[android-developers] Fetch IMSI or detect SIM change?
Hi, I want to fetch the IMSI number so that I could keep it in memory and detect whenever SIM card changes. Is it actually possible? Is there anyone who can guide me a bit? Hope to get a positive reply soon. Regards Sunil --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
The standard platform doesn't do this. If this is only happening on the Hero, one possibility is HTC introduced some kind of caching that is broken. On Thu, Oct 29, 2009 at 9:40 PM, Robert Green rbgrn@gmail.com wrote: Ok so maybe not cache but the thing that bothers me is that once broken, it's unfixable. That says persistence to me. My update doesn't fix it phones that had the bad one installed ever (though it was never bad, just bugs on hero), but people who have never installed before don't have any problems with the updated version of my app. Wouldn't you say it's possible that HTC persisted something for their version? The other thing that bothers me is that a few apps have been fixed but the devs haven't posted any info about their workarounds. On Oct 29, 9:25 pm, Dianne Hackborn hack...@android.com wrote: There is -no- cached data for applications, at least in the standard platform. We rescan and collect all of this data at each boot. On Thu, Oct 29, 2009 at 6:58 PM, Robert Green rbgrn@gmail.com wrote: Justin, Did the app name say Light Racer or net.rbgrn.lightracer after the reboot? That was the problem with it. I had a version out that used a raw string as the app label in the manifest. This updated one uses @string/app_name. If you confirm that it's the correct name and not the package name, then that's certainly one of the bugs right there. People that have installed it when it had the raw string app label never seem to get it fixed. Even updating to the one you claim works doesn't work for them. It's like once it's broken on the device, the cached data never goes away. That makes we wonder if there is a way to clear data on one of the system apps that will reset that cache... On Oct 29, 7:25 pm, Justin Giles jtgi...@gmail.com wrote: I just downloaded it, played a round, rebooted and everything seems fine with it. Icon looks good and the game loads. Swhat's amiss with the rest of us? Sheer dumb luck? Poorly coded apps? Justin On Thu, Oct 29, 2009 at 6:16 PM, Robert Green rbgrn@gmail.com wrote: Justin, would you be willing to install Light Racer, reboot and check for me? That will show if I've figured out part of the problem or not. Thanks! On Oct 29, 3:14 pm, Justin Giles jtgi...@gmail.com wrote: I installed pandahome (assuming that's what you meant by installing a different home app) and I get the same results. Messed up launcher icons after reboot. Justin On Thu, Oct 29, 2009 at 2:13 PM, Greg Donald gdon...@gmail.com wrote: On Thu, Oct 29, 2009 at 1:58 PM, Dianne Hackborn hack...@android.com wrote: If this is only happening on Hero, it needs to be reported to HTC, not as a generic platform bug. Do you know where the HTC bug reporting site is? All I can find is a simple support form that doesn't even confirm I posted anything. Has anyone tried installing an alternate home app and seeing if it still happens there? I wonder if this is something in their custom home app. I'd be happy to try if I can. What would you suggest I try? (I wasn't previously aware I could install a new home app.) -- Greg Donald http://destiney.com/ -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Android SDK 2.0
Hi, How to download Andoird SDK 2.0 file... I need Andoird SDK 2.0 like 1.5... I tryed to download that. But it downloaded only 2.0 file updates. we want to update it from 1.5 or 1.6... Any one know how to donwload 2.0 pls reply to me -- Thanks Regards Sasikumar.S --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] BG threads with 1.6; is the AlarmManager starving?
I have a question about the background thread handling change that went into SDK 1.6. I read here that BG threads get placed in a scheduling class that can't use more than 5-10% of the CPU in order to keep the foreground responsive. Do system services get into that scheduling class? My app uses repeating alarms. It was great with 1.5, very reliable. Since the upgrade to 1.6, the phone seems to be dropping some of my repeating broadcasts, especially if I am doing something fun in the foreground like with WIFI when the Alarm is supposed to fire. I do not have any of the task killer programs that have been a hot topic lately. To be clear, the dropped alarm broadcast behavior is intermittent. I am not 100% sure if I really am doing something when it has failed. If the timer is a one shot, it seems to work better but there is no real empirical evidence here. My phone is usually in my pocket when I fire one of the one shot alarms. If my theory about system services in the background scheduling class is correct, then I probably cannot find a workaround or defensively code a solution. Will it be the same in 2.0? Have others seen issues with alarms and with the setRepeating method? I am looking for suggestions to troubleshoot this problem. How can I determine if the problem is the broadcast, if it is the repeating alarm creation, or if there is some other issue like low memory coming in to play. Any ideas? Thanks and regards, Beth --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Camera Picture Size on Samsung i7500 Galaxy
Thanks but that's not it. It doesn't crash and anyway I'm catching any exceptions there. On Oct 28, 10:18 pm, Greivin Lopez greivin.lo...@gmail.com wrote: It is possible that you are facing the same problem described in this post:http://groups.google.com/group/android-developers/browse_thread/threa... If you are using camera.setPreviewSize in your code then just remove it because it causes setParameters method to crash (I believe it is a bug). Hope it works. Good luck. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android WVGA support
The Highest resolution I can get in the emulator is 1000x500. I need 1200x600. How do I do it? or can I yet? On Oct 29, 9:29 pm, Dianne Hackborn hack...@android.com wrote: Dammit yeah that would be broken. I'll make sure this is fixed in the next version; for now i guess you will need to include both -v4 and -v5 resources. On Thu, Oct 29, 2009 at 7:25 PM, Artem p.ar...@gmail.com wrote: Trying to help by digging up the code. I found this: http://www.google.com/codesearch/p?hl=ensa=Ncd=1ct=rc#uX1GffpyOZk/... // Return true if 'this' can be considered a match for the parameters in // 'settings'. // Note this is asymetric. A default piece of data will match every request // but a request for the default should not match odd specifics // (ie, request with no mcc should not match a particular mcc's data) // settings is the requested settings inline bool match(const ResTable_config settings) const { ... if (version != 0) { if (settings.sdkVersion != 0 sdkVersion != 0 sdkVersion != settings.sdkVersion) { return false; } if (settings.minorVersion != 0 minorVersion != 0 minorVersion != settings.minorVersion) { return false; } } return true; } Of course I am not sure where this is used, but I only see an != here. Hopefully, this is not the right code. Or perhaps there is new code in Eclair that is not available yet, that makes this better. Thanks for the help. Artem On Oct 29, 9:12 pm, Artem Petakov p.ar...@gmail.com wrote: Dianne, I am sorry to say it also does not work for me. Actually, we had made a mistake and originally forgot the v4, which screwed up Cupcake, but now we added the v4 (and make no other changes), and it stopped working. Am I missing something? Or is there perhaps a serious problem? Please reply back so we can take action -- we need to publish a new APK for the Cupcake users, but we can't figure out how to do that without breaking Eclair. Artem On Thu, Oct 29, 2009 at 11:00 AM, webmonkey webmonke...@gmail.com wrote: Hi Dianne, The v flag does indeed not work, I am using the Android 2.0 SDK with the following AndroidManifest settings: uses-sdk android:minSdkVersion=3 android:targetSdkVersion=5 / Running on a WVGA854 emulator with density 240 and API 5, I get the following results: drawable-hdpi-v4 is ignored drawable-hdpi-v5 is ignored, very strange drawable-hdpi works, but we can't use that On Oct 29, 3:45 pm, Dianne Hackborn hack...@android.com wrote: I am pretty positive it works. Nothing changed in 2.0 -- this has been the same since 1.0, if the platform's SDK version is the resource version, then the resource is ignored. On Wed, Oct 28, 2009 at 5:28 PM, Jeff codesec...@gmail.com wrote: Looks like -v4 flag doesn't work in Android 2.0. Any ideas? On Oct 22, 8:38 am, Nikolay Ananiev devuni...@gmail.com wrote: This is how I made my app resolution-independent and with Android 1.5 legacy support: Why did I put my high-dpi images in the drawable-hdpi-v4 folder and not in drawable-hdpi? Because the Android 1.5 OS can't handle the -hdpi and tries to use these images instead of the ones in the res/drawable folder. The -v4 flag is only meaningful for Android 1.6 and works perfect. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to capture Soft keyboard key events.
Hi Banny, Thanks alot. I have implemented the code same as you its working very well for me. It was very big issue for my app but now resolved :) Thanks again. Regads, Gulfam Hassan On Oct 30, 7:53 am, Banny helloba...@gmail.com wrote: I find the same problem of it. Finally, I found EditText.addTextChangedListener(new TextWatcher(){}) will let get the event. Good luck. On Oct 29, 11:09 pm, Gulfam gulfa...@gmail.com wrote: Is there any solution I am still waiting for your Response Gulfam Hassa On Oct 28, 9:41 pm, Gulfam gulfa...@gmail.com wrote: Hi all group members, I am facing a problem any one can help me regarding this. I have an EditTextand a list of contacts. I want to search a contacts on maching with characters entered inEditTextfield. In my activity I have implemented OnKeyListener . and in onCreat (){ searchField = (EditText)findViewById(R.id.search_field); searchField.setOnKeyListener(this);} and i have also implemented the method like this public boolean onKey(View v, int keyCode, KeyEvent event) { //Here i am getting text from my search field and comparing with contacts and updating contacts list } When i pressed keys like (abc --- xyz or 0 --9 or any key) from my computer key board or keyboard which is displaying on right side of the emulator my code is working fine. Currently I am using HTC Magic Emulator and Device also. ***Its workin fine for me** But now move to issue-- when i touchEditTextfield a software keyboard launched and when i pressed any key from my screen keyboard its not giving me the events in onKey() method in other words its not calling onKey(){} method. but this method is called on specific keys like (0 to 9 and Delete key). I have also implement keyListener interface and its 4 to 5 methods like keyUp(), keyDown(),etc but when i implement keyListener softkeyboard is not launching on touching myEditTextfield. Any useful solution would be highly appriciated. Thanks in advance. Gulfam Hassan --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Interrupting the app uninstaller
On Oct 27, 3:27 am, Doug dougforp...@gmail.com wrote: I completely agree that there should be no way for an application to prevent its uninstallation - but there are valid reasons why the application may want to pop up some important information to the user either before or after the uninstall. I can not agree more about this. For example, I want to clean the files my application written into the sd card before uninstall, and can't find a way to do that.. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android WVGA support
YES drawable-hdpi-v6 works for me too. I'll use it in my next release as a workaround Thanks Artem! On Fri, Oct 30, 2009 at 7:15 AM, Artem Petakov p.ar...@gmail.com wrote: This will sound crazy, but -v6 works for me. There must be a strange reason why this works, or maybe there is a subtle reason why this workaround does not work. Can anyone confirm? On Thu, Oct 29, 2009 at 11:22 PM, Artem Petakov p.ar...@gmail.com wrote: Ah, that's too bad. Bugs happen. I am trying to understand the solution... Somehow having a -v5 version in there does not help (as webmonkey reported). I don't have my head around this fully, but I think Android somehow prefers the regular drawable directory (which I have for the Cupcake crowd). What is the recommended set of drawable directories at this point? Artem On Thu, Oct 29, 2009 at 10:29 PM, Dianne Hackborn hack...@android.comwrote: Dammit yeah that would be broken. I'll make sure this is fixed in the next version; for now i guess you will need to include both -v4 and -v5 resources. On Thu, Oct 29, 2009 at 7:25 PM, Artem p.ar...@gmail.com wrote: Trying to help by digging up the code. I found this: http://www.google.com/codesearch/p?hl=ensa=Ncd=1ct=rc#uX1GffpyOZk/include/utils/ResourceTypes.hq=ResTable_configl=787 // Return true if 'this' can be considered a match for the parameters in // 'settings'. // Note this is asymetric. A default piece of data will match every request // but a request for the default should not match odd specifics // (ie, request with no mcc should not match a particular mcc's data) // settings is the requested settings inline bool match(const ResTable_config settings) const { ... if (version != 0) { if (settings.sdkVersion != 0 sdkVersion != 0 sdkVersion != settings.sdkVersion) { return false; } if (settings.minorVersion != 0 minorVersion != 0 minorVersion != settings.minorVersion) { return false; } } return true; } Of course I am not sure where this is used, but I only see an != here. Hopefully, this is not the right code. Or perhaps there is new code in Eclair that is not available yet, that makes this better. Thanks for the help. Artem On Oct 29, 9:12 pm, Artem Petakov p.ar...@gmail.com wrote: Dianne, I am sorry to say it also does not work for me. Actually, we had made a mistake and originally forgot the v4, which screwed up Cupcake, but now we added the v4 (and make no other changes), and it stopped working. Am I missing something? Or is there perhaps a serious problem? Please reply back so we can take action -- we need to publish a new APK for the Cupcake users, but we can't figure out how to do that without breaking Eclair. Artem On Thu, Oct 29, 2009 at 11:00 AM, webmonkey webmonke...@gmail.com wrote: Hi Dianne, The v flag does indeed not work, I am using the Android 2.0 SDK with the following AndroidManifest settings: uses-sdk android:minSdkVersion=3 android:targetSdkVersion=5 / Running on a WVGA854 emulator with density 240 and API 5, I get the following results: drawable-hdpi-v4 is ignored drawable-hdpi-v5 is ignored, very strange drawable-hdpi works, but we can't use that On Oct 29, 3:45 pm, Dianne Hackborn hack...@android.com wrote: I am pretty positive it works. Nothing changed in 2.0 -- this has been the same since 1.0, if the platform's SDK version is the resource version, then the resource is ignored. On Wed, Oct 28, 2009 at 5:28 PM, Jeff codesec...@gmail.com wrote: Looks like -v4 flag doesn't work in Android 2.0. Any ideas? On Oct 22, 8:38 am, Nikolay Ananiev devuni...@gmail.com wrote: This is how I made my app resolution-independent and with Android 1.5 legacy support: Why did I put my high-dpi images in the drawable-hdpi-v4 folder and not in drawable-hdpi? Because the Android 1.5 OS can't handle the -hdpi and tries to use these images instead of the ones in the res/drawable folder. The -v4 flag is only meaningful for Android 1.6 and works perfect. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them.
[android-developers] Searching Youtube from developer's app
Is there a way to search youtube from my app? Ideally it would be as easy as an Intent with ACTION_SEARCH and some user level place where i can make youtube queries within my developer app for now, I cannot find a way. Failed paths: com.google.android.youtube.QueryActivity is not available to my app For now, Im using the gdata apis. but I wish there was an easier way. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: VBO on Motorola CLIQ
I'm not using logging or tracing, at least I'm not aware of that. I'm using EGL/GL directly (not via GLSurfaceView) and it works on G1/Magic/ Hero/Droid. While playing with EGL config selection on CLIQ I've noticed a strange behavior. First config reported by eglChooseConfig is usually: red=5 green=6 blue=5 alpha=0 depth=0 but sometimes, for no apparent reason, the first config is changed to: red=5 green=6 blue=5 alpha=0 depth=16 when selected as first then VBO works. But if I select the same config when it's not reported first, then it does not work. But maybe it's not related. On Oct 30, 3:00 am, Robert Green rbgrn@gmail.com wrote: Are you using a logging or trace option for OpenGL? If so, you have to turn it off. The log and trace wrappers for GL cause errors to be thrown when using VBO extensions. I haven't tested on a Cliq but that happened to me on my G1. On Oct 29, 12:33 pm, Hexage ga...@hexage.net wrote: I've been testing our games on Motorola CLIQ (aka MB200) using DeviceAnywhere. While the OpenGL driver indicates support for VBO (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any VBO function yields called unimplemented OpenGL ES API. The weird thing is that sometimes it works for no apparent reason with no changes made to app besides debug prints. Is anyone using VBO on CLIQ succesfully? Thanks, David --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] layout orientation problem
Hi I have problem with orientation in my app. When phone is in vertical orientation everything is ok, but when orientation changes to horizontal layout (RelativeLayout) creeps. On the screen there is only a part of layout. Maybe I need 2 files, one for horizontal, second for vertical orientation, or? Best regards. -- === Wojciech Topolski wojciech.topol...@gmail.com === --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: how to set a shortcut key to launch an activity ?
