Re: Psycho Strike - New Strategy/Action game
Re: Psycho Strike - New Strategy/Action game yeah I know how to check stats, what I was asking though was more along the lines of what classifies as actually good stats and what classifies as a character who'll just end up sucking later? or do stats not really matter in that URL: http://forum.audiogames.net/viewtopic.php?pid=214438#p214438 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Best way of recording from both a sound card and microphone?
Re: Best way of recording from both a sound card and microphone? Hey,Thanks for these suggestions.Are these programs reasonably accessible with Jaws? I don't mind doing a bit of Jaws cursoring, if necessary, but if I have to deal with a lot of unlabeled graphics and such, I would like to be forewarned. URL: http://forum.audiogames.net/viewtopic.php?pid=214437#p214437 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Psycho Strike - New Strategy/Action game
2015-04-30
Thread
AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well, when you get back to your base, just check their stats. Also, the people who were locked behind steel doors are going to have higher stats than those who are behind the wooden doors.I also think that you get people who are based on your level. For example, I broke somebody out of prison who was at level 24 when I was at level 21. So it actually does pay, as much of a pain as it is, to go in and rescue people when you're at a higher level. URL: http://forum.audiogames.net/viewtopic.php?pid=214436#p214436 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
Re: Reality mud client, a small and lightweight portible mud client I just tested it on Alteraeon for a few minutes.The first time I tried to connect it crashed, second time I was able to connect just fine.I like the simplicity of the client.While mush client is great, if you know what you're doing, I don't like having to fiddle about with plugins, just to get speech.now with this thing, I might just explore other muds.If only I didn't have to memorise connection info all the time.It's OK for muds that actually have a URL, but for those needing an IP, you better be good at memorising long numbers, or keep a text file around, at least until you're able to save connections. URL: http://forum.audiogames.net/viewtopic.php?pid=214435#p214435 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Best way of recording from both a sound card and microphone?
Re: Best way of recording from both a sound card and microphone? Hi, There are various programs you can use. SoundTap is probably the easiest one; it records in various formats and records both your computer audio and mic pretty well. You can use the demo for two weeks, in which, if I recall correctly, you can do everything you can do in the full version. Then, there is a free program called "open broadcaster software". It actually records in video formats, and is meant to record video along with the audio. Yet it does capture audio from your soundcard and mic. I've been using this recently to record some of my own walk-throughs, which I uploaded to youtube. However, if you simply want the audio, I'm sure you can find a program that can convert from mp4 to mp3. Hope this helps. URL: http://forum.audiogames.net/viewtopic.php?pid=214434#p214434 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Psycho Strike - New Strategy/Action game
Re: Psycho Strike - New Strategy/Action game okay so question for people, does anyone know how to know if someone who's been broken out of prison actually has good stats or not? like how does everyone decide whether or not to keep them? or do you just not bother URL: http://forum.audiogames.net/viewtopic.php?pid=214433#p214433 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: onai, zoe's adventure by the way, I think this game is one of the few that does not appear in the game list of audiogames.netI mean popular games, because there are several games in the Hispanic community that do not appear here either. URL: http://forum.audiogames.net/viewtopic.php?pid=214432#p214432 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: onai, zoe's adventure it is OK, i have the game in mega.I wondered why you was surprised that in the first message you mentioned to me.greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=214431#p214431 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prometheus: The Eternal Wars
2015-04-30
Thread
AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Two new top lists, @trashers and @hunters, have been added.Which results...The amount of sold trash items adding up!Enjoy!P.S. You can see yours as the last line of 'info', the sold trash items amount that is. URL: http://forum.audiogames.net/viewtopic.php?pid=214430#p214430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Best way of recording from both a sound card and microphone?
2015-04-30
Thread
AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? I was wondering that too, ever since my internal mik and speakers got busted. URL: http://forum.audiogames.net/viewtopic.php?pid=214429#p214429 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2 [[wow]], more part? awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=214428#p214428 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Best way of recording from both a sound card and microphone?
Best way of recording from both a sound card and microphone? Hi all,So, I realize this is probably a very stupid question. So I apologize in advance.Say I want to record content from both my microphone and sound card in real time. I don't have a mixer, and don't particularly want to buy one. What's the best way to do this?I realize that I can record the tracks separately, but that just seems utterly unnecessary. I ask this because I want to record a walkthrough for Psycho Strike. And although I could easily get something like virtual audio cable, everything I've heard about it is overwhelming me. I don't really understand it, which probably means that I have no business recording something like this in the first place, but I do want to give it a try.Should I just use two separate programs, for example, record the game from my sound card using Gold Wave, while simultaneously recording my voice with, I don't know, Windows sound recorder, then mix the two tracks in Gold Wave? It seems to me there would be latency issues when doing this, so I really don't know how well it would work.Any suggestions are welcome. URL: http://forum.audiogames.net/viewtopic.php?pid=214427#p214427 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2 Glad you think so glad to do it URL: http://forum.audiogames.net/viewtopic.php?pid=214426#p214426 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2 Glad you think so glad to do it URL: http://forum.audiogames.net/viewtopic.php?pid=214426#p214426 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2 ok the dropbox link is fixed URL: http://forum.audiogames.net/viewtopic.php?pid=214424#p214424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audio files
Re: audio files Have something completely random. Heres my bad atempt at making a helicopter with svox piko lolhttps://www.dropbox.com/s/6bxvobklvbcn7 … i.wav?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=214425#p214425 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: onai, zoe's adventure fron someone in klango, i think that is Superloquendo. URL: http://forum.audiogames.net/viewtopic.php?pid=214423#p214423 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough part one and two
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: Survive the wild walkthrough part one and two These are great walkthroughs. Thanks for sharing! URL: http://forum.audiogames.net/viewtopic.php?pid=214422#p214422 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough part one and two
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough part one and two Ok so the links for part 2 will follow soon under the links for part one I think most of the audio is fixed in part two URL: http://forum.audiogames.net/viewtopic.php?pid=214421#p214421 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: anyone have pacman talks?
