Hey Nirav!
Yep, but as I said, I need to find colliding polygons, not pixels.
/Peter
On 2008-10-06 (Mon) 12:05, Nirav Patel wrote:
Peter,
There are some new functions in SVN in the mask module. New ones
since 1.8.1 that could be useful for collision are:
Mask.overlap_mask - Returns a
It's not going to run well.
On Mon, Oct 6, 2008 at 11:44 AM, diego diaz [EMAIL PROTECTED] wrote:
ok. thanks for your answer
On Mon, Oct 6, 2008 at 6:30 PM, James Paige [EMAIL PROTECTED] wrote:
On Mon, Oct 06, 2008 at 09:23:49AM -0700, diego diaz wrote:
hi
I would like to know what it the
On Mon, 6 Oct 2008 08:37:52 -0500, pymike [EMAIL PROTECTED] wrote:
You said C++ on a python list! You must die!*
*just kidding ;)
Not at all! There's no need in Python to use destructors. 8)
I just use IDLE, which has automatic tab-formatting, color-coding, a class
browser, and a Run key. It's
gopal mishra wrote:
Hi,
My application(GUI) is using pygame.
In single execution of my application there can be more then one session.
In first session, I run the application, it initialize the pygame and
on closing the application session it call the pygame’s quit() to
unintialize the
kschnee wrote:
On Mon, 6 Oct 2008 08:37:52 -0500, pymike [EMAIL PROTECTED] wrote:
You said C++ on a python list! You must die!*
*just kidding ;)
Not at all! There's no need in Python to use destructors. 8)
I just use IDLE, which has automatic tab-formatting, color-coding, a class
Peter,
If the polygons are Surfaces or can be turned into Surfaces, they can
be turned into Masks to do pixel collision. Though, I may be
misunderstanding what you are trying to do.
Nirav
On Tue, Oct 7, 2008 at 11:21 AM, Peter Gebauer
[EMAIL PROTECTED] wrote:
Hey Nirav!
Yep, but as I said,
I once wrote a program which collides a point and a convex polygon,
returning a boolean result. http://pygame.org/project/649/ This project
uses it, for instance. It may be of help.Ian
When given a choice, I use vim on Linux or OS X. When on Windows,
though, I also use Notepad++. I've been pleased with it...
Another option for any OS X users is Smultron. http://smultron.sourceforge.net/
None of these are technically IDEs, but in general, I prefer a good
[source code] text
When given a choice, I use vim on Linux or OS X. When on Windows,
though, I also use Notepad++. I've been pleased with it...
Since the discussion has changed to text editors, I'll throw in a
recommendation for jEdit(.org). It's Java-based and runs nicely on both
Windows and (Ubuntu on
On Tue, Oct 07, 2008 at 02:06:27PM -0700, Keith Nemitz wrote:
I'm currently investigating how to port my pygame game, 'Dangerous High
School Girls in Trouble!' to Linux. I tried to search the archives at ASPN,
but failed to find anything relevant.
I should be able to setup and get the
On Tue, Oct 07, 2008 at 02:27:56PM -0700, James Paige wrote:
On Tue, Oct 07, 2008 at 02:06:27PM -0700, Keith Nemitz wrote:
I'm currently investigating how to port my pygame game, 'Dangerous High
School Girls in Trouble!' to Linux. I tried to search the archives at ASPN,
but failed to
Distrowatch has a ranking of distros based on which ones people look
at the most on their site. It is a good but not perfect indication of
what people are using the most. The last 2 or 3 editions of their news
letter had a comparison of the different package managers.
http://distrowatch.com/
--
Thanks James,
Autopackage is designed top be distribution agnostic. It is
not the
preferred packaging method on any distribution that I am
aware of, but
it is a good choice if you are approaching Linux software
installation
from a Windows Installer mentality.
Actually, I'm coming
Hi Keith,
I would suggest starting on Ubuntu Linux. This will cover a huge number of
Linux users and you will also be able to more easily adapt the package to
any other Debian based distribution, of which there are many.
This results in a better formed question: Can I get all the pygame parts
Hello,
When I blit an image such as this (generated dynamically with PIL, and
saved here by pygame.image.save)-
http://xs432.xs.to/xs432/08412/mask808.png
to this screen, using the line screen.blit(mask, (0, 0), None,
BLEND_RGBA_SUB)-
http://xs432.xs.to/xs432/08412/screen136.png
it results in
Actually, in many respects, the best thing to do is just get your
program files out there (in some usable form) as soon as possible. If
you get people interested in what you have, the community will provide
distribution methods for you. I work on Endgame: Singularity, and we
just provide a
Hi Keith,
Thanks for considering GNU/Linux to release your game to.
The main thing is the Python/PyGame source code.
The source code shouldn't call any MS-Windows or Mac OSX specifics.
In the past, I've had problems with the following:
MS-Windows developers putting the wrong slash in pathnames.
On Tue, Oct 7, 2008 at 7:18 PM, Yumiko Shirasagi [EMAIL PROTECTED]wrote:
Hello,
When I blit an image such as this (generated dynamically with PIL, and
saved here by pygame.image.save)-
http://xs432.xs.to/xs432/08412/mask808.png
to this screen, using the line screen.blit(mask, (0, 0), None,
...
a quick test tells that , at pixel level, pygame 1.8.1release:
sf1 sf2sf1.blit(sf2,None,'BLEND_RGBA_SUB')
(r1,g1,b1,a1) (r2,g2,b2,a2) (clamp(r1-r2),clamp(g1-g2), clamp(b1-b2),
255)
Looks wrong to me, but there are not specs for the oper.
--
claxo
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