Hi
Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ?
2nd question: where do I get 50 pin header connectors or experimental MSX
slot PCB's ?
3rd question: anybody happens to have the schematics of a Canon V20 MSX1 ?
4th question: does anyone know of a MSX-site tha
At 10:13 PM 2/22/99 +0100, you wrote:
[about using IM2]
>You should set your
>interruptpointer at address #C0FF instead. As some of you might know, the
>databus in the MSX is connected to VCC with pull-up resistors. As a
>consequence the Z80 will always fetch the value 0xFF when reading from
] This is true on a standard MSX with correct devices connected to it. If on
] the other hand a device only checks IORQ and not M1, it might put data on
] the bus when it is read at interrupt-time (In this mode IORQ and M1 are
] both active).
A device which ignores M1 does not respect the Z80 nor
On Mon, 22 Feb 1999, Alex Wulms wrote:
> Thinking that you should set the interruptvector at #C000 when you set I to
> #C0 is a commonly made mistake in the MSX world. You should set your
> interruptpointer at address #C0FF instead. As some of you might know, the
> databus in the MSX is connec
] You probably won't get problems.
] However, in Dos it is easiest to replace the bytes at adress #38, for
] example putting a JP Interrupt there. In Basic, it is -to my opinion- better
] if you swith away the ROM, however you could also set the other interrupt
] mode (mode 2?) in which the high b
>I read (nearly) all the messages from the last time...
>- Oh my god! I really miss mails refering to (program-) technical
thingies...
>
>So - lets start a "serious" thread... ;cP
**Great**
>DOS 2 & memory
>--
>I found out that the DOS2 page-sw
t; > On my Philips VG8235 and NMS 8245 (both MSX2) exactly the same
> > > happened, but now I have a Philips NMS 8255 (MSX2 and with 512 Kb
> > > RAM) and the game works perfectly with it!
> >
> > Can you, please, tell me the memory map (RAM slot/subslot) an
> --
> Van: Laurens Holst[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 12 januari 1999 15:48
> Aan: [EMAIL PROTECTED]
> Onderwerp:Re: Memory...
>
> In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM...
> So I guess it depends on the pric
>Too much. Programmes don't arrive even to 512 K.
>If you refer to the price, something like 85 US$ or so...
>
>BTW, did you were a programmer for Sunrise and or Cain?
Moonsoft and Sunrise, but not a programmer, btw... I was involved with
the Sunrise Picturedisc and made songs for Moonblaster (an
In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM...
So I guess it depends on the price of SIMMs and the parts used...
Willem Cazander told me this design was not optimal, but I guess the design
he was talking about is a little more expensive...
~Grauw
MSX Mailinglist. T
At 15:39 08/01/99 +0100, you wrote:
>Maybe an odd question but how much is 4 MB memory for the MSX nowadays?
Enough 4 all the crazy things that I've in mind!
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "un
Maybe an odd question but how much is 4 MB memory for the MSX nowadays?
Grtz
Coen
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL
Hi!
>Maybe an odd question but how much is 4 MB memory for the MSX nowadays?
>
Depends on where you buy it.
The cheapest I have seen is the Padial´s one. It´s wthout the box,
only the card. It cost approx 80USD.
Grets from TRD
__
Ge
On Fri, 8 Jan 1999 15:39:37 +0100, Coen van der Geest wrote:
>Maybe an odd question but how much is 4 MB memory for the
>MSX nowadays?
Too much. Programmes don't arrive even to 512 K.
If you refer to the price, something like 85 US$ or so...
BTW, did you were a programmer for Sun
Coen van der Geest wrote:
>
> Maybe an odd question but how much is 4 MB memory for the MSX nowadays?
Too much :-)
,_.
_=_=_=_=!_MSX_!=_=_=_=_=_=_=_=_,
! A1ST ~--- - I ( o o o o
Hi to all,
I'm here again for another question about fmsx. I made a .dsk copy of
xevius (space arcade), but this is one of that games that when starts needs
to press ctrl to have more memory.
I tried with poke &h,170, but it doesen't work. I also tried with -ram
32, -ram 1
>In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM...
>So I guess it depends on the price of SIMMs and the parts used...
>
>Willem Cazander told me this design was not optimal, but I guess the
design
>he was talking about is a little more expensive...
Are those schematics online
On Tue, 12 Jan 1999 17:24:17 +0100, J. Lautenbag wrote:
>>In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM...
>>So I guess it depends on the price of SIMMs and the parts used...
>>
>>Willem Cazander told me this design was not optimal, but I guess the
>design
>>he was talking ab
>I tried with poke &h,170, but it doesen't work. I also tried with -ram
>32, -ram 16, -rom 1, but nothing.
