Had issue 3 times tonight same symptoms as described before, twice on one of
our servers & once on an opponents server before we had even started to
play, once I set +hide_server 1 -nomaster & the server was hidden from the
browser we were able to play 2 maps without any issue, leads me to
suspect
I run a few match servers, the issue for me behaves more like a dos attack,
the game server lags, fps drops through the floor & pings
rise massively until everyones connection drops, within about 30 seconds of
getting disconnected we can reconnect the time is still counting down & the
game is as we
Sorry Valve your time has run out to fix the mess that you have
created called the custom tab, we have waited for you to educate
players to use it, & so far we have seen absolutely no effort from
yourselves.
The threats to delist anyone using the Internet tab have actually
penalised all of us who
> Today's Topics:
>
>1. Re: Team Fortress 2/Dedicated Server updated (Kitteny Berk)
>2. Re: Remove the custom tab, add the server-tags and the filter-options
> into the internet tab and everything would be fine ... people are intelligent
> enough to check "this server has no tags, it mus
> - Original Message -
> From: "Say_Ten" <[EMAIL PROTECTED]>
>
>
> I found connecting from the serverlist was random. Connecting via the
> connect command on the console was consistently correct.
>
>
We have found this is the only way you can connect to sourcetv on tf2
servers :(
__
> Hey all,
>
> Looking for some suggestions here. Maybe it can help everyone.
>
> I just got a new dedicate server for our community to use.
>
> Stats:
> 2 Quad Core Intel Xeons 1.6GHZ
> 8Gigs 533DDR2
> Windows 2003 Server Enterprise
> 250 Gig Raid0 (I think)
> 100Gig Ethernet
> Good DataCenter.
>
) - and expressing my
> opinions on the matter. That is part of what this mailing list is made
> for. I see this has now gone down to the level of personal insults
> rather than a fairly civilized discussion - and I think this is where
> it's time for me to back out. I have pretty
"I agree with this. I was caught off guard when Valve released two updates in
a row (and made no statement in hlds-announce about the 2nd). I updated the
first time, but it was almost a day before I got the 2nd update. My servers
ran near capacity the whole time while being off the master server li
"
I used to get them occasionally (once per day per server at the most), but
now they're up to about 4 to 6 across my five servers just since the patch
hit.
On Dec 21, 2007 4:43 AM, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
> anyone else seeing an increase in crashes since the last patch?"
We
Masher I love you! Will try this out as soon as the next update appears :)
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Just a heads up.. hopefully Valve already know, but one of the groups
who were hacking the Cafe Program are stating they have created a
hacked steam client which allows access just about all of Valves games
& can be used on VAC secured servers :(
If anyone at Valve needs the details email me off l
Because we have found the update tool so unreiliable of late we have
been downloading a fresh install each time to a new dir.. then
deleting the blobs running the tool again with the verify switch
otherwise the scrds.exe is missing along with a load of the dll's
needed to run the server... This is
Thanks Chris,
Hopefully people will actually get the point which isn't about 32
slots although thats the change which was made this time.. The point
is Valve need to let us know when they are going to change something
which is going to impact upon the running of our servers.
The "not modding" & "
Doesn't sound like whining to me, its not unreasonable to expect to be
told whats in the contents of an update or the rational for making the
decision for locking the slots to 24 players, neither of which has
been provided in the last update(FYI No hexing of dll's was actually
required to run 32man
GIven I haven't actually seen a post with regard to why valve have
carried this out I'm not going to join in the guessing game ...It
would just be nice to be kept in the picture rather than having to
troubleshoot why your server is no longer appearing in the master
browser list.
with regard to sta
Removing the option for people to decide how many people they would
like to play with sucks...
The way in which it has been implented sucks even more.. updating the
server browser list & not actually borthering to tell us even after
the update. We aren't really asking too much to be informed.
We
I'm noticing the load is pretty heavy on windows to be honest, have
switched from 100 tick to 66 tick & the load on core(1) has not
decreased
I have tthe following added to my tf2 startup -heapsize 512000
-tickrate 66 +fps_max 600, the tf 2 server is on its own core using
240meg of ram & paging 2
1. Eastern Europe what has this got to do with the Price of cheese on
the FTSE/Dow Jones at the moment.
