Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

start timer+-1+time event m=4 s=0play sound Ambience/time60.wav+-1+time event m=4 s=30play sound Ambience/time30.wav+-1+time event m=4 s=40play sound Ambience/time20.wav+-1+time event m=4 s=50play sound Ambience/time10.wav+-1+time event m=4 s=55play sound Ambience/time05.wav+-1+time event m=4 s=56play sound Ambience/time04.wav+-1+time event m=4 s=57play sound Ambience/time03.wav+-1+time event m=4 s=58play sound Ambience/time02.wav+-1+time event m=4 s=59play sound Ambience/time01.wavblock time event m=5 s=0play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event

URL: http://forum.audiogames.net/viewtopic.php?pid=207981#p207981




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Re: User carma - What is it, and how to get it

2015-03-08 Thread AudioGames . net Forum — Site and forum feedback : glaxy via Audiogames-reflector


  


Re: User carma - What is it, and how to get it

This behavior happens if you hit the new link at the top of the forum as well.  There seems to be a minimum refresh time between logging in in order for the topic pointers to be set correctly.You can easily check out our high quality Testking ged practice test  which prepares you .

URL: http://forum.audiogames.net/viewtopic.php?pid=206089#p206089




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Is the root pass a thing yet? For roots 17 and 18 I think it was.

URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Yes I do. So if I want to change the timer for the thunder crack and amorphous zombies to lets say 5 minutes, What would I have to change? I tried your code as is and the braille printer sounds stop for a bit and then the amorphous come after while the braille printers continue there thing. But no thunder crack and no countdown. Now that 29 second line when I changed it to 40, after a bit, the system sed 20 and 60 at the same time. But then it counted down noraml with the thunder crack and amorphous zombies coming after me.

URL: http://forum.audiogames.net/viewtopic.php?pid=207980#p207980




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Brailleman

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector


  


Brailleman

Hi allCan anyone make some kind of walkthough or recording for this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=207979#p207979




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Re: Swamp, zombie FPS by Aprone

2015-03-08 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

100% agree with Mad violinist. Great points. By the way, I didn't say dying on purpose was fun, that's just a little insane, but the fact we are actually, once again, dying, is a good thing. I doubt when Aprone first created Swamp, he invisioned a game where people stayed alive for months at a time. I don't find this fun. BTW, I have plenty of other games to play. Which is the reason people don't see me on swamp much anymore. lack of games was never the reason I played swamp. I'm mostly a mainstream gamer. Simple answer is, I enjoyed the community feel once, now I don't. So I usually stay away. Maybe when behemoth or other shiny new features are introduced, I'll go back, try it a bit, then lurk once more. I just find it hard to seriously play the game these days.

URL: http://forum.audiogames.net/viewtopic.php?pid=207978#p207978




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Re: Swamp Account GiveAway

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Swamp Account GiveAway

So when will you be picking?

URL: http://forum.audiogames.net/viewtopic.php?pid=207977#p207977




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Re: x wing patrol

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: x wing patrol

Wo wo wo... I need that game! I love star wars... seen all the movies.

URL: http://forum.audiogames.net/viewtopic.php?pid=207976#p207976




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

I'd say buying an account is wurth it, however i am sad that there may never be as many people online as there were in version 2.9 or when the game was free. I do like the chalenge sometimes, but it is a bit chalenging and since i am only a level 7 its not that bad yet, but from what people are saying i understand it may get harder. As for dying, its part of the game. Yes i was sad when i lost my mp5, m40, ammo, medkits, shotguns, and my ar15, but you make a mistake, you learn from it, you play more, and eatch time you die you get a little better because your learning what you did and what not to do. So i'd say buying an account is defonetly wurth it, and you even have the opertunity to purchuse extra months if you  want. I have 11 months on my account, and the reason for this is i haven't played in a while but today i finally logged in for some killing. But it is defonetly wurth it for someone who likes those mainstreme games but who is blind and can't pl
 ay them; i am blind but still managed to play grand theft auto and even left for dead 1 and 2 (somehow)... but yeah its the best online shooter because not only are there zombies, there is player killing which doubles the fun, and makes rtr look like a ctf mission...

URL: http://forum.audiogames.net/viewtopic.php?pid=207975#p207975




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Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

And again!This time...Refinery capacity upgrades are here! There are three levels, up to 300.0, 450.0, and 600.0 refined units. Available at Station Alpha17!Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=207974#p207974




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Re: pyglet audiogame examples

2015-03-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: pyglet audiogame examples

no. You don't want threads here.  What you do want is to pass on events as soon as you see them, at least if that's possible.  Even if it's not, you don't want to expose it this way. It might be later, and it's best not to introduce lag.Right now, what you would do is have an if statement that moves stuff if a key is down.  A smarter way is to give everything a velocity.  In the on_key_down function, look for the arrow keys and set the velocity on the player.  On the on_key_up function, clear it.  Then, everything is happily handled by the movement code.  By looking at the movement code, I understand everything about movement. By looking at the keyboard functions, I understand everything about the keyboard.  But these concepts are separate: I can work on one without even seeing the other.But more generally, by combining stuff like this in tick, you're treating the keys and the mouse as special. 
  The keys and the mouse aren't special.  The keys and the mouse are indicating to my game that something should happen, but the actual code that makes things happen can and should be as separate as possible.  The code that does things can then be shared between the player (keyboard and mouse), the AI code (everything else), and the network (maybe, it's a little more complicated than that, but the general point stands).  My current project takes this to an extreme you don't need to go to; it's possible to make all display and input completely separate from all logic.This is called the model view controller pattern, and the more you look like the model view controller pattern the better.  In the model view controller pattern, there are three things.  The model is the world and all the code to do things to the model.  The view is the code dealing with screen, sound and text to speech.  The controller is the keyboard, mouse or
  network code.  The more these are separate the happier you're going to be later when your game gets upwards of, say, 2000 lines.  How they communicates varies.  I like publish subscribe frameworks like blinker and the Queue module, and my current project pretends there's a network even though there's not.But more seriously, if you've not done a game of Shades of Doom complexity in Python, please do so now.  You're trying to set precedent potentially for a very long time, and I've never seen a game from you.  This is part of the reason I'd not do this project myself: I have nothing completed and released, though I do have a number of failed and successful but I don't care projects.  Making game engines for everyone is not something I feel comfortable doing, not because I can't.  You're solving problems for everyone, not just for yourself, and you will never, ever, ever be able to back out and 
 say "I was wrong".  I'd usually just shrug and go "yes, this works" and it does, for a reasonably simple and possibly even an intermediate game.  But you're not making a game.

