[android-developers]

2011-08-06 Thread jagadeesh
Hi 

See this code even this also getting like force close wait 

 

Intent myintent=new Intent(Intent.ACTION_VIEW,Uri.parse(www.google.com));

 startActivity(myintent);

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Re: [android-developers]

2011-08-06 Thread Robin Talwar
Check logcat wots d error

On 6 Aug 2011 11:32, jagadeesh mjagadeeshb...@gmail.com wrote:
 Hi

 See this code even this also getting like force close wait



 Intent myintent=new Intent(Intent.ACTION_VIEW,Uri.parse(www.google.com
));

 startActivity(myintent);

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[android-developers] http connection to display a webpage

2011-08-06 Thread arun kumar
Hi i want to get data from the server ...i done using http connection
but the webpage is not displaying
am new to android and java...so plz any one can provide me guidance.



// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setTitle(Fund Projects);

try {
URL url = new URL(directoryLocation);
HttpURLConnection httpURLConnection = (HttpURLConnection) 
url
.openConnection();

// The line below is where the exception is called
int response = httpURLConnection.getResponseCode();
if (response == HttpURLConnection.HTTP_OK) {


// Response successful
InputStream inputStream = 
httpURLConnection.getInputStream();

// Parse it line by line
BufferedReader bufferedReader = new BufferedReader(
new InputStreamReader(inputStream));
String temp;
while ((temp = bufferedReader.readLine()) != null) {
// Parsing of data here
}
   } else {
Log.e(SAMES, INCORRECT RETURN CODE:  + 
response);
   }
} catch (MalformedURLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


}
}
Thankyou
arun

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Re: [android-developers] Re: Android source line numbers in stack trace

2011-08-06 Thread Chris Stratton
On Friday, August 5, 2011 4:40:19 PM UTC-4, Tor Norbye wrote:

 On Fri, Aug 5, 2011 at 1:12 PM, Chris Stratton cs0...@gmail.com wrote:
  Who are you and how is this relevant to Caleb9's question?

 Caleb9 mentioned the adt-addons source plugin in his original post and
 Peco is the author of that plugin.

Oops, sorry about that.  At a too-quick glance the first person writing made 
me think it was either the original poster using a different account or 
someone tossing in an unrelated statement-as-question.  

I was frankly operating under the assumption that tracking down the precise 
source would be futile and thinking it more pragmatic to look at the 
application code instead - but I'll try to keep the possibility of original 
authors dropping by in mind next time!

Chris

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[android-developers] dispalying a webpage

2011-08-06 Thread arun kumar
Hi  i want to display a webpage in the using http connection..am new to
android and java so any one can give me guiadance how i can make this...



   // TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setTitle(Fund Projects);

try {
URL url = new URL(directoryLocation);
HttpURLConnection httpURLConnection = (HttpURLConnection) url
.openConnection();

// The line below is where the exception is called
int response =
httpURLConnection.getResponseCode();
if (response == HttpURLConnection.HTTP_OK) {


// Response successful
InputStream inputStream = httpURLConnection.getInputStream();

// Parse it line by line
BufferedReader bufferedReader = new BufferedReader(
new InputStreamReader(inputStream));
String temp;
while ((temp = bufferedReader.readLine()) != null) {
// Parsing of data here
}
   } else {
Log.e(SAMES, INCORRECT RETURN CODE:  + response);
   }
} catch (MalformedURLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


}
}

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[android-developers] Game engine example with library required

2011-08-06 Thread Deeraf
I have a free game engine library with complete example. The game
engine is rokon. But unfortunately it is not displaying background
image. I spent a complete day but in vain. If you people has correct
version of rokon then please share. or share another game engine
library with example

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Re: [android-developers] Still confused about Google Checkout

2011-08-06 Thread String
There's a setting in AppMonger to Include Uncharged Orders, IIRC it's off 
by default. If you don't turn that on, you won't see orders until they're 
charged. 

There's also and Order List view; it's at the bottom of the list of charts 
(the dropdown with Revenue by Hour, Orders by Day, etc). It'll show you all 
the orders that AppMonger has imported.

Having said all that, I think Appmonger has a problem this morning. As I 
write this, my copy is lagging 5 hours behind in order imports, which I've 
never seen happen before. Perhaps Google changed something about their data 
feed recently? At any rate, the Appmonger dev is pretty responsive, so I'm 
sure that whatever the problem is, he'll be on it. He is here in the UK, 
though, so he might well not be up yet (currently 7:40AM locally). I'm not 
usually up and online this early on a Saturday, either. :^)

String

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[android-developers] Is there a callback that gets called right after onResume() ?

2011-08-06 Thread Zsombor
Is there a callback that gets a call when everything in the current
Activity got rendered?

Because I need to know the exact sizes of some of my ViewGroups (their
width/height are set using layout_weight in the layout xml), so I know
how many elements fit inside them without scrolling. But I can only
measure them after onResume. Is there a way to do this without some
hack?

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[android-developers] Re: inApp soundgeneration possible without heavy use of CPU ?

2011-08-06 Thread Peter Pippinger
Hello Paul,

no, i have tried to keep within java. Since this is my first game:
Do the big ones also use c(++) in the way you have described?
Does it seamless integrate in Eclipse, or is it very complicated to do
so?

Kind regards,
Peter

On 2 Aug., 04:00, Paul Turchenko paul.turche...@gmail.com wrote:
 First guess: have you tried moving heavy stuff to C/C++ and linking
 via JNI?

 On Jul 31, 3:35 pm, Peter Pippinger pe...@pippinger.de wrote:







  Hello,

  I have now completed my first app 
  (https://market.android.com/details?id=com.pippinger.android.frogthisw...).
  For the music I was working withhttp://www.warmplace.ru/soft/sunvox/which
  is a very powerful synthesizer in my opinion.
  I think the chiptunes-style fits best for android-apps.
  On the other side it takes much memory for having long music in the app if
  you are insert it by .ogg or something like that.

  So my question: is it possible to do some synthesizer-calculation in Java
  for the music with not to much CPU-consumption?
  Maybe you have some links (maybe also to some apps which are doing something
  like this)?

  Thanks a lot and kind regards,
  Peter

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Re: [android-developers] Game engine example with library required

2011-08-06 Thread Raghav Sood
Try AndEngine. The examples are on the market as well as google code.

On Sat, Aug 6, 2011 at 12:06 PM, Deeraf dee.dee...@gmail.com wrote:

 I have a free game engine library with complete example. The game
 engine is rokon. But unfortunately it is not displaying background
 image. I spent a complete day but in vain. If you people has correct
 version of rokon then please share. or share another game engine
 library with example

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http://www.raghavsood.com/
http://wiki.androidappcheck.com/
http://www.telstop.tel/
https://market.android.com/developer?pub=Appaholics
http://www.appaholics.in/

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[android-developers] Do you want your large Android project builds to complete faster?

2011-08-06 Thread Doug
If so, please consider starring and commenting on the following bug
report to give it attention:

http://code.google.com/p/android/issues/detail?id=16263

Doug

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[android-developers] Market is showing incompatible with phone, but developer console says it is compatible

2011-08-06 Thread rich friedel
Are you sure that whatever the user rooted their phone with is compatible with 
whatever you are doing?

