[android-developers] Hello I want to publish my first App and have a few questions

2016-08-14 Thread Tobias
I was busy learning and developing my first hobby app project in the last 
few months which is almost ready for release.  
I plan to include ads with AdMob if/when the app reaches enough downloads 
to make it profitable. Then I would need to register a small business in my 
country (Germany).  
Also a inapp purchases to remove the ads are planned, and further an ingame 
coin system where you can buy additional coins through ingame purchases.  

Now my questions:  

1. When I publish the app as a free app in the beginning, can I include and 
add inapp-purchases anytime after the release?  
2. Can I change my Developer Name that is shown in the Play Store?  
3. What account information do I have to specify when I register for the 
Google Play Developer Console and does something need to be changed after I 
register my small business (/is it changable)?  
4. Is what I plan to do generally possible or did I miss something (I mean 
to add business information after the release and make the app profitable)? 
:)  


I would be really thankful if you could help me (as I could not find any 
Google support yet)! :)

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[android-developers] Re: Scale centerCrop on Activity windowBackground drawable

2016-06-29 Thread Tobias Ekblom
Any luck with this?

Den fredag 9 april 2010 kl. 07:17:59 UTC+2 skrev patbenatar:
>
> Hey all-
>
> I'm trying to make my loading screen [for while data is fetched from
> the Web] display faster by using a background drawable on the Activity
> instead of a full-screen ImageView. This works as it should, as in the
> image is displayed right away by the system instead of showing the
> default theme background before loading in my ImageView. The problem
> is I need to be able to scale this image using scaleType="centerCrop",
> which works great on  but apparently not on 
> [although Eclipse doesn't have any problems with me setting it as an
> attribute of ].
>
> Here's a portion of my theme.xml where I set the background drawable..
> This works. [I am declaring a custom theme and setting my Activity to
> use this theme in my manifest.]
>
> @drawable/splash_bg
>
> And here's the contents of splash_bg.xml [excluding the top doctype
> line].
>
> http://schemas.android.com/apk/res/android;
> android:src="@drawable/grub_truck_splash"
> android:scaleType="centerCrop" />
>
> Any help would be great!
>
> It would be much preferred to do this in the XML rather than
> programmatically.. I don't think I could get the same instant display
> of the image effect if I were to do it programmatically, anyhow.
>
> Thanks,
> Nick
>
>

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[android-developers] Published App not visible in PlayStore

2016-06-19 Thread Tobias K
Hi,
a few days ago we've published our second android game. When I search it in 
the PlayStore it is not visible. The only way to get on the store entry is 
by clicking on our first game on "other apps developed by..."
The game is called "Highway Race" from Maikor Studios. Does anybody has a 
guess or hint why the app is not visible?

Thanks

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[android-developers] Using custom xsd besides xmlns:android

2016-02-27 Thread Tobias Baumeister
In my custom XML files (located in res/xml), I want to use the Android 
Namespace (xmlns:android="http://schemas.android.com/apk/res/android;) to 
be able to use attributes like android:text.
However, I also want to set my own XSD-File for validation purposes (for 
myself only. So Android Studio reports errors when I make a typo or forget 
about tags)

For some reason, whenever I add another xmlns, it says that xmlns:android 
is no longer valid (URI not registered).
Is there a way to do this?

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[android-developers] Referencing string resource in custom XML resource

2016-02-26 Thread Tobias Baumeister
I have custom xml files saved in my res/xml folder which use my own schema. 
Example:

1
Hello! How are you?


Now I am trying to replace the string in the `text`-tags by a string 
resource (e.g. @strings/dialog_text_1). However, this does not seem to 
work. Is this even possible and if yes, how?

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[android-developers] Re: Scenario where initLoader() does not call onLoadFinished()

2015-01-11 Thread Tobias Fuss
Hello Rainer, 
currently struggling with the same issue and already tried nearly every 
possible solution out there (besides using the SupportLoaderManager)
Your solution does not work in my case, after configuration change i still 
get no onLoadFinished-callback and therefore the data-field stays empty. 
.
I'm using an activity with a single fragment that contains all the 
loader-stuff in onActivityCreated (also tried this in other lifecycle 
methods), any other solutions found in the meantime? (API 21, Lollipop)
Thanks in advance

Am Donnerstag, 4. Juli 2013 20:16:41 UTC+2 schrieb Rainer:

 Etienne, your solution is nearly correct. This is the working solution

 public static T void initLoader(final int loaderId, final Bundle args, 
 final LoaderCallbacksT callbacks,
 final LoaderManager loaderManager) {
 final LoaderT loader = loaderManager.getLoader(loaderId);
 if (loader != null  loader.isReset()) {
 loaderManager.restartLoader(loaderId, args, callbacks);
 } else {
 loaderManager.initLoader(loaderId, args, callbacks);
 }}


 On Friday, July 27, 2012 12:00:17 AM UTC+2, Etienne wrote:

 Actually it should be:

 Loader loader = getLoaderManager().getLoader(-1);
 if (loader != null  !loader.isReset()) {
   getLoaderManager().restartLoader(-1, null, this);
 } else {
   getLoaderManager().initLoader(-1, null, this);
 }


 You should only restart the loader if the loader is NOT reset.  So the 
 second condition in the if condition changes to the negated version.  I got 
 this to work for me.


 On Thursday, January 12, 2012 10:47:58 PM UTC-8, David Wu wrote:

 Hi there, 

 I ran into a very similar problem and solved it by replacing the 
 following line in onActivityCreate() 

 getLoaderManager().initLoader(0, getArguments(), this); 

 to 

 Loader loader = getLoaderManager().getLoader(0); 
 if ( loader != null  loader.isReset() ) { 
 getLoaderManager().restartLoader(0, getArguments(), this); 
 } else { 
 getLoaderManager().initLoader(0, getArguments(), this); 
 } 


 Not sure if it addresses your problem.  I hope it helps. 


 On Dec 13 2011, 3:29 pm, kaciula catalin.moro...@gmail.com wrote: 
  As I said, the initial bugs were fixed by revision 4 of ACL. However, 
 there 
  is still a bug present in both the ACL and Android. I've tested it 
 with 
  Android version 3.2 and 4.0. Check out the updated project athttps://
 github.com/kaciula/BugRetain 
  
  I think this is a pretty important bug. The scenario is this: From 
 activity 
  A, go to activity B, switch once the orientation and go back to 
 activity A. 
  As a consequence of this bug, I can't write an app with fragments that 
 use 
  setRetainInstance and is available in both orientations. I really need 
 a 
  workaround until the Android guys fix the issue. Thoughts?



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[android-developers] Re: Choreographer regularly skipping frames during OpenGL Render

2014-05-21 Thread Tobias
Are you using TextureView? Do you see the same issue with a GLSurfaceView?
You could also try 
using http://developer.android.com/tools/debugging/systrace.html to see if 
anything strange is going on in the system when you drop frames.
OpenGL-wise it looks pretty simple.

Tobias

Den tisdagen den 15:e april 2014 kl. 06:00:24 UTC+2 skrev Dave Smith:

 Thanks for the response, Doug, but we're talking about two different 
 things.  I'm not referring to the errors that show up the log tagged 
 Choreographer when the frame warning limit is triggered on the main thread. 
  I'm talking about actually using the Choreographer API to render OpenGL 
 content locked to VSYNC.  These delays are on the rendering threads.  While 
 I understand frames dropping periodically when the system is servicing 
 other work, the inability to manage even a few second without skipping 
 several VSYNC intervals indicates to me that something else is wrong with 
 the GL code.

 Thanks again,
 Dave Smith, PE
 Double Encore, Inc.

