Martin Spott wrote
> [...]
> > Did you manage to take off?
>
> With a BO105 it's pretty easy, it is feasible with the C172 but for the
> TSR-2 the strip is too short. I was too lazy to shift the starting
> position to the beginning of the 'runway', otherwise it _might_ have
> worked out. So I cr
"Vivian Meazza" wrote:
> I don't know. Mathias provides you with a perfectly good carrier-capable
> aircraft, and you use every other kind ... :-)
Well, I'm doing everything in small steps: On the Octane it is a
larger undertaking to rebuild FlightGear and after I've finished I'd
like to know whe
On Thursday 18 November 2004 01:33, Boris Koenig wrote:
> sure, right - but putting nasal scripts into "module" tags like in other
> PropertyList encoded XML files isn't yet supported natively.
>
> Also, I don't think Vance wanted to link the Nasal script to a
> particular action ?
I don't want to
Roy Vegard Ovesen wrote:
On Thursday 18 November 2004 01:33, Boris Koenig wrote:
sure, right - but putting nasal scripts into "module" tags like in other
PropertyList encoded XML files isn't yet supported natively.
Also, I don't think Vance wanted to link the Nasal script to a
particular action ?
On 11/17/04 at 6:09 PM Martin Spott wrote:
>
>IRIX binary is here:
>
> ftp://ftp.uni-duisburg.de/FlightGear/Devel/taxidraw-0.2.3-IRIX.bz2
>
Thanks, I've updated the link to it.
Cheers - Dave
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"David Luff" wrote:
> On 11/17/04 at 6:09 PM Martin Spott wrote:
> > ftp://ftp.uni-duisburg.de/FlightGear/Devel/taxidraw-0.2.3-IRIX.bz2
>
> Thanks, I've updated the link to it.
Err, while you're at it:
ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.3-SolSparc.bz2
and
ftp://ftp
Roy,
I didn't think of using the scale tag; I'll take that route for the mBar
conversion.
Thanks,
Vance
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roy Vegard
Ovesen
Sent: Thursday, November 18, 2004 5:31 AM
To: [EMAIL PROTECTED]
Subject: Re:
Martin Spott wrote:
> ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.3-SolSparc.bz2
I forgot: Needs SMCxpm, SMClpng, SMCjpeg, SMCliconv and GCC runtime
(The Usual Suspects). Maybe I'll create another binary with static
libs,
Martin.
--
Unix _IS_ user friendly - it's just selectiv
Here's a snippet of code to convert the inhg property value to mbar and then
use this to rotate the left-most digit on the mbar display. The code
doesn't seem to work; Is this the correct usage of the tag? I can't
find an example of its use for a 3D cockpit.
textranslate
mb_digit_4
/in
"The Ultimate Interface to the Planet":
http://www.keyhole.com/
Jon
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On Thursday 18 November 2004 16:53, Vance Souders wrote:
> Here's a snippet of code to convert the inhg property value to mbar and
> then use this to rotate the left-most digit on the mbar display. The code
> doesn't seem to work; Is this the correct usage of the tag? I
> can't find an example o
Martin Spott wrote:
> Err, while you're at it:
>
> ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.3-SolSparc.bz2
ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.3-FreeBSD.bz2
For FreeBSD-5.x. Needs from the FreeBSD Ports Collection:
libiconv, wxgtk-2.4, gtk-1.2, gl
Martin Spott wrote:
> This is what I get (config.log):
> configure:8351: gcc -march=pentiumpro -o conftest -mfpmath=sse
> -fomit-frame-pointer -ffast-math -O3
> -D_REENTRANT -I/usr/local/include -I/opt/FlightGear/include
> -I/usr/X11R6/include -L/usr/local/lib -s
> -L/opt/FlightGear/lib -L/usr/X
Roy Vegard Ovesen wrote:
On Thursday 18 November 2004 16:53, Vance Souders wrote:
I wish I had a clue about how to add text chunks to the 3d animation code :-|
What exactly do you want to do ?
Do you want to animate text ?
