Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
> explained the Seneca's behavior to me. Perhaps someone who has flown a > counterrotating twin can weigh in. The Seneca POH says: "Counter-rotation of the propellers provides balanced thrust during takeoff and climb and eliminates the `critical engine` in single engine flight." Not that much o

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Ralf Gerlich
Hans Fugal wrote: > Perhaps someone who has flown a counterrotating twin can weigh in. Then Torsten is the right person here. Guess who does fly the real-life counterpart of the Seneca in FlightGear? Cheers, Ralf - This SF.n

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Hans Fugal
On 8/7/07, Torsten Dreyer <[EMAIL PROTECTED]> wrote: > Try yourself: Get the P-38L in the air and fly full throttle straight and > level, open the property-browser for controls/flight. I need a right aileron > deflection to keep the wings level. If I reduce power to idle, the aircraft > turns sharp

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
> > May be i don't understand your remark, and i could be wrong, > > > > but all aircraft propeller have not the same rotation direction , > > some are CCWon the same aircraft > > some are CW on others aircraft. Correct - and some aircraft have both of it: one CW and one CCW. > > > > Sure the

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
> If the rotational rates (returned by the function GetPQR()) are zero - > that is, at steady state - the angular momentum (vH) parameter will add > *nothing* to the total moment (vMn). The angular momentum introduces > gyroscopic effects. > > If the effect is too strong, it could be that the Ixx v

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Berndt, Jon S
> There is a bug in JSBSim causing multiengine aircraft with > counterrotating props suffer from excessive yaw when engines > are running. Significant aileron deflection is required to > fly straight and level. > > I tracked down that issue and finally came to FGPropeller.cpp > line 198: > >

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread gh.robin
On Tue 7 August 2007 18:20, gh.robin wrote: > On Tue 7 August 2007 17:57, Torsten Dreyer wrote: > > There is a bug in JSBSim causing multiengine aircraft with > > counterrotating props suffer from excessive yaw when engines are running. > > Significant aileron deflection is required to fly straight

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread gh.robin
On Tue 7 August 2007 17:57, Torsten Dreyer wrote: > There is a bug in JSBSim causing multiengine aircraft with counterrotating > props suffer from excessive yaw when engines are running. Significant > aileron deflection is required to fly straight and level. > > I tracked down that issue and finall

[Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
There is a bug in JSBSim causing multiengine aircraft with counterrotating props suffer from excessive yaw when engines are running. Significant aileron deflection is required to fly straight and level. I tracked down that issue and finally came to FGPropeller.cpp line 198: vH(eX) = Ixx*omeg