Re: [android-developers] Re: Market is completely out of order !!

2010-11-25 Thread Rob Franz
It appears that someone is doing something on Google's end - I can see most
(but not all) of my apps in the Market.  So it appears they're trying to
rectify the issue.

On Thu, Nov 25, 2010 at 11:13 AM, niko20  wrote:

> UGH THIS IS BULLSH*T, on a holiday, we want to upload new versions to
> get lots of new business, and the market is screwed up again!
>
> -niko
>
> On Nov 25, 10:07 am, Rob Franz  wrote:
> > Any idea when this might be fixed?  I can confirm the same problems for
> me -
> > half of my listings are gone.  I know it's Thanksgiving and all but this
> > affects a lot of people, apparently.
> >
> > On Thu, Nov 25, 2010 at 9:15 AM, Sarwar Erfan 
> wrote:
> > > May be Google is not paying him well? :D
> >
> > > On Nov 25, 7:55 pm, Yahel  wrote:
> > > > No news from the Android team(one-man team most probably : ) about
> the
> > > > market being completely screwed and unusable :
> >
> > > > - Half my app do not appear anymore in the list
> > > > - Delete links under the screenshots don't work anymore
> > > > - Even though there is a highres icon present and showing, saving
> > > > sends error "This field is required"
> >
> > > > I mean ok, Mister Market Developer you are alone in your office doing
> > > > the job of a complete team but come on, Unit Testing before launching
> > > > new version is the bare minimum.
> >
> > > > We know google isn't helping you much and there not giving you even
> an
> > > > assistant but last count from july gives 10199 developers using the
> > > > Market console. That's a lot of people depending on you. Could you
> try
> > > > a little harder please ??
> >
> > > > Yahel
> >
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Re: [android-developers] Re: Market is completely out of order !!

2010-11-25 Thread Rob Franz
Any idea when this might be fixed?  I can confirm the same problems for me -
half of my listings are gone.  I know it's Thanksgiving and all but this
affects a lot of people, apparently.

On Thu, Nov 25, 2010 at 9:15 AM, Sarwar Erfan  wrote:

> May be Google is not paying him well? :D
>
>
>
> On Nov 25, 7:55 pm, Yahel  wrote:
> > No news from the Android team(one-man team most probably : ) about the
> > market being completely screwed and unusable :
> >
> > - Half my app do not appear anymore in the list
> > - Delete links under the screenshots don't work anymore
> > - Even though there is a highres icon present and showing, saving
> > sends error "This field is required"
> >
> > I mean ok, Mister Market Developer you are alone in your office doing
> > the job of a complete team but come on, Unit Testing before launching
> > new version is the bare minimum.
> >
> > We know google isn't helping you much and there not giving you even an
> > assistant but last count from july gives 10199 developers using the
> > Market console. That's a lot of people depending on you. Could you try
> > a little harder please ??
> >
> > Yahel
>
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Re: [android-developers] comprehensive list of various network subtypes?

2010-11-17 Thread Rob Franz
Thanks for your response, Kumar.

It appears that getNetworkInfo and getActiveNetworkInfo achieve the same
result (at least that's what it looks like from what I can see).  I'm using
getActiveNetworkInfo in my snippet below.

I'm more interested in the mobile sub-types (EDGE, HSDPA, etc) than the
types (Mobile or WIFI).  I.e. what would I get for the subtype on AT&T's or
Vodafone's network?  I am assuming that these values would differ per
carriers (again - big assumption :)

That's why I was asking if there was a resource somewhere where I might find
the possible values that could be returned on a per-carrier basis :-)


On Wed, Nov 17, 2010 at 1:49 AM, Kumar Bibek  wrote:

> The Commectivity Manager has a method called getNetworkInfo which will give
> you a list of different types of networks and their current state. However,
> these are not carrier dependent, rather device dependent you can say. Almost
> all devices have all these types of networks.
>
>
> On Wed, Nov 17, 2010 at 11:48 AM, Rob Franz  wrote:
>
>> If I have something like:
>>
>> mConnectivityManager= (ConnectivityManager)
>> getSystemService(Context.CONNECTIVITY_SERVICE);
>> NetworkInfo mActiveNetworkInfo=
>> mConnectivityManager.getActiveNetworkInfo();
>> Log.d(TAG, "network info -> subtype name: " +
>> mActiveNetworkInfo.getSubtypeName());
>>
>> I would get this in the logs:
>>
>> "network info -> subtype name: HSDPA"
>>
>> I am assuming this is something that is network-provided (here I'm on
>> T-Mobile US) and each carrier could have different technology types
>> and subsequently different values, i.e. Verizon or Sprint would have
>> different values altogether as they're CDMA.
>>
>> Assuming the above is true, would there be a list somewhere of what
>> different carriers report for the subtype?  The documentation seems to
>> be a little sparse for this.
>>
>> Thanks
>> Rob
>>
>>
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>
>
>
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> http://techdroid.kbeanie.com
> http://www.kbeanie.com
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[android-developers] comprehensive list of various network subtypes?

2010-11-16 Thread Rob Franz
If I have something like:

mConnectivityManager= (ConnectivityManager)
getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo mActiveNetworkInfo=
mConnectivityManager.getActiveNetworkInfo();
Log.d(TAG, "network info -> subtype name: " +
mActiveNetworkInfo.getSubtypeName());

I would get this in the logs:

"network info -> subtype name: HSDPA"

I am assuming this is something that is network-provided (here I'm on
T-Mobile US) and each carrier could have different technology types
and subsequently different values, i.e. Verizon or Sprint would have
different values altogether as they're CDMA.

Assuming the above is true, would there be a list somewhere of what
different carriers report for the subtype?  The documentation seems to
be a little sparse for this.

Thanks
Rob


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Re: [android-developers] Comprehensive list of all Android phones and the software version they're running

2010-07-01 Thread Rob Franz
Well... that's exactly what I was looking for.  Thanks a lot!

-rob

On Thu, Jul 1, 2010 at 10:58 PM, pooriyam mukkodi wrote:

> http://www.androphones.com/2010-android-phones.php
>
>
>
>
>
>
>
>
> On Thu, Jul 1, 2010 at 6:20 PM, Rob Franz  wrote:
>
>> Hi all,
>> Apologies if this is covered somewhere (I just couldn't find it) but
>> I'm interested in a list like this.
>>
>> Anyone know if this exists somewhere?
>>
>> Thanks
>> Rob
>>
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[android-developers] Comprehensive list of all Android phones and the software version they're running

2010-07-01 Thread Rob Franz
Hi all,
Apologies if this is covered somewhere (I just couldn't find it) but
I'm interested in a list like this.

Anyone know if this exists somewhere?

Thanks
Rob

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[android-developers] Re: User comments available in the developer console!

2010-06-30 Thread Rob Franz
Yep same here, now I can hear how my app doesn't work in multiple
languages, heh

On Jun 30, 9:37 pm, Mark Carter  wrote:
> Shows comments in all languages for me.
>
> On 30 June 2010 13:33, Paul Gee  wrote:
>
>
>
> > Definitely an improvement BUT it only shows comments written in English for
> > me and I know from other sites that interface to the Market that I have
> > comments in other languages.
>
> > Either Google should show me the other comments too and I can translate
> > them
> > myself (with Google Translate :-) ) OR they could even show a translation
> > for me automatically.
>
> > 
> > PuzzleQube - the 3D picture puzzle
> > Grey Knotts Software -www.greyknotts.com
>
> > -Original Message-
> > From: android-developers@googlegroups.com
> > [mailto:android-develop...@googlegroups.com] On Behalf Of Mark Carter
> > Sent: 30 June 2010 12:12
> > To: Android Developers
> > Subject: [android-developers] Re: User comments available in the developer
> > console!
>
> > Yes, a very welcome addition.
>
> > Anyone have an idea for what the refresh rate is?
>
> > On Jun 30, 12:01 pm, String  wrote:
> > > Thank you Android team! First the error reports, now this... the
> > > Developer Console is beginning to turn into a real management tool.
>
> > > String
>
> > > On Jun 30, 7:35 am, "Maps.Huge.Info (Maps API Guru)"
>
> > >  wrote:
> > > > I just noticed a new link in the developer console for comments!
>
> > > > When clicked, it shows the comments the users have posted. No way to
> > > > answer them but at least you can see them outside the device.
>
> > > > Thanks Android people! Great to see this.
>
> > > > -John Coryat
>
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[android-developers] Re: Can't sign my apk after updating sdk 2.2 (and the adt plugin)

2010-06-20 Thread Rob Franz
Thanks for this, I have a broken project and closed it - works fine.
However, this has always been broken, but I've been able to export
signed applications before, so maybe this is a new bug?

Thanks,
Rob

On Jun 2, 10:16 am, Xavier Ducrohet  wrote:
> This is a bug that happens when you have broken projects in your
> workspace (where the projects cannot resolve its android Target).
>
> Either fix those projects, or close them.
>
>
>
>
>
> On Tue, Jun 1, 2010 at 2:29 PM, TAKEphONE  wrote:
> > Hi all,
>
> > I am working on Eclipse on a Mac.
>
> > Everything was ok, until I updated the SDK version (and ADT plugin) to
> > the sdk 2.2.
>
> > Now all works ok, even "Export unsigned apk".
>
> > BUT - when I select "Export signed pk" from the menu - I get no
> > response - no dialog, nothing.
>
> > Anyone else encountered this ?
>
> > Any solution ?
>
> > TIA
>
> > --
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>
> Please do not send me questions directly. Thanks!

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[android-developers] Android Bug Reporting verbosity

2010-05-24 Thread Rob Franz
Wow, this bug reporting thing is great.  I just noticed this new
feature the other day and it's very useful - I'd get helpful emails
from users saying "it don't work" and "it force closes when I do
" with no clue of where the issue was in the code.

I'm wondering if there's currently any availability now or plans for
adding functionality to increase the level of verbosity of what shows
up in the stack traces- specifically, perhaps having the availability
to return customized messages via the Log function (i.e. Log.d(TAG,
"the value of x is " + x);)  That would be a great addition to an
already great feature.

Sorry if this question has been asked before - couldn't find anything
via search.

Thanks
Rob

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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-03 Thread Rob Franz
There was a post earlier on this thread I think where the guy set up a
website just for this.

I am hoping for the Nexus 1 since I have TMobile and don't want to switch
carriers :-)

On Wed, Mar 3, 2010 at 11:55 PM, samspade79  wrote:

> you know, some people want the Droid, some people the Nexus.
> We should do a swapsie if you get the one you don't want. Personally I
> want the Droid as I love to have a keyboard.
>
> On Mar 2, 10:22 pm, Evil Mushroom Lord 
> wrote:
> > I would greatly prefer the Nexus One rather than the Droid... I have
> > both a tmobile sim and an att sim I don't have any Verizon access
> > at the moment. I'd drop my att iphone in an instant for the Nexus
> > One. :) Please, oh great and powerful Google people. ;)
> >
> > On Mar 2, 7:14 pm, mscwd01  wrote:
> >
> >
> >
> > > I wish I wasn't so pessimistic! I think i'll just submit my details as
> > > I cant see the form asking for anything too sensitive details wise.
> >
> > > On Mar 3, 1:09 am, Rob Franz  wrote:
> >
> > > > Ok great. Now that we have this settled -
> >
> > > > Can I please have a Nexus One?  I don't have Verizon - I have
> T-Mobile.
> > > >  That is all.
> >
> > > > Thanks,
> > > > Rob
> >
> > > > On Wed, Mar 3, 2010 at 12:06 PM, Mark Murphy <
> mmur...@commonsware.com>wrote:
> >
> > > > > Thomas Riley wrote:
> > > > > > Everyone! You can trust Roman!
> >
> > > > > Agreed -- I've met him. He's a real live Googler! Or else he's one
> hella
> > > > > convincing hologram!
> >
> > > > > :-)
> >
> > > > > > Although, the one and only commonsguy
> > > > > > is the icing on the cake!
> >
> > > > > That would be one icky cake, IMHO...
> >
> > > > > --
> > > > > Mark Murphy (a Commons Guy)
> > > > >http://commonsware.com|http://twitter.com/commonsguy
> >
> > > > > Warescription: Three Android Books, Plus Updates, One Low Price!
> >
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-03 Thread Rob Franz
No problem.  Yeah if it was asking for a credit card, I'd hope that most
people would have known not to give it to them :-)

here's another link - i think this site was first to report it:

http://androidandme.com/2010/03/news/google-rewards-android-devs-with-free-phone-in-new-seeding-program/


-rob

On Wed, Mar 3, 2010 at 8:38 PM, Hekki  wrote:

> Hi Franz,
>
> I've checked and you are right quite a few persons from google
> confirmed it(although not using the words but just answering, "yes
> it's legit").
>
> Beside, my bad for being to mistrustful, I've checked and the order
> number there asking is not the same as there security question to
> validate the credit card.
>
> Well as a leap of faith, I've also filled the form :D
>
> Still sounds to good to be true, but hey, hope is good :)
>
> Thanks Rob.
>
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-03 Thread Rob Franz
Hi Yahel
Romain Guy confirmed it on Twitter.  The other Google guy, Roman Nurik,
confirmed it in one of the posts in this thread.

I realized it looked phishy after I already signed up... but it was too
late.

-rob

On Wed, Mar 3, 2010 at 8:07 PM, Hekki  wrote:

> Hi Franz,
>
> I really believe it's a fake, and I think the sensitive bit of info is
> the receipt thing.
>
> You say Romain Guy confirmed it ? I didn't see that can you point out
> to its message ?
>
> I really hope for all of us, and for the people who gave their infos
> that it's not a fake. But it really looks phishy.
>
> Yahel
>
> On 3 mar, 09:08, Rob Franz  wrote:
> > You have 2 google people on this list (Romain Guy being one of them)
> already
> > to confirm it.  So it's not a fake.
> >
> > On Wed, Mar 3, 2010 at 2:10 PM, a s .  wrote:
> >
> >
> >
> > > I still think it's fake. Look at the date: Effective: January 19, 2010
> >
> > > On Mar 2, 10:03 pm, Wayne Wenthin  wrote:
> > > > sniff.  No email for me.  I could use a new phone.  This G1 is
> getting
> > > > pretty long in the tooth.
> >
> > > > On Tue, Mar 2, 2010 at 6:49 PM, Corollary Computing <
> >
> > > > corollarycomput...@gmail.com> wrote:
> > > > > Hey everybody,
> >
> > > > > First off, congrats on qualifying. We rock.
> >
> > > > > Second, we don't know yet which phone we'll get, but... I DO know
> > > > > people will want to switch. I've set up a forum where we can trade
> > > > > info...http://www.evoiceusa.com/forum.php. For verification,
> you'll
> > > > > have to send an email from your developer email address to android
> at
> > > > > evoiceusa.com with the app that qualifies you and your desired
> user
> > > > > name. If it all checks out I'll approve you... and hopefully we can
> > > > > all get the free phone we want :)
> >
> > > > > On Mar 2, 6:38 pm, kelly  wrote:
> > > > > > I signed up as soon as I knew it was legit. Google, thanks very
> much!
> >
> > > > > > On Mar 2, 7:14 pm, Seni Sangrujee  wrote:
> >
> > > > > > > On Mar 2, 5:04 pm, mscwd01  wrote:
> >
> > > > > > > > Can I get an idea of how many people have submitted their
> > > details?
> >
> > > > > > > I submitted my info.  The signup form is similar to what they
> used
> > > for
> > > > > > > the Android Developer Lab registration:
> > > > >https://sites.google.com/site/androiddevlabs/register
> >
> > > > > > > -seni- Hide quoted text -
> >
> > > > > > - Show quoted text -
> >
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-03 Thread Rob Franz
You have 2 google people on this list (Romain Guy being one of them) already
to confirm it.  So it's not a fake.

On Wed, Mar 3, 2010 at 2:10 PM, a s .  wrote:

> I still think it's fake. Look at the date: Effective: January 19, 2010
>
>
> On Mar 2, 10:03 pm, Wayne Wenthin  wrote:
> > sniff.  No email for me.  I could use a new phone.  This G1 is getting
> > pretty long in the tooth.
> >
> > On Tue, Mar 2, 2010 at 6:49 PM, Corollary Computing <
> >
> >
> >
> > corollarycomput...@gmail.com> wrote:
> > > Hey everybody,
> >
> > > First off, congrats on qualifying. We rock.
> >
> > > Second, we don't know yet which phone we'll get, but... I DO know
> > > people will want to switch. I've set up a forum where we can trade
> > > info...http://www.evoiceusa.com/forum.php. For verification, you'll
> > > have to send an email from your developer email address to android at
> > > evoiceusa.com with the app that qualifies you and your desired user
> > > name. If it all checks out I'll approve you... and hopefully we can
> > > all get the free phone we want :)
> >
> > > On Mar 2, 6:38 pm, kelly  wrote:
> > > > I signed up as soon as I knew it was legit. Google, thanks very much!
> >
> > > > On Mar 2, 7:14 pm, Seni Sangrujee  wrote:
> >
> > > > > On Mar 2, 5:04 pm, mscwd01  wrote:
> >
> > > > > > Can I get an idea of how many people have submitted their
> details?
> >
> > > > > I submitted my info.  The signup form is similar to what they used
> for
> > > > > the Android Developer Lab registration:
> > >https://sites.google.com/site/androiddevlabs/register
> >
> > > > > -seni- Hide quoted text -
> >
> > > > - Show quoted text -
> >
> > > --
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> >
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> > that teaches me I don't know everything.
> >
> > Join the Closed Beta of Call Girl Managerhttp://www.fuligin.com/forums
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-03 Thread Rob Franz
You don't.  It just says something about a Google Docs spreadsheet being
updated.  no confirmation, no email, nothing.  You just have to trust in the
google.

On Wed, Mar 3, 2010 at 7:02 PM, Anders Aagaard  wrote:

> I tried registering and got a blank page, who do we talk to about
> that? How do we know that the registration has gone through? Is there
> a confirmation page or something like that?
>
> On Mar 3, 1:46 am, Roman Nurik  wrote:
> > Folks, the email is NOT a fake. We will look into the email issues.
> >
> > Roman Nurik
> > Android Developer Relations, Google
> >
> > NOTE: please do not send me email directly about this.
> >
> > On Mar 2, 4:43 pm, Mark Anacker  wrote:
> >
> >
> >
> > > Well, if nothing else, Google should now be on the lookout for
> > > potential fraudulent activity involving developer account and order
> > > numbers.  Especially originating out of China :-)  Although it would
> > > be nice to think that they would have someone in a Security role who
> > > could jump on this sort of thing, and provide some official
> > > information.  But their warehouses full of geniuses are probably much
> > > too busy for such trivial matters... :-)
>
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Rob Franz
Great point... I am also interested in what the ruling is on this.

On Wed, Mar 3, 2010 at 4:49 PM, polyclefsoftware  wrote:

> Yeah, like some others here it didn't even cross my mind that this was
> some sort of phishing scam. I signed up immediately. Maybe I would
> have been more paranoid if the registration form had asked for more
> sensitive information.
>
> Anyway, a clarification from one of the Google folks, please, because
> it's not necessarily clear from the T&C...if a development firm has
> more than one qualifying app, are we eligible for more than one device?
>
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Rob Franz
This is win for developers.  So much better testing on a real phone than an
emulator.

On Wed, Mar 3, 2010 at 3:23 PM, Mark Anacker  wrote:

> So far, it looks legit, and will be a huge help in updating
> established apps for the newer phones.  The guys at Google should be
> painfully sensitive to the skepticism and caution a lot of people are
> showing, what with recent events.  So I'm remaining guardedly
> optimistic until a phone arrives.  *Then* I'll thank Google
> effusively, and go work on kicking iPhone butt. :-)
>
>
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Rob Franz
Are people in those countries allowed to insert advertisements in their
apps?

