Re: [Bf-committers] Proposal: include Python's distutils

2016-02-12 Thread Alex Fraser
On 13 Feb 2016 9:33 a.m., "Jens Vewrwiebe" wrote: > Install script ? I think Xavier was talking about running `pip`. > Simply remove the filter for distutils in the install patterns Yes, if I understand correctly that's all it would take: a one-line patch for Blender to remove that filter. Che

[Bf-committers] Proposal: include Python's distutils

2016-02-10 Thread Alex Fraser
s sense to include distutils. A quick test on my system suggests it would add about 160k to the size of package. Cheers, Alex -- Alex Fraser Software Engineer VPAC Innovations Pty. Ltd. [1]: http://www.pasteall.org/64483/python [2]: https://www.blender.org/api/blender_python_api_2_61_0/info_t

Re: [Bf-committers] Introduction

2016-02-05 Thread Alex Fraser
Hi Menglee, On 6 February 2016 at 13:26, Menglee Guy wrote: > My directory looks like this: > > c:\blender-git\blender (master) > c:\blender-git\build_windows > > So, are you saying we work and modify the source code in the build_windows, > then copy the changes to the master for check in? Make

Re: [Bf-committers] RFC: "Continuous integration" branch?

2015-03-07 Thread Alex Fraser
Hi, Have you considered using the git flow workflow [1]? The idea is that you keep one branch (probably master) always "ready" for release. Then you have an unstable/staging branch called develop. All significant development is done on feature branches. I've found it to be quite nice in my own pro

Re: [Bf-committers] Fluid dynamic areas for development?

2014-08-20 Thread Alex Fraser
On Thu, Aug 21, 2014 at 5:27 AM, Daniel Salazar - patazstudio.com wrote: > I wouldn't call a barely tested particle fluid system "great" (SPH). It might > be but we don't know from a coupe of simple demo videos, in fact I'm > not sure why it's even in trunk > since nobody uses it. We use the Clas

Re: [Bf-committers] Making test builds for WIP projects.

2014-07-29 Thread Alex Fraser
ch. >> > >> * Download your testbuild as soon as it is finished! It will be >> replaced >> > >> by the next test build (for a given builder). >> > >> >> > >> Quite obviously, let's try not to abuse the feature! :) >> > >> >> > >> ___ >> > >> Bf-committers mailing list >> > >> Bf-committers@blender.org >> > >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> >> >> -- >> With best regards, Sergey Sharybin >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Alex Fraser Software Engineer VPAC Innovations Pty. Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-04-01 Thread Alex Fraser
ask for this in Phabricator with a diagram to explain what I mean. Let's continue discussion there. https://developer.blender.org/T39557 Cheers, Alex -- Alex Fraser Software Engineer VPAC Innovations Pty. Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-30 Thread Alex Fraser
On Sat, Mar 29, 2014 at 3:50 AM, Ronan Ducluzeau wrote: > Alex's solution should work if you give a negative strength value to Force > Fields. Just to be clear, I wasn't giving a solution: I was proposing a change to Blender to cause things to be ejected from an object. Cheers, Alex

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-27 Thread Alex Fraser
On Thu, Mar 27, 2014 at 11:27 PM, fmart wrote: > I've tried to tune all the cloth modifier parameters and also the > collision modifier parameters of the box (of course, stickiness = 0). > Besides, I've thought fill the box to make a solid object, but I think > this is not possible in blender. I'

Re: [Bf-committers] Attribute locking - UI feature

2014-01-27 Thread Alex Fraser
On 28 January 2014 12:49, Antony Riakiotakis wrote: > Sometimes it can be desirable to lock two or more attributes together so > that changing one changes the other too. > > Some examples on that are image dimensions (so aspect ratio remains the > same) and object scale (so changing one attribute

