Re: [Audyssey] MOTA16 impressions

2010-11-07 Thread Sky Mundell
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Sunday, November 07, 2010 1:40 AM To: Gamers Discussion list Subject: [Audyssey] MOTA16 impressions Hi Tom and all, So I finally find time to install Beta 16 of MOTA, and what an impressive list of changes. Spikes, fires and c

Re: [Audyssey] MOTA16 impressions

2010-11-07 Thread Bryan Peterson
; To: "Gamers Discussion list" Sent: Sunday, November 07, 2010 2:40 AM Subject: [Audyssey] MOTA16 impressions Hi Tom and all, So I finally find time to install Beta 16 of MOTA, and what an impressive list of changes. Spikes, fires and chasms all seem to have warning ledges now, whic

Re: [Audyssey] MOTA16 impressions

2010-11-07 Thread Thomas Ward
Hi Damien, Hmmm...I guess you haven't played for a while as most of the changes you mentioned were added in earlier releases. For example, the water on level 1. I took that out and moved it to a later level because I wanted to do more with it such as be able to swim underwater, and I couldn't make

[Audyssey] MOTA16 impressions

2010-11-07 Thread Damien Pendleton
Hi Tom and all, So I finally find time to install Beta 16 of MOTA, and what an impressive list of changes. Spikes, fires and chasms all seem to have warning ledges now, which I really like. The only problems I have come across so far are: Sometimes when you press Alt plus an arrow key to jump, it