URL: http://forum.audiogames.net/viewtopic.php?pid=207973#p207973




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

[[wow]] that sounds like a terrible job to do. It's sad there were so many good screen readers out there that can't be used on modern machines. I just came across another old screen reader outspoken and I'd really like to hear what it sounds like but there isn't anyway to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=207972#p207972




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Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello all!The storage upgrade has been split into 4 levels. The amounts of units they add are:*100*125*150*and 175.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=207971#p207971




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Re: New torrent seedbox site!

2015-03-08 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector


  


Re: New torrent seedbox site!

[[wow]] am very impressed by this site

URL: http://forum.audiogames.net/viewtopic.php?pid=207970#p207970




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

I wish there were a DLL version of DECtalk 4.3! That would be great!

URL: http://forum.audiogames.net/viewtopic.php?pid=207969#p207969




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

An Echo NVDA addin would be cool, but very hard to write. Ironicly, it's not the hardware that's the problem, but the software. The Echo's speech chip is emulated pretty well, but this chip, as I understand it, has absolutely no smarts whatsoever. On each Apple disk that talks is a program called Textalker. Textalker is the software that enables the Echo speech. Textalker takes English text and converts it into the actual control signals for the speech chip, telling it what noises to make and when. Then, Textalker sends those signals to the chip with the proper timing. If the source code for Textalker still exists anywhere, it would either be in 6502 Assembly language or some PC DOS language, once again, possibly Assembly, since they did make a version of the Echo for the PC. Thus, Textalker would have to be rewritten from the ground up.

URL: http://forum.audiogames.net/viewtopic.php?pid=207968#p207968




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Lol yeah it is old. I was really surprised to find this topic I just searched for an accessible aplle emulator and this came up. If this project is abandond that's really too bad because I'm very interested in old computer stuff like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=207967#p207967




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Re: Steampunk Neverland - Zelda-esque RPG

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Steampunk Neverland - Zelda-esque RPG

@Dark. The demo and purchase links for Kurt Wolf on the http://breakerboxgames.webs.com site have been fixed.You can download the playable demo here:https://www.sendspace.com/file/l2hnrwYou can get the full game for only 7.99 here:https://www.paypal.com/cgi-bin/webscr?c … UZJWPACZ7UThere will be some news on the games this week!

URL: http://forum.audiogames.net/viewtopic.php?pid=207966#p207966




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Re: Steampunk Neverland - Zelda-esque RPG

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Steampunk Neverland - Zelda-esque RPG

@Dark. The demo and purchase links for Kurt Wolf on the http://breakerboxgames.webs.com site have been fixed.You can go here for the demo downloadhttps://www.sendspace.com/file/l2hnrwYou can get the game for only 7.99 herehttps://www.paypal.com/cgi-bin/webscr?c … UZJWPACZ7UThere will be some news on the games this week!

URL: http://forum.audiogames.net/viewtopic.php?pid=207966#p207966




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Just an idea, it would be nice if the prize corner listed how many coins each thing was.

URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965




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Re: pyglet audiogame examples

2015-03-08 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: pyglet audiogame examples

So essentially there is a separate thread that waits for events to happen and when events happen, they run through the events scheduled in the stack?That is why you can't have a dict, because a dict is dependent on everything going on in frames where as the goal is to have everything happening instantly?I think the only way you could do this in pygame would be to have 2 threads, one for the timer, logic and whatnot and another thread running pygame.event.wait() that will do the stack code event checks. (key_up, key_down, mouse_move... but not tick, tick for each screen happens in the main loop.I got AvBin working,There is a folder with all the dllsthat you place in the same folder as the script and it runs perfectly.

URL: http://forum.audiogames.net/viewtopic.php?pid=207964#p207964




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Hi all.[[wow]] this topic is old.I barely touched the mess apple program back in 2013.While I am part of that folder, its been stagnant for like ages.I never got round many of the programs though and I never got things fully working enough to really be interested though I had a good bash at the program for a few days.I still am in the folder but there has not been any updates since I don't know I know nothing was done last year and maybe not much before that either.Initially the project seemed to have got to a start but 3 months in the entire thing stopped, I have been seriously thinking of deleting it or at least pulling out to save space as the interest I had is not much anymore.Since I do have beatstar to do and realitysoftware games which I am still doing on and off.I have no idea when the last official comment was posted, a couple queries are in there which are a bit later than that but no one has responded and I can only a
 ssume the official devs of the folder are no more or have lost interest.The folder is still active if you wish to join I guess but there have not been updates for god knows how long.

URL: http://forum.audiogames.net/viewtopic.php?pid=207963#p207963




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Re: Shadow Line full voice demo released!