Re: [Bf-committers] Buildbot status and the future

2013-12-29 Thread Alex Fraser
Hi all, Is there any news about the Windows buildbot? Cheers, Alex On 11 Dec 2013 03:38, "Brecht Van Lommel" wrote: > Hi, > > Thanks for the info, we'll figure something out to keep windows builds > going. > > Brecht. > > On Tue, Dec 10, 2013 at 10:46 AM, Jeffrey H > wrote: > > Greetings, devs

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-18 Thread Alex Fraser
On 18 December 2013 05:53, Sergey Sharybin wrote: > Linux buildbot and release environment have been switched to Python-3.3.3. > > Please give it a test with buildbot builds :) Thank you~! I'll test it ASAP :) Alex ___ Bf-committers mailing list Bf-com

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-16 Thread Alex Fraser
On 16 December 2013 22:31, Sergey Sharybin wrote: > Will update python on linux this week. Awesome :-) > Just wondering, does it make sense to wait for 3.4 or it's not gonna to be > release until our 2.70? 3.4 is due out on the 23rd of February [1]. But since 3.3.0 apparently has a bug in the g

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-16 Thread Alex Fraser
On 16 November 2013 21:36, Mike Pan wrote: > Thus, if possible, I'd suggest waiting for 3.3.3 or at least use 3.3.3RC2 > which has the OS X issue fixed: http://python.org/download/releases/3.3.3/ Jens upgraded the Python libs for OS X to 3.3.3; he said in IRC that it works well. So could we pleas

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-14 Thread Alex Fraser
Hi Jens, Did the upgrade to 3.3.3 go well? Are the OS X builds currently using 3.3.3? If so, it would be great if we could switch to 3.3.3 for Linux too. Cheers, Alex On 26 November 2013 09:08, Jens Verwiebe wrote: > For i dunno when we will have write accessed libs back: > > http://www.jensver

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-11-16 Thread Alex Fraser
with 3.3.0) This is to fix this bug: https://projects.blender.org/tracker/index.php?func=detail&aid=36963&group_id=9&atid=306 Cheers, Alex (z0r) On 22 October 2013 20:52, Alex Fraser wrote: > On 21 October 2013 20:46, Bastien Montagne wrote: >> Eh, I thought we al

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-10-22 Thread Alex Fraser
On 21 October 2013 20:46, Bastien Montagne wrote: > Eh, I thought we already were on py3.3.2 (installdeps is , at least)? I > mean, mini-updates of python are bug-fixes only, so we should always > use the latest, imho? But indeed svn libs are older (we even still have > some py3.2!)… I'm not sure

[Bf-committers] Upgrading to Python 3.3.2

2013-10-21 Thread Alex Fraser
Hi all, I'd like to propose an upgrade for Python to version 3.3.2. The current version (3.3.0) seems to have a bug that triggers in the game engine when loading a second or third game file [1]. This may be system-specific: it doesn't happen on my computer, but it does happen on a friend's, with t

Re: [Bf-committers] Migration to git and upgrade projects website

2013-10-15 Thread Alex Fraser
On 16 October 2013 10:15, Campbell Barton wrote: > IIRC it cut down the final repo size ~200mb (after aggressive GC on > both tests), some branches contain full checkouts of other projects > too - eg, > assimp, swig are in branches + docs & example files in some cases too. Ok, that's a decent sav

Re: [Bf-committers] Migration to git and upgrade projects website

2013-10-15 Thread Alex Fraser
On 16 October 2013 06:26, Campbell Barton wrote: > At the moment we're looking to only convert branches that have been > merged into trunk (so trunk has valid history). > > Other branches wont be lost and the subversion repository wont be > deleted, but there are so many branches which were never

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60528] trunk/blender/intern/ghost/intern/ GHOST_WindowX11.cpp: Fix crash starting game engine on linux

2013-10-04 Thread Alex Fraser
Hi Sergey, We were talking about this in #blendercoders the other day, so I just wanted to confirm: this fixes the issue for my game on my friends' computers (one nVidia/nouveau, one Intel), and seems to make it run faster on mine (ATI/fglrx). I'm not sure if that means that vsync is now disabled

