Re: 313 music in the oddest of places.

2017-12-23 Thread Mister Jones
Don't forget Streets of Rage 3! That whole soundtrack sounds like UR,
Mills, and The Advent sat in the studio and tried to see who could "out
hard" one another.

https://www.youtube.com/watch?v=t9fNkGMuwS4

On Sat, Dec 16, 2017 at 9:43 PM, Brian Prince  wrote:

> Yo Logic7, good to hear from you again.
>
>
>
> Nice find! Yeah, a lot of the Japanese game composers in the early 90’s
> were listening to records from Detroit and Chicago. Another great example
> is the Streets of Rage 2 soundtrack from 1992 by Yuzo Kishiro:
>
>
>
> https://youtu.be/_62PVfghXtc
>
>
>
> (I dubbed the whole soundtrack from that game to tape so I could listen to
> it on my Walkman on the school bus)
>
>
>
> Hearing that stuff when I was 12 and 13 primed me for the Tresor
> compilations I started picking up when I was 14 and 15.
>
>
>
> ---
>
> Brian Prince
>
> brianprince.bandcamp.com
>
> bprince.com
>
>
>
>
>
> Sent from Mail  for
> Windows 10
>
>
>
> *From: *Mister Jones 
> *Sent: *Friday, December 15, 2017 11:22 PM
> *To: *313@hyperreal.org
> *Subject: *313 music in the oddest of places.
>
>
>
> Hey y'all... it's the member formerly known as Logic7
>
>
> I've been on an old video game kick, particularly old vertical shooters
> like Twin Cobra, Raiden, and the many bullet hell shooters from companies
> like Cave. While getting my fix I ran across a game called Battle Garegga
> by Raizing/Eighting. I'm playing for the first time a couple of nights ago
> in all of it's early bullet hell goodness when I get through the first
> level. The second level starts and the music changes and a melody of of
> stab chords starts playing... And I recognize it almost immediately. I
> played for less than a minute more and had to figure this out 'cause it
> sounded like a direct rip of something I've heard before. I paused MAME and
> hit Youtube for old Mills and UR, and I find the track: Jupiter Jazz by
> Underground Resistance.
>
> https://www.youtube.com/watch?v=xQv3dCkY2Tk
>
> More Google-fu turns up the music from Battle Garegga; a double-CD
> composed by Manabu Namiki, released last December. Among the track listing
> was the name of the track for the second level of the game: Underwater
> Rampart (an obvious nod to UR)
>
> https://www.youtube.com/watch?v=rYbINBnYeFA
>
> ^^^ That's the original version from the arcade game. The game wold be
> released for the Sega Saturn with a re-recorded version with different
> instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the
> arcade game's system board (as well as the Yamaha DX100). With the
> composer's name, I ran across an interview with him where he states this:
>
> http://squareenixmusic.com/features/interviews/manabunamiki.shtml
>
> "... I held a great admiration for techno music, and I had a good deal of
> respect for the Detroit techno artists in particular: Derrick May,
> Underground Resistance, and Carl Craig. The main programmer of *Battle
> Garegga* was also a fan of their music. Inspired by their music, I almost
> felt that I had something of a mission to take that energy and breathe life
> into the game's music.
>
> *Battle Garegga* used FM synth and ADPCM synth for its hardware. This
> equipment was obsolete compared to the standards of other arcade games in
> 1995, so I needed to make full use of it to design the sound for this
> radical new shooting game. I made use of all the skill I had accumulated
> with this hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM
> synth carefully.
>
> The sound of *Battle Garegga* was influenced by my friends at Raizing, by
> Detroit techno, by *Summer Carnival '92 Recca*, by FM and ADPCM (YM2151
> and MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe,
> all of these people and things I respect..."
>
> Since he's also done music for Cave (creators of my favorite bullet hell
> shooters), I'm now on a mission to find anything else he's slipped into his
> games that have a very Detroit-inspired sound.
>
>
>


Re: 313 music in the oddest of places.

