Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-10 Thread Bernie Bright
Norman Vine wrote: > [snip] > > Well, I have mentioned this before anyway > > By changing the PPE main() into a function call say > int ppe ( ssgContext *ssg, ssgRoot *root, myFGFS *fgfs ) > > where myFGFS contains a few important vars such as lat lon and > ssgRoot is a scenery node and s

Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-10 Thread Arnt Karlsen
On Wednesday 9 January 2002 13:59, Kaiser Georg wrote: > -Original Message- > From: David Findlay [mailto:[EMAIL PROTECTED]] > Sent: Mittwoch, 09. Jänner 2002 12:07 > To: [EMAIL PROTECTED] > Subject: [Flightgear-devel] Simgear problem + Misc other stuff > > > EasyXML is missing from simgea

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > > No, I think you missed that this is operating on the scenery directly > > as present in the current SceneGraph in the FGFS memory space. > > PPE knows a LOT more about the SceneGraph then FGFS does :-) > >Well, after that teaser, how about some

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
Norman Vine writes: > No, I think you missed that this is operating on the scenery directly > as present in the current SceneGraph in the FGFS memory space. > PPE knows a LOT more about the SceneGraph then FGFS does :-) Well, after that teaser, how about some details? All the best, David

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: > >That sounds really neat -- I assume that you have to be using atg >format, though. No, I think you missed that this is operating on the scenery directly as present in the current SceneGraph in the FGFS memory space. PPE knows a LOT more about the SceneGraph then FGFS d

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
Norman Vine writes: > You can't do extrusions, at least in the released files > > BUT all you need for a scenery editor is > 1) move nodes > 2) place objects > 3) scale objects > 4) move objects 5) add nodes 6) delete nodes 7) split triangles 8) join triangles 9) map textures flexibly

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > David Megginson writes: > > > > BUT WHY use blender when there is PPE !!! > >I've spent about 20 hours working in PPE -- I think it's going to be a >great program, but it's still in early days (or at least, I haven't >figured out how to do even

Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread John Check
On Wednesday 09 January 2002 11:44 am, you wrote: > By the way, I started using Blender just a couple of days ago. At > first The non-standard interface scared the @#$%@ out of me, but after > spending an hour or two working through a couple of the dozens or > hundreds of excellent, illustrated,

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
Norman Vine writes: > David Megginson writes: > > Another possibility would be to > >build a tool to convert DEM data to VRML and back again, > > google 'GeoVRML' if you want to go that route > > >so that a > >user could hand-edit the mesh in a tool like Blender; then again, it > >wou

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: > Another possibility would be to >build a tool to convert DEM data to VRML and back again, google 'GeoVRML' if you want to go that route >so that a >user could hand-edit the mesh in a tool like Blender; then again, it >would be even more interesting to edit whole tiles

Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
D Luff writes: > FWIW, I'm currently working on adding the ability to add files > containing hand-crafted vector elevation data to the raster data > during construction, in order to allow dem-30 based hilly areas to > be manually improved. That sounds like an excellent idea. Another poss

Re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread D Luff
David Findlay wrote: > > Would it be possible to create a FlightGear Scenery Design mailling list? > The Terragear mailing list would seem an appropriate place for now, especially as a lot of scenery design is likely to need modification of the tools. FWIW, I'm currently working on adding t

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Kaiser Georg
-Original Message- From: David Findlay [mailto:[EMAIL PROTECTED]] Sent: Mittwoch, 09. Jänner 2002 12:07 To: [EMAIL PROTECTED] Subject: [Flightgear-devel] Simgear problem + Misc other stuff EasyXML is missing from simgear CVS, stopping a few things from building. I've built the over

re: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread David Megginson
David Findlay writes: > EasyXML is missing from simgear CVS, stopping a few things from > building. simgear/xml/easyxml.cxx and simgear/xml/easyxml.hxx are both there. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-de