On 03/03/2010 2:17 PM, "Jay"  wrote:

Not only the people from the countries that not supported by Google
Checkout cannot sell the apps on the market, they will not get the
free phone too. Great!

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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Rob Franz
While I'm glad it is finally confirmed, I can't believe how quickly I signed
up for this without thinking :-/  I just saw Eric Chu, a Google website,
valid-looking email headers...and of course, free droid or N1

What could be done with the purchase order for your Android development
account anyway?

On Wed, Mar 3, 2010 at 1:16 PM, CaptainSpam  wrote:

> Well, cool, then!  I guess everything mentioned makes it as legit as
> it'll get.  Sweet!
>
> On Mar 2, 9:13 pm, mscwd01  wrote:
> > It's official:
> http://techcrunch.com/2010/03/02/google-handing-out-free-nexus-ones-a...
>
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Rob Franz
Ok great. Now that we have this settled -

Can I please have a Nexus One?  I don't have Verizon - I have T-Mobile.
 That is all.

Thanks,
Rob

On Wed, Mar 3, 2010 at 12:06 PM, Mark Murphy wrote:

> Thomas Riley wrote:
> > Everyone! You can trust Roman!
>
> Agreed -- I've met him. He's a real live Googler! Or else he's one hella
> convincing hologram!
>
> :-)
>
> > Although, the one and only commonsguy
> > is the icing on the cake!
>
> That would be one icky cake, IMHO...
>
> --
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> http://commonsware.com | http://twitter.com/commonsguy
>
> Warescription: Three Android Books, Plus Updates, One Low Price!
>
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Rob Franz
I do... I just hope everyone else in here who got the email does too

On Wed, Mar 3, 2010 at 11:28 AM, Larry  wrote:

> Do ppl who received this email here all have an app on market with 5k+
> downloads?
>
> On Mar 2, 5:23 pm, wataru  wrote:
> > I didn't even doubt a second and already fill-in the form
> > (yeah, I thought this is too good to be true too but tone of the email
> >  just sounded like the few announcement email I got from
> >  Eric Chu before)
> >
> > Oh well, too late - I'm just hoping it's legit but in worst case
> > somebody got my (bit of) personal information such as
> > mailing address and phone number.
> >
> > Tomo
> >
> > On Mar 2, 7:19 pm, Larry  wrote:
> >
> > > Yea its too good to be true...
> >
> > > Is there any Google ppl here that can answer my question officially?
> >
> > > On Mar 2, 5:17 pm, g1bb  wrote:
> >
> > > > What could they possibly even do with my checkout order #?
> >
> > > > On Mar 2, 5:15 pm, Photics  wrote:
> >
> > > > > Heh... it seems suspicious to me. I didn't even click the link.
> >
> > > > > Although, if this is a fishing attempt, it starts out as a very
> good
> > > > > one.
> >
> >
>
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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread Rob Franz
Holy shit, I wish Google would verify this or say something...I don't know
what the implication of giving your purchase order number away is.

I did see the scoutcamp.bounces.google.com text in the mail header so that
makes me feel a little better, but who's to say that some clever person
wasn't able to find a way to distribute mass mails through this system.

On Wed, Mar 3, 2010 at 11:20 AM, Thomas Riley wrote:

> Just done a little googling, the email was mailed-by
> scoutcamp.bounces.google.com.
>
> That system appears to be googles internal method of sending batch
> mail, that makes it genuine to me!
>
>
> http://www.google.com/support/forum/p/AdSense/thread?tid=127d121c2bc9d7a1&hl=en
>
>
>
> http://www.google.nu/support/forum/p/AdWords/thread?tid=6bea75fc383d22b4&hl=en
>
>
> On Mar 3, 12:17 am, g1bb  wrote:
> > What could they possibly even do with my checkout order #?
> >
> > On Mar 2, 5:15 pm, Photics  wrote:
> >
> >
> >
> > > Heh... it seems suspicious to me. I didn't even click the link.
> >
> > > Although, if this is a fishing attempt, it starts out as a very good
> > > one.
>
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[android-developers] Re: Android 2.1 SDK

2010-01-07 Thread Rob Franz
Soo... no Android 2.1 SDK yet.  That's cool.  Let's hope everyone's
app works with 2.1.  Best of luck everybody!

I'll remain a Google fanboy but come on guys, this isn't really that
well planned...

On Jan 7, 5:41 am, Carl Whalley  wrote:
> Fx: Waiting to exhale.
> The Nexus One has been out for almost a day now and *still* no 2.1
> SDK ;-)
>
> --
> Android Academyhttp://www.androidacademy.com
>
> On Dec 16 2009, 10:04 am, String 
> wrote:
>
>
>
> > There's been no public announcement of Android2.1, remember, so
> > there's noSDKbeen released. No doubt Google has one internally, but
> > that's it.
>
> > The *rumor* is that Android2.1will release on January 5 with the
> > Nexus One handset, but right now, that release date is just rumor.
> > While I find the prospect exciting as an Android enthusiast, as a
> > developer I'm hoping that it's not true, because it would be a repeat
> > of the fiasco with 2.0 - where theSDKonly dropped a couple of weeks
> > before live handsets hit the market. I *hope* that Google learned from
> > the failures of that experience, that the developer community needs
> > more lead time than that to test against a new version, but I *fear*
> > that they have not, and will just hang us out to dry again.
>
> > String
>
> > On Dec 15, 9:45 pm, sazilla  wrote:
>
> > > Hi everyone,
>
> > > does anybody have been able to get/build the Android2.1SDK?
>
> > > I was wondering if the following issues was fixed 
> > > there:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > > Thanks
>
> > > Carlo
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[android-developers] Re: Khalid Shaikh is back "developing" Android applications under the name "Sapphire Apps"

2009-09-13 Thread Rob Franz
Hey, I'm all for Google improving the Market... but I think when you have
repeat offenders like this guy, the proper course of action is to ban him,
in my opinion.
>From the Android Market Content Policy for Developers:

Developers should not upload or otherwise make available applications or any
other materials that:


   - harm user devices or personal data.
   - create unpredictable network usage that has an adverse impact on a
   user's service charges or an Authorized Carrier's network.
   - knowingly violate an Authorized Carrier's terms of service for allowed
   usage.
   - create a spammy user experience, whether by posting repetitive content
   or misleading information about an application's purpose.

That last bullet clearly describes what he's doing...




On Sun, Sep 13, 2009 at 3:31 PM, nEx.Software
wrote:

>
> Google: Please don't ban him, but please make it easier for me, the
> user to choose not to see his applications. Perhaps let me filter my
> Market listings... or better yet, limit the amount of applications a
> developer can upload at the same time. Also, make it easier for me to
> find applications I do care about... Discoverability is very important
> for me, both as a user and as a developer.
>
> On Sep 13, 11:11 am, Rob  Franz  wrote:
> > I have really had enough of wading through the crap $5 applications
> > that this guy is putting out.  If you don't know who he is, Google his
> > name and you'll see multiple articles on what he's done...
> >
> > Google, can you please realize that this guy is *still* spamming the
> > Market with his terrible $5 apps, and making it more difficult for the
> > other devs to push their apps?
> >
> > At some point he was pulled from the Market - I don't know the
> > circumstances, but there was a time where we didn't see any of his
> > apps.  I would like to return to that time.
> >
> > I know he was banned from Apple's store (he put out something like 900
> > apps - all approved somehow, and of the same terrible quality).  Can't
> > we get this done here?   I am confident that I speak for more than a
> > few devs here.
> >
> > -Rob
> >
>

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[android-developers] Khalid Shaikh is back "developing" Android applications under the name "Sapphire Apps"

2009-09-13 Thread Rob Franz

I have really had enough of wading through the crap $5 applications
that this guy is putting out.  If you don't know who he is, Google his
name and you'll see multiple articles on what he's done...

Google, can you please realize that this guy is *still* spamming the
Market with his terrible $5 apps, and making it more difficult for the
other devs to push their apps?

At some point he was pulled from the Market - I don't know the
circumstances, but there was a time where we didn't see any of his
apps.  I would like to return to that time.

I know he was banned from Apple's store (he put out something like 900
apps - all approved somehow, and of the same terrible quality).  Can't
we get this done here?   I am confident that I speak for more than a
few devs here.

-Rob
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[android-developers] Re: Android Market :: Free application gets to top of pile on new release, paid app doesn't?

2009-07-07 Thread Rob Franz
Ah sorry, I was talking about in the "By Date" view... which appears to be
broken.

2009/7/7 Cédric Berger 

>
> On Tue, Jul 7, 2009 at 02:19, Rob  Franz wrote:
> > Say I have two apps - one free, one paid.
> >
> > I release updates to both.  The free one is at the top of the list,
> > but the paid one is down in the depths of the list.  That kind of
> > sucks.
> >
> > Is this really how it works?  Or is something temporarily broken.
> >
>
> Probably the free one has more downloads / comments, so is considered
> more popular.
>
> >
>

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[android-developers] Re: Android Market :: Free application gets to top of pile on new release, paid app doesn't?

2009-07-07 Thread Rob Franz
The way I've been doing it - I release them at the same time, so there's
maybe 1-2 minutes between uploads.  So I doubt that there's 30 other apps
(in the same order everytime) that are released.

On Tue, Jul 7, 2009 at 8:00 AM, ad wrote:

>
> I'm guessing there was a longer period between releases on the free
> one - maybe thats why it went to the top?
> >
>

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[android-developers] Re: Android Market :: Free application gets to top of pile on new release, paid app doesn't?

2009-07-07 Thread Rob Franz
It never used to be like that though - when you uploaded two of them, you'd
see both of the right at the top of the column.  Didn't have to do with
popularity...

2009/7/7 Cédric Berger 

>
> On Tue, Jul 7, 2009 at 02:19, Rob  Franz wrote:
> > Say I have two apps - one free, one paid.
> >
> > I release updates to both.  The free one is at the top of the list,
> > but the paid one is down in the depths of the list.  That kind of
> > sucks.
> >
> > Is this really how it works?  Or is something temporarily broken.
> >
>
> Probably the free one has more downloads / comments, so is considered
> more popular.
>
> >
>

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[android-developers] Android Market :: Free application gets to top of pile on new release, paid app doesn't?

2009-07-06 Thread Rob Franz

Hi all
I'm baffled as to how this Market works... I was expecting a different
version of the Market by now but things still seem awry.

Say I have two apps - one free, one paid.

I release updates to both.  The free one is at the top of the list,
but the paid one is down in the depths of the list.  That kind of
sucks.

Is this really how it works?  Or is something temporarily broken.

Thanks
Rob
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[android-developers] Re: How do I access a URI such as content://drm/audio/2 (which is a ringtone)

2009-07-06 Thread Rob Franz
Marco,Thanks - that did the trick.  All this time I was convinced that I was
doing it correctly :-)

-rob

On Mon, Jul 6, 2009 at 11:43 AM, Rob Franz  wrote:

> Will give that a shot.  Yes, it does work when I have it set as my
> ringtone.
> Thanks again.
>
>
> On Mon, Jul 6, 2009 at 11:37 AM, Marco Nelissen wrote:
>
>>
>> On Sun, Jul 5, 2009 at 9:32 PM, Rob Franz wrote:
>> > To be more specific:
>> > ringtoneUri = Uri.parse(ringtoneUriText);
>> > mRingtone =
>> > mRingToneMgr.getRingtone(mRingToneMgr.getRingtonePosition(ringtoneUri));
>> > where ringtoneUriText is content://drm/audio/2
>>
>> Have you tried:
>>  ringtoneUri = Uri.parse(ringtoneUriText);
>>  mRingtone = RingToneManager.getRingtone(ringtoneUri);
>>
>> ?
>>
>> Does the Uri you're using work with MediaPlayer? Does it work when you
>> set it as the system ringtone?
>>
>> >>
>>
>

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[android-developers] Re: How do I access a URI such as content://drm/audio/2 (which is a ringtone)

2009-07-06 Thread Rob Franz
Will give that a shot.  Yes, it does work when I have it set as my ringtone.
Thanks again.

On Mon, Jul 6, 2009 at 11:37 AM, Marco Nelissen  wrote:

>
> On Sun, Jul 5, 2009 at 9:32 PM, Rob Franz wrote:
> > To be more specific:
> > ringtoneUri = Uri.parse(ringtoneUriText);
> > mRingtone =
> > mRingToneMgr.getRingtone(mRingToneMgr.getRingtonePosition(ringtoneUri));
> > where ringtoneUriText is content://drm/audio/2
>
> Have you tried:
>  ringtoneUri = Uri.parse(ringtoneUriText);
>  mRingtone = RingToneManager.getRingtone(ringtoneUri);
>
> ?
>
> Does the Uri you're using work with MediaPlayer? Does it work when you
> set it as the system ringtone?
>
> >
>

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[android-developers] Re: How do I access a URI such as content://drm/audio/2 (which is a ringtone)

2009-07-06 Thread Rob Franz
Marco,Does this look right to you?  Or am I just going about doing this the
incorrect way.

Thanks for any help you can give here...

-Rob

On Mon, Jul 6, 2009 at 12:32 AM, Rob Franz  wrote:

> To be more specific:
> ringtoneUri = Uri.parse(ringtoneUriText);
> mRingtone =
> mRingToneMgr.getRingtone(mRingToneMgr.getRingtonePosition(ringtoneUri));
>
> where ringtoneUriText is content://drm/audio/2
>
> And then mRingtone.play()
>
> thanks
> Rob
>
> On Mon, Jul 6, 2009 at 12:30 AM, Rob Franz  wrote:
>
>> Hi Marco,Basically supplying the ringtone's URI to the RingtoneManager's
>> getRingtone function (returning a Ringtone) and then calling play() to
>> what's returned.
>>
>> Should i be doing it differently?
>>
>> Thanks
>> Rob
>>
>>
>> On Mon, Jul 6, 2009 at 12:25 AM, Marco Nelissen wrote:
>>
>>>
>>> On Sun, Jul 5, 2009 at 8:55 PM, Rob  Franz wrote:
>>> >
>>> > Hi all,
>>> > I am trying to play a ringtone that is specified as the Default system
>>> > ringtone.  Unfortunately when i get the actual URI I get the above
>>> > (content://drm/audio/2) and then when I try to play it, I hear the
>>> > fallback ringtone - the one that you'd hear if the default was
>>> > unavailable.
>>>
>>> How are you trying to play it?
>>>
>>> >>>
>>>
>>
>

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[android-developers] Re: How do I access a URI such as content://drm/audio/2 (which is a ringtone)

2009-07-05 Thread Rob Franz
To be more specific:
ringtoneUri = Uri.parse(ringtoneUriText);
mRingtone =
mRingToneMgr.getRingtone(mRingToneMgr.getRingtonePosition(ringtoneUri));

where ringtoneUriText is content://drm/audio/2

And then mRingtone.play()

thanks
Rob

On Mon, Jul 6, 2009 at 12:30 AM, Rob Franz  wrote:

> Hi Marco,Basically supplying the ringtone's URI to the RingtoneManager's
> getRingtone function (returning a Ringtone) and then calling play() to
> what's returned.
>
> Should i be doing it differently?
>
> Thanks
> Rob
>
>
> On Mon, Jul 6, 2009 at 12:25 AM, Marco Nelissen wrote:
>
>>
>> On Sun, Jul 5, 2009 at 8:55 PM, Rob  Franz wrote:
>> >
>> > Hi all,
>> > I am trying to play a ringtone that is specified as the Default system
>> > ringtone.  Unfortunately when i get the actual URI I get the above
>> > (content://drm/audio/2) and then when I try to play it, I hear the
>> > fallback ringtone - the one that you'd hear if the default was
>> > unavailable.
>>
>> How are you trying to play it?
>>
>> >>
>>
>

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[android-developers] Re: How do I access a URI such as content://drm/audio/2 (which is a ringtone)

2009-07-05 Thread Rob Franz
Hi Marco,Basically supplying the ringtone's URI to the RingtoneManager's
getRingtone function (returning a Ringtone) and then calling play() to
what's returned.

Should i be doing it differently?

Thanks
Rob

On Mon, Jul 6, 2009 at 12:25 AM, Marco Nelissen  wrote:

>
> On Sun, Jul 5, 2009 at 8:55 PM, Rob  Franz wrote:
> >
> > Hi all,
> > I am trying to play a ringtone that is specified as the Default system
> > ringtone.  Unfortunately when i get the actual URI I get the above
> > (content://drm/audio/2) and then when I try to play it, I hear the
> > fallback ringtone - the one that you'd hear if the default was
> > unavailable.
>
> How are you trying to play it?
>
> >
>

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[android-developers] How do I access a URI such as content://drm/audio/2 (which is a ringtone)

2009-07-05 Thread Rob Franz

Hi all,
I am trying to play a ringtone that is specified as the Default system
ringtone.  Unfortunately when i get the actual URI I get the above
(content://drm/audio/2) and then when I try to play it, I hear the
fallback ringtone - the one that you'd hear if the default was
unavailable.

Ringtones appear to get this URI when downloaded through sites such as
Myxer and the like.

Now it seems that when the default ringtone is on the SD card under a
folder called 'ringtones' I do not run into this problem.

I have tried to add the line:



...to the manifest but that doesn't seem to work either.

If anyone has an idea as how I would be able to play this ringtone, I
would be eternally grateful!  I have been researching this and I can't
seem to find anywhere any documentation on how to do this.

Thank you,
Rob

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[android-developers] Re: Publishing Paid Apps on Android Market Can Cost You Money

2009-06-08 Thread Rob Franz
Well I was assuming that you would sell more than one... so at least you're
not like the first guy who has to sell 10 more $.99 apps to cover the loss
from the chargeback :-)

On Sun, Jun 7, 2009 at 8:16 AM, gs_london  wrote:

>
> On Jun 6, 9:46 pm, Rob Franz  wrote:
> > Now I guess I understand why that one guy who charges $4.99 for his "Top
> > Sexy Ladies" apps sets that price - at least he'd be covered in the event
> of
> > a chargeback :-)
>
> Surely that would be a return transaction of $4.99 plus $3.00
> chargeback fee?
> >
>

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[android-developers] Re: Publishing Paid Apps on Android Market Can Cost You Money

2009-06-06 Thread Rob Franz
Depends on who you're selling the app to - are you talking about the average
person who wouldn't go outside of the Market to buy an app, or are you
talking about those who go to other sites such as Andappstore.com or
Slideme.org?   I would think that your average user is still in the Market.
This whole chargeback thing is a lousy deal, but I get why it exists.  I
don't know why the customer would dispute a $.99 charge (that's kind of a
cheapskate move) but I guess the only way to avoid this kind of thing is to
factor it into the price...

