[osg-users] Request for assistance to embark into PhD
Hello, Being a software engineer, I did my final project study in 3D animation and virtual reality visualization using OpenSceneGraph. Today I want to prepare my thesis in augmented reality. I'm looking for a good topic to prepare in 3 years. What are the themes of current research linking OpenSceneGraph and augmented reality? can you suggest me some possible topics ... for my future thesis? Thank you in advance ! Alji Mohamed ALJI Blog http://aljilogy.blogspot.fr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56939#56939 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Request for assistance to embark into PhD
Hi, Very good point, you are right. OSG is a technology , I have to see it as a tool in my research. Where can I find an open AR problem ? where am I supposed to look ? How to do that ? ps: I found a thesis director, I will speak to him later today. Thank you! Cheers, Mohamed Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56944#56944 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] “Include can't be =?UTF-8?Q?found=E2=80=9D?=, how to fix it?
Thank you, it did worked. Mohamed ALJI Blog http://aljilogy.blogspot.fr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51960#51960 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] “Include can't be =?UTF-8?Q?found=E2=80=9D?=, how to fix it?
Hi, I am developing using OpenSceneGraph. I installed it from a user-runnable installer (http://www.artoolworks.com/dist/openscenegraph/3.1.x/). When I try to compile an application using OpenSceneGraph, I have this Include can't be found for all osg/* includes, like osg/AnimationPath. The file is available here /Library/Frameworks/osg.framework/Versions/92/Headers/ So following this solution on how to add existing frameworks to the new Xcode (http://stackoverflow.com/questions/3352664/how-to-add-existing-frameworks-in-xcode-4). I added osg.framework to the project : [Image: http://i.stack.imgur.com/EUl3V.png ] any idea is a welcome. I am using : IDE Xcode 4.5 Clang 4.1 OS X Mountain Lion Cheers, Mohamed[/img][/list] Mohamed ALJI Blog http://aljilogy.blogspot.fr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51915#51915 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?
Excellent Philip your solution worked ! Mohamed ALJI Blog http://aljilogy.blogspot.fr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51799#51799 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?
Hi, I would like to use pre-binaries if possible but I could not make it work. I used MacPort to install OSG ... Do you advise me to try somehow different ? Mohamed ALJI Blog http://aljilogy.blogspot.fr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51794#51794 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build Error related OpenThreads
Hi, It is fixed in the OSG-.3.1.3 but I get rid of ffmpeg plugin and modified a CMakeList ... Thank you! Cheers, Mohamed Mohamed ALJI Blog http://aljilogy.blogspot.fr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51771#51771 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?
Hi, I build it with That var set to Cocoa ! Still have the problem. Thank you! Cheers, Mohamed Mohamed ALJI Blog http://aljilogy.blogspot.fr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51784#51784 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] [Tutorial] Practical use of some pseudo-loaders in OpenSceneGraph
Hi, Here is a tutorial Practical use of some pseudo-loaders in OpenSceneGraph (http://aljilogy.blogspot.fr/2012/05/practical-use-of-some-pseudo-loaders-in.html). If ever you don't know the meaning of .rot .trans .logo Thank you! Cheers, Mohamed Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47577#47577 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] OpenSceneGraph 3 on MacPort
Hi, How about OpenSceneGraph 3.0.1 on MacPort ? using this management system will facilitate the installation of OSG on Macs . right now when I port info openscenegraph I get OpenSceneGraph @2.8.4 (graphics) Thank you! Cheers, Mohamed Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47443#47443 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [forum] Site web down
Hi, http://www.openscenegraph.org/ is not accessible :s Thank you! Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41756#41756 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file
Hi Stefanos, Check Bignathan.osg, I think It contains multiple animations ... I would love to read the subject of your project and why not your paper :) Cheers Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41343#41343 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Colour limit
4. - there is OpenThreads namespace for handling multiple threads with the use of Locks and Mutex. cheers Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41266#41266 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Invitation to connect on LinkedIn
or maybe Carlos can join http://www.linkedin.com/groups/OpenSceneGraph-61724 :) Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41267#41267 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Smooth rotation of humanoid on AnimationPath
It is done using QuatSphericalSampler and Vec3CubicBezierSampler . Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41268#41268 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Is it safe/ok to use only PositionAttitudeTransforms instead of MatrixTransforms
