Hi Sylvain,
can you post an example?
I had antialising problems as well in ASV, but more due to high
coordinate ranges.
Andreas
--- In svg-developers@yahoogroups.com, Sylvain Rouillard
<[EMAIL PROTECTED]> wrote:
>
> Hi list,
>
> I am generating a svg that basically consists of a
> You are right, a pity I have to lose the opacity 'effect' (this
part of svg
> was part of a bigger one wit stuff that went under the rect).
no, you don't, you can use group-opacity instead of individual
opacity.
I would also suggest that you slightly overlap the rects by
increa
if you go for higher resoluted terrain representations I would
definitely do it in raster - it would be a mis-use of SVG to include
lots and lots of rectangles to simulate raster images.
There are several free and commercial tools out there that can deal
with terrain generation, processing an
> PS: on second thought, I remembered why I decided to go for an all
SVG option.
> I really think that the future of internet relies on a clear
separation of
> the data and the layout, the layout generation having to be made
client-side
> (for various reasons) rather than server side. Fo
I think that you can get the effect you are trying to
get in ASVG3 by using rect statements like:
That is, don't use opacity. You'll need to figure out
the range of rgb values to get an acceptable
gray-scale for your application.
__
Le Mardi 22 Novembre 2005 19:10, Peter Thompson a écrit :
> I think that you can get the effect you are trying to
> get in ASVG3 by using rect statements like:
>
> width="3" height="3" />
> width="3"
> height="3" />
>
> That is, don't use opacity. You'll need to figure out
> the range of rgb val
Le Mercredi 23 Novembre 2005 10:14, Andreas Neumann a écrit :
> > You are right, a pity I have to lose the opacity 'effect' (this
>
> part of svg
>
> > was part of a bigger one wit stuff that went under the rect).
>
> no, you don't, you can use group-opacity instead of individual
> opacity.
>
> I w
Le Mercredi 23 Novembre 2005 10:53, Sylvain Rouillard a écrit :
> Le Mercredi 23 Novembre 2005 10:14, Andreas Neumann a écrit :
> > > You are right, a pity I have to lose the opacity 'effect' (this
> >
> > part of svg
> >
> > > was part of a bigger one wit stuff that went under the rect).
> >
> > n
Le Mercredi 23 Novembre 2005 14:07, Andreas Neumann a écrit :
> if you go for higher resoluted terrain representations I would
> definitely do it in raster - it would be a mis-use of SVG to include
> lots and lots of rectangles to simulate raster images.
>
> There are several free and commercial to
Hi,
I have one more suggestion you may want to try, use 'fill-opacity'
instead of 'opacity'.
Given the situation I suspect that this will work, and may also improve
rendering
performance significantly. When you use opacity it must render the fill
and stroke to
an offscreen image and then co
Le Mercredi 23 Novembre 2005 17:04, [EMAIL PROTECTED] a écrit :
> Hi,
> ...
>Oh, and yes, you really should use rasters for this (a single channel
> PNG used
> as a mask would be much better than the current arrangement). Rasters
> formats
> are _really_ good at representing lots of abutting
--- Andreas Neumann <[EMAIL PROTECTED]> a
écrit :
>
> > PS: on second thought, I remembered why I decided
> to go for an all
> SVG option.
> > I really think that the future of internet relies
> on a clear
> separation of
> > the data and the layout, the layout generation
> having to be m
sorry, this was not the svg I initially wanted to send out, here is a somewhat
smaller one...
http://www.w3.org/2000/svg";>
___
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