Now I guess I understand why that one guy who charges $4.99 for his "Top
Sexy Ladies" apps sets that price - at least he'd be covered in the event of
a chargeback :-)

On Sat, Jun 6, 2009 at 2:10 PM, guruk  wrote:

>
> if you dont like it, just sell it through paypal.
>
>
> >
>

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[android-developers] Re: 30 Days of Android Applications

2009-06-02 Thread Rob Franz
How about an app to remove other spam apps from the Market? (hint: the Top
Sexy Ladies apps ;)

On Tue, Jun 2, 2009 at 12:58 PM, Peli  wrote:

>
> I would like to see an extension to OI Notepad that can transform
> selected text in a special way.
>
> For example, the ROT13 extension shifts all letters by 13 positions in
> the alphabet, "Hello" -> "Uryyb" (which transformed again is again
> "Hello").
>
> http://code.google.com/p/openintents/source/browse/#svn/trunk/extensions/ROT13
>
> Maybe count the number of words currently selected, or make all text
> UPPERCASE, or reverse or translate or search or find a synonym, 
>
> Peli
> www.openintents.org
>
> On Jun 2, 12:44 pm, lucky4me  wrote:
> > Day 02: Flashlighthttp://bakhtiyor.com/2009/06/flashlight/
> >
> > What application would you like to see next?
> >
>

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[android-developers] Re: 1.5: Phone no longer stays awake when "Stay Awake" is enabled under Development settings

2009-05-29 Thread Rob Franz
It's very strange, but now it looks like I don't have that problem anymore.
 I'm sitting here looking at the phone (which is connected to my computer)
and it has not gone into screen lock - i can still see what's on the screen.
Only difference is I updated to 1.5r2, but I would imagine resolving our
previous issue would take a change to the phone's build?  I'm confused.

-R

On Thu, May 28, 2009 at 12:05 PM, Keith Wiley  wrote:

>
> Yep.  I have the same problem.  I haven't officially reported it
> because I did a manual install from (presumably) the same file you are
> using instead of waiting for the official OTA.  However, it seems
> highly unlikely that this problem will be fixed in the next week or
> so, so I'm sure all developers will be suffering with this until a fix
> is pushed out.
>
> Behavior is: screen dims quickly followed by phone going to sleep
> after the set time period (1 minute) against my wishes.  When it is
> awakened, I must reenter my pattern code to regain access EVERY TIME
> (extremely tedious).  In addition, for obvious OS-related reasons, the
> activity is reinitialized each time this occurs, which breaks a
> debugging session, forcing me to restart the session.
>
> I haven't installed SDK 1.5 r_2 yet (I'm still on r_1), but I don't
> see how it could possibly impact on this.  Can anyone verify this
> problem with SDK 1.5 r_2?
>
> I assume most other developers are also having this problem.  Can
> anyone else verify?
>
> Cheers!
>
> On May 28, 5:42 am, Rob  Franz  wrote:
> > Has anyone else noticed this?  It's slightly annoying.  I downloaded
> > my version of 1.5 from
> >
> > https://android.clients.google.com/updates/partner/signed-kila-ota-14...
> >
> > Thanks
> > Rob
> >
>

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[android-developers] Re: Can't keep AlertDialog on screen when KeyEvent.KEYCODE_BACK is handled with 1.5 (??)

2009-05-29 Thread Rob Franz
FYI, looks like setPositiveButton and setNegativeButton are gone, and now
you have setButton, setButton2, and setButton3.
On Fri, May 29, 2009 at 12:50 AM, Rob Franz  wrote:

> Thanks Marco.  Took out the super.onKeyDown and it does block... you're
> right.
> However, my complaint on the other thing - lack of setPositiveButton and
> setNegativeButton - still stands :-)
>
> If I do two calls to setButton, I only get the last button.  Were the above
> two functions removed?
>
> Thanks again.
> Rob
>
>
> On Fri, May 29, 2009 at 12:45 AM, Marco Nelissen wrote:
>
>> It's not a bug. I'm guessing you were expecting AlertDialog.show() to
>> block until the user makes the choice, but that's not how it works.
>> It's easy to make this work though: simply don't call super.onKeyDown()
>> when the user pressed the back button. That will keep the system from ending
>> your activity. Then just call finish() when you do want to end the activity.
>>
>>
>>
>> On Thu, May 28, 2009 at 9:36 PM, Rob Franz  wrote:
>>
>>>
>>> Hi all,
>>> I've got something simple where I want to raise an AlertDialog after
>>> catching this keypress:
>>>
>>> @Override
>>>public boolean onKeyDown(int keyCode, KeyEvent event){
>>>super.onKeyDown(keyCode, event);
>>>switch (keyCode){
>>>
>>>case KeyEvent.KEYCODE_BACK:
>>>alertDialog= new
>>> AlertDialog.Builder(this).create();
>>>alertDialog.setTitle("Option");
>>>alertDialog.setMessage("Perform?");
>>>alertDialog.setButton("Yes", new
>>> DialogInterface.OnClickListener
>>> () {
>>>public void onClick(DialogInterface
>>> dialog, int whichButton) {
>>>setResult(RESULT_OK);
>>>finish();
>>>}});
>>>alertDialog.setButton("No", new
>>> DialogInterface.OnClickListener
>>> () {
>>>public void onClick(DialogInterface
>>> dialog, int whichButton) {
>>>}});
>>>alertDialog.show();
>>>break;
>>>
>>>default:
>>>break;
>>>
>>>}
>>>return true;
>>>}
>>>
>>> The interesting thing here is that when you hit the back button, you
>>> *do* see the AlertDialog for a split second, but then you're back at
>>> the previous screen you were at.  Almost as if the system is hellbent
>>> on sending the user back to the previous screen, regardless of what
>>> the developer has constructed around this event.
>>>
>>> Anyone else see this behavior?  I'm using 1.5r2 here.  Any help would
>>> be appreciated - I'm pretty sure I'm using this correctly and that
>>> this is a bug.
>>>
>>> Thanks
>>> Rob
>>>
>>>
>>
>> >>
>>
>

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[android-developers] Re: Can't keep AlertDialog on screen when KeyEvent.KEYCODE_BACK is handled with 1.5 (??)

2009-05-28 Thread Rob Franz
Thanks Marco.  Took out the super.onKeyDown and it does block... you're
right.
However, my complaint on the other thing - lack of setPositiveButton and
setNegativeButton - still stands :-)

If I do two calls to setButton, I only get the last button.  Were the above
two functions removed?

Thanks again.
Rob

On Fri, May 29, 2009 at 12:45 AM, Marco Nelissen wrote:

> It's not a bug. I'm guessing you were expecting AlertDialog.show() to block
> until the user makes the choice, but that's not how it works.
> It's easy to make this work though: simply don't call super.onKeyDown()
> when the user pressed the back button. That will keep the system from ending
> your activity. Then just call finish() when you do want to end the activity.
>
>
>
> On Thu, May 28, 2009 at 9:36 PM, Rob Franz  wrote:
>
>>
>> Hi all,
>> I've got something simple where I want to raise an AlertDialog after
>> catching this keypress:
>>
>> @Override
>>public boolean onKeyDown(int keyCode, KeyEvent event){
>>super.onKeyDown(keyCode, event);
>>switch (keyCode){
>>
>>case KeyEvent.KEYCODE_BACK:
>>alertDialog= new
>> AlertDialog.Builder(this).create();
>>alertDialog.setTitle("Option");
>>alertDialog.setMessage("Perform?");
>>alertDialog.setButton("Yes", new
>> DialogInterface.OnClickListener
>> () {
>>public void onClick(DialogInterface dialog,
>> int whichButton) {
>>setResult(RESULT_OK);
>>finish();
>>}});
>>alertDialog.setButton("No", new
>> DialogInterface.OnClickListener
>> () {
>>public void onClick(DialogInterface dialog,
>> int whichButton) {
>>}});
>>alertDialog.show();
>>break;
>>
>>default:
>>break;
>>
>>}
>>return true;
>>}
>>
>> The interesting thing here is that when you hit the back button, you
>> *do* see the AlertDialog for a split second, but then you're back at
>> the previous screen you were at.  Almost as if the system is hellbent
>> on sending the user back to the previous screen, regardless of what
>> the developer has constructed around this event.
>>
>> Anyone else see this behavior?  I'm using 1.5r2 here.  Any help would
>> be appreciated - I'm pretty sure I'm using this correctly and that
>> this is a bug.
>>
>> Thanks
>> Rob
>>
>>
>
> >
>

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[android-developers] Re: Can't keep AlertDialog on screen when KeyEvent.KEYCODE_BACK is handled with 1.5 (??)

2009-05-28 Thread Rob Franz
Now I look odd for replying to my own post twice, but I'd like to point out
something missed in the documentation...
In my code I have setButton because setPositiveButton and setNegativeButton
are not recognized by the Eclipse plugin.

However setPositiveButton and setNegativeButton are still in the
documentation at:
http://developer.android.com/reference/android/app/AlertDialog.Builder.html

...and it's marked 1.5r2.  So is it supported or not?

And by the way, I bound the action below to a different key - Keycode_Call -
and I got the dialog.  So perhaps controlling the back button is out of our
control?

Thanks
Rob

On Fri, May 29, 2009 at 12:40 AM, Rob Franz  wrote:

> Forgot to add this one thing from logcat:
> E/WindowManager( 1804): Activity com.rmfdev.testApp has leaked window
> com.android.internal.policy.impl.phonewindow$decorv...@431b5518 that was
> originally added here
> E/WindowManager( 1804): android.view.WindowLeaked:
> Activity com.rmfdev.testApp has leaked window
> com.android.internal.policy.impl.phonewindow$decorv...@431b5518 that was
> originally added here
>
> Perhaps I'm not using the AlertDialog as it was designed to?
>
> On Fri, May 29, 2009 at 12:36 AM, Rob Franz  wrote:
>
>> Hi all,
>> I've got something simple where I want to raise an AlertDialog after
>> catching this keypress:
>>
>> @Override
>>public boolean onKeyDown(int keyCode, KeyEvent event){
>>super.onKeyDown(keyCode, event);
>>switch (keyCode){
>>
>>case KeyEvent.KEYCODE_BACK:
>>alertDialog= new
>> AlertDialog.Builder(this).create();
>>alertDialog.setTitle("Option");
>>alertDialog.setMessage("Perform?");
>>alertDialog.setButton("Yes", new
>> DialogInterface.OnClickListener
>> () {
>>public void onClick(DialogInterface dialog,
>> int whichButton) {
>>setResult(RESULT_OK);
>>finish();
>>}});
>>alertDialog.setButton("No", new
>> DialogInterface.OnClickListener
>> () {
>>public void onClick(DialogInterface dialog,
>> int whichButton) {
>>}});
>>alertDialog.show();
>>break;
>>
>>default:
>>break;
>>
>>}
>>return true;
>>}
>>
>> The interesting thing here is that when you hit the back button, you
>> *do* see the AlertDialog for a split second, but then you're back at
>> the previous screen you were at.  Almost as if the system is hellbent
>> on sending the user back to the previous screen, regardless of what
>> the developer has constructed around this event.
>>
>> Anyone else see this behavior?  I'm using 1.5r2 here.  Any help would
>> be appreciated - I'm pretty sure I'm using this correctly and that
>> this is a bug.
>>
>> Thanks
>> Rob
>
>
>

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[android-developers] Re: Can't keep AlertDialog on screen when KeyEvent.KEYCODE_BACK is handled with 1.5 (??)

2009-05-28 Thread Rob Franz
Forgot to add this one thing from logcat:
E/WindowManager( 1804): Activity com.rmfdev.testApp has leaked window
com.android.internal.policy.impl.phonewindow$decorv...@431b5518 that was
originally added here
E/WindowManager( 1804): android.view.WindowLeaked:
Activity com.rmfdev.testApp has leaked window
com.android.internal.policy.impl.phonewindow$decorv...@431b5518 that was
originally added here

Perhaps I'm not using the AlertDialog as it was designed to?

On Fri, May 29, 2009 at 12:36 AM, Rob Franz  wrote:

> Hi all,
> I've got something simple where I want to raise an AlertDialog after
> catching this keypress:
>
> @Override
>public boolean onKeyDown(int keyCode, KeyEvent event){
>super.onKeyDown(keyCode, event);
>switch (keyCode){
>
>case KeyEvent.KEYCODE_BACK:
>alertDialog= new AlertDialog.Builder(this).create();
>alertDialog.setTitle("Option");
>alertDialog.setMessage("Perform?");
>alertDialog.setButton("Yes", new
> DialogInterface.OnClickListener
> () {
>public void onClick(DialogInterface dialog,
> int whichButton) {
>setResult(RESULT_OK);
>finish();
>}});
>alertDialog.setButton("No", new
> DialogInterface.OnClickListener
> () {
>public void onClick(DialogInterface dialog,
> int whichButton) {
>}});
>alertDialog.show();
>break;
>
>default:
>break;
>
>}
>return true;
>}
>
> The interesting thing here is that when you hit the back button, you
> *do* see the AlertDialog for a split second, but then you're back at
> the previous screen you were at.  Almost as if the system is hellbent
> on sending the user back to the previous screen, regardless of what
> the developer has constructed around this event.
>
> Anyone else see this behavior?  I'm using 1.5r2 here.  Any help would
> be appreciated - I'm pretty sure I'm using this correctly and that
> this is a bug.
>
> Thanks
> Rob

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[android-developers] Can't keep AlertDialog on screen when KeyEvent.KEYCODE_BACK is handled with 1.5 (??)

2009-05-28 Thread Rob Franz

Hi all,
I've got something simple where I want to raise an AlertDialog after
catching this keypress:

@Override
public boolean onKeyDown(int keyCode, KeyEvent event){
super.onKeyDown(keyCode, event);
switch (keyCode){

case KeyEvent.KEYCODE_BACK:
alertDialog= new AlertDialog.Builder(this).create();
alertDialog.setTitle("Option");
alertDialog.setMessage("Perform?");
alertDialog.setButton("Yes", new 
DialogInterface.OnClickListener
() {
public void onClick(DialogInterface dialog, int 
whichButton) {
setResult(RESULT_OK);
finish();
}});
alertDialog.setButton("No", new 
DialogInterface.OnClickListener
() {
public void onClick(DialogInterface dialog, int 
whichButton) {
}});
alertDialog.show();
break;

default:
break;

}
return true;
}

The interesting thing here is that when you hit the back button, you
*do* see the AlertDialog for a split second, but then you're back at
the previous screen you were at.  Almost as if the system is hellbent
on sending the user back to the previous screen, regardless of what
the developer has constructed around this event.

Anyone else see this behavior?  I'm using 1.5r2 here.  Any help would
be appreciated - I'm pretty sure I'm using this correctly and that
this is a bug.

Thanks
Rob
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[android-developers] 1.5: Phone no longer stays awake when "Stay Awake" is enabled under Development settings

2009-05-28 Thread Rob Franz

Has anyone else noticed this?  It's slightly annoying.  I downloaded
my version of 1.5 from

https://android.clients.google.com/updates/partner/signed-kila-ota-148830.de6a94ca.zip

Thanks
Rob
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[android-developers] Re: Why the Android docs are inconsistent?

2009-05-27 Thread Rob Franz
Yeah, I don't know.  Welcome to the wonderful world of Android. You have to
expect that some things will change on an emerging platform that is set on
world domination.



On Wed, May 27, 2009 at 10:08 PM, havexz  wrote:

>
> There is one more SMS_RECIEVEDunable to find this also..
>
> On May 27, 8:53 pm, Rob Franz  wrote:
> > I think IntentReceiver became BroadcastReceiver like in 1.1?  I can't
> > remember.
> >
> > On Wed, May 27, 2009 at 9:51 PM, havexz  wrote:
> >
> > > I have looking for something and found these inconsistencies in the
> > > online documentation
> >
> > > This is a snippet from FAQ section
> >
> > >http://developer.android.com/guide/appendix/faq/commontasks.html#broa.
> ..
> > >NotificationManager nm = (NotificationManager)
> > >context.getSystemService(Context.NOTIFICATION_SERVICE);
> > >nm.notifyWithText(R.id.alarm,
> > >  "Alarm!!!",
> > >  NotificationManager.LENGTH_SHORT,
> > >  null);
> >
> > > Now when I try to find the 'notifyWithText' api, I could not find it.
> >
> > > Another example is IntentReciever. I just want to know is this class
> > > exists? As I found code in this forum itself using IntentReciever, but
> > > I cant find this class in the doc.
> >
> > > And why standard intents like action
> > > android:name="android.provider.Telephony.SMS_RECEIVED are not
> > > documented?
> >
>

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[android-developers] Re: Why the Android docs are inconsistent?

2009-05-27 Thread Rob Franz
I think IntentReceiver became BroadcastReceiver like in 1.1?  I can't
remember.

On Wed, May 27, 2009 at 9:51 PM, havexz  wrote:

>
> I have looking for something and found these inconsistencies in the
> online documentation
>
> This is a snippet from FAQ section
>
> http://developer.android.com/guide/appendix/faq/commontasks.html#broadcastreceivers
>NotificationManager nm = (NotificationManager)
>context.getSystemService(Context.NOTIFICATION_SERVICE);
>nm.notifyWithText(R.id.alarm,
>  "Alarm!!!",
>  NotificationManager.LENGTH_SHORT,
>  null);
>
> Now when I try to find the 'notifyWithText' api, I could not find it.
>
> Another example is IntentReciever. I just want to know is this class
> exists? As I found code in this forum itself using IntentReciever, but
> I cant find this class in the doc.
>
> And why standard intents like action
> android:name="android.provider.Telephony.SMS_RECEIVED are not
> documented?
> >
>

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[android-developers] Re: Find whether any audio is currently playing

2009-05-24 Thread Rob Franz
Only way you can actually stop it is to do so through the MediaPlayer...
unless I have missed something.

You can *mute* the audio by calling the setStreamMute method - but can't
stop it.  I can see why it works like this, too - there's no reason why it
shouldn't work like this.

I have been running into this in something I was working on - my app needed
to detect if music was playing.  Since it was started by the music app,
there's no way for me to get to the MediaPlayer instance that it holds.

If you were the one who initially created the MediaPlayer instance, then
Marco is correct - you should be holding onto that reference so you can
determine when to stop the audio.  Otherwise, you're out of luck :-(
-Rob

On Sat, May 23, 2009 at 12:57 AM, iDeveloper wrote:

> Thanks.
> And how do I stop the audio from playing if isMusicActive() returns true?
> Do I have to use the MediaPlayer instance? But the instance won't be in
> memory any longer as the activity has been exited once and a new instance of
> the activity created in order to come back.
>
> Thanks again.
>
>
>
> On 22-May-09, at 9:45 PM, Rob Franz wrote:
>
> You can detect whether audio is playing by getting a reference to
> AudioManager and calling isMusicActive()...
> -Rob
>
> On Fri, May 22, 2009 at 11:04 AM, Marco Nelissen wrote:
>
>> On Thu, May 21, 2009 at 9:41 PM, iDeveloper wrote:
>>
>>>  Hi
>>>
>>> I am using a MediaPlayer instance in order to stream audio files from an
>>> Internet location. The audio player is in a separate activity. The user can
>>> select from a list of audio files and come to this activity which plays the
>>> audio.
>>>
>>> Now the user might go back to the previous activity (with the list) and
>>> select another audio file. In this case, I want to stop any other audio that
>>> is playing and start playing the new audio which was selected.
>>>
>>> Is there any way I can know whether an audio file is playing without
>>> having to hold on to the MediaPlayer object?
>>>
>>
>> No, and you *should* hold on to the MediaPlayer object, because if you
>> don't, it can be garbage collected at any time, at which point playback
>> would stop.
>>
>>
>>
>>
>
>
>
>
>
> >
>

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[android-developers] Re: Find whether any audio is currently playing

2009-05-22 Thread Rob Franz
You can detect whether audio is playing by getting a reference to
AudioManager and calling isMusicActive()...
-Rob

On Fri, May 22, 2009 at 11:04 AM, Marco Nelissen wrote:

> On Thu, May 21, 2009 at 9:41 PM, iDeveloper wrote:
>
>>  Hi
>>
>> I am using a MediaPlayer instance in order to stream audio files from an
>> Internet location. The audio player is in a separate activity. The user can
>> select from a list of audio files and come to this activity which plays the
>> audio.
>>
>> Now the user might go back to the previous activity (with the list) and
>> select another audio file. In this case, I want to stop any other audio that
>> is playing and start playing the new audio which was selected.
>>
>> Is there any way I can know whether an audio file is playing without
>> having to hold on to the MediaPlayer object?
>>
>
> No, and you *should* hold on to the MediaPlayer object, because if you
> don't, it can be garbage collected at any time, at which point playback
> would stop.
>
>
> >
>

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[android-developers] Re: Quality of paid applications on the Market...