Hi, Thanks for your replies. I tried writing a service, overriden onKeyDown(). But it could not get that message. Do I need to modify Home Activity's code ? Or is there any other way too ? Thanks in advance Swapnil On Wed, Oct 21, 2009 at 10:56 PM, Forest Wang wangme...@gmail.com wrote: This may need to add a service to listen to these key press event and trigger an app. 2009/10/21 swapnil kamble swap.kam...@gmail.com Hello, how to set a shortcut key to launch an activity ? Lets say I have an app TestApp. I want to set a shortcut key (e.g alt + T ) to launch activity of TestApp. Is there any way to set such shortcuts to android apps ? Thanks in advance. -- ...Swapnil || Hare Krishna Hare Krishna Krishna Krishna Hare Hare || || Hare RamaHare Rama Rama RamaHare Hare || --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Is there any way to display 8000 * 8000 jpeg file without OutOfMemoryException
Thanks Mark! I will take a try. On Oct 22, 8:23 pm, Mark Murphy mmur...@commonsware.com wrote: James Wang wrote: Hi, We are going to develop an app supporting 8000 * 8000 jpeg file (over hundreds of Megabytes). Is there any way to achieve it in ADP1? Step #1: Don't do that. Step #2: Generate 10,000 tiles that are 80*80 instead (100 * 100 tiles). Step #3: Render tiles on-screen by drawing them on the Canvas, and support swipe gestures to move through the image by replacing tiles, much like Google Maps works. You would need to do this on pretty much any platform (mobile, Web, even desktops if you don't want to mandate 64-bit and 16GB of RAM). Bear in mind that a JPEG of over hundreds of Megabytes, when uncompressed for display, will require many GB of RAM. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://twitter.com/commonsguy Android Training in Germany, 18-22 January 2010:http://bignerdranch.com --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] How to return Typeface from Cursor
I want to make a contentprovider for font file. But I can not find any way to return a Typeface from Cursor. According to SDK reference, MatrixCursor sounds like a solution, but it doesn't support any object except String,Long,Double,Short,Flow. Can anybody help me? Best Regards --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] World Of Bombs (Action Game) ADC 2 Entry
I was put forward by Samsung France during the competition for the android Galaxy phone. World of Bombs received a place of honor in the competition for its Samsung potential and quality. OK I don't win the prize top5 but i'm in top 10 and visible on the Samnsung portal So is a beautiful form of personal victory. The number of applications was less about this competition so now I know I have no chance of finishing on the podium top 3 in the games category ADC2 shares World Of Bombs is now available on your phone android Favorite Download the site of the competition results Samsung http://fr.samsungmobile.com/pid181-content_id1372/galaxy/apps.html or download the APK directly on the server of World of Bombs directly to the url http://www.zeugame.com/wob2/worldofbombs-ms.apk This version is improved compared to teh version you have judged for ADC2 Round 1: - Bug on player defeat fixed. - Support multi-languages English French. - Potential App error are now sent to a server for best analysis and bug fixing. I remind you that World of Bombs is played seamlessly on your PC http://www.zeugame.com/wob2/ you are connecting your Android on or PC;) I have a lot of work to produce for the game come better and better :) The biggest interest of is beinf is its multiplayer mode and connection of heterogeneous kind of player (web browser, Android device). The site engresitre a 100 visits a day but at different hours so match human vs human are really not often. To meet I propose a permanent between 13h and 14 hours in Paris. We play often at lunch time here. Good luck to the ADC2 Round2 which I hope still qualify even though I know now the podium hopes were dashed. Thank you Google for this competition, thanks to this contest that I started to develop on Android to my delight! And World of Bombs is my first Android APP and at the end of ADC2 WoB will go to the great android market and you will be able to follow the updates. I'm motivated at 200% Good luck to all ADC2 apps and to world of bombs too. Regards. Croco --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Difference between View margin and padding , mPadding and mUserPadding?
Difference between View margin and padding , mPadding and mUserPadding? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to capture Soft keyboard key events.
Hi Banny, Hassan, Even i faced the same problem and added on text change listener through text watcher. But in this case I am not able to catch the events of keys like caps, shift, changing from abc to 123. Any idea on this how to solve? Thanks and Regards, Nandy On Oct 30, 12:17 pm, Gulfam gulfa...@gmail.com wrote: Hi Banny, Thanks alot. I have implemented the code same as you its working very well for me. It was very big issue for my app but now resolved :) Thanks again. Regads, Gulfam Hassan On Oct 30, 7:53 am, Banny helloba...@gmail.com wrote: I find the same problem of it. Finally, I found EditText.addTextChangedListener(new TextWatcher(){}) will let get the event. Good luck. On Oct 29, 11:09 pm, Gulfam gulfa...@gmail.com wrote: Is there any solution I am still waiting for your Response Gulfam Hassa On Oct 28, 9:41 pm, Gulfam gulfa...@gmail.com wrote: Hi all group members, I am facing a problem any one can help me regarding this. I have an EditTextand a list of contacts. I want to search a contacts on maching with characters entered inEditTextfield. In my activity I have implemented OnKeyListener . and in onCreat (){ searchField = (EditText)findViewById(R.id.search_field); searchField.setOnKeyListener(this);} and i have also implemented the method like this public boolean onKey(View v, int keyCode, KeyEvent event) { //Here i am getting text from my search field and comparing with contacts and updating contacts list } When i pressed keys like (abc --- xyz or 0 --9 or any key) from my computer key board or keyboard which is displaying on right side of the emulator my code is working fine. Currently I am using HTC Magic Emulator and Device also. ***Its workin fine for me** But now move to issue-- when i touchEditTextfield a software keyboard launched and when i pressed any key from my screen keyboard its not giving me the events in onKey() method in other words its not calling onKey(){} method. but this method is called on specific keys like (0 to 9 and Delete key). I have also implement keyListener interface and its 4 to 5 methods like keyUp(), keyDown(),etc but when i implement keyListener softkeyboard is not launching on touching myEditTextfield. Any useful solution would be highly appriciated. Thanks in advance. Gulfam Hassan --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] how to call an Activity method from another java file
Hello, i have following problem: I have my MainActivity. In this Activity, i start a thread (SaxParser in another normal java file). Now I want to call a method from the MainActivity out of the normal java file? I have read something of an Application object, but i only find things, where i have to create a new Intent (...). Is it possible to use the application object in the other normal java file like that: Second/normal/SaxParser-file: public class XMLHandler extends DefaultHandler implements Parcelable { ConstructorOfSecondJavaFile( ApplicationObject o) { this.applicationObject = o; ... } ... o.callMethodOfMainActivity (int aValue); } MainActivity: private int val; public class MainAcitivity extends ...Acticity { public onCreate (..) { ... } public callMethodOfManinActivity (int val) { this.val = val; } } Thanks, Stefan --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] ContentValues being overwritten
Hi, We're seeing some very odd behaviour regarding ContentValues. It appears that the key value pairs are being overwritten. We are seeing the right mod count but not all the values are written in. Any ideas would be much appreciated, the code in question is below. int length = newsItems.length(); for (int i = 0; i length; i++) { ContentValues cv = new ContentValues(20); // TODO find out what the problem is with the content value class overwriting (serious wtf) JSONObject newsItem = newsItems.getJSONObject(i); JSONArray contentItems = newsItem.getJSONArray(contentitem); // TODO Use constants in SkyNewsDatabaseOpenHelper cv.put(_newsitemid, newsItem.getString(newsitemid)); cv.put(firstcreated, newsItem.getString(firstcreated)); cv.put(thisrevisioncreated, newsItem.getString (thisrevisioncreated)); cv.put(headline, newsItem.getString(headline)); cv.put(byline, newsItem.getString(byline)); cv.put(slugline, newsItem.getString(slugline)); cv.put(breakingnews, newsItem.getString(breakingnews)); cv.put(datacontent, newsItem.getString(datacontent)); // TODO Inefficient? // TODO Remove magic numbers cv.put(imageurl, contentItems.getJSONObject(0).getString (href)); cv.put(thumbnailurl, contentItems.getJSONObject(1).getString (href)); // TODO Make this less brittle if(contentItems.length() 2) { // Has a video cv.put(videourl, contentItems.getJSONObject(2).getString (href)); cv.put(video, true); } else { // TODO Change database structure t default cideo field to false so thsis code doesn't have to be executed. cv.put(video, false); } db.insert (SkyNewsDatabaseOpenHelper.TABLE_NAME_NEWS,SkyNewsDatabaseOpenHelper.COLUMN_NAME_TITLE,cv); } --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Can't query contacts in Android 2.0 emulator?
Try to use: android.provider.ContactsContract.Contacts.CONTENT_URI On Oct 28, 7:10 am, Yao cicikaka2...@gmail.com wrote: Hi guys, I can't get contacts via content provider in Android 2.0 emulator. The test code is pasted. When I click Account in the menu, it shows Force close. Thanks a lot in advance for your help! Cursor cursor = getContentResolver().query(Contacts.People.CONTENT_URI, new String[] {_id}, null, null, null); while(cursor.moveToNext()) { String id = cursor.getString(0); Log.e(test, id); } cursor.close(); -- Best regards, MTM Contacts GroupU - Group your Android Contactshttp://contacts-groupu.appspot.com --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] first app - please check and tell suggestions
Hello! I just uploaded an early version of our first app to android market called BABBL. Please write critics, ideas, suggestions if you would like to :) http://uk.androlib.com/android.application.com-babbl-droid-znwE.aspx sorry for beeing a bit offtopic. thanks for your time --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
Any help on this issue is greatly appreciated. Mihai Fonoage On Oct 29, 3:44 pm, Mihai Fonoage fonoag...@gmail.com wrote: Hello everyone, I have two views, one of which is a Chronometer. Whenever the Chronometer gets updated (every second, automatically, after its start () method has been called), the onDraw method of my second view is called. Any way I can stop this from happening? Thank you! Mihai Fonoage --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: IP broadcast on emulator
No info on this? On Oct 17, 8:17 am, Anders lanils...@gmail.com wrote: Bump On Oct 15, 3:12 pm, Anders lanils...@gmail.com wrote: Hi, I have an application that acts as both client and server. I have a scenario that I need to test that involves three devices. One of them needs tobroadcasta message (UDP) to the other two. Running on physical devices, this is not a problem, and it works fine. On the emulator however, this is much harder. I have managed to get it work for two devices using the emulator. Here my client threadbroadcastthe message to 10.0.2.255 port 6002, and server thread listens on port 6006. By using redir addudp:6002:6006 the server receives the message fine. Now, if I add another instance and do the same portforwarding, only one of them receives the message. I also tried to use a different port number on the server, and forward port 6002 to that number, with the same result. It appears as if a port can only be forwarded from one instance. Does anyone of a method tobroadcastusing the emulator, without sending a separate message to each emulator instance? Thanks,Anders --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
If this is a HTC problem, then who has enough arm twisting power to get them to take notice? Me along with some of my friends have contacted them about this and we have received no response. On Fri, Oct 30, 2009 at 1:10 AM, Dianne Hackborn hack...@android.comwrote: The standard platform doesn't do this. If this is only happening on the Hero, one possibility is HTC introduced some kind of caching that is broken. On Thu, Oct 29, 2009 at 9:40 PM, Robert Green rbgrn@gmail.com wrote: Ok so maybe not cache but the thing that bothers me is that once broken, it's unfixable. That says persistence to me. My update doesn't fix it phones that had the bad one installed ever (though it was never bad, just bugs on hero), but people who have never installed before don't have any problems with the updated version of my app. Wouldn't you say it's possible that HTC persisted something for their version? The other thing that bothers me is that a few apps have been fixed but the devs haven't posted any info about their workarounds. On Oct 29, 9:25 pm, Dianne Hackborn hack...@android.com wrote: There is -no- cached data for applications, at least in the standard platform. We rescan and collect all of this data at each boot. On Thu, Oct 29, 2009 at 6:58 PM, Robert Green rbgrn@gmail.com wrote: Justin, Did the app name say Light Racer or net.rbgrn.lightracer after the reboot? That was the problem with it. I had a version out that used a raw string as the app label in the manifest. This updated one uses @string/app_name. If you confirm that it's the correct name and not the package name, then that's certainly one of the bugs right there. People that have installed it when it had the raw string app label never seem to get it fixed. Even updating to the one you claim works doesn't work for them. It's like once it's broken on the device, the cached data never goes away. That makes we wonder if there is a way to clear data on one of the system apps that will reset that cache... On Oct 29, 7:25 pm, Justin Giles jtgi...@gmail.com wrote: I just downloaded it, played a round, rebooted and everything seems fine with it. Icon looks good and the game loads. Swhat's amiss with the rest of us? Sheer dumb luck? Poorly coded apps? Justin On Thu, Oct 29, 2009 at 6:16 PM, Robert Green rbgrn@gmail.com wrote: Justin, would you be willing to install Light Racer, reboot and check for me? That will show if I've figured out part of the problem or not. Thanks! On Oct 29, 3:14 pm, Justin Giles jtgi...@gmail.com wrote: I installed pandahome (assuming that's what you meant by installing a different home app) and I get the same results. Messed up launcher icons after reboot. Justin On Thu, Oct 29, 2009 at 2:13 PM, Greg Donald gdon...@gmail.com wrote: On Thu, Oct 29, 2009 at 1:58 PM, Dianne Hackborn hack...@android.com wrote: If this is only happening on Hero, it needs to be reported to HTC, not as a generic platform bug. Do you know where the HTC bug reporting site is? All I can find is a simple support form that doesn't even confirm I posted anything. Has anyone tried installing an alternate home app and seeing if it still happens there? I wonder if this is something in their custom home app. I'd be happy to try if I can. What would you suggest I try? (I wasn't previously aware I could install a new home app.) -- Greg Donald http://destiney.com/ -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: how to call an Activity method from another java file
Stefan wrote: i have following problem: I have my MainActivity. In this Activity, i start a thread (SaxParser in another normal java file). Now I want to call a method from the MainActivity out of the normal java file? Option #1: Pass the Activity in the constructor of your object from your normal java file Option #2: Have the Activity call a setter on your object from your normal java file (e.g., setActivity(this);) -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Development Wiki: http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Difference between View margin and padding , mPadding and mUserPadding?