2017-12-21 Thread Juho Hietala
Speaking of which the game music vinyl stuff has been on a surgency. SoR 1 
through 3 are out through Data Discs: https://data-discs.com/ 






> On 17 Dec 2017, at 06:43, Brian Prince  wrote:
> 
> Yo Logic7, good to hear from you again.
>  
> Nice find! Yeah, a lot of the Japanese game composers in the early 90’s were 
> listening to records from Detroit and Chicago. Another great example is the 
> Streets of Rage 2 soundtrack from 1992 by Yuzo Kishiro:
>  
> https://youtu.be/_62PVfghXtc 
>  
> (I dubbed the whole soundtrack from that game to tape so I could listen to it 
> on my Walkman on the school bus)
>  
> Hearing that stuff when I was 12 and 13 primed me for the Tresor compilations 
> I started picking up when I was 14 and 15.
>  
> ---
> Brian Prince
> brianprince.bandcamp.com 
> bprince.com 
>  
>  
> Sent from Mail  for Windows 10
>  
> From: Mister Jones 
> Sent: Friday, December 15, 2017 11:22 PM
> To: 313@hyperreal.org 
> Subject: 313 music in the oddest of places.
>  
> Hey y'all... it's the member formerly known as Logic7
> 
> I've been on an old video game kick, particularly old vertical shooters like 
> Twin Cobra, Raiden, and the many bullet hell shooters from companies like 
> Cave. While getting my fix I ran across a game called Battle Garegga by 
> Raizing/Eighting. I'm playing for the first time a couple of nights ago in 
> all of it's early bullet hell goodness when I get through the first level. 
> The second level starts and the music changes and a melody of of stab chords 
> starts playing... And I recognize it almost immediately. I played for less 
> than a minute more and had to figure this out 'cause it sounded like a direct 
> rip of something I've heard before. I paused MAME and hit Youtube for old 
> Mills and UR, and I find the track: Jupiter Jazz by Underground Resistance.
> 
> https://www.youtube.com/watch?v=xQv3dCkY2Tk 
> 
> More Google-fu turns up the music from Battle Garegga; a double-CD composed 
> by Manabu Namiki, released last December. Among the track listing was the 
> name of the track for the second level of the game: Underwater Rampart (an 
> obvious nod to UR)
> 
> https://www.youtube.com/watch?v=rYbINBnYeFA 
> 
> ^^^ That's the original version from the arcade game. The game wold be 
> released for the Sega Saturn with a re-recorded version with different 
> instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the 
> arcade game's system board (as well as the Yamaha DX100). With the composer's 
> name, I ran across an interview with him where he states this:
> 
> http://squareenixmusic.com/features/interviews/manabunamiki.shtml 
> 
> 
> "... I held a great admiration for techno music, and I had a good deal of 
> respect for the Detroit techno artists in particular: Derrick May, 
> Underground Resistance, and Carl Craig. The main programmer of Battle Garegga 
> was also a fan of their music. Inspired by their music, I almost felt that I 
> had something of a mission to take that energy and breathe life into the 
> game's music. 
> Battle Garegga used FM synth and ADPCM synth for its hardware. This equipment 
> was obsolete compared to the standards of other arcade games in 1995, so I 
> needed to make full use of it to design the sound for this radical new 
> shooting game. I made use of all the skill I had accumulated with this 
> hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM synth 
> carefully.
> 
> The sound of Battle Garegga was influenced by my friends at Raizing, by 
> Detroit techno, by Summer Carnival '92 Recca, by FM and ADPCM (YM2151 and 
> MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe, all of 
> these people and things I respect..."
> 
> Since he's also done music for Cave (creators of my favorite bullet hell 
> shooters), I'm now on a mission to find anything else he's slipped into his 
> games that have a very Detroit-inspired sound.
> 



Re: 313 music in the oddest of places.

2017-12-20 Thread Matthew Kane
I LOVE shmups; I am downloading MAME right now to experience this in full.

