I have a sprite animation module for Pygame called Pyganim:
http://inventwithpython.com/pyganim/
It doesn't have sprite sheet support yet, but you might want to take a look
at the code for any ideas.
-Al
On Fri, Feb 22, 2013 at 1:50 PM, Carlos Zuniga carlos@gmail.com wrote:
On Fri, Feb
This utility will be useful for anyone who writes games where they are
creating muti-celled animations for their sprites, and would prefer to be
able to easily record all the cells in one file for ease of use and
editing. One problem with a multi-celled image file can be identifying
where each
I would very much like to be a beta tester.
On Feb 22, 2013 8:06 AM, anthony.fl...@btinternet.com wrote:
This utility will be useful for anyone who writes games where they are
creating muti-celled animations for their sprites, and would prefer to be
able to easily record all the cells in one
On 22.02.2013 12:06, anthony.fl...@btinternet.com wrote:
This utility will be useful for anyone who writes games where they are
creating muti-celled animations for their sprites, and would prefer to
be able to easily record all the cells in one file for ease of use and
editing. One problem
On Fri, Feb 22, 2013 at 3:58 PM, DR0ID dr...@bluewin.ch wrote:
...
Hi
Your idea is nice and I'm sure it works perfectly for grid based sprite
sheets. Its simple and uses only one file.
In my opinion there are following cons:
many sprite sheets you can find might be grid base, but there