[Bf-committers] Keyboard bug in BGE: high priority for release

2013-09-22 Thread Alex Fraser
Hi all, I see that we've moved to bcon4, so I'd like to raise the profile of bug [36319], which makes resource-intensive BGE games unplayable on Windows and OSX; apparently a regression since 2.67. I think this should be considered a high-priority bug for the release. Cheers, Alex [36319] https

[Bf-committers] Full screen problems with blenderplayer

2013-08-18 Thread Alex Fraser
Hi all, I've found a few bugs with full-screen mode in blenderplayer recently. I've reported them to the game engine tracker, but as the bugs are probably in GHOST I'm worried that they won't be noticed by the right people. The bugs are: Official blenderplayer can not go fullscreen on Linux [3645

Re: [Bf-committers] PyOpenColorIO

2013-04-30 Thread Alex Fraser
Hi Xavier, This is a good idea - I have needed to do color conversions for shaders in the game engine. It was a bit of a hassle to figure out which conversions were needed and then implement them. Cheers, Alex ___ Bf-committers mailing list Bf-committer

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52989] trunk/blender: Adding a new SPH solver that is more physically accurate.

2013-01-10 Thread Alex Fraser
s for picking that up, Campbell! It's fixed now; r53723. It's interesting that it seemed to work quite well anyway. Maybe we don't need that first code fork. Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committers mailing lis

[Bf-committers] Two rendering targets for 2.66: vcol baking and fluid density texture

2012-12-18 Thread Alex Fraser
objections to applying these to trunk? Cheers, Alex -- Alex Fraser VPAC Ltd. [1] http://projects.blender.org/tracker/?func=detail&aid=29035&group_id=9&atid=127 [2] http://projects.blender.org/tracker/?func=detail&aid=29680&group_id=9&atid=127 ___

Re: [Bf-committers] Development Environments

2012-12-06 Thread Alex Fraser
- Original Message - > This makes me wonder if it would be worth blender having standard > build environment VM images (for VirtualBox and maybe VMWare). +1, VM images would be very useful. Alex -- Alex Fraser VPAC Ltd. ___ Bf-comm

Re: [Bf-committers] Blender Logging

2012-10-16 Thread Alex Fraser
On 17 October 2012 08:09, Jason Wilkins wrote: > Rather than keep this on the back burner I figured I'd put this out > there for people to give some feedback. I was thinking of replacing > all direct use of the standard file handles (stdin, stderr) in Blender > with a single set of logging functi

Re: [Bf-committers] Reviewing and merging summer of code projects

2012-08-28 Thread Alex Fraser
Hi Brecht, - Original Message - > From: "Brecht Van Lommel" > > According to the current planning, summer of code projects can start > to get merged after Blender 2.64, which should be released at the end > of September. When is a good time to get other patches merged? Cheers, Alex

Re: [Bf-committers] New Categories for the BGE tracker

2012-06-23 Thread Alex Fraser
The new categories look fine to me; +1. I'm not worried about the "rendering" category - if it was more specific it might make it hard for users to decide how to file bugs. Alex On 23 June 2012 13:50, Dalai Felinto wrote: > I wonder if 'Rendering' will be so generic to the point of not being use

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47023] trunk/blender/source/blender/ blenloader/intern: Fix a bad bug with direct/indirect linking since 2.5.

2012-06-07 Thread Alex Fraser
Hi Brecht, On 3 June 2012 22:26, Alex Fraser wrote: > [#31691] BGE: group with indirection not instantiated properly > http://projects.blender.org/tracker/index.php?func=detail&aid=31691&group_id=9&atid=306 I checked this again in r47539 - it's fixed

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47023] trunk/blender/source/blender/ blenloader/intern: Fix a bad bug with direct/indirect linking since 2.5.

2012-06-03 Thread Alex Fraser
Hi Brecht, This is cool - but it seems to have caused a regression: [#31668] indirect linking is broken since r47023 http://projects.blender.org/tracker/?func=detail&atid=498&aid=31668&group_id=9 [#31691] BGE: group with indirection not instantiated properly http://projects.blender.org/tracker/i

Re: [Bf-committers] Blender icons!