 On Sunday, April 13, 2014 12:51:07 PM UTC-6, Doug wrote:

 Bear in mind that anything could be causing main thread delays.  It could 
 be your code.  It could be other threads in your app's process.  It could 
 be other apps running on the device.  It could be Android itself.  It could 
 be any combination of these things.  This is to be expected with 
 multitasking multiuser operating systems and the wide variety of devices 
 out there and their hardware capabilities.

 The Choreographer itself doesn't start complaining about skipped frames 
 in logcat until after 30 frames have been skipped:

 private static final int SKIPPED_FRAME_WARNING_LIMIT = 
 SystemProperties.getInt(
 debug.choreographer.skipwarning, 30);

 So maybe you can lighten up your own acceptable threshold for frames 
 skipped (unless you're actually observing the jank that you're trying to 
 avoid)?

 Doug

 On Friday, April 11, 2014 10:37:39 AM UTC-7, Dave Smith wrote:

 Hello all -

 I am working on an application that is using Choreographer and OpenGL to 
 render flash patterns on the display.  Our GL calls are quite simple, 
 simply toggling the display back and forth between white and black using 
 glClearColor() based on the frame time and status of the pattern we want to 
 apply.  The timing of this pattern if very critical, and I am having severe 
 issues getting consistent behavior out of the timing pulses we received 
 from Choreographer to do the rendering.

 For simplicity sake, I have basically copied the Basic Dream application 
 in AOSP, so 95% of my code looks exactly like this sample:

 https://android.googlesource.com/platform/packages/screensavers/Basic/+/master

 Our only change is that, where they call mSquare.draw() inside of 
 doFrame(), we have another method called drawFrame() that does the 
 following:

 private void drawFrame() {
 final boolean nextBit = mPattern[mIndex];

 if (nextBit) {
 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
 } else {
 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
 }
 glClear(GL_COLOR_BUFFER_BIT);

 return true;
 }

 However, for the purposes of this discussion, you can see the *exact 
 same behavior* by simply running the AOSP sample as an application 
 (i.e. changing the Colors class from a DreamService to a launcher Activity).

 The problem is that on a regular basis (at least once per second, often 
 many times), the debug logging returns that the frame callback took 33ms 
 (instead of 16ms), and in many cases 50ms+!  I can understand skipping a 
 rare frame here or there, but skipping 3-4 frames at once seems like I'm 
 missing something big here.  Not all devices do this, but high-end devices 
 like the Nexus 5 and GS4 do.  Devices we've tested like the Note 3, GS3, 
 and Moto X don't seem to do so nearly as often.  Example typical logcat 
 over a period of 30 seconds:

 04-11 11:35:43.918  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (49865722 ms) frame 2
 04-11 11:35:43.948  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33264161 ms) frame 3
 04-11 11:35:43.988  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33233641 ms) frame 4
 04-11 11:35:44.018  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33233644 ms) frame 5
 04-11 11:35:45.860  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33264161 ms) frame 115
 04-11 11:35:46.881  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33233641 ms) frame 175
 04-11 11:35:47.692  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33233642 ms) frame 222
 04-11 11:35:48.242  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33264160 ms) frame 255
 04-11 11:35:49.373  10441-10455/com.android.dreams.basicgl 
 V/ColorsGLRenderer﹕ JANK! (33233643 ms) frame 322
 04-11 11:35:53.908  10441-10455

Re: [android-developers] Re: How to calculate a tablets resolution before purchasing the tablet

2014-05-21 Thread Tobias
I found this dpi/ppi calculator to be useful: http://www.sven.de/dpi/
It will give you the actual physical dpi. Taking this value and then 
rounding it to the closet dpi bucket 
(http://developer.android.com/reference/android/util/DisplayMetrics.html) 
would be a good bet, even though the manufacturer could choose a different 
bucket.

Tobias

Den onsdagen den 16:e april 2014 kl. 09:14:48 UTC+2 skrev Simon Giddings:

 Thank you Marina for your reply which is much more useful.

 Even if it means that I am stuck at this point.  After all, as independent 
 developers, we are not all sufficiently rich to be able to purchase a 
 number of tablet devices to be able to run our tests.

 Thank you again Marina, I won't be wasting my time searching further.

 On Tuesday, 15 April 2014 15:27:10 UTC+2, Marina Cuello wrote:

 You can search for/make an app that detects the bucket and install it, if 
 you have access to the device. A quick search gives me 
 https://play.google.com/store/apps/details?id=com.pmc.android.checkscreensize,
  
 but there are plenty.
 Otherwise, as far as I can recall it depends on the manufacturer's 
 decision which bucket it takes. So no, you can't calculate the bucket 
 given the physical screen size and dpi specs.

 Marina


 On Tue, Apr 15, 2014 at 4:06 AM, Simon Giddings mr.s.g...@gmail.comwrote:

 The effort I made did not reveal this result and it certainly does not 
 answer the question !

 My question was more general, if you hadn't noticed.
 Given that most tablets will give a horizontal and vertical pixel size 
 as well as a diagonal size in inches, is it possible to determine the 
 density bucket (to use googles term) ie: MDPI or HDPI or XHDPI, etc

 From what you have managed to find, this device would appear to fall 
 between two buckets - HDPI and XHDPI because
 - HDPI screens are ~240dpi
 - XHDPI screens are ~320dpi
 (according to Supporting Multiple 
 Screenshttp://developer.android.com/guide/practices/screens_support.html
 )

 So the question remains open 


 On Monday, 14 April 2014 20:21:31 UTC+2, Chris wrote:

 Googling the exact phrase Toshiba eXcite Pro AT10LE-A-10D screen DPI 
 yields in the first result a screen DPI of 300.  

 At least give it an effort.

 - C

 On Tuesday, April 1, 2014 3:28:39 AM UTC-4, Simon Giddings wrote:

 I am looking at buying a Toshiba eXcite Pro AT10LE-A-10D, which boasts 
 a screen resolution of 2560 x 1600 pixels for a screen diagonal of 10.1.

 Is it possible to calculate the DP value - ie MDPI / HDPI / XHDPI etc ?

 I haven't been able to find any form of developer support on the 
 toshiba web site, which could have helped.
  
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[android-developers] Proxy support for ALL apps (when?)

2013-05-02 Thread Tobias Fuss
Hey guys, 
one of the most important features for using android devices at 
universities, companys, governments etc. is still missing in android!

*It's proxy support (with authentication) for ALL apps and not just the 
browser...*

There are a few issue-threads on google code (
https://code.google.com/p/android/issues/detail?id=36481, 
https://code.google.com/p/android/issues/detail?id=35930), where many 
people beg for proxy support, but no one seems to care about!
So i opened up this thread to gain some more attention on this issue and i 
hope it will finally be integrated into the next version of android, that 
will be presented at google io 2013.

I really hope, that some folks from google (eg. JBQ) read this and pass it 
over to their developers, if not already done...
This feature is essential for some of us, and it's sad to see that iOS has 
support since 4.3 (it's just one simple checkbox labeled Use this proxy 
for all apps), while android still doesn't!

I'm sure this isn't a big deal for the great devs at google, so please 
finally implement it, we really need this in android 4.3.

PS: none of the root solutions (eg. proxy droid) worked for me and this 
must be possible WITHOUT root, as rooting your device is not allowed at 
some companies etc.

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Re: [android-developers] Digest for android-developers@googlegroups.com - 25 Messages in 11 Topics

2013-02-01 Thread Tobias Lindberg


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[android-developers]

2013-02-01 Thread Tobias Lindberg


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Re: [android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-17 Thread Tobias Lindberg
Hehe, yeah.