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[android-developers] how to use google ajax api

2011-08-06 Thread eman
Hi,

I am playing with web view but i can't get this to work with html
files:

http://code.google.com/apis/ajax/playground/?type=visualization#line_chart

any idea how to use this charts with android.

thanks a lot.
cheers.

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[android-developers] Re: Uploading apps on Android Market

2011-08-06 Thread Eric Wong (hdmp4.com)
Google have already raised the limit to 4GB per apk some time ago...
Is it not implemented yet?

http://androidcommunity.com/android-market-upgrading-app-size-limit-to-4gb-20110511/

On Aug 6, 12:28 am, Thế Hiển Đoàn doanthehien1...@gmail.com wrote:
 Hello, I write my apps which are kind of 3D animations. My apps would run on
 Tablet devices, and their size exceed 50MB. How can I upload them when
 Google Market only allows the app size limit of 50MB?

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Re: [android-developers] Re: 3rdParty application icon

2011-08-06 Thread Mark Murphy
On Sat, Aug 6, 2011 at 1:46 AM, John android...@gmail.com wrote:
 In the case of the Gallery application i.e.
 com.google.android.gallery3d, which throws the Application is not
 installed error in the shortcut, it shows up both in
 getInstalledPackages and also in queryIntentActivities with the given
 Intent, also it only has one entry in the queryIntentActivities which
 confuses me even more. If it had more than one entry, that would make
 sense to me, I would need to specify which className to invoke.

com.google.android.gallery3d doesn't exist in the Android open source
project (at least Google Code Search doesn't turn it up), and the
Gallery3D project doesn't use that package.

Have you tried creating a shortcut based on the actual ResolveInfo
object? Here's the code snippet for creating such an Intent:

Intent buildLauncherIntent(ResolveInfo launchable) {
ActivityInfo activity=launchable.activityInfo;
ComponentName name=new 
ComponentName(activity.applicationInfo.packageName,

 activity.name);
Intent i=new Intent(Intent.ACTION_MAIN);

i.addCategory(Intent.CATEGORY_LAUNCHER);
i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |

Intent.FLAG_ACTIVITY_RESET_TASK_IF_NEEDED);
i.setComponent(name);

return(i);
}

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_Android Programming Tutorials_ Version 3.5 Available!

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Re: [android-developers] need help on float picker

2011-08-06 Thread Mark Murphy
That widget does not have a constructor suitable for instantiating it
from onCreate() of an activity. You will probably need to modify the
code or simply inflate it via a layout XML resource.

On Sat, Aug 6, 2011 at 1:04 AM, Dev_red sktniranjanad...@gmail.com wrote:
 Hi


         i am using float picker from this
 http://www.laurencegellert.com/software/android-float-picker-widget/

         but now i want to create this picker dynamically.. i dont
 know how to create dynamically? any idea?

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Re: [android-developers] Still can't log in to update app...

2011-08-06 Thread Mark Murphy
On Fri, Aug 5, 2011 at 4:23 PM, Tobiah t...@tobiah.org wrote:
 Thanks, that's what I'm going to have to do.  I can send this guy
 a link, but then the best way I can imagine to have him install it
 is to have the browser save it, then have him install and use Astro
 file manager to get to it.  The stock browser on our phones doesn't
 seem to handle the .apk specially.

Sure it does. You have to configure the Web server to serve the APK
with the proper MIME type, no different than you do for any other
piece of media you serve from the Web server.

Or, use Dropbox, Amazon S3, or other hosts that have APK support pre-configured.

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[android-developers] Re: Upload Audio File over Server

2011-08-06 Thread Randy
dear Raghav Sood : i've tried the link. but why is the result is
always false? i have no idea about it. thanks before...

On Jul 21, 6:29 pm, Raghav Sood raghavs...@gmail.com wrote:
 Maybe you should visithttp://www.google.comand type your query once in a
 while:

 http://hoang17.com/posts/android/android-how-to-upload-a-file-via-ftp

 On Thu, Jul 21, 2011 at 4:40 PM, Ankit Kasliwal kasliwalankit2...@gmail.com









  wrote:
  Hello Everyone is any way to upload Audio file which i record through
  Application
  uploaded over My FTP server Folder.

  --

  Thanks and Regards,

  Ankit Kasliwal
  kasliwalankit2...@gmail.com
  +91-9300-940-136

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[android-developers] Re: Market is showing incompatible with phone, but developer console says it is compatible

2011-08-06 Thread Adam Ratana
Does the market actually check with individual devices or just the model? 
 He is having the same problem with some other apps, and I asked him if he 
rooted the phone and he said no, wasn't even sure what that is.

On Saturday, August 6, 2011 6:35:13 AM UTC-4, rich friedel wrote:

 Are you sure that whatever the user rooted their phone with is compatible 
 with whatever you are doing?

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Re: [android-developers] Still confused about Google Checkout

2011-08-06 Thread Jim Graham
On Fri, Aug 05, 2011 at 11:39:43PM -0700, String wrote:
 There's a setting in AppMonger to Include Uncharged Orders, IIRC it's off 
 by default. If you don't turn that on, you won't see orders until they're 
 charged. 

That was checked (and still is).  I heard my very unique (not associated
with ANY other app, and created just for AppMonger) notification sound go
off at 0500 (+/-) this morning, and when it still didn't display any
data, I contacted the author, who was very helpful.  Turns out that the
default display has some limits---it won't display until there are a
certain number (how many?) data points.

He pointed me to the Show All Orders and the setting to show all times
(i.e., don't limit based on the date---show everything).  He also pointed
out (as did the FAQ, which I read prior to sending the e-mail) that, while
rare, sometimes there are delays.  This one just happened to be more than
the norm for this rare delay.

 There's also and Order List view; it's at the bottom of the list of charts 
 (the dropdown with Revenue by Hour, Orders by Day, etc). It'll show you all 
 the orders that AppMonger has imported.

Yep, that's the one the author pointed me to.  :-)

 Having said all that, I think Appmonger has a problem this morning. As I 
 write this, my copy is lagging 5 hours behind in order imports,
 which I've never seen happen before. Perhaps Google changed something
 about their data feed recently?

My first order came in at 2100L, and it didn't sound off via AppMonger
until 0500L.  That's a full 8 hour delay.  So yeah, something was wrong.
But from what I've gathered, it's on the Google side (not getting the
CSV files produced promptly, or something like that).

 At any rate, the Appmonger dev is pretty responsive, so I'm 
 sure that whatever the problem is, he'll be on it.

He got back to me within a few minutes.  I'd say that's about as
responsive as any sane person could ever hope for.  :-)

Thanks,
   --jim

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[android-developers] Re: Market is showing incompatible with phone, but developer console says it is compatible

2011-08-06 Thread rich friedel
I brought up the root idea because you stated they sent you a screenshot... I 
assumed you were talking about a screenshot of the device's screen.

Anyway, they did some major stuff to the market recently and things have been 
abnormally out of whack for the last week or so. Maybe, this is the cause of 
the discrepency.

You should probably consider contacting the market folks and see what they have 
to say.