GPU wrote: Difference between View margin and padding , mPadding and mUserPadding? For the purposes of determining the boundaries of a background, padding is considered inside the widget (and so padding area gets the background) and margin is outside the widget (and so does not get the background). -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Development Wiki: http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to return Typeface from Cursor
James Wang wrote: I want to make a contentprovider for font file. But I can not find any way to return a Typeface from Cursor. According to SDK reference, MatrixCursor sounds like a solution, but it doesn't support any object except String,Long,Double,Short,Flow. You cannot return a Typeface from a Cursor. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Development Wiki: http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
Installed, played 1 round, rebooted, icon text looked fine. Game started with no problems. Justin On Thu, Oct 29, 2009 at 11:35 PM, Robert Green rbgrn@gmail.com wrote: Ah ha! Ok, that at least shows something. Before I changed the raw string to @string/app_name, it was causing the game to display as the package name instead of the label after a reboot. Now, if you've never installed it before, it works fine, but for those have already installed it, it keeps breaking even after installing the update. I know it's speculation but it feels like a caching issue directly or indirectly to me. Regardless of what's causing it, I'm glad that new installs are working with the updates I've made. Now to figure out how to fix it when someone's installed and has the bug already... Justin - I don't want you to have to spend any money but Light Racer 3D is showing up normally at install but then after reboot, the icon turns to a random drawable resource in the package and the label changes to com.batterypoweredgames.lightracer3d. I've also applied the app label update to this one as well. I don't suppose you'd be willing to test it? You could always refund it when you're done. That would totally confirm it for me. Also, Justin, what firmware version do you have specifically? I want to compare with the versions I've seen it break on before. Thanks! On Oct 29, 9:28 pm, Justin Giles jtgi...@gmail.com wrote: It says Light Racer. Cacheit's good if it's in your wallet...not so good when it causes bugs. On Thu, Oct 29, 2009 at 8:58 PM, Robert Green rbgrn@gmail.com wrote: Justin, Did the app name say Light Racer or net.rbgrn.lightracer after the reboot? That was the problem with it. I had a version out that used a raw string as the app label in the manifest. This updated one uses @string/app_name. If you confirm that it's the correct name and not the package name, then that's certainly one of the bugs right there. People that have installed it when it had the raw string app label never seem to get it fixed. Even updating to the one you claim works doesn't work for them. It's like once it's broken on the device, the cached data never goes away. That makes we wonder if there is a way to clear data on one of the system apps that will reset that cache... On Oct 29, 7:25 pm, Justin Giles jtgi...@gmail.com wrote: I just downloaded it, played a round, rebooted and everything seems fine with it. Icon looks good and the game loads. Swhat's amiss with the rest of us? Sheer dumb luck? Poorly coded apps? Justin On Thu, Oct 29, 2009 at 6:16 PM, Robert Green rbgrn@gmail.com wrote: Justin, would you be willing to install Light Racer, reboot and check for me? That will show if I've figured out part of the problem or not. Thanks! On Oct 29, 3:14 pm, Justin Giles jtgi...@gmail.com wrote: I installed pandahome (assuming that's what you meant by installing a different home app) and I get the same results. Messed up launcher icons after reboot. Justin On Thu, Oct 29, 2009 at 2:13 PM, Greg Donald gdon...@gmail.com wrote: On Thu, Oct 29, 2009 at 1:58 PM, Dianne Hackborn hack...@android.com wrote: If this is only happening on Hero, it needs to be reported to HTC, not as a generic platform bug. Do you know where the HTC bug reporting site is? All I can find is a simple support form that doesn't even confirm I posted anything. Has anyone tried installing an alternate home app and seeing if it still happens there? I wonder if this is something in their custom home app. I'd be happy to try if I can. What would you suggest I try? (I wasn't previously aware I could install a new home app.) -- Greg Donald http://destiney.com/ --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
Mihai Fonoage wrote: Any help on this issue is greatly appreciated. Your question cannot be answered in the abstract. You need to find this out for yourself. Put a breakpoint or dump a stack trace in onDraw() of your second view. Figure out from there what is triggering it. If I had to guess, it is being triggered somehow through whatever layout contains both your view and the Chronometer. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Development Wiki: http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: how to call an Activity method from another java file
Hi, thanks for your answer. i try option 1 today, but i couldnt call the funtion in my MainActivity class: My steps: in MainActivity: xmlHandler = new XMLHandler ( MainActivity.this ); // -- is that the Activity, i think so ?? in XMLHandler (normal java file): Activity main; public XMLHandler (Activity act) { this.main = act; } I now want to call the specific function, but i can't say: act.callMethodOfMainActivity (aValue); I also try to pass the Context, but first i dont think, that this is the activity and secondly, the same error occur. Thanks, Stefan PS: Is it also possilbe to use the Singleton Pattern? But the easier way and also my favorite is option 1. On Oct 30, 1:13 pm, Mark Murphy mmur...@commonsware.com wrote: Stefan wrote: i have following problem: I have my MainActivity. In this Activity, i start a thread (SaxParser in another normal java file). Now I want to call a method from the MainActivity out of the normal java file? Option #1: Pass the Activity in the constructor of your object from your normal java file Option #2: Have the Activity call a setter on your object from your normal java file (e.g., setActivity(this);) -- Mark Murphy (a Commons Guy)http://commonsware.com|http://twitter.com/commonsguy Android Development Wiki:http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: getting open source eclair source code
There was finally a statement yesterday afternoon that eclair source will land in AOSP. (No info on timing - could be there already for all I know, or it could be months, but it will happen.) This shouldn't have needed to be said :( Even in 1.5/1.6 it was when not if, but all week 2.0 has been if. On Thu, Oct 29, 2009 at 5:38 PM, Tim tdh...@gmail.com wrote: On Oct 29, 2:03 pm, Disconnect dc.disconn...@gmail.com wrote: Now they are saying we don't know IF it will be released.) Really? I know the new navigation thing won't be freely available, but I would have thought the source for the base 2.0 system will. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] How to reverse the childs position in RelativeLayout
By reversing the mRules - result : not working in all places By changing the child.onLayout - mLeft and nRight? not getting the childs exact position By changing applySizeRules() like changing getRelatedViewParams(rules, LEFT_OF); to getRelatedViewParams(rules, RIGHT_OF); or is their any other way to reverse it; --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to capture Soft keyboard key events.
There are no events for those things. They are just internal state changes in the IME. Some IMEs may not even have such changes -- for example a handwriting one may allow you to write letters and numbers in the same area. On Fri, Oct 30, 2009 at 3:56 AM, Nandy satirthana...@gmail.com wrote: Hi Banny, Hassan, Even i faced the same problem and added on text change listener through text watcher. But in this case I am not able to catch the events of keys like caps, shift, changing from abc to 123. Any idea on this how to solve? Thanks and Regards, Nandy On Oct 30, 12:17 pm, Gulfam gulfa...@gmail.com wrote: Hi Banny, Thanks alot. I have implemented the code same as you its working very well for me. It was very big issue for my app but now resolved :) Thanks again. Regads, Gulfam Hassan On Oct 30, 7:53 am, Banny helloba...@gmail.com wrote: I find the same problem of it. Finally, I found EditText.addTextChangedListener(new TextWatcher(){}) will let get the event. Good luck. On Oct 29, 11:09 pm, Gulfam gulfa...@gmail.com wrote: Is there any solution I am still waiting for your Response Gulfam Hassa On Oct 28, 9:41 pm, Gulfam gulfa...@gmail.com wrote: Hi all group members, I am facing a problem any one can help me regarding this. I have an EditTextand a list of contacts. I want to search a contacts on maching with characters entered inEditTextfield. In my activity I have implemented OnKeyListener . and in onCreat (){ searchField = (EditText)findViewById(R.id.search_field); searchField.setOnKeyListener(this);} and i have also implemented the method like this public boolean onKey(View v, int keyCode, KeyEvent event) { //Here i am getting text from my search field and comparing with contacts and updating contacts list } When i pressed keys like (abc --- xyz or 0 --9 or any key) from my computer key board or keyboard which is displaying on right side of the emulator my code is working fine. Currently I am using HTC Magic Emulator and Device also. ***Its workin fine for me** But now move to issue-- when i touchEditTextfield a software keyboard launched and when i pressed any key from my screen keyboard its not giving me the events in onKey() method in other words its not calling onKey(){} method. but this method is called on specific keys like (0 to 9 and Delete key). I have also implement keyListener interface and its 4 to 5 methods like keyUp(), keyDown(),etc but when i implement keyListener softkeyboard is not launching on touching myEditTextfield. Any useful solution would be highly appriciated. Thanks in advance. Gulfam Hassan -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: how to call an Activity method from another java file
Stefan wrote: thanks for your answer. i try option 1 today, but i couldnt call the funtion in my MainActivity class: My steps: in MainActivity: xmlHandler = new XMLHandler ( MainActivity.this ); // -- is that the Activity, i think so ?? in XMLHandler (normal java file): Activity main; public XMLHandler (Activity act) { this.main = act; } I now want to call the specific function, but i can't say: act.callMethodOfMainActivity (aValue); Of course. Your XMLHandler is holding an Activity, not a MainActivity. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android Development Wiki: http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] How to get the childs right and left position from RelativeLayout.onLayout() ralted to the parentLayout width
How to get the childs right and left position from RelativeLayout.onLayout() ralted to the parentLayout width If i call the child.getLeft or child.getRIght its giving 0 in onLayout (); --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: BG threads with 1.6; is the AlarmManager starving?
No, the alarm manager does not run at the background priority, and when delivering an intent broadcast to an application it is actually pulled into the foreground scheduling class (else there would often be ANRs and such). On Thu, Oct 29, 2009 at 11:31 PM, Beth emez...@gmail.com wrote: I have a question about the background thread handling change that went into SDK 1.6. I read here that BG threads get placed in a scheduling class that can't use more than 5-10% of the CPU in order to keep the foreground responsive. Do system services get into that scheduling class? My app uses repeating alarms. It was great with 1.5, very reliable. Since the upgrade to 1.6, the phone seems to be dropping some of my repeating broadcasts, especially if I am doing something fun in the foreground like with WIFI when the Alarm is supposed to fire. I do not have any of the task killer programs that have been a hot topic lately. To be clear, the dropped alarm broadcast behavior is intermittent. I am not 100% sure if I really am doing something when it has failed. If the timer is a one shot, it seems to work better but there is no real empirical evidence here. My phone is usually in my pocket when I fire one of the one shot alarms. If my theory about system services in the background scheduling class is correct, then I probably cannot find a workaround or defensively code a solution. Will it be the same in 2.0? Have others seen issues with alarms and with the setRepeating method? I am looking for suggestions to troubleshoot this problem. How can I determine if the problem is the broadcast, if it is the repeating alarm creation, or if there is some other issue like low memory coming in to play. Any ideas? Thanks and regards, Beth -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: how to call an Activity method from another java file
Thanks a lot. That was the error :) Now it works. Regards, Stefan On Oct 30, 1:48 pm, Mark Murphy mmur...@commonsware.com wrote: Stefan wrote: thanks for your answer. i try option 1 today, but i couldnt call the funtion in my MainActivity class: My steps: in MainActivity: xmlHandler = new XMLHandler ( MainActivity.this ); // -- is that the Activity, i think so ?? in XMLHandler (normal java file): Activity main; public XMLHandler (Activity act) { this.main = act; } I now want to call the specific function, but i can't say: act.callMethodOfMainActivity (aValue); Of course. Your XMLHandler is holding an Activity, not a MainActivity. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://twitter.com/commonsguy Android Development Wiki:http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
Oh, forgot to include my firmware build number: 1.29.651.1 CL69164 release-keys On Fri, Oct 30, 2009 at 7:20 AM, Justin Giles jtgi...@gmail.com wrote: Installed, played 1 round, rebooted, icon text looked fine. Game started with no problems. Justin On Thu, Oct 29, 2009 at 11:35 PM, Robert Green rbgrn@gmail.comwrote: Ah ha! Ok, that at least shows something. Before I changed the raw string to @string/app_name, it was causing the game to display as the package name instead of the label after a reboot. Now, if you've never installed it before, it works fine, but for those have already installed it, it keeps breaking even after installing the update. I know it's speculation but it feels like a caching issue directly or indirectly to me. Regardless of what's causing it, I'm glad that new installs are working with the updates I've made. Now to figure out how to fix it when someone's installed and has the bug already... Justin - I don't want you to have to spend any money but Light Racer 3D is showing up normally at install but then after reboot, the icon turns to a random drawable resource in the package and the label changes to com.batterypoweredgames.lightracer3d. I've also applied the app label update to this one as well. I don't suppose you'd be willing to test it? You could always refund it when you're done. That would totally confirm it for me. Also, Justin, what firmware version do you have specifically? I want to compare with the versions I've seen it break on before. Thanks! On Oct 29, 9:28 pm, Justin Giles jtgi...@gmail.com wrote: It says Light Racer. Cacheit's good if it's in your wallet...not so good when it causes bugs. On Thu, Oct 29, 2009 at 8:58 PM, Robert Green rbgrn@gmail.com wrote: Justin, Did the app name say Light Racer or net.rbgrn.lightracer after the reboot? That was the problem with it. I had a version out that used a raw string as the app label in the manifest. This updated one uses @string/app_name. If you confirm that it's the correct name and not the package name, then that's certainly one of the bugs right there. People that have installed it when it had the raw string app label never seem to get it fixed. Even updating to the one you claim works doesn't work for them. It's like once it's broken on the device, the cached data never goes away. That makes we wonder if there is a way to clear data on one of the system apps that will reset that cache... On Oct 29, 7:25 pm, Justin Giles jtgi...@gmail.com wrote: I just downloaded it, played a round, rebooted and everything seems fine with it. Icon looks good and the game loads. Swhat's amiss with the rest of us? Sheer dumb luck? Poorly coded apps? Justin On Thu, Oct 29, 2009 at 6:16 PM, Robert Green rbgrn@gmail.com wrote: Justin, would you be willing to install Light Racer, reboot and check for me? That will show if I've figured out part of the problem or not. Thanks! On Oct 29, 3:14 pm, Justin Giles jtgi...@gmail.com wrote: I installed pandahome (assuming that's what you meant by installing a different home app) and I get the same results. Messed up launcher icons after reboot. Justin On Thu, Oct 29, 2009 at 2:13 PM, Greg Donald gdon...@gmail.com wrote: On Thu, Oct 29, 2009 at 1:58 PM, Dianne Hackborn hack...@android.com wrote: If this is only happening on Hero, it needs to be reported to HTC, not as a generic platform bug. Do you know where the HTC bug reporting site is? All I can find is a simple support form that doesn't even confirm I posted anything. Has anyone tried installing an alternate home app and seeing if it still happens there? I wonder if this is something in their custom home app. I'd be happy to try if I can. What would you suggest I try? (I wasn't previously aware I could install a new home app.) -- Greg Donald http://destiney.com/ --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Paint (fill) a Path with a texture
Hey, I currently draw Paths to the screen and fill them with a simple color; however, is it possible to take a bitmap and fill the path with this texture? Thanks --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] How to get the version of os used in the phone
Hi all, How can i get the os version currently using the android mobile is any way to get that programatically Thank you Dilli Rao.M --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Time To Lift Dev Phone Purchase Limitations
You can do ad-hoc deployment to as many devices as you want. So far, all retail devices allow for installation of any app you want. That is one of the big differences between android and iphone. On Thu, Oct 29, 2009 at 1:21 PM, Madjack jack.fro...@gmail.com wrote: With the new Android devices coming out, will Google lift the restriction on buying one developer device? For instance, as I understand it, I can't currently test SDK 2.0 apps on the unlocked G1 phone I originally bought. I believe the iPhone Developer Program allows a development account to do ad-hoc app deployment to 100 devices. Isn't it time to open up the very narrow unlocked device limit? jack --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to get the version of os used in the phone
Dilli wrote: How can i get the os version currently using the android mobile is any way to get that programatically Look at android.os.Build. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android App Developer Training: http://commonsware.com/training --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: how to call an Activity method from another java file
You can implement some listener concept write a interface in your normal java file and implement that method in activity then by calling that method in the normal java file you can make a call to implemented method in activity class Use handlers to do any Operations in the activity ( in implemented method - other wise it will give u error) May be this will help you a little. On Oct 30, 4:00 pm, Stefan ebay-dah...@web.de wrote: Hello, i have following problem: I have my MainActivity. In this Activity, i start a thread (SaxParser in another normal java file). Now I want to call a method from the MainActivity out of the normal java file? I have read something of an Application object, but i only find things, where i have to create a new Intent (...). Is it possible to use the application object in the other normal java file like that: Second/normal/SaxParser-file: public class XMLHandler extends DefaultHandler implements Parcelable { ConstructorOfSecondJavaFile( ApplicationObject o) { this.applicationObject = o; ... } ... o.callMethodOfMainActivity (int aValue); } MainActivity: private int val; public class MainAcitivity extends ...Acticity { public onCreate (..) { ... } public callMethodOfManinActivity (int val) { this.val = val; } } Thanks, Stefan --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to get the version of os used in the phone