2013/1/17 b0b pujos.mich...@gmail.com



 On Wednesday, 16 January 2013 10:43:37 UTC+1, Kostya Vasilyev wrote:

 Heh. Looks like it *is* intentional.

 https://android.googlesource.**com/platform/frameworks/base/+**
 /refs/heads/master/services/**java/com/android/server/**
 NotificationManagerService.**javahttps://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/services/java/com/android/server/NotificationManagerService.java


 That change is really stupid. Another incentive to replace Toast with a
 custom implementation whose behaviour will not change over time.

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Re: [android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-16 Thread Tobias Lindberg
Definetly a bug, no one would be stupid enough to do that on purpose. Or at
least I hope so.

2013/1/15 Kevin Duffey andjar...@gmail.com

 Indeed that is important.. why would a toast notification be blocked by
 that setting? Obviously a bug.. I can't imagine they meant to do that.


 On Tue, Jan 15, 2013 at 2:09 PM, Mark Murphy mmur...@commonsware.comwrote:

 Wow. That's an important find. Thanks for pointing this out!

 On Tue, Jan 15, 2013 at 4:31 PM, Harri Smått har...@gmail.com wrote:
  Hi,
 
  There's a bug filed on Android bug database;
 
  http://code.google.com/p/android/issues/detail?id=35013
 
  In other words, if you disable application notifications, Toasts also
 are disabled for that particular application. Could this be the reason for
 behaviour Tobias is facing?
 
  --
  H
 
  On Jan 15, 2013, at 11:18 PM, bob b...@coolfone.comze.com wrote:
 
  I have also tried this with the Galaxy S3 and 4.1.1, and the Toast
 shows fine.
 
 
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Re: [android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-16 Thread Tobias Lindberg
That is really strange, if the user should have the option of disabling it
should not be bulked with push notifications.

2013/1/16 Kostya Vasilyev kmans...@gmail.com

 Heh. Looks like it *is* intentional.


 https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/services/java/com/android/server/NotificationManagerService.java

 Lines 693-707:

 final boolean isSystemToast = (android.equals(pkg));

 if (ENABLE_BLOCKED_TOASTS  !isSystemToast 
 !areNotificationsEnabledForPackageInt(pkg)) {
 Slog.e(TAG, Suppressing toast from package  + pkg +  by
 user request.);
 return;
 }

 Line 114:

 private static final boolean ENABLE_BLOCKED_TOASTS = true;

 Commit diff:


 https://android.googlesource.com/platform/frameworks/base/+/0da673f02e542c644c300568807c80e196296860%5E
 !

 -- K

 2013/1/16 Tobias Lindberg tobias.e.lindb...@gmail.com:
  Definetly a bug, no one would be stupid enough to do that on purpose. Or
 at
  least I hope so.
 
 
  2013/1/15 Kevin Duffey andjar...@gmail.com
 
  Indeed that is important.. why would a toast notification be blocked by
  that setting? Obviously a bug.. I can't imagine they meant to do that.
 
 
  On Tue, Jan 15, 2013 at 2:09 PM, Mark Murphy mmur...@commonsware.com
  wrote:
 
  Wow. That's an important find. Thanks for pointing this out!
 
  On Tue, Jan 15, 2013 at 4:31 PM, Harri Smått har...@gmail.com wrote:
   Hi,
  
   There's a bug filed on Android bug database;
  
   http://code.google.com/p/android/issues/detail?id=35013
  
   In other words, if you disable application notifications, Toasts also
   are disabled for that particular application. Could this be the
 reason for
   behaviour Tobias is facing?
  
   --
   H
  
   On Jan 15, 2013, at 11:18 PM, bob b...@coolfone.comze.com wrote:
  
   I have also tried this with the Galaxy S3 and 4.1.1, and the Toast
   shows fine.
  
  
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Re: [android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-16 Thread Tobias Lindberg
True, will do.

2013/1/16 Raghav Sood raghavs...@gmail.com

 @Tobias Now that you've found the problem, it'd be nice if you could close
 your question on StackOveflow as well. I posted the answer for now, but it
 would probably be best if you posted it from your own account and accepted
 it.

 Raghav Sood
 http://www.appaholics.in/ - Founder
 http://www.apress.com/9781430239451 - Author
 +91 81 303 77248


 On Wed, Jan 16, 2013 at 6:11 PM, Tobias Lindberg 
 tobias.e.lindb...@gmail.com wrote:

 That is really strange, if the user should have the option of disabling
 it should not be bulked with push notifications.


 2013/1/16 Kostya Vasilyev kmans...@gmail.com

 Heh. Looks like it *is* intentional.


 https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/services/java/com/android/server/NotificationManagerService.java

 Lines 693-707:

 final boolean isSystemToast = (android.equals(pkg));

 if (ENABLE_BLOCKED_TOASTS  !isSystemToast 
 !areNotificationsEnabledForPackageInt(pkg)) {
 Slog.e(TAG, Suppressing toast from package  + pkg +  by
 user request.);
 return;
 }

 Line 114:

 private static final boolean ENABLE_BLOCKED_TOASTS = true;

 Commit diff:


 https://android.googlesource.com/platform/frameworks/base/+/0da673f02e542c644c300568807c80e196296860%5E
 !

 -- K

 2013/1/16 Tobias Lindberg tobias.e.lindb...@gmail.com:
  Definetly a bug, no one would be stupid enough to do that on purpose.
 Or at
  least I hope so.
 
 
  2013/1/15 Kevin Duffey andjar...@gmail.com
 
  Indeed that is important.. why would a toast notification be blocked
 by
  that setting? Obviously a bug.. I can't imagine they meant to do that.
 
 
  On Tue, Jan 15, 2013 at 2:09 PM, Mark Murphy mmur...@commonsware.com
 
  wrote:
 
  Wow. That's an important find. Thanks for pointing this out!
 
  On Tue, Jan 15, 2013 at 4:31 PM, Harri Smått har...@gmail.com
 wrote:
   Hi,
  
   There's a bug filed on Android bug database;
  
   http://code.google.com/p/android/issues/detail?id=35013
  
   In other words, if you disable application notifications, Toasts
 also
   are disabled for that particular application. Could this be the
 reason for
   behaviour Tobias is facing?
  
   --
   H
  
   On Jan 15, 2013, at 11:18 PM, bob b...@coolfone.comze.com wrote:
  
   I have also tried this with the Galaxy S3 and 4.1.1, and the Toast
   shows fine.
  
  
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  http://commonsware.com | http://github.com/commonsguy
  http://commonsware.com/blog | http://twitter.com/commonsguy
 
  _The Busy Coder's Guide to Android Development_ Version 4.5
 Available!
 
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Re: [android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-15 Thread Tobias Lindberg
My carrier is a Danish carrier called Tre (Three) but I dont have a carrier
dependent phone, I ordered it over the internet.

2013/1/14 bob b...@coolfone.comze.com

 Who is your carrier?

 On Monday, January 14, 2013 7:06:36 AM UTC-6, Tobias wrote:

 I have a toast displayed in the following way:

 Toast.makeText(context, The message, Toast.LENGTH_LONG).show();


 I am 100% I am displaying the toast from the UI thread and I can add that
 it worked fine for many devices including older updates of Galaxy S3 but
 after latest update no one of my toasts are being displayed.

 Have anyone else experienced this and have a solution?

 Thanks,
 Tobias

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[android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-15 Thread Tobias
My carrier is a Danish carrier called Tre (Three) but I dont have a carrier 
dependent phone, I ordered it over the internet.

On Monday, January 14, 2013 5:38:53 PM UTC+1, bob wrote:

 Who is your carrier?

 On Monday, January 14, 2013 7:06:36 AM UTC-6, Tobias wrote:

 I have a toast displayed in the following way:

 Toast.makeText(context, The message, Toast.LENGTH_LONG).show();


 I am 100% I am displaying the toast from the UI thread and I can add that 
 it worked fine for many devices including older updates of Galaxy S3 but 
 after latest update no one of my toasts are being displayed.