2009-04-30 Thread Rob Franz
Nothing, but when he's charging $5 for an app with info that you could
google easily, you really kind of see what he's after.
If you look at the feedback for his other apps, there's a recurring theme -
he's almost a scam artist...

Just saying.

On Thu, Apr 30, 2009 at 6:49 PM, Marco Nelissen  wrote:

> On Thu, Apr 30, 2009 at 3:42 PM, Rob Franz  wrote:
>
>> I was going to let this thread die but I saw this and had to add on to it
>> because I think it reinforces the need for better filtering options in the
>> Market.
>>
>> I posted this originally because I came across one particular developer (I
>> won't mention the name, but you can find him easily) who's released a number
>> of applications charging $4.99 for most of them, which are basically
>> slideshows with some text and audio.  I believe about 98% get 1 star.
>> While I've not downloaded any of them, I do get a laugh out of some of the
>> comments that people leave - apparently they are god awful.
>>
>> So today he released an app called "Swine Flu" - of which the goal was to
>> provide "information that how to stay safe against Swine Flu including
>> symptoms, causes, protection, and treatment."
>>
>> Seriously?  That's a bit tasteless.  I'm not for banning developers but we
>> really need something to filter crap applications like this...
>>
>
> I haven't tried this app or any other of his apps, but what's wrong with
> providing information about swine flu?
>
>
> >
>

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[android-developers] Re: Quality of paid applications on the Market...

2009-04-30 Thread Rob Franz
I was going to let this thread die but I saw this and had to add on to it
because I think it reinforces the need for better filtering options in the
Market.

I posted this originally because I came across one particular developer (I
won't mention the name, but you can find him easily) who's released a number
of applications charging $4.99 for most of them, which are basically
slideshows with some text and audio.  I believe about 98% get 1 star.
While I've not downloaded any of them, I do get a laugh out of some of the
comments that people leave - apparently they are god awful.

So today he released an app called "Swine Flu" - of which the goal was to
provide "information that how to stay safe against Swine Flu including
symptoms, causes, protection, and treatment."

Seriously?  That's a bit tasteless.  I'm not for banning developers but we
really need something to filter crap applications like this...

my $.02







On Thu, Apr 16, 2009 at 4:43 PM, Jason Proctor  wrote:

>
> google presumably wants to take over the desktop with Android on the
> coming tsunami of netbooks.
>
> IMHO personal computers are now workstations, so we need a new
> personal computer. the netbook is it - the platform will grow up out
> of the phone, as opposed to down from the PC.
>
>
>
> >Ok, you caught me.  I didn't research it at all.  So T-Mobile (in the
> >states) gets the 30%?  Where is google's motivation in this whole
> >thing?  It all made sense to me when I thought google was getting all
> >or part of that 30% but if they get none, where's the money coming
> >from to justify the Android work they are doing?  If it's internal,
> >what are their plans for revenue based on the platform?
> >
> >On Apr 16, 11:59 am, Sundog  wrote:
> >>  On Apr 16, 10:46 am, Robert Green  wrote:
> >>
> >>  > Can I ask the obvious question, then?  If it doesn't go to google,
> >>  > then where does it go?
> >>
> >>  Can I give the obvious reply? Oooh, me, me, me.
> >>
> >>  This information is easily available to anyone who has done even the
> >>  *slightest* research. It's for carrier fees, as has been made
> >>  completely clear to anyone paying attention over the last six months.
> >
>
> >
>

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[android-developers] Re: Updated to Android SDK 1.5 r1 - adb connectivity problems

2009-04-28 Thread Rob Franz
Well I've not flashed the new image on the device - my target is still 1.1
(waiting until TMobile pushes 1.5 out to all users).  Anything I develop for
1.5 I'm running on the simulator which works fine... that's good enough for
my purposes at the moment.
However it looks like I fixed the problem with a simple reboot - everything
looks ok now.  I can logcat, push APKs to the phone, etc.

Either that instruction to reboot the phone is not listed in the guide OR I
just plain missed it.  The latter is not completely out of the question.

Anyway, thanks for the response, Chandler.

-Rob


On Tue, Apr 28, 2009 at 10:30 AM, Chander Pechetty wrote:

>
> Describe your platform,
> did you flash the 1.5 images onto your device ?
> http://www.htc.com/www/support/android/adp.html
>
> Unless enough details are  provided, there is very little help one can
> give
>
> >
>

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[android-developers] Updated to Android SDK 1.5 r1 - adb connectivity problems

2009-04-27 Thread Rob Franz

Hi,
I keep seeing:

[2009-04-28 00:44:32 - DeviceMonitor]Failed to start monitoring

[2009-04-28 00:44:33 - DeviceMonitor]Failed to start monitoring

[2009-04-28 00:44:36 - DeviceMonitor]Failed to start monitoring

[2009-04-28 00:44:37 - ddms]ADB rejected shell command (getprop):

Basically adb logcat might work for a second and then it disconnects.
Same thing with adb shell.

Anyone seen this problem?  If so, how do you remedy the problem?

Thanks.
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[android-developers] Re: PendingIntent problem

2009-04-23 Thread Rob Franz
I was hoping you forgot about that piece of code...I think I saw that
somewhere (someone else posted it somewhere so I may not be the only one
using it) when I was trying to figure out why i was trying to send multiple,
different pending intents, but the data was not changing - essentially I
think that everytime I thought I was creating a new one, I was actually only
changing the one that I had just submitted.

On Thu, Apr 23, 2009 at 1:55 PM, Dianne Hackborn wrote:

> That said...  I would be -very- suspicious about the code you posted where
> you are effectively creating random identities for your pending intents.  In
> most of the places where one uses a pending intent, you give it to something
> that holds on to it indefinitely, so you need to be able to recover the
> previous pending intent so you can give it back to have it unregistered.
> That is why the API works the way it does.  This API is really not intended
> to generate tons of pending intents whose lifetime is not being managed.
>
>
> On Thu, Apr 23, 2009 at 10:52 AM, Dianne Hackborn wrote:
>
>> Different request codes is a perfectly fine way to do it.
>>
>>
>> On Thu, Apr 23, 2009 at 9:48 AM, Rob Franz  wrote:
>>
>>> So with all the input from this thread, what's the proper way to send x
>>> number of pending intents that are unique?
>>> I guess I'm doing it not 100% correctly (even though it seems to work for
>>> me and the intents are spaced out enough not to interfere with each other).
>>>  I was doing it
>>> as setData((Uri.parse("custom://"+SystemClock.elapsedRealtime())).
>>>
>>> -rob
>>>
>>> On Thu, Apr 23, 2009 at 12:40 PM, Dianne Hackborn 
>>> wrote:
>>>
>>>> No, I mean setting the explicit component to your broadcast receiver
>>>> component on the Intent class.  I strongly strongly recommend this for this
>>>> kind of situation where you want someone to deliver some specific thing to 
>>>> a
>>>> component in your app.  Please read the Intent java doc for more info.
>>>>
>>>>
>>>> On Thu, Apr 23, 2009 at 4:01 AM, Fuzzmonkey  wrote:
>>>>
>>>>>
>>>>> Hello,
>>>>>
>>>>> By explicit component do you mean >>>> data> in the intent filter or code in the broadcast receiver? Is that
>>>>> all i'd need?
>>>>>
>>>>> Thanks,
>>>>>
>>>>> George
>>>>>
>>>>> On Apr 23, 1:29 am, Dianne Hackborn  wrote:
>>>>> > You didn't include all of your code, but you definitely what to set
>>>>> an
>>>>> > explicit component for your receiver, and then the rest of the intent
>>>>> data
>>>>> > doesn't matter for deciding where or whether it will be delivered.
>>>>> >
>>>>> > On Wed, Apr 22, 2009 at 5:19 PM, Fuzzmonkey 
>>>>> wrote:
>>>>> >
>>>>> > > Done a bit more digging.
>>>>> >
>>>>> > >
>>>>> proxIntent.setData((Uri.parse("custom://"+SystemClock.elapsedRealtime
>>>>> > > (;
>>>>> >
>>>>> > > If i add this line, the proximity alert is still triggered but the
>>>>> > > intent is never received. That is I assume it's still being fired
>>>>> but
>>>>> > > not received. I just get..
>>>>> >
>>>>> > > I/LocationManagerService(   57): Entered alert
>>>>> >
>>>>> > > Rather than..
>>>>> >
>>>>> > > I/LocationManagerService(   57): Entered alert
>>>>> > > D/DEBUG   (  319): Broadcast received
>>>>> > > D/MyActivity(  319): Proximity alert fired
>>>>> > > D/MyActivity(  319): 2 2
>>>>> >
>>>>> > > Those log commands are in my broadcast reciever btw. Do i need to
>>>>> > > change my intent filter with regards to the data bit? I've also
>>>>> logged
>>>>> > > SystemClock.elapsedRealtime to see if the pending intents were
>>>>> being
>>>>> > > added at the same time, they aren't.
>>>>> >
>>>>> > > Thanks,
>>>>> >
>>>>> > > George
>>>>> >
>>>>> > > On Apr 22, 11:53 pm, Fuzzmonkey  wrote:
>&

[android-developers] Re: PendingIntent problem

2009-04-23 Thread Rob Franz
Cool, will look into that then.  Thanks all.

On Thu, Apr 23, 2009 at 1:52 PM, Dianne Hackborn wrote:

> Different request codes is a perfectly fine way to do it.
>
>
> On Thu, Apr 23, 2009 at 9:48 AM, Rob Franz  wrote:
>
>> So with all the input from this thread, what's the proper way to send x
>> number of pending intents that are unique?
>> I guess I'm doing it not 100% correctly (even though it seems to work for
>> me and the intents are spaced out enough not to interfere with each other).
>>  I was doing it
>> as setData((Uri.parse("custom://"+SystemClock.elapsedRealtime())).
>>
>> -rob
>>
>> On Thu, Apr 23, 2009 at 12:40 PM, Dianne Hackborn wrote:
>>
>>> No, I mean setting the explicit component to your broadcast receiver
>>> component on the Intent class.  I strongly strongly recommend this for this
>>> kind of situation where you want someone to deliver some specific thing to a
>>> component in your app.  Please read the Intent java doc for more info.
>>>
>>>
>>> On Thu, Apr 23, 2009 at 4:01 AM, Fuzzmonkey  wrote:
>>>
>>>>
>>>> Hello,
>>>>
>>>> By explicit component do you mean >>> data> in the intent filter or code in the broadcast receiver? Is that
>>>> all i'd need?
>>>>
>>>> Thanks,
>>>>
>>>> George
>>>>
>>>> On Apr 23, 1:29 am, Dianne Hackborn  wrote:
>>>> > You didn't include all of your code, but you definitely what to set an
>>>> > explicit component for your receiver, and then the rest of the intent
>>>> data
>>>> > doesn't matter for deciding where or whether it will be delivered.
>>>> >
>>>> > On Wed, Apr 22, 2009 at 5:19 PM, Fuzzmonkey  wrote:
>>>> >
>>>> > > Done a bit more digging.
>>>> >
>>>> > >
>>>> proxIntent.setData((Uri.parse("custom://"+SystemClock.elapsedRealtime
>>>> > > (;
>>>> >
>>>> > > If i add this line, the proximity alert is still triggered but the
>>>> > > intent is never received. That is I assume it's still being fired
>>>> but
>>>> > > not received. I just get..
>>>> >
>>>> > > I/LocationManagerService(   57): Entered alert
>>>> >
>>>> > > Rather than..
>>>> >
>>>> > > I/LocationManagerService(   57): Entered alert
>>>> > > D/DEBUG   (  319): Broadcast received
>>>> > > D/MyActivity(  319): Proximity alert fired
>>>> > > D/MyActivity(  319): 2 2
>>>> >
>>>> > > Those log commands are in my broadcast reciever btw. Do i need to
>>>> > > change my intent filter with regards to the data bit? I've also
>>>> logged
>>>> > > SystemClock.elapsedRealtime to see if the pending intents were being
>>>> > > added at the same time, they aren't.
>>>> >
>>>> > > Thanks,
>>>> >
>>>> > > George
>>>> >
>>>> > > On Apr 22, 11:53 pm, Fuzzmonkey  wrote:
>>>> > > > Hmm.
>>>> >
>>>> > > > I'm currently using unique request codes and i'm still getting
>>>> this
>>>> > > > problem. I'm trying to add multiple proximity alerts, with each
>>>> alert
>>>> > > > containing different information. For example, i have 4 gps co-
>>>> > > > ordinates belong to the same group. I want the intent to contain
>>>> the
>>>> > > > extra information reflecting this.
>>>> >
>>>> > > > Intent proxIntent = new Intent
>>>> > > > ("android.intent.action.PROXIMITY_ALERT");
>>>> > > > proxIntent.putExtra("goal", goalid);
>>>> > > > proxIntent.putExtra("mgoal", mgoalid);
>>>> >
>>>> > > > I then add this 'unique' intent to a pending intent. r represents
>>>> a
>>>> > > > unique request code, generated at random.
>>>> >
>>>> > > > PendingIntent pi = PendingIntent.getBroadcast(this, r, proxIntent,
>>>> > > > PendingIntent.FLAG_CANCEL_CURRENT);
>>>> >
>>>> > > > And then add

[android-developers] Re: PendingIntent problem

2009-04-23 Thread Rob Franz
So with all the input from this thread, what's the proper way to send x
number of pending intents that are unique?
I guess I'm doing it not 100% correctly (even though it seems to work for me
and the intents are spaced out enough not to interfere with each other).  I
was doing it
as setData((Uri.parse("custom://"+SystemClock.elapsedRealtime())).

-rob

On Thu, Apr 23, 2009 at 12:40 PM, Dianne Hackborn wrote:

> No, I mean setting the explicit component to your broadcast receiver
> component on the Intent class.  I strongly strongly recommend this for this
> kind of situation where you want someone to deliver some specific thing to a
> component in your app.  Please read the Intent java doc for more info.
>
>
> On Thu, Apr 23, 2009 at 4:01 AM, Fuzzmonkey  wrote:
>
>>
>> Hello,
>>
>> By explicit component do you mean > data> in the intent filter or code in the broadcast receiver? Is that
>> all i'd need?
>>
>> Thanks,
>>
>> George
>>
>> On Apr 23, 1:29 am, Dianne Hackborn  wrote:
>> > You didn't include all of your code, but you definitely what to set an
>> > explicit component for your receiver, and then the rest of the intent
>> data
>> > doesn't matter for deciding where or whether it will be delivered.
>> >
>> > On Wed, Apr 22, 2009 at 5:19 PM, Fuzzmonkey  wrote:
>> >
>> > > Done a bit more digging.
>> >
>> > > proxIntent.setData((Uri.parse("custom://"+SystemClock.elapsedRealtime
>> > > (;
>> >
>> > > If i add this line, the proximity alert is still triggered but the
>> > > intent is never received. That is I assume it's still being fired but
>> > > not received. I just get..
>> >
>> > > I/LocationManagerService(   57): Entered alert
>> >
>> > > Rather than..
>> >
>> > > I/LocationManagerService(   57): Entered alert
>> > > D/DEBUG   (  319): Broadcast received
>> > > D/MyActivity(  319): Proximity alert fired
>> > > D/MyActivity(  319): 2 2
>> >
>> > > Those log commands are in my broadcast reciever btw. Do i need to
>> > > change my intent filter with regards to the data bit? I've also logged
>> > > SystemClock.elapsedRealtime to see if the pending intents were being
>> > > added at the same time, they aren't.
>> >
>> > > Thanks,
>> >
>> > > George
>> >
>> > > On Apr 22, 11:53 pm, Fuzzmonkey  wrote:
>> > > > Hmm.
>> >
>> > > > I'm currently using unique request codes and i'm still getting this
>> > > > problem. I'm trying to add multiple proximity alerts, with each
>> alert
>> > > > containing different information. For example, i have 4 gps co-
>> > > > ordinates belong to the same group. I want the intent to contain the
>> > > > extra information reflecting this.
>> >
>> > > > Intent proxIntent = new Intent
>> > > > ("android.intent.action.PROXIMITY_ALERT");
>> > > > proxIntent.putExtra("goal", goalid);
>> > > > proxIntent.putExtra("mgoal", mgoalid);
>> >
>> > > > I then add this 'unique' intent to a pending intent. r represents a
>> > > > unique request code, generated at random.
>> >
>> > > > PendingIntent pi = PendingIntent.getBroadcast(this, r, proxIntent,
>> > > > PendingIntent.FLAG_CANCEL_CURRENT);
>> >
>> > > > And then add this pending intent to the location manager.
>> >
>> > > > lm.addProximityAlert(latitude, longitude, radius, -1, pi);
>> >
>> > > > The problem i'm finding that if a add 4 proximity alerts quite a
>> > > > distance appart, say 500m and set the radius to 50 the information
>> i'm
>> > > > receiving when a proximity alert is fired is always that of the last
>> > > > alert added. I'm assuming this is because the pending intents are
>> not
>> > > > being seen as unique, and is being over written every time i add a
>> new
>> > > > proximity alert. If i had the line..
>> >
>> > > > i.setData((Uri.parse("custom://"+SystemClock.elapsedRealtime(;
>> >
>> > > > The proximity alerts don't seem to fire at all! It's all very
>> > > > confusing. Any one shed any light on this?
>> >
>> 

[android-developers] Re: PendingIntent problem

2009-04-22 Thread Rob Franz
Yeah I agree - it is ugly, but for my purposes it worked... the intents
wouldn't be fired one right after the other for me.
On Wed, Apr 22, 2009 at 4:02 PM, Tom Gibara  wrote:

> Setting the data uniquely in this way is a bit ugly - and what if you post
> two intents within the granularity of the clock?
> I use unique request codes. I can't claim that this is the intended use for
> them (the documentation is a bit sparse) but it seems to work well.
> Tom.
>
> 2009/4/22 Rob Franz 
>
> Hi Dianne,I thought that the goal was to create unique pendingIntents...
>> i.e. don't cancel or change the currently pending one.
>>
>> For me, changing the extras didn't work - doing the setData() with the
>> random value made the intent 'unique' in the eyes of the notification
>> manager...i wanted the ability to send multiple different pending intents,
>> and that's worked for me thus far.
>>
>> -rob
>>
>>
>> On Wed, Apr 22, 2009 at 3:44 PM, Dianne Hackborn wrote:
>>
>>> I hope you aren't writing constants into real code like that. :}
>>>
>>> For changing the extras -- you need to use cancel, and this will result
>>> in a new PendingIntent that you need to send to the notification manager.
>>> As of cupcake you can alternatively use the new FLAG_UPDATE_CURRENT.
>>>
>>>
>>> On Thu, Mar 26, 2009 at 7:05 PM, Rob Franz  wrote:
>>>
>>>> Actually it looks like
>>>> PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0,
>>>> intent, 0x1000);
>>>>
>>>> ...works for me (0x1000 represents FLAG_CANCEL_CURRENT).  I can
>>>> verify that the appropriate extras data makes it to the intent.  Hope this
>>>> helps.
>>>>
>>>> -Rob
>>>>
>>>> On Thu, Mar 26, 2009 at 9:29 PM, Rob Franz  wrote:
>>>>
>>>>>
>>>>> I'm running into the same thing - sending multiple PIs with the extras
>>>>> data changing each time.  If I send two PIs, I get the first PI extra
>>>>> data.  I'm glad someone else ran into this, because I was going crazy
>>>>> trying to find out why my stuff wasn't working.
>>>>>
>>>>> Seeing a couple of different opinions here... what's the Google-
>>>>> preferred way to do it?  I'm in the US on TMobile so I believe it's
>>>>> RC33 that I've got.
>>>>>
>>>>> Thanks
>>>>> Rob
>>>>>
>>>>>
>>>>> On Mar 26, 7:08 pm, "info+farm"  wrote:
>>>>> > Thank you for your detailed answer Blake B.,
>>>>> >
>>>>> > First of all I understood that different Extras are not act as a
>>>>> > difference on PendingIntent comparison.
>>>>> >
>>>>> > In the first option assigning a stub data element seems reasonable
>>>>> but
>>>>> > I did not like the approach to put not only irrelevant but also not
>>>>> > necessary data on each intent call to distinguish them.
>>>>> >
>>>>> > With the second approach, assigning FLAG_CANCEL_CURRENT flag to the
>>>>> > PendingIntent worked well on button calls but did not work on
>>>>> > notification calls. I received "Sending contentIntent failed:
>>>>> > android.app.PendingIntent$CanceledException" error in logcat on each
>>>>> > different PendingIntent start. I have seen a bug report is made about
>>>>> > this issue(#13) on android-astrid.
>>>>> > In the issue, it is said that although the javadoc says requestCode
>>>>> is
>>>>> > not used, the real OS code consider the value specified there. Then,
>>>>> I
>>>>> > used the requestCodes to distinguish the PendingIntent starts.
>>>>> >
>>>>> > Is it possible to get information from the API builders, what will be
>>>>> > the purpose of the requestCode parameter on PendingIntent creation in
>>>>> > the future? The reason is I want to be able to sure that my code
>>>>> won't
>>>>> > stuck at that time of API change.
>>>>> >
>>>>> > Regards,
>>>>> > info+farm
>>>>> >
>>>>> > On Mar 25, 5:01 pm, "Blake B."  wrote:
>>>>> >
>>>&g

[android-developers] Re: PendingIntent problem

2009-04-22 Thread Rob Franz
Hi Dianne,I thought that the goal was to create unique pendingIntents...
i.e. don't cancel or change the currently pending one.

