Hi there,
Some weeks ago, I posted my original problem, when deriving my own
Effect/Technique class. I'm happy to add that both the heap damage error and
the memory leak are solved, now. (In fact, there were some similar errors and I
couldn't ignore or workaround them any more.)
It was not the
Hi Joel,
On Sun, Oct 23, 2011 at 2:22 AM, Joel Graff wrote:
> (However, as a matter of principle, I'd still like to know what I'm missing
> in regards to what it takes to traverse a scene graph from a post draw or
> realize callback...)
Have a look at the osgUtil::GLObjectsVisitor this travers
Hi,
I've been using v2.8.3 (32bit) on Windows since early this year with no
problems, and just this week switched to v3.0.1 and the 64-bit binaries.
Now when I call retessellatePolygons in osgUtil::Tessellator the program stops
responding and I notice the app memory quickly (!) climbs beyond 5g
Hi Robert
Many thanks - your fix to ArrayDispatcher works for me - both with my test
data and the original more complex scenegraph that the edge3.osg test case
was extracted from.
best
Mike
On 21 October 2011 17:42, Robert Osfield wrote:
> Hi Mike,
>
> Your comments about ArrayDispatcher and
Hi
Testing osgviewerQt from osg-3.0.1 on Fedora 16 shows the same
segmentation fault.
Cheers,
Tiziano
Am Samstag, den 22.10.2011, 15:09 +0200 schrieb Tiziano Müller:
> Hi everyone
>
> I am using OpenSceneGraph-3.0.1 for a little project together with Qt-4.7.4
> and it worked perfectly. After sa
Hi Tiziano,
osgviewerQt is working fine for me. I'm using Kubuntu 11.11 and
NVidia drivers. From glxinfo:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 560 Ti/PCI/SSE2
OpenGL version string: 4.1.0 NVIDIA 280.13
OpenGL shading language version string: 4.10 NVIDIA v
On 10/22/2011 09:09 AM, Tiziano Müller wrote:
Hi everyone
I am using OpenSceneGraph-3.0.1 for a little project together with Qt-4.7.4
and it worked perfectly. After same updates on my system (I can't figure
out what exactly changed) I get segfaults when starting either my app or
the osgviewerQt
Hi Matthias,
Some weeks ago, I posted my original problem, when deriving my own
Effect/Technique class. I'm happy to add that both the heap damage error and
the memory leak are solved, now. (In fact, there were some similar errors and I
couldn't ignore or workaround them any more.)
It was not
Is it possible to embed an external reference to a shader file with any of the
osg file formats (.osg, .ive, .osgt, .osgx, etc)?
Looking at the plugin code it appears that the only attribute of the shader
that gets written is the shader source code, but just wanted to be sure I
wasn't missing s
Hi,
I am currently working on a pose estimation combined with OpenSceneGraph
rendering.
It seems that the POSIT algorithm from OpenCv needs modelpoints from a left
handed coordinate system.
I am working with Sketchup exported Collada files that are right handed.
OpenSceneGraph is as OpenGL rig
Hi,
I'm trying to install OSG 2.8.5 on a Windows 7, 64 bits platform using these
tutorials Dwlight Design.
1.The first time, I tried to use:
Stable 2.8.5 June 8, 2011
Visual Studio 10 (10.0.30319, 2010)
x64 64-bit
OpenSceneGraph-2.8.5-VS10.0.30319-x64-release-12493.7z
OpenSceneGraph-2.8.5-VS10.
Hi,
...
Thank you!
Cheers,
baigaichao
osgdem -t L:\tex\qiuMerca_t.tif --geocentric --cs epsg:3785 -l 4 -o
L:\tex\sky.ive
with this command,osgdem can run and no error reported,but nothing generated.
why?
is the osgdem only run with wgs84?
--
Read this topic online here:
ht
On 10/17/2011 11:54 AM, Maia Randria wrote:
> And I got this error:
> osgd.lib(osg74-osgd.dll) : fatal error LNK1112: module machine type 'x64'
> conflicts with target machine type 'X86'
Here, it sounds like you were trying to build an X86 (32-bit) target. Are you
familiar
with changing the bu
Hi,
Thank you for replying. I resolved the problem by installing the 32 bits
binaries (Stable 2.8.5, x86) and it works.
I will try again later the complilation from the source codes with your advices.
Cheers,
Maia
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Hi,
On Monday 24 October 2011, Jason Daly wrote:
> If you want things to function reliably, you should probably install the
> proprietary Nvidia drivers from http://www.nvidia.com. Otherwise, it'll
> be up to you to deal with the normal issues of unstable open-source
> software.
He reported at
Hi Jason
Well, I tried once with the nvidia-drivers as well and I got a segfault
in libGL instead, but I will try again.
This was on a Gentoo Linux, not on a Fedora, but the versions of
nouveau-drivers, mesa, qt and openscenegraph were basically the same.
While I could reproduce it on Fedora 16,
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