Thank you, On Oct 30, 6:31 pm, Mark Murphy mmur...@commonsware.com wrote: Dilli wrote: How can i get the os version currently using the android mobile is any way to get that programatically Look at android.os.Build. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://twitter.com/commonsguy Android App Developer Training:http://commonsware.com/training --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
Justin, Thank you SO MUCH for testing this! I can now say with certainty that I have fixed the problem going forward and have identified at least one thing that triggers this problem. Hero doesn't like raw string app labels. It was probably developed with the assumption that app labels are resource strings, though the reference docs say that as a convenience while you are developing it can be set as a raw string. Perhaps they didn't test with anything set like that. Erik, Thanks for providing a list of apps that are experiencing the bug. A friend of mine told me that handcent sms was broken but is now fixed on his Hero. I wonder if it's just luck of the draw with this problem? I was hoping there was a deterministic way to make it work. On Oct 30, 8:08 am, Justin Giles jtgi...@gmail.com wrote: Oh, forgot to include my firmware build number: 1.29.651.1 CL69164 release-keys On Fri, Oct 30, 2009 at 7:20 AM, Justin Giles jtgi...@gmail.com wrote: Installed, played 1 round, rebooted, icon text looked fine. Game started with no problems. Justin On Thu, Oct 29, 2009 at 11:35 PM, Robert Green rbgrn@gmail.comwrote: Ah ha! Ok, that at least shows something. Before I changed the raw string to @string/app_name, it was causing the game to display as the package name instead of the label after a reboot. Now, if you've never installed it before, it works fine, but for those have already installed it, it keeps breaking even after installing the update. I know it's speculation but it feels like a caching issue directly or indirectly to me. Regardless of what's causing it, I'm glad that new installs are working with the updates I've made. Now to figure out how to fix it when someone's installed and has the bug already... Justin - I don't want you to have to spend any money but Light Racer 3D is showing up normally at install but then after reboot, the icon turns to a random drawable resource in the package and the label changes to com.batterypoweredgames.lightracer3d. I've also applied the app label update to this one as well. I don't suppose you'd be willing to test it? You could always refund it when you're done. That would totally confirm it for me. Also, Justin, what firmware version do you have specifically? I want to compare with the versions I've seen it break on before. Thanks! On Oct 29, 9:28 pm, Justin Giles jtgi...@gmail.com wrote: It says Light Racer. Cacheit's good if it's in your wallet...not so good when it causes bugs. On Thu, Oct 29, 2009 at 8:58 PM, Robert Green rbgrn@gmail.com wrote: Justin, Did the app name say Light Racer or net.rbgrn.lightracer after the reboot? That was the problem with it. I had a version out that used a raw string as the app label in the manifest. This updated one uses @string/app_name. If you confirm that it's the correct name and not the package name, then that's certainly one of the bugs right there. People that have installed it when it had the raw string app label never seem to get it fixed. Even updating to the one you claim works doesn't work for them. It's like once it's broken on the device, the cached data never goes away. That makes we wonder if there is a way to clear data on one of the system apps that will reset that cache... On Oct 29, 7:25 pm, Justin Giles jtgi...@gmail.com wrote: I just downloaded it, played a round, rebooted and everything seems fine with it. Icon looks good and the game loads. Swhat's amiss with the rest of us? Sheer dumb luck? Poorly coded apps? Justin On Thu, Oct 29, 2009 at 6:16 PM, Robert Green rbgrn@gmail.com wrote: Justin, would you be willing to install Light Racer, reboot and check for me? That will show if I've figured out part of the problem or not. Thanks! On Oct 29, 3:14 pm, Justin Giles jtgi...@gmail.com wrote: I installed pandahome (assuming that's what you meant by installing a different home app) and I get the same results. Messed up launcher icons after reboot. Justin On Thu, Oct 29, 2009 at 2:13 PM, Greg Donald gdon...@gmail.com wrote: On Thu, Oct 29, 2009 at 1:58 PM, Dianne Hackborn hack...@android.com wrote: If this is only happening on Hero, it needs to be reported to HTC, not as a generic platform bug. Do you know where the HTC bug reporting site is? All I can find is a simple support form that doesn't even confirm I posted anything. Has anyone tried installing an alternate home app and seeing if it still happens there? I wonder if this is something in their custom home app. I'd be happy to try if I can. What would you suggest I try? (I wasn't previously aware I could
[android-developers] Re: Can't query contacts in Android 2.0 emulator?
On Fri, Oct 30, 2009 at 7:25 PM, agirardello andrea.girarde...@gmail.comwrote: Try to use: android.provider.ContactsContract.Contacts.CONTENT_URI It works. Thanks! On Oct 28, 7:10 am, Yao cicikaka2...@gmail.com wrote: Hi guys, I can't get contacts via content provider in Android 2.0 emulator. The test code is pasted. When I click Account in the menu, it shows Force close. Thanks a lot in advance for your help! Cursor cursor = getContentResolver().query(Contacts.People.CONTENT_URI, new String[] {_id}, null, null, null); while(cursor.moveToNext()) { String id = cursor.getString(0); Log.e(test, id); } cursor.close(); -- Best regards, MTM Contacts GroupU - Group your Android Contactshttp:// contacts-groupu.appspot.com -- Best regards, MTM Contacts GroupU - Group your Android Contacts http://contacts-groupu.appspot.com --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: VBO on Motorola CLIQ
I gotta throw it out there: Can you try with GLSurfaceView and report your result? On Oct 30, 3:40 am, Hexage ga...@hexage.net wrote: I'm not using logging or tracing, at least I'm not aware of that. I'm using EGL/GL directly (not via GLSurfaceView) and it works on G1/Magic/ Hero/Droid. While playing with EGL config selection on CLIQ I've noticed a strange behavior. First config reported by eglChooseConfig is usually: red=5 green=6 blue=5 alpha=0 depth=0 but sometimes, for no apparent reason, the first config is changed to: red=5 green=6 blue=5 alpha=0 depth=16 when selected as first then VBO works. But if I select the same config when it's not reported first, then it does not work. But maybe it's not related. On Oct 30, 3:00 am, Robert Green rbgrn@gmail.com wrote: Are you using a logging or trace option for OpenGL? If so, you have to turn it off. The log and trace wrappers for GL cause errors to be thrown when using VBO extensions. I haven't tested on a Cliq but that happened to me on my G1. On Oct 29, 12:33 pm, Hexage ga...@hexage.net wrote: I've been testing our games on Motorola CLIQ (aka MB200) using DeviceAnywhere. While the OpenGL driver indicates support for VBO (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any VBO function yields called unimplemented OpenGL ES API. The weird thing is that sometimes it works for no apparent reason with no changes made to app besides debug prints. Is anyone using VBO on CLIQ succesfully? Thanks, David --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
I'm not entirely sure the raw string vs resource string is the full issue here though. It might be part of the problem, but not the whole explanation. As Greg mentioned earlier, he never had his app name set as a raw string and he is experiencing the problem. On one of my applications I'm developing, I'm experiencing it as well with the app name always having been a resource. It's sounding more and more like HTC having done something funky with the package management. Especially since Dianne has been saying that stock Android doesn't have this problem. And all of my inquiries to HTC Sprint have resulted in nothing. Justin On Fri, Oct 30, 2009 at 9:34 AM, Robert Green rbgrn@gmail.com wrote: Justin, Thank you SO MUCH for testing this! I can now say with certainty that I have fixed the problem going forward and have identified at least one thing that triggers this problem. Hero doesn't like raw string app labels. It was probably developed with the assumption that app labels are resource strings, though the reference docs say that as a convenience while you are developing it can be set as a raw string. Perhaps they didn't test with anything set like that. Erik, Thanks for providing a list of apps that are experiencing the bug. A friend of mine told me that handcent sms was broken but is now fixed on his Hero. I wonder if it's just luck of the draw with this problem? I was hoping there was a deterministic way to make it work. On Oct 30, 8:08 am, Justin Giles jtgi...@gmail.com wrote: Oh, forgot to include my firmware build number: 1.29.651.1 CL69164 release-keys On Fri, Oct 30, 2009 at 7:20 AM, Justin Giles jtgi...@gmail.com wrote: Installed, played 1 round, rebooted, icon text looked fine. Game started with no problems. Justin On Thu, Oct 29, 2009 at 11:35 PM, Robert Green rbgrn@gmail.com wrote: Ah ha! Ok, that at least shows something. Before I changed the raw string to @string/app_name, it was causing the game to display as the package name instead of the label after a reboot. Now, if you've never installed it before, it works fine, but for those have already installed it, it keeps breaking even after installing the update. I know it's speculation but it feels like a caching issue directly or indirectly to me. Regardless of what's causing it, I'm glad that new installs are working with the updates I've made. Now to figure out how to fix it when someone's installed and has the bug already... Justin - I don't want you to have to spend any money but Light Racer 3D is showing up normally at install but then after reboot, the icon turns to a random drawable resource in the package and the label changes to com.batterypoweredgames.lightracer3d. I've also applied the app label update to this one as well. I don't suppose you'd be willing to test it? You could always refund it when you're done. That would totally confirm it for me. Also, Justin, what firmware version do you have specifically? I want to compare with the versions I've seen it break on before. Thanks! On Oct 29, 9:28 pm, Justin Giles jtgi...@gmail.com wrote: It says Light Racer. Cacheit's good if it's in your wallet...not so good when it causes bugs. On Thu, Oct 29, 2009 at 8:58 PM, Robert Green rbgrn@gmail.com wrote: Justin, Did the app name say Light Racer or net.rbgrn.lightracer after the reboot? That was the problem with it. I had a version out that used a raw string as the app label in the manifest. This updated one uses @string/app_name. If you confirm that it's the correct name and not the package name, then that's certainly one of the bugs right there. People that have installed it when it had the raw string app label never seem to get it fixed. Even updating to the one you claim works doesn't work for them. It's like once it's broken on the device, the cached data never goes away. That makes we wonder if there is a way to clear data on one of the system apps that will reset that cache... On Oct 29, 7:25 pm, Justin Giles jtgi...@gmail.com wrote: I just downloaded it, played a round, rebooted and everything seems fine with it. Icon looks good and the game loads. Swhat's amiss with the rest of us? Sheer dumb luck? Poorly coded apps? Justin On Thu, Oct 29, 2009 at 6:16 PM, Robert Green rbgrn@gmail.com wrote: Justin, would you be willing to install Light Racer, reboot and check for me? That will show if I've figured out part of the problem or not. Thanks! On Oct 29, 3:14 pm, Justin Giles jtgi...@gmail.com wrote: I installed pandahome (assuming that's what you meant by installing a different home app) and I get the same results. Messed up launcher
[android-developers] How will dev phone be able to run Eclair?
Hi All, I have read and double checked that there is theoretically no chance to have Eclair on G1 productive phone. Take a look at this site: http://androidandme.com/2009/10/news/g1-owners-could-miss-out-on-android-2-0/ I was wondering if there is actually a method to repartiotion the system partition so that Eclair would fit on G1 dev phone. What do you think? Thanks, Regards, Tamas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: NEEDED: Apps to feature on Sprint Microsite
Well I still havent' heard anything back from him myself. Maybe my posting was way to negative lol. -niko On Oct 28, 1:56 pm, newbyca newb...@gmail.com wrote: niko, fyi, we emailed Quentin the same day his post appeared and he actually called us the next day... On Oct 28, 2:39 pm, niko20 nikolatesl...@yahoo.com wrote: Hmm well I did send an email to Quentin last night asking about more details, but I haven't heard anything back yet -niko On Oct 28, 1:34 pm, JP joachim.pfeif...@gmail.com wrote: That was my impression too. It also links to the thin Android Market web, but that's a different topic... On second thought - that might be what's been referenced to as phase 1. Thatmicrositestuff is nice to look at though. I've seen this first time at Porsche USA on their Panamera campaign. (Just to find my next conveyance bought from all the proceeds I make by releasing mobile apps (;-). Could be running out of the same agency, actually. It seems ineffective in presenting specific content though, it's like pulling stuff out of a hat. On Oct 28, 12:15 am, Lance Nanek lna...@gmail.com wrote: Sprint'sweb site following your post and do not find any evidence there's even a phase 1 Maybe they are going to enhance that flying cloud of Android app screenshots shortly into the flash movie on the site the OP linked:http://now.sprint.com/android/ It seems like useless eye candy at the moment. I can't find any way to rotate the cloud manually, zoom in, zoom out, pick a value for the Whether you want to: control, there are lots of duplicates, the screenshots aren't clearly labeled with what app they are, and clicking on a screenshot does nothing. Still, all that could be fixed, I suppose. Maybe devs should make sure the name of their app features prominently on any screenshot they submit just in case. On Oct 28, 1:46 am, JP joachim.pfeif...@gmail.com wrote: Well let's see Just a few months ago I go sign up to Clearwire's Silicon Valley WiMax dev program. I'm up in SF so I suppose that wasn't close enough or whatever, I've never heard back so I couldn't say. Would have been nice to put that Nokia N810 WiMax Edition on their network and toy around with some of the stuff I built for that. Then there's Moto's Accelerator program that I've passed on, thankfully, as we hear not too many tangible results are coming out of that. In recent memory we've got an evangelist fromSprintthat managed to throw away the upfront credit he's got here in just two post. That must be record time. Wayne, so far your effort has been laudable. But then... this morning I check onSprint'sweb site following your post and do not find any evidence there's even a phase 1. So, with the above in mind, looks like another poorly executed effort, no? On Oct 27, 8:11 pm, Dianne Hackborn hack...@android.com wrote: On Tue, Oct 27, 2009 at 6:05 PM, JP joachim.pfeif...@gmail.com wrote: Generally speaking, I've stopped a long time ago signing up for stuff under such a premise. I get the sense I'm not alone here. What things like this have you been involved with that left a bad taste in your mouth? I am genuinely curious? The offer fromSprintseems quite attractive to me -- give them a screen shot and they may pick your app for free publicity. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Disable 2g and 3g networks
Hi all! I am developing an application that is used for a sort of tournaments. The requirements are that if the application is running it should be impossible to make and receive phone calls. Can i disable 2g/3g from within my app? (Airplane mode is no option, because i still need GPS) Thanks in advance! Anton --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Disable 2g and 3g networks
GPS receiver is independent of the cell receiver. GPS can be turned on while airplane mode is ON. Good luck!! On Oct 30, 10:59 am, Anton Pirker l...@ignaz.at wrote: Hi all! I am developing an application that is used for a sort of tournaments. The requirements are that if the application is running it should be impossible to make and receive phone calls. Can i disable 2g/3g from within my app? (Airplane mode is no option, because i still need GPS) Thanks in advance! Anton --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: NEEDED: Apps to feature on Sprint Microsite
See I think this is starting to prove my point. I sent an email to Quentin. Didn't hear anything back for over 3 days. So I tried to forward it to Sara's email. It got bounced back (unknown account). So once again as I said before, this is how it usually goes down, lots of talk, but little action. And what action there is is disorganized. That's why I've become jaded to these offers. -niko On Oct 30, 9:50 am, niko20 nikolatesl...@yahoo.com wrote: Well I still havent' heard anything back from him myself. Maybe my posting was way to negative lol. -niko On Oct 28, 1:56 pm, newbyca newb...@gmail.com wrote: niko, fyi, we emailed Quentin the same day his post appeared and he actually called us the next day... On Oct 28, 2:39 pm, niko20 nikolatesl...@yahoo.com wrote: Hmm well I did send an email to Quentin last night asking about more details, but I haven't heard anything back yet -niko On Oct 28, 1:34 pm, JP joachim.pfeif...@gmail.com wrote: That was my impression too. It also links to the thin Android Market web, but that's a different topic... On second thought - that might be what's been referenced to as phase 1. Thatmicrositestuff is nice to look at though. I've seen this first time at Porsche USA on their Panamera campaign. (Just to find my next conveyance bought from all the proceeds I make by releasing mobile apps (;-). Could be running out of the same agency, actually. It seems ineffective in presenting specific content though, it's like pulling stuff out of a hat. On Oct 28, 12:15 am, Lance Nanek lna...@gmail.com wrote: Sprint'sweb site following your post and do not find any evidence there's even a phase 1 Maybe they are going to enhance that flying cloud of Android app screenshots shortly into the flash movie on the site the OP linked:http://now.sprint.com/android/ It seems like useless eye candy at the moment. I can't find any way to rotate the cloud manually, zoom in, zoom out, pick a value for the Whether you want to: control, there are lots of duplicates, the screenshots aren't clearly labeled with what app they are, and clicking on a screenshot does nothing. Still, all that could be fixed, I suppose. Maybe devs should make sure the name of their app features prominently on any screenshot they submit just in case. On Oct 28, 1:46 am, JP joachim.pfeif...@gmail.com wrote: Well let's see Just a few months ago I go sign up to Clearwire's Silicon Valley WiMax dev program. I'm up in SF so I suppose that wasn't close enough or whatever, I've never heard back so I couldn't say. Would have been nice to put that Nokia N810 WiMax Edition on their network and toy around with some of the stuff I built for that. Then there's Moto's Accelerator program that I've passed on, thankfully, as we hear not too many tangible results are coming out of that. In recent memory we've got an evangelist fromSprintthat managed to throw away the upfront credit he's got here in just two post. That must be record time. Wayne, so far your effort has been laudable. But then... this morning I check onSprint'sweb site following your post and do not find any evidence there's even a phase 1. So, with the above in mind, looks like another poorly executed effort, no? On Oct 27, 8:11 pm, Dianne Hackborn hack...@android.com wrote: On Tue, Oct 27, 2009 at 6:05 PM, JP joachim.pfeif...@gmail.com wrote: Generally speaking, I've stopped a long time ago signing up for stuff under such a premise. I get the sense I'm not alone here. What things like this have you been involved with that left a bad taste in your mouth? I am genuinely curious? The offer fromSprintseems quite attractive to me -- give them a screen shot and they may pick your app for free publicity. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Sometimes the running emulator is not found from within Eclipse?!