For me, changing the extras didn't work - doing the setData() with the
random value made the intent 'unique' in the eyes of the notification
manager...i wanted the ability to send multiple different pending intents,
and that's worked for me thus far.

-rob


On Wed, Apr 22, 2009 at 3:44 PM, Dianne Hackborn wrote:

> I hope you aren't writing constants into real code like that. :}
>
> For changing the extras -- you need to use cancel, and this will result in
> a new PendingIntent that you need to send to the notification manager.  As
> of cupcake you can alternatively use the new FLAG_UPDATE_CURRENT.
>
>
> On Thu, Mar 26, 2009 at 7:05 PM, Rob Franz  wrote:
>
>> Actually it looks like
>> PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0,
>> intent, 0x1000);
>>
>> ...works for me (0x1000 represents FLAG_CANCEL_CURRENT).  I can verify
>> that the appropriate extras data makes it to the intent.  Hope this helps.
>>
>> -Rob
>>
>> On Thu, Mar 26, 2009 at 9:29 PM, Rob Franz  wrote:
>>
>>>
>>> I'm running into the same thing - sending multiple PIs with the extras
>>> data changing each time.  If I send two PIs, I get the first PI extra
>>> data.  I'm glad someone else ran into this, because I was going crazy
>>> trying to find out why my stuff wasn't working.
>>>
>>> Seeing a couple of different opinions here... what's the Google-
>>> preferred way to do it?  I'm in the US on TMobile so I believe it's
>>> RC33 that I've got.
>>>
>>> Thanks
>>> Rob
>>>
>>>
>>> On Mar 26, 7:08 pm, "info+farm"  wrote:
>>> > Thank you for your detailed answer Blake B.,
>>> >
>>> > First of all I understood that different Extras are not act as a
>>> > difference on PendingIntent comparison.
>>> >
>>> > In the first option assigning a stub data element seems reasonable but
>>> > I did not like the approach to put not only irrelevant but also not
>>> > necessary data on each intent call to distinguish them.
>>> >
>>> > With the second approach, assigning FLAG_CANCEL_CURRENT flag to the
>>> > PendingIntent worked well on button calls but did not work on
>>> > notification calls. I received "Sending contentIntent failed:
>>> > android.app.PendingIntent$CanceledException" error in logcat on each
>>> > different PendingIntent start. I have seen a bug report is made about
>>> > this issue(#13) on android-astrid.
>>> > In the issue, it is said that although the javadoc says requestCode is
>>> > not used, the real OS code consider the value specified there. Then, I
>>> > used the requestCodes to distinguish the PendingIntent starts.
>>> >
>>> > Is it possible to get information from the API builders, what will be
>>> > the purpose of the requestCode parameter on PendingIntent creation in
>>> > the future? The reason is I want to be able to sure that my code won't
>>> > stuck at that time of API change.
>>> >
>>> > Regards,
>>> > info+farm
>>> >
>>> > On Mar 25, 5:01 pm, "Blake B."  wrote:
>>> >
>>> > > To correct my previous statement, PendingIntents are cached by the
>>> > > system, not Intents.  The note about how to differentiate Intents
>>> > > still holds though, so if you need to replace a current PendingIntent
>>> > > with a new PI that has a new Intent that only differs by its Extras,
>>> > > be sure to use the flag FLAG_CANCEL_CURRENT so that the cached PI is
>>> > > not used.
>>> >
>>> > > From Intent.filterEquals(o):
>>> > > Returns true if action, data, type, class, and categories are the
>>> > > same.  <== note does not include Extras
>>> >
>>> > > From PendingIntents javadoc:
>>> >
>>> > >  * A PendingIntent itself is simply a reference to a token
>>> > > maintained by
>>> > >  * the system describing the original data used to retrieve it.  This
>>> > > means
>>> > >  * that, even if its owning application's process is killed, the
>>> > >  * PendingIntent itself will remain usable from other processes that
>>> > >

[android-developers] Re: PendingIntent problem

2009-04-22 Thread Rob Franz
Hi,If you have an intent like

Intent i = new Intent(YourActivity.this, YourBroadcastReceiver.class);

Make it unique by:

i.setData((Uri.parse("custom://"+SystemClock.elapsedRealtime(;

-Rob


On Wed, Apr 22, 2009 at 12:04 PM, Fuzzmonkey  wrote:

>
> Hi guys,
>
> I seem to be having a similar problem when i add proximity alerts via
> the location manager. It seems only the pending intent for the last
> alert i enter into the location manager is 'saved'. I've been trying
> to make the intents 'unique' but what ever i try stops the proximity
> alert intents from firing.
> How can i use the data / action / category part of an intent to make
> it unique?
>
> Thanks,
>
> George
>
> On Mar 27, 3:05 am, Rob Franz  wrote:
> > Actually it looks like
> > PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0,
> intent,
> > 0x1000);
> >
> > ...works for me (0x1000 represents FLAG_CANCEL_CURRENT).  I can
> verify
> > that the appropriate extras data makes it to the intent.  Hope this
> helps.
> >
> > -Rob
> >
> > On Thu, Mar 26, 2009 at 9:29 PM, Rob Franz  wrote:
> >
> > > I'm running into the same thing - sending multiple PIs with the extras
> > > data changing each time.  If I send two PIs, I get the first PI extra
> > > data.  I'm glad someone else ran into this, because I was going crazy
> > > trying to find out why my stuff wasn't working.
> >
> > > Seeing a couple of different opinions here... what's the Google-
> > > preferred way to do it?  I'm in the US on TMobile so I believe it's
> > > RC33 that I've got.
> >
> > > Thanks
> > > Rob
> >
> > > On Mar 26, 7:08 pm, "info+farm"  wrote:
> > > > Thank you for your detailed answer Blake B.,
> >
> > > > First of all I understood that different Extras are not act as a
> > > > difference on PendingIntent comparison.
> >
> > > > In the first option assigning a stub data element seems reasonable
> but
> > > > I did not like the approach to put not only irrelevant but also not
> > > > necessary data on each intent call to distinguish them.
> >
> > > > With the second approach, assigning FLAG_CANCEL_CURRENT flag to the
> > > > PendingIntent worked well on button calls but did not work on
> > > > notification calls. I received "Sending contentIntent failed:
> > > > android.app.PendingIntent$CanceledException" error in logcat on each
> > > > different PendingIntent start. I have seen a bug report is made about
> > > > this issue(#13) on android-astrid.
> > > > In the issue, it is said that although the javadoc says requestCode
> is
> > > > not used, the real OS code consider the value specified there. Then,
> I
> > > > used the requestCodes to distinguish the PendingIntent starts.
> >
> > > > Is it possible to get information from the API builders, what will be
> > > > the purpose of the requestCode parameter on PendingIntent creation in
> > > > the future? The reason is I want to be able to sure that my code
> won't
> > > > stuck at that time of API change.
> >
> > > > Regards,
> > > > info+farm
> >
> > > > On Mar 25, 5:01 pm, "Blake B."  wrote:
> >
> > > > > To correct my previous statement, PendingIntents are cached by the
> > > > > system, not Intents.  The note about how to differentiate Intents
> > > > > still holds though, so if you need to replace a current
> PendingIntent
> > > > > with a new PI that has a new Intent that only differs by its
> Extras,
> > > > > be sure to use the flag FLAG_CANCEL_CURRENT so that the cached PI
> is
> > > > > not used.
> >
> > > > > From Intent.filterEquals(o):
> > > > > Returns true if action, data, type, class, and categories are
> the
> > > > > same.  <== note does not include Extras
> >
> > > > > From PendingIntents javadoc:
> >
> > > > >  * A PendingIntent itself is simply a reference to a token
> > > > > maintained by
> > > > >  * the system describing the original data used to retrieve it.
>  This
> > > > > means
> > > > >  * that, even if its owning application's process is killed, the
> > > > >  * PendingIntent itself will remain usable from other processes
> that
> &

[android-developers] Re: Rings Extended obsoleted by new builds?

2009-04-20 Thread Rob Franz
Sorry that first sentence should read:Has something changed with that app to
where the option to let the android system or rings extended handle the
ringtone operations no longer appears?

Thanks
Rob

On Mon, Apr 20, 2009 at 11:15 PM, Rob Franz  wrote:

> Hi Dianne,Has something changed with that app to where the option to let
> the android system or rings extended handle the ringtone operations?
>
> This user sent me a video of him picking the ringtone and when doing so he
> launched the Rings Extended menu... for the life of me, though, I don't ever
> get that menu even when I install the app for the first time or go to the
> systemwide ringtone preference (i.e. in the settings menu).
>
> This is why I was getting the feeling that your entire application had been
> absorbed into the platform (which would make sense anyway because the
> function of your app should have been in the platform in the first place).
>
> Just as some context - basically when I test the application on my phone
> (for simplicity sake, the user is trying to play the default ringtone as
> defined in the settings on the phone), and the ringtone is on my SD card, I
> get one of two scenarios:
>
> 1.  The file system is mounted, and the user selects the default ringtone,
> but according to logcat the location is not available (couldn't open file
> descriptor to content://settings/system/ringtone).  So my app falls back to
> the default ringtone (the failsafe system default).  Actual calls utilize
> this ringtone as well.
>
> 2.  The file system is not mounted, and the user selects the default
> ringtone.  All is well here and the app plays the default ringer as the URI
> on the SD card is accessible by the media player).
>
> Does Rings Extended copy the ringtone to the phone (if you can even do
> that) or what?  I've seen the above issue reported elsewhere but there
> wasn't any clear resolution... it's just the behavior of the system.
>
> I appreciate any help you can give here..
> Thanks
> Rob
>
> On Mon, Apr 20, 2009 at 2:01 PM, Rob Franz  wrote:
>
>> Interesting.  Thanks Dianne.
>>
>>
>> On Mon, Apr 20, 2009 at 1:08 PM, Dianne Hackborn wrote:
>>
>>> No, Rings Extended is not obsolete (though the music picker activity it
>>> had is now part of the platform), and it doesn't so anything different than
>>> the built-in ringtone picker -- it just returns the URI to the caller.
>>>
>>>
>>> On Mon, Apr 20, 2009 at 8:40 AM, Rob Franz  wrote:
>>>
>>>>
>>>> Hi all (hoping Ms Hackborn might see this post as well)
>>>>
>>>> I know this might seem off-topic but it does have to do with
>>>> development of an application.  There is a lot of info here so I
>>>> apologize for the long-winded post... here goes.
>>>>
>>>> My application utilizes a ringtone picker and what I'm finding is that
>>>> in some cases *it seems like* the default ringtone that a user sets
>>>> for their phone is not *truly* the default ringtone systemwide.
>>>>
>>>> My application also does not set the ringtone for the phone - it
>>>> merely uses it in its own scope, that is, it does not affect any
>>>> systemwide settings.
>>>>
>>>> Now one of the users of this app has reported to me that he has Rings
>>>> Extended installed and that's how he sets his default ringtone for his
>>>> phone.  What my app does is:
>>>>
>>>> 1.  user uses default ringtone in ringtone picker in application scope
>>>> 2.  user hits ok
>>>> 3.  ringtone's actual URI is resolved from
>>>> content://settings/system/ringtone
>>>> and stored for later use
>>>>
>>>> What it seems like is happening is that the default ringtone URI is
>>>> still pointing to the original default ringtone - i.e. the one that is
>>>> the factory-defined default.   So when they play the default ringtone
>>>> in my app, they get that factory-defined one... not the one they have
>>>> defined as the default ringtone.
>>>>
>>>> On the other hand, I don't have Rings Extended installed anymore
>>>> because it seems that the functionality that it achieved is now
>>>> performed by the build - I'm using RC33.  My default ringtone is set
>>>> systemwide and the URI is content://settings/system/ringtone.  To get
>>>> the system to see ringtones on my SD card, I simply mount it, copy the
>>>> ringtones to Ringtones, unmount, and then they show up i

[android-developers] Re: Rings Extended obsoleted by new builds?

2009-04-20 Thread Rob Franz
Hi Dianne,Has something changed with that app to where the option to let the
android system or rings extended handle the ringtone operations?

This user sent me a video of him picking the ringtone and when doing so he
launched the Rings Extended menu... for the life of me, though, I don't ever
get that menu even when I install the app for the first time or go to the
systemwide ringtone preference (i.e. in the settings menu).

This is why I was getting the feeling that your entire application had been
absorbed into the platform (which would make sense anyway because the
function of your app should have been in the platform in the first place).

Just as some context - basically when I test the application on my phone
(for simplicity sake, the user is trying to play the default ringtone as
defined in the settings on the phone), and the ringtone is on my SD card, I
get one of two scenarios:

1.  The file system is mounted, and the user selects the default ringtone,
but according to logcat the location is not available (couldn't open file
descriptor to content://settings/system/ringtone).  So my app falls back to
the default ringtone (the failsafe system default).  Actual calls utilize
this ringtone as well.

2.  The file system is not mounted, and the user selects the default
ringtone.  All is well here and the app plays the default ringer as the URI
on the SD card is accessible by the media player).

Does Rings Extended copy the ringtone to the phone (if you can even do that)
or what?  I've seen the above issue reported elsewhere but there wasn't any
clear resolution... it's just the behavior of the system.

I appreciate any help you can give here..
Thanks
Rob

On Mon, Apr 20, 2009 at 2:01 PM, Rob Franz  wrote:

> Interesting.  Thanks Dianne.
>
>
> On Mon, Apr 20, 2009 at 1:08 PM, Dianne Hackborn wrote:
>
>> No, Rings Extended is not obsolete (though the music picker activity it
>> had is now part of the platform), and it doesn't so anything different than
>> the built-in ringtone picker -- it just returns the URI to the caller.
>>
>>
>> On Mon, Apr 20, 2009 at 8:40 AM, Rob Franz  wrote:
>>
>>>
>>> Hi all (hoping Ms Hackborn might see this post as well)
>>>
>>> I know this might seem off-topic but it does have to do with
>>> development of an application.  There is a lot of info here so I
>>> apologize for the long-winded post... here goes.
>>>
>>> My application utilizes a ringtone picker and what I'm finding is that
>>> in some cases *it seems like* the default ringtone that a user sets
>>> for their phone is not *truly* the default ringtone systemwide.
>>>
>>> My application also does not set the ringtone for the phone - it
>>> merely uses it in its own scope, that is, it does not affect any
>>> systemwide settings.
>>>
>>> Now one of the users of this app has reported to me that he has Rings
>>> Extended installed and that's how he sets his default ringtone for his
>>> phone.  What my app does is:
>>>
>>> 1.  user uses default ringtone in ringtone picker in application scope
>>> 2.  user hits ok
>>> 3.  ringtone's actual URI is resolved from
>>> content://settings/system/ringtone
>>> and stored for later use
>>>
>>> What it seems like is happening is that the default ringtone URI is
>>> still pointing to the original default ringtone - i.e. the one that is
>>> the factory-defined default.   So when they play the default ringtone
>>> in my app, they get that factory-defined one... not the one they have
>>> defined as the default ringtone.
>>>
>>> On the other hand, I don't have Rings Extended installed anymore
>>> because it seems that the functionality that it achieved is now
>>> performed by the build - I'm using RC33.  My default ringtone is set
>>> systemwide and the URI is content://settings/system/ringtone.  To get
>>> the system to see ringtones on my SD card, I simply mount it, copy the
>>> ringtones to Ringtones, unmount, and then they show up in ringtone
>>> pickers.
>>>
>>> I don't know what build this user is using at the moment.
>>>
>>> Sorry if this is a lot to digest but is Rings Extended obsolete now?
>>> I don't want to tell users of my app to uninstall it if it's working
>>> for them... that wouldn't seem nice.  Perhaps T-Mobile has not pushed
>>> out newer/newest builds to everyone?  I'm confused - it's hard to tell
>>> who has what, it seems.
>>>
>>> Thanks,
>>> Rob
>>>
>>>
>>
>>

[android-developers] Re: Rings Extended obsoleted by new builds?

2009-04-20 Thread Rob Franz
Interesting.  Thanks Dianne.