On Sat, Dec 16, 2017 at 2:22 AM, Mister Jones  wrote:
> Hey y'all... it's the member formerly known as Logic7
>
> I've been on an old video game kick, particularly old vertical shooters like
> Twin Cobra, Raiden, and the many bullet hell shooters from companies like
> Cave. While getting my fix I ran across a game called Battle Garegga by
> Raizing/Eighting. I'm playing for the first time a couple of nights ago in
> all of it's early bullet hell goodness when I get through the first level.
> The second level starts and the music changes and a melody of of stab chords
> starts playing... And I recognize it almost immediately. I played for less
> than a minute more and had to figure this out 'cause it sounded like a
> direct rip of something I've heard before. I paused MAME and hit Youtube for
> old Mills and UR, and I find the track: Jupiter Jazz by Underground
> Resistance.
>
> https://www.youtube.com/watch?v=xQv3dCkY2Tk
>
> More Google-fu turns up the music from Battle Garegga; a double-CD composed
> by Manabu Namiki, released last December. Among the track listing was the
> name of the track for the second level of the game: Underwater Rampart (an
> obvious nod to UR)
>
> https://www.youtube.com/watch?v=rYbINBnYeFA
>
> ^^^ That's the original version from the arcade game. The game wold be
> released for the Sega Saturn with a re-recorded version with different
> instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the
> arcade game's system board (as well as the Yamaha DX100). With the
> composer's name, I ran across an interview with him where he states this:
>
> http://squareenixmusic.com/features/interviews/manabunamiki.shtml
>
> "... I held a great admiration for techno music, and I had a good deal of
> respect for the Detroit techno artists in particular: Derrick May,
> Underground Resistance, and Carl Craig. The main programmer of Battle
> Garegga was also a fan of their music. Inspired by their music, I almost
> felt that I had something of a mission to take that energy and breathe life
> into the game's music.
>
> Battle Garegga used FM synth and ADPCM synth for its hardware. This
> equipment was obsolete compared to the standards of other arcade games in
> 1995, so I needed to make full use of it to design the sound for this
> radical new shooting game. I made use of all the skill I had accumulated
> with this hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM
> synth carefully.
>
> The sound of Battle Garegga was influenced by my friends at Raizing, by
> Detroit techno, by Summer Carnival '92 Recca, by FM and ADPCM (YM2151 and
> MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe, all of
> these people and things I respect..."
>
> Since he's also done music for Cave (creators of my favorite bullet hell
> shooters), I'm now on a mission to find anything else he's slipped into his
> games that have a very Detroit-inspired sound.



-- 
matt kane's brain
im: mkb.dirty...@gmail.com (gtalk) / mkbatwerk (AIM)
twitter: the_real_mkb / nynexrepublic
http://hydrogenproject.com


RE: 313 music in the oddest of places.

2017-12-19 Thread Edward Thompson
Thats hilarious!
Great find

On 17 Dec 2017 4:43 PM, "Brian Prince"  wrote:

> Yo Logic7, good to hear from you again.
>
>
>
> Nice find! Yeah, a lot of the Japanese game composers in the early 90’s
> were listening to records from Detroit and Chicago. Another great example
> is the Streets of Rage 2 soundtrack from 1992 by Yuzo Kishiro:
>
>
>
> https://youtu.be/_62PVfghXtc
>
>
>
> (I dubbed the whole soundtrack from that game to tape so I could listen to
> it on my Walkman on the school bus)
>
>
>
> Hearing that stuff when I was 12 and 13 primed me for the Tresor
> compilations I started picking up when I was 14 and 15.
>
>
>
> ---
>
> Brian Prince
>
> brianprince.bandcamp.com
>
> bprince.com
>
>
>
>
>
> Sent from Mail  for
> Windows 10
>
>
>
> *From: *Mister Jones 
> *Sent: *Friday, December 15, 2017 11:22 PM
> *To: *313@hyperreal.org
> *Subject: *313 music in the oddest of places.
>
>
>
> Hey y'all... it's the member formerly known as Logic7
>
>
> I've been on an old video game kick, particularly old vertical shooters
> like Twin Cobra, Raiden, and the many bullet hell shooters from companies
> like Cave. While getting my fix I ran across a game called Battle Garegga
> by Raizing/Eighting. I'm playing for the first time a couple of nights ago
> in all of it's early bullet hell goodness when I get through the first
> level. The second level starts and the music changes and a melody of of
> stab chords starts playing... And I recognize it almost immediately. I
> played for less than a minute more and had to figure this out 'cause it
> sounded like a direct rip of something I've heard before. I paused MAME and
> hit Youtube for old Mills and UR, and I find the track: Jupiter Jazz by
> Underground Resistance.
>
> https://www.youtube.com/watch?v=xQv3dCkY2Tk
>
> More Google-fu turns up the music from Battle Garegga; a double-CD
> composed by Manabu Namiki, released last December. Among the track listing
> was the name of the track for the second level of the game: Underwater
> Rampart (an obvious nod to UR)
>
> https://www.youtube.com/watch?v=rYbINBnYeFA
>
> ^^^ That's the original version from the arcade game. The game wold be
> released for the Sega Saturn with a re-recorded version with different
> instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the
> arcade game's system board (as well as the Yamaha DX100). With the
> composer's name, I ran across an interview with him where he states this:
>
> http://squareenixmusic.com/features/interviews/manabunamiki.shtml
>
> "... I held a great admiration for techno music, and I had a good deal of
> respect for the Detroit techno artists in particular: Derrick May,
> Underground Resistance, and Carl Craig. The main programmer of *Battle
> Garegga* was also a fan of their music. Inspired by their music, I almost
> felt that I had something of a mission to take that energy and breathe life
> into the game's music.
>
> *Battle Garegga* used FM synth and ADPCM synth for its hardware. This
> equipment was obsolete compared to the standards of other arcade games in
> 1995, so I needed to make full use of it to design the sound for this
> radical new shooting game. I made use of all the skill I had accumulated
> with this hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM
> synth carefully.
>
> The sound of *Battle Garegga* was influenced by my friends at Raizing, by
> Detroit techno, by *Summer Carnival '92 Recca*, by FM and ADPCM (YM2151
> and MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe,
> all of these people and things I respect..."
>
> Since he's also done music for Cave (creators of my favorite bullet hell
> shooters), I'm now on a mission to find anything else he's slipped into his
> games that have a very Detroit-inspired sound.
>
>
>