 Have anyone else experienced this and have a solution?

 Thanks,
 Tobias



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Re: [android-developers] Re: Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-15 Thread Tobias Lindberg
That must have been it, it started working today and by coincidence my boss
came and told me that there is some issues with push so I went and checked
there and it was not enabled and well yeah, enabled it and without
connecting it it started working again and now when u mention this it makes
total sense. Cheers for the reply :)

2013/1/15 Harri Smått har...@gmail.com

 Hi,

 There's a bug filed on Android bug database;

 http://code.google.com/p/android/issues/detail?id=35013

 In other words, if you disable application notifications, Toasts also are
 disabled for that particular application. Could this be the reason for
 behaviour Tobias is facing?

 --
 H

 On Jan 15, 2013, at 11:18 PM, bob b...@coolfone.comze.com wrote:

  I have also tried this with the Galaxy S3 and 4.1.1, and the Toast shows
 fine.
 

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[android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
I have a toast displayed in the following way:

Toast.makeText(context, The message, Toast.LENGTH_LONG).show();


I am 100% I am displaying the toast from the UI thread and I can add that 
it worked fine for many devices including older updates of Galaxy S3 but 
after latest update no one of my toasts are being displayed.

Have anyone else experienced this and have a solution?

Thanks,
Tobias

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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
I am using an Activity context. As mentioned it works on every phone I have 
in the office but the Samsung Galaxy S3 and it used to work on Galaxy
S3. To me it seems like Samsung have broken Toasts in their latest update.

On Monday, January 14, 2013 2:27:46 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 What Context are you using? Is it the Activity, or something else? If 
 it is not the Activity, try switching to that and see if the behavior 
 changes. 

 I wouldn't expect that to have an impact, but, then again, I wouldn't 
 expect your problem, either. 


 On Mon, Jan 14, 2013 at 8:06 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I have a toast displayed in the following way: 
  
  Toast.makeText(context, The message, Toast.LENGTH_LONG).show(); 
  
  
  I am 100% I am displaying the toast from the UI thread and I can add 
 that it 
  worked fine for many devices including older updates of Galaxy S3 but 
 after 
  latest update no one of my toasts are being displayed. 
  
  Have anyone else experienced this and have a solution? 
  
  Thanks, 
  Tobias 
  
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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
I tried for e.g. the Alarm app and ofc the Toast worked there but I still 
find it strange, I haven't made any changes and it worked bofore and
when I am trying on e.g. my HTC wildfire S that I got here as well it works 
fine.

On Monday, January 14, 2013 2:55:09 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 On Mon, Jan 14, 2013 at 8:48 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I am using an Activity context. As mentioned it works on every phone I 
 have 
  in the office but the Samsung Galaxy S3 and it used to work on Galaxy 
  S3. To me it seems like Samsung have broken Toasts in their latest 
 update. 

 Do any other apps, already on the device, display toasts as they used to? 

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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
Yes,
I have a print out both before and after the Toast that I can see so the 
code is definitely executed. Have you tried it on S3 with
latest update?

On Monday, January 14, 2013 3:09:46 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 Have you used a debugger, or Log statements, to confirm that the code 
 paths in which you raise the Toast is still being executed? 

 On Mon, Jan 14, 2013 at 9:05 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I tried for e.g. the Alarm app and ofc the Toast worked there but I 
 still 
  find it strange, I haven't made any changes and it worked bofore and 
  when I am trying on e.g. my HTC wildfire S that I got here as well it 
 works 
  fine. 
  
  On Monday, January 14, 2013 2:55:09 PM UTC+1, Mark Murphy (a Commons 
 Guy) 
  wrote: 
  
  On Mon, Jan 14, 2013 at 8:48 AM, Tobias tobias.e...@gmail.com wrote: 
   I am using an Activity context. As mentioned it works on every phone 
 I 
   have 
   in the office but the Samsung Galaxy S3 and it used to work on Galaxy 
   S3. To me it seems like Samsung have broken Toasts in their latest 
   update. 
  
  Do any other apps, already on the device, display toasts as they used 
 to? 
  
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Re: [android-developers] Toast not showing on Samsung Galaxy S3 (latest update 4.1.2)

2013-01-14 Thread Tobias
To bad,
got any more clues on what could be wrong, this is making me crazy. Galaxy 
S3 is a too popular phone
to ignore =/

On Monday, January 14, 2013 3:59:03 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 On Mon, Jan 14, 2013 at 9:24 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  I have a print out both before and after the Toast that I can see so the 
  code is definitely executed. Have you tried it on S3 with 
  latest update? 

 I don't own one -- a problem which I may need to rectify. 

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[android-developers] Best open source ImageView pinch zoom project

2013-01-04 Thread Tobias
There is a bunch of open source projects offering pinch zooming in an 
ImageView. Here is a few of them:


   - TouchImageView by MikeOrtiz 
   (https://github.com/MikeOrtiz/TouchImageView)
   - ImageViewZoom by sephirot74 
   (https://github.com/sephiroth74/ImageViewZoom)
   - PhotoView by chrisbanes (https://github.com/chrisbanes/PhotoView)
   - gesture-imageview by jasonpolites 
   (https://github.com/jasonpolites/gesture-imageview)

It is hard to say which one is the best and even if I have mentioned the 
best and I would like to ask what other people thinks.

It need to be able to do pinch zooming, panning as well as work together 
with a ViewPager.

Thank you in advance,
Tobias

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Re: [android-developers] Best open source ImageView pinch zoom project

2013-01-04 Thread Tobias
I already went for the third one PhotoView and it seems to work well. 
Supports pinch zoom, panning inside a ViewPager. Still not sure
if it's the best one but it seems to work well but hopefully this 
discussion will grow to a conclusion.

On Friday, January 4, 2013 2:09:21 PM UTC+1, Mark Murphy (a Commons Guy) 
wrote:

 I can tell you that the first one meets your criteria, though it is 
 not packaged as an Android library project. However, since it is a 
 single Java class with no other dependencies, you can just drop that 
 class into your project hierarchy if you wish. 

 I have not tried the other three, though the third one (PhotoView) 
 looks intriguing. 

 On Fri, Jan 4, 2013 at 7:45 AM, Tobias tobias.e...@gmail.comjavascript: 
 wrote: 
  There is a bunch of open source projects offering pinch zooming in an 
  ImageView. Here is a few of them: 
  
  TouchImageView by MikeOrtiz (https://github.com/MikeOrtiz/TouchImageView) 

  ImageViewZoom by sephirot74 (
 https://github.com/sephiroth74/ImageViewZoom) 
  PhotoView by chrisbanes (https://github.com/chrisbanes/PhotoView) 
  gesture-imageview by jasonpolites 
  (https://github.com/jasonpolites/gesture-imageview) 
  
  It is hard to say which one is the best and even if I have mentioned the 
  best and I would like to ask what other people thinks. 
  
  It need to be able to do pinch zooming, panning as well as work together 
  with a ViewPager. 
  
  Thank you in advance, 
  Tobias 
  
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[android-developers] Re: Best open source ImageView pinch zoom project

2013-01-04 Thread Tobias
Does it support everything I mentioned?

   - pinch zoom
   - panning
   - and doing this inside a ViewPager


On Friday, January 4, 2013 3:36:55 PM UTC+1, b0b wrote:


- ImageViewZoom by sephirot74 (
https://github.com/sephiroth74/ImageViewZoom)



 I'm using this one and it works great. 


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Re: [android-developers] OpenGL and Camera Preview - blending together gets “over saturated” color

2012-08-08 Thread Tobias Reich
Okay, I will try this but after all, it happens in OpenGL 1.0 as well and 
there is no chance to change the shader there.
What could I do there? And why did it work on older phones/android versions 
like the S1 and the S2 with Android 2.x?

