Re: BUS: Re: DIS: Competitive payments

2011-06-03 Thread omd
On Sat, Jun 4, 2011 at 1:28 AM, Elliott Hird wrote: > As another take, the number of coins could be directly tied to the > number of players; if a player leaves, all their coins are destroyed, > and then N coins or the total amount of coins in everything's > possession are destroyed so that the le

Re: DIS: Competitive payments

2011-06-03 Thread Sean Hunt
On 06/03/11 22:26, Benjamin Caplan wrote: The second option would probably be more work than it's worth for the recordkeepor. And has an unfortunate effect if all of Wooble's coins are owned by others. -scshunt

Re: DIS: Competitive payments

2011-06-03 Thread Benjamin Caplan
On Fri, 2011-06-03 at 22:10 -0700, Sean Hunt wrote: > On 06/03/11 22:01, Benjamin Caplan wrote: > > Is it infinitely divisible? If not, how many units are there? Is the > > total quantity fixed, or is the ratio of coins to players fixed? If the > > latter, what happens if someone deregisters with f

Re: DIS: Competitive payments

2011-06-03 Thread Tanner Swett
On Sat, Jun 4, 2011 at 1:01 AM, Benjamin Caplan wrote: > Is it infinitely divisible? If not, how many units are there? Is the > total quantity fixed, or is the ratio of coins to players fixed? If the > latter, what happens if someone deregisters with fewer than N coins? There are 21 million units

Re: DIS: Competitive payments

2011-06-03 Thread Elliott Hird
On 4 June 2011 06:10, Sean Hunt wrote: > Not infinitely divisible; not sure about quantity of coins. Not yet sure how > to handle players coming in and out - thoughts? Aww; infinitely divisible sounds fun. Wrt players registering, you could just rob everyone else, and similarly redistribute ever

Re: DIS: Competitive payments

2011-06-03 Thread omd
On Sat, Jun 4, 2011 at 12:37 AM, Sean Hunt wrote: > I kind of want to experiment with a zero-sum currency. Some actions, such as > raising the AI for a proposal, would be paid to the person maligned (the > author of the proposal). Other actions would be paid into some system of > roughly equally d

Re: DIS: Competitive payments

2011-06-03 Thread Sean Hunt
On 06/03/11 22:01, Benjamin Caplan wrote: Is it infinitely divisible? If not, how many units are there? Is the total quantity fixed, or is the ratio of coins to players fixed? If the latter, what happens if someone deregisters with fewer than N coins? Not infinitely divisible; not sure about q

Re: DIS: Competitive payments

2011-06-03 Thread Benjamin Caplan
On Fri, 2011-06-03 at 21:37 -0700, Sean Hunt wrote: > I kind of want to experiment with a zero-sum currency. Some actions, > such as raising the AI for a proposal, would be paid to the person > maligned (the author of the proposal). Other actions would be paid into > some system of roughly equal

DIS: Competitive payments

2011-06-03 Thread Sean Hunt
I kind of want to experiment with a zero-sum currency. Some actions, such as raising the AI for a proposal, would be paid to the person maligned (the author of the proposal). Other actions would be paid into some system of roughly equally distributing officer salaries. Thoughts? -scshunt

DIS: Re: BUS: Registration

2011-06-03 Thread Elliott Hird
On 4 June 2011 04:17, Drew Lamprecht wrote: > I register. > > - Droowl hi

DIS: Re: BUS: Registration

2011-06-03 Thread Aaron Goldfein
On Fri, Jun 3, 2011 at 22:17, Drew Lamprecht wrote: > I register. > > - Droowl > Welcome!

DIS: Re: BUS: Proposal: atomicity

2011-06-03 Thread omd
On Fri, Jun 3, 2011 at 2:48 AM, Sean Hunt wrote: >     the proposal's adpotion, constitute a single change to the typo >     gamestate and will all be canceled if the proposal would leave the >     game as something other than a Nomic. Unclear whether this refers to the earlier clause or is a n

Re: DIS: Re: BUS: hrm

2011-06-03 Thread omd
On Fri, Jun 3, 2011 at 6:16 PM, Kerim Aydin wrote: > > > On Fri, 3 Jun 2011, Charles Walker wrote: >> > take effect >> > 1. To become operative, as under law or regulation. >> > 2. To produce the desired reaction. > > H. Rulekeepor omd, > > Is it possible to search all 13K versions of your rules a

Re: DIS: Re: BUS: hrm

2011-06-03 Thread comexk
On Jun 3, 2011, at 1:44 PM, Sean Hunt wrote: >> If the option selected by Agora on this decision is ADOPTED, >> then the proposal is adopted, and unless other rules prevent it >> from taking effect, its power is set to the minimum of four and >> its adoption index, and then

DIS: Re: BUS: The speed of what?

