>From all my times using it, it exec it at map change...Though it maybe in
conjunction with a plugin. If it doesn't work let me know and I will see
what plugin I use that makes it an alias...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of devin812
Sent: T
Greetings, fellow gamers!
Introduction:
For a few years now, people have enjoyed playing Counter-Strike based
WarCraft3 Mods. One of these, Ultimate WarCraft 3, was based on a
raceless approach to WC3 where a player can combine a number of skills
that would normally only be available to certain ra
>From: "doomed999" <[EMAIL PROTECTED]>
>Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
>Try running a diff server.cfg for when you have the rotation running and
>when you don't...
>ex... make a server1.cfg and have it set for your non rotational... make it
>include these cvars
>
>Ma
What he said.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
Foreman
Sent: Thursday, November 10, 2005 6:33 PM
To: hlds_linux@list.valvesoftware.com
Cc: hlds@list.valvesoftware.com
Subject: Re: [hlds_linux] What happened to the pre-anno
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Hey Alfred,
What happened to the Pre-Announcement of upcoming Steam patches and then
the Announcement of the actual patches? Ive noticed as of late that these
announcements have not been being m
they only announce when they effect the server software
Kingsley
Dagok wrote:
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Hey Alfred,
What happened to the Pre-Announcement of upcoming Steam patches and then
the Announcement of the actu
We use multiple colo facilities and I personally have mastered the methods
and tools for verifying the quality/capability of them. Contact me offlist
and we'll be happy to add your colo to our monitoring that you'll be able to
view firsthand via web graphing the answers you seek. Could mean the
dif
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If someone wants to hack into Alfred's mind, you'll know the answer.
This question comes up about once a week, I've asked it myself.
>
> The short answer is, "when it's done". I don't think you'll get much
> farther than that.
>
> On Nov 10, 2005
Try running a diff server.cfg for when you have the rotation running and
when you don't...
ex... make a server1.cfg and have it set for your non rotational... make it
include these cvars
Map themap
Sv_timelimit 120 <--restarts flushing the logs every 2 hours
mapchangecfgfile server1.cfg
then the r
> Set this to maximum inbound pipe speed, in bytes per second. There may be
caps on server rate variables, but not here.
Not understanding what you mean
> Cl_updaterate 66
> Cl_cmdrate 66
Tried those, same outcome...
> Thus the 66 suggestion. This should minimise choke readings, even th
> The best that seems to work is
> rate 3
Set this to maximum inbound pipe speed, in bytes per second. There may be caps
on server rate variables, but not here.
> cl_update 50
Cl_updaterate 66
> cl_cmd 50
Cl_cmdrate 66
> But there should be no reason I can't run 100 in my eyes. It
> norm
>Dude, set the time limit of the map to several hours
>but only have the
>map
>you want in rotation. Why is this so hard to
>understand? There's no
>reason
>to have one round last all that time.
I already have a rotation and server configuration
setup when a time limit is in place, i'd rather ma
This question comes up about once a week, I've asked it myself.
The short answer is, "when it's done". I don't think you'll get much
farther than that.
On Nov 10, 2005, at 4:26 PM, GameWarrior Avenger wrote:
When will AMD 64 vac 2 be available?
__
When will AMD 64 vac 2 be available?
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I had this same thing happen to me right after a windows update. I used
system restore to go back before the update and my choke disappeared. It was
0 before the update. It was up arround 80 afterwards at times, (altho the
game didnt play like it, which made it hard to figure out,)it clearly wasnt
Same as yours.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, November 10, 2005 4:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Wierd Choke Problem
Aside from your server it would depend on who yo
Aside from your server it would depend on who your colo is.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of doomed999
Sent: Thursday, November 10, 2005 4:49 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Wierd Choke Problem
Ok, I am seein
Ok, I am seeing this on both hlds and srcds.
I have not seen this problem before (on my servers) and isn't my rates doing
it.
