Re: [Flightgear-devel] Waterfalls

2010-11-24 Thread Martin Spott
Curtis Olson wrote: It's new news to me ... that's really cool! Looks like a much more complete data set than SRTM. Sort of but among those who did a review, the current release is widely considered as being of experimental or research grade. See also:

Re: [Flightgear-devel] Waterfalls

2010-11-24 Thread Martin Spott
Chris Wilkinson wrote: I'd love to be the guinea pig to experiment with high-res terrain in fgfs, although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm sure could be put to good use testing modified terragear to create high-res terrain... The good old rule

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Frederic Bouvier
- Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) -Fred --

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
would be impossible. Regards, Chris Wilkinson, YBBN/BNE. From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 24 November, 2010 1:12:37 AM Subject: Re: [Flightgear-devel] Waterfalls

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
Chris Wilkinson wrote: Frederic Bouvier wrote: - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Curtis Olson
It's new news to me ... that's really cool! Looks like a much more complete data set than SRTM. Curt. On Tue, Nov 23, 2010 at 5:41 PM, Esa Koivuniemi wrote: Hi guys/gals Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc sec, I guess) world wide Aster DEM dataset

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
AM Subject: Re: [Flightgear-devel] Waterfalls Hi guys/gals Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc sec, I guess) world wide Aster DEM dataset available? http://geology.com/nasa/world-topographic-map/ If this is old news, please don't beat me up :) -esa

[Flightgear-devel] Waterfalls

2010-11-22 Thread J. Holden
I'm trying to figure out the best way to model the Rheinfall in Switzerland for an upcoming scenery project. There is no land cover layer for waterfalls. A fountain-like particulate model may work but there are problems with creating terrain-like models. What is the best way to go about this?