2011-06-03 Thread Sean Hunt
On 06/03/11 17:06, Benjamin Caplan wrote: I CFJ: The Speed switch is a switch. Arguments: R2347/0 (Speed) fails to specify, in the words of R2162/1 (Switches), "[t]he type(s) of entity possessing an instance of that switch." In particular, this information is specified nowhere in the rules. Thus

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Kerim Aydin
On Fri, 3 Jun 2011, Charles Walker wrote: > > take effect > > 1. To become operative, as under law or regulation. > > 2. To produce the desired reaction. H. Rulekeepor omd, Is it possible to search all 13K versions of your rules at once? The following text is in R594/3 in the oldest FLR in the

DIS: Old timers

2011-06-03 Thread Benjamin Caplan
Just getting back in, reading about timers and CFJ 1807 in particular. Has anyone ratified an exhaustive list of timed events pending as of some particular instant, in case some long-dead rule had left something over?

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Charles Walker
On 3 June 2011 20:35, Kerim Aydin wrote: > On Fri, 3 Jun 2011, Geoffrey Spear wrote: >> On Fri, Jun 3, 2011 at 2:36 PM, woggle wrote: >> > [This time from my subscribed e-mail.] >> > >> > On 6/3/11 11:10 AM, Sean Hunt wrote: >> >> On 06/03/11 10:47, Charles Walker wrote: >> >>> What else does a p

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Kerim Aydin
On Fri, 3 Jun 2011, Geoffrey Spear wrote: > On Fri, Jun 3, 2011 at 2:36 PM, woggle wrote: > > [This time from my subscribed e-mail.] > > > > On 6/3/11 11:10 AM, Sean Hunt wrote: > >> On 06/03/11 10:47, Charles Walker wrote: > >>> What else does a proposal do when it takes effect? > >>> > >> > >>

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Geoffrey Spear
On Fri, Jun 3, 2011 at 2:36 PM, woggle wrote: > [This time from my subscribed e-mail.] > > On 6/3/11 11:10 AM, Sean Hunt wrote: >> On 06/03/11 10:47, Charles Walker wrote: >>> What else does a proposal do when it takes effect? >>> >> >> Turn into a monkey? It does whatever the rules say which, pre

Re: DIS: Re: BUS: hrm

2011-06-03 Thread woggle
[This time from my subscribed e-mail.] On 6/3/11 11:10 AM, Sean Hunt wrote: > On 06/03/11 10:47, Charles Walker wrote: >> What else does a proposal do when it takes effect? >> > > Turn into a monkey? It does whatever the rules say which, presently, is > nothing. In the absence of a rule defining

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Sean Hunt
On 06/03/11 10:47, Charles Walker wrote: What else does a proposal do when it takes effect? Turn into a monkey? It does whatever the rules say which, presently, is nothing. Sean

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Charles Walker
On 3 June 2011 18:44, Sean Hunt wrote: > On 06/03/11 10:30, Charles Walker wrote: >> >> Gratuitous: >> >> We still have this in R106 (power 3): >> >>       If the option selected by Agora on this decision is ADOPTED, >>       then the proposal is adopted, and unless other rules prevent it >>      

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Sean Hunt
On 06/03/11 10:30, Charles Walker wrote: Gratuitous: We still have this in R106 (power 3): If the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of fou

DIS: Re: BUS: hrm

2011-06-03 Thread Charles Walker
On 3 June 2011 07:44, Sean Hunt wrote: > I CFJ {When enacted, a proposal performs the changes stipulated in its > text}. > > Rule 106 says >      A proposal is a fixed body of text which has been made into a >      proposal using a process specifically described in the Rules. >      When a person

DIS: Re: BUS: Whoa, whoa

2011-06-03 Thread Charles Walker
On 3 June 2011 01:17, Tanner Swett wrote: > On Thu, Jun 2, 2011 at 8:05 PM, omd wrote: >> On Thu, Jun 2, 2011 at 2:07 AM, Sean Hunt >> wrote: 7070 3   Walker         Re-jiggery >>> >>> AGAINST as it would make proposal enactment have only power 2, which likely >>> breaks the game >> >> I c

DIS: Re: BUS: hrm

2011-06-03 Thread Sean Hunt
On 11-06-03 12:57 AM, Kerim Aydin wrote: On Thu, 2 Jun 2011, Sean Hunt wrote: Note that the answer to this CFJ may well be TRUE by way of AIAN. By preventing proposals from making rule changes, we would be left without a way to ratify rule changes, I believe, and thus AIAN may have kicked in

Re: DIS: Re: BUS: Whoa, whoa

2011-06-03 Thread Kerim Aydin
On Thu, 2 Jun 2011, Sean Hunt wrote: > On 11-06-02 11:14 PM, Kerim Aydin wrote: > > Er, is there any actual reason it would break the game? Walker and I came > > to > > the conclusion that it didn't (during the proto stage) so I'd appreciate > > more > > than a knee-jerk "oh this might be broken