>Can someone suggest me a solution ?
The POKE -1,shit is different for every machine. Try with this universal
formula:
POKE -1,((PEEK(-1)XOR&HFF)AND&HF0)*1.0625
It should work if the e
Stefano Fronteddu wrote:
>
> Hi to all,
> I'm here again for another question about fmsx. I made a .dsk copy of
> xevius (space arcade), but this is one of that games that when starts needs
> to press ctrl to have more memory.
> I tried with poke &h,170, but it
On Tue, 12 Jan 1999, J. Lautenbag wrote:
> >In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM...
> >So I guess it depends on the price of SIMMs and the parts used...
> >
> >Willem Cazander told me this design was not optimal, but I guess the
> design
> >he was talking about is a
Greetings Erik Maas,
EM>H What was the subject that resulted into these Flash
>memory topics???
Hmmm... maybe you could use a little nonvolatile memory yourself! ;)
Here's a refresher, of the note that I replied to...
On Wed, 7 Oct 1998, MetalGear wrote:
>&g
-Oorspronkelijk bericht-
Van: shevek <[EMAIL PROTECTED]>
Aan: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Datum: dinsdag 12 januari 1999 18:16
Onderwerp: Re: Memory...
>On Tue, 12 Jan 1999, J. Lautenbag wrote:
>
>> >In MSX INFO BLAD Hans van Oranje wrote how to use
Marcelino Luna Espinosa <[EMAIL PROTECTED]> wrote:
[CUT]
> Yes, I'm a C maniac : )In fact, i want to make possible
> dynamic memory (one of the best carachteristics of high level
> languages) in the BASIC compiler, but I don't know how to
> implement it. Does an
> > > Can you, please, tell me the memory map (RAM slot/subslot) and VDP
> > > ports of your VG8235/NMS8245 and NMS8255? I'm curious about this
> > > crash of DD2...
> >
> > I'm afraid I don't know much about the memory structure of
Ramon,
> STOPPP!!!
> Do you know how can this computer (FS A1 WX) be upgraded or
> you have any schem about it? I'm interested on it (and not
> just to 128 kb).
I found in a old MSX Magazine. But, like A1ST, it have a space
to place the memory chips, or not? B
Greetings Jimmy Hoffa,
JH>I have something called a "Ramfile" made by a company named
>"Tecall". It has 16 kb batterybackuped RAM, and my question
>is if its possible to expand ram on it? Its very useful, since
>it allows the usage of files similar to autoex
that caused many
problems!!
>
>Why, coz the 00 has a hardware memory bug, which makes it IMPOSSIBLE
to
play
>most cracked MEGAroms on disk, although you HAVE the necessary 128kB
of
>memory. In the 20-versions, the bug is solved, so with that machine,
you
CAN
>play the cracke
fference between
> these two
> >machines. I used to have the 00-version and that caused many
> problems!!
> >
> >Why, coz the 00 has a hardware memory bug, which makes it IMPOSSIBLE
> to
> play
> >most cracked MEGAroms on disk, although you HAVE the necess
:Does this problem have something to do with the read of the mapper
:registers ?
:I know that some of the japanese memory mappers has no possibility to
:reply the data on the
:mapper registers , making it unreadable. (You get only FF from it when
:reading)
:
:Wich makes allmost all dutch
Hi!
I've got a mistake to fix...
I wrote:
>Did you know that you shouldn't put the MoonSound volume too high? If you
>do, it will clip the sound and it will sound bad.
>I made a single channel that plays a sample which uses the full amplitude
>range. I put the volume for that channel on maximum
] I've been wondering. Except for the opcode and the timing, is there a
] difference between RET and RETI? I know RETN does iff1=iff2, RET. But my
] documentation on RETI only says that the program knows the interrupt is
] finished.
Quoted from a book about the Z80, describing the RETI instruction
On Fri, 5 Feb 1999, Maarten ter Huurne wrote:
> The default MSX interrupt handler pushes all registers (normal and
> alternative) to the stack. This is safe, but slow.
> If you choose not to use the alternative registers in your program, and not
> to use them and IX and IY in your interrupt routi
At 08:31 PM 2/5/99 +0100, you wrote:
>DOS 2 & memory
>--
>I found out that the DOS2 page-switch routines are
>kinda slow. Does anybody know a simple, "legal", and
>compatible way to speed up those bottlenecks?
Slow?
This is what PUT_P2 does on my GT:
Hi!
I read (nearly) all the messages from the last time...
- Oh my god! I really miss mails refering to (program-) technical thingies...
So - lets start a "serious" thread... ;cP
DOS 2 & memory
--
I found out that the DOS2 page-switch routines are
kinda slow. Doe
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