Heya!
It was really too bad that the gsoc project wasn't really finished.
It didn't need to be a full 2D physics engine like Chipmunk or Box2D,
but in it's current state it is lacking some basic, mandatory features
to be useful.
I think the collision part should be rewritten to be a part of the
René Dudfield ren...@gmail.com:
On Fri, Jun 19, 2009 at 11:25 AM,
machinim...@gmail.commachinim...@gmail.com wrote:
hi,
what 2d physics engine would you recommend for using with pygame?
what happened to the SOC physics project? is it finished? will it be
included in pygame?
Unfortunately
The quality of chipmunk and box2d is so incredibly good and is built off of
such a depth of experience by the authors that if you want really actually
do want a 2d physics engine (i.e. you're not just looking for stuff moving
and hitting each other, you want stacking, joints, friction, etc) you
I completely agree. However, it always comes down to the application. If I
just need a falling object, I'd probably just do it myself. If you want an
object to hit another sideways (and start spinning) while bouncing off
obliquely, use an engine.
On 6/19/09, Brian Fisher br...@hamsterrepublic.com wrote:
The quality of chipmunk and box2d is so incredibly good and is built off of
such a depth of experience by the authors that if you want really actually
do want a 2d physics engine (i.e. you're not just looking for stuff moving
and
On Fri, Jun 19, 2009 at 11:25 AM,
machinim...@gmail.commachinim...@gmail.com wrote:
hi,
what 2d physics engine would you recommend for using with pygame?
what happened to the SOC physics project? is it finished? will it be
included in pygame?
Unfortunately not much work has been done on
On 6/19/09, René Dudfield ren...@gmail.com wrote:
On Fri, Jun 19, 2009 at 11:25 AM,
machinim...@gmail.commachinim...@gmail.com wrote:
hi,
what 2d physics engine would you recommend for using with pygame?
what happened to the SOC physics project? is it finished? will it be
included