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: anyone have pacman talks? I agree with Dark.GMA Games is one of the best developers.May they never leave the market for audio games.greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=214420#p214420 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: onai, zoe's adventure is this game in English? URL: http://forum.audiogames.net/viewtopic.php?pid=214419#p214419 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
2015-04-30
Thread
AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi guys,this is not a dramatic rant, so please don't mistake it for one--if you could see my face, I'm calm, and I'm just chilling while I write this, not throwing things around and screaming. lol But anyways, I've remembered why I don't do missions. I had a whole lot of gear, all high armor, a riot shield, and even a perfect way to do missions that was working like it should! However, because of the 20 or so coordinate wide mass of crates in the middle of the sorting floor, I was unable to complete the mission. Perhaps this is an error on my part, but I don't know how long it will be until I'm back on swamp again because I worked for ever and ever to get that equipment and to lose it all in a 20 second smack down? . That is why I rarely if at all do missions. URL: http://forum.audiogames.net/viewtopic.php?pid=214418#p214418 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Crimson Currents
Re: Crimson Currents Yep ironcross, the musical chords have a c h, but as I said cords for coordinates was something I'd never heard of and thought it might be an error. @Sneak I gathered that this is a game with small speedboats or whatever with machine guns, I just would rather like a game about yee propper old pirates, Garrr! cos pirates be awsome, and ninjas be parthettic! . URL: http://forum.audiogames.net/viewtopic.php?pid=214417#p214417 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! The keystroke is super + control + S to activate orca, however you should not need to as it should start right away. Have you given it enough time to load? Can you OCR the screen of your VM? URL: http://forum.audiogames.net/viewtopic.php?pid=214416#p214416 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
2015-04-30
Thread
AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Hey! this would be a great addition to portableapps.com! . Great job on this danny! It's clear it's in early development, but it's great! Something like this has a lot, of potential. I'm not going to mention the sound packs thing since every one else has already... so all I have to say is, good client! However, if there is a way to, you should add error checking that gives you alert that says invalid connection info, instead of crashing. But seriously, great!@Ethin, knock it off. This is audiogames.net, not DR. PhilHowever, if you want to pull personal matters into something, I'm sure he'd be glad to help. URL: http://forum.audiogames.net/viewtopic.php?pid=214415#p214415 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
2015-04-30
Thread
AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Hey! this would be a great addition to portableapps.com! . Great job on this danny! It's clear it's in early development, but it's great! Something like this has a lot, of potential. I'm not going to mention the sound packs thing since every one else has already... so all I have to say is, good client! However, if there is a way to, you should add error checking that gives you alert that says invalid connection info, instead of crashing. But seriously, great!@Ethin, knock it off. This is audiogames.net, not Morry. However, if you want to pull personal matters into something, I'm sure he'd be glad to help. URL: http://forum.audiogames.net/viewtopic.php?pid=214415#p214415 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
2015-04-30
Thread
AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Hey! this would be a great addition to portableapps.com! . Great job on this danny! It's clear it's in early development, but it's great! Something like this has a lot, of potential. I'm not going to mention the sound packs thing since every one else has already... so all I have to say is, good client! However, if there is a way to, you should add error checking that gives you alert that says invalid connection info, instead of crashing. But seriously, great! URL: http://forum.audiogames.net/viewtopic.php?pid=214415#p214415 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
Re: Reality mud client, a small and lightweight portible mud client I didn't make the client as a replacement to mush client, in fact this was coded out of 30 minutes of pure bordem, hents why I said its lightweight, and that's what it was designed for, to be an extremely lightweight client. URL: http://forum.audiogames.net/viewtopic.php?pid=214414#p214414 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: onai, zoe's adventure Therefore I said that they do not care about the game now.some of my friends sent them an email to them two years ago, and they answered them.But my friends wrote to them in Spanish.out of curiosity, where did you get the game?greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=214413#p214413 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: anyone have pacman talks?
Re: anyone have pacman talks? Well regarding pcs, according to the reply I got from Phil he's had site hosting shenanigans which is why things like the sarah page and the download links for the sarah demo and packman talks aren't working, I asked him to let me know when things are back in order so I can check the db. @Trenton, if you mean the gamelistsI'm not sure what phil does as regards keeping track of no longer available games, though I know