On Thu, 28 Feb 2013 00:50:12 +0200, AnAkIn wrote:
How will sv_pure work if it doesn't have the sounds/textures?
It could just have a list of the file names and their checksums. After
all, sv_pure never actually transferred the full files for checkup, did it?
__
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia
wrote:
I'm not a fan of sourcemod. Personally, I do know that it "hooks" with
the
engine in an awesome way, but it's just sucks on how you handle
scripting.
I'm using eventscripts to code Python (i <3 python)
Anyways, there SHOULD be a wa
This is nothing new. I have had this kind of situation loads of times if
the server crashes for some reason. The simple cure is to use command
'reset' on the bash console so that all the terminal parameters are reset
to their initial values, fixing whatever srcds changed to take control of
Or set it in autoexec.cfg where you can also execute other "must be +
prefixed on command line" commands that you don't change around every time.
autoexec.cfg is executed once at the server start, after which the
commands given in command line prefixed with + are executed (all this
handled
The point isn't really that plugins can be loaded from elsewhere. No, that
isn't needed, but the real problem is bigger than that. The srcds process
has as much access as the user/group it is running as. If a user can
upload a plugin to be used on that server, that plugin also has all the
p
Make a symbolic link from the game's log directory to the place you want
the logs to go.
On Sun, 14 Nov 2010 17:56:18 +0200, Никита Булаев [Nikita Bulaev]
wrote:
Hello, fiends!
Well, today is the first time I'm trying to start a CS 1.6 server
under linux. And I've got very strage proble
On Wed, 10 Nov 2010 14:26:58 +0200, Ulrich Block wrote:
Instead i would like to know which programm allows me to query any kind
of ports with custom written query strings.
Try netcat (or nc for short), should be available in about any Unix-based
system (not sure if shipped by default or if
Of course the only real solution to all these "command x can be spammed to
lag or crash the server" problems is to disconnect players if they spam
ANY command handled on server side (of course movement commands won't be
included, but they aren't delivered as console commands anyway, are they?
Yep, I just tried and it updated from 60 to 61 on Linux.
On Sat, 16 Oct 2010 22:47:51 +0300, ics wrote:
I updated servers hour later yesterday when L4D2 update came out. Just
less than hour ago i downloaded l4d2 common version 61. Yesterday, it
updated to the 60. There indeed was a 2nd up
I just tried and the same happened; crash right after trying to exec
server.cfg when loading the second map of The Sacrifice campaign. Although
in my case the crash cause was different, but originating from the same
function in tier0:
*** glibc detected *** ./srcds_i486: double free or corr
Yes. The version for CS:S is for the Orange Box engine, so since the last
update, works on HL2DM too. (I tested)
On Tue, 05 Oct 2010 00:22:46 +0300, Barry Cohen
wrote:
This here says it's for CS:S. I'm running HL2DM servers.any idea if this
works for it too?
http://forums.eventscripts.co
de pse tsc msr pae mce cx8 apic sep mtrr pge
mca
cmov pat pse36 mmx fxsr sse up
p15136047:~ #
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joonas
Lehtolahti
Gesendet: Donnerstag, 15. Juli 2010
linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joonas
Lehtolahti
Gesendet: Mittwoch, 14. Juli 2010 23:12
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Error in Line 341 on Startup
Which CPU does this server
Which CPU does this server have? Illegal instruction typically means that
your CPU does not have all the instruction sets SRCDS uses.
On Wed, 14 Jul 2010 23:45:11 +0300, Huber Uli wrote:
Hey Everybody,
I get an Error when I startup my server ... a server.cfg is created
(bases
on a versio
Those are not command line options per se. They are just normal console
variables that you can set in any cfg file or the console directly. All
the command line parameters starting with + are just commands to be
stuffed into console once the server has started. For example +map
something ca
hlds_run is just a shell script starting the actual server binary. On line
329 it starts the actual server that then segfaults for some reason.
On Sun, 20 Jun 2010 21:32:33 +0300, Marcos Zapata
wrote:
> Hi, could somebody (from valve would be great) tell me what could be
> happening? I'm run
One could make a bash script to check the port availability and only start
the server if it is free. Something like this:
#!/bin/bash
PORT=27015
if [[ $(netstat -nul | grep $PORT) ]]
then
echo "Port $PORT already in use, not starting SRCDS"
else
./srcds_run $*
fi
Now instead of us
Yes. Pentium 3 does not have all the extended instruction sets that srcds
uses.
On Sat, 22 May 2010 18:24:17 +0300, tom nikitopoulos
wrote:
> I had heard that a illegal instruction error might be caused by valve not
> supporting older processors.. I am getting this errror on some older
> mac
le or directory
>> > email debug.log to li...@valvesoftware.com
>> > Sun May 16 05:21:11 CDT 2010: Server restart in 10 seconds
>> > (debug.log only contains a note that the crash happened with no
>> additional
>> > info)
>> >
>> > OS and Hardw
Nice to know that someone else also gets Alarm clocks with L4D2 (signal
SIGALRM). Sometime last year I got these very frequently, then I haven't
seen them until last week when the server went down once with SIGALRM
right after lobby tried connecting.
On Mon, 17 May 2010 23:32:41 +0300, Arth
It's enough for someone to start a lobby for mutation and then use the
server for playing it. For the current "Realism Versus", it is enough to
have the server accept gametype versus so that the mutation can be played
on it.
On Sat, 24 Apr 2010 12:19:50 +0300, wrote:
> What is the cvar fo
Interestingly, I still see my own server in "Steam Group servers", but
that is the only one, I no longer see the other 46 servers that come from
the official groups. At least the player side of me is happy with that (no
more unwanted servers there!), but the system side of me is not happy wit
Aside from -insecure one could also try -nomaster switch and specify
+sv_lan 1 on the command line too. I am not sure if -nomaster is
implemented in L4D servers, but at least with earlier source games, that
could be used to prevent the server from doing updates to the master
servers.
On F
How are you specifying the game port for the servers exactly?
On Wed, 25 Nov 2009 01:11:12 +0200, pizzahut wrote:
> Well for some weird reason both servers insist on using port 27015 for
> rcon/TCP, while using the specified port (e.g. 27017 / 27020) for UDP.
> If I
> run one of the servers on
Considering my past experiences of Steam Support, and considering this
seems like a bug in the game code (either client or server side), I
severely doubt it will get anywhere through that avenue. I have actually
reported some bugs previously through that channel and the response has
been in
Yesterday I played on my own Linux L4D2 server with a friend. It was The
Parish campaign on easy difficulty. During the game two other friends
joined so we finished the map with all four survivors being human players.
During the campaign I only used melee weapons and accessories (molotovs,
Hey all,
this problem has been around since the Left 4 Dead update with Crash
Course, or the update that added mm_dedicated_force_servers cvar (not
exactly sure). This is still a problem in Left 4 Dead and seems to also
affect Left 4 Dead 2 Demo.
The situation is that I have a dedicated Left 4 De
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