2015-03-08 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

I have not gotten rid of the lag on my computer.. but hopefully will soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=207962#p207962




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Online game in bgt!

Visual basic 6 is worse than BGT.  Visual basic 6 requires a bunch of special steps to run on a modern system and died something like 10 years ago.  If VB6 still runs in 5 years, I'll be very astonished.  I'd bet on it being completely dead by Windows 10 or whatever comes after.  If you're not going to use BGT for this, something which may not be a good idea for Jonikster given his questions, use Python or C# or VB.net or even java.  These technologies have foreseeable futures for which people will be able to run your stuff without difficulty.But seriously, look at all the problems people periodically have getting Swamp running.  If you use VB6 for new projects, you deserve everything that *will* happen to you over the next few years as the technology you're using continues to be deprecated.

URL: http://forum.audiogames.net/viewtopic.php?pid=207961#p207961




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

Hi.It seems to be working now. I didn't do anything different.

URL: http://forum.audiogames.net/viewtopic.php?pid=207960#p207960




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

Hi.I run the addon, and it speeks for about 20 seconds then dies, so i have to restart NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=207959#p207959




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Re: Roadsplat is back!

2015-03-08 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Roadsplat is back!

Hi,the game is really fun, but I have to aggree it becomes way too easy if you spent some coins on upgrades.In my last game I played to level 140 and basically broke the game, too. The game told me I got 1 points, but I got number 17 or something on the scoreboard. And it says I only have 5 roadcoins, but I can keep buying and buying stuff in the shop forever, so that the game now is kind of infinite for me, since I'm way too upgraded to ever die. 

URL: http://forum.audiogames.net/viewtopic.php?pid=207958#p207958




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

I know what happened to the server. It's currently stuck in a runtime / crash loop. Danny is the only person who can bring it back up.

URL: http://forum.audiogames.net/viewtopic.php?pid=207957#p207957




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

H, your right but what do you need that for anyway?

URL: http://forum.audiogames.net/viewtopic.php?pid=207956#p207956




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Oh know! I'm terrified the best game in the world besides swamp is down. Well I guess we'll just have to wait until danny can bring it back up again. I'm sick of these nasty hackers!

URL: http://forum.audiogames.net/viewtopic.php?pid=207955#p207955




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Does anyone know when it will be back up?

URL: http://forum.audiogames.net/viewtopic.php?pid=207954#p207954




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Re: Mortal Kombat X Comics

2015-03-08 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Mortal Kombat X Comics

Hello,Thanks. I will check this out slightly nearer the time of the game's release so I can get major hype so to speak.

URL: http://forum.audiogames.net/viewtopic.php?pid=207953#p207953




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : revan via Audiogames-reflector


  


Re: Online game in bgt!

hello there,      i can say,    bgt is not good for online games,     we are using visual basic c,  6,  that is more better,    see swamp's server,  60 70 player connecting same time, and not more laggy!

URL: http://forum.audiogames.net/viewtopic.php?pid=207952#p207952




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : revan via Audiogames-reflector


  


Re: Online game in bgt!

hello there,      i can say,    bgt is not good for online games,     we are using visual basic c,  6,  that is more better

URL: http://forum.audiogames.net/viewtopic.php?pid=207952#p207952




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Online game in bgt!

You will probably end up using Enet, though, when all is said and done.  Other languages may provide better networking, but TCP is really bad for realtime online stuff.And lag is hard.  Lag is the reason we don't all have online games.  If you aren't using reliable packet transmission, you can assume all clients are 250 milliseconds behind the server minimum.  They may not be, but be conservative because many will be.  If you are using TCP, double this, at least from the server's perspective.  Other forms of reliable packet transmission may or may not run faster in terms of when the client and server can see state.If you are not making an FPS, it's manageable.  Card games are fine.  SoundRTS is fine.  As soon as you say FPS, you need to start thinking about it though.  There are many solutions to it.  One simple one is the one Quake 3 uses.  This page is in English, and I do not know where to find translations or if such even exist.Unfortunately, though, higher level wrappers are nearly impossible.  This is something where most games write their own because there's not really one model that works universally.  Your higher level networking stuff usually speaks a specific protocol or looks like twisted or Node.js, both of which are useful but decidedly not small or quick projects.  The one BGT is providing is already a higher level than most games work at.  The only thing that can be said here I think is that queues of messages are common: separate the networking into a thread and have it send deserialized messages on a to-be-processed queue and take deserialized messages for serialization and broadcasting on an outgoing queue.  But even this is not universal, and it may not even be particularly common.

URL: http://forum.audiogames.net/viewtopic.php?pid=207951#p207951




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Re: Shadow Line full voice demo released!

2015-03-08 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Okay, thanks.Did you got your lag off your computer?Do you 'll continue doing let's play of SR?Maybe I will do one too.

URL: http://forum.audiogames.net/viewtopic.php?pid=207950#p207950




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: PS4 accessibility features

the official @PlayStation and Soni as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=207949#p207949




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: PS4 accessibility features

If on Facebook, try:https://www.facebook.com/PlayStation

URL: http://forum.audiogames.net/viewtopic.php?pid=207948#p207948




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

audioracer wrote:Hey Folks. I'm having trouble with my script. I'm basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//I'm trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Amb
 iance\Time10.wavif [timer.seconds]=5 then play sound Ambiance\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest.  This is just here as a test.say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.//Don't mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you don't have the file, it won't work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfoll
 is\versapoint//Lets give the player some starting gear.starting gear//If the player  reaches this location, then two robot sounds will play randomly. But this doesn't seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end eventAmbiance in the swamp's sound folder is spellt Ambience. I corrected several errors regarding that.Timers do not count down. This is what I would do to set up a countdown.map=multi1

