Terry Reedy wrote:
On 5/11/2015 8:42 PM, zipher wrote:
Huh? VPython successfully models particle motion simulation with
discrete events.
That's a discrete approximation to a continuous process.
The term "discrete event simulation" is usually used to
mean modelling a process that is inherently
On 11 May 2015 at 16:22, Tommy C wrote:
> Thanks for your help.
>
> I have updated the code as follows, there are no more errors but the images
> will not move at all, as all the images are staying at the upper left corner.
> Please advice, thanks.
>
>
> import sys, pygame
>
> pygame.init()
>
>
On 5/11/2015 8:42 PM, zipher wrote:
On Monday, May 11, 2015 at 7:25:09 PM UTC-5, Dennis Lee Bieber wrote:
On Mon, 11 May 2015 08:33:56 -0700 (PDT), zipher
declaimed the following:
You are making a error that few in the programming community have caught up to. OOP
design for *data abstraction
On Monday, May 11, 2015 at 7:25:09 PM UTC-5, Dennis Lee Bieber wrote:
> On Mon, 11 May 2015 08:33:56 -0700 (PDT), zipher
> declaimed the following:
> >You are making a error that few in the programming community have caught up
> >to. OOP design for *data abstraction* is a completely different be
On Friday, May 8, 2015 at 10:40:46 AM UTC-5, Tommy C wrote:
> I'm trying to apply OOP in this bouncing ball code in order to have multiple
> balls bouncing around the screen. The objective of this code is to create a
> method called settings, which controls all the settings for the screen and
>
Thanks for your help.
I have updated the code as follows, there are no more errors but the images
will not move at all, as all the images are staying at the upper left corner.
Please advice, thanks.
import sys, pygame
pygame.init()
size = width, height = 800, 600
black = [0,0,0]
screen =
On Fri, 08 May 2015 08:40:34 -0700, Tommy C wrote:
> I'm trying to apply OOP in this bouncing ball code in order to have
> multiple balls bouncing around the screen. The objective of this code is
> to create a method called settings, which controls all the settings for
> the screen and the bouncin
On May 8, 2015 9:46 AM, "Tommy C" wrote:
>
> I'm trying to apply OOP in this bouncing ball code in order to have
multiple balls bouncing around the screen. The objective of this code is to
create a method called settings, which controls all the settings for the
screen and the bouncing behaviour of
I'm trying to apply OOP in this bouncing ball code in order to have multiple
balls bouncing around the screen. The objective of this code is to create a
method called settings, which controls all the settings for the screen and the
bouncing behaviour of multiple balls, under the class Ball. Howe