The issue still happens with Android 2.0 and ADT 0.94. 2009/10/13 Diego Torres Milano dtmil...@gmail.com +1 (Linux) On Oct 12, 2:55 am, idoun idou...@gmail.com wrote: I have also same problem after upgrading the plugin to 0.9.3 On Oct 10, 10:31 pm, Mariano Kamp mariano.k...@gmail.com wrote: Hi, when launching my app from within Eclipse, sometimes the running emulator is found and displayed in the launch dialog, sometimes it isn't?! Killing adb, the emulator and Eclipse usually helps ... until it happens again. Any idea why this is? I see this behavior since the launch of Android. I am running on Mac OS X. And it happened on Leopard as well as Snow Leopard. Cheers, Mariano --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] [Android 2.0] Accessing contact's phone numbers
Dear all, I'm trying to adapt my application (Personalytics) for the brand new Android 2.0, however I'm facing an issue while accessing contacts' phone numbers... What I need to do is to retrieve the name associated to a stored contact based on his/her phone number. At present I'm doing this in two steps: 1) from a phone number I get the corresponding ID of the stored contact (if present) 2) I retrieve the contact's name based on that ID I managed to use the correct CONTENT_URI for reading contacts by using reflection to be fully compatible with Android 2.0 (ContactsContract.Contacts.CONTENT_URI) and the previous versions (People.CONTENT_URI). Now I'm trying to do the same for Phones.CONTENT_URI (Android = 1.6) and ContactsContract.PhoneLookup.CONTENT_FILTER_URI (Android = 2.0) which is needed by step 2) mentioned above. But as soon as I try to get a contentResolver by using ContactsContract.PhoneLookup.CONTENT_FILTER_URI I get the following exception: java.lang.IllegalArgumentException: Unknown URL content://com.android.contacts/phone_lookup This looks really strange to me, since it should be correct (it is part of the official API)! Moreover, I tried to look at the API Demos project, in particular to the classes: com.example.android.apis.view.List2 com.example.android.apis.view.List3 which are still using the deprecated People.CONTENT_URI and Phones.CONTENT_URI and thus no data (i.e. contacts) is loaded (of course I have sample contacts in the emulator). - Do you have any suggestion to solve this problem? - Or is there another approach I can use to get the name of a contact based on one of his/her numbers? (This must work on all versions of Android) Thank you ;-) Andrea --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Keyboard, detect ALT Locked
Any examples on how to detect locked state (shift or alt)? On Oct 29, 10:04 pm, Dianne Hackborn hack...@android.com wrote: Again, there is no lock state in general. The text receiving input maintains its own internal state for some things like this; if you want to get at that state, you can do so with the text APIs. See:http://developer.android.com/reference/android/text/method/MetaKeyKey... http://developer.android.com/reference/android/text/method/MetaKeyKey...Other than that, no lock state exists. 2009/10/29 vovkab vov...@gmail.com Need help. On 27 окт, 15:17, vovkab vov...@gmail.com wrote: So, how to get it? On 19 окт, 05:57, Dianne Hackborn hack...@android.com wrote: The concept of the alt lock state only exists inside of the text object, as it deals with editing being done on it. On Sun, Oct 18, 2009 at 6:57 AM, iron ironph...@gmail.com wrote: Any ideas? -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App Fault [SIGSEGV]
Filled two bugs here: http://code.google.com/p/android/issues/detail?id=4417 On Oct 28, 8:59 pm, fadden fad...@android.com wrote: On Oct 27, 5:12 am, vovkab vov...@gmail.com wrote: Why this can happen? 950 DEBUG I *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 950 DEBUG I Build fingerprint: 'generic/sdk/ generic/:1.6/DRC76/13852:eng/test-keys' 950 DEBUG I pid: 1095, tid: .. 950 DEBUG I signal 11 (SIGSEGV), fault addr 1b04 [...] 950 DEBUG I #00 pc 0004eef8 /system/ lib/libsgl.so 950 DEBUG I #01 pc 000483b8 /system/ lib/libsgl.so You're crashing somewhere in the Skia library. Are you using native code, or just the Java-language interfaces? Is this problem easy to reproduce? If it crashes reliably, and your program is in a state (or can be put in a state) where it can be made public, please file a bug on b.android.com, attach the APK, and include instructions for generating the fault. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
On Fri, Oct 30, 2009 at 9:41 AM, Justin Giles jtgi...@gmail.com wrote: I'm not entirely sure the raw string vs resource string is the full issue here though. It might be part of the problem, but not the whole explanation. As Greg mentioned earlier, he never had his app name set as a raw string and he is experiencing the problem. On one of my applications I'm developing, I'm experiencing it as well with the app name always having been a resource. It's sounding more and more like HTC having done something funky with the package management. Especially since Dianne has been saying that stock Android doesn't have this problem. And all of my inquiries to HTC Sprint have resulted in nothing. I'm considering returning the phone, I still have a few days before my 30 day return option has past. I mean, who really knows when this might be fixed? What other options are there at this point? -- Greg Donald http://destiney.com/ --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
Hi Mark, The stack trace is as follows: W/System.err( 769): java.lang.Throwable: stack dump W/System.err( 769):at java.lang.Thread.dumpStack(Thread.java:610) W/System.err( 769):at package_name.SecondView.onDraw(SecondView .java:381) W/System.err( 769):at android.view.View.draw(View.java:6274) W/System.err( 769):at android.view.ViewGroup.drawChild (ViewGroup.java:1526) W/System.err( 769):at android.view.ViewGroup.dispatchDraw (ViewGroup.java:1256) W/System.err( 769):at android.view.ViewGroup.drawChild (ViewGroup.java:1524) W/System.err( 769):at android.view.ViewGroup.dispatchDraw (ViewGroup.java:1256) W/System.err( 769):at android.view.View.draw(View.java:6277) W/System.err( 769):at android.widget.FrameLayout.draw (FrameLayout.java:352) W/System.err( 769):at android.view.ViewGroup.drawChild (ViewGroup.java:1526) W/System.err( 769):at android.view.ViewGroup.dispatchDraw (ViewGroup.java:1256) W/System.err( 769):at android.view.ViewGroup.drawChild (ViewGroup.java:1524) W/System.err( 769):at android.view.ViewGroup.dispatchDraw (ViewGroup.java:1256) W/System.err( 769):at android.view.View.draw(View.java:6277) W/System.err( 769):at android.widget.FrameLayout.draw (FrameLayout.java:352) W/System.err( 769):at com.android.internal.policy.impl.PhoneWindow $DecorView.draw(Pho neWindow.java:1883) W/System.err( 769):at android.view.ViewRoot.draw(ViewRoot.java: 1332) W/System.err( 769):at android.view.ViewRoot.performTraversals (ViewRoot.java:1097) W/System.err( 769):at android.view.ViewRoot.handleMessage (ViewRoot.java:1613) W/System.err( 769):at android.os.Handler.dispatchMessage (Handler.java:99) W/System.err( 769):at android.os.Looper.loop(Looper.java:123) W/System.err( 769):at android.app.ActivityThread.main (ActivityThread.java:4203) W/System.err( 769):at java.lang.reflect.Method.invokeNative (Native Method) W/System.err( 769):at java.lang.reflect.Method.invoke(Method.java: 521) W/System.err( 769):at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(Zygo teInit.java:791) W/System.err( 769):at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:549) W/System.err( 769):at dalvik.system.NativeStart.main(Native Method) I have a LinearLayout that contains the Chronometer (+ some TextViews all in another LinearLayout), and the SecondView view. I guess the problem is that all child views (Chronometer + SecondView) of the root LinearLayout view are updated in case one of its child views (Chronometer) gets updated (there is no concept of partially updating the screen?). Should it be like this. Since I haven't changed anything in my second view, it should not be re-drawn. The problem is that this is out of my control. There is nothing I can do to stop the second view of being re-drawn. Mihai Fonoage On Oct 30, 8:35 am, Mark Murphy mmur...@commonsware.com wrote: Mihai Fonoage wrote: Any help on this issue is greatly appreciated. Your question cannot be answered in the abstract. You need to find this out for yourself. Put a breakpoint or dump a stack trace in onDraw() of your second view. Figure out from there what is triggering it. If I had to guess, it is being triggered somehow through whatever layout contains both your view and the Chronometer. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://twitter.com/commonsguy Android Development Wiki:http://wiki.andmob.org --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
On Oct 29, 7:44 pm, Mihai Fonoage fonoag...@gmail.com wrote: I have two views, one of which is a Chronometer. Whenever the Chronometer gets updated (every second, automatically, after its start () method has been called), the onDraw method of my second view is called. Any way I can stop this from happening? Might this be your problem? http://www.curious-creature.org/2009/05/02/drawable-mutations/ String --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: NEEDED: Apps to feature on Sprint Microsite
Guys this is true... I got contacted by them via email not through this forum... So its legit... -Jona On Oct 30, 11:04 am, niko20 nikolatesl...@yahoo.com wrote: See I think this is starting to prove my point. I sent an email to Quentin. Didn't hear anything back for over 3 days. So I tried to forward it to Sara's email. It got bounced back (unknown account). So once again as I said before, this is how it usually goes down, lots of talk, but little action. And what action there is is disorganized. That's why I've become jaded to these offers. -niko On Oct 30, 9:50 am, niko20 nikolatesl...@yahoo.com wrote: Well I still havent' heard anything back from him myself. Maybe my posting was way to negative lol. -niko On Oct 28, 1:56 pm, newbyca newb...@gmail.com wrote: niko, fyi, we emailed Quentin the same day his post appeared and he actually called us the next day... On Oct 28, 2:39 pm, niko20 nikolatesl...@yahoo.com wrote: Hmm well I did send an email to Quentin last night asking about more details, but I haven't heard anything back yet -niko On Oct 28, 1:34 pm, JP joachim.pfeif...@gmail.com wrote: That was my impression too. It also links to the thin Android Market web, but that's a different topic... On second thought - that might be what's been referenced to as phase 1. Thatmicrositestuff is nice to look at though. I've seen this first time at Porsche USA on their Panamera campaign. (Just to find my next conveyance bought from all the proceeds I make by releasing mobile apps (;-). Could be running out of the same agency, actually. It seems ineffective in presenting specific content though, it's like pulling stuff out of a hat. On Oct 28, 12:15 am, Lance Nanek lna...@gmail.com wrote: Sprint'sweb site following your post and do not find any evidence there's even a phase 1 Maybe they are going to enhance that flying cloud of Android app screenshots shortly into the flash movie on the site the OP linked:http://now.sprint.com/android/ It seems like useless eye candy at the moment. I can't find any way to rotate the cloud manually, zoom in, zoom out, pick a value for the Whether you want to: control, there are lots of duplicates, the screenshots aren't clearly labeled with what app they are, and clicking on a screenshot does nothing. Still, all that could be fixed, I suppose. Maybe devs should make sure the name of their app features prominently on any screenshot they submit just in case. On Oct 28, 1:46 am, JP joachim.pfeif...@gmail.com wrote: Well let's see Just a few months ago I go sign up to Clearwire's Silicon Valley WiMax dev program. I'm up in SF so I suppose that wasn't close enough or whatever, I've never heard back so I couldn't say. Would have been nice to put that Nokia N810 WiMax Edition on their network and toy around with some of the stuff I built for that. Then there's Moto's Accelerator program that I've passed on, thankfully, as we hear not too many tangible results are coming out of that. In recent memory we've got an evangelist fromSprintthat managed to throw away the upfront credit he's got here in just two post. That must be record time. Wayne, so far your effort has been laudable. But then... this morning I check onSprint'sweb site following your post and do not find any evidence there's even a phase 1. So, with the above in mind, looks like another poorly executed effort, no? On Oct 27, 8:11 pm, Dianne Hackborn hack...@android.com wrote: On Tue, Oct 27, 2009 at 6:05 PM, JP joachim.pfeif...@gmail.com wrote: Generally speaking, I've stopped a long time ago signing up for stuff under such a premise. I get the sense I'm not alone here. What things like this have you been involved with that left a bad taste in your mouth? I am genuinely curious? The offer fromSprintseems quite attractive to me -- give them a screen shot and they may pick your app for free publicity. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send
[android-developers] Re: How to modify system preferences?