//god mode
//create a countdown variable so the timer knows when to start timing down
new var countdown=0
set music=Music\Map1.mp3
x=30
y=14
no respawn
add items 60 1 10,30,80,80 *
quest= There really is no quest.  This is just here as a test.
say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.
add amb 7,7 johnfollis\versapoint
add amb 14,14 johnfollis\versapoint
add amb 7,20 johnfollis\versapoint
starting gear
//any event is prefixed with a number enclosed with plus signs to show how many times it'll exicute.
//In this case, only once.
+1+block location event 3,3,10,10
add random amb 10,10 johnfollis\robo
add random amb 3,3 johnfollis\robot
end event

+1+block zone1 event Jackson street
level up
add spot 35,16,37,16 raider=1
end event
//my idea is to use the timer in reverse. You cannot count down using the timer, so I have to use multiple time events starting at one seconds and ending with 60 seconds.

start timer1
//the line below is the time the timer runs before starting a countdown. In this case, 29 seconds.
//I had to do 29 because it does something strange if I do thirty. I've yet got to think of a solution for that.
+-1+block time event m=0 s=29
//the here's where the countdown variable is needed.
if countdown=0 then stop timer1
if countdown=0 then start timer1
if countdown=0 then set var countdown=1
//this event only exists to reset the timer and to change the countdown variable to 1, so the countdown events announce.
end event
//the next few events are only to announce the countdown.
//if countdown does not equal to one, swamp will ignore the statements.
+-1+time event m=0 s=1
if countdown=1 then play sound Ambience\Time60.wav

+-1+time event m=0 s=30
if countdown=1 then play sound Ambience\Time30.wav

+-1+time event m=0 s=40
if countdown=1 then play sound Ambience\Time20.wav

+-1+time event m=0 s=50
if countdown=1 then play sound Ambience\Time10.wav

+-1+time event m=0 s=55
if countdown=1 then play sound Ambience\Time05.wav

+-1+time event m=0 s=56
if countdown=1 then play sound Ambience\Time04.wav

+-1+time event m=0 s=57
if cou

Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

audioracer wrote:Hey Folks. I'm having trouble with my script. I'm basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//I'm trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Amb
 iance\Time10.wavif [timer.seconds]=5 then play sound Ambiance\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest.  This is just here as a test.say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.//Don't mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you don't have the file, it won't work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfoll
 is\versapoint//Lets give the player some starting gear.starting gear//If the player  reaches this location, then two robot sounds will play randomly. But this doesn't seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end eventAmbiance in the swamp's sound folder is spellt Ambience. I corrected several errors regarding that.Timers do not count down. This is what I would do to set up a countdown.map=multi1

//god mode
//create a countdown variable so the timer knows when to start timing down
new var countdown=0
set music=Music\Map1.mp3
x=30
y=14
no respawn
add items 60 1 10,30,80,80 *
quest= There really is no quest.  This is just here as a test.
say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.
add amb 7,7 johnfollis\versapoint
add amb 14,14 johnfollis\versapoint
add amb 7,20 johnfollis\versapoint
starting gear
//any event is prefixed with a number enclosed with plus signs to show how many times it'll exicute.
//In this case, only once.
+1+block location event 3,3,10,10
add random amb 10,10 johnfollis\robo
add random amb 3,3 johnfollis\robot
end event

+1+block zone1 event Jackson street
level up
add spot 35,16,37,16 raider=1
end event
//my idea is to use the timer in reverse. You cannot count down using the timer, so I have to use multiple time events starting at one seconds and ending with 60 seconds.

start timer1
//the line below is the time the timer runs before starting a countdown. In this case, 29 seconds.
//I had to do 29 because it does something strange if I do thirty. I've yet got to think of a solution for that.
+-1+block time event m=0 s=29
//the here's where the countdown variable is needed.
if countdown=0 then stop timer1
if countdown=0 then start timer1
if countdown=0 then set var countdown=1
//this event only exists to reset the timer and to change the countdown variable to 1, so the countdown events announce.
end event
//the next few events are only to announce the countdown.
//if countdown does not equal to one, swamp will ignore the statements.
+-1+time event m=0 s=1
if countdown=1 then play sound Ambience\Time60.wav

+-1+time event m=0 s=30
if countdown=1 then play sound Ambience\Time30.wav

+-1+time event m=0 s=40
if countdown=1 then play sound Ambience\Time20.wav

+-1+time event m=0 s=50
if countdown=1 then play sound Ambience\Time10.wav

+-1+time event m=0 s=55
if countdown=1 then play sound Ambience\Time05.wav

+-1+time event m=0 s=56
if countdown=1 then play sound Ambience\Time04.wav

+-1+time event m=0 s=57
if cou

Re: Three Monkeys Prototype for PC and Mac

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Three Monkeys Prototype for PC and Mac

This seems cool the game keeps freezing and I can't skip the long intro. It's a cool idea though!

