steambans.com
Very similar to what your talking about...been going strong since it
started..
There are some interesting social issues, as well as technical issues
of trust bubbling to the surface here. I'll throw an idea out, and I
look forward to seeing it shredded to bits. :) What if
Are you sure about this??? I thought being VAC2 banned is Perm, VAC was
never perm, but when I join my CS1.6 server it says Perm, with the pretty
VAC2 logo??? So your going to tell me if I get banned from VAC2 on my CS
1.6, I can still play source which runs VAC2?
- Original Message -
Fro
I think that in the end, the best bet will be social pressure. Vis: pay
$RAP_ARTIST some $LARGE sum of money and have them wrap about how "hax
is not cool, foo'" and the problem should resolve itself.
We should start taking up a collection now.
___
To
*
*
Not to be impolite, but it seems to me like we're deviating from the purpose
of this mailing list and the original subject.
In responce to the original question; being VAC banned in source is not a
ban from non-source games, and vice versa is true. Being VAC banned in a
non-source game leav
There are some interesting social issues, as well as technical issues
of trust bubbling to the surface here. I'll throw an idea out, and I
look forward to seeing it shredded to bits. :) What if the concept of
established chains of trust, much like SSL certs are accepted, was
established based on S
I'd suggest having the client's IP address directly link to their home
address in a paid-to-view database. Maybe $10 per search. See how many
cheaters there are walking around with no teeth a month later. Actions speak
louder than words.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[
Putting cheaters on MSNBC isn't going to help anything, just like
tossing people with drug addictions in prison. It's a waste of
resources, time and money.
None, as an avid gamer, server admin, clan leader and defender of our
country I understand what will take to move gaming to the next level
Erik Hollensbe wrote:
On Oct 25, 2005, at 4:28 PM, Bryan wrote:
Well I don't agree with you. If I have learned nothing else in my many
years of gaming it this, anything coded by a human can be hacked by
another human. I can rest assure you that if gamer x was publicly
known
he would be much m
On Oct 25, 2005, at 4:28 PM, Bryan wrote:
Well I don't agree with you. If I have learned nothing else in my many
years of gaming it this, anything coded by a human can be hacked by
another human. I can rest assure you that if gamer x was publicly
known
he would be much more careful about doing
Not really, if the game is popular enough and enjoyable enough chances
are they will go about and buy another copy but be way more careful the
second time. Even if they don't they have already spent the money, the
company has nothing to lose.
Crazy_One
JoeSoap wrote:
In that case they're loosi
Well I don't agree with you. If I have learned nothing else in my many
years of gaming it this, anything coded by a human can be hacked by
another human. I can rest assure you that if gamer x was publicly known
he would be much more careful about doing cheating especially if his
name hit the local
In that case they're loosing a customer. That doesn't make sense to do
anything like that. Just ensure for all new games the same measures are put
in place to detect cheats in that game and then you'll not loose out.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
That is old news, and plus there are a multitude or workarounds to
bypass the hardware banning.
Personally, the best way to combat cheating is with technical
solutions, not the PB retroactive banning system. Publicly
humiliating users will only encourage them to keep doing what they
originally go
This is true but other gaming industries are doing global bans. For
example if you are caught doing certain cheats in BF2 your hardware id
is banned. Not only is your ban permenant in BF2, the player is globally
banned in any games supported by PB. It is a start in the right
direction. It at least
You cannot ban a person.. only their account... If someone buys a copy and
create an account, they will be able to play with a new steamid. Valve has
no time or resources to verify who have bought it in person.. And I will
have a hard time to believe that they even capable of it.
/Bjorn
On Tue,
FULL ACK
if a customer would break the law, with me and the other customers as
victims, i wouldnt even allow him to visit any of my objects anymore.
also id like to have that all cheaters that are recognized shall not only be
banned for one easy year. their accounts shall be banned permanent, for
For me it isn't "ok". Some DoD:S buyers received the backcatalogue as an addon
due to some problems in the beginning of the DoD:S distribution time...
I don't wanna know how many of them would like to annoy some Counter-Strikers ;)
Persons/accounts has to be banned, not the value of a game...
h
Yeah Mike, thats true. If you got banned from a back catalogue game,
you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.
regards
-r99t
Mike Miller wrote:
--
[ Picked text/plain from multipart/alternative ]
Well, I've searched through the steampowered forums, and have been unab
--
[ Picked text/plain from multipart/alternative ]
Well, I've searched through the steampowered forums, and have been unable to
locate the answer.
It's been said that if you're banned from a back catalogue game (DoD, CS,
etc.), that you're still able to play HL2 games on secure servers?
Is this
19 matches
Mail list logo