Settings.System.getInt(ContentResolver, settingToGetAt); On Oct 15, 1:40 am, Armond Avanes armond...@yahoo.com wrote: Hi Guys, Does anyone know how I can access and modify the system preferences (the options you see on system 'Settings' application)? Cheersss, Armond --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: NEEDED: Apps to feature on Sprint Microsite
Well great for you then.. But see my posts above. I had an email BOUNCED BACK. An email that was posted as we were supposed to be able to use. Once again it's disorganized (or seems so), so it starts to wither my faith. I think these companies need to understand, that as developers, we have actually had quite a few offers for promotions. But I've yet to see any succeed. If they really want us to take them seriously, they will be quick to respond and have their act together. -niko20 On Oct 30, 10:28 am, Moto medicalsou...@gmail.com wrote: Guys this is true... I got contacted by them via email not through this forum... So its legit... -Jona On Oct 30, 11:04 am, niko20 nikolatesl...@yahoo.com wrote: See I think this is starting to prove my point. I sent an email to Quentin. Didn't hear anything back for over 3 days. So I tried to forward it to Sara's email. It got bounced back (unknown account). So once again as I said before, this is how it usually goes down, lots of talk, but little action. And what action there is is disorganized. That's why I've become jaded to these offers. -niko On Oct 30, 9:50 am, niko20 nikolatesl...@yahoo.com wrote: Well I still havent' heard anything back from him myself. Maybe my posting was way to negative lol. -niko On Oct 28, 1:56 pm, newbyca newb...@gmail.com wrote: niko, fyi, we emailed Quentin the same day his post appeared and he actually called us the next day... On Oct 28, 2:39 pm, niko20 nikolatesl...@yahoo.com wrote: Hmm well I did send an email to Quentin last night asking about more details, but I haven't heard anything back yet -niko On Oct 28, 1:34 pm, JP joachim.pfeif...@gmail.com wrote: That was my impression too. It also links to the thin Android Market web, but that's a different topic... On second thought - that might be what's been referenced to as phase 1. Thatmicrositestuff is nice to look at though. I've seen this first time at Porsche USA on their Panamera campaign. (Just to find my next conveyance bought from all the proceeds I make by releasing mobile apps (;-). Could be running out of the same agency, actually. It seems ineffective in presenting specific content though, it's like pulling stuff out of a hat. On Oct 28, 12:15 am, Lance Nanek lna...@gmail.com wrote: Sprint'sweb site following your post and do not find any evidence there's even a phase 1 Maybe they are going to enhance that flying cloud of Android app screenshots shortly into the flash movie on the site the OP linked:http://now.sprint.com/android/ It seems like useless eye candy at the moment. I can't find any way to rotate the cloud manually, zoom in, zoom out, pick a value for the Whether you want to: control, there are lots of duplicates, the screenshots aren't clearly labeled with what app they are, and clicking on a screenshot does nothing. Still, all that could be fixed, I suppose. Maybe devs should make sure the name of their app features prominently on any screenshot they submit just in case. On Oct 28, 1:46 am, JP joachim.pfeif...@gmail.com wrote: Well let's see Just a few months ago I go sign up to Clearwire's Silicon Valley WiMax dev program. I'm up in SF so I suppose that wasn't close enough or whatever, I've never heard back so I couldn't say. Would have been nice to put that Nokia N810 WiMax Edition on their network and toy around with some of the stuff I built for that. Then there's Moto's Accelerator program that I've passed on, thankfully, as we hear not too many tangible results are coming out of that. In recent memory we've got an evangelist fromSprintthat managed to throw away the upfront credit he's got here in just two post. That must be record time. Wayne, so far your effort has been laudable. But then... this morning I check onSprint'sweb site following your post and do not find any evidence there's even a phase 1. So, with the above in mind, looks like another poorly executed effort, no? On Oct 27, 8:11 pm, Dianne Hackborn hack...@android.com wrote: On Tue, Oct 27, 2009 at 6:05 PM, JP joachim.pfeif...@gmail.com wrote: Generally speaking, I've stopped a long time ago signing up for stuff under such a premise. I get the sense I'm not alone here. What things like this have you been involved with that left a bad taste in your mouth? I am genuinely curious? The offer fromSprintseems quite attractive to me -- give them a screen shot and they may
[android-developers] Re: Updating one view also causes another view to update
Thanks for the link String! I am trying to figure out what Drawable is shared between the Chronometer and my SecondView (which draws some bitmaps), but I cannot come with anything. Looking at my stack trace, there is nothing there to suggest anything similar. I will look more into that, but my feeling is that it might be another (though similar) problem. Mihai Fonoage On Oct 30, 11:22 am, String sterling.ud...@googlemail.com wrote: On Oct 29, 7:44 pm, Mihai Fonoage fonoag...@gmail.com wrote: I have two views, one of which is a Chronometer. Whenever the Chronometer gets updated (every second, automatically, after its start () method has been called), the onDraw method of my second view is called. Any way I can stop this from happening? Might this be your problem?http://www.curious-creature.org/2009/05/02/drawable-mutations/ String --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
Mihai Fonoage wrote: I have a LinearLayout that contains the Chronometer (+ some TextViews all in another LinearLayout), and the SecondView view. I guess the problem is that all child views (Chronometer + SecondView) of the root LinearLayout view are updated in case one of its child views (Chronometer) gets updated (there is no concept of partially updating the screen?). Should it be like this. Since I haven't changed anything in my second view, it should not be re-drawn. The problem is that this is out of my control. There is nothing I can do to stop the second view of being re-drawn. Why are you worried about this? -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy _Beginning Android_ from Apress Now Available! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
On Oct 30, 12:36 pm, Mihai Fonoage fonoag...@gmail.com wrote: Any help on this issue is greatly appreciated. Mihai Fonoage On Oct 29, 3:44 pm, Mihai Fonoage fonoag...@gmail.com wrote: Hello everyone, I have two views, one of which is a Chronometer. Whenever the Chronometer gets updated (every second, automatically, after its start () method has been called), the onDraw method of my second view is called. Any way I can stop this from happening? Thank you! Mihai Fonoage hi, my guess is that Chronometer when updated can change its size causing parent ViewGroup to re-leyout its children and as a consequence to draw all children pskink --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Assign EditText android:singleLine=true programmatically
How can you programmatically set the android:singleLine=true property of a TextView? I want my EditText to open a numeric keypad with the Done button. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
On Oct 30, 5:15 pm, skink psk...@gmail.com wrote: On Oct 30, 12:36 pm, Mihai Fonoage fonoag...@gmail.com wrote: Any help on this issue is greatly appreciated. Mihai Fonoage On Oct 29, 3:44 pm, Mihai Fonoage fonoag...@gmail.com wrote: Hello everyone, I have two views, one of which is a Chronometer. Whenever the Chronometer gets updated (every second, automatically, after its start () method has been called), the onDraw method of my second view is called. Any way I can stop this from happening? Thank you! Mihai Fonoage hi, my guess is that Chronometer when updated can change its size causing parent ViewGroup to re-leyout its children and as a consequence to draw all children pskink i checked that Chronometer is a TextView so it could be the case. try for testing purposes set both layout_width/layout_height to 'fill_parent' --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: BG threads with 1.6; is the AlarmManager starving?
That's good news. Thanks for the quick response. Here is a follow on... Would the resulting execution of my broadcast receiver from the AlarmManager broadcast go into the background thread pool or get into the foreground inheriting from the AlarmManager? I'm relieved to know that a system service will not starve and now I want to know if onReceive is sure to get all the CPU time it needs. On Oct 30, 5:51 am, Dianne Hackborn hack...@android.com wrote: No, the alarm manager does not run at the background priority, and when delivering an intent broadcast to an application it is actually pulled into the foreground scheduling class (else there would often be ANRs and such). On Thu, Oct 29, 2009 at 11:31 PM, Beth emez...@gmail.com wrote: I have a question about the background thread handling change that went into SDK 1.6. I read here that BG threads get placed in a scheduling class that can't use more than 5-10% of the CPU in order to keep the foreground responsive. Do system services get into that scheduling class? My app uses repeating alarms. It was great with 1.5, very reliable. Since the upgrade to 1.6, the phone seems to be dropping some of my repeating broadcasts, especially if I am doing something fun in the foreground like with WIFI when the Alarm is supposed to fire. I do not have any of the task killer programs that have been a hot topic lately. To be clear, the dropped alarm broadcast behavior is intermittent. I am not 100% sure if I really am doing something when it has failed. If the timer is a one shot, it seems to work better but there is no real empirical evidence here. My phone is usually in my pocket when I fire one of the one shot alarms. If my theory about system services in the background scheduling class is correct, then I probably cannot find a workaround or defensively code a solution. Will it be the same in 2.0? Have others seen issues with alarms and with the setRepeating method? I am looking for suggestions to troubleshoot this problem. How can I determine if the problem is the broadcast, if it is the repeating alarm creation, or if there is some other issue like low memory coming in to play. Any ideas? Thanks and regards, Beth -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
@Mark I care because something needs to be drawn if the onDraw method is being called. If there are no actual changes to the view, then this is a waste of resources (probably unnoticeable) and I need to deal with this case specifically, which complicates my application logic a little (here though it is probably my fault - not a perfect design). @skink You are right, there is an issue with the layout, but while I can get it to work and not have onDraw called every second, the views are not displayed as I want to. I will play around with this layout issue some more and see if I can get a fix. Beside all this, I do find it unnecessary; characters representing numbers from 0 to 9 have the same height, so the layout height (which is set to wrap_content) should not change. Mihai Fonoage On Oct 30, 12:25 pm, skink psk...@gmail.com wrote: On Oct 30, 5:15 pm, skink psk...@gmail.com wrote: On Oct 30, 12:36 pm, Mihai Fonoage fonoag...@gmail.com wrote: Any help on this issue is greatly appreciated. Mihai Fonoage On Oct 29, 3:44 pm, Mihai Fonoage fonoag...@gmail.com wrote: Hello everyone, I have two views, one of which is a Chronometer. Whenever the Chronometer gets updated (every second, automatically, after its start () method has been called), the onDraw method of my second view is called. Any way I can stop this from happening? Thank you! Mihai Fonoage hi, my guess is that Chronometer when updated can change its size causing parent ViewGroup to re-leyout its children and as a consequence to draw all children pskink i checked that Chronometer is a TextView so it could be the case. try for testing purposes set both layout_width/layout_height to 'fill_parent' --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: NEEDED: Apps to feature on Sprint Microsite
Quentin Perry, FYI - Looks like the sara_jagiel...@gspsf.com email address is misspelled in the body of the message. See on the CC of the original message. Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Fri, Oct 30, 2009 at 10:50 AM, niko20 nikolatesl...@yahoo.com wrote: Well great for you then.. But see my posts above. I had an email BOUNCED BACK. An email that was posted as we were supposed to be able to use. Once again it's disorganized (or seems so), so it starts to wither my faith. I think these companies need to understand, that as developers, we have actually had quite a few offers for promotions. But I've yet to see any succeed. If they really want us to take them seriously, they will be quick to respond and have their act together. -niko20 On Oct 30, 10:28 am, Moto medicalsou...@gmail.com wrote: Guys this is true... I got contacted by them via email not through this forum... So its legit... -Jona On Oct 30, 11:04 am, niko20 nikolatesl...@yahoo.com wrote: See I think this is starting to prove my point. I sent an email to Quentin. Didn't hear anything back for over 3 days. So I tried to forward it to Sara's email. It got bounced back (unknown account). So once again as I said before, this is how it usually goes down, lots of talk, but little action. And what action there is is disorganized. That's why I've become jaded to these offers. -niko On Oct 30, 9:50 am, niko20 nikolatesl...@yahoo.com wrote: Well I still havent' heard anything back from him myself. Maybe my posting was way to negative lol. -niko On Oct 28, 1:56 pm, newbyca newb...@gmail.com wrote: niko, fyi, we emailed Quentin the same day his post appeared and he actually called us the next day... On Oct 28, 2:39 pm, niko20 nikolatesl...@yahoo.com wrote: Hmm well I did send an email to Quentin last night asking about more details, but I haven't heard anything back yet -niko On Oct 28, 1:34 pm, JP joachim.pfeif...@gmail.com wrote: That was my impression too. It also links to the thin Android Market web, but that's a different topic... On second thought - that might be what's been referenced to as phase 1. Thatmicrositestuff is nice to look at though. I've seen this first time at Porsche USA on their Panamera campaign. (Just to find my next conveyance bought from all the proceeds I make by releasing mobile apps (;-). Could be running out of the same agency, actually. It seems ineffective in presenting specific content though, it's like pulling stuff out of a hat. On Oct 28, 12:15 am, Lance Nanek lna...@gmail.com wrote: Sprint'sweb site following your post and do not find any evidence there's even a phase 1 Maybe they are going to enhance that flying cloud of Android app screenshots shortly into the flash movie on the site the OP linked:http://now.sprint.com/android/ It seems like useless eye candy at the moment. I can't find any way to rotate the cloud manually, zoom in, zoom out, pick a value for the Whether you want to: control, there are lots of duplicates, the screenshots aren't clearly labeled with what app they are, and clicking on a screenshot does nothing. Still, all that could be fixed, I suppose. Maybe devs should make sure the name of their app features prominently on any screenshot they submit just in case. On Oct 28, 1:46 am, JP joachim.pfeif...@gmail.com wrote: Well let's see Just a few months ago I go sign up to Clearwire's Silicon Valley WiMax dev program. I'm up in SF so I suppose that wasn't close enough or whatever, I've never heard back so I couldn't say. Would have been nice to put that Nokia N810 WiMax Edition on their network and toy around with some of the stuff I built for that. Then there's Moto's Accelerator program that I've passed on, thankfully, as we hear not too many tangible results are coming out of that. In recent memory we've got an evangelist fromSprintthat managed to throw away the upfront credit he's got here in just two post. That must be record time. Wayne, so far your effort has been laudable. But then... this morning I check onSprint'sweb site following your post and do not find any evidence there's even a phase 1. So, with the above in mind, looks like another poorly executed effort, no? On Oct 27, 8:11 pm, Dianne Hackborn hack...@android.com wrote: On Tue, Oct 27, 2009 at 6:05 PM, JP joachim.pfeif...@gmail.com wrote: Generally speaking, I've stopped a long time ago signing up for stuff
[android-developers] Re: Updating one view also causes another view to update
Mihai Fonoage wrote: and I need to deal with this case specifically, which complicates my application logic a little (here though it is probably my fault - not a perfect design). Your View should not care about how many times it is drawn. Relying on assumed behavior (e.g., onDraw() is only called in certain scenarios) is not safe. Otherwise, your code may break in future Android releases where your assumption is no longer valid. You are certainly welcome to figure out how to avoid onDraw() unnecessarily, but you really need to implement support for onDraw() occurring when you are not necessarily expecting it. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy _Android Programming Tutorials_ Version 1.0 In Print! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: BG threads with 1.6; is the AlarmManager starving?
Beth wrote: Would the resulting execution of my broadcast receiver from the AlarmManager broadcast go into the background thread pool or get into the foreground inheriting from the AlarmManager? BroadcastReceiver is invoked on the UI thread, which is to say, the primary thread for your application. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy _Android Programming Tutorials_ Version 1.0 In Print! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: BG threads with 1.6; is the AlarmManager starving?