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[android-developers] Re: Upload Audio File over Server

2011-08-06 Thread rich friedel
@Randy I would suggest asking the article author... or reading the comment 
where a bunch of people have already faced this issue with the article's code

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Re: [android-developers] Still can't log in to update app...

2011-08-06 Thread rich friedel
You do realize that email can have attachments right? Why send them a link to 
download and install something you could send directly?

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[android-developers] Re: Uploading apps on Android Market

2011-08-06 Thread rich friedel
I would hate to have to pay for a tiered data plan and have to update a 4GB app 
more than once/month!

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Re: [android-developers] Still can't log in to update app...

2011-08-06 Thread Mark Murphy
On Sat, Aug 6, 2011 at 9:17 AM, rich friedel rich.frie...@gmail.com wrote:
 You do realize that email can have attachments right? Why send them a link to 
 download and install something you could send directly?

Unless the email client puts the proper MIME type in, the Android
email app probably won't know what to do with it.

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[android-developers] Re: I need a CamScanner like example

2011-08-06 Thread rich friedel
You have a lot of needs but what you really need is to do a damn search on 
google and find the information yourself and then come on back and ask specific 
questions ;)

hint: seach this... android open source ocr

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Re: [android-developers] Still can't log in to update app...

2011-08-06 Thread rich friedel
True, which is why they make tAttachApkInstaller ;)

All this aside though, none of this drives to the heart of the problem... the 
OP cannot login to their account... I should also have asked what they have 
done to deal with that issue as well.

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[android-developers] Connecting to a Zebra MZ 320 over bluetooth - without PIN

2011-08-06 Thread guich
Hi,

I'm trying to connect an Android with such printer. The printer has
this information retrieved by BluetoothClass: Class: 1664/1536: Render

What (BluetoothClass.Service.)Render means? Is there a specific UUID
for it?

I tried to connect to the device using the well known SPP UUID,
however, Android keeps asking me for a PIN. The printer, with BT 2.0,
has authentication mode turned off.

I read in some places that Android requires a PIN to pair with a
device. I tried  and 1234 as suggested by the pairing dialog but
the connection fails.

Isn't really a way to pair without setting a PIN? Otherwise, i'll have
to connect all 300 printers to a pc just to set a PIN so Android can
connect to it.

thanks in advance,

 guich
 www.totalcross.com

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Re: [android-developers] Do you want your large Android project builds to complete faster?

2011-08-06 Thread a a
you can enlarge eclipse heap

2011/8/6 Doug beafd...@gmail.com:
 If so, please consider starring and commenting on the following bug
 report to give it attention:

 http://code.google.com/p/android/issues/detail?id=16263

 Doug

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Re: [android-developers] Do you want your large Android project builds to complete faster?

2011-08-06 Thread Kostya Vasilyev
Not quite the same thing as skipping PNG optimizations, or using 
multiple cores...


06.08.2011 19:10, a a пишет:

you can enlarge eclipse heap

2011/8/6 Dougbeafd...@gmail.com:

  If so, please consider starring and commenting on the following bug
  report to give it attention:

  http://code.google.com/p/android/issues/detail?id=16263

  Doug



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[android-developers] I can't show random images in the ImageView

2011-08-06 Thread Zwiebel
Nice day!

I tried to show random images in my application in an ImageView. I
tried this code:

public class r extends Activity{

ImageView secret;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.r);

TextView txt = (TextView) findViewById(R.id.txt);
secret = (ImageView) findViewById(R.id.secret);

Runnable r1 = new Runnable() {

@Override
public void run() {
// TODO Auto-generated method stub
int imageArr[] = new int[3];
imageArr[0] = R.drawable.r1_mirror;
imageArr[1] = R.drawable.s1_mirror;
imageArr[2] = R.drawable.p2_mirror;
int n = (int) Math.random()*3;
secret.setImageResource(imageArr[n]);

}
};

secret.postDelayed(r1, 5000);
}
}

But it only show the r1_mirror image, everytime, when I start my
application in the emulator. What I made bad? I thought that it will
working, but.

Thanks for any helps

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Re: [android-developers] Re: Android source line numbers in stack trace

2011-08-06 Thread Tor Norbye
On Fri, Aug 5, 2011 at 11:09 PM, Chris Stratton cs07...@gmail.com wrote:
 I was frankly operating under the assumption that tracking down the precise
 source would be futile and thinking it more pragmatic to look at the
 application code instead

You're right, that's a good assumption; it's usually the case that
some API was called with invalid arguments or in an illegal state and
investigating the last stack frame from your own application is the
first place to look. This isn't specific to Android development
obviously - almost anytime you're using a framework or library it's
almost always going to be something in your own code. On the other
hand, bugs exist and sometimes peeking at the library source code can
help you realize the problem more quickly, especially if it's an
illegal state issue rather than just an illegal argument issue.

--Tor

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[android-developers] Re: Is there a callback that gets called right after onResume() ?

2011-08-06 Thread Jim
There is no callback - you can set flags in onResume() to know when
the activity is done with that part of the lifecycle. However, by
using layout_weight, you're telling Android to decide the size, which
it can't know until the screen is drawn, so a callback to change the
size won't work without a Handler to request a redraw or cycling
through onPause/onResume. So, you're going to need a Handler, which is
effectively a hack (to avoid layout_weight, you can get screen and
view dimensions and other data during onCreate/onStart/onResume to
calculate the available screen space yourself, determine which
elements will show and then calculate/recalculate certain element
sizes to get what you want, but that's a lot of work - a hack is
probably a better approach for this type of job).

If you want to determine the available size, then start a background
thread/timer at the end of onResume(), when you know how much space
you have for your elements, do the size calculations, then
runOnUIThread the changes and you should be fine. If you want to
guarantee the user does not see the changes, you're going to have to
work harder since the background thread/timer is not synchronized with
the UI.

-Jim

On Aug 6, 2:58 am, Zsombor scythe...@gmail.com wrote:
 Is there a callback that gets a call when everything in the current
 Activity got rendered?

 Because I need to know the exact sizes of some of my ViewGroups (their
 width/height are set using layout_weight in the layout xml), so I know
 how many elements fit inside them without scrolling. But I can only
 measure them after onResume. Is there a way to do this without some
 hack?

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[android-developers] Re: Connecting to a Zebra MZ 320 over bluetooth - without PIN

2011-08-06 Thread guich
I was able to print by changing the printer to have a PIN. However,
doing this in 300 devices will be a headache. :-(

guich

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[android-developers] process large images

2011-08-06 Thread alexandros mouzakidis
Hi, i want to process an image that the phone has not enough memory to
load all in memory. BitmapFactory.decode() fails and an out of memory
exception is raised.
 Is it possible to load only some part of an image? If i can how can i
make an image output stream so i can write the processed parts into a
new file and when the job is finished then i will get a new image with
the same size as the initial one.

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Re: [android-developers] Re: onDraw() causing flicker when drawing new images

2011-08-06 Thread Miguel Morales
Perhaps you can try adding a synchronized lock that protects your data array.
Lock it before going into onDraw() and unlock it when finished, and do
the same when calculating your array data.
Do you have a separate thread that calculates positions?