2. Leagues are pretty much stuck with same anti cheat tools we are
apart from some have a server & client side app which aids them in
detection.. but they still have issues with cheaters
3. Do
Actions speak volumes...DWP how many servers have this switched
on..not many..have valved pulled it no..
cl_restrict_server_commands... valve restrict us from admining our
own servers.. & replace it with non functioning restrictions..and tell
us it works.. funny how I see rate hackers all over t
ternative ]
Which kernel version were you using?
I have seen this fps fluctuation as well under Linux, when trying to help
setup SRCDS on a Linux box and the server fps is all over the place for what
appears to be little to no reason at all.
On 1/31/07, Tim Renshaw <[EMAIL PROTECTED]> wrote:
wine performance sucks for direct x games think slide show on modest
hardware, would be ok with cs1,6/hl1 mods etc as you still have open
gl which runs nicely in WINE.. but valve didn't bother with open gl in
hl2 based mods,
Even though we run windows boxen, have tested scrds under centos and
it
ok well I'm going to have to have a sit down when I get home & have a
look at this mess, & consider if I can be bothered to give up my time
running CSS servers anymore, we do not run for profit only for
enjoyment & valve are taking a good thing and killing it... shame they
don't care or listen!
_
Don't agree about memory leak, I think maybe some of maps in your
rotation aren't very well made or a plugin/mod/script your running
isn't playing nice
... have one 75 tickrate running poolpartyv2 takes upto 47meg when
full with 20 players, running mani beta, mattie's es beta, zblock, &
steambans
RE: Resolution Timer
We have activestate perl running on 2k3 & still have to run a
resolution timer...unless we run on a Standard/non acpi kernel
Would be very intrested to hear if something in perl which can do this :)
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last crashes we had were plugin related(mani metamod) haven't seen a
proper(non plugin related) crash in a couple of weeks(since last
update broke mods) & we don't restart our servers..running on win2003
web edtion,Matties ES beta..mani 1.2 beta RC-10, Hlstatsx, ptbx1.7, &
steambans..(removed Meta
nothing to do with bios, my friend, have to the box dual booting, has
latest bios/drivers/sp packs.. with non acpi 850 - 950 fps & acpi
gives 512... both installs are clean and using same css install, was
only testing as an experiment to test sombody else's theory given it
the digest( maybe you ha
Test Box, was single barton xp2600 with 1 gig of ram, nforce2
chipset...nothing like our actual production server lol, wondering if
lauching a virtual machine in non acpi mode is possible..as sure don't
want to re-install the OS on the production box... have tried 2000fps
& this didn't give any be
Just ran a test box with non acpi install of 2003 web edtion, and can
confirm that it gives better fps and getting between 850 & 950 fps...
bit different from 512! with fps_max 1000 :)
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We were having this quite a bit & client timeouts, haven't noticed it
occuring since I upped sv_timeout 60.. And we added steambans last
week and the issue hasn't re-appeared.. steambans has its issues but
this isn't one of them for us anyway :)
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kids cut out the flame war.. I don't need to be reading this...
both OS's have there suitablity to certain tasks...get over it :)
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Message: 9
Date: Thu, 03 Aug 2006 14:29:32 +0100
From: Dave Williams <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] ISA Firewall
Reply-To: hlds@list.valvesoftware.com
why not it miles better than anything ms can do. i use it as my desktop
and the clients run better than
Message: 4
Date: Fri, 21 Jul 2006 04:05:06 +0100
From: David Williams <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] dead chat?
Reply-To: hlds@list.valvesoftware.com
hey all.
A lil while ago i acquired a plugin for source mod that i believe was
called dead chat. It allowed
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about a week ago somebody pointed to a post on CS Nation on here about using
the new beta engine by adding" -beta engine " to your steam shortcut
After using this it appears to break most Counterstrike Source admin mods
which require selection o
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This is dumbest thing I have seen so far on this digest..
how you going to block the certain scripts.. you can't be selective its a
script its values can be changed so the values you are blocking are no
longer used..the only bits you could block
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