Memory mapper

1999-02-24 Thread Patrick Kramer
Hi Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ? 2nd question: where do I get 50 pin header connectors or experimental MSX slot PCB's ? 3rd question: anybody happens to have the schematics of a Canon V20 MSX1 ? 4th question: does anyone know of a MSX-site tha

Re: [real coding] DOS2 and Memory...

1999-02-23 Thread Maarten ter Huurne
At 10:13 PM 2/22/99 +0100, you wrote: [about using IM2] >You should set your >interruptpointer at address #C0FF instead. As some of you might know, the >databus in the MSX is connected to VCC with pull-up resistors. As a >consequence the Z80 will always fetch the value 0xFF when reading from

Re: [real coding] DOS2 and Memory...

1999-02-23 Thread Alex Wulms
] This is true on a standard MSX with correct devices connected to it. If on ] the other hand a device only checks IORQ and not M1, it might put data on ] the bus when it is read at interrupt-time (In this mode IORQ and M1 are ] both active). A device which ignores M1 does not respect the Z80 nor

Re: [real coding] DOS2 and Memory...

1999-02-23 Thread shevek
On Mon, 22 Feb 1999, Alex Wulms wrote: > Thinking that you should set the interruptvector at #C000 when you set I to > #C0 is a commonly made mistake in the MSX world. You should set your > interruptpointer at address #C0FF instead. As some of you might know, the > databus in the MSX is connec

Re: [real coding] DOS2 and Memory...

1999-02-22 Thread Alex Wulms
] You probably won't get problems. ] However, in Dos it is easiest to replace the bytes at adress #38, for ] example putting a JP Interrupt there. In Basic, it is -to my opinion- better ] if you swith away the ROM, however you could also set the other interrupt ] mode (mode 2?) in which the high b

Re: [real coding] DOS2 and Memory...

1999-02-20 Thread Laurens Holst
>I read (nearly) all the messages from the last time... >- Oh my god! I really miss mails refering to (program-) technical thingies... > >So - lets start a "serious" thread... ;cP **Great** >DOS 2 & memory >-- >I found out that the DOS2 page-sw

Re: Philips MSX-2 memory layout

1999-02-10 Thread Alwin Henseler
t; > On my Philips VG8235 and NMS 8245 (both MSX2) exactly the same > > > happened, but now I have a Philips NMS 8255 (MSX2 and with 512 Kb > > > RAM) and the game works perfectly with it! > > > > Can you, please, tell me the memory map (RAM slot/subslot) an

AW: Memory...

1999-02-10 Thread Robert Vroemisse
> -- > Van: Laurens Holst[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 12 januari 1999 15:48 > Aan: [EMAIL PROTECTED] > Onderwerp:Re: Memory... > > In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM... > So I guess it depends on the pric

AW: Memory...

1999-02-10 Thread Coen van der Geest
>Too much. Programmes don't arrive even to 512 K. >If you refer to the price, something like 85 US$ or so... > >BTW, did you were a programmer for Sunrise and or Cain? Moonsoft and Sunrise, but not a programmer, btw... I was involved with the Sunrise Picturedisc and made songs for Moonblaster (an

Re: Memory...

1999-02-10 Thread Laurens Holst
In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM... So I guess it depends on the price of SIMMs and the parts used... Willem Cazander told me this design was not optimal, but I guess the design he was talking about is a little more expensive... ~Grauw MSX Mailinglist. T

Re: Memory...

1999-02-10 Thread Ricardo Jurczyk Pinheiro
At 15:39 08/01/99 +0100, you wrote: >Maybe an odd question but how much is 4 MB memory for the MSX nowadays? Enough 4 all the crazy things that I've in mind! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "un

Memory...

1999-02-10 Thread Coen van der Geest
Maybe an odd question but how much is 4 MB memory for the MSX nowadays? Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL

Re: Memory...

