Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-11 Thread Andreas Ehliar
On Tue, Apr 10, 2001 at 06:01:24PM -0700, David Konerding wrote: > Although what you say is true (see this page for more detailed implementation: > http://www.stereographics.com/html/whtpaprs.html) (you don't need the min-3DIN > or even stereo support > in the card), it has serious limitations whi

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread David Konerding
Andreas Ehliar wrote: > > The FireGL2 supports quad buffer stereo with per-window. Unfortunately it > > does not support stereo on linux, with their closed-source drivers. > > I think I have demonstrated that you don't need any special support from > the card in order to have quad buffered per

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread Andreas Ehliar
On Tue, Apr 10, 2001 at 09:42:11AM -0700, [EMAIL PROTECTED] wrote: > On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote: > > David Geldreich wrote: > > > > > > Hello all, > > > > > > I am wondering if there is any plan to support quad-buffering in > > > DRI. > > > > > > GL_FRONT

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread dek_ml
On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote: > David Geldreich wrote: > > > > Hello all, > > > > I am wondering if there is any plan to support quad-buffering in > > DRI. > > > > GL_FRONT_LEFT > > GL_BACK_LEFT > > GL_FRONT_RIGHT > > GL_BACK_RIGHT > > > > One of the p

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread Brian Paul
David Geldreich wrote: > > Hello all, > > I am wondering if there is any plan to support quad-buffering in > DRI. > > GL_FRONT_LEFT > GL_BACK_LEFT > GL_FRONT_RIGHT > GL_BACK_RIGHT > > One of the problems is keeping the flipping of LEFT/RIGHT in sync > with the vertical retrace. If

[Dri-devel] Support quad-buffering for active stereo

2001-04-06 Thread David Geldreich
Hello all, I am wondering if there is any plan to support quad-buffering in DRI. GL_FRONT_LEFT GL_BACK_LEFT GL_FRONT_RIGHT GL_BACK_RIGHT One of the problems is keeping the flipping of LEFT/RIGHT in sync with the vertical retrace. If you miss one, you will have right/left view swaped