Thanks a lot that was it !
When I change my camera's mode to shaded, constant, etc, it also changes
the Object View's camera because they are the same camera. But when I
change it to OpenGL, or HighQuality in my camera (main view), everything in
my Object View disappear and the view mode turns bla
There are certain features that do not work for OpenGL shade setting in
object view. However, you need to write your own custom shaders to run into
those limitations.
That said, make sure your viewport shading settings are set to "Realtime
Shaders -> OpenGL" and not just "Realtime Shaders". R
are there specific shaders that don't work? I did a quick check in 2015 and
seems to work in the object view. I didn't know of any bugfixes regarding
realtime shaders since v2013 so I'm wondering if it's something specific to
your installation?
sven
From: softimage-boun...@listproc.autodesk.co
Do you not have a drop down to pick change the viewing mode to
Realtime Shader? If
that doesn't do what you expect, chose the same camera that you're
using in the viewport.
the viewing mode is a camera property
On 29 April 2016 at 05:35, Martin Yara wrote:
> Hi, I've always used Object View as a
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