Trying again - one of these days I'll get it right! It's the self powered version, the MM-4XP we're
using. Data for that is at
http://www.meyersound.com/products/industrialseries/mm-4xp/
On 27/01/2011 12:48, Dave Malham wrote:
Yep, well spotted - twitchy fingers on the keyboard :-[
Info at h
Yep, well spotted - twitchy fingers on the keyboard :-[
Info at http://www.meyersound.com/products/industrialseries/mm-4/
On 27/01/2011 00:12, John Leonard wrote:
I think you mean the MM4, don't you? Just specified a whole bunch of the
directional versions (MM4-XPD) for a job in New York. List
I think you mean the MM4, don't you? Just specified a whole bunch of the
directional versions (MM4-XPD) for a job in New York. List price is
ridiculously high, but they can be beaten down!
Regards,
John
On 26 Jan 2011, at 22:34, dave.mal...@york.ac.uk wrote:
> Have you looked at the Meyer M44
On Jan 26 2011, Jörn Nettingsmeier wrote:
On 01/26/2011 06:33 AM, Augustine Leudar wrote:
There
is no way a physical decoder could be in the biome - we generally have to
throw speakers away or sell them on ebay after a few uses because of the
ants and humidity (wav players are in sealed plasti
On 26/01/2011 17:49, Augustine Leudar wrote:
Hello all, and thankyou for your wonderful and informative replies. There is
a lot to learn it seems and I will no doubt pose other questions after Ive
read more and digested what has already been said.
David - 56 channels ! I would have been drowning
gt;
> > It is not essential that the material is Blumlein or pan potted;
> > that is just the way MAG handled a virtual 'test signal' in the
> > paper; other recording techniques work ok too, but with varying
> > results, much as they do over two speakers:-).
> >
&g
Jörn Nettingsmeier wrote:
> recording insects with a soundfield will probably yield even better
results.
Been there, done that. As many insect and nature sounds, such as cicadas,
mosquitos, rain, wind etc. are "noise type" sounds, they don't include
point sources that localize sharply to any d
On 01/26/2011 06:33 AM, Augustine Leudar wrote:
out of curiosity Why the need
for the w coordinate - cant the sound pressure level be gleaned from the x,y
and z ?
you can't deduce w from figures-of-eight, because they simply don't move
when the pressure rises uniformly (and if they do, that's
On Wed, Jan 26, 2011 at 05:33:05AM +, Augustine Leudar wrote:
> First, don't try and send HTML to this list, as you can see it will
> be removed.
>
> Sorry - I dont know what you mean - as far as Iknow I haven't sent any
> html to this list (at least not intentionally) - I assume you don't
On 26/01/2011 05:33, Augustine Leudar wrote:
Because of the
problems of amplitude panning and the sheer size of the installations often
sounds are localised by using real world object analogues (ie if a monkey is
meant to sound like it comes from behind a certain tree there is a speaker
with
Oops - I'll check the versions! I certainly run the current ones we use here on 10.6 and I thought
the ones on the web were able to, too. Sorry folks.
Dave
On 26/01/2011 08:06, Andrew Levine wrote:
On 26.01.2011, at 08:56, Eero Aro wrote:
Dave Malham:
http://www.dmalham.freeserve.co
On 26.01.2011, at 08:56, Eero Aro wrote:
> Dave Malham:
> http://www.dmalham.freeserve.co.uk/vst_ambisonics.html
> http://www.york.ac.uk/inst/mustech/3d_audio/vst/welcome.html
these have not worked for me on a Mac runnig OSX 10.6.
Cheers,
Andrew
___
Su
Augustine Leudar wrote:
Why the need for the w coordinate
I am not a mathematician or a scientist. A sound designer's reply:
The W is a "reference" signal. For example, at decoding:
+ W + X is the "front" direction (W and X at equal phase)
+ W - X is the "rear" direction (X phase reversed in re
Hi Augustine,
On 26.01.2011, at 06:33, Augustine Leudar wrote:
> I am now utterly intrigued by
> ambisonics and cant wait to try it out the more I read the more I get sucked
> in
I know what you're talking about :-)
> Gaps in the image are plugged with other speakers with say
> cicadas on them -
Nice response Gus and certainly more gracious than I would have been.
Danny
On Jan 25, 2011, at 9:33 PM, Augustine Leudar wrote:
> Message: 6
> Date: Sat, 22 Jan 2011 23:56:42 +0100
> From: f...@kokkinizita.net
> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
>
>
> First
Message: 6
Date: Sat, 22 Jan 2011 23:56:42 +0100
From: f...@kokkinizita.net
Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
First, don't try and send HTML to this list, as you can see it will
be removed.
Sorry - I dont know what you mean - as far as Iknow I haven't sent a
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