On Tue, Apr 10, 2001 at 06:01:24PM -0700, David Konerding wrote:
> Although what you say is true (see this page for more detailed implementation:
> http://www.stereographics.com/html/whtpaprs.html) (you don't need the min-3DIN
> or even stereo support
> in the card), it has serious limitations whi
Andreas Ehliar wrote:
> > The FireGL2 supports quad buffer stereo with per-window. Unfortunately it
> > does not support stereo on linux, with their closed-source drivers.
>
> I think I have demonstrated that you don't need any special support from
> the card in order to have quad buffered per
On Tue, Apr 10, 2001 at 09:42:11AM -0700, [EMAIL PROTECTED] wrote:
> On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote:
> > David Geldreich wrote:
> > >
> > > Hello all,
> > >
> > > I am wondering if there is any plan to support quad-buffering in
> > > DRI.
> > >
> > > GL_FRONT
On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote:
> David Geldreich wrote:
> >
> > Hello all,
> >
> > I am wondering if there is any plan to support quad-buffering in
> > DRI.
> >
> > GL_FRONT_LEFT
> > GL_BACK_LEFT
> > GL_FRONT_RIGHT
> > GL_BACK_RIGHT
> >
> > One of the p
David Geldreich wrote:
>
> Hello all,
>
> I am wondering if there is any plan to support quad-buffering in
> DRI.
>
> GL_FRONT_LEFT
> GL_BACK_LEFT
> GL_FRONT_RIGHT
> GL_BACK_RIGHT
>
> One of the problems is keeping the flipping of LEFT/RIGHT in sync
> with the vertical retrace. If
Hello all,
I am wondering if there is any plan to support quad-buffering in
DRI.
GL_FRONT_LEFT
GL_BACK_LEFT
GL_FRONT_RIGHT
GL_BACK_RIGHT
One of the problems is keeping the flipping of LEFT/RIGHT in sync
with the vertical retrace. If you miss one, you will have right/left
view swaped