On Mon, Apr 20, 2009 at 1:08 PM, Dianne Hackborn wrote:

> No, Rings Extended is not obsolete (though the music picker activity it had
> is now part of the platform), and it doesn't so anything different than the
> built-in ringtone picker -- it just returns the URI to the caller.
>
>
> On Mon, Apr 20, 2009 at 8:40 AM, Rob Franz  wrote:
>
>>
>> Hi all (hoping Ms Hackborn might see this post as well)
>>
>> I know this might seem off-topic but it does have to do with
>> development of an application.  There is a lot of info here so I
>> apologize for the long-winded post... here goes.
>>
>> My application utilizes a ringtone picker and what I'm finding is that
>> in some cases *it seems like* the default ringtone that a user sets
>> for their phone is not *truly* the default ringtone systemwide.
>>
>> My application also does not set the ringtone for the phone - it
>> merely uses it in its own scope, that is, it does not affect any
>> systemwide settings.
>>
>> Now one of the users of this app has reported to me that he has Rings
>> Extended installed and that's how he sets his default ringtone for his
>> phone.  What my app does is:
>>
>> 1.  user uses default ringtone in ringtone picker in application scope
>> 2.  user hits ok
>> 3.  ringtone's actual URI is resolved from
>> content://settings/system/ringtone
>> and stored for later use
>>
>> What it seems like is happening is that the default ringtone URI is
>> still pointing to the original default ringtone - i.e. the one that is
>> the factory-defined default.   So when they play the default ringtone
>> in my app, they get that factory-defined one... not the one they have
>> defined as the default ringtone.
>>
>> On the other hand, I don't have Rings Extended installed anymore
>> because it seems that the functionality that it achieved is now
>> performed by the build - I'm using RC33.  My default ringtone is set
>> systemwide and the URI is content://settings/system/ringtone.  To get
>> the system to see ringtones on my SD card, I simply mount it, copy the
>> ringtones to Ringtones, unmount, and then they show up in ringtone
>> pickers.
>>
>> I don't know what build this user is using at the moment.
>>
>> Sorry if this is a lot to digest but is Rings Extended obsolete now?
>> I don't want to tell users of my app to uninstall it if it's working
>> for them... that wouldn't seem nice.  Perhaps T-Mobile has not pushed
>> out newer/newest builds to everyone?  I'm confused - it's hard to tell
>> who has what, it seems.
>>
>> Thanks,
>> Rob
>>
>>
>
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
>
>
>
> >
>

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[android-developers] Rings Extended obsoleted by new builds?

2009-04-20 Thread Rob Franz

Hi all (hoping Ms Hackborn might see this post as well)

I know this might seem off-topic but it does have to do with
development of an application.  There is a lot of info here so I
apologize for the long-winded post... here goes.

My application utilizes a ringtone picker and what I'm finding is that
in some cases *it seems like* the default ringtone that a user sets
for their phone is not *truly* the default ringtone systemwide.

My application also does not set the ringtone for the phone - it
merely uses it in its own scope, that is, it does not affect any
systemwide settings.

Now one of the users of this app has reported to me that he has Rings
Extended installed and that's how he sets his default ringtone for his
phone.  What my app does is:

1.  user uses default ringtone in ringtone picker in application scope
2.  user hits ok
3.  ringtone's actual URI is resolved from content://settings/system/ringtone
and stored for later use

What it seems like is happening is that the default ringtone URI is
still pointing to the original default ringtone - i.e. the one that is
the factory-defined default.   So when they play the default ringtone
in my app, they get that factory-defined one... not the one they have
defined as the default ringtone.

On the other hand, I don't have Rings Extended installed anymore
because it seems that the functionality that it achieved is now
performed by the build - I'm using RC33.  My default ringtone is set
systemwide and the URI is content://settings/system/ringtone.  To get
the system to see ringtones on my SD card, I simply mount it, copy the
ringtones to Ringtones, unmount, and then they show up in ringtone
pickers.

I don't know what build this user is using at the moment.

Sorry if this is a lot to digest but is Rings Extended obsolete now?
I don't want to tell users of my app to uninstall it if it's working
for them... that wouldn't seem nice.  Perhaps T-Mobile has not pushed
out newer/newest builds to everyone?  I'm confused - it's hard to tell
who has what, it seems.

Thanks,
Rob
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[android-developers] Quality of paid applications on the Market...

2009-04-15 Thread Rob Franz

Hi all,
Maybe this has been discussed before (it probably has).  Perhaps
someone from Google could comment on this.

Are there any plans to implement some sort of group/team to review the
applications before they're released onto the Market?

I've never written anything for iPhone but from what I've read there's
at least some quality control in place - an application has to go
through some sort of review process before it's made available for
public consumption, I believe.

So why not do that here?  Let's be honest - there are some great
programs out there, and there's absolute crap... some of these are
borderline scams!  I can think of a few apps that have great
descriptions but when you download them, they're nothing more than
slideshows or something similar.  I've even seen the feedback for one
of these applications which said that you have to wait 24 hours before
it will work - which is, as we all know, the time at which the sale is
final and no refund is given.  If that's not a dodgy practice I don't
know what is...

I know it's still an early stage in the game for the platform but it's
got a lot of potential - we wouldn't be here if it wasn't, would we?
The only way to draw more quality developers to the platform is to
implement some sort of control... it seems like it's the wild west
here.

Thanks,
Rob
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[android-developers] Keyguard does not unlock when intent fires while user is at home screen

2009-04-10 Thread Rob Franz

Hi,
I have a pendingIntent that, when it is launched and the user is at
the home screen with the keyguard locked and screen off, it does not
always unlock the screen even after calling disableKeyguard.

If the user is still in the application and the intent launches, I
acquire the wakelock and the keyguard is unlocked w/disableKeyguard
with no problem in onResume.

It only seems that when the user is outside of the application and the
intent launches, I acquire the wakelock, but the keyguard does not
always unlock - even though I'm calling disableKeyguard in onResume.

Anyone seen this behavior before?  Or am I using this incorrectly?

Thanks


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[android-developers] Re: list of request codes - their names and values?

2009-04-09 Thread Rob Franz
What I am doing is getting the URI of the ringtone that the user selects in
the ringtone picker.  Then I save it for later use.
It works, but I'm just trying to figure out what that request code is.

Thanks
Rob

On Thu, Apr 9, 2009 at 7:15 PM, Mark Murphy  wrote:

>
> Rob Franz wrote:
> > But this is a RingtonePreference - I'm not starting the activity from
> > code.  RingtonePreference is defined in preferences.xml (which defines
> > how the Preferences are laid out).
> >
> > All I know is that the request code - not the *result code* - that is
> > returned is 100.
> >
> > I need to know the name associated with that value 100... I can't find
> > it anywhere :-)
>
> What are you attempting to achieve by listening on onActivityResult()
> from a PreferenceActivity?
>
> Is it something that could be handled better via a
> Preference.OnPreferenceChangeListener?
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://twitter.com/commonsguy
>
> _The Busy Coder's Guide to Android Development_ Version 2.0 Available!
>
> >
>

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[android-developers] Re: list of request codes - their names and values?

2009-04-09 Thread Rob Franz
But this is a RingtonePreference - I'm not starting the activity from code.
 RingtonePreference is defined in preferences.xml (which defines how the
Preferences are laid out).
All I know is that the request code - not the *result code* - that is
returned is 100.

I need to know the name associated with that value 100... I can't find it
anywhere :-)

Thanks
Rob

On Thu, Apr 9, 2009 at 1:42 AM, for android  wrote:

> The requestCode is the constant you send from ur code which starts the
> activity
>
> startActivityForResult(intent,100);
>
>
> So you are sending the code 100.
>
> you need to look at the result code which are RESULT_OK,RESULT_CANCELED
> which are defined in the Activity class.
>
>
> On Thu, Apr 9, 2009 at 7:09 AM, Rob Franz  wrote:
>
>>
>> Hi all
>> I just can't seem to find this anywhere... I've been googling!
>>
>> I have a RingtonePreference in one of my classes and, upon return, the
>> onActivityResult says that the requestCode being returned is 100.
>>
>> Unfortunately, I can't seem to find the *constant name* for this
>> value.
>>
>> Is there a master list somewhere?  It's just not jumping out at me in
>> the documentation...
>>
>> Thanks
>> Rob
>>
>>
>
> >
>

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[android-developers] list of request codes - their names and values?

2009-04-08 Thread Rob Franz

Hi all
I just can't seem to find this anywhere... I've been googling!

I have a RingtonePreference in one of my classes and, upon return, the
onActivityResult says that the requestCode being returned is 100.

Unfortunately, I can't seem to find the *constant name* for this
value.

Is there a master list somewhere?  It's just not jumping out at me in
the documentation...

Thanks
Rob
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[android-developers] launching TimePickerDialog from PreferenceActivity?

2009-04-07 Thread Rob Franz

Hi all
I've been trying to figure this one out but everything I've tried
doesn't work.

I have a PreferenceActivity and when the user clicks on a Preference,
the OnPreferenceClickListener is called.

I know it's getting to that listener because of log debug messages
(every time i click on it i see a debug message in logcat), but when I
try to call showDialog() to launch the TimePicker nothing happens.

I have the same code running when it's attached to a Button...so I'm a
little unsure as to what's going on.

Is it not recommended to try to launch TimePickerDialogs from
PreferenceActivity?  I took a look at the Alarm source and it seems to
use something called onPreferenceTreeClick but I can't seem to find
anything on that - perhaps it's been phased out.

Any alternative to launch TimePickerDialog from PreferenceActivity?

Thanks
Rob


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[android-developers] Re: Multiple alarms not being recognized

2009-03-31 Thread Rob Franz
Holy crap, thanks for posting this - was going out of my mind trying to
figure out why I couldn't get two pending intents to fire off.
Thanks
Rob

On Sat, Feb 21, 2009 at 4:10 AM, Juan David Trujillo C. <
jdavidandr...@gmail.com> wrote:

>
> In case this is useful for someone:
> When you are programming several AlarmManagers, you have to differ
> them using a setData parameter:
>
> intent.setData((Uri.parse("custom://"+SystemClock.elapsedRealtime
> (;
> long firstAlarmMillis = getFirstTimeAlarm(mYear, mMonth,
> mDay,
> mHour, mMinute);
> intent.putExtra("timeInMillis", firstAlarmMillis);
> PendingIntent sender = PendingIntent.getBroadcast
> (getApplicationContext(), 0, intent, 0);
> //Log.d("tiven", "despues de la
> alarma"+firstAlarmMillis);
> AlarmManager am = (AlarmManager)getSystemService
> (ALARM_SERVICE);
> am.set(AlarmManager.RTC_WAKEUP, firstAlarmMillis, sender);
>
> You have to set a parameter to differ intents, or else you won't be
> able to hable them in a broadcast receiver.
>
> Best regards,
>
> Juan
> >
>

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[android-developers] Re: PendingIntent problem

2009-03-26 Thread Rob Franz
Actually it looks like
PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0, intent,
0x1000);

...works for me (0x1000 represents FLAG_CANCEL_CURRENT).  I can verify
that the appropriate extras data makes it to the intent.  Hope this helps.

-Rob

On Thu, Mar 26, 2009 at 9:29 PM, Rob Franz  wrote:

>
> I'm running into the same thing - sending multiple PIs with the extras
> data changing each time.  If I send two PIs, I get the first PI extra
> data.  I'm glad someone else ran into this, because I was going crazy
> trying to find out why my stuff wasn't working.
>
> Seeing a couple of different opinions here... what's the Google-
> preferred way to do it?  I'm in the US on TMobile so I believe it's
> RC33 that I've got.
>
> Thanks
> Rob
>
>
> On Mar 26, 7:08 pm, "info+farm"  wrote:
> > Thank you for your detailed answer Blake B.,
> >
> > First of all I understood that different Extras are not act as a
> > difference on PendingIntent comparison.
> >
> > In the first option assigning a stub data element seems reasonable but
> > I did not like the approach to put not only irrelevant but also not
> > necessary data on each intent call to distinguish them.
> >
> > With the second approach, assigning FLAG_CANCEL_CURRENT flag to the
> > PendingIntent worked well on button calls but did not work on
> > notification calls. I received "Sending contentIntent failed:
> > android.app.PendingIntent$CanceledException" error in logcat on each
> > different PendingIntent start. I have seen a bug report is made about
> > this issue(#13) on android-astrid.
> > In the issue, it is said that although the javadoc says requestCode is
> > not used, the real OS code consider the value specified there. Then, I
> > used the requestCodes to distinguish the PendingIntent starts.
> >
> > Is it possible to get information from the API builders, what will be
> > the purpose of the requestCode parameter on PendingIntent creation in
> > the future? The reason is I want to be able to sure that my code won't
> > stuck at that time of API change.
> >
> > Regards,
> > info+farm
> >
> > On Mar 25, 5:01 pm, "Blake B."  wrote:
> >
> > > To correct my previous statement, PendingIntents are cached by the
> > > system, not Intents.  The note about how to differentiate Intents
> > > still holds though, so if you need to replace a current PendingIntent
> > > with a new PI that has a new Intent that only differs by its Extras,
> > > be sure to use the flag FLAG_CANCEL_CURRENT so that the cached PI is
> > > not used.
> >
> > > From Intent.filterEquals(o):
> > > Returns true if action, data, type, class, and categories are the
> > > same.  <== note does not include Extras
> >
> > > From PendingIntents javadoc:
> >
> > >  * A PendingIntent itself is simply a reference to a token
> > > maintained by
> > >  * the system describing the original data used to retrieve it.  This
> > > means
> > >  * that, even if its owning application's process is killed, the
> > >  * PendingIntent itself will remain usable from other processes that
> > >  * have been given it.  If the creating application later re-retrieves
> > > the
> > >  * same kind of PendingIntent (same operation, same Intent action,
> > > data,
> > >  * categories, and components, and same flags), it will receive a
> > > PendingIntent
> > >  * representing the same token if that is still valid, and can thus
> > > call
> > >  * {...@link #cancel} to remove it.
> >
> > > On Mar 25, 7:48 am, "Blake B."  wrote:
> >
> > > > Intents are cached by the system, and two Intents are not
> > > > differentiated by their Extras.  So your two intents look like the
> > > > same Intent and the second one is being tossed out.  You must differ
> > > > Intents by their Action/Data/Category.  I will sometimes use the Data
> > > > field to hold a simple ID that is not really a URI to make two
> intents
> > > > appear different.  Look at the code for Intent.equals() I believe,
> and
> > > > you will see that Extras are not considered.
> >
> > > > On Mar 24, 12:47 pm, "info+farm"  wrote:
> >
> > > > > Are not Google developers looking into this forum anymore?
> >
> > > > > Then, I will be missing the detailed answers.
> >
> > > > > Regards,
> > > > &

[android-developers] Re: PendingIntent problem

2009-03-26 Thread Rob Franz

I'm running into the same thing - sending multiple PIs with the extras
data changing each time.  If I send two PIs, I get the first PI extra
data.  I'm glad someone else ran into this, because I was going crazy
trying to find out why my stuff wasn't working.

Seeing a couple of different opinions here... what's the Google-
preferred way to do it?  I'm in the US on TMobile so I believe it's
RC33 that I've got.

Thanks
Rob


On Mar 26, 7:08 pm, "info+farm"  wrote:
> Thank you for your detailed answer Blake B.,
>
> First of all I understood that different Extras are not act as a
> difference on PendingIntent comparison.
>
> In the first option assigning a stub data element seems reasonable but
> I did not like the approach to put not only irrelevant but also not
> necessary data on each intent call to distinguish them.
>
> With the second approach, assigning FLAG_CANCEL_CURRENT flag to the
> PendingIntent worked well on button calls but did not work on
> notification calls. I received "Sending contentIntent failed:
> android.app.PendingIntent$CanceledException" error in logcat on each
> different PendingIntent start. I have seen a bug report is made about
> this issue(#13) on android-astrid.
> In the issue, it is said that although the javadoc says requestCode is
> not used, the real OS code consider the value specified there. Then, I
> used the requestCodes to distinguish the PendingIntent starts.
>
> Is it possible to get information from the API builders, what will be
> the purpose of the requestCode parameter on PendingIntent creation in
> the future? The reason is I want to be able to sure that my code won't
> stuck at that time of API change.
>
> Regards,
> info+farm
>
> On Mar 25, 5:01 pm, "Blake B."  wrote:
>
> > To correct my previous statement, PendingIntents are cached by the
> > system, not Intents.  The note about how to differentiate Intents
> > still holds though, so if you need to replace a current PendingIntent
> > with a new PI that has a new Intent that only differs by its Extras,
> > be sure to use the flag FLAG_CANCEL_CURRENT so that the cached PI is
> > not used.
>
> > From Intent.filterEquals(o):
> >     Returns true if action, data, type, class, and categories are the
> > same.  <== note does not include Extras
>
> > From PendingIntents javadoc:
>
> >  * A PendingIntent itself is simply a reference to a token
> > maintained by
> >  * the system describing the original data used to retrieve it.  This
> > means
> >  * that, even if its owning application's process is killed, the
> >  * PendingIntent itself will remain usable from other processes that
> >  * have been given it.  If the creating application later re-retrieves
> > the
> >  * same kind of PendingIntent (same operation, same Intent action,
> > data,
> >  * categories, and components, and same flags), it will receive a
> > PendingIntent
> >  * representing the same token if that is still valid, and can thus
> > call
> >  * {...@link #cancel} to remove it.
>
> > On Mar 25, 7:48 am, "Blake B."  wrote:
>
> > > Intents are cached by the system, and two Intents are not
> > > differentiated by their Extras.  So your two intents look like the
> > > same Intent and the second one is being tossed out.  You must differ
> > > Intents by their Action/Data/Category.  I will sometimes use the Data
> > > field to hold a simple ID that is not really a URI to make two intents
> > > appear different.  Look at the code for Intent.equals() I believe, and
> > > you will see that Extras are not considered.
>
> > > On Mar 24, 12:47 pm, "info+farm"  wrote:
>
> > > > Are not Google developers looking into this forum anymore?
>
> > > > Then, I will be missing the detailed answers.
>
> > > > Regards,
> > > > info+farm
>
> > > > On Mar 24, 3:17 pm, "info+farm"  wrote:
>
> > > > > Hello Mr. Murphy,
>
> > > > > I searched for it before sending my post and looked at
>
> > > > >http://groups.google.com/group/android-developers/browse_thread/threa...
> > > > > andhttp://groups.google.com/group/android-developers/browse_thread/threa...
>
> > > > > But both of them could not find the answer to the problem.
>
> > > > > I am afraidPendingIntenthas different Intent initialization(start
> > > > > ()), from the normal startActivity().
>
> > > > > I am a little bit confused,
>
> > > > > Regards,
> > > > > info+farm
>
> > > > > On Mar 23, 11:32 pm, Mark Murphy  wrote:
>
> > > > > > info+farm wrote:
> > > > > > > Am I the only one who is having this problem?
> > > > > > > Actually, I am going to find a workaround for this problem, but I
> > > > > > > would like to know what I am doing wrong.
>
> > > > > > I do not remember the answer, but I do know this was discussed on 
> > > > > > this
> > > > > > list within the past few months. Search the list forPendingIntentand
> > > > > > you will probably find it.
>
> > > > > > --
> > > > > > Mark Murphy (a Commons Guy)http://commonsware.com
> > > > > > Warescription: Three Android Books, Plus Updates, $35/Year
--~--~-

[android-developers] getting time, 5 minutes into future, past 55 minutes in the hour near midnight with TimePicker dialog

2009-03-16 Thread Rob Franz

Hi,
Noticed some weird behavior here - if I have:

final Calendar c = Calendar.getInstance();
 int   mHour = c.get(Calendar.HOUR_OF_DAY);
 int   mMinute = c.get(Calendar.MINUTE) + 5;

and I establish a timePickerDialog like:

new TimePickerDialog(this, mTimeSetListener, mHour, mMinute, false);

I seem to have a problem where if, 5 minutes from now, the hour rolls
over and the TimePickerDialog doesn't display the minutes at all, the
hour is incorrect, and I still see PM, not AM.

Note that I did run this at close to midnight - does this look like a
bug, or am I just using it incorrectly?

Thanks
Rob



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[android-developers] Re: speech to text api

2009-03-02 Thread Rob Franz
There's a free text-to-speech implementation in Java... FreeTTS (
http://freetts.sourceforge.net/docs/index.php)<http://freetts.sourceforge.net/docs/index.php>
I don't know how well it works with what we're working with here.  I believe
people have been able to use it though.

STT (Speech to Text) was something I was hoping we would have access to, but
the google gods hath taken away.

