Hey Julian,
a few minutes ago I had a look at your scene. Great setup for the null.
Easy and fast! Thanks for that.
Andreas
On 6/16/2013 6:27 PM, Julian Johnson wrote:
Not sure how helpful this is but it shows how to drive the kinematics
of a 'Follower' null with a spring constraint acting o
Thats brilliant!
I knew it needed to a loop of some kind to reproduce the simulate particle
node but I just couldnt figure it out. Thanks for the help, I'm going to
study this now and get my head around it properly.
On 16 June 2013 17:27, Julian Johnson wrote:
> Not sure how helpful this is but
Not sure how helpful this is but it shows how to drive the kinematics of
a 'Follower' null with a spring constraint acting on its ICE Kinematics.
It requires a simulated tree. I don't think there's any way of producing
the same effect without simulation. With only a modeling stack you only
have
Hi Stephen, thanks for the reply.
I have looked at that and it works fine with particles but on an object the
same thing can't apply.
Here's where I have got to with my understanding, which is probably flawed.
Forces in particles are added using the simulate particles node, which is
like get data
does this help?
http://vimeo.com/1743232
On Sat, Jun 15, 2013 at 2:26 PM, Tim Woods wrote:
> Hi
> I'm fairly new to Softimage having recently jumped ship from 3dsMax. I've
> made a few compounds, but this one I'm trying has really got me stumped.
>
> I'm trying to create a spring constraint usi
Hi
I'm fairly new to Softimage having recently jumped ship from 3dsMax. I've
made a few compounds, but this one I'm trying has really got me stumped.
I'm trying to create a spring constraint using ICE, but rather than using
particles, I want to add the compound to a null, this null will then be
pa
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