2012-05-23 Thread Alex Fraser
Agreed, I don't think the -NonCommercial variants of CC licences would be compatible with free software. On 23 May 2012 18:08, Campbell Barton wrote: > This strikes me as a bit strange, from the site: > > "Mind that all items are under CC Attribution-NonCommercial ShareAlike > licence 3.0 as long

[Bf-committers] Patch for review: new, realistic SPH solver

2012-05-18 Thread Alex Fraser
source code and GUI have been tidied up. Could somebody please review it? :) Cheers, Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Patch for review: SPH density texture

2012-05-16 Thread Alex Fraser
Hi, I have updated my old Fluid Density texture patch. Could somebody please review it? See version 5: http://projects.blender.org/tracker/index.php?func=detail&aid=29680&group_id=9&atid=127 This version applies against a recent trunk, and it is less intrusive. The old version added a complete

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44015] trunk/blender/source/gameengine/ Ketsji/KX_FontObject.cpp: bge font objects: fix for difference in size when object has a

2012-04-24 Thread Alex Fraser
Remind me what was wrong with the mipmap patch? Didn't it just make the profiling overlay a bit funny in certain situations? I thought it worked pretty well. Alex On 10 February 2012 18:52, Dalai Felinto wrote: > Revision: 44015 >           > http://projects.blender.org/scm/viewvc.php?view=rev&r

Re: [Bf-committers] Numpy integration

2012-04-23 Thread Alex Fraser
- Original Message - > From: "Campbell Barton" > > clarifications... > - numpy would be a python module available but not loaded on startup > [...] > drawbacks > - numpy took a long time to upgrade to python3 (~3 years after py3 > release), relying on numpy could be a drawback from upgrad

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Alex Fraser
Hi, While it's a nice idea, this wouldn't be easy to implement. If the view was in stereo, any point on the screen would have two vectors into the scene - so how do you know which object you're pointing to with the mouse? You have to either choose one eye, or have another way to define the ray, e.

[Bf-committers] Patches: new SPH solver and visualisation

2011-12-22 Thread Alex Fraser
. These ones may need a bit more work before they can be accepted into trunk - see the tickets for details. But they are functional, and as always I'm keen to hear feedback. Cheers, Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committe

[Bf-committers] SPH stability and multithreading patches

2011-12-19 Thread Alex Fraser
ults (i.e. the particles end up in the same locations). This patch builds on the stability patch above. Any feedback would be welcome! Alex -- Alex Fraser Software Engineer VPAC Ltd ___ Bf-committers mailing list Bf-committers@blender.org http://l

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42708] trunk/blender: Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons.

2011-12-19 Thread Alex Fraser
- Original Message - > From: "Alex Fraser" > I actually like the way the nodes remain visible when the node is > collapsed. I mean sockets :) Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42708] trunk/blender: Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons.

2011-12-19 Thread Alex Fraser
Hi Lukas, - Original Message - > Ok, i just had a discussion with Daniel and Dalai, who also are not > amused about the removed "hide unused sockets" button ;) > > Instead of just adding back this button though, Dalai proposed to add > a more intelligent auto-hide feature: unused sockets

Re: [Bf-committers] Release targets for 2.62

2011-12-18 Thread Alex Fraser
Hi Thomas, - Original Message - > everyone who has a finished patch/branch and wants it to be included > in 2.62 should report back the status here of the project here on the > ML. I'd like to get vertex colour baking included: http://projects.blender.org/tracker/index.php?func=detail&ai

[Bf-committers] Patch: baking to vertex colours

2011-10-26 Thread Alex Fraser
Hi all, I have submitted a patch that allows render baking directly to vertex colours. The advantage of this is that it doesn't require a UV map, but the quality of the bake will depend on the resolution of the mesh. http://projects.blender.org/tracker/?func=detail&atid=127&aid=29035&group