On Fri, Aug 5, 2011 at 6:23 PM, niko20 nikolatesl...@yahoo.com wrote:
 Hm sounds like a refresh rate issue, with Surface view you probably
 can't sync to vertical refresh, so you get tearing, where you see
 halfway animations for a second as the video buffer changes over to
 the next frame.

 -niko

 On Aug 5, 1:56 pm, Jeffrey jeffisagen...@gmail.com wrote:
 I'm having an issue with drawing on my surface view. At one point I
 was just replacing images with new ones in a grid, but the images
 didn't all draw at the same time. I think that that may have had
 something to do with modifying the array that it was using to
 determine what to draw but I couldn't get it resolved even when
 pausing the drawing. Now I have images that drop down and new ones
 fall in (think slot machine reels) but the images will occasionally
 flicker with what the new image is going to be before the old images
 fall out.

 Basically I guess I'm asking what is a good way to either pause the
 onDraw command while I can edit my arrays and get them all in place or
 what is a good way to sync my array modifications to not take place
 during an onDraw cycle? Or is onDraw just bad at drawing images
 simultaneously and I should be using OpenGL or something?

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Re: [android-developers] I can't show random images in the ImageView

2011-08-06 Thread Miguel Morales
Add some logging so that you can see what n is.
Then find out why it's not generating a random number.

On Sat, Aug 6, 2011 at 8:33 AM, Zwiebel hunzwie...@gmail.com wrote:
 Nice day!

 I tried to show random images in my application in an ImageView. I
 tried this code:

 public class r extends Activity{

        ImageView secret;
        @Override
        protected void onCreate(Bundle savedInstanceState) {
                // TODO Auto-generated method stub
                super.onCreate(savedInstanceState);
                setContentView(R.layout.r);

                TextView txt = (TextView) findViewById(R.id.txt);
                secret = (ImageView) findViewById(R.id.secret);

                Runnable r1 = new Runnable() {

                        @Override
                        public void run() {
                                // TODO Auto-generated method stub
                                int imageArr[] = new int[3];
                                imageArr[0] = R.drawable.r1_mirror;
                                imageArr[1] = R.drawable.s1_mirror;
                                imageArr[2] = R.drawable.p2_mirror;
                                int n = (int) Math.random()*3;
                                secret.setImageResource(imageArr[n]);

                        }
        };

                secret.postDelayed(r1, 5000);
        }
 }

 But it only show the r1_mirror image, everytime, when I start my
 application in the emulator. What I made bad? I thought that it will
 working, but.

 Thanks for any helps

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[android-developers] Re: I need a CamScanner like example

2011-08-06 Thread ricardocunha
Why I will search for OCR? I don´t want a OCR, it´s a image processing
to align the image.

On 6 ago, 10:38, rich friedel rich.frie...@gmail.com wrote:
 You have a lot of needs but what you really need is to do a damn search on 
 google and find the information yourself and then come on back and ask 
 specific questions ;)

 hint: seach this... android open source ocr

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[android-developers] Re: I can't show random images in the ImageView

2011-08-06 Thread Zwiebel
I tried it out and sadly n is 0 everytime, but I don't know why.

On aug. 6, 17:23, Miguel Morales therevolti...@gmail.com wrote:
 Add some logging so that you can see what n is.
 Then find out why it's not generating a random number.









 On Sat, Aug 6, 2011 at 8:33 AM, Zwiebel hunzwie...@gmail.com wrote:
  Nice day!

  I tried to show random images in my application in an ImageView. I
  tried this code:

  public class r extends Activity{

         ImageView secret;
         @Override
         protected void onCreate(Bundle savedInstanceState) {
                 // TODO Auto-generated method stub
                 super.onCreate(savedInstanceState);
                 setContentView(R.layout.r);

                 TextView txt = (TextView) findViewById(R.id.txt);
                 secret = (ImageView) findViewById(R.id.secret);

                 Runnable r1 = new Runnable() {

                         @Override
                         public void run() {
                                 // TODO Auto-generated method stub
                                 int imageArr[] = new int[3];
                                 imageArr[0] = R.drawable.r1_mirror;
                                 imageArr[1] = R.drawable.s1_mirror;
                                 imageArr[2] = R.drawable.p2_mirror;
                                 int n = (int) Math.random()*3;
                                 secret.setImageResource(imageArr[n]);

                         }
         };

                 secret.postDelayed(r1, 5000);
         }
  }

  But it only show the r1_mirror image, everytime, when I start my
  application in the emulator. What I made bad? I thought that it will
  working, but.

  Thanks for any helps

  --
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  Groups Android Developers group.
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  android-developers+unsubscr...@googlegroups.com
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Re: [android-developers] Re: I can't show random images in the ImageView

2011-08-06 Thread Nikolay Elenkov
On Sun, Aug 7, 2011 at 2:38 AM, Zwiebel hunzwie...@gmail.com wrote:
 I tried it out and sadly n is 0 everytime, but I don't know why.


Reading the docs usually helps:


public static double random()

Returns a double value with a positive sign, greater than or equal
to 0.0 and less than 1.0.


You are casting to int, so it's always going to be zero. What you need is
java.util.Random.nextInt().

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Re: [android-developers] Re: Is there a callback that gets called right after onResume() ?

2011-08-06 Thread Kostya Vasilyev

Or one could use the tools already provided by the framework ...

... by subclassing a xxxLayout class or a ViewGroup and overriding 
onMeasure and onLayout ...


... or by subclassing the appropriate view and overriding onSizeChanged ...

-- Kostya

06.08.2011 20:42, Jim пишет:

There is no callback - you can set flags in onResume() to know when
the activity is done with that part of the lifecycle. However, by
using layout_weight, you're telling Android to decide the size, which
it can't know until the screen is drawn, so a callback to change the
size won't work without a Handler to request a redraw or cycling
through onPause/onResume. So, you're going to need a Handler, which is
effectively a hack (to avoid layout_weight, you can get screen and
view dimensions and other data during onCreate/onStart/onResume to
calculate the available screen space yourself, determine which
elements will show and then calculate/recalculate certain element
sizes to get what you want, but that's a lot of work - a hack is
probably a better approach for this type of job).

If you want to determine the available size, then start a background
thread/timer at the end of onResume(), when you know how much space
you have for your elements, do the size calculations, then
runOnUIThread the changes and you should be fine. If you want to
guarantee the user does not see the changes, you're going to have to
work harder since the background thread/timer is not synchronized with
the UI.

-Jim

On Aug 6, 2:58 am, Zsomborscythe...@gmail.com  wrote:

Is there a callback that gets a call when everything in the current
Activity got rendered?

Because I need to know the exact sizes of some of my ViewGroups (their
width/height are set using layout_weight in the layout xml), so I know
how many elements fit inside them without scrolling. But I can only
measure them after onResume. Is there a way to do this without some
hack?


--
Kostya Vasilyev

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Re: [android-developers] Re: Is there a callback that gets called right after onResume() ?