-rob

On Mon, Mar 2, 2009 at 9:22 PM, Wesley  wrote:

> me also looking for both... (Text-to-speech and speech-to-text).
> from last year wait until now... very sad... T.T
>
> wesley.- Show quoted text -
>
>
> On Mon, Mar 2, 2009 at 9:10 PM, Rob Franz  wrote:
>
>> Text-to-speech is one thing... we were looking for speech-to-text.
>>
>>
>> On Mon, Mar 2, 2009 at 5:02 AM, Nanard  wrote:
>>
>>>
>>> Not available.  I also need it.
>>>
>>> Instead, I use free/demo TTS web site :
>>> - I search free TTS poducts, some site, have demo page.
>>> - I use this URL to post my text, and retrieve a web page with a link
>>> to a MP3 speaking my text.
>>> - I download it, play it, remove it.
>>>
>>> Of course the licence said ; it's forbitten to use the demo page for
>>> commercial/application purpose.  But as I have a few customers, and no
>>> money yet...
>>>
>>> I promise, once I have enough money from my app I by a server/
>>> licences..
>>>
>>>
>>> On 2 mar, 00:39, Rob Franz  wrote:
>>> > I asked the same question.  The answer is no, unfortunately.
>>> > -Rob
>>> >
>>> > On Sun, Mar 1, 2009 at 12:24 AM, Zi Yong Chua 
>>> wrote:
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > > hi guys
>>> >
>>> > > since android now has speech to text search, anyone know if the API
>>> is
>>> > > available to the developers?- Masquer le texte des messages
>>> précédents -
>>> >
>>> > - Afficher le texte des messages précédents -
>>>
>>>
>>
>>
>>
> - Show quoted text -
>
> >
>

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[android-developers] Re: speech to text api

2009-03-02 Thread Rob Franz
Text-to-speech is one thing... we were looking for speech-to-text.

On Mon, Mar 2, 2009 at 5:02 AM, Nanard  wrote:

>
> Not available.  I also need it.
>
> Instead, I use free/demo TTS web site :
> - I search free TTS poducts, some site, have demo page.
> - I use this URL to post my text, and retrieve a web page with a link
> to a MP3 speaking my text.
> - I download it, play it, remove it.
>
> Of course the licence said ; it's forbitten to use the demo page for
> commercial/application purpose.  But as I have a few customers, and no
> money yet...
>
> I promise, once I have enough money from my app I by a server/
> licences..
>
>
> On 2 mar, 00:39, Rob Franz  wrote:
> > I asked the same question.  The answer is no, unfortunately.
> > -Rob
> >
> > On Sun, Mar 1, 2009 at 12:24 AM, Zi Yong Chua  wrote:
> >
> >
> >
> >
> >
> > > hi guys
> >
> > > since android now has speech to text search, anyone know if the API is
> > > available to the developers?- Masquer le texte des messages précédents
> -
> >
> > - Afficher le texte des messages précédents -
> >
>

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[android-developers] Re: How to play the .m4v files in android programming

2009-03-02 Thread Rob Franz
how are you setting up the media player?  i.e. what's your series of calls?

On Mon, Mar 2, 2009 at 6:49 AM, manoj  wrote:

>
> Hi,
>
> I want to play .m4v file which is on some server .
>
> When I am trying to play the file, I am getting error,
> E/MediaPlayer( 2092): Error (-1,0)
>
> and nothing is happening.
>
> Can any one please help me how to solve this problem.
>
> Thanks,
> Manoj.
> >
>

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[android-developers] Re: speech to text api

2009-03-01 Thread Rob Franz
I asked the same question.  The answer is no, unfortunately.
-Rob

On Sun, Mar 1, 2009 at 12:24 AM, Zi Yong Chua  wrote:

>
> hi guys
>
> since android now has speech to text search, anyone know if the API is
> available to the developers?
> >
>

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[android-developers] Re: Driving Directions using Google Map APIs

2009-02-19 Thread Rob Franz
Does an application like this (one that provides directions while operating
a vehicle) violate the Market terms and conditions?
I ask only because the iPhone had a similar 3rd party app that was taken
down for this reason - for the iPhone, you can't make apps like this because
they don't want the liability I guess.

I wonder if Google has taken this same precaution.

On Thu, Feb 19, 2009 at 1:16 PM, Android_Learner
wrote:

>
> Hi All,
> I am developing maps application which has to support driving
> directions and route search and creation. But there is no API support
> in Android for this.
>
> So  i want to use google map APIs instead of Android APIs,
> Are there any APIs available for driving directions in google.
> If yes, What are those APIs, How can i use those APIs with Http
> request/response.
>
> I read some where that earlier googlenav package was there in Android
> SDK, but it is now removed. May I know the reason for removal of this
> package, or When can i expect it to come back with fixed version of
> googlenav in Android?
> Looking forward to your reply.
>
>
>
>
>
>
> >
>

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[android-developers] Re: com.google.android.voicesearch

2009-02-18 Thread Rob Franz
Bummer.  Ok, thanks Dave.

On Wed, Feb 18, 2009 at 12:01 PM, Dave Sparks wrote:

>
> Voice search uses a private Google API optimized for search queries.
> We are not making those API's public at this time.
>
> On Feb 18, 5:10 am, Rob Franz  wrote:
> > Ok let me ask differently then...is it possible to access the part that
> > takes the incoming speech, analyzes the audio, and forms words/sentences?
> >
> > On Wed, Feb 18, 2009 at 7:28 AM, Mike Hearn 
> wrote:
> >
> > > Voice search isn't a generic transcriber. It's optimized for search
> > > queries specifically, so I'm not sure what use an API would be.
> >
>

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[android-developers] Re: com.google.android.voicesearch

2009-02-18 Thread Rob Franz
Ok let me ask differently then...is it possible to access the part that
takes the incoming speech, analyzes the audio, and forms words/sentences?

On Wed, Feb 18, 2009 at 7:28 AM, Mike Hearn  wrote:

>
> Voice search isn't a generic transcriber. It's optimized for search
> queries specifically, so I'm not sure what use an API would be.
> >
>

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[android-developers] Re: com.google.android.voicesearch

2009-02-17 Thread Rob Franz
I'm interested in the speech to text part - sorry, I should have mentioned
that in the previous mail.

On Tue, Feb 17, 2009 at 12:16 PM, Mike Hearn wrote:

>
> If it's not on developer.android.com then it's not available to apps.
> What would you do with it? If you just want to trigger the app you can
> just fire its intent, that is sort of implicitly exposed by any app, I
> guess.
>
> On Feb 17, 5:57 pm, Rob  Franz  wrote:
> > Hi all,
> > I'm sure this has been answered before but perhaps my googling skills
> > are a bit weak today.  Sorry if this has been answered elsewhere.
> >
> > Is this package accessible through the SDK?  Or is it not available
> > for 3rd party development?
> >
> > Thanks.
> >
>

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[android-developers] com.google.android.voicesearch

2009-02-17 Thread Rob Franz

Hi all,
I'm sure this has been answered before but perhaps my googling skills
are a bit weak today.  Sorry if this has been answered elsewhere.

Is this package accessible through the SDK?  Or is it not available
for 3rd party development?

Thanks.



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[android-developers] Re: RTSP and MMS - mediaplayer shenanigans

2009-02-15 Thread Rob Franz
No it's a cookie that you get upon passage of username and login.
That auth token is part of the URL that you get when a channel is selected.

If you enter that URL into a web browser within Windows, it'll pop up
Windows media player and play the URL - I can confirm that.

Will see if there's a way around this.

-Rob

On Sun, Feb 15, 2009 at 12:17 AM, Marco Nelissen wrote:

> When you say 'cookie', do you mean a real cookie, or are you referring to
> the auth token in the URL you mentioned earlier?
> Have you tried entering that URL into a freshly launched webbrowser on your
> desktop, and did it work?
> Either way, I'm pretty sure that OpenCore is not going to work with an MMS:
> URL.
>
>
>
> On Sat, Feb 14, 2009 at 7:55 PM, Rob Franz  wrote:
>
>> Yes - I get through the authentication and that works with no problems -
>> after the authentication (and you get a cookie) you can select a channel to
>> listen to, which are just HTTP gets.  You just pass the cookie each time.
>>  When you send the get, you'll get the address of an mms:// feed.
>>
>>
>> On Sat, Feb 14, 2009 at 9:09 PM, Marco Nelissen wrote:
>>
>>> Doesn't that certain satellite radio online streaming audio service
>>> require that you authenticate in some way before accessing the stream?
>>>
>>>
>>>
>>> On Sat, Feb 14, 2009 at 4:55 PM, Rob Franz  wrote:
>>>
>>>> It's hard to say what's being rejected... I have tried putting rtsp://
>>>> instead of mms:// but that doesn't seem to work.
>>>> Basically I'm trying to emulate another program that runs on Windows
>>>> that logs into a certain satellite radio online streaming audio service
>>>> (should be pretty easy to guess what it is :)  and initiates a streaming
>>>> audio session when a user picks a channel.  It's RTSP with a RTP payload
>>>> which mediaplayer should support.
>>>>
>>>> It's just a question of getting the data and playing it.  Unfortunately
>>>> the media player doesn't seem to throw up meaningful log information...
>>>>
>>>>
>>>>
>>>> On Sat, Feb 14, 2009 at 1:16 PM, Dave Sparks 
>>>> wrote:
>>>>
>>>>>
>>>>> I'm pretty sure that OpenCore is going to reject the mms URI.
>>>>>
>>>>> On Feb 13, 8:57 pm, Rob Franz  wrote:
>>>>> > I believe this is WMA on the other end.  Does this present a problem?
>>>>> >
>>>>> > On Feb 13, 2009 11:13 PM, "Rob Franz"  wrote:
>>>>> >
>>>>> > Hi all
>>>>> > I'm trying to get an RTSP stream going with a verified source - I
>>>>> know
>>>>> > there's something on the other end in this case.
>>>>> >
>>>>> > However, the format of the URL is like this:
>>>>> >
>>>>> > mms://
>>>>> >
>>>>> a757.l1265761171.c12657.g.lm.akamaistream.net/D/757/12657/v0001/reflector:61171?auth=daEdLa4adcAc2aoc1bYceclcFcQdfbwckcA-bjLJ8.-b4-NvGjptD
>>>>> >
>>>>> > I admit I'm new to RTSP in general but I think I understand how it
>>>>> > works - for my purposes, all I need to do is pass the RTSP URL to the
>>>>> > mediaPlayer.setDataSource() method, prepare it, and start.  That
>>>>> > should be pretty much it, if I understand correctly.
>>>>> >
>>>>> > No matter what I do, I always get "Prepare failed.:
>>>>> > status=0xFFFC" ,etc. I try to modify different things, but I can
>>>>> > never prepare the stream, and so I can't start it.
>>>>> >
>>>>> > Does the above URL qualify as an rtsp stream (i.e. remove the mms and
>>>>> > put in rtsp)?
>>>>> >
>>>>> > As I understood it, RTSP obsoleted MMS, and MMS has been completely
>>>>> > phased out, but apparently some services are still passing out that
>>>>> > URL.
>>>>> >
>>>>> > Anyone seen anything like this before?
>>>>> >
>>>>> > Thanks
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
>>
>
> >
>

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[android-developers] Re: RTSP and MMS - mediaplayer shenanigans

2009-02-14 Thread Rob Franz
Yes - I get through the authentication and that works with no problems -
after the authentication (and you get a cookie) you can select a channel to
listen to, which are just HTTP gets.  You just pass the cookie each time.
 When you send the get, you'll get the address of an mms:// feed.

On Sat, Feb 14, 2009 at 9:09 PM, Marco Nelissen  wrote:

> Doesn't that certain satellite radio online streaming audio service require
> that you authenticate in some way before accessing the stream?
>
>
>
> On Sat, Feb 14, 2009 at 4:55 PM, Rob Franz  wrote:
>
>> It's hard to say what's being rejected... I have tried putting rtsp://
>> instead of mms:// but that doesn't seem to work.
>> Basically I'm trying to emulate another program that runs on Windows that
>> logs into a certain satellite radio online streaming audio service (should
>> be pretty easy to guess what it is :)  and initiates a streaming audio
>> session when a user picks a channel.  It's RTSP with a RTP payload which
>> mediaplayer should support.
>>
>> It's just a question of getting the data and playing it.  Unfortunately
>> the media player doesn't seem to throw up meaningful log information...
>>
>>
>>
>> On Sat, Feb 14, 2009 at 1:16 PM, Dave Sparks wrote:
>>
>>>
>>> I'm pretty sure that OpenCore is going to reject the mms URI.
>>>
>>> On Feb 13, 8:57 pm, Rob Franz  wrote:
>>> > I believe this is WMA on the other end.  Does this present a problem?
>>> >
>>> > On Feb 13, 2009 11:13 PM, "Rob Franz"  wrote:
>>> >
>>> > Hi all
>>> > I'm trying to get an RTSP stream going with a verified source - I know
>>> > there's something on the other end in this case.
>>> >
>>> > However, the format of the URL is like this:
>>> >
>>> > mms://
>>> >
>>> a757.l1265761171.c12657.g.lm.akamaistream.net/D/757/12657/v0001/reflector:61171?auth=daEdLa4adcAc2aoc1bYceclcFcQdfbwckcA-bjLJ8.-b4-NvGjptD
>>> >
>>> > I admit I'm new to RTSP in general but I think I understand how it
>>> > works - for my purposes, all I need to do is pass the RTSP URL to the
>>> > mediaPlayer.setDataSource() method, prepare it, and start.  That
>>> > should be pretty much it, if I understand correctly.
>>> >
>>> > No matter what I do, I always get "Prepare failed.:
>>> > status=0xFFFC" ,etc. I try to modify different things, but I can
>>> > never prepare the stream, and so I can't start it.
>>> >
>>> > Does the above URL qualify as an rtsp stream (i.e. remove the mms and
>>> > put in rtsp)?
>>> >
>>> > As I understood it, RTSP obsoleted MMS, and MMS has been completely
>>> > phased out, but apparently some services are still passing out that
>>> > URL.
>>> >
>>> > Anyone seen anything like this before?
>>> >
>>> > Thanks
>>>
>>>
>>
>>
>>
>
> >
>

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[android-developers] Re: RTSP and MMS - mediaplayer shenanigans

2009-02-14 Thread Rob Franz
It's hard to say what's being rejected... I have tried putting rtsp://
instead of mms:// but that doesn't seem to work.
Basically I'm trying to emulate another program that runs on Windows that
logs into a certain satellite radio online streaming audio service (should
be pretty easy to guess what it is :)  and initiates a streaming audio
session when a user picks a channel.  It's RTSP with a RTP payload which
mediaplayer should support.

It's just a question of getting the data and playing it.  Unfortunately the
media player doesn't seem to throw up meaningful log information...



On Sat, Feb 14, 2009 at 1:16 PM, Dave Sparks wrote:

>
> I'm pretty sure that OpenCore is going to reject the mms URI.
>
> On Feb 13, 8:57 pm, Rob Franz  wrote:
> > I believe this is WMA on the other end.  Does this present a problem?
> >
> > On Feb 13, 2009 11:13 PM, "Rob Franz"  wrote:
> >
> > Hi all
> > I'm trying to get an RTSP stream going with a verified source - I know
> > there's something on the other end in this case.
> >
> > However, the format of the URL is like this:
> >
> > mms://
> >
> a757.l1265761171.c12657.g.lm.akamaistream.net/D/757/12657/v0001/reflector:61171?auth=daEdLa4adcAc2aoc1bYceclcFcQdfbwckcA-bjLJ8.-b4-NvGjptD
> >
> > I admit I'm new to RTSP in general but I think I understand how it
> > works - for my purposes, all I need to do is pass the RTSP URL to the
> > mediaPlayer.setDataSource() method, prepare it, and start.  That
> > should be pretty much it, if I understand correctly.
> >
> > No matter what I do, I always get "Prepare failed.:
> > status=0xFFFC" ,etc. I try to modify different things, but I can
> > never prepare the stream, and so I can't start it.
> >
> > Does the above URL qualify as an rtsp stream (i.e. remove the mms and
> > put in rtsp)?
> >
> > As I understood it, RTSP obsoleted MMS, and MMS has been completely
> > phased out, but apparently some services are still passing out that
> > URL.
> >
> > Anyone seen anything like this before?
> >
> > Thanks
> >
>

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[android-developers] Re: RTSP and MMS - mediaplayer shenanigans

2009-02-13 Thread Rob Franz
I believe this is WMA on the other end.  Does this present a problem?

On Feb 13, 2009 11:13 PM, "Rob Franz"  wrote:

Hi all
I'm trying to get an RTSP stream going with a verified source - I know
there's something on the other end in this case.

However, the format of the URL is like this:

mms://
a757.l1265761171.c12657.g.lm.akamaistream.net/D/757/12657/v0001/reflector:61171?auth=daEdLa4adcAc2aoc1bYceclcFcQdfbwckcA-bjLJ8.-b4-NvGjptD

I admit I'm new to RTSP in general but I think I understand how it
works - for my purposes, all I need to do is pass the RTSP URL to the
mediaPlayer.setDataSource() method, prepare it, and start.  That
should be pretty much it, if I understand correctly.

No matter what I do, I always get "Prepare failed.:
status=0xFFFC" ,etc. I try to modify different things, but I can
never prepare the stream, and so I can't start it.

Does the above URL qualify as an rtsp stream (i.e. remove the mms and
put in rtsp)?

As I understood it, RTSP obsoleted MMS, and MMS has been completely
phased out, but apparently some services are still passing out that
URL.

Anyone seen anything like this before?

Thanks

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[android-developers] RTSP and MMS - mediaplayer shenanigans

2009-02-13 Thread Rob Franz

Hi all
I'm trying to get an RTSP stream going with a verified source - I know
there's something on the other end in this case.

However, the format of the URL is like this:

mms://a757.l1265761171.c12657.g.lm.akamaistream.net/D/757/12657/v0001/reflector:61171?auth=daEdLa4adcAc2aoc1bYceclcFcQdfbwckcA-bjLJ8.-b4-NvGjptD

I admit I'm new to RTSP in general but I think I understand how it
works - for my purposes, all I need to do is pass the RTSP URL to the
mediaPlayer.setDataSource() method, prepare it, and start.  That
should be pretty much it, if I understand correctly.

No matter what I do, I always get "Prepare failed.:
status=0xFFFC" ,etc. I try to modify different things, but I can
never prepare the stream, and so I can't start it.

Does the above URL qualify as an rtsp stream (i.e. remove the mms and
put in rtsp)?

As I understood it, RTSP obsoleted MMS, and MMS has been completely
phased out, but apparently some services are still passing out that
URL.

Anyone seen anything like this before?

Thanks
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[android-developers] Re: How does one sell on the Android Market?

2009-02-02 Thread Rob Franz
Thanks!