Re: [Bf-committers] New *Physics / BGE* Developer

2011-09-24 Thread Alex Fraser
On Sun, Sep 25, 2011 at 7:20 AM, Daniel Salazar - 3Developer.com wrote: > Welcome Alex to the best team ever! Thank you! It really is an honour. I look forward to working more with all of you. Alex > On Sat, Sep 24, 2011 at 6:38 AM, Campbell Barton wrote: >> Hi All, Alex Fra

Re: [Bf-committers] Visibility of attribution

2011-08-30 Thread Alex Fraser
- Original Message - > From: "Alex Fraser" > > For now it might be easiest to add all the 2.5x credits pages to the > page mentioned above. But as suggested by Campbell, we could move to a > more scalable format that shows each developer and the number of >

Re: [Bf-committers] Visibility of attribution

2011-08-30 Thread Alex Fraser
rmation by processing the SVN log. What do you think? Cheers, Alex > On 21 Jun, 2011, at 4:52, Alex Fraser wrote: > > > Hi all, > > > > When doing some work for a client recently, I developed a patch for > > Blender. The client is happy to contribute the code back to

Re: [Bf-committers] Blender Release Cycle

2011-08-17 Thread Alex Fraser
On Thu, Aug 18, 2011 at 3:22 AM, Nathan Vegdahl wrote: >> What defines a new feature? How big must the impact be >> for it? I mean it's senseless to write a small feature which >> only affects a few lines in some areas to be developed in >> a branch. > > When branches are expensive, yeah, that's t

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Alex Fraser
- Original Message - > On 07/22/2011 12:54 AM, J. wrote: > > [...] > > From the Adium Mailing list: > > > > "In the current agreement for the App Store - on all platforms - > > there are several provisions which restrict distribution. These are > > incompatible with the GPL. Right. The pr

Re: [Bf-committers] Create Link between logic bricks with Python

2011-06-28 Thread Alex Fraser
Hi Sven, - Original Message - > From: "Sven von Brand" > > I added the logic brick with > bpy.ops.logic.sensor_add(type='ALWAYS',name="Name",object="Cube") and > supposed there was something like > bpy.ops.logic.link(sensor="",sensobject="", controller="", > contobject="") but could not f

Re: [Bf-committers] splitting (off) hair

2011-06-28 Thread Alex Fraser
- Original Message - > From: "Matt Ebb" > > > I'm reluctant to spend more time trying to fix a system that is > > broken > > by design (and intended for general redesign anyway) ... I would > > rather try to separate hair code from particle code, so the two > > systems don't interfere with

Re: [Bf-committers] Visibility of attribution

2011-06-21 Thread Alex Fraser
! We then can have the topic for public review > here. That sounds good! Please consider my proposals (below) for the format and location of the attribution. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing > On 21 Jun, 2011, at 4:52, Ale

Re: [Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
gt; > copyright holders need to agree, > > There is a good point. That would seem to be a deal-breaker, right > there. Copyright notices are a statement of fact. If you don't have them, the author still owns the code - you just don't know who they are. Cheers, Alex -- Al

Re: [Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
ee, Yes, one thing attribution does is make it easier to track who owns what. And it really is an incentive to contribute. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
n a web page linked to from the splash screen. What do you think? Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing [1] http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob_plain;f=kernel/cgroup.c [2] http://git.gnome.org/browse

Re: [Bf-committers] [BGE Proposal] Improvement of dupli-groups for better workflow, new features, missing stuff (with working implementation)

2011-06-20 Thread Alex Fraser
Hi Martin, On Mon, Jun 20, 2011 at 6:31 PM, Martin Sell wrote: > 1) first part: group references > > At the moment, you can't detect at runtime if the object controller > owner is part of a group. The duplicating object also doesn't know about > its group members. There is no (easy) way to get th

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-08 Thread Alex Fraser
- Original Message - > [...] > frames. If two objects share the same particle settings, the results > will differ; but if you make the particle settings single user and > keep the parameters the same, the results will be the same. The patch has been updated: http://projects.blender.o