1999-02-10 Thread Gabriel D.
Hi! >Maybe an odd question but how much is 4 MB memory for the MSX nowadays? > Depends on where you buy it. The cheapest I have seen is the Padial´s one. It´s wthout the box, only the card. It cost approx 80USD. Grets from TRD __ Ge

Re: Memory...

1999-02-10 Thread Ramon Ribas Casasayas
On Fri, 8 Jan 1999 15:39:37 +0100, Coen van der Geest wrote: >Maybe an odd question but how much is 4 MB memory for the >MSX nowadays? Too much. Programmes don't arrive even to 512 K. If you refer to the price, something like 85 US$ or so... BTW, did you were a programmer for Sun

Re: Memory...

1999-02-10 Thread NYYRIKKI
Coen van der Geest wrote: > > Maybe an odd question but how much is 4 MB memory for the MSX nowadays? Too much :-) ,_. _=_=_=_=!_MSX_!=_=_=_=_=_=_=_=_, ! A1ST ~--- - I ( o o o o

memory problems with fmsx

1999-02-10 Thread Stefano Fronteddu
Hi to all, I'm here again for another question about fmsx. I made a .dsk copy of xevius (space arcade), but this is one of that games that when starts needs to press ctrl to have more memory. I tried with poke &h,170, but it doesen't work. I also tried with -ram 32, -ram 1

Re: Memory...

1999-02-10 Thread J. Lautenbag
>In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM... >So I guess it depends on the price of SIMMs and the parts used... > >Willem Cazander told me this design was not optimal, but I guess the design >he was talking about is a little more expensive... Are those schematics online

Re: Memory...

1999-02-10 Thread Frengo
On Tue, 12 Jan 1999 17:24:17 +0100, J. Lautenbag wrote: >>In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM... >>So I guess it depends on the price of SIMMs and the parts used... >> >>Willem Cazander told me this design was not optimal, but I guess the >design >>he was talking ab

Re: memory problems with fmsx

1999-02-10 Thread Konami Man
>I tried with poke &h,170, but it doesen't work. I also tried with -ram >32, -ram 16, -rom 1, but nothing. >Can someone suggest me a solution ? The POKE -1,shit is different for every machine. Try with this universal formula: POKE -1,((PEEK(-1)XOR&HFF)AND&HF0)*1.0625 It should work if the e

Re: memory problems with fmsx

1999-02-10 Thread Jorge Vidal Wulff
Stefano Fronteddu wrote: > > Hi to all, > I'm here again for another question about fmsx. I made a .dsk copy of > xevius (space arcade), but this is one of that games that when starts needs > to press ctrl to have more memory. > I tried with poke &h,170, but it

Re: Memory...

1999-02-10 Thread shevek
On Tue, 12 Jan 1999, J. Lautenbag wrote: > >In MSX INFO BLAD Hans van Oranje wrote how to use SIMMs as MSX-RAM... > >So I guess it depends on the price of SIMMs and the parts used... > > > >Willem Cazander told me this design was not optimal, but I guess the > design > >he was talking about is a

Another memory problem?

1999-02-10 Thread G.S. Vigneault
Greetings Erik Maas, EM>H What was the subject that resulted into these Flash >memory topics??? Hmmm... maybe you could use a little nonvolatile memory yourself! ;) Here's a refresher, of the note that I replied to... On Wed, 7 Oct 1998, MetalGear wrote: >&g

Re: Memory...

1999-02-10 Thread Gerrit van den Berg
-Oorspronkelijk bericht- Van: shevek <[EMAIL PROTECTED]> Aan: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Datum: dinsdag 12 januari 1999 18:16 Onderwerp: Re: Memory... >On Tue, 12 Jan 1999, J. Lautenbag wrote: > >> >In MSX INFO BLAD Hans van Oranje wrote how to use

Re: A BASIC compiler (dynamic memory)

1999-02-10 Thread MetalGear
Marcelino Luna Espinosa <[EMAIL PROTECTED]> wrote: [CUT] > Yes, I'm a C maniac : )In fact, i want to make possible > dynamic memory (one of the best carachteristics of high level > languages) in the BASIC compiler, but I don't know how to > implement it. Does an

Re: Philips MSX-2 memory layout/DD2

1999-02-10 Thread See Loy Lin
> > > Can you, please, tell me the memory map (RAM slot/subslot) and VDP > > > ports of your VG8235/NMS8245 and NMS8255? I'm curious about this > > > crash of DD2... > > > > I'm afraid I don't know much about the memory structure of

Memory, memory, memory...

