That will likely be the case but talking about the windows
server here not the linux one.
- Original Message -
From: "Adam Nowacki"
>
> With 2.x linux server usually lagged behind windows version, I guess its
> going to be the same with 3.x if they'll even release linux version :D
===
Steven Hartland wrote:
> Seems the dedicated server isn't listed as an option
> under the hlds tool as yet. It available under tools
> on the main steam client.
>
> Does anyone know the name of the "game" to use with
> the dedicated server tool?
With 2.x linux server usually lagged behind windows
I checked this morning and I don't remember seeing it.
When did that become available under tools?
On Wed, Jun 17, 2009 at 7:09 PM, Steven Hartland wrote:
> Seems the dedicated server isn't listed as an option
> under the hlds tool as yet. It available under tools
> on the main steam client.
>
> D
Seems the dedicated server isn't listed as an option
under the hlds tool as yet. It available under tools
on the main steam client.
Does anyone know the name of the "game" to use with
the dedicated server tool?
Regards
Steve
This e.mail is
Yes, some of the updates do apply to all HL1 servers (on both win32 and linux)
so please do try it out.
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
> Sent: Wednesday, June 17, 2009 3:11 PM
> To
Hey Alfred,
Is this like the Half-Life 1 Engine beta hlds0319 update? Meaning, it was a
published as a beta Half-Life 1 Engine update though released as a CS 1.6
update after several weeks? The reason I ask is we run a few TFC servers still
and the hlds0319 tested fine for us though we missed o
We have a beta update available for Counter-Strike 1.6, to get this beta run
the hldsupdatetool with "-beta cs0616" on the command line.
This beta include just a few tweaks since the last release, including:
- Added -sys_ticrate command line option to allowed forced override of ticrate
EXACTLY! THANKYOU BAILPAN!
On Wed, Jun 17, 2009 at 1:42 PM, DontWannaName! wrote:
> That is why we have Stripper! :D
>
> On Wed, Jun 17, 2009 at 1:52 AM, bl4nk wrote:
>
> > As long as you only change entities in the map, there will be no
> > problems and players won't have to re-download the
That is why we have Stripper! :D
On Wed, Jun 17, 2009 at 1:52 AM, bl4nk wrote:
> As long as you only change entities in the map, there will be no
> problems and players won't have to re-download the map. If there are any
> brush changes, then people will get errors and be kicked.
>
> Richard Eid
As long as you only change entities in the map, there will be no
problems and players won't have to re-download the map. If there are any
brush changes, then people will get errors and be kicked.
Richard Eid wrote:
> Here it is:
>
> http://developer.valvesoftware.com/wiki/Patching_levels_with_lu
Here it is:
http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files
Support on that goes back to EP1, so if your changes can be done with lump
files, you might consider that. I guess the problem with that is if someone
else decides to use the same method on the same map, the nami
Can you use the same method used in Left 4 Dead's Survival mode where they
blocked off large portions of the maps? Valve used .LMP files to achieve
this. Does that work in TF2(S2K7)I'm sure someone with more mapping
experience can go further into detail on this than I can, but basically
you're lo
mole is promoting ETF2L becaause he is admin (hi Mole)
2009/6/17 Matt 'mole' Ashton
> American or European?
>
> Etf2l.org have been doing work with map makers in competitions in both
> playing, and development of said maps as well as pugs and such to help
> developers. Might be worth posting the
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