Hi, If you are articulating some objects, like Robot arm, you rather use MT. for instance a rotation of a joint imply rotation of the rest of the arm, rather then computing the Position of each part , you construct a hierarchy of MTs and Multiplying one MT by another apply the change on the rest of the part ... I advice you to make a look at OpenSceneGraph Example osgRobot. Have a nice weekend Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41271#41271 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Is it safe/ok to use only PositionAttitudeTransforms instead of MatrixTransforms
Hi nerazzuri, [quote=nerazzuri]But isn't this the same behavior as having a chain of PATs where modifying one transform node's position/attitude affects all the nodes downstream? [/quote] the same functionnality but you will have to specify a value rather then multiplying. [quote=nerazzuri]Are you implying that it is easier to apply rotations to a series of MT than it is to a similar PAT hierarchy? [/quote]It is not question of easier or not. First, it depends on the context, both PositionAttitudeTransform MatrixTransform can do the same stuffs. Except that, when you use a PAT, you are, kind of setting, values {_position, _attitude, _scale, _pivotPoint}. On the other hand, MT encapsulates a Matrix and using preMult or postMult will implicitly do the job for you. It is by practice and intuition, you figure out the right Transform to use. Maybe I can help more if you tell me more details on how you want to use them. Cheers Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41276#41276 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Question about osgAnimation Bezier curves
Hi arjdan, You are making mistakes on the computation of the ControlPoint In the ControlPoint Out of the Bezier Curve. Assume you have several points (knots) and that your path will pass throw some points V(i), the Vec3 CubicBezier Keyframe are calculated as follow : the p is your V(i), but the Control Points In Out are supposed to be computed check the algorithm in the article Draw a Smooth Curve through a Set of 2D Points with Bezier Primitives. I understand this response may come a little bit late but it may help someone Cheers Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41149#41149 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file
welcome :) by the way FBX is a format used principally by commercial modeler, here is a screen capture of Motion Builder 2011 exporting an fbx with multiple takes (animations) [Image: http://img718.imageshack.us/img718/8004/motionbuilder.png ] good luck Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41126#41126 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Compute angle betweens two vectors
Hi, This is a newbie question ! Is there a way using OSG Math to compute the angle between two vectors of osg::Vec3. Thank you Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41089#41089 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Compute angle betweens two vectors
Thank you for your answer. Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41095#41095 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Issue: Osg Dlls not found on Release mode
First, I need to thank you very much for taking the time to answer my question. I apologize for not having looking more deeply in the others posts I will do so right now. you can remove this post . [Idea] what about proposing articles for FRI : Frequently Resolved Issues on the wiki. Have a nice day Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40844#40844 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Low performance
Hi Robert, You were right here is the same appl stats but on Release mode. [Image: http://img857.imageshack.us/img857/7769/stats2p.png ] Thank you! Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40853#40853 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Low performance
Hi Robert, Here is further information about my application : working on XP x64 Pro, CPU 3.2 GHz developiing under Visual Studio 2008 x64 compiled from sources OpenSceneGraph 2.9.8 Build on Debug on 32bit I switched to release mode, Started without Debug , I've got this harsh splash: [Image: http://img200.imageshack.us/img200/3932/splasht.png ] even if everything is working well under debug mode ! thank you for your initial answer robert Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40793#40793 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Changing Animation Path dynamically
Hi, I intend to change the AnimationPath dynamically. I can get the Animation Time from the AnimationPathCallback and recuperate the interpolated ControlPoint. but than I don't know what to do ? am I supposed to replace the old ControlPoint with new one ? to insert a new one ? to erase old one ? modify its values ? Thank you! Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40555#40555 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Question about setting speed/acceleration with AnimationPath
Hi Dat, You can use Ease Motion functions. Maybe you can look at the example osgAnimationEaseMotion on osg. please keep me informed, I am kind of working on that. Thank you! Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40501#40501 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Build error in FBX plugin, using XCode 3 under MacOSX 5