URL: http://forum.audiogames.net/viewtopic.php?pid=207947#p207947




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

audioracer wrote:Hey Folks. I'm having trouble with my script. I'm basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//I'm trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Amb
 iance\Time10.wavif [timer.seconds]=5 then play sound Ambiance\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest.  This is just here as a test.say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.//Don't mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you don't have the file, it won't work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfoll
 is\versapoint//Lets give the player some starting gear.starting gear//If the player  reaches this location, then two robot sounds will play randomly. But this doesn't seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end eventTimers do not count down. This is what I would do:map=multi1

//god mode
//create a countdown variable so the timer knows when to start timing down
new var countdown=0
set music=Music\Map1.mp3
x=30
y=14
no respawn
add items 60 1 10,30,80,80 *
quest= There really is no quest.  This is just here as a test.
say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.
add amb 7,7 johnfollis\versapoint
add amb 14,14 johnfollis\versapoint
add amb 7,20 johnfollis\versapoint
starting gear
//any event is prefixed with a number enclosed with plus signs to show how many times it'll exicute.
//In this case, only once.
+1+block location event 3,3,10,10
add random amb 10,10 johnfollis\robo
add random amb 3,3 johnfollis\robot
end event

+1+block zone1 event Jackson street
level up
add spot 35,16,37,16 raider=1
end event
//my idea is to use the timer in reverse. You cannot count down using the timer, so I have to use multiple time events starting at one seconds and ending with 60 seconds.

start timer1
//the line below is the time the timer runs before starting a countdown. In this case, 29 seconds.
//I had to do 29 because it does something strange if I do thirty. I've yet got to think of a solution for that.
+-1+block time event m=0 s=29
//the here's where the countdown variable is needed.
if countdown=0 then stop timer1
if countdown=0 then start timer1
if countdown=0 then set var countdown=1
//this event only exists to reset the timer and to change the countdown variable to 1, so the countdown events announce.
end event
//the next few events are only to announce the countdown.
//if countdown does not equal to one, swamp will ignore the statements.
+-1+time event m=0 s=1
if countdown=1 then play sound Ambience\Time60.wav

+-1+time event m=0 s=30
if countdown=1 then play sound Ambience\Time30.wav

+-1+time event m=0 s=40
if countdown=1 then play sound Ambience\Time20.wav

+-1+time event m=0 s=50
if countdown=1 then play sound Ambience\Time10.wav

+-1+time event m=0 s=55
if countdown=1 then play sound Ambience\Time05.wav

+-1+time event m=0 s=56
if countdown=1 then play sound Ambience\Time04.wav

+-1+time event m=0 s=57
if countdown=1 then play sound Ambience\Time03.wav

+-1+time event m=0 s=58
if countdown=1 then play sound Ambience\Time02.wav

Re: Three Monkeys

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Three Monkeys

BryanP,I got an error when trying to grab it from the KickStarter page, but found the direct links to the dropbox pages:The direct link to the PC version is at:https://www.dropbox.com/s/ffqtcuowl19i4 … d.zip?dl=0The Mac version of demo is at:https://www.dropbox.com/s/8fm14ydyn9peb … d.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=207945#p207945




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Mortal Kombat X Comics

2015-03-08 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Mortal Kombat X Comics

Hey all. I just found something online. For all of you trying to read the MK X comic book, look no further than the Uncaged Gamez Read and Review on youtube. He basically reads the comic book to you. It's really cool, give it a look.

URL: http://forum.audiogames.net/viewtopic.php?pid=207944#p207944




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Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!A new upgrade to both mining and trash collector vehicles has been added!After purchasing this one, you will be able to type 'mode' in the vehicle to toggle the excavating or collecting mode from manual to automatic and vice-versa.Variety for the win, enjoy all!

URL: http://forum.audiogames.net/viewtopic.php?pid=207943#p207943




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I have an FTP server finally

2015-03-08 Thread AudioGames . net Forum — Off-topic room : benblatch via Audiogames-reflector


  


I have an FTP server finally

Hi all,I have an FTP server that we can share files on. Anything. Music, software, whatever you want. I have a 2TB hard drive, so space is no big issue. Just remember to create folders for the categories and place your stuff in there.Here is the informationAddress: ftp://68.228.81.3:21Username: adminPassword: adminIt is an FTP server, not SFTP.So, enjoy, and please contribute as much as you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=207942#p207942




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Those timer ifs aren't inside an event, so they get executed once, and never again.Luckily, I did this exact thing just today:(it's based on food in Hard Core mode, but the idea is the same):new var food=500+-1+block time event m=0 s=1add food by -1if food<0 then food=0if food=0 then Defeat=You have starved to death. Game over.if food=60 then play sound ambience/time60.wavif food=30 then play sound ambience/time30.wavif food=20 then play sound ambience/time20.wavif food=10 then play sound ambience/time10.wavif food=5 then play sound ambience/time05.wavif food=4 then play sound ambience/time04.wavif food=3 then play sound ambience/time03.wavif food=2 then play sound ambience/time02.wavif food=1 then play sound ambience/time01.wavset timer m=0 s=0end event+-1+block pickup event -Foodadd food by [random/10/100]add item 1 3,3,[map.width],[map.he
 ight] -Foodend event+-1+shiftq event food>0say=You have [food] food.start timer

URL: http://forum.audiogames.net/viewtopic.php?pid=207941#p207941




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Re: Does Anyone play Sryth anymore?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

Far as I can tell, there are no more startup scenarios where you could gain a power or certain eq, sadly.But there's a link in hawklor where you go to the outfitters and get your starting armor and such. However, the GM has given us a much more powerful weapon (mainly GoblinDoom) then in years past. The Hale blade is still buyable once you complete the arms at talwardon adventure in Trithik.I use that weapon just because it used to be my favorite weapon years ago, and its nice to get healed in small bits during battle if I'm running easy mobs in various adventures.I still subscribe to Sryth, and I enjoy it as I only play for a couple hours a day, and still have yet to complete the last couple proving  grounds. Also running two chars takes time too.Another thing I enjoy is having your own serious castle or keep or whatever that has it's own adventures and add ons.Yep, I too have spent quite a sum of rl cash on Sryth, but I still e
 njoy it very much. Mystic Stinger still rides!

