Subject: [hlds] Reliable Snapshot Overflow
Hi all,
For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'
Here's a pa
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From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Monday, July 23, 2012 3:59 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Reliable Snapshot Overflow
Hi a
What type of server, and most likely it is that the cvar for max
download speed is too low.
On 7/22/2012 6:49 PM, Kyle Sanderson wrote:
I'd be inclined to agree. However, this is on client connection and 10
friends couldn't manage to join the server with 45 players. This was
for the entire dur
I'd be inclined to agree. However, this is on client connection and 10
friends couldn't manage to join the server with 45 players. This was
for the entire duration of the map, and there were admins ingame
relaying information back.
Thanks,
Kyle.
On Sun, Jul 22, 2012 at 6:36 PM, Cameron Munroe
wr
We did have that issue when mic spammers or lots of voice chat was going on.
On 7/22/2012 5:59 PM, Kyle Sanderson wrote:
Hi all,
For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Discon
Hi all,
For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'
Here's a pastebin link with my info in hopes that it's helpful.
http://pastebin.
Wyatt
Sent: Monday, May 05, 2008 5:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Reliable Snapshot Overflow
Yeah, I was just talking about this with some of my server regulars.
I haven't noticed the specific time it happens, but previous to the
goldrush upda
Yeah, I was just talking about this with some of my server regulars.
I haven't noticed the specific time it happens, but previous to the
goldrush update I saw people disconnected with that error maybe a
couple times. Post-goldrush update I've already seen it 20 times.
On Mon, May 5, 2008 at 1:4
I have been noticing players getting disconnected from ERROR: reliable snapshot
overflow after playing a round of GoldRush and starting a new round at the
first stage on blue. Thats the only time I see it and about 2 people are
disconnected from it. Anyone else see this on Goldrush? Also, more a
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