2011-08-06 Thread Kostya Vasilyev

Sure. I'd start here:

http://developer.android.com/guide/topics/ui/custom-components.html

The layout process involves these three onXXX overrides, as listed in 
the table halfway down the page:


||onMeasure(int, int)
||onLayout(boolean, int, int, int, int)
onSizeChanged(int, int, int, int)

There is documentation for each of these three methods, as well, such as:

http://developer.android.com/reference/android/view/View.html#onSizeChanged(int, 
int, int, int)


-- Kostya

06.08.2011 22:54, Matt Tatro пишет:

Kostya,
Any example I could follow?


Kind Regards,

Matt Tatro
T: +1 (281) 905-1008
E: mattta...@gmail.com




-Original Message-
From: android-developers@googlegroups.com 
[mailto:android-developers@googlegroups.com] On Behalf Of Kostya Vasilyev
Sent: Saturday, August 06, 2011 11:51 AM
To: android-developers@googlegroups.com
Subject: Re: [android-developers] Re: Is there a callback that gets called 
right after onResume() ?

Or one could use the tools already provided by the framework ...

... by subclassing a xxxLayout class or a ViewGroup and overriding onMeasure 
and onLayout ...

... or by subclassing the appropriate view and overriding onSizeChanged ...

-- Kostya

06.08.2011 20:42, Jim пишет:

There is no callback - you can set flags in onResume() to know when
the activity is done with that part of the lifecycle. However, by
using layout_weight, you're telling Android to decide the size, which
it can't know until the screen is drawn, so a callback to change the
size won't work without a Handler to request a redraw or cycling
through onPause/onResume. So, you're going to need a Handler, which is
effectively a hack (to avoid layout_weight, you can get screen and
view dimensions and other data during onCreate/onStart/onResume to
calculate the available screen space yourself, determine which
elements will show and then calculate/recalculate certain element
sizes to get what you want, but that's a lot of work - a hack is
probably a better approach for this type of job).

If you want to determine the available size, then start a background
thread/timer at the end of onResume(), when you know how much space
you have for your elements, do the size calculations, then
runOnUIThread the changes and you should be fine. If you want to
guarantee the user does not see the changes, you're going to have to
work harder since the background thread/timer is not synchronized with
the UI.

-Jim

On Aug 6, 2:58 am, Zsomborscythe...@gmail.com   wrote:

Is there a callback that gets a call when everything in the current
Activity got rendered?

Because I need to know the exact sizes of some of my ViewGroups
(their width/height are set using layout_weight in the layout xml),
so I know how many elements fit inside them without scrolling. But I
can only measure them after onResume. Is there a way to do this
without some hack?

--
Kostya Vasilyev

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[android-developers] At what point does android know the exact key that was pressed?

2011-08-06 Thread Anil
I built the android source and running it in the Eclipse debugger, am
trying to understand where is the point in the calling sequence when
it has all the information about the event.
So I run the calculator and press key '1'. There is a breakpoint at
EventListener.onClick()
In the call stack I see the event being dispatched; ViewRoot calling
PhoneWindow calling Panel, Layout, Button etc. until the handler is
reached.
questions:
1) At what earliest point in the call hierarchy can I insert a println
saying, Key was pressed, value is 1?
2) At what point does it know whether it was a soft key or a physical
key?

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Re: [android-developers] At what point does android know the exact key that was pressed?

2011-08-06 Thread Feign Narula
Hi,

   There are different listeners and you capture the keys by a KeyEvent
class.



On Sat, Aug 6, 2011 at 3:07 PM, Anil anil.r...@gmail.com wrote:

 I built the android source and running it in the Eclipse debugger, am
 trying to understand where is the point in the calling sequence when
 it has all the information about the event.
 So I run the calculator and press key '1'. There is a breakpoint at
 EventListener.onClick()
 In the call stack I see the event being dispatched; ViewRoot calling
 PhoneWindow calling Panel, Layout, Button etc. until the handler is
 reached.
 questions:
 1) At what earliest point in the call hierarchy can I insert a println
 saying, Key was pressed, value is 1?
 2) At what point does it know whether it was a soft key or a physical
 key?

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[android-developers] Re: I can't show random images in the ImageView

2011-08-06 Thread Zwiebel
Thanks, I could make it with your helps. But now I'm found a new
problem. I try to modify my textview with .setText method, but I got
this error:

ERROR/AndroidRuntime(3745): android.content.res.Resources
$NotFoundException: String resource ID #0x1
ERROR/AndroidRuntime(3745): at
android.content.res.Resources.getText(Resources.java:222)
ERROR/AndroidRuntime(3745): at
android.widget.TextView.setText(TextView.java:3011)

My source:

public class sc extends Activity{

ImageView secret;
public int counter;
public int counter_foe;
public TextView txt;
public TextView counter_txt;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.sc);

counter = 0;
counter_foe = 0;

txt = (TextView) findViewById(R.id.txt);
secret = (ImageView) findViewById(R.id.secret);
counter_txt = (TextView) findViewById(R.id.counter_me);
final TextView counter_txt_foe = (TextView)
findViewById(R.id.counter_me_foe);

Random rand = new Random();
int rndInt = rand.nextInt(3) + 1;

Runnable r1 = new Runnable() {

@Override
public void run() {
// TODO Auto-generated method stub
int imageArr[] = new int[3];

imageArr[0] = R.drawable.r1_mirror;
imageArr[1] = R.drawable.s1_mirror;
imageArr[2] = R.drawable.p2_mirror;

Random rand = new Random();
int rndInt = rand.nextInt(3);

secret.setImageResource(imageArr[rndInt]);

if (rndInt == 0) {
counter_foe += 1;
Log.d(improve, counter_foe 
improved);
counter_txt_foe.setText(counter_foe);
}

}
};

secret.postDelayed(r1, 5000);
}

}

Thanks for any helps.

On aug. 6, 19:46, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
 On Sun, Aug 7, 2011 at 2:38 AM, Zwiebel hunzwie...@gmail.com wrote:
  I tried it out and sadly n is 0 everytime, but I don't know why.

 Reading the docs usually helps:

 public static double random()

     Returns a double value with a positive sign, greater than or equal
 to 0.0 and less than 1.0.

 You are casting to int, so it's always going to be zero. What you need is
 java.util.Random.nextInt().

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Re: [android-developers] Re: I can't show random images in the ImageView

2011-08-06 Thread Kostya Vasilyev

You are calling TextView.setText(int)

counter_txt_foe.setText(counter_foe);

which expects an R.string resource ID for the text.


