Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS 5.9 = "GLIBCXX_3.4.15", etc.

2013-02-16 Thread Steve Dudenhoeffer
Are you using the new hlds_run? I notice the "Using Pentium II Optimized binary" line, which isn't in the new hlds_run. hlds is bundled with libstdc++ anyway, so long as it is being executed with proper environment variables (eg: from hlds_run), then it should pick it up. Anyway, even if you get

Re: [hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?

2013-02-14 Thread Steve Dudenhoeffer
For some silly reason they still require you to execute steam.sh with environment variables. STEAMEXE=steamcmd ./steam.sh On Thu, Feb 14, 2013 at 1:00 AM, Weasel wrote: > I haven't had any cause to do anything with "SteamCMD" prior to now. > Since allegedly HL1 and Counter-Strike (1.6-ish) are

Re: [hlds_linux] Overlapping port usage when running multiple servers on one machine

2013-02-09 Thread Steve Dudenhoeffer
tv_port defaults to 27020 On Sat, Feb 9, 2013 at 9:17 PM, Giovanni Harting < chefeification...@gmail.com> wrote: > There are some port that the game tries to bound automaticly, maybe there > are some cvars to control that > > For all command line specific, look here: > > https://developer.va

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-03 Thread Steve Dudenhoeffer
engine_i486.so (and potentially the others), are linked against GLIBC 2.7, while all of the other games require lower versions (eg: csgo's engine.so seems to require 2.3). Can anything be done to bring this more in line with the other games? On Sun, Feb 3, 2013 at 5:56 PM, Andre Müller wrote: >

Re: [hlds_linux] Next TF update may break linux plugins

2012-10-23 Thread Steve Dudenhoeffer
Thanks for the warning. The binary files being renamed is easy enough to work around, but apparently the symbols are also stripped out of them. Any chance this can be reversed for the server binaries? Converting to signatures and maintaining them would be a huge hassle. Thanks. On Tue, Oct 23,

Re: [hlds_linux] SteamCMD crash - clean install

2012-08-21 Thread Steve Dudenhoeffer
This seems to be happening to me on the machines I have with a CentOS install of 5.4 and below, 5.5+ work fine. It's probably related to some old library setups. Instead of trying to figure out what it is, I'm just upgrading my older machines, so I'm afraid I can't be much more help than that. O

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread Steve Dudenhoeffer
"Steve how do your servers update?" http://nephyrin.net/tools/nemrun/latest/ I took the srcdsupdatetool from Nemrun and run it via a crontab every 10 minutes on central server of mine, if it detects an update then it triggers every one of my game server machines to run a steam update. There is o

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread Steve Dudenhoeffer
I update 145 servers whenever there's a joint CS:S & TF2 update and I have never once experienced this problem. I do not use -verify_all because updates are slow enough. The only fancy thing I do is each machine will check the return value of the steam executable and keep looping until it returns

Re: [hlds_linux] HLDS crash - dumps?

2011-12-14 Thread Steve Dudenhoeffer
Aim maps are notoriously unstable for me, also running on Linux. Any map that manipulates a player's starting weapons or has a weapon_strip entity in it will eventually cause a crash somewhere inside of CS's weapon handling code, almost as though there's an invalid pointer inside of a player's wea

Re: [hlds_linux] Counter-Strike: Source Update Available

2011-09-17 Thread Steve Dudenhoeffer
Detouring the call to CCSGameStats::UploadRoundStats(void) inside of CCSGameStats::FireGameEvent(IGameEvent *) shows that it's still being called even with that cvar set to 1, and blocking the call entirely fixes the lag again. On Sat, Sep 17, 2011 at 12:47 PM, Thiesson Johann wrote: > Both. > We

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Steve Dudenhoeffer
Unfortunately the system I use is custom and wouldn't be compatible with usual MM:S/SourceMod solutions. However, someone who is familiar with detouring functions inside of MM:S should easily be able to create a block for it. On Fri, Sep 16, 2011 at 12:37 PM, Marc.B wrote: > Intresting Steve. T

Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Steve Dudenhoeffer
This is from the steam stats being uploaded in, what I assume is, a blocking socket connection. When I stop the function CCSGameStats::UploadRoundStats from executing the lag goes away. Note this is even with sv_nostats set to 1 (what's the point of that cvar?). On Fri, Sep 16, 2011 at 11:33 AM,

Re: [hlds_linux] CS:S dedicated server (linux) update release coming?

2010-08-17 Thread Steve Dudenhoeffer
Have you tried a manual update? Maybe your auto update system is failing... On Tue, Aug 17, 2010 at 6:38 PM, PharaohsPaw wrote: > Hello, > > Per previous posts to list today from Valve, there is supposed to be a > dedicated server update to CS:S coming out sometime today? We saw the TF2 > upda

Re: [hlds_linux] HLDS Segmentation Faults

2010-07-15 Thread Steve Dudenhoeffer
On Thu, Jul 15, 2010 at 4:57 AM, Fredrik Guldbrandzen wrote: > Hi! > I've been experiencing some problems with HLDS lately. > HLDS Segmentation Faults and crashes for no apparent reason > > It all started a couple of day ago (July 9th) and I can't reproduce it. > It doesn't seem to be totally rand

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Steve Dudenhoeffer
64bit binaries have been distributed since before VAC2. This means they are still using the old protocol (47), and if any servers still happen to use amd64 nobody will be able to connect to them. Instead of actually building it for 64bit, their fix was to edit hlds_run to use hlds_amd instead

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-30 Thread Steve Dudenhoeffer
Stefan Reusch wrote: > Steam support said, we have a problem but i think valve has a problem > and not only one with the new protocol update. > > Here you can see one of the "new features" from hl update. > http://img2.abload.de/img/hl-bug-thx-valvecxa8.png > > Stefan R. > HLSW > > Yep, map onl