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
e that there's a problem with the way state is stored between frames. If two objects share the same particle settings, the results will differ; but if you make the particle settings single user and keep the parameters the same, the results will be the same. I'll see what I can do

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
me simulations a constant time step is still more appropriate. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
O. :-) Great! Thanks for trying it out. - Original Message - > From: "Shaul Kedem" > > Was it/Is it reproducible now ? Do you mean, can it be applied against HEAD? Yep - I just tested it; it applies cleanly against r37276. Cheers, Alex > On Mon, Jun 6, 2011 at 1:16

[Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
me. I would appreciate feedback, if you would like to try it. After applying the patch, this feature can be enabled by ticking the box next to Particles > Physics > Subframes. There are demos in the tracker (sorry, they're a bit large) and a graph to illustrate how it works. Cheers

Re: [Bf-committers] Let us switch to git, pretty please

2011-05-26 Thread Alex Fraser
+1 for switching to git or Mercurial. I am also maintaining several git branches (across a few machines) locally and rebasing from SVN is a pain. - Original Message - > http://www.wikivs.com/wiki/Git_vs_Mercurial > > Other than not particularly liking SVN I've no personal preference, > b

Re: [Bf-committers] Blender 2.57 and Ubuntu 11.04

2011-04-28 Thread Alex Fraser
On Fri, Apr 29, 2011 at 7:45 AM, M.G. Kishalmi wrote: > I like the PPA idea. FWIW, there already is a Blender PPA, and it seems to get updated daily: https://launchpad.net/~cheleb/+archive/blender-svn I have been using it for a while now. Cheers, Alex __

Re: [Bf-committers] Python access to linked sensor/actuators/controllers in the logic window

2011-04-23 Thread Alex Fraser
On Sat, Apr 23, 2011 at 9:13 PM, Trouble Maker wrote: > Another problem i run in is that after adding a game property ( > game_property_new() ), there is no way to have a reference to the property > just added. Right now i'm using context.active_object.game.properties[index] > (where index starts

Re: [Bf-committers] Unit system proposal

2011-04-18 Thread Alex Fraser
- Original Message - > Beside selection of metric and imperial system, I would like to be > able to select "working" unit. For metric that would be [mm, cm, m, > km], for imperial [in, ft, yd, mi]. Could we also specify units for time? Currently we have a frame rate which specifies the pl

Re: [Bf-committers] GPL v2/v3 problem.

2011-04-12 Thread Alex Fraser
Hi all, - Original Message - > Yes, there also seems to be some confusion with GPL and LGPL. > > Even if Eigen was not additionally lisenced as GPL2+, the main license > is LGPL3 and not GPL3 so a GPL2 prog (or even a proprietary program) > can use it without problem. Ah yes, I didn't re

Re: [Bf-committers] Feedback on BGE Collision API

2011-03-19 Thread Alex Fraser
Hi Mitchell, On Sun, Mar 20, 2011 at 12:39 PM, Mitchell Stokes wrote: > I'm getting tired of not having access to collision information from > the BGE Python API, so I've decided to address this. Great! I would love to have such a feature in the BGE. > However, I'm uncertain as to how the user

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35131] trunk/blender: fix for cmake not having the correct svn revision in buildinfo, now generate a header every build with the

2011-02-24 Thread Alex Fraser
You just need to skip past the non-svn log messages. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing Mobile: +61 4 3440 8175 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blende

Re: [Bf-committers] Fluid particles refactoring

2011-02-20 Thread Alex Fraser
ate (although perhaps lacking surface tension), and easier to make multi-threaded. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] python mathutils api update proposal

2011-02-03 Thread Alex Fraser
On Fri, Feb 4, 2011 at 8:54 AM, Campbell Barton wrote: > Short answer is it doesn't make sense for Vectors to have one triple > arg, so - we could. > > Longer answer: > > The reason I made this change is that Quaternions and Eulers have > optional arguments which are more cumbersome to parse in C