RE: 313 music in the oddest of places.

2017-12-16 Thread Brian Prince
Yo Logic7, good to hear from you again.

Nice find! Yeah, a lot of the Japanese game composers in the early 90’s were 
listening to records from Detroit and Chicago. Another great example is the 
Streets of Rage 2 soundtrack from 1992 by Yuzo Kishiro:

https://youtu.be/_62PVfghXtc

(I dubbed the whole soundtrack from that game to tape so I could listen to it 
on my Walkman on the school bus)

Hearing that stuff when I was 12 and 13 primed me for the Tresor compilations I 
started picking up when I was 14 and 15.

---
Brian Prince
brianprince.bandcamp.com
bprince.com


Sent from Mail for Windows 10

From: Mister Jones
Sent: Friday, December 15, 2017 11:22 PM
To: 313@hyperreal.org
Subject: 313 music in the oddest of places.

Hey y'all... it's the member formerly known as Logic7

I've been on an old video game kick, particularly old vertical shooters like 
Twin Cobra, Raiden, and the many bullet hell shooters from companies like Cave. 
While getting my fix I ran across a game called Battle Garegga by 
Raizing/Eighting. I'm playing for the first time a couple of nights ago in all 
of it's early bullet hell goodness when I get through the first level. The 
second level starts and the music changes and a melody of of stab chords starts 
playing... And I recognize it almost immediately. I played for less than a 
minute more and had to figure this out 'cause it sounded like a direct rip of 
something I've heard before. I paused MAME and hit Youtube for old Mills and 
UR, and I find the track: Jupiter Jazz by Underground Resistance.

https://www.youtube.com/watch?v=xQv3dCkY2Tk
More Google-fu turns up the music from Battle Garegga; a double-CD composed by 
Manabu Namiki, released last December. Among the track listing was the name of 
the track for the second level of the game: Underwater Rampart (an obvious nod 
to UR)

https://www.youtube.com/watch?v=rYbINBnYeFA
^^^ That's the original version from the arcade game. The game wold be released 
for the Sega Saturn with a re-recorded version with different instruments 
instead of the Yamaha YM2151 4-op, 8 part FM chip used in the arcade game's 
system board (as well as the Yamaha DX100). With the composer's name, I ran 
across an interview with him where he states this:

http://squareenixmusic.com/features/interviews/manabunamiki.shtml

"... I held a great admiration for techno music, and I had a good deal of 
respect for the Detroit techno artists in particular: Derrick May, Underground 
Resistance, and Carl Craig. The main programmer of Battle Garegga was also a 
fan of their music. Inspired by their music, I almost felt that I had something 
of a mission to take that energy and breathe life into the game's music. 
Battle Garegga used FM synth and ADPCM synth for its hardware. This equipment 
was obsolete compared to the standards of other arcade games in 1995, so I 
needed to make full use of it to design the sound for this radical new shooting 
game. I made use of all the skill I had accumulated with this hardware at NMK, 
and I also studied Hitoshi Sakimoto's use of FM synth carefully.
The sound of Battle Garegga was influenced by my friends at Raizing, by Detroit 
techno, by Summer Carnival '92 Recca, by FM and ADPCM (YM2151 and MSM6295), and 
by the game music of Hitoshi Sakimoto and Shinji Hosoe, all of these people and 
things I respect..."
Since he's also done music for Cave (creators of my favorite bullet hell 
shooters), I'm now on a mission to find anything else he's slipped into his 
games that have a very Detroit-inspired sound.