Do this instead:

counter_txt_foe.setText(String.valueOf(counter_foe));

to call TextView.setText(CharSequence)


-- Kostya

07.08.2011 0:01, Zwiebel пишет:

Thanks, I could make it with your helps. But now I'm found a new
problem. I try to modify my textview with .setText method, but I got
this error:

ERROR/AndroidRuntime(3745): android.content.res.Resources
$NotFoundException: String resource ID #0x1
ERROR/AndroidRuntime(3745): at
android.content.res.Resources.getText(Resources.java:222)
ERROR/AndroidRuntime(3745): at
android.widget.TextView.setText(TextView.java:3011)

My source:

public class sc extends Activity{

ImageView secret;
public int counter;
public int counter_foe;
public TextView txt;
public TextView counter_txt;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.sc);

counter = 0;
counter_foe = 0;

txt = (TextView) findViewById(R.id.txt);
secret = (ImageView) findViewById(R.id.secret);
counter_txt = (TextView) findViewById(R.id.counter_me);
final TextView counter_txt_foe = (TextView)
findViewById(R.id.counter_me_foe);

Random rand = new Random();
int rndInt = rand.nextInt(3) + 1;

Runnable r1 = new Runnable() {

@Override
public void run() {
// TODO Auto-generated method stub
int imageArr[] = new int[3];

imageArr[0] = R.drawable.r1_mirror;
imageArr[1] = R.drawable.s1_mirror;
imageArr[2] = R.drawable.p2_mirror;

Random rand = new Random();
int rndInt = rand.nextInt(3);

secret.setImageResource(imageArr[rndInt]);

if (rndInt == 0) {
counter_foe += 1;
Log.d(improve, counter_foe 
improved);
counter_txt_foe.setText(counter_foe);
}

}
};

secret.postDelayed(r1, 5000);
}

}

Thanks for any helps.

On aug. 6, 19:46, Nikolay Elenkovnikolay.elen...@gmail.com  wrote:

On Sun, Aug 7, 2011 at 2:38 AM, Zwiebelhunzwie...@gmail.com  wrote:

I tried it out and sadly n is 0 everytime, but I don't know why.

Reading the docs usually helps:

public static double random()

 Returns a double value with a positive sign, greater than or equal
to 0.0 and less than 1.0.

You are casting to int, so it's always going to be zero. What you need is
java.util.Random.nextInt().


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Re: [android-developers] Re: I can't show random images in the ImageView

2011-08-06 Thread Kostya Vasilyev

Oh, and here is another one:

nextInt(3) can be one of: 0, 1, 2.

nextInt(3) +1 then becomes one of: 1, 2, 3.

This:

imageArr[rndInt]

expects values 0, 1, 2

So, take out the +1, to avoid getting an index-out-of-bounds exception.

-- Kostya

07.08.2011 0:01, Zwiebel пишет:

Random rand = new Random();
int rndInt = rand.nextInt(3) + 1;


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[android-developers] Re: At what point does android know the exact key that was pressed?

2011-08-06 Thread Anil
I think you misunderstood my question. I do understand about
registering listeners for callbacks to my application.
My question is about the android system - for all applications.

On Aug 6, 2:44 pm, Feign Narula feign.nar...@gmail.com wrote:
 Hi,

    There are different listeners and you capture the keys by a KeyEvent
 class.



 On Sat, Aug 6, 2011 at 3:07 PM, Anil anil.r...@gmail.com wrote:
  I built the android source and running it in the Eclipse debugger, am
  trying to understand where is the point in the calling sequence when
  it has all the information about the event.
  So I run the calculator and press key '1'. There is a breakpoint at
  EventListener.onClick()
  In the call stack I see the event being dispatched; ViewRoot calling
  PhoneWindow calling Panel, Layout, Button etc. until the handler is
  reached.
  questions:
  1) At what earliest point in the call hierarchy can I insert a println
  saying, Key was pressed, value is 1?
  2) At what point does it know whether it was a soft key or a physical
  key?

  --
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[android-developers] Re: I can't show random images in the ImageView

2011-08-06 Thread Zwiebel

Thanks I made it only forget to delete from here.
On aug. 6, 20:23, Kostya Vasilyev kmans...@gmail.com wrote:
 Oh, and here is another one:

 nextInt(3) can be one of: 0, 1, 2.

 nextInt(3) +1 then becomes one of: 1, 2, 3.

 This:

 imageArr[rndInt]

 expects values 0, 1, 2

 So, take out the +1, to avoid getting an index-out-of-bounds exception.

 -- Kostya

 07.08.2011 0:01, Zwiebel пишет:

             Random rand = new Random();
             int rndInt = rand.nextInt(3) + 1;

 --
 Kostya Vasilyev

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[android-developers] Re: I can't show random images in the ImageView

2011-08-06 Thread Zwiebel
Thanks I will try it!

On aug. 6, 20:04, Kostya Vasilyev kmans...@gmail.com wrote:
 You are calling TextView.setText(int)

 counter_txt_foe.setText(counter_foe);

 which expects an R.string resource ID for the text.

 Do this instead:

 counter_txt_foe.setText(String.valueOf(counter_foe));

 to call TextView.setText(CharSequence)

 -- Kostya

 07.08.2011 0:01, Zwiebel пишет:









  Thanks, I could make it with your helps. But now I'm found a new
  problem. I try to modify my textview with .setText method, but I got
  this error:

  ERROR/AndroidRuntime(3745): android.content.res.Resources
  $NotFoundException: String resource ID #0x1
  ERROR/AndroidRuntime(3745):     at
  android.content.res.Resources.getText(Resources.java:222)
  ERROR/AndroidRuntime(3745):     at
  android.widget.TextView.setText(TextView.java:3011)

  My source:

  public class sc extends Activity{

     ImageView secret;
     public int counter;
     public int counter_foe;
     public TextView txt;
     public TextView counter_txt;
     @Override
     protected void onCreate(Bundle savedInstanceState) {
             // TODO Auto-generated method stub
             super.onCreate(savedInstanceState);
             setContentView(R.layout.sc);

             counter = 0;
             counter_foe = 0;

             txt = (TextView) findViewById(R.id.txt);
             secret = (ImageView) findViewById(R.id.secret);
             counter_txt = (TextView) findViewById(R.id.counter_me);
             final TextView counter_txt_foe = (TextView)
  findViewById(R.id.counter_me_foe);

             Random rand = new Random();
             int rndInt = rand.nextInt(3) + 1;

             Runnable r1 = new Runnable() {

                     @Override
                     public void run() {
                             // TODO Auto-generated method stub
                             int imageArr[] = new int[3];

                             imageArr[0] = R.drawable.r1_mirror;
                             imageArr[1] = R.drawable.s1_mirror;
                             imageArr[2] = R.drawable.p2_mirror;

                             Random rand = new Random();
                             int rndInt = rand.nextInt(3);

                             secret.setImageResource(imageArr[rndInt]);

                             if (rndInt == 0) {
                                     counter_foe += 1;
                                     Log.d(improve, counter_foe improved);
                                     counter_txt_foe.setText(counter_foe);
                             }

                     }
     };

             secret.postDelayed(r1, 5000);
     }

  }

  Thanks for any helps.

  On aug. 6, 19:46, Nikolay Elenkovnikolay.elen...@gmail.com  wrote:
  On Sun, Aug 7, 2011 at 2:38 AM, Zwiebelhunzwie...@gmail.com  wrote:
  I tried it out and sadly n is 0 everytime, but I don't know why.
  Reading the docs usually helps:

  public static double random()

       Returns a double value with a positive sign, greater than or equal
  to 0.0 and less than 1.0.

  You are casting to int, so it's always going to be zero. What you need is
  java.util.Random.nextInt().