Re: [Bf-committers] python mathutils api update proposal

2011-02-03 Thread Alex Fraser
On Thu, Feb 3, 2011 at 10:08 PM, Campbell Barton wrote: > Here are some proposed changes to the mathutils API I'd like to make As discussed on IRC, these changes look fine to me. One more suggestion: can we allow vector components to be specified without the use of a tuple, i.e. Vector(x,y,z) ins

Re: [Bf-committers] Proposal: Blender OpenCL compositor

2011-01-18 Thread Alex Fraser
Hi Ian, - Original Message - > because it supports multiple device architectures, a code optimized > for the GPU won't run fast on the CPU. I thought you could write kernels optimised for various architectures, and choose the best one at run time. So each node could have one kernel for t

Re: [Bf-committers] Text Editor - Auto Complete

2010-12-12 Thread Alex Fraser
On Sat, Dec 11, 2010 at 1:48 PM, Alex Fraser wrote: > we could generate predefined completion files for Pydev: > >    http://pydev.org/manual_101_interpreter.html#id2 > > [...] it could be generated using introspection from a running game. Here is a game that does

Re: [Bf-committers] Text Editor - Auto Complete

2010-12-10 Thread Alex Fraser
On Fri, Dec 10, 2010 at 12:50 PM, Campbell Barton wrote: > Either way, dictionary method could be added as a fallback if people > really want or they can just use external editors. Speaking of which, we could generate predefined completion files for Pydev: http://pydev.org/manual_101_interpr

Re: [Bf-committers] Goodbye & thanks for the scripts

2010-12-01 Thread Alex Fraser
Hi all, On Thu, Dec 2, 2010 at 4:24 AM, Ton Roosendaal wrote: > I've seen more people leave and come back, I understand working in > this volunteer driven environment isn't always easy. At OSDC last week there were some good talks on fostering a good community. http://2010.osdc.com.au/proposal/

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-26 Thread Alex Fraser
At the company I work for, we are doing a project that requires customisation of Blender. Traditionally, the client has been heavily against the idea of free software. But Blender is so good, and the benefits of being able to modify it are so great that it can't be ignored. The client is even consi

Re: [Bf-committers] Texture VRAM Monitoring in the BGE

2010-10-12 Thread Alex Fraser
On Tue, Oct 12, 2010 at 4:08 PM, Mitchell Stokes wrote: > Here is the patch for monitoring VRAM used by textures: Awesome. I had a problem with a game when I eventually reached the limit of my VRAM. Reducing the resolution of textures helped a lot, so being able to measure it would be very useful

Re: [Bf-committers] PyRNA type definition changes (postpone beta until end of week)

2010-09-08 Thread Alex Fraser
Hi Campbell, On Thu, Sep 9, 2010 at 9:18 AM, Campbell Barton wrote: > --- Proposed solution > > Follow the way operators work, treat properties as class attributes so... >   bpy.types.Scene.BoolProperty(attr="myprop") >   bpy.types.Scene.RemoveProperty(attr="myprop") >  ...is replaced by >   bpy.

Re: [Bf-committers] Blender and OpenCL

2010-08-28 Thread Alex Fraser
On Sun, Aug 29, 2010 at 5:50 AM, Ralph Giles wrote: > > But as Jeroen points out, OpenCL itself may not be available, so > separate fallback code is necessary regardless. Surely you just need an OpenCL library present? It would be like falling back on Mesa if hardware GL is not available: the li

Re: [Bf-committers] Fwd: Surface from particles (Farsthary)

2010-01-21 Thread Alex Fraser
On Fri, Jan 22, 2010 at 7:13 AM, Tom M wrote: > and here is a marching tiles algorithm used for fluids > > http://www.cs.ubc.ca/~rbridson/docs/brentw_msc.pdf Very impressive! And these were recommended by a friend of mine who is working on something similar: Definition of the Delaunay Triang