URL: http://forum.audiogames.net/viewtopic.php?pid=207940#p207940




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Beatstar discussion

It's only supposed to play after you hit space like 8 or so times. Then it just sits there and plays the action sound until you hit either space or enter again.

URL: http://forum.audiogames.net/viewtopic.php?pid=207939#p207939




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: PS4 accessibility features

don't have twitter, but this is a good reason to get one! There any particular twitter I should direct my tweets at? I assume chucking them at just Sony will only end up with them getting lost.

URL: http://forum.audiogames.net/viewtopic.php?pid=207938#p207938




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Beatstar discussion

It did in the older versions. And why is there a file called key.ogg then?

URL: http://forum.audiogames.net/viewtopic.php?pid=207937#p207937




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

the link to download the emulator not broken, but the link to download apple.exe is brokenhttps://www.dropbox.com/s/efr5mdvgbrtghgh/apple.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=207936#p207936




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar discussion

the pack creator is not supposed to play anything when you press space

URL: http://forum.audiogames.net/viewtopic.php?pid=207935#p207935




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Beatstar discussion

Oh, and the pack creator does not play the action.ogg file when I press space. I'd do a recording if it did play that sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=207934#p207934




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Beatstar discussion

Hmm. Have I missed anything? I don't see any announcement regarding the news in the newest update for Beatstar.

URL: http://forum.audiogames.net/viewtopic.php?pid=207933#p207933




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Beatstar discussion

Hi.I'm having some issues with my latest pack that I'm working on, so I've been forced to remove two songs, because the beats was messed up. It was like: The first 5 seconds of the songs, the beat matched great. But then, it started to go totally off the beat. It was really weird and annoying. But, I'm not sure if that's a bug in the game somehow, or if there's something wrong with the beats in the songs. Oriol: I can send you the pack including the songs which are messed up so you can bugfix on this if you wants to. But I think I'll release my pack without those songs, simply because I don't wanna mess with those anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=207931#p207931




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

[[wow]]. I have downloaded it and it seems like that dectalk from window-eyes. I have wanted this for a long time. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=207932#p207932




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: UltraPower

o no! all the people is gonna make banned all all of you, whath the...Ratón, gonna ask you something: are you shure that this people banned you?

URL: http://forum.audiogames.net/viewtopic.php?pid=207929#p207929




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

I think the same.waiting help, and replyes.

URL: http://forum.audiogames.net/viewtopic.php?pid=207930#p207930




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: UltraPower

Just: Oh, my, gard! And this is what people have paied for? To be banned without any reason? And being banned again when the creator unbanns them? Hmm... It doesn't sounds like I have missed much when I haven't touched this game for quite some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=207928#p207928




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Hello.The link is not broken I just downloaded it yesterday. I haven't done a lot with it so can't help you with your problem.Something that would be cool to have is an echo nvda add-on. I wonder if this would be possible?

URL: http://forum.audiogames.net/viewtopic.php?pid=207927#p207927




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi.I also really like the Guardians of the Gallaxy pack. I have so many favorit packs... I'll release my third pack very soon. 

URL: http://forum.audiogames.net/viewtopic.php?pid=207926#p207926




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

nowI am out of mesomeone makes jokes about mason dieing.no one wants to unbann me.I asked a friend that doesn't want either.so, I am kinda out off of here.

URL: http://forum.audiogames.net/viewtopic.php?pid=207925#p207925




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Re: Three Monkeys

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three Monkeys

Are my links also broken?

URL: http://forum.audiogames.net/viewtopic.php?pid=207924#p207924




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

Hello,I agree, I don't mind the cheaters who just cheat in a local copy, but when they start cheating online and such that really bugs me.

URL: http://forum.audiogames.net/viewtopic.php?pid=207923#p207923




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: beatstar soundpacks!

Hello,@ghost rider: I'm glad you enjoyed the Guardians of The Galaxy pack. It took me around three days to create, and it seems my hard work has paid off. I sent the sounds to Oriol and he even added the extra stuff in, the boot and pre level sounds. I was surprised when this happened and I admire Oriol for doing this. Below, under a spoiler, I've posted some behind the scenes info for anyone interested.spoilerspaceBelieve it or not, the tape sounds you are hearing are from my own tape/cd player, recorded with a Samsung Galaxy s4's in-built microphone using the stereo setting. For the pre1 sound, at least in the latest version which I posted a couple of weeks back, I used Goldwave's no bass filter before fading the song in.I struggled to decide what action sounds to use, but I eventually thought of some of the Guardian's abilities: dracs is strong, probably good with
  melee, rocket raccoon's the one with the guns, then I thought about items that could be in the marvel universe, a beeping computer and I settled on the enter key being, I guess, some sort of teleporter or meteorite. I found this a very fun pack to create, and I keep playing it in the game because I'm surprised at how good the game actually processes all of the sounds. It even took me a week to beat my own pack, but it was very satisfying once I managed to do so. I didn't ever think I'd beat it.

URL: http://forum.audiogames.net/viewtopic.php?pid=207922#p207922




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Hello,I've noticed the server going down lately too, but maybe it's jsut being maintained.