On Mon, Feb 2, 2009 at 4:47 PM, Josh Dobbs  wrote:

> You can charge for your application however the ability to sell through the
> android market as not yet been implemented.
>
>
>
>
> On Mon, Feb 2, 2009 at 1:41 PM, Rob Franz  wrote:
>
>> Hi all When did Google start allowing devs to charge for their
>> applications?  I thought this was currently not permitted (but would be at
>> some point).  Perhaps I missed an announcement?
>>
>> On Mon, Feb 2, 2009 at 4:13 PM, Mark Murphy wrote:
>>
>>>
>>> Shane Isbell wrote:
>>> > I'm aware that one can post free applications on the Android
>>> Market.
>>> > However, if one wishes to sell an app, how does one go about doing
>>> > this? Do we have to sell apps from our own websites?
>>> >
>>> > You can sell apps at http://slideme.org. We have a client similar to
>>> the
>>> > G1 Market. There are some other places like AndAppStore, which I think
>>> > offer payment or donations through paypal. Otherwise, you just have to
>>> > wait for Google.
>>>
>>> In the interests of completeness, though, they *can* sell through their
>>> own Web site, if they so choose. Markets like SlideME are probably
>>> easier and may have better reach, but one is not limited to only using
>>> markets (a la iPhone, and there only one market at that).
>>>
>>> --
>>> Mark Murphy (a Commons Guy)
>>> http://commonsware.com
>>> _The Busy Coder's Guide to Android Development_ Version 2.0 Published!
>>>
>>>
>>>
>>
>>
>>
>
>
>
> >
>

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[android-developers] Re: How does one sell on the Android Market?

2009-02-02 Thread Rob Franz
Hi allWhen did Google start allowing devs to charge for their applications?
 I thought this was currently not permitted (but would be at some point).
 Perhaps I missed an announcement?

On Mon, Feb 2, 2009 at 4:13 PM, Mark Murphy  wrote:

>
> Shane Isbell wrote:
> > I'm aware that one can post free applications on the Android Market.
> > However, if one wishes to sell an app, how does one go about doing
> > this? Do we have to sell apps from our own websites?
> >
> > You can sell apps at http://slideme.org. We have a client similar to the
> > G1 Market. There are some other places like AndAppStore, which I think
> > offer payment or donations through paypal. Otherwise, you just have to
> > wait for Google.
>
> In the interests of completeness, though, they *can* sell through their
> own Web site, if they so choose. Markets like SlideME are probably
> easier and may have better reach, but one is not limited to only using
> markets (a la iPhone, and there only one market at that).
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com
> _The Busy Coder's Guide to Android Development_ Version 2.0 Published!
>
> >
>

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[android-developers] Re: adb devices showing device offline

2008-10-31 Thread Rob Franz
RichardI ran into multiple instances of the device as well.  Rebooting fixes
it.  It sounds like adb is not properly removing the entry when the device
is disconnected - I had the phone plugged in via USB and unplugged several
times before reconnecting.

This was under XP too.

Rob

On Fri, Oct 31, 2008 at 1:48 PM, jarkman <[EMAIL PROTECTED]> wrote:

>
>
> Al - I am running on XP, and seeing ADB behaving rather erratically
> with my G1.
>
> It will sometimes show it online, as it should, sometimes show it
> offline, and sometimes show multiple (2-10) instances of it, all
> offline. Killing and restarting the server seems to render it
> temporarily sensible, but only temporarily. It rarely works for long
> enough to start a debug session from Eclipse, and often hangs Eclipse
> if I look at the Devices tab.
>
> I have no idea how to fix it, but it seems to me there is probably
> something adrift in the G1 device driver. I'll let you know if I find
> any more.
>
> Richard
>
> >
>

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[android-developers] Re: adb devices command sees multiple offline devices attached - but it's the same device

2008-10-31 Thread Rob Franz
This was in Windows - but a reboot did the trick anyway.
I think the problem is caused by disconnecting the phone from the USB
without properly exiting out of the adb shell... maybe.

Thanks
Rob

On Fri, Oct 31, 2008 at 12:32 AM, __ <[EMAIL PROTECTED]> wrote:

>
> adb scans /dev/bus/usb and its subdirectory for device nodes when
> detecting phones.  Try the following to see what nodes are listed in
> your system:
>
> ls -lR /dev/bus/usb
>
> Also try "lshal | less" and look for entries for the G1 to see what
> the actual device node is that the phone is using.
>
> Sounds like your distro is somehow busted though -- perhaps udev is
> broken and is creating a new device node each time you plug in, but is
> not removing the node when you unplug...  If that is the case you can
> safely delete the extra device nodes without causing harm (once you
> determine which other ones correspond to USB controllers/hubs etc. in
> your system!  Again, use lshal)
>
> On Oct 30, 3:28 pm, Rob  Franz <[EMAIL PROTECTED]> wrote:
> > Hi all
> > Is there a way to clear the list of devices?
> >
> > What I'm seeing:
> > $ adb devices
> > List of devices attached
> > HT842GZ47827offline
> > HT842GZ47827offline
> > HT842GZ47827offline
> > HT842GZ47827offline
> > HT842GZ47827offline
> > HT842GZ47827offline
> > HT842GZ47827offline
> > HT842GZ47827offline
> > HT842GZ47827device
> >
> > I've tried restarting the phone but the 'offline' entries don't go
> > away.  This is making it impossible to initiate a shell or logcat:
> > $ adb shell
> > error: more than one device and emulator
> >
> > Is there a way to do this without rebooting my computer.
> >
> > Thanks
> >
>

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[android-developers] adb devices command sees multiple offline devices attached - but it's the same device

2008-10-30 Thread Rob Franz

Hi all
Is there a way to clear the list of devices?

What I'm seeing:
$ adb devices
List of devices attached
HT842GZ47827offline
HT842GZ47827offline
HT842GZ47827offline
HT842GZ47827offline
HT842GZ47827offline
HT842GZ47827offline
HT842GZ47827offline
HT842GZ47827offline
HT842GZ47827device

I've tried restarting the phone but the 'offline' entries don't go
away.  This is making it impossible to initiate a shell or logcat:
$ adb shell
error: more than one device and emulator

Is there a way to do this without rebooting my computer.

Thanks


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[android-developers] Re: Anyone looking at Cell Broadcast on the G1?

2008-10-29 Thread Rob Franz
Cell Broadcast is enabled/disabled by the network operator  - T-Mobile here
in US doesn't enable it.  I don't believe ATT Mobility does either...
On Wed, Oct 29, 2008 at 8:28 PM, Selmi <[EMAIL PROTECTED]> wrote:

>
> can anyone who owns g1 confirm it works?
> because it doesn't work on treo, as far as i know it doesnt work on
> iphone, so i am a bit afraid in fact no usa-made phone i had
> experience with supports it :( and if its not supported i will rather
> keep my old phone and forget about upgrading
>
>
> On 30. Okt, 00:15 h., CyberchuckTX <[EMAIL PROTECTED]> wrote:
> > Hello:
> >
> > Is anyone looking at the Cell Broadcast capability (if any) of the
> > G1?
> >
> > Mandatory Wikipedia entry on Cell Broadcasthttp://
> en.wikipedia.org/wiki/Cell_Broadcast
> >
> > Cell Broadcast Forum
> >
> > Note: cell broadcast is NOT SMS (text messaging). It is a location-
> > aware/specific broadcast mechanism built in to most modern GSM phones.
> > And it is *not* in wide use around the world (yet).
> >
>

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[android-developers] Re: command line window in emulator

2008-10-28 Thread Rob Franz
See
http://www.infinitezest.com/articles/using-adb--android-debug-bridge.aspx

On Tue, Oct 28, 2008 at 5:25 PM, alexdonnini <[EMAIL PROTECTED]> wrote:

>
> Hello,
>
> Is there any way to open a command line window in the Android
> emulator?
>
> I am trying to verify the results of certain commands I want to run
> from my application by running them directly.
>
> In particular, I am trying to verify the results of "ps" and other
> related commands.
>
> Thanks.
>
> Alex Donnini
> >
>

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[android-developers] Re: What's the Cost ??

2008-10-23 Thread Rob Franz
You'd have to ask TMobile if they can unlock the phone.
I imagine if they unlock the phone, and you popped the ATTM SIM in, I assume
you'd be able to get a signal on 2.5G (EDGE).

At that point you're using the G1 on ATTM's network, and I'm not real sure
of the volume of data that you're transferring/receiving with this phone.

I don't know ATTM's data plans, but if the G1 has an unusually high amount
of data being sent to and from the phone, you could go over your limit and
have a pretty hefty bill.  I would think ATTM has some sort of similar
unlimited data package as TMobile does.

Hope this helps.

On Thu, Oct 23, 2008 at 3:32 PM, Mark Wyszomierski <[EMAIL PROTECTED]> wrote:

>
> Sorry to be repetitive here - so if we buy the $400 phone alone
> without any contract - can we immediately unlock the phone, then
> somehow get on our AT&T plan (I have an iPhone with them). I don't
> mind not being able to get on the 3G network, EDGE is fine, I just
> want to be able to test the apps out on the phone,
>
> Thanks
>
> On Oct 23, 1:31 pm, "Rob Franz" <[EMAIL PROTECTED]> wrote:
> > Perhaps someone could call them and ask?  :-)
> > In my experience the phones come locked, but they'll unlock it for you
> after
> > a couple of months if you're a new customer.
> >
> > If you're an existing customer, they'll unlock the phone for you - if I
> > remember correctly they'll send you a text w/the unlock code.
> >
> > However I don't know what their policy is on buying a phone without a
> > contract and unlocking the phone - but I would guess that they're not
> going
> > to unlock it without you being a customer.
> >
> > On Thu, Oct 23, 2008 at 1:24 PM, Josh Roesslein <[EMAIL PROTECTED]
> >wrote:
> >
> > > I'm pretty sure the G1 is locked to work only on the T-mobile network.
> >
> > > On Thu, Oct 23, 2008 at 12:19 PM, Pulkit Arora <[EMAIL PROTECTED]
> >wrote:
> >
> > >> But the question, perhaps, still remains UN-Answered :-(Is the G1
> which
> > >> sells for $399 Unlocked to any carrier ???
> > >> And now, as the point is raised, will i be able to use it in India ?
> >
> > >> Pulkit Arora
> >
>

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[android-developers] Re: What's the Cost ??

2008-10-23 Thread Rob Franz
Yeah i get that - I was just adding that part about the plan...
On Thu, Oct 23, 2008 at 3:40 PM, Pulkit Arora <[EMAIL PROTECTED]> wrote:

> Umm, we are talking about the compatibility as of now, the bills wud be the
> next step i guess :-)
>
>
> On Fri, Oct 24, 2008 at 1:08 AM, Rob Franz <[EMAIL PROTECTED]> wrote:
>
>> You'd have to ask TMobile if they can unlock the phone.
>> I imagine if they unlock the phone, and you popped the ATTM SIM in, I
>> assume you'd be able to get a signal on 2.5G (EDGE).
>>
>> At that point you're using the G1 on ATTM's network, and I'm not real sure
>> of the volume of data that you're transferring/receiving with this phone.
>>
>> I don't know ATTM's data plans, but if the G1 has an unusually high amount
>> of data being sent to and from the phone, you could go over your limit and
>> have a pretty hefty bill.  I would think ATTM has some sort of similar
>> unlimited data package as TMobile does.
>>
>> Hope this helps.
>>
>> On Thu, Oct 23, 2008 at 3:32 PM, Mark Wyszomierski <[EMAIL PROTECTED]>wrote:
>>
>>>
>>> Sorry to be repetitive here - so if we buy the $400 phone alone
>>> without any contract - can we immediately unlock the phone, then
>>> somehow get on our AT&T plan (I have an iPhone with them). I don't
>>> mind not being able to get on the 3G network, EDGE is fine, I just
>>> want to be able to test the apps out on the phone,
>>>
>>> Thanks
>>>
>>> On Oct 23, 1:31 pm, "Rob Franz" <[EMAIL PROTECTED]> wrote:
>>> > Perhaps someone could call them and ask?  :-)
>>> > In my experience the phones come locked, but they'll unlock it for you
>>> after
>>> > a couple of months if you're a new customer.
>>> >
>>> > If you're an existing customer, they'll unlock the phone for you - if I
>>> > remember correctly they'll send you a text w/the unlock code.
>>> >
>>> > However I don't know what their policy is on buying a phone without a
>>> > contract and unlocking the phone - but I would guess that they're not
>>> going
>>> > to unlock it without you being a customer.
>>> >
>>> > On Thu, Oct 23, 2008 at 1:24 PM, Josh Roesslein <[EMAIL PROTECTED]
>>> >wrote:
>>> >
>>> > > I'm pretty sure the G1 is locked to work only on the T-mobile
>>> network.
>>> >
>>> > > On Thu, Oct 23, 2008 at 12:19 PM, Pulkit Arora <[EMAIL PROTECTED]
>>> >wrote:
>>> >
>>> > >> But the question, perhaps, still remains UN-Answered :-(Is the G1
>>> which
>>> > >> sells for $399 Unlocked to any carrier ???
>>> > >> And now, as the point is raised, will i be able to use it in India ?
>>> >
>>> > >> Pulkit Arora
>>>
>>>
>>
>>
>>
>
>
> --
> Pulkit Arora
>
> >
>

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[android-developers] Re: What's the Cost ??

2008-10-23 Thread Rob Franz
Perhaps someone could call them and ask?  :-)
In my experience the phones come locked, but they'll unlock it for you after
a couple of months if you're a new customer.

If you're an existing customer, they'll unlock the phone for you - if I
remember correctly they'll send you a text w/the unlock code.

However I don't know what their policy is on buying a phone without a
contract and unlocking the phone - but I would guess that they're not going
to unlock it without you being a customer.

On Thu, Oct 23, 2008 at 1:24 PM, Josh Roesslein <[EMAIL PROTECTED]>wrote:

> I'm pretty sure the G1 is locked to work only on the T-mobile network.
>
>
> On Thu, Oct 23, 2008 at 12:19 PM, Pulkit Arora <[EMAIL PROTECTED]>wrote:
>
>> But the question, perhaps, still remains UN-Answered :-(Is the G1 which
>> sells for $399 Unlocked to any carrier ???
>> And now, as the point is raised, will i be able to use it in India ?
>>
>> Pulkit Arora
>>
>>
>>
>
> >
>

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[android-developers] Re: What's the Cost ??

2008-10-22 Thread Rob Franz
-$179 for 2 yr contract
-$200 (I think - if not it's $150) for early termination fee of the
contract-$399
retail

Question here is whether the phone comes unlocked or not?

On Thu, Oct 23, 2008 at 12:02 AM, Pulkit Arora <[EMAIL PROTECTED]> wrote:

> Ohkk.. Thank you so much Josh.. :-)
>
> On Thu, Oct 23, 2008 at 9:28 AM, Josh Roesslein <[EMAIL PROTECTED]>wrote:
>
>> I believe the $179 is the price if you sign the 2 yr contract.
>> If you don't plan on keeping the 2yr contract it's probably going to cost
>> you more
>> to terminate the contract then it would to just pay the full $399.
>>
>>
>>
>> On Wed, Oct 22, 2008 at 10:56 PM, Pulkit Arora <[EMAIL PROTECTED]>wrote:
>>
>>>
>>> Hi,
>>> Can anyone please tell me how much does the G1 cost, if i want to buy
>>> it for some other carrier ?? On the site, it says, $399 - $220 = $179
>>> { as an instant discount, or the subsidization }.
>>> Can i buy the phone for $399 and use it with AT&T ?
>>> Also, what is the cost of breaking the 2 year contract ??
>>>
>>>
>>
>>
>>
>
>
> --
> Pulkit Arora
>
>
> >
>

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[android-developers] Android source build on Gentoo Linux works

2008-10-22 Thread Rob Franz

Hi
For anyone who is using Gentoo and wants to build Android -

If you refer to the directions provided at http://source.android.com/download:

Linux

To build the Android source under Linux, you will need Ubuntu. The
Android build is routinely tested on recent versions of Ubuntu (6.06
and later), but reports of successes or failures on other
distributions are welcome.

To set up your Linux development environment, make sure you have the
following:
Git 1.5.4 or newer. Instructions for how to install and configure Git
are below.
Python 2.4, which you can download from python.org .
JDK 5.0, update 12 or higher, which you can download from
java.sun.com .
The following packages: flex, bison, gperf, libsdl-dev, libesd0-dev,
libwxgtk2.6-dev (optional), build-essential. To make sure you have all
these packages, run
   $ sudo apt-get install flex bison gperf libsdl-dev libesd0-dev
libwxgtk2.6-dev build-essential zip curl
You might also want Valgrind, a tool that will help you find memory
leaks, stack corruption, array bounds overflows, etc. To install it,
run
   $ sudo apt-get install valgrind


Obviously we don't have apt-get here.

Git, python, java, flex, bison, gperf, zip, curl have packages that
can be emerged if you don't have them already.

For libsdl-dev, I emerged package libsdl.   For libwxgtk2.6-dev, I
emerged package wxGTK.

And for libesd0-dev, I emerged media-libs/audiofile-0.2.6-r3, media-
libs/alsa-lib, and media-sound/esound-0.2.38-r1.  The first two
packages may be unnecessary but the last one should cover it.

I'm not sure what build-essential is - I think it's ubuntu-specific.
Valgrind has its own package so I emerged that with no problems.

I also had to emerge unzip because the build process complained about
unzip missing;  I reran the build and didn't get any further
complaints.

So I was able to complete the build with no errors regarding missing
symbols, etc - hopefully nothing comes up in further testing.  Just
passing this on to people not using Ubuntu...

-Rob


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[android-developers] Re: Loading application to actual device through Eclipse?

2008-10-22 Thread Rob Franz
Cool, that would answer the question then... thanks!

On Wed, Oct 22, 2008 at 3:25 PM, Xavier Ducrohet <[EMAIL PROTECTED]> wrote:

>
> There is no need for an Eclipse extension.
>
> The Eclipse plugin works on top of adb which handles communication
> with emulators and devices. As long as adb is able to see your G1, all
> the tools with work with the G1.
>
> To develop on hardware, please look at:
>
> http://code.google.com/android/intro/develop-and-debug.html#developingondevicehardware
>
> Xav
>
> On Wed, Oct 22, 2008 at 11:27 AM, Rob Franz <[EMAIL PROTECTED]> wrote:
> > As far as loading over USB from your machine to your phone, I don't know.
> >  THat would be great as an extension to Eclipse - perhaps as an option to
> > the 'Export' menu (deploy to phone...)
> > But from what I'm reading, the easiest way is to post it to a web server
> and
> > download it to your phone.
> >
> > On Wed, Oct 22, 2008 at 1:58 PM, Danny <[EMAIL PROTECTED]> wrote:
> >>
> >> I have created an application and would like to know how to load the
> >> application onto an actual device through Eclipse.
> >>
> >
> >
> > >
> >
>
> >
>

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[android-developers] Re: Loading application to actual device through Eclipse?

2008-10-22 Thread Rob Franz
That would make sense.  I don't have the G1 yet (not available in my non-3G
area at the moment) so i can't test.

On Wed, Oct 22, 2008 at 2:29 PM, Romain Guy <[EMAIL PROTECTED]> wrote:

>
> You can deploy your application to your phone using the Android
> Eclipse plugin. All you need is the phone plugged in USB (make sure
> you have enabled USB debugging in Settings > Applications >
> Development.) When you "run" your application, it will send it to the
> phone, or ask you what target you want if you already have an emulator
> running.
>
> On Wed, Oct 22, 2008 at 11:27 AM, Rob Franz <[EMAIL PROTECTED]> wrote:
> > As far as loading over USB from your machine to your phone, I don't know.
> >  THat would be great as an extension to Eclipse - perhaps as an option to
> > the 'Export' menu (deploy to phone...)
> > But from what I'm reading, the easiest way is to post it to a web server
> and
> > download it to your phone.
> >
> > On Wed, Oct 22, 2008 at 1:58 PM, Danny <[EMAIL PROTECTED]> wrote:
> >>
> >> I have created an application and would like to know how to load the
> >> application onto an actual device through Eclipse.
> >>
> >
> >
> > >
> >
>
>
>
> --
> Romain Guy
> www.curious-creature.org
>
> >
>

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