The rates I have tried
rate 3
cl_update 100
cl_cmd 100
rate 25000
cl_update 80
cl_cmd 80
The best that seems to work is
rate 3
cl_update 50
cl_cmd 50
But there s
ok i downloaded the ordinay metamod 1.18.
i turnd off hlguard and logmod after that i noticed that hlguard couldnt
get contact with the z-project homepage to download updates.
Anyway its the same setup that im runnig with amxx mm hlguard that i was
running with the p4 1.7 ghz.
We are currently in
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Rikard Bremark
> Sent: 10 November 2005 09:56
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Opteron 2.4 Ghz and HLDS
>
> Hi.
> Im from a swedish gaming community called warzone shor
The reason is, you always need to connect back to the same place.
This is ok in TCP, in fact for office solutions where you are using teaming or
backup routes via this technology it
results in less user visible downtime. The solution does not work so well for
UDP based protocols.
The proposed s
Have you considered a lighter solution such as jailshell?
I understand if you are concerned about the security of the hlds process
itself, however a chrooted environment will not
save you from those issues unless you duplicate the common files.
> -Original Message-
> From: [EMAIL PROTECT
Use a standard config and work your way up. Using 500 as FPS is just
silly. And looking at your stats you are only getting 166-333. I use 200
on my servers and get aprox 40% of total CPU use on my dual xeon system. 4
processes per box. this with mm + amx.
try just running it with
./hlds_run -game
well my problem is its starts at 500 ( started at 1000 with my p4 1.7
ghz computer ) and well it jumps up and down from 149 250 333 400 500.
our 1.7 ghz comp just had 1000 and got down to maybe 800 or something
with full server ( 17 slots then )
so know iwe got 19 slots one for admins so 18 slots
the best thing would be to try to help yourself by using tools like ldd,
strace, lsof, etc.
feel free to ask specific questions :)
best regards,
raoul bhatia
Franziskus Meier wrote:
Hi,
I'm trying to create a chroot-environment for counter-strike:source.
can you give me some hints, which direc
Hi,
I'm trying to create a chroot-environment for counter-strike:source.
can you give me some hints, which directories are necessary for
running a server, please? Or where can i find more information?
Yours Sincerely
Franz
Main Admin
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Hmm not sure what really you're saying, I can't see 500fps being any problem
at all and unrelated to erratic pings (unless the 500 is dropping
significantly I would think). 500 should be fine.
Just wondering, you are setting heapsize to 524,288,
Dude, set the time limit of the map to several hours but only have the map
you want in rotation. Why is this so hard to understand? There's no reason
to have one round last all that time.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of devin812
Sent: Wedne
Multiple Internet providers is supported by the kernel, have a look at:
http://lartc.org/howto/lartc.rpdb.multiple-links.html
Replying packets will use the same NIC as the packet came in from for it's
gateway.
I have to test once again binding this to 0.0.0.0 but time has been the
problem late
Hi.
Im from a swedish gaming community called warzone short valley (
www.warzone.nu )
anyway we just bought 3 dual opteron 2.2 ghz servers with 1 gb ram ( at
the moment we just got
one cpu but the other ones will be installed asap )
So my problem is that i just get a fps at max 500 on the servers
Lol. OSPF does not do that. OSPF is an IP routing protocol, that routes
correctly between gateways by opening the
(lookahead) shortest route to destination first. THIS DOES NOT SUPPORT TEAMING
OR BONDED NIC'S!
The solution is simple - add a port forwarding rule to the NIC's not set to
listen by
On Wed, 9 Nov 2005, devin812 wrote:
> Thanks for the code and how to archive my logs, but the problem is that with
> a one map server the log file grows to 4-5MB per day, and over the course of
> a few days the server starts to lag, all I want it to to is create a new log
> file every 1-2 MB, is
I am allready a member of current, stable, performance among others. Hence
the conclusion of the stability info.
Never the less, they do not cover stability or problems of gamerelated
servers.
/Bjorn
On Wed, 9 Nov 2005, Gary wrote:
> I would subscribe to current@ before you decide to upgrade a
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