URL: http://forum.audiogames.net/viewtopic.php?pid=207921#p207921




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Hey Folks. I'm having trouble with my script. I'm basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//I'm trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Ambiance\Time10.wavif [timer.seconds]=5 then play sound Ambia
 nce\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest.  This is just here as a test.say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.//Don't mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you don't have the file, it won't work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfollis\versapoint//Lets give the player some starting gear.starting gear//If the player  reaches this location, then two robot sounds will play randomly. But this doesn't seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end event

URL: http://forum.audiogames.net/viewtopic.php?pid=207920#p207920




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Re: Paladin of the sky, soundtrack titles

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: Paladin of the sky, soundtrack titles

guys, what title the music when at: residental floor, at the re rekreasion floor,at your room, at status shop,and the music when midnight?.thanks. sorry my bad english

URL: http://forum.audiogames.net/viewtopic.php?pid=207919#p207919




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Re: Paladin of the sky, soundtrack titles

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: Paladin of the sky, soundtrack titles

guys, what title the music when at: residental floor, at the re rekreasion floor,at your room, and the music when midnight?.thanks. sorry my bad english

URL: http://forum.audiogames.net/viewtopic.php?pid=207919#p207919




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

oh crap! so I should be banned and limited to listen to the main menu?

URL: http://forum.audiogames.net/viewtopic.php?pid=207918#p207918




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Yesterday, there was a certain player who got on DMNB and kept connecting himself without disconnecting. Now the server is down. I thought I had been banned, so I tried multiple different IP addresses. No connection. The server is down.

URL: http://forum.audiogames.net/viewtopic.php?pid=207917#p207917




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dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


dectalk 4.41 for nvda

Hello. I created an addon that allows you to use dectalk 4.41 with nvda.Link:http://grossgang.com/tts/synthesizers%2 … nvda-addon

URL: http://forum.audiogames.net/viewtopic.php?pid=207916#p207916




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: beatstar soundpacks!

My favorite pack is Guardians Of The Glaxy. I was thinking of doing a SpiderMan or Marvel Comics pack but I don't know where I'd get the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=207915#p207915




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Re: Swamp server down?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Swamp server down?

hi,      nobody else can't guarentee weather status,    

URL: http://forum.audiogames.net/viewtopic.php?pid=207913#p207913




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Re: For Old Time's Sake

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : datajake1999 via Audiogames-reflector


  


Re: For Old Time's Sake

Can you please send me monolog97?

URL: http://forum.audiogames.net/viewtopic.php?pid=207914#p207914




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Beatstar discussion

I haven't really had any problems with this either. Could you perhaps make a recording so we might be able to hear if you're missing anything?

URL: http://forum.audiogames.net/viewtopic.php?pid=207912#p207912




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Ah thanks!!

URL: http://forum.audiogames.net/viewtopic.php?pid=207911#p207911




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Braillemon status update!

[ a-t ] Jeff:SPOILERSPOILER!Look in all the surrounding houses near the game corner; and talk to all the people there. If not near the gamcorner, look in the other places; but don't forget to talk. Also, ignore the comments about the hidden place at the gamecorner for now, the guy in all his happiness didn't know that daigonite didn't include that part in the game yet... Also, after you get the coint case, keep talking to people, it's rather useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=207910#p207910




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

hello there,     i can say that,      swamp is more better other games,       just don't compare the other games,     show me multiplayer online fps game,     just got rtr,   or power,   who's playing that games,    i can't find power's server, and   aprone right for that,     hackers is tried more time destroy the game,    why everyone saying about that,          that is rule, be carefully,   you can go missions,   you can't die,   you gonna be careless,  definitely,  you gonna die!      yes aprone did great job for us,    i don't agree you so,         yes,  that's right,  you need find for yourself weapons launchers,   that is need some hours, or minutes,    a
 nd     note,     sz sitters, truck sitters can't anything,     we are loving the difficulty games,   also we are playing teams,  that is wrong,    8 9 people  joining  our mission,         about bugs,  yes i agree,    just can you tell me, which developer released 0 bug with game,  that is impossible,     all games is got some bugs,      and aprone working for make more better for us

URL: http://forum.audiogames.net/viewtopic.php?pid=207908#p207908




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: UltraPower

I am not an admin.

URL: http://forum.audiogames.net/viewtopic.php?pid=207909#p207909




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

hello there,     i can say that,      swamp is more better other games,       just don't compare the other games,     show me multiplayer online fps game,     just got rtr,   or power,   who's playing that games,    i can't find power's server, and   aprone right for that,     hackers is tried more time destroy the game,    why everyone saying about that,          that is rule, be carefully,   you can go missions,   you can't die,   you gonna be careless,  definitely,  you gonna die!      yes aprone did great job for us,    i don't agree you so,         yes,  that's right,  you need find for yourself weapons launchers,   that is need some hours, or minutes,    a
 nd     note,     sz sitters, truck sitters can't anything,     we are loving the difficulty games

URL: http://forum.audiogames.net/viewtopic.php?pid=207908#p207908




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

I think the same.Are you burak admin too? can you please restore me?

URL: http://forum.audiogames.net/viewtopic.php?pid=207907#p207907




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Anyone know where to find a coin case? I looked all over the game corner and the department store. @Ronal when you first enter go to the right and fight a bunch of people then go forward the exit is somewhere around there.

URL: http://forum.audiogames.net/viewtopic.php?pid=207906#p207906




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: UltraPower

Well, so Mason does not know WHO to give the administration rights. If he gives that right to Ethin, he either does not know him or he was drunk when giving him the authorization. That guy needs some brain fixing. Thinking you're better than everyone just because you know a bit of c++, such ego.

URL: http://forum.audiogames.net/viewtopic.php?pid=207905#p207905




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Re: SUPER-SALE on the three chapters of the Inquisitor saga - Mac version

2015-03-08 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: SUPER-SALE on the three chapters of the Inquisitor saga - Mac version

Our SUPER-SALE will be almost finished. Hurry up!

URL: http://forum.audiogames.net/viewtopic.php?pid=207904#p207904




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Re: soundRTS campaign by NathanTech!

2015-03-08 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector


  


Re: soundRTS campaign by NathanTech!