If you only want to add text layers, then there are numerous examples in
the
Roy Vegard Ovesen wrote:
> On Thursday 18 November 2004 16:53, Vance Souders wrote:
> > Here's a snippet of code to convert the inhg property value to mbar and
> > then use this to rotate the left-most digit on the mbar display. The
> code
> > doesn't seem to work; Is this the correct usage of
Hi Erik,
I think we can go there step by step. And I have several additional patches
floating around here which might be worth anyway.
ai-jump-fix.diff:
The moving ai models will jump around realtive to the moving aircraft model.
I can see that with the carrier but others have noticed that too
Martin Spott wrote:
but apparently this is not the correct place, at least it doesn't
get transferred over to 'configure' during automake/autoconf. Where do
I add the desired flag ?
Take a look at FlightGear's configure.ac. It should have a special
section for FreeBSD plib support.
Erik
Erik Hofman wrote:
> Martin Spott wrote:
> > but apparently this is not the correct place, at least it doesn't
> > get transferred over to 'configure' during automake/autoconf. Where do
> > I add the desired flag ?
>
> Take a look at FlightGear's configure.ac. It should have a special
> sec
Erik Hofman wrote:
Take a look at FlightGear's configure.ac. It should have a special
section for FreeBSD plib support.
Eh, make that pthreads support.
Erik
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I believe, there is an unintentional line wrap in configure.ac:
--- configure.ac~ Thu Oct 21 14:19:05 2004
+++ configure.acThu Nov 18 20:06:32 2004
@@ -185,7 +185,7 @@
CFLAGS=$save_CFLAGS
else
dnl This is cheating a bit. pthread_exit comes with using -pthread,
Martin Spott wrote:
> The OpenAL check already happens in SimGear - this is the place where
> it doesn't work. I tried several things, including removal of the
> whole "FreeBSD -lpthread cheat clause", but I still didn't succeed.
> So I'll stick to the manual 'correction' until I understand - at l
Martin Spott wrote:
I believe, there is an unintentional line wrap in configure.ac:
--- configure.ac~ Thu Oct 21 14:19:05 2004
+++ configure.ac Thu Nov 18 20:06:32 2004
@@ -185,7 +185,7 @@
CFLAGS=$save_CFLAGS
else
dnl This is cheating a bit. pthread_exit comes with using -pthrea
On Thursday 18 November 2004 08:01, Vivian Meazza wrote:
> Martin Spott wrote
>
> > [...]
> >
> > > Did you manage to take off?
> >
> > With a BO105 it's pretty easy, it is feasible with the C172
> > but for the TSR-2 the strip is too short. I was too lazy to
> > shift the starting position to the
Adam submitted a patch to which #defines the
include location of gl.h, glut.h, and glu.h along with patched files
that eliminate direct references and #include the #defined symbol
instead. This change propogates through simgear and flightgear and
depricates the FG_GLUT_H symbol in the FlightG
I have 4 3d quads that represent the 4 digits of a millibar display embedded
in a 3D altimeter. I need to read inches HG from the property system,
convert it to mbar and then use that as a texture translation offset for the
quad digits. There are lots of examples for 2D gauges, but none for 3D
ga
Lee Elliott wrote:
> um, yes - the TSR-2 probably isn't the best a/c for carrier
> stuff. The FDM needs really an overhaul because the take-off
> performance isn't right - it currently lifts off at a lower
> speed if reheat isn't used :( - and it was designed to have a
> good stol performance
On Thursday 18 November 2004 17:59, Boris Koenig wrote:
> Roy Vegard Ovesen wrote:
> > On Thursday 18 November 2004 16:53, Vance Souders wrote:
> >
> > I wish I had a clue about how to add text chunks to the 3d animation code
> > :-|
>
> What exactly do you want to do ?
I would like to be able to
The changes should now all be in CVS. You will need to "cvs update"
both SimGear and FlightGear. This change allows a clean build
[hopefully] :-) on OSX and should affect any other platform.
the flightgear tests directory build is broken on mac os x (10.3.6)
Making all in tests
source='est-epsilo
And thanks to Adam and to Curt for their work on fixing this for mac os
x!
Ima
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