Hi everyone, I work under MacOSX 5 Leopard using XCode 3, and I am willing to install the FBX Plugin. I downloaded the FBX SDK 2012 from Autodesk web site. I mentionned the include and lib paths on CMake to generate the correct xcodeproject to compile the entire OpenSceneGraph version 2.9.8. I've got couple warnings and the following errors : ReaderWriterFBX.cpp error: 'class fbxsdk_2012_1::KFbxImporter' has no member named 'GetTakeCount' ReaderWriterFBX.cpp error: 'class fbxsdk_2012_1::KFbxScene' has no member named 'SetCurrentTake' ReaderWriterFBX.cpp error: ' class fbxsdk_2012_1::KFbxScene' has no member named 'GetCurrentTakeName' fbxRNode.cpp error: 'class fbxsdk_2012_1::KFbxTypedPropertyfbxsdk_2012_1::fbxDouble3' has no member named 'GetKFCurve' Here is a link to FBX SDK Programmer's Guide (http://download.autodesk.com/global/docs/fbxsdk2012/en_us/index.html). I am starting this discussion in order to figure out how to handle those problems, all your ideas are welcome. Thank you! Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40385#40385 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib
Hi, Since I have been mislead between the 32-bit and 64-bit... assuming it is the same case for a lot of people, I've translated the article, which I found interesting, Enabling 64-bit Support in Visual Studio 2008 (https://programmersnotebook.wordpress.com/2010/01/23/enabling-64-bit-support-in-visual-studio-2008/) from the Programmer's Notebook to french, and publish it La prise en charge du 64-bit sous Visual Studio 2008 (http://aljilogy.wordpress.com/2011/06/11/64-bit-visual-studio-2008/). Have a nice day Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40379#40379 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] How to compile OSG examples with OSX 10.5 / XCode 3.0 binaries?
Hi raw, I downloaded the OpenSceneGraph-2.9.X and using CMake I generated the .xcodeproject. I compiled the Build_All and then Install. Everything seem to work fine. I am using OSX 5 Leopard with XCode 3. can you give more details please ? Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40382#40382 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg::AnimationPathCallback Volocity
Hi Danny, try using acb-setTimeMultiplier( 2.0f ) I am not sure of this and still looking ... Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40337#40337 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Absolute beginner questions
right, it is time to delete your build folder and start over. Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40291#40291 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Absolute beginner questions
this is a little bit awkward, by the way do you know that the last stable version of osg is 2.8.4 , and the current dev version is 2.9.16 ?! Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40297#40297 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Absolute beginner questions
I know this is not very convenient but for 3D Plots you can choose gnuplot. OpenSceneGraph is oriented for handling complex scene graph. Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40305#40305 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Absolute beginner questions
Hi Basil, On OpenSceneGraph.sln choose to compile the project ALL_BUILD , rather than Rebuild Solution. hopes it help :) Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40193#40193 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Absolute beginner questions
ps: ALL_BUILD is a project part of the solution OpenSceneGraph.sln ! Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40227#40227 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Problems in installing FBX plugin
Hi, I installed the FBX SDK , then I mentioned the path to the include and libraries. I build OSG-2.9.6, and Install it, everything worked well. -- Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40153#40153 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib
Hi zook, I am using : CMake 2.8.4 - x86 Windows XP Professionnal - x64 maybe the 32-bit and 64-bit causes the problem ? Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40155#40155 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib
Hi Jean, thank you for your answer it really helps but, I forgot about building OSG on 64-bit ( maybe later ), now on 32-bit : Cmake mention Visual Studio 9 2008 Win64 as Generator. the dependecies I'm using are 3rdParty_win32binaries_vs90sp1. what do you think ? Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40163#40163 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib
and that exactly what I'm doing ... it detects everything correctly ( assuming that the environments variables are set ) thank you Jean Have a nice day :) Mohamed ALJI -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40165#40165 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] LNK1181 fatal error ONLY for libpng.lib
Hi, on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the 3rdParty_VC9sp1_x86_x64_V5.7z from here : http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies I have an error link referencing only to libpng.lib, I believe it is a corrupted file ? please check Thank you! Mohamed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40118#40118 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib
Sorry, I mean osg-2.9.8 -Mohamed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40127#40127 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org