[android-developers] Re: .9 SDK Questions

2008-08-22 Thread tberthel

 An emulator that accurately models the performance of real hardware
 will not be able to run in realtime on any machine sitting on
 someone's desk.

That is not true.  It can be done for a cell phone.  You need about
10x to do it.  I would hope most people desktops are in that range.
Oddly that was a common quote about emulating some hardware in the
80's, but that hardware was akin to PC performance.

 And this still ignores things like graphics hardware acceleration
 (which can have a huge impact since it can do things like relieve the
 CPU of basically all work in compositing the screen whenever it
 changes), DSPs, etc.

Well to my knowledge the first two phones don't have PowerVRs.  So the
emulation would probably be the OMAP or ARM processors with only some
graphics acceleration.

Not that is matters. I was looking for estimated performance not exact
like the WTK does for J2ME.
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[android-developers] Re: .9 SDK Questions

2008-08-22 Thread tberthel

Edit:

Not that it matters. I was looking for estimated performance like the
WTK does for J2ME and not exact performance.

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[android-developers] Re: .9 SDK Questions

2008-08-21 Thread hackbod

On Aug 20, 9:16 pm, tberthel [EMAIL PROTECTED] wrote:
 1. The emulator to run on a system much faster than the real device.
 2. Instrumentation to control timing.

An emulator that accurately models the performance of real hardware
will not be able to run in realtime on any machine sitting on
someone's desk.

And this still ignores things like graphics hardware acceleration
(which can have a huge impact since it can do things like relieve the
CPU of basically all work in compositing the screen whenever it
changes), DSPs, etc.

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[android-developers] Re: .9 SDK Questions

2008-08-20 Thread Jeff Hamilton
It's hard to make such statements about a certain PC emulating a
certain level of phone. There are a lot more factors at play than pure
CPU clock speed when determining end user performance. Things like the
memory bus speed, the speed of flash, cache sizes, cache replacement
algorithms, adjustable clock rates, etc. Many of those factors are not
emulated, so it's not really possible to make comparisons from the
emulator to any given non-emulated hardware.

-Jeff

On Wed, Aug 20, 2008 at 1:50 AM, hanni [EMAIL PROTECTED] wrote:

 I think what people are looking for is some rough estimate to the
 correlation between the speed of the emulator and the speed of the
 phone.

 Such as, a 1 GHz CPU in the emulator would roughly equal a 100 MHz CPU
 in the phone, for most loops or calculations. (Just an example, i
 don't know.)


 On 20 Aug, 06:58, Justin (Google Employee) [EMAIL PROTECTED] wrote:
  Could someone give us the PC hardware of something that is running it
  the same speed as the real phone?

 There is no the phone. Android is designed to run on a variety of
 hardware and we expect it will run on many hardware configurations.
 Therefore the statement running it the same speed as the real phone
 doesn't make sense.

 Cheers,
 Justin
 Android Team @ Google

 On Aug 19, 8:40 pm, tberthel [EMAIL PROTECTED] wrote:



  Could someone give us the PC hardware of something that is running it
  the same speed as the real phone?

  When will the PC not determine the performance as much? I assume they
  could provide a sleep timer to provide semi accurate performance to a
  phone with a profile until instrumentation is added for performance
  control? WTK uses some kind of instrumentation to do this.

  On Aug 19, 9:44 pm, hackbod [EMAIL PROTECTED] wrote:

   On Aug 19, 6:54 pm, tberthel [EMAIL PROTECTED] wrote:

Are the first phones going to be this fast?

   The spend of the emulator depends entirely on the PC you are running
   it on, so there is no way to correlate whatever speed you see with the
   speed on an actual device.  (And that is ignoring other aspects like
   there being no graphics hardware acceleration in the emulator.)- Dölj 
   citerad text -

 - Visa citerad text -
 


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[android-developers] Re: .9 SDK Questions

2008-08-20 Thread tberthel

I was obviously referring to the first phone I.E. the T-Mobile phone
coming out in Nov.

On Aug 19, 11:58 pm, Justin (Google Employee) [EMAIL PROTECTED]
wrote:
  Could someone give us the PC hardware of something that is running it
  the same speed as the real phone?

 There is no the phone. Android is designed to run on a variety of
 hardware and we expect it will run on many hardware configurations.
 Therefore the statement running it the same speed as the real phone
 doesn't make sense.

 Cheers,
 Justin
 Android Team @ Google

 On Aug 19, 8:40 pm, tberthel [EMAIL PROTECTED] wrote:

  Could someone give us the PC hardware of something that is running it
  the same speed as the real phone?