Am Dienstag, 7. August 2012 09:08:57 UTC+2 schrieb Romain Guy (Google):

 Hi,

 You should output your colors with premultiplied alpha. Your code should 
 look like this:

 vec3 color = clamp(textureColor.rgb * lightWeighting.xyz, 0.0, 1.0);
 color *= 0.5; // premultiply by alpha

 gl_FragColor = vec4(color, 0.5);



 On Mon, Aug 6, 2012 at 4:21 PM, Tobias Reich tobias...@gmail.comjavascript:
  wrote:

 I'm working on a new Galaxy S3 and found a problem that didn't occur on 
 other phones like my old Galaxy S1 or the Galaxy S2 - which has almost the 
 same GPU as the S3.
 When drawing my OpenGL models on top of my camera image like this:

 mGLView = new GLSurfaceView(this); 
 mGLView.setOnClickListener(InputManager.getInstance()); GameRenderer 
 renderer = new GameRenderer(kamera, this); 
 InputManager.getInstance().currentActivity = renderer; 
 mGLView.setEGLContextClientVersion(2); mGLView.setEGLConfigChooser(8, 8, 8, 
 8, 16, 0); setPreserveEGLContextOnPause 
 mGLView.getHolder().setFormat(PixelFormat.TRANSLUCENT); 
 mGLView.setZOrderOnTop(true); mGLView.setRenderer(renderer); 
 setContentView(new CameraView(this), new 
 LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); 
 addContentView(mGLView, new LayoutParams(LayoutParams.MATCH_PARENT, 
 LayoutParams.MATCH_PARENT));

 So the GLRenderer should be transparent. It actually is. It works fine 
 for all the objects that are opaque as well as the background (where I see 
 the image of the camera)

 My problem is, when I make the pixels semi-transparent in the fragment 
 Shader I get a weird result. The brightest pixels seem overexpose when 
 blending together. And it looks like they got clamped after so the value 
 that brighter than white - loosing probably the first bit - got dark again. 
 So only the brightest pixels are affected. It happens even if I use a 
 simple call like:

 gl_FragColor = vec4(clamp(textureColor.rgb * lightWeighting.xyz, 0.0, 1.0), 
 0.5);



 So the actual GL-Fragment is clamped and I'm pretty sure it comes from 
 the camera preview itself. Here is an image that describes my problem:   


 https://lh6.googleusercontent.com/-XhUolY4rNXA/UCBQnwRqb6I/AAM/YgzaE-KfGZs/s1600/glProblem.jpg

 I get more and more convinced that it is an overflow for the values but 
 how can I change this? By the way - perhaps it helps - this effect gets 
 stronger the lower the alpha value of the fragment (the gl rendered one) 
 is. So somehow it looks like something is compensating/normalizing the 
 semi transparent values.

 Is there any way of clamping both values together since in the Shader I 
 can only clamp the actual rendered fragment somehow without asking for the 
 camera preview values. :-(
 Thank you very much! I hope it is not a severe problem,

   Tobias Reich 
  



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 roma...@android.com javascript:

  

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Re: [android-developers] OpenGL and Camera Preview - blending together gets “over saturated” color

2012-08-08 Thread Tobias Reich
Alright. I got it.
Now it works. I simply didn't multiply the values!
Man, you helped me a lot! Really! How can I thank you for this??? I was 
working on that problem for... ages!
It doesn't explain why it worked perfectly fine on older machines nor does 
it explain what to do in OpenGL 1.0 but at least it is a solution!
Thank you very much!
 Tobias

Am Dienstag, 7. August 2012 09:08:57 UTC+2 schrieb Romain Guy (Google):

 Hi,

 You should output your colors with premultiplied alpha. Your code should 
 look like this:

 vec3 color = clamp(textureColor.rgb * lightWeighting.xyz, 0.0, 1.0);
 color *= 0.5; // premultiply by alpha

 gl_FragColor = vec4(color, 0.5);


  

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Re: [android-developers] OpenGL and Camera Preview - blending together gets “over saturated” color

2012-08-08 Thread Tobias Reich
So than it was just pure luck it worked fine with all the previous 
versions? What changed? Why can't it just be like it was before?
I mean, its okay now and not really a big problem. - even though I don't 
know where I could have seen that information in the API.
Thanks anyway!

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[android-developers] OpenGL and Camera Preview - blending together gets “over saturated” color

2012-08-07 Thread Tobias Reich
I'm working on a new Galaxy S3 and found a problem that didn't occur on 
other phones like my old Galaxy S1 or the Galaxy S2 - which has almost the 
same GPU as the S3.
When drawing my OpenGL models on top of my camera image like this:

mGLView = new GLSurfaceView(this); 
mGLView.setOnClickListener(InputManager.getInstance()); GameRenderer 
renderer = new GameRenderer(kamera, this); 
InputManager.getInstance().currentActivity = renderer; 
mGLView.setEGLContextClientVersion(2); mGLView.setEGLConfigChooser(8, 8, 8, 
8, 16, 0); setPreserveEGLContextOnPause 
mGLView.getHolder().setFormat(PixelFormat.TRANSLUCENT); 
mGLView.setZOrderOnTop(true); mGLView.setRenderer(renderer); 
setContentView(new CameraView(this), new 
LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); 
addContentView(mGLView, new LayoutParams(LayoutParams.MATCH_PARENT, 
LayoutParams.MATCH_PARENT));

So the GLRenderer should be transparent. It actually is. It works fine for 
all the objects that are opaque as well as the background (where I see the 
image of the camera)

My problem is, when I make the pixels semi-transparent in the fragment 
Shader I get a weird result. The brightest pixels seem overexpose when 
blending together. And it looks like they got clamped after so the value 
that brighter than white - loosing probably the first bit - got dark again. 
So only the brightest pixels are affected. It happens even if I use a 
simple call like:

 gl_FragColor = vec4(clamp(textureColor.rgb * lightWeighting.xyz, 0.0, 1.0), 
 0.5);



So the actual GL-Fragment is clamped and I'm pretty sure it comes from the 
camera preview itself. Here is an image that describes my problem:   

https://lh6.googleusercontent.com/-XhUolY4rNXA/UCBQnwRqb6I/AAM/YgzaE-KfGZs/s1600/glProblem.jpg

I get more and more convinced that it is an overflow for the values but 
how can I change this? By the way - perhaps it helps - this effect gets 
stronger the lower the alpha value of the fragment (the gl rendered one) 
is. So somehow it looks like something is compensating/normalizing the 
semi transparent values.

Is there any way of clamping both values together since in the Shader I 
can only clamp the actual rendered fragment somehow without asking for the 
camera preview values. :-(
Thank you very much! I hope it is not a severe problem,

  Tobias Reich 
 



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[android-developers] Re: OpenGL ES on Camera Preview

2012-08-07 Thread Tobias Reich
Huh, sorry,
might be that I made a mistake when compiling.
Please try it again.
Do you have a Galaxy S3? And there are no distortions in the lower grey 
area?

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[android-developers] Re: OpenGL and Camera Problem

2012-08-07 Thread Tobias Reich
Huh, that is strange.
So it worked and than it crashed? And it looks like it was crashing at the 
setParameters();
That is a place where it shoudln't crash at all!!
Which Android Version do you have? Did you take the complete project? So 
there is no mistake in the Manifest (e.g. for the Camera rights)?
Thank you anyway. I just got some other replys that it didn't work on other 
phones as well. So I wonder what was changed.
Does anyone know a working Augmented Reality App for the S3?
Anyway, thank you for your help,
 Tobias

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[android-developers] Re: Sending file using Android built-in OPP Bluetooth transfer

2012-07-11 Thread Tobias Moe Thorstensen
Hi Diego!