Hi there. This is an awesome campaign. I have one small problem with Chapter 6. I have 30 footmen and 1 peasant. which do I useas the spy? When I take the northen path I can't go west straight awayas I then can't cut north so I just continue north until I get to D9and then cut eat go get to J9. Ift Itake a footman to J10 he is killed by the enemy and if I take the peasant there he retreats. I'll definitely try and encourage some of my friends to try your campaign.

URL: http://forum.audiogames.net/viewtopic.php?pid=207903#p207903




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: PS4 accessibility features

If you have twitter, I suggest tweeting @PlayStation to have this feature remain in the final version of the update since this is a Beta. it may be taken out if no feedback is given.

URL: http://forum.audiogames.net/viewtopic.php?pid=207902#p207902




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

yes, but I didn't do nothing!and his friend devin banned me as well, because ethin banned me yesterday accedentally.there is no logical explanation here. I just want to get unbanned!and apoligy for posting doubles.

URL: http://forum.audiogames.net/viewtopic.php?pid=207901#p207901




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

yes, but I didn't do nothing!and his friend devin banned me as well, because ethin banned me yesterday accedentally.there is no logical explanation here. I just want to get unbanned!

URL: http://forum.audiogames.net/viewtopic.php?pid=207901#p207901




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

hii have a complain. Some admins that are really really stupid, ethin and devin, just banned the player attack, me, for no reason.I am not asking for justice, just for unbanning me.can someone do that, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=207900#p207900




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Re: Swamp, zombie FPS by Aprone

2015-03-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I tried to make a slimmed-down Hard Core sim campaign. And then to be snarky, I set myself to level 1000. The zombies only touched me when I got bored and pulled out a shotgun. I literally just ignored them, even though the map was covered in thick swarms.It is now abundantly clear that "level grind until you have double-digit speed" is the only competitive solution.

URL: http://forum.audiogames.net/viewtopic.php?pid=207899#p207899




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: beatstar soundpacks!

Hello,The other spanish pack is a dubstep pack.This is more like a spanish pop pack.@arjan: blast from the past is, well, there's only one word to say: awesome, I love it!

URL: http://forum.audiogames.net/viewtopic.php?pid=207898#p207898




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: UltraPower

Moment, Raton. I know, this is ofcourse upto nothing. But, some admins though (I don't want to insult anybody here) think, that baning is everything. You must accept It and I hope, problem will solved.I heard, thhat some persons was banned, they don't speak English. This is so stupid.So, here is time to explain It again, because I had also similar problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=207897#p207897




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Re: Three Monkeys

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Three Monkeys

With both Firefox and IE? I tried both and got the same 404 error. Besides I'm apparently not the only one having problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=207896#p207896




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Re: Three Monkeys

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Three Monkeys

With both Firefox and IE?

URL: http://forum.audiogames.net/viewtopic.php?pid=207896#p207896




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

I have a complainsome stupid admins like ethin and devin prater, just banned me, also an admin for no reason.my user name is attack.mason helped me and unbanned me, but devin ger online and said.what are you doing on hereyou should be banned. Without doing nothing.please talk with those idiots to stop bothering people, because I am tired of them!

URL: http://forum.audiogames.net/viewtopic.php?pid=207895#p207895




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Beatstar discussion

Hello,@burac: It's OK, nothing is wrong. In fact you are doing things right, the only thing you will now have to do is edit the bpm in notepad and keep debugging a level until it is right. This might take a while, but the key is to just keep trying. Fine tuning I have found is the best way. So, if the tool ended up making a bpm file with level 1 being 2300 and it plays before or after, then try fine tuning. If it's playing too early, make the milliseconds something like 2320, and if that's still too early try 2330, then, if it's sort of right but starts to slide, start to fine tune. 2332, 2333, or, 2336, etc. Just keep trying one level until it is right.Oh, don't worry about the 0 at the beginning of the file, move past it. The first level is located after the first comma, the second after that, etc.I hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=207894#p207894




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Re: Windows 10 preview doesn't work in vmware player

2015-03-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Windows 10 preview doesn't work in vmware player

You will probably need to get someone to help you with it. There is that talking pre-installation environment but I know nothing about it so cannot speak to whether it works or not, also, I believe it is only for installing 32-bit images.I guess you could OCR the screen with either Jaws or NVDA with the add-on. The partitioning you could do with the command line but you will have no feedback to whether or not each command has worked so that could be rather unpleasant, especially if you have more than one hard drive installed and you select the wrong one and wipe it. I'll lay out the commands but just be wary of using them and that it is risky and I disclaim all responsibility if you or anyone else decide to use them. But then again, if you are doing it in a VM I guess it doesn't much matter.diskpart -- from the command prompt accessed by pressing SHIFT + F10 in the windows installer
listdisk -- gives a list of the different disks on the system along with their capacity so you can choose the correct one, 0 will usually be the correct one.
select disk N -- Where N is a number from the listdisk command
clean -- wipes the disk
create partition primary -- creates a primary partition on the selected disk, can be shortened to create part pri
select partition 1 -- Selects a partition to work on, since disk was wiped, 1 will be the one you want
active -- marks the selected partition as active so the OS can see itYou don't need to format the partition in the command line, Windows should do that when it's installing. You would go into custom and just arrow to the partition you want to install it on, since disk 0 is the first drive and there is 1 partition it should be the first option already highlighted. I hope this was of some use.

URL: http://forum.audiogames.net/viewtopic.php?pid=207893#p207893




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Re: And anyone upload the demo of science invasion.

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: And anyone upload the demo of science invasion.

hmm. no rpp button in this side.i can't download this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=207891#p207891




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