  When will the PC not determine the performance as much? I assume they
  could provide a sleep timer to provide semi accurate performance to a
  phone with a profile until instrumentation is added for performance
  control? WTK uses some kind of instrumentation to do this.

  On Aug 19, 9:44 pm, hackbod [EMAIL PROTECTED] wrote:

   On Aug 19, 6:54 pm, tberthel [EMAIL PROTECTED] wrote:

Are the first phones going to be this fast?

   The spend of the emulator depends entirely on the PC you are running
   it on, so there is no way to correlate whatever speed you see with the
   speed on an actual device.  (And that is ignoring other aspects like
   there being no graphics hardware acceleration in the emulator.)
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[android-developers] Re: .9 SDK Questions

2008-08-20 Thread tberthel

This is why performance emulation requires:

1. The emulator to run on a system much faster than the real device.
2. Instrumentation to control timing.

I was just looking for a rough estimate like say a Centrino Duo 1.7
Ghz with 1 Gig.

On Aug 20, 7:20 pm, Jeff Hamilton [EMAIL PROTECTED] wrote:
 It's hard to make such statements about a certain PC emulating a
 certain level of phone. There are a lot more factors at play than pure
 CPU clock speed when determining end user performance. Things like the
 memory bus speed, the speed of flash, cache sizes, cache replacement
 algorithms, adjustable clock rates, etc. Many of those factors are not
 emulated, so it's not really possible to make comparisons from the
 emulator to any given non-emulated hardware.

 -Jeff

 On Wed, Aug 20, 2008 at 1:50 AM, hanni [EMAIL PROTECTED] wrote:

  I think what people are looking for is some rough estimate to the
  correlation between the speed of the emulator and the speed of the
  phone.

  Such as, a 1 GHz CPU in the emulator would roughly equal a 100 MHz CPU
  in the phone, for most loops or calculations. (Just an example, i
  don't know.)

  On 20 Aug, 06:58, Justin (Google Employee) [EMAIL PROTECTED] wrote:
   Could someone give us the PC hardware of something that is running it
   the same speed as the real phone?

  There is no the phone. Android is designed to run on a variety of
  hardware and we expect it will run on many hardware configurations.
  Therefore the statement running it the same speed as the real phone
  doesn't make sense.

  Cheers,
  Justin
  Android Team @ Google

  On Aug 19, 8:40 pm, tberthel [EMAIL PROTECTED] wrote:

   Could someone give us the PC hardware of something that is running it
   the same speed as the real phone?

   When will the PC not determine the performance as much? I assume they
   could provide a sleep timer to provide semi accurate performance to a
   phone with a profile until instrumentation is added for performance
   control? WTK uses some kind of instrumentation to do this.

   On Aug 19, 9:44 pm, hackbod [EMAIL PROTECTED] wrote:

On Aug 19, 6:54 pm, tberthel [EMAIL PROTECTED] wrote:

 Are the first phones going to be this fast?

The spend of the emulator depends entirely on the PC you are running
it on, so there is no way to correlate whatever speed you see with the
speed on an actual device.  (And that is ignoring other aspects like
there being no graphics hardware acceleration in the emulator.)- Dölj 
citerad text -

  - Visa citerad text -
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[android-developers] Re: .9 SDK Questions

2008-08-19 Thread hackbod

On Aug 19, 6:54 pm, tberthel [EMAIL PROTECTED] wrote:
 Are the first phones going to be this fast?

The spend of the emulator depends entirely on the PC you are running
it on, so there is no way to correlate whatever speed you see with the
speed on an actual device.  (And that is ignoring other aspects like
there being no graphics hardware acceleration in the emulator.)

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[android-developers] Re: .9 SDK Questions

2008-08-19 Thread tberthel

Could someone give us the PC hardware of something that is running it
the same speed as the real phone?

When will the PC not determine the performance as much? I assume they
could provide a sleep timer to provide semi accurate performance to a
phone with a profile until instrumentation is added for performance
control? WTK uses some kind of instrumentation to do this.

On Aug 19, 9:44 pm, hackbod [EMAIL PROTECTED] wrote:
 On Aug 19, 6:54 pm, tberthel [EMAIL PROTECTED] wrote:

  Are the first phones going to be this fast?

 The spend of the emulator depends entirely on the PC you are running
 it on, so there is no way to correlate whatever speed you see with the
 speed on an actual device.  (And that is ignoring other aspects like
 there being no graphics hardware acceleration in the emulator.)
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