First of all, thanks for a nice example. Iam able to send files from my 
android device no a non-android device. But thats not  exactly what I am 
looking for. 

I have a device which supports the OBEX OPP, this has an send function for 
sending files to other bluetooth enabled devices. I want this device to 
send a file to my android phone. Do you know how I can do so? I've tried 
the Android Bluetooth chat example, but when I try to open a 
BluetoothServerSocket to this device, I only got a IOException. Could you 
help me? I've been trying this for weeks now, with no luck. 

I'd appreciate very much! 

Thanks in advance

kl. 19:40:03 UTC+2 tirsdag 16. august 2011 skrev Diego følgende:

 Hello,

 I'm trying to send files using Bluetooth on Android without any user 
 interaction (except for the mandatory ones for the first setup).

 I know that:
 - the reccomended method is using the ACTION_SEND Intent, but that 
 requires 
 user interaction;
 - there is no API to do so;
 - there are APIs for direct Input/OutputStream communication (Serial Port 
 Profile);
 - the system application (packages/apps/bluetooth) implements OPP profile 
 with 
 OBEX;
 - there are applications that implement file tranfer over current APIs 
 (Androbex, Bluetooth File Transfer);
 - there seems to be a way to send files exploiting the bluetooth system 
 service 
 (packages/apps/bluetooth):

 http://stackoverflow.com/questions/5577481/sending-a-file-using-bluetooth-obex-
 object-push-profile-opp

 Has anybody been able to make the suggestion in the previous link to work? 
 I've attached the code of an example application that should do the same 
 thing 
 as the description, but nothing happens.

 If you want you can try the code (just remember to change the device name 
 to 
 one known by your smartphone).

 This approach seems to exploit how the system application internally works:
 http://tinyurl.com/3h2jfmv
 but doesn't seem to work (at least not in all the cases).

 I've tried also removing all the dependecies off the system bluetooth 
 application, but it's not really easy, even if I think it's possible.

 Thank you for any help!

 Regards,
 Diego



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[android-developers] ICS Emulator does not display webcam picture

2012-06-04 Thread Tobias Manthey
I just created an r15 avd. Every time it starts on my sony laptop I can 
select my (internal) webcam from the list. But neither the camera active 
led turns on nor I see a picture from webcam in the camera app. Skype works 
just fine with the camera.

If I type 

emulator -webcam list -avd Test 

I can select my camera but then it does not return anything.

Somebody has a good idea?

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[android-developers] GPU emulation and hardware acceleration for self-build android + android kernel (goldfish) builds

2012-06-04 Thread Tobias Markmann
Hi,

I've been trying to get GPU emulation and hardware acceleration working for 
my self compiled android intel builds on Mac OS X but it just won't work. 
As soon as I turn GPU emulation on I see graphic artifacts and the visual 
is completely unusable. For hardware acceleration I don't see HAX is 
working and emulator runs in fast virt mode on emulator's console output.

Both works fine with ready to use images from Google or Intel for the 
x86/Atom platform. Do I have to pass certain options in either androids 
environment's or the kernel's build setup to have decent support for either 
feature? I need self-compiled versions of both because I need to modify 
them.


Thanks in advance,
Tobi

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[android-developers] Re: Hardware accleration slow down every Canvas app. Why?

2012-01-26 Thread Tobias
Would it be possible to have the framework batch rendering operations
automatically by using some kind of retained mode rendering, to make
life easier for developers?

/Tobias

On 17 Jan, 00:47, Romain Guy romain...@android.com wrote:
  I Romain I really appreciate your effort to help me, really thanks for
  this
  but I don't know if you are trying to avoid to admit an android flaw
  or if
  you are convinved of what you are saying.

 I am not avoiding anything but you have failed to far to provide me
 with something I could use to find such a flaw and fix it.

  I'm quite graphics oriented (console, pc, tablet, mobiles, embedded
  devices) and I never seen a platform that needs 20x the horse power
  for a doubled resolution :)

 Me neither, but you could be bandwidth limited for instance. Again,
 the CPU has nothing to do with performance of the GPU so this
 discussion is really not helpful. If your performance in software is
 good enough, there is no point in drawing a comparison with other
 devices that also run in software.

  My apps draws line and rect as I saied and uses StaticLayout to write
  on canvas with the correct wrapping.
  this simple codes require double the time
  for (i = 0; i  640; i++) {
     g.drawLine(0, alt + i, 360, alt + i, paint);
  }

 This piece of code is exactly what I was talking about in previous
 message. Sending 640 rendering instructions to the GPU is extremely
 expensive. The CPU will perform a lot better at this. Changing this
 loop to a single drawLines() will likely fix the issue.

  On my feature phone this code is drawn at the light speed, on galaxy
  nexus it is slow not tested
  but surely slower with hw acc on.

 See why above.

  Your suggestion is great and reasonable but why we should use
  something that we don't need
  with such a huge amount of horse power? Don't you think if a feature
  phone, a bada phone,
  a windows phone, a blackberry phone, can do this also android should
  do this?

 Again, the problem is that a GPU performs very differently from a CPU.
 Batching rendering operations is one of the best optimizations you can
 do when running on the GPU.

  In any case on the android documentation (API Level 11) I finded that
  drawLines() doesn't support antialiasing:
 http://developer.android.com/guide/topics/graphics/hardware-accel.html
  why do you call this a bug?

 This documentation is out of date. Antialiasing is supported with
 drawLine() and drawLines() as of API level 12 or 13.

 --
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 Android framework engineer
 romain...@android.com

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[android-developers] Re: Where has the menu button gone on the Actionbar?

2011-12-12 Thread tobias
 Same issue here and no solution. I think it is awful to change the
 origin menu key design. Why not just leave it at the bottom
 of the screen.

You can force the device to display the menu key as a soft-key by
setting the target-sdk in your manifest to something lower than 10.
Not the nicest of workarounds though.

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[android-developers] Re: minSdkVersion and update app on market

2011-12-01 Thread tobias
Haven't tested this, but the upload function of the Market tells you
in this case something like:

The version of the App that you are uploading is available for less
devices than the previous version that you've published. Users of
devices that are not supported by your latest version will therefore
not get an update.

So I'd guess Android 1.6 users will simply not receive your latest
version, nor will they be notified of the update.

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[android-developers] Re: Where has the menu button gone on the Actionbar?

2011-12-01 Thread tobias
 Maybe the menu button on ActionBar is forcibly concealed on devices
 with hardware keys?

Quote from the Android documentation on the Action Bar: The overflow
menu is revealed either by the device MENU button (if provided by the
device) or an additional button in the action bar (if the device does
not provide the MENU button). This would mean the answer to your
question is yes.

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[android-developers] Re: SurfaceHolder.Callback.surfaceCreated not being triggered when surface is re-created

2011-11-29 Thread tobias
Had exactly the same problem. As it looks like, the issue is not that
the callback isn't fired, but that when Android creates a new
SurfaceView, it also creates a new holder. Check if this helps you:
http://groups.google.com/group/android-developers/browse_thread/thread/3514e1890ed958e2/8874eff5e487553a?hl=deq=surfaceview+callback+create

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[android-developers] Re: How to move an android market app from an old account to a new account?

2011-11-29 Thread tobias
You can contact the market team via this support link
http://www.google.com/support/androidmarket/developer/bin/request.py?contact_type=contact_policy

A thread that's related to your question:
http://www.google.com/support/forum/p/Android%20Market/thread?tid=4e3d0dbf24d46167hl=en

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[android-developers] Re: Action Bar

2011-11-23 Thread tobias
 There are no 3.0/3.1 -large devices. The ~7 tablet size was not
 supported until Android 3.2.

From what I can see Google TV runs on Android 3.1, and is reacting as
a large device. Not to sure on this though as there are a number of
devices out and I don't know how all of them react.

