Norman Vine wrote:
>
[snip]
>
> Well, I have mentioned this before anyway
>
> By changing the PPE main() into a function call say
> int ppe ( ssgContext *ssg, ssgRoot *root, myFGFS *fgfs )
>
> where myFGFS contains a few important vars such as lat lon and
> ssgRoot is a scenery node and s
On Wednesday 9 January 2002 13:59, Kaiser Georg wrote:
> -Original Message-
> From: David Findlay [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 09. Jänner 2002 12:07
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel] Simgear problem + Misc other stuff
>
>
> EasyXML is missing from simgea
David Megginson writes:
>
>Norman Vine writes:
>
> > No, I think you missed that this is operating on the scenery directly
> > as present in the current SceneGraph in the FGFS memory space.
> > PPE knows a LOT more about the SceneGraph then FGFS does :-)
>
>Well, after that teaser, how about some
Norman Vine writes:
> No, I think you missed that this is operating on the scenery directly
> as present in the current SceneGraph in the FGFS memory space.
> PPE knows a LOT more about the SceneGraph then FGFS does :-)
Well, after that teaser, how about some details?
All the best,
David
David Megginson writes:
>
>That sounds really neat -- I assume that you have to be using atg
>format, though.
No, I think you missed that this is operating on the scenery directly
as present in the current SceneGraph in the FGFS memory space.
PPE knows a LOT more about the SceneGraph then FGFS d
Norman Vine writes:
> You can't do extrusions, at least in the released files
>
> BUT all you need for a scenery editor is
> 1) move nodes
> 2) place objects
> 3) scale objects
> 4) move objects
5) add nodes
6) delete nodes
7) split triangles
8) join triangles
9) map textures flexibly
David Megginson writes:
>
>Norman Vine writes:
> > David Megginson writes:
> >
> > BUT WHY use blender when there is PPE !!!
>
>I've spent about 20 hours working in PPE -- I think it's going to be a
>great program, but it's still in early days (or at least, I haven't
>figured out how to do even
On Wednesday 09 January 2002 11:44 am, you wrote:
> By the way, I started using Blender just a couple of days ago. At
> first The non-standard interface scared the @#$%@ out of me, but after
> spending an hour or two working through a couple of the dozens or
> hundreds of excellent, illustrated,
Norman Vine writes:
> David Megginson writes:
> > Another possibility would be to
> >build a tool to convert DEM data to VRML and back again,
>
> google 'GeoVRML' if you want to go that route
>
> >so that a
> >user could hand-edit the mesh in a tool like Blender; then again, it
> >wou
David Megginson writes:
> Another possibility would be to
>build a tool to convert DEM data to VRML and back again,
google 'GeoVRML' if you want to go that route
>so that a
>user could hand-edit the mesh in a tool like Blender; then again, it
>would be even more interesting to edit whole tiles
D Luff writes:
> FWIW, I'm currently working on adding the ability to add files
> containing hand-crafted vector elevation data to the raster data
> during construction, in order to allow dem-30 based hilly areas to
> be manually improved.
That sounds like an excellent idea. Another poss
David Findlay wrote:
>
> Would it be possible to create a FlightGear Scenery Design mailling list?
>
The Terragear mailing list would seem an appropriate place for now,
especially as a lot of scenery design is likely to need modification
of the tools.
FWIW, I'm currently working on adding t
-Original Message-
From: David Findlay [mailto:[EMAIL PROTECTED]]
Sent: Mittwoch, 09. Jänner 2002 12:07
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Simgear problem + Misc other stuff
EasyXML is missing from simgear CVS, stopping a few things from building.
I've built the over
David Findlay writes:
> EasyXML is missing from simgear CVS, stopping a few things from
> building.
simgear/xml/easyxml.cxx and simgear/xml/easyxml.hxx are both there.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
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