OK, but my application is not running at the time. Does that mean it goes into the foreground thread pool even if there is no window? There is supposed to be a notification drawn on the top left but that might not qualify the code into the foreground. On Fri, Oct 30, 2009 at 10:12 AM, Mark Murphy mmur...@commonsware.comwrote: Beth wrote: Would the resulting execution of my broadcast receiver from the AlarmManager broadcast go into the background thread pool or get into the foreground inheriting from the AlarmManager? BroadcastReceiver is invoked on the UI thread, which is to say, the primary thread for your application. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy _Android Programming Tutorials_ Version 1.0 In Print! -- Mike Ditka http://www.brainyquote.com/quotes/authors/m/mike_ditka.html - If God had wanted man to play soccer, he wouldn't have given us arms. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Updating one view also causes another view to update
Mark Murphy mmur...@commonsware.com wrote: Mihai Fonoage wrote: and I need to deal with this case specifically, which complicates my application logic a little (here though it is probably my fault - not a perfect design). Your View should not care about how many times it is drawn. Relying on assumed behavior (e.g., onDraw() is only called in certain scenarios) is not safe. Otherwise, your code may break in future Android releases where your assumption is no longer valid. You are certainly welcome to figure out how to avoid onDraw() unnecessarily, but you really need to implement support for onDraw() occurring when you are not necessarily expecting it. That is what I ended up doing. I just found everything to be curious to say the least. Thank you all for the feedback! Mihai Fonoage --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: NEEDED: Apps to feature on Sprint Microsite
Ok guys, an update. Quentin sent me an email about and hour ago with the info I needed, so I would like to thank him for contacting me finally :) I was started to lose hope again -niko20 On Oct 30, 12:07 pm, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Quentin Perry, FYI - Looks like the sara_jagiel...@gspsf.com email address is misspelled in the body of the message. See on the CC of the original message. Kumar _/|\_www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Fri, Oct 30, 2009 at 10:50 AM, niko20 nikolatesl...@yahoo.com wrote: Well great for you then.. But see my posts above. I had an email BOUNCED BACK. An email that was posted as we were supposed to be able to use. Once again it's disorganized (or seems so), so it starts to wither my faith. I think these companies need to understand, that as developers, we have actually had quite a few offers for promotions. But I've yet to see any succeed. If they really want us to take them seriously, they will be quick to respond and have their act together. -niko20 On Oct 30, 10:28 am, Moto medicalsou...@gmail.com wrote: Guys this is true... I got contacted by them via email not through this forum... So its legit... -Jona On Oct 30, 11:04 am, niko20 nikolatesl...@yahoo.com wrote: See I think this is starting to prove my point. I sent an email to Quentin. Didn't hear anything back for over 3 days. So I tried to forward it to Sara's email. It got bounced back (unknown account). So once again as I said before, this is how it usually goes down, lots of talk, but little action. And what action there is is disorganized. That's why I've become jaded to these offers. -niko On Oct 30, 9:50 am, niko20 nikolatesl...@yahoo.com wrote: Well I still havent' heard anything back from him myself. Maybe my posting was way to negative lol. -niko On Oct 28, 1:56 pm, newbyca newb...@gmail.com wrote: niko, fyi, we emailed Quentin the same day his post appeared and he actually called us the next day... On Oct 28, 2:39 pm, niko20 nikolatesl...@yahoo.com wrote: Hmm well I did send an email to Quentin last night asking about more details, but I haven't heard anything back yet -niko On Oct 28, 1:34 pm, JP joachim.pfeif...@gmail.com wrote: That was my impression too. It also links to the thin Android Market web, but that's a different topic... On second thought - that might be what's been referenced to as phase 1. Thatmicrositestuff is nice to look at though. I've seen this first time at Porsche USA on their Panamera campaign. (Just to find my next conveyance bought from all the proceeds I make by releasing mobile apps (;-). Could be running out of the same agency, actually. It seems ineffective in presenting specific content though, it's like pulling stuff out of a hat. On Oct 28, 12:15 am, Lance Nanek lna...@gmail.com wrote: Sprint'sweb site following your post and do not find any evidence there's even a phase 1 Maybe they are going to enhance that flying cloud of Android app screenshots shortly into the flash movie on the site the OP linked:http://now.sprint.com/android/ It seems like useless eye candy at the moment. I can't find any way to rotate the cloud manually, zoom in, zoom out, pick a value for the Whether you want to: control, there are lots of duplicates, the screenshots aren't clearly labeled with what app they are, and clicking on a screenshot does nothing. Still, all that could be fixed, I suppose. Maybe devs should make sure the name of their app features prominently on any screenshot they submit just in case. On Oct 28, 1:46 am, JP joachim.pfeif...@gmail.com wrote: Well let's see Just a few months ago I go sign up to Clearwire's Silicon Valley WiMax dev program. I'm up in SF so I suppose that wasn't close enough or whatever, I've never heard back so I couldn't say. Would have been nice to put that Nokia N810 WiMax Edition on their network and toy around with some of the stuff I built for that. Then there's Moto's Accelerator program that I've passed on, thankfully, as we hear not too many tangible results are coming out of that. In recent memory we've got an evangelist fromSprintthat managed to throw away the upfront credit he's got here in just two post. That must be record time. Wayne, so far your effort has been laudable. But then... this morning I check onSprint'sweb site following your post and do not find any evidence there's
[android-developers] Priced apps - is there a wa
Hi, I just finished a chess game and have found out that I can't sell it on Android Market because my country is not supported (Czech Republic). Is there a way to circumvent this restriction (e.g. pretend that I am from US in the registration form)? What would you advise me if I want to earn some money on my app? I was thinking about giving it for free now and when priced apps are supported in CR start to charge for it. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android WVGA support
drawable-hdpi-v6 does indeed work in the 2.0 emulator but not in a 1.6 emulator. And because it is not exactly clear what the problem is I do not recommend using it. I am still hoping to find a solution where I can just use drawable- hdpi On Oct 30, 8:49 am, Nikolay Ananiev devuni...@gmail.com wrote: YES drawable-hdpi-v6 works for me too. I'll use it in my next release as a workaround Thanks Artem! On Fri, Oct 30, 2009 at 7:15 AM, Artem Petakov p.ar...@gmail.com wrote: This will sound crazy, but -v6 works for me. There must be a strange reason why this works, or maybe there is a subtle reason why this workaround does not work. Can anyone confirm? On Thu, Oct 29, 2009 at 11:22 PM, Artem Petakov p.ar...@gmail.com wrote: Ah, that's too bad. Bugs happen. I am trying to understand the solution... Somehow having a -v5 version in there does not help (as webmonkey reported). I don't have my head around this fully, but I think Android somehow prefers the regular drawable directory (which I have for the Cupcake crowd). What is the recommended set of drawable directories at this point? Artem On Thu, Oct 29, 2009 at 10:29 PM, Dianne Hackborn hack...@android.comwrote: Dammit yeah that would be broken. I'll make sure this is fixed in the next version; for now i guess you will need to include both -v4 and -v5 resources. On Thu, Oct 29, 2009 at 7:25 PM, Artem p.ar...@gmail.com wrote: Trying to help by digging up the code. I found this: http://www.google.com/codesearch/p?hl=ensa=Ncd=1ct=rc#uX1GffpyOZk/... // Return true if 'this' can be considered a match for the parameters in // 'settings'. // Note this is asymetric. A default piece of data will match every request // but a request for the default should not match odd specifics // (ie, request with no mcc should not match a particular mcc's data) // settings is the requested settings inline bool match(const ResTable_config settings) const { ... if (version != 0) { if (settings.sdkVersion != 0 sdkVersion != 0 sdkVersion != settings.sdkVersion) { return false; } if (settings.minorVersion != 0 minorVersion != 0 minorVersion != settings.minorVersion) { return false; } } return true; } Of course I am not sure where this is used, but I only see an != here. Hopefully, this is not the right code. Or perhaps there is new code in Eclair that is not available yet, that makes this better. Thanks for the help. Artem On Oct 29, 9:12 pm, Artem Petakov p.ar...@gmail.com wrote: Dianne, I am sorry to say it also does not work for me. Actually, we had made a mistake and originally forgot the v4, which screwed up Cupcake, but now we added the v4 (and make no other changes), and it stopped working. Am I missing something? Or is there perhaps a serious problem? Please reply back so we can take action -- we need to publish a new APK for the Cupcake users, but we can't figure out how to do that without breaking Eclair. Artem On Thu, Oct 29, 2009 at 11:00 AM, webmonkey webmonke...@gmail.com wrote: Hi Dianne, The v flag does indeed not work, I am using the Android 2.0 SDK with the following AndroidManifest settings: uses-sdk android:minSdkVersion=3 android:targetSdkVersion=5 / Running on a WVGA854 emulator with density 240 and API 5, I get the following results: drawable-hdpi-v4 is ignored drawable-hdpi-v5 is ignored, very strange drawable-hdpi works, but we can't use that On Oct 29, 3:45 pm, Dianne Hackborn hack...@android.com wrote: I am pretty positive it works. Nothing changed in 2.0 -- this has been the same since 1.0, if the platform's SDK version is the resource version, then the resource is ignored. On Wed, Oct 28, 2009 at 5:28 PM, Jeff codesec...@gmail.com wrote: Looks like -v4 flag doesn't work in Android 2.0. Any ideas? On Oct 22, 8:38 am, Nikolay Ananiev devuni...@gmail.com wrote: This is how I made my app resolution-independent and with Android 1.5 legacy support: Why did I put my high-dpi images in the drawable-hdpi-v4 folder and not in drawable-hdpi? Because the Android 1.5 OS can't handle the -hdpi and tries to use these images instead of the ones in the res/drawable folder. The -v4 flag is only meaningful for Android 1.6 and works perfect. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see
[android-developers] Source Code required for Android App
Source code is required for a simple content based app. It involves simple vertical scrolling and random access and retrieval of data from SQLite database. Possibly random numbers are used. On each view a single random fact is fetched from the database and displayed(possibly ListView with a custom adapter is required). The user keeps on scrolling until the app is terminated by the user. Here is the link to the application that gives an overview about it: http://www.amusingsexfacts.com/# Although the app is very simple in functionality but if there are any questions, please feel free to ask me on my hotmail id: maqsood_rah...@hotmail.com. Payment will be made on the desired time. Waiting for your reply, Maxood --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Quick Contacts popup
The easiest way is using the new QuickContactBadge widget. You can add it to your layout, and there are helper methods to bind it using phone, email, or a normal Uri. http://d.android.com/reference/android/widget/QuickContactBadge.html This control will automatically give you the frame around the photo, and launch the track when clicked. If you're looking to launch the Quick Contacts popup manually yourself, you can use the API directly: http://d.android.com/reference/android/provider/ContactsContract.QuickContact.html Just call QuickContact.showQuickContact() and pass in a target Rect area in screen coordinates. The Quick Contact window adjusts and points towards that target area. j On Thu, Oct 29, 2009 at 5:13 AM, Fedor Vlasov the...@gmail.com wrote: I can see a new Quick Contacts popup in Android 2.0. How can I use it in my application? Can't find any samples. Thanks! -- Jeff Sharkey jshar...@android.com --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: BG threads with 1.6; is the AlarmManager starving?
Beth Mezias wrote: OK, but my application is not running at the time. Sure it is. If your code runs, your application is running. Does that mean it goes into the foreground thread pool even if there is no window? Unless specifically documented, all threads in Android are normal priority. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy _Android Programming Tutorials_ Version 1.0 In Print! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android WVGA support
Right, you have to use -v4 for that of course. It's similar to what Dianne had suggested above (using both -v4 and -v5), except v5 is actually v6. It just seems that somewhere deep in this part of the Eclair code there is something that makes it think that the sdkVersion is 6, not 5. Dianne, could you please comment since this is the only workaround that works so far? I would love to find this out myself, but since the Eclair code is not yet available, it's hard to figure this out. I'm assuming the code drop is coming soon. I have verified that by using both -v4 and -v6, I can get things to work on every platform. For those interested, to avoid duplicating actual pngs/jpgs, I am using an ugly hack. Here is an example Folder drawable-160dpi: example_image.png (the mdpi version of image) Folder drawable-240dpi-v4: XML file example_image.xml with the following inside: bitmap xmlns:android=http://schemas.android.com/apk/res/android; android:src=@drawable/example_image_hdpi / Folder drawable-240dpi-v6: Same example_image.xml with the following inside: bitmap xmlns:android=http://schemas.android.com/apk/res/android; android:src=@drawable/example_image_hdpi / Folder drawable-nodpi: example_image_hdpi.png (the hdpi version of image) Yes, it's very ugly. Any better ideas are very welcome. Artem On Fri, Oct 30, 2009 at 1:36 PM, webmonkey webmonke...@gmail.com wrote: drawable-hdpi-v6 does indeed work in the 2.0 emulator but not in a 1.6 emulator. And because it is not exactly clear what the problem is I do not recommend using it. I am still hoping to find a solution where I can just use drawable- hdpi On Oct 30, 8:49 am, Nikolay Ananiev devuni...@gmail.com wrote: YES drawable-hdpi-v6 works for me too. I'll use it in my next release as a workaround Thanks Artem! On Fri, Oct 30, 2009 at 7:15 AM, Artem Petakov p.ar...@gmail.com wrote: This will sound crazy, but -v6 works for me. There must be a strange reason why this works, or maybe there is a subtle reason why this workaround does not work. Can anyone confirm? On Thu, Oct 29, 2009 at 11:22 PM, Artem Petakov p.ar...@gmail.com wrote: Ah, that's too bad. Bugs happen. I am trying to understand the solution... Somehow having a -v5 version in there does not help (as webmonkey reported). I don't have my head around this fully, but I think Android somehow prefers the regular drawable directory (which I have for the Cupcake crowd). What is the recommended set of drawable directories at this point? Artem On Thu, Oct 29, 2009 at 10:29 PM, Dianne Hackborn hack...@android.comwrote: Dammit yeah that would be broken. I'll make sure this is fixed in the next version; for now i guess you will need to include both -v4 and -v5 resources. On Thu, Oct 29, 2009 at 7:25 PM, Artem p.ar...@gmail.com wrote: Trying to help by digging up the code. I found this: http://www.google.com/codesearch/p?hl=ensa=Ncd=1ct=rc#uX1GffpyOZk/... // Return true if 'this' can be considered a match for the parameters in // 'settings'. // Note this is asymetric. A default piece of data will match every request // but a request for the default should not match odd specifics // (ie, request with no mcc should not match a particular mcc's data) // settings is the requested settings inline bool match(const ResTable_config settings) const { ... if (version != 0) { if (settings.sdkVersion != 0 sdkVersion != 0 sdkVersion != settings.sdkVersion) { return false; } if (settings.minorVersion != 0 minorVersion != 0 minorVersion != settings.minorVersion) { return false; } } return true; } Of course I am not sure where this is used, but I only see an != here. Hopefully, this is not the right code. Or perhaps there is new code in Eclair that is not available yet, that makes this better. Thanks for the help. Artem On Oct 29, 9:12 pm, Artem Petakov p.ar...@gmail.com wrote: Dianne, I am sorry to say it also does not work for me. Actually, we had made a mistake and originally forgot the v4, which screwed up Cupcake, but now we added the v4 (and make no other changes), and it stopped working. Am I missing something? Or is there perhaps a serious problem? Please reply back so we can take action -- we need to publish a new APK for the Cupcake users, but we can't figure out how to do that without breaking Eclair. Artem On Thu, Oct 29, 2009 at 11:00 AM, webmonkey webmonke...@gmail.com wrote: Hi Dianne, The v flag does indeed not work, I am using the Android 2.0 SDK with the following AndroidManifest settings: uses-sdk android:minSdkVersion=3
[android-developers] Re: IP broadcast on emulator
well, this is simply not supported at the moment. On Thu, Oct 15, 2009 at 6:12 AM, Anders lanils...@gmail.com wrote: Hi, I have an application that acts as both client and server. I have a scenario that I need to test that involves three devices. One of them needs to broadcast a message (UDP) to the other two. Running on physical devices, this is not a problem, and it works fine. On the emulator however, this is much harder. I have managed to get it work for two devices using the emulator. Here my client thread broadcast the message to 10.0.2.255 port 6002, and server thread listens on port 6006. By using redir add udp:6002:6006 the server receives the message fine. Now, if I add another instance and do the same portforwarding, only one of them receives the message. I also tried to use a different port number on the server, and forward port 6002 to that number, with the same result. It appears as if a port can only be forwarded from one instance. Does anyone of a method to broadcast using the emulator, without sending a separate message to each emulator instance? Thanks, Anders --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: [Android 2.0] Accessing contact's phone numbers
Could you post the exact Uri you're passing to query()? As the javadoc describes, you need to append a filter string to the CONTENT_FILTER_URI so it knows what to filter on. Uri lookupUri = Uri.withAppendedPath(PhoneLookup.CONTENT_URI, phoneNumber); Also, you might be able to skip your second step, since you can directly ask for the PhoneLookup.DISPLAY_NAME column in the projection. j On Fri, Oct 30, 2009 at 8:05 AM, agirardello andrea.girarde...@gmail.com wrote: Dear all, I'm trying to adapt my application (Personalytics) for the brand new Android 2.0, however I'm facing an issue while accessing contacts' phone numbers... What I need to do is to retrieve the name associated to a stored contact based on his/her phone number. At present I'm doing this in two steps: 1) from a phone number I get the corresponding ID of the stored contact (if present) 2) I retrieve the contact's name based on that ID I managed to use the correct CONTENT_URI for reading contacts by using reflection to be fully compatible with Android 2.0 (ContactsContract.Contacts.CONTENT_URI) and the previous versions (People.CONTENT_URI). Now I'm trying to do the same for Phones.CONTENT_URI (Android = 1.6) and ContactsContract.PhoneLookup.CONTENT_FILTER_URI (Android = 2.0) which is needed by step 2) mentioned above. But as soon as I try to get a contentResolver by using ContactsContract.PhoneLookup.CONTENT_FILTER_URI I get the following exception: java.lang.IllegalArgumentException: Unknown URL content://com.android.contacts/phone_lookup This looks really strange to me, since it should be correct (it is part of the official API)! Moreover, I tried to look at the API Demos project, in particular to the classes: com.example.android.apis.view.List2 com.example.android.apis.view.List3 which are still using the deprecated People.CONTENT_URI and Phones.CONTENT_URI and thus no data (i.e. contacts) is loaded (of course I have sample contacts in the emulator). - Do you have any suggestion to solve this problem? - Or is there another approach I can use to get the name of a contact based on one of his/her numbers? (This must work on all versions of Android) Thank you ;-) Andrea -- Jeff Sharkey jshar...@android.com --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: BG threads with 1.6; is the AlarmManager starving?