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[android-developers] Re: Action Bar

2011-11-23 Thread tobias
So what's the verdict on this? I have an app that runs in landscape.
Running this even on a large size phone with Ice Cream Sandwich (on
the Emulator right now for lack of access to a real device), the
Action Bar takes up a major amount of space on the screen. Add an
AdMob Banner to this, and there is very little space left on the
screen for your application.

You can design different layouts - one for xlarge screens using the
Action Bar, and one for all smaller screens, using regular menus.
Unless your device has a hardware menu-key, this will leave you
however with the issue that the user will never be able to invoke your
menu as Android won't display a menu button (as confirmed on a real
device by String's post above).

So unless you can live with the significantly smaller screen-real-
estate that the Action Bar will leave you with, the only solution
seems to be to leave the target-SDK setting at 9, as to ensure Android
will always display a menu key on the screen.

How are you guys planning to handle this?

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[android-developers] ActionBar for Tablets, Stacked Menu for Phones?

2011-10-23 Thread tobias
Looking for some guidance on whether to use the ActionBar or not. The
problem is that the ActionBar takes away a major amount of real estate
on the screen. That's not a problem on tablets. It is on phones though
for my app.

With Ice Cream Sandwich bringing ActionBars to phones, I'm in trouble:
I need a way to use the ActionBar on tablet size devices, while using
the regular way to display menus on phones. I can think of two ways to
handle this:

1: Resolution specific menu.xml
This has the problem though that there are phones that have higher
resolutions than tablets. So this won't work.

2: Implement a preferences setting to hide the ActionBar
I can implement a preferences setting for my App to go for full screen
display and hide the ActionBar. This works well. The bummer here is
that once the menu is hidden it stays hidden. A user can only reach
the preferences via the menu again - but I've hidden that so he can't.
Once I disable the ActionBar on a Honeycomb tablet, there is no way
the user can himself invoke the menu again.

How are you guys handling this dilemma?

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[android-developers] ratingBar - strange problem

2010-11-29 Thread Tobias
Hello,

I have a strange problem. I want to use the standard ratingBar in my app.
I want to put in in an alertdialog, like it is done in the android
market app.
In the emulator it looks quite good. Same as I run the API demo ratingBar1.

But if I run it on my Desire froyo it looks strange. Between the stars
is a lot of space.
So I can see only 3 stars on the screen.
And also the stars are slightly cut off at the bottom.  Especially if I
rotate the screen.

The same problem occurs with the API demo rantingBar1 on my htc desire.
But the google market rating dialog with the 5 stars looks great. The
stars a lot of smaller.

Can someone plz give me a hint!

Here is the code:

 AlertDialog.Builder builder5 = new AlertDialog.Builder(this);
builder5.setTitle(test);
builder5.setCancelable(false);
builder5.setPositiveButton(OK,
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {

  function code
}
}).setNegativeButton(Abbrechen,
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});

LinearLayout layout1 = new LinearLayout(this);

// layout1.setOrientation(LinearLayout.VERTICAL);
ratingBar = new RatingBar(this);
ratingBar.setPadding(0, 0, 0, 50);
// ratingBar.setRating(5.0f);

ratingBar.setOnRatingBarChangeListener(this);
ratingBar.setNumStars(5);
ratingBar.setStepSize(1);

layout1.addView(ratingBar);

builder5.setView(layout1);

dialog = builder5.show();

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[android-developers] ratingBar strange problem on htc desire

2010-11-29 Thread Tobias
Hello,

I have a strange problem. I want to use the standard ratingBar in my
app.
I want to put in in an alertdialog, like it is done in the android
market app.
In the emulator it looks quite good. Same as I run the API demo
ratingBar1.

But if I run it on my Desire froyo it looks strange. Between the stars
is a lot of space.
So I can see only 3 stars on the screen.
And also the stars are slightly cut off at the bottom.  Especially if
I
rotate the screen.

The same problem occurs with the API demo rantingBar1 on my htc
desire.
But the google market rating dialog with the 5 stars looks great. The
stars a lot of smaller.

Can someone plz give me a hint!

Here is the code:

 AlertDialog.Builder builder5 = new AlertDialog.Builder(this);
builder5.setTitle(test);
builder5.setCancelable(false);
builder5.setPositiveButton(OK,
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {

  function code
}
}).setNegativeButton(Abbrechen,
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});

LinearLayout layout1 = new LinearLayout(this);

// layout1.setOrientation(LinearLayout.VERTICAL);
ratingBar = new RatingBar(this);
ratingBar.setPadding(0, 0, 0, 50);
// ratingBar.setRating(5.0f);

ratingBar.setOnRatingBarChangeListener(this);
ratingBar.setNumStars(5);
ratingBar.setStepSize(1);

layout1.addView(ratingBar);

builder5.setView(layout1);

dialog = builder5.show();

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[android-developers] Multicast through virtual router of the emulator

2010-06-03 Thread Tobias
Hello,

I am trying to set up a application that sends out a multicast message.
The problem is, that the virtual router of the emulator cant handle the
multicast packet and drops it.

What can I do?

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[android-developers] Wevservices (WS-*) with Android using DPWS

2010-05-27 Thread Tobias
hello,

I want to create an App based on webservices (using Soap), I dont want
to use REST.
There is a posibility to use ksoap2, see here:
http://www.jkoeber.de/2010/03/13/android-webservice-soap-xml-rpc/

But I want to use dpws (for java you can use ws4d)

I also found something about dpws for android: 
http://homejinni.com/products/DPWS
But there is nothing about how to use it.

Can you help me to create a webservice client for android, which is
able to communicate with a dpws based server using wsdl?

Thank you!

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[android-developers] How to load a file from assets directory in native code?

2009-12-02 Thread Tobias
Hello,

I have placed a directory named Data in my assets directory and
written in my Android.mk file the following line:

LOCAL_ASSET_DIR += $(call find-subdir-assets)

in my C code i want to load from this directory in the following way:

char *file = Data/the_file;

load_file(file)

my full Android.mk file looks like this:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE:= libbuffer
LOCAL_SRC_FILES := buffer.c

include $(BUILD_STATIC_LIBRARY)

include $(CLEAR_VARS)

LOCAL_MODULE:= libpicture_buffer
LOCAL_SRC_FILES := picture_buffer.c

LOCAL_STATIC_LIBRARIES += libbuffer

LOCAL_LDLIBS := -Lbuild/platforms/android-4/arch-arm/usr/lib -llog

LOCAL_ASSET_DIR += $(call find-subdir-assets)

include $(BUILD_SHARED_LIBRARY)

My c-code doesn't find this file on the device and I'm wondering what
I am missing, do I need to add something in the c-code so that it
knows that it is supposed to look in the assets directory?

I am using cygwin for my make if it makes a difference.

Best regards,
Tobias Lindberg

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[android-developers] Launch the WebBrowser with intent with a Button gives NullPointer Exception

2009-08-22 Thread Tobias Eisentraeger
Hello,
I have trouble launching the WebBrowser with an Intent with a Button Click.
I try doing this in the onCreate Method of my Activity:

final Button getTheButtonBtn = (Button)
this.findViewById(R.id.ButtonTheButton);
getTheButtonBtn.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
 // Browser oeffnen mit url
 Intent i = new Intent(Intent.ACTION_VIEW , Uri.parse(
http://www.url.com) );
 startActivity(i);
}
});

Its in the View like this:
Button android:text=@string/button_ButtonTheButton_hint
android:id=@+id/ButtonTheButton android:layout_width=wrap_content
android:layout_height=wrap_content/Button

When i launch the Activity i get a force close with this in the log:

08-22 12:47:35.832: ERROR/AndroidRuntime(1826): Uncaught handler: thread
main exiting due to uncaught exception
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): java.lang.RuntimeException:
Unable to start activity
ComponentInfo{com.mycompany.APPName/com.mycompany.APPName.EditYourSettingActivity}:
java.lang.NullPointerException
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2268)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2284)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.app.ActivityThread.access$1800(ActivityThread.java:112)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.os.Handler.dispatchMessage(Handler.java:99)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.os.Looper.loop(Looper.java:123)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.app.ActivityThread.main(ActivityThread.java:3948)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
java.lang.reflect.Method.invokeNative(Native Method)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
java.lang.reflect.Method.invoke(Method.java:521)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
dalvik.system.NativeStart.main(Native Method)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): Caused by:
java.lang.NullPointerException
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
com.mycompany.APPName.EditYourSettingActivity.onCreate(EditYourSettingActivity.java:43)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123)
08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2231)


Any Ideas what I do wrong?

