Re: [hlds_linux] FPS Cap at 333.44?

2005-09-30 Thread forb
Don't quote me on this cause its late, but I'm pretty sure the source engine doesn't go any higher right now (if ever). -forb [EMAIL PROTECTED] wrote: This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 k

[hlds_linux] Losing Team Weapons

2005-09-30 Thread Proud Pirate
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Howdy, is there a way to stop the losing team not being able to have weapons after each map cap? -- ___ To unsubscribe, edit your list preferences, or view

[hlds_linux] FPS Cap at 333.44?

2005-09-30 Thread hlds
This is very strange. I have a 2.66ghz P4 that is dedicated to running our DOD:S private server for right now. It is running the latest 2.6 kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2 Oddly en

RE: [hlds_linux] DoD:S Flag Cap not in Log

2005-09-30 Thread K2
It's good news Mike ;-) Thx Alfred. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Norton Sent: Friday, September 30, 2005 2:17 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] DoD:S Flag Cap not in Log -- [ Picked text/plain

Re: [hlds_linux] Mani admin mod: Team Killing in Free for all?

2005-09-30 Thread Ben Kennish
Andrew Forsberg wrote: He mentions this in his notes for version 1.1.0s: http://www.mani-admin-plugin.com/forums/viewtopic.php?t=12038 Thanks Andrew.. I found that note in the manual pages about 5mins after I posted. :) -- Ben ___ To unsubscribe, e

Re: [hlds_linux] DoD:S Flag Cap not in Log

2005-09-30 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] Do a pass? What does that mean? Pass it over, or pass over the code? :-) Almost reads like legal speak. Thanks again for the update Alfred ManO-iGO On 9/30/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > The DoD:S team is going to do a pass

RE: [hlds_linux] DoD:S Flag Cap not in Log

2005-09-30 Thread Alfred Reynolds
The DoD:S team is going to do a pass on logging to beef it up a little. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Friday, September 30, 2005 4:40 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DoD:S Flag Cap not

RE: [hlds_linux] DoD:S Flag Cap not in Log

2005-09-30 Thread K2
No problem Mike. Now, this begs the question - why aren't events logged in DoD:Source like they are in CS:S? mp_logdetail doesn't even exist in DoD:S, ugh. Alfred? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Norton Sent: Friday, September

Re: [hlds_linux] Mani admin mod: Team Killing in Free for all?

2005-09-30 Thread Andrew Forsberg
On Fri, 2005-09-30 at 22:20 +0100, Ben Kennish wrote: > Hi all, > > Was just wondering if any of u guys have had problems with the mani > admin mod activating the team kill punishment mode in free for all HL2 > deathmatch? > > I like to toggle between mp_teamplay 0 and 1 whilst playing on the > ser

[hlds_linux] Mani admin mod: Team Killing in Free for all?

2005-09-30 Thread Ben Kennish
Hi all, Was just wondering if any of u guys have had problems with the mani admin mod activating the team kill punishment mode in free for all HL2 deathmatch? I like to toggle between mp_teamplay 0 and 1 whilst playing on the server but it seems that with mp_teamplay 0 and MANI's mani_tk_protect

Re: [hlds_linux] DoD:S Flag Cap not in Log

2005-09-30 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] Thanks bro. This looks very promising. On 9/29/05, K2 <[EMAIL PROTECTED]> wrote: > > Have a look Mike... http://www.siekhe-trophy.de/forum/viewtopic.php?t=32 > > - K2 > http://www.hardfought.org > > > -Original Message- > From: [EMAIL PRO

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Afaik its 66 and quite possibly why it takes a lot more cpu than css I guess. On 9/30/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > It's -

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread Jason L. Schwab
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It's -tickrate, and my dods server by default reports 66 as well. JCHost.net - Support wrote: >Curious, > >Are the dod:s defaulting to a 66 tickrate or a 33 tickrate. I have a server >setup running m

RE: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread JCHost.net - Support
Curious, Are the dod:s defaulting to a 66 tickrate or a 33 tickrate. I have a server setup running mani admin and no -tickrate settings at runtime. Mani still shows 66 tickrate for adverts using the [TICKRATE] flag. ? Just curious do I use -tickrate or +tickrate when setting? JC -Origina