1999-02-09 Thread Giovanni R. Nunes
Ramon, > STOPPP!!! > Do you know how can this computer (FS A1 WX) be upgraded or > you have any schem about it? I'm interested on it (and not > just to 128 kb). I found in a old MSX Magazine. But, like A1ST, it have a space to place the memory chips, or not? B

Ramfile memory expansion...

1999-02-09 Thread G.S. Vigneault
Greetings Jimmy Hoffa, JH>I have something called a "Ramfile" made by a company named >"Tecall". It has 16 kb batterybackuped RAM, and my question >is if its possible to expand ram on it? Its very useful, since >it allows the usage of files similar to autoex

Question about 8235/00 , 8235/20 + Memory mapper designs

1999-02-09 Thread Leonard Silva de Oliveira
that caused many problems!! > >Why, coz the 00 has a hardware memory bug, which makes it IMPOSSIBLE to play >most cracked MEGAroms on disk, although you HAVE the necessary 128kB of >memory. In the 20-versions, the bug is solved, so with that machine, you CAN >play the cracke

Re: Question about 8235/00 , 8235/20 + Memory mapper designs

1999-02-09 Thread Erik
fference between > these two > >machines. I used to have the 00-version and that caused many > problems!! > > > >Why, coz the 00 has a hardware memory bug, which makes it IMPOSSIBLE > to > play > >most cracked MEGAroms on disk, although you HAVE the necess

Re: Question about 8235/00 , 8235/20 + Memory mapper designs

1999-02-09 Thread Laurens Holst
:Does this problem have something to do with the read of the mapper :registers ? :I know that some of the japanese memory mappers has no possibility to :reply the data on the :mapper registers , making it unreadable. (You get only FF from it when :reading) : :Wich makes allmost all dutch

Re: [real coding] DOS2 and Memory...

1999-02-07 Thread Maarten ter Huurne
Hi! I've got a mistake to fix... I wrote: >Did you know that you shouldn't put the MoonSound volume too high? If you >do, it will clip the sound and it will sound bad. >I made a single channel that plays a sample which uses the full amplitude >range. I put the volume for that channel on maximum

Re: [real coding] DOS2 and Memory...

1999-02-06 Thread Alex Wulms
] I've been wondering. Except for the opcode and the timing, is there a ] difference between RET and RETI? I know RETN does iff1=iff2, RET. But my ] documentation on RETI only says that the program knows the interrupt is ] finished. Quoted from a book about the Z80, describing the RETI instruction

Re: [real coding] DOS2 and Memory...

1999-02-06 Thread shevek
On Fri, 5 Feb 1999, Maarten ter Huurne wrote: > The default MSX interrupt handler pushes all registers (normal and > alternative) to the stack. This is safe, but slow. > If you choose not to use the alternative registers in your program, and not > to use them and IX and IY in your interrupt routi

Re: [real coding] DOS2 and Memory...

1999-02-06 Thread Maarten ter Huurne
At 08:31 PM 2/5/99 +0100, you wrote: >DOS 2 & memory >-- >I found out that the DOS2 page-switch routines are >kinda slow. Does anybody know a simple, "legal", and >compatible way to speed up those bottlenecks? Slow? This is what PUT_P2 does on my GT:

[real coding] DOS2 and Memory...

1999-02-05 Thread john . j
Hi! I read (nearly) all the messages from the last time... - Oh my god! I really miss mails refering to (program-) technical thingies... So - lets start a "serious" thread... ;cP DOS 2 & memory -- I found out that the DOS2 page-switch routines are kinda slow. Doe

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