Thanks so much,

Toby

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[android-developers] Re: Launch the WebBrowser with intent with a Button gives NullPointer Exception

2009-08-22 Thread Tobias Eisentraeger
Hello Mark,
thanks for looking into that with me.

The problem is the Button Object which does not get instantiated correctly,
i guess this is what null is. i can let it crash now like this:

theButtonBtn  = (Button) findViewById(R.id.ButtonTheButton);
Log.d(EditYourSettings,Before accessing ID);
Log.d(EditYourSettings,+theButtonBtn .getId());   // it crashed here -
first access to the Button Object.

Is there anything I do wrong getting the Button?

How do you actually debug an android app with eclipse? Can you step through
the code and check if a variable is null? Like on a normal java app? When i
click on debug and set a breakpoint, it never stops. It just installs it on
the device.

Toby

On Sat, Aug 22, 2009 at 6:59 AM, Mark Murphy mmur...@commonsware.comwrote:


 Tobias Eisentraeger wrote:
  Hello,
 
  I have trouble launching the WebBrowser with an Intent with a Button
  Click. I try doing this in the onCreate Method of my Activity:
 
  final Button getTheButtonBtn = (Button)
  this.findViewById(R.id.ButtonTheButton);
  getTheButtonBtn.setOnClickListener(new View.OnClickListener() {
  public void onClick(View view) {
   // Browser oeffnen mit url
   Intent i = new Intent(Intent.ACTION_VIEW ,
  Uri.parse(http://www.url.com) );
   startActivity(i);
  }
  });
 
  Its in the View like this:
  Button android:text=@string/button_ButtonTheButton_hint
  android:id=@+id/ButtonTheButton android:layout_width=wrap_content
  android:layout_height=wrap_content/Button
 
  When i launch the Activity i get a force close with this in the log:
 
  08-22 12:47:35.832: ERROR/AndroidRuntime(1826): Uncaught handler: thread
  main exiting due to uncaught exception
  08-22 12:47:35.942: ERROR/AndroidRuntime(1826):
  java.lang.RuntimeException: Unable to start activity
 
 ComponentInfo{com.mycompany.APPName/com.mycompany.APPName.EditYourSettingActivity}:
  java.lang.NullPointerException

 snip

  08-22 12:47:35.942: ERROR/AndroidRuntime(1826): Caused by:
  java.lang.NullPointerException
  08-22 12:47:35.942: ERROR/AndroidRuntime(1826): at
 
 com.mycompany.APPName.EditYourSettingActivity.onCreate(EditYourSettingActivity.java:43)

 Look at line 43 of EditYourSettingActivity -- it should be in onCreate()
 -- and figure out why you are trying to use a null pointer.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://twitter.com/commonsguy

 Android Development Wiki: http://wiki.andmob.org

 


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[android-developers] Re: Launch the WebBrowser with intent with a Button gives NullPointer Exception

2009-08-22 Thread Tobias Eisentraeger
Mark,
That was it,
i called findViewById() before calling setContentView() , thank you so much.

Toby

On Sat, Aug 22, 2009 at 11:02 AM, Mark Murphy mmur...@commonsware.comwrote:


 Tobias Eisentraeger wrote:
  Hello Mark,
 
  thanks for looking into that with me.
 
  The problem is the Button Object which does not
  get instantiated correctly, i guess this is what null is. i can let it
  crash now like this:
 
  theButtonBtn  = (Button) findViewById(R.id.ButtonTheButton);
  Log.d(EditYourSettings,Before accessing ID);
  Log.d(EditYourSettings,+theButtonBtn .getId());   // it crashed here
  - first access to the Button Object.
 
  Is there anything I do wrong getting the Button?

 Most likely, either:

 1. Your layout XML file does not contain a widget with
 android:id=@+id/ButtonTheButton, or

 2. You are calling findViewById() before calling setContentView() on the
 activity

  How do you actually debug an android app with eclipse? Can you step
  through the code and check if a variable is null? Like on a normal java
  app? When i click on debug and set a breakpoint, it never stops. It just
  installs it on the device.

 I don't use Eclipse, but you can debug with it, AFAIK. Unfortunately,
 there is little documentation for it on the Android developer site.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://twitter.com/commonsguy

 _Android Programming Tutorials_ Version 1.0 In Print!

 


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[android-developers] Trouble with signing apk

2009-08-09 Thread Tobias Eisentraeger
Hello group,
I created a little app and uploded it to the Market, it is online, its the
Locale Http Request Plug-in.

I signed it with Eclipse using the build in creation of the key file, gave
it 35 years lifetime. But when I install it with the Market on my phone, it
downloads it and then gives the Error that it was not signed correctly.

Is there anything besides whats in the Dev Guide what I could have made
wrong?

Thanks for your suggestions,

Toby

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[android-developers] Re: Trouble with signing apk

2009-08-09 Thread Tobias Eisentraeger
Ok, the only thing i did not find in eclipse is how i compile in release
mode. I think i did the rest correct. How do i compile in release mode?

Thanks,
---
Toby

9. Aug 2009 10:11 vorm. schrieb am adam jones adjo...@googlemail.com:

Hello Tobias,

Yes you can follow the process as mentioned in
http://developer.android.com/guide/publishing/preparing.html
You can generate the key manualy or
you can generate using eclipse-
http://developer.android.com/guide/publishing/app-signing.html#ExportWizard

Let me know if you still facing any trouble.

Re,
adag

On Sun, Aug 9, 2009 at 3:41 AM, Tobias Eisentraeger 
teisentrae...@googlemail.com wrote:   Hell...

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[android-developers] Re: Trouble with signing apk

2009-08-09 Thread Tobias Eisentraeger
Thanks - I got it working now. I manually deleted the old version off the
phone, increased the version nr, recompiled, resigned with same key
reuploaded it and that was it.

---
Toby

On Aug 9, 2009 5:30 PM, Jack Ha jack...@t-mobile.com wrote:


Right-click your project in the Package Explorer and select Android
Tools-Export Unsigned Application Package.

-- Jack Ha Open Source Development Center ・T・ ・ ・Mobile・ stick together The
views, opinions and st...
On Aug 9, 2:34 am, Tobias Eisentraeger teisentrae...@googlemail.com
wrote:

 Ok, the only thing i did not find in eclipse is how i compile in release 
mode. I think i did the...
 9. Aug 2009 10:11 vorm. schrieb am adam jones adjo...@googlemail.com:

 Hello Tobias,

 Yes you can follow the process as mentioned inhttp://
developer.android.com/guide/publishing/preparing.html

 You can generate the key manualy or
 you can generate using eclipse-
http://developer.android.com/guide/publishing/app-signing.html#Export...

  Let me know if you still facing any trouble.   Re,  adag   On Sun,
Aug 9, 2009 at 3:41 AM, ...
 teisentrae...@googlemail.com wrote:   Hell...

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 message because you ar...

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