 --
 Kostya Vasilyev

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[android-developers] Re: open nfc installation

2011-08-06 Thread Winston
Mohamed Ramadan writes:

 
 HI,
 I had two problems when I try to connect the simulator with the
 connection Center in open nfc
 
 1-ccrouter.dll file not found in the connection center folder
You can get connection center and its required DLLs by downloading the OpenNFC
core edition. The NFCC simulator is also included in the package.
Note that these two apps are Windows apps. So you should set up you test
environment on a Windows host. If you are running on a Linux host (as the error
message below implies), it won't work.
 
 2-an error message
 
Warning:No provider for client
 source:***.***.***.***(ip);LINUX;NFC controller (I2C);--rejected
 Error:Error while reading the
 socket:Socket greacefully shutdown'
 Warning: Client
 source:***...***(ip) ;linux;NFC Controller(I2C);NFC
 Controller(I2C);disconnected
 
  appear when I try to enter the ip and press and start the nfc service
 in the emulator
 
 did any one know how to get that file or what the message explanation
 is
 
Did you start the NFCC simulator? Also there is currently a bug in the Android
port for the NFC stack so you need to run a TCP echo server along side the
connection center. I have posted a step by step procedure on how to set up the
OpenNFC stack on StackOverflow. Here's the link.
http://stackoverflow.com/questions/6770774/getting-started-with-open-nfc-emulator/6944968#6944968
I have managed to get the NFC stack installed and started. But beyond that I
have encountered problems when I tried to read a virtual tag using the NFCC
simulator. Other people have heard from the developers that this release is
buggy and they are trying to resolve it in the next release.
Winston
 Thanks,
 




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[android-developers] Re: onDraw() causing flicker when drawing new images

2011-08-06 Thread Jeffrey
The problem isn't tearing, as the images shouldn't be drawn there yet
anyway. I don't have my position calculations in a separate thread,
should I? I have tried locking the array (though because of my limited
knowledge I've gone about it probably the wrong way, by basically
having a boolean that tells the draw cycle whether to read the data or
not) but that didn't work, probably because of the poor quality of my
attempt. I don't know too much about syncing threads and all that so
I've been unable to figure this out on my own.

On Aug 6, 12:19 pm, Miguel Morales therevolti...@gmail.com wrote:
 Perhaps you can try adding a synchronized lock that protects your data array.
 Lock it before going into onDraw() and unlock it when finished, and do
 the same when calculating your array data.
 Do you have a separate thread that calculates positions?









 On Fri, Aug 5, 2011 at 6:23 PM, niko20 nikolatesl...@yahoo.com wrote:
  Hm sounds like a refresh rate issue, with Surface view you probably
  can't sync to vertical refresh, so you get tearing, where you see
  halfway animations for a second as the video buffer changes over to
  the next frame.

  -niko

  On Aug 5, 1:56 pm, Jeffrey jeffisagen...@gmail.com wrote:
  I'm having an issue with drawing on my surface view. At one point I
  was just replacing images with new ones in a grid, but the images
  didn't all draw at the same time. I think that that may have had
  something to do with modifying the array that it was using to
  determine what to draw but I couldn't get it resolved even when
  pausing the drawing. Now I have images that drop down and new ones
  fall in (think slot machine reels) but the images will occasionally
  flicker with what the new image is going to be before the old images
  fall out.

  Basically I guess I'm asking what is a good way to either pause the
  onDraw command while I can edit my arrays and get them all in place or
  what is a good way to sync my array modifications to not take place
  during an onDraw cycle? Or is onDraw just bad at drawing images
  simultaneously and I should be using OpenGL or something?

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[android-developers] Is there a best (or worst) time to release apps?

2011-08-06 Thread Jim Graham
Specifically, is it, for example, better to release an app on a weekday,
as opposed to over a weekend, or on a holiday, etc.?  I'm just wondering
if there are typically drops in sales over weekends, on holidays, when
major sporting events are on, and so on, or, is it more or less even
across the board?

This is something I've wondered since releasing[1] my first app

Later,
   --jim

[1] I hope that's spelled right---my brain is jumbling the letters
around and I have no idea if I made the typo I think I felt in
my fingers, or not

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[android-developers] Re: I need a CamScanner like example

2011-08-06 Thread rich friedel
You did not ask for image aligning anything... you asked for something like 
GeniusScan... or as you called it scam papper which I can only assume was 
supposed to mean scan paper. Therefore I suggested searching for android 
open source ocr... OCR stands for Optical Character Recognition.

So which one is it? Do you want image aligning knowledge or scan paper 
knowledge?

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[android-developers] Google contact name fetch

2011-08-06 Thread Goutom
I want to fetch name of a contact by its id.My code as below:

public void Get_Contact_Name(String id)
{
String[] projection = new String[]
{ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME,
ContactsContract.CommonDataKinds.StructuredName.FAMILY_NAME,
ContactsContract.CommonDataKinds.StructuredName.GIVEN_NAME,
ContactsContract.CommonDataKinds.StructuredName.SUFFIX,
ContactsContract.CommonDataKinds.StructuredName.PREFIX,
ContactsContract.CommonDataKinds.StructuredName.MIDDLE_NAME};

String where = ContactsContract.Data.CONTACT_ID +  = ? AND  +
ContactsContract.Data.MIMETYPE +  = ?;
String[] whereParameters = new String[]{id,
ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE};

Cursor contacts =
contentresolver.query(ContactsContract.Data.CONTENT_URI, projection,
where, whereParameters, null);

if (contacts.moveToFirst()) {
display_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME;
given_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.GIVEN_NAME;
suffix_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.SUFFIX;
prefix_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.PREFIX;
middle_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.MIDDLE_NAME;
family_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.FAMILY_NAME;
}
contacts.close();

}

it gives error.Can anyone tell me whats the wrong?

Thanks in advance.

Regards

riskycoder

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[android-developers] Is there a best (or worst) time to release apps?

2011-08-06 Thread rich friedel
That would be more a market question...

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[android-developers] Re: Google contact name fetch

2011-08-06 Thread Goutom
Sorry for fonts.Here is the code to modify:

public void Get_Contact_Name(String id)
{
String[] projection = new String[]
{ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME,
ContactsContract.CommonDataKinds.StructuredName.FAMILY_NAME,
ContactsContract.CommonDataKinds.StructuredName.GIVEN_NAME,
ContactsContract.CommonDataKinds.StructuredName.SUFFIX,
ContactsContract.CommonDataKinds.StructuredName.PREFIX,

ContactsContract.CommonDataKinds.StructuredName.MIDDLE_NAME};

String where = ContactsContract.Data.CONTACT_ID +  = ? AND  +
ContactsContract.Data.MIMETYPE +  = ?;
String[] whereParameters = new String[]{id,
ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE};

Cursor contacts =
contentresolver.query(ContactsContract.Data.CONTENT_URI, projection, where,
whereParameters, null);

if (contacts.moveToFirst()) {
contactcontent.contact_display_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME;
contactcontent.contact_given_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.GIVEN_NAME;
contactcontent.contact_suffix_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.SUFFIX;
contactcontent.contact_prefix_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.PREFIX;
contactcontent.contact_middle_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.MIDDLE_NAME;
contactcontent.contact_family_name =
Null_check((contacts.getString(contacts.getColumnIndex(ContactsContract.CommonDataKinds.StructuredName.FAMILY_NAME;
}
contacts.close();

}









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[android-developers] Re: 3rdParty application icon

2011-08-06 Thread John
Thanks Mark, much appreciated, that works. Just to let you
com.google.android.gallery3d is the package name, but for some
reason simply calling setPackage() on the intent works for some
packages but not others. Now, that I know the issue, I suppose
Application is not installed makes sense, although it would be nice
if it could resolve to a more meaningful message.