Sorry but I still need clarification here. This new 1.6 feature distinguishes between foreground and background and would seem to alter thread priorities based on that characteristic despite all priorities being normal. Assume that when the broadcast receiver is called, another application might have the UI Thread by running an interactive window with the Android end user. In this case, does onReceive run in the foreground or background? Dianne made clear that the System Service is not starved and the broadcast is sent. It still looks to me like the resulting broadcast receiver may not be getting the CPU. Is there any way to defensively code for this situation? Regards, Beth On Oct 30, 2009 11:03 AM, Mark Murphy mmur...@commonsware.com wrote: Beth Mezias wrote: OK, but my application is not running at the time. Sure it is. If your code runs, your application is running. Does that mean it goes into the foreground thread pool even if there is no window? Unless specifically documented, all threads in Android are normal priority. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy _Android Program... --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Priced apps - is there a wa
I have this problem too! I live in belgium and cant sell my applications.. How can we do this? On Oct 30, 6:28 pm, fhucho fhu...@gmail.com wrote: Hi, I just finished a chess game and have found out that I can't sell it on Android Market because my country is not supported (Czech Republic). Is there a way to circumvent this restriction (e.g. pretend that I am from US in the registration form)? What would you advise me if I want to earn some money on my app? I was thinking about giving it for free now and when priced apps are supported in CR start to charge for it. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: setResult() for AppWidget
It sounds like the ACTION_VIEW might be launched as startActivity() instead of startActivityForResult(), which means the result is being dropped on the path back to Launcher. The forecast widget example interacts with the system search dialog, and uses singleTop and onNewIntent() to catch searches and still return correctly: http://code.google.com/p/android-sky/source/browse/trunk/Sky/AndroidManifest.xml#57 http://code.google.com/p/android-sky/source/browse/trunk/Sky/src/org/jsharkey/sky/ConfigureActivity.java#287 j On Tue, Oct 27, 2009 at 2:25 AM, Ollie Weng ollie.w...@gmail.com wrote: Hi, (resend with heading title) I'm making a appwidget, and hope to use search UI to let user filter some infomation while setup widget on receiving APPWIDGET_CONFIGURE. My current problem is APPWIDGET_CONFIGURE intent depends on setResult() to decide if adding widget successful. However, using search UI cause activity reentry to fail to setResult() to original caller. Below codes show how and where my code to setResult(), first when user try to add widget in home screen, we launch the search UI on APPWIDGET_CONFIGURE intent, and after search UI return result with Intent.ACTION_VIEW to same activity, it failed to setResult() to tell caller widget is configured. But in onUserInteraction() setResult() work, but it's just not correct timing. Tried extend finish() but still in vain. Any suggest is appreciated! public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Intent launchIntent = getIntent(); Bundle extras = launchIntent.getExtras(); if(Intent.ACTION_VIEW.equals(launchIntent.getAction())) { // this is where to handle search result indent, but failed to set result if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { Intent intent = new Intent(); intent.putExtra(AppWidgetManager.EXTRA_APPWIDGET_ID, appWidgetId); setResult(RESULT_OK, intent); } } else if(Intent.ACTION_SEARCH.equals(launchIntent.getAction())) { String query = launchIntent.getStringExtra(SearchManager.QUERY); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { Intent intent = new Intent(); intent.putExtra(AppWidgetManager.EXTRA_APPWIDGET_ID, appWidgetId); setResult(RESULT_OK, intent); } } else { // deal android.appwidget.action.APPWIDGET_CONFIGURE here onSearchRequested(); } } TIA, Ollie -- Jeff Sharkey jshar...@android.com --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to detect if a Bluetooth A2DP headset is connected
Is there anybody know the answer? I just saw the API setBluetoothA2dpOn(boolean on) in AudioManager is deprecated. I need provide a choice in my application for the user to select audio route to Bluetooth headset or speaker. I can use the API setBluetoothA2dpOn() to route audio to bluetooth headset, if the A2DP is paired and connected. But if it is not connected, the audio is off. My questions are: 1. Is there an API for the application to control audio routing to Bluetooth headset? 2. How to detect if an A2DP headset is connected? Thanks a lot. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: VBO on Motorola CLIQ
I've tested it with GLSurfaceView, still the same problem (called unimplemented OpenGL ES API). The problem was also reported by several unhappy CLIQ owners on retail handsets. On Oct 30, 3:40 pm, Robert Green rbgrn@gmail.com wrote: I gotta throw it out there: Can you try with GLSurfaceView and report your result? On Oct 30, 3:40 am, Hexage ga...@hexage.net wrote: I'm not using logging or tracing, at least I'm not aware of that. I'm using EGL/GL directly (not via GLSurfaceView) and it works on G1/Magic/ Hero/Droid. While playing with EGL config selection on CLIQ I've noticed a strange behavior. First config reported by eglChooseConfig is usually: red=5 green=6 blue=5 alpha=0 depth=0 but sometimes, for no apparent reason, the first config is changed to: red=5 green=6 blue=5 alpha=0 depth=16 when selected as first then VBO works. But if I select the same config when it's not reported first, then it does not work. But maybe it's not related. On Oct 30, 3:00 am, Robert Green rbgrn@gmail.com wrote: Are you using a logging or trace option for OpenGL? If so, you have to turn it off. The log and trace wrappers for GL cause errors to be thrown when using VBO extensions. I haven't tested on a Cliq but that happened to me on my G1. On Oct 29, 12:33 pm, Hexage ga...@hexage.net wrote: I've been testing our games on Motorola CLIQ (aka MB200) using DeviceAnywhere. While the OpenGL driver indicates support for VBO (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any VBO function yields called unimplemented OpenGL ES API. The weird thing is that sometimes it works for no apparent reason with no changes made to app besides debug prints. Is anyone using VBO on CLIQ succesfully? Thanks, David --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Touch HD
Hi Christian, you can read that http://wiki.xda-developers.com/index.php?pagename=BlackstoneLinux Cheers, Jonathan On 4 oct, 17:07, eweq-t...@live.com eweq-t...@live.com wrote: Hey guys, I read this article herehttp://androidcommunity.com/android-coming-to-the-htc-touch-hd-20081007/ which states that Android is being ported to the Blackstone.Is that true?I talked to the guy from xda-developers who was supposed to port Android for the TouchHDbut it seems he got a new phone... so... he won't be doing it.Is someone porting android for Blackstone? I've been researching Adnroid running on Blackstone and there are tons and tons of people who want to install it.I saw some youtube videos on how to install Android but when you do you don't have mic or sound (so when both sides can't hear each other when talking) and these kinda stuff... Android is awesome I would love to be an Android user! Cheers, Christian --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Problem installing Android 2.0 on Mac (Snow Leopard)
Hi all, I was trying to install Android 2.0 on Mac which running snow leopard. When I run android, it give me error message. I forgot the exact message, but it roughly says I cannot run a 32 bit code on a 64 bit virtual machine or something similar. Does anyone else have the same problem? How can I solve it? Regards, Kevin --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Couldn't install Android 2.0 platform
On 29 окт, 01:01, sanczo_dev adamfar...@gmail.com wrote: I have the similar problem. But after download i get: unzip failed: Cannot run program chmod: java.io.IOException: error=24, too many files opened. I downloading Android 2.0 sdk and API 5. I have installed already sdk 1.1 and 1.5 before AVD comes. I had the same error message on Ubuntu Jaunty amd64 but not on x86. Added a comment to the LP bug. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: World Of Bombs (Action Game) ADC 2 Entry
Croco, fun app! Keep confident... I trust this app will be among the 20 finalist in the action game category. It is a great game to play when I need to wait for something and I need a time killer. Congrats! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] bitmap size exceeds VM budget
I'm getting some reports from the remote stack trace plug-in, with this error (see below) What I'm doing, is findViewById(R.id.instructionsBack).setBackgroundResource (R.drawable.instructions1); And then when I need to change the image, findViewById(R.id.instructionsBack).setBackgroundResource (R.drawable.instructions2); From the error, I'm guessing that the old image is staying in the memory and preventing the new one from loading? What's the correct way to do this kind of thing? Thanks, Richard java.lang.OutOfMemoryError: bitmap size exceeds VM budget at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java: 363) at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java: 212) at android.graphics.drawable.Drawable.createFromResourceStream (Drawable.java:663) at android.content.res.Resources.loadDrawable(Resources.java:1637) at android.content.res.Resources.getDrawable(Resources.java:535) at android.view.View.setBackgroundResource(View.java:6489) at com.stickycoding.FlyingAces.Instructions.updateScreen (Instructions.java:33) at com.stickycoding.FlyingAces.Instructions.onClick(Instructions.java: 52) at android.view.View.performClick(View.java:2179) at android.view.View.onTouchEvent(View.java:3828) at android.view.View.dispatchTouchEvent(View.java:3368) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) at com.android.internal.policy.impl.PhoneWindow $DecorView.superDispatchTouchEvent(PhoneWindow.java:1752) at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent (PhoneWindow.java:1206) at android.app.Activity.dispatchTouchEvent(Activity.java:1998) at com.android.internal.policy.impl.PhoneWindow $DecorView.dispatchTouchEvent(PhoneWindow.java:1736) at android.view.ViewRoot.handleMessage(ViewRoot.java:1547) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:3948) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:782) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) at dalvik.system.NativeStart.main(Native Method) --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Problem while playing buffer data
Hi, I have developed application in Java using javax.sound api. It works perfectly in Java Applet Player. But the same application developed in Android using android.media library. I have used AudioTrack class to play the sound. The content of the buffer used in Java Player, i have written in the wav file. You can download that wav file from : http://saltriver.com/download/qed.wav Regards, Nishant Shah --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] PendingIntent fired but not received on boot
i am having a problem in receiving a pending intent.It is fired successfully at the requested time but if i boot my device before that time, I refire the pendingIntent on device startup in a service, pending intent is fired (which i check in OnSendFinished listener of pending intent) but not received in the respective receiver(Log statements in the onReceive method of the receiver are not displayed ). I want to know whether pendingIntent that have been fired are canceled at boot time and do we need to refire them or do they exist and would work normally on startup. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: There is NO AVD Target...
I just had this problem as well. It looks like the SDK must not come with any platforms by default, so I did the following to fix this: - Run the SDK Setup.exe file (found wherever you extracted the Android SDK to) - Click on Available Packages on the left side. - Check the Platforms you need - Click Install Selected It probably took 10 mins or so, but eventually they were downloaded and installed. Now when I went back to create the avd, everything worked fine. Here's the page that helped me figure this out: http://developer.android.com/sdk/adding-components.html I hope this helps! On Oct 29, 11:40 pm, Nobody111 adam.ornst...@gmail.com wrote: Hi all! Trying to set up my eclipse envirnment to actually be able to try some things out on android... I've installed the sdk, put it in my path variable, installed the ADT, downloaded the developer tools from the eclpise menu.. But... Then I go to the command line, navigate to the tools folder of my sdk, and run android createavd--target2 --name mine and I get this error: Error:Targetid is not valid. Use 'android.bat list targets' to get thetarget ids. So, I of course happily run the 'android.bat list targets' and get the following message! Available Android Targets: That's it. There are no targets I open theAVDwindow in eclipse, there are no targets... I click New in that window, and atargetis required, but the drop down is disabled because there are NOAVDTARGETS. Any advice? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] How do some services(like com.android.inputmethod.latin) start when the emulator boots?
Hi all, I am reading the initialization process of Android system on the emulator. I use adb logcat to see the internal output. I have read according to the following order: init - init.rc - zygote(init1-init2) - systemReady(start com.android.phone and android.process.acore) However, the log has some lines about starting other processes, such as: I/ActivityManager( 567): Start proc com.android.inputmethod.latin for service com.android.inputmethod.latin/.LatinIME: pid=668 uid=10006 gids={3003} I/ActivityManager( 567): Start proc android.process.media for broadcast com.android.providers.media/.MediaScannerReceiver: pid=677 uid=1 gids={1006, 2001, 3003} But I can't find the calling stack about those services and broadcast receivers. How do those services and receivers start? Can anyone help me? Thanks very much, Caixia --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: There is NO AVD Target...
Hello! I had exactly the same problem. Changing the permissions on the directory where Android stores its avd and config files did the trick! (on Linux this is located at ~/.android/). sudo chmod 555 ~/.android/ On 30 Okt, 05:40, Nobody111 adam.ornst...@gmail.com wrote: Hi all! Trying to set up my eclipse envirnment to actually be able to try some things out onandroid... I've installed the sdk, put it in my path variable, installed the ADT, downloaded the developer tools from the eclpise menu.. But... Then I go to the command line, navigate to the tools folder of my sdk, and run androidcreate avd --target 2 --name mine and I get this error: Error: Target id is not valid. Use 'android.bat listtargets' to get the target ids. So, I of course happily run the 'android.bat listtargets' and get the following message! AvailableAndroidTargets: That's it. There are notargets I open the AVD window in eclipse, there are notargets... I click New in that window, and a target is required, but the drop down is disabled because there are NO AVDTARGETS. Any advice? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---