John


On Aug 6, 4:32 am, Mark Murphy mmur...@commonsware.com wrote:
 On Sat, Aug 6, 2011 at 1:46 AM, John android...@gmail.com wrote:
  In the case of the Gallery application i.e.
  com.google.android.gallery3d, which throws the Application is not
  installed error in the shortcut, it shows up both in
  getInstalledPackages and also in queryIntentActivities with the given
  Intent, also it only has one entry in the queryIntentActivities which
  confuses me even more. If it had more than one entry, that would make
  sense to me, I would need to specify which className to invoke.

 com.google.android.gallery3d doesn't exist in the Android open source
 project (at least Google Code Search doesn't turn it up), and the
 Gallery3D project doesn't use that package.

 Have you tried creating a shortcut based on the actual ResolveInfo
 object? Here's the code snippet for creating such an Intent:

 Intent buildLauncherIntent(ResolveInfo launchable) {
                 ActivityInfo activity=launchable.activityInfo;
                 ComponentName name=new 
 ComponentName(activity.applicationInfo.packageName,
                                                                               
                            activity.name);
                 Intent i=new Intent(Intent.ACTION_MAIN);

                 i.addCategory(Intent.CATEGORY_LAUNCHER);
                 i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
                                                                 
 Intent.FLAG_ACTIVITY_RESET_TASK_IF_NEEDED);
                 i.setComponent(name);

                 return(i);

 }

 --
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 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

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Re: [android-developers] Re: Google contact name fetch

2011-08-06 Thread Nick Risaro
If you attach a logcat with the error maybe we can help you.

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Re: [android-developers] Re: Google contact name fetch

2011-08-06 Thread Goutom
Hi Nick
Thanks for reply.It dont stop my app.But skips this step.I think my problems
in these two lines:
   String where = ContactsContract.Data.CONTACT_
ID +  = ? AND  + ContactsContract.Data.MIMETYPE +  = ?;
String[] whereParameters = new String[]{id,
ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE};

Cursor contacts =
contentresolver.query(ContactsContract.Data.CONTENT_URI, projection, where,
whereParameters, null);

can u check this please?


On Sat, Aug 6, 2011 at 5:40 PM, Nick Risaro nris...@gmail.com wrote:

 If you attach a logcat with the error maybe we can help you.

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Re: [android-developers] Is there a best (or worst) time to release apps?

2011-08-06 Thread Jim Graham
On Sat, Aug 06, 2011 at 05:32:09PM -0700, rich friedel wrote:
 That would be more a market question...

Of which there are rather a lot in this group.  Do you respond to
them in the same way?  I've never noticed, if you have.

So basically, your answer is that there is no best timethat there
is always someone around somewhere, and weekends vs weekends vs holidays
become irrelevant?  Or did I read your response incorrectly?

Later,
   --jim

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Re: [android-developers] Re: Google contact name fetch

2011-08-06 Thread Nick Risaro
On Sat, Aug 6, 2011 at 9:49 PM, Goutom goutom.sust@gmail.com wrote:

 Hi Nick
 Thanks for reply.It dont stop my app.


Check the log anyway, maybe there is a hint of whats happening there.

But skips this step.


What step?


 I think my problems in these two lines:

String where = ContactsContract.Data.CONTACT_
 ID +  = ? AND  + ContactsContract.Data.MIMETYPE +  = ?;
 String[] whereParameters = new String[]{id,
 ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE};

 Cursor contacts =
 contentresolver.query(ContactsContract.Data.CONTENT_URI, projection, where,
 whereParameters, null);


Try whit less parameters in the query, use the debugger to check step by
step whats happening and/or put some log in your code.


 can u check this please?


 On Sat, Aug 6, 2011 at 5:40 PM, Nick Risaro nris...@gmail.com wrote:

 If you attach a logcat with the error maybe we can help you.

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[android-developers] Re: Comms with Intent

2011-08-06 Thread kypriakos
Well - the issue I am running into now is this:
Calling startActivity() from outside of an Activity  context requires
the FLAG_ACTIVITY_NEW_TASK flag. Is this really what you want?

I start the activity with the NEW_TASK flag and it works fine. If I
use the SINGLE_TOP then
the exception above occurs. Is there a way to combine intent flags in
Android?

intent.setClass(androidContext,
org.mortbay.ijetty.snapPic2.mysnapPic2ServiceImpl.class);

// intent.setFlags(intent.FLAG_ACTIVITY_NEW_TASK);
intent.setFlags(intent.FLAG_ACTIVITY_SINGLE_TOP);


On Aug 2, 10:35 am, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
 On Tue, Aug 2, 2011 at 11:29 PM, kypriakos demet...@ece.neu.edu wrote:

  Actually one more question - since I want the Activity to keep alive
  with the camera preview on, would the subsequent Intent launching
  (and calls to OnNewIntent) allow me to control the open preview. I
  think
  yes since the Activity (unless I call finish()) should still be active
  right?

 As long as you don't start another activity, your preview activity
 should stay in the foreground. How well that will work with
 controlling the actual preview, I don't know. Try it out.

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[android-developers] Re: Comms with Intent

2011-08-06 Thread kypriakos

Actually never mind that - I should have been using addFlags the
second time and
not setFlags on both flags. Still the issue seems  to be that the
preview freezes
after the first pic is snapped and every additional call to the
service takes
pictures the same size as before regardless of where the phone points.
Interesting ...
And I don't see the OnNewIntent get called each subsequent time ...

On Aug 7, 12:33 am, kypriakos demet...@ece.neu.edu wrote:
 Well - the issue I am running into now is this:
 Calling startActivity() from outside of an Activity  context requires
 the FLAG_ACTIVITY_NEW_TASK flag. Is this really what you want?

 I start the activity with the NEW_TASK flag and it works fine. If I
 use the SINGLE_TOP then
 the exception above occurs. Is there a way to combine intent flags in
 Android?

         intent.setClass(androidContext,
 org.mortbay.ijetty.snapPic2.mysnapPic2ServiceImpl.class);

         // intent.setFlags(intent.FLAG_ACTIVITY_NEW_TASK);
         intent.setFlags(intent.FLAG_ACTIVITY_SINGLE_TOP);

 On Aug 2, 10:35 am, Nikolay Elenkov nikolay.elen...@gmail.com wrote:







  On Tue, Aug 2, 2011 at 11:29 PM, kypriakos demet...@ece.neu.edu wrote:

   Actually one more question - since I want the Activity to keep alive
   with the camera preview on, would the subsequent Intent launching
   (and calls to OnNewIntent) allow me to control the open preview. I
   think
   yes since the Activity (unless I call finish()) should still be active
   right?

  As long as you don't start another activity, your preview activity
  should stay in the foreground. How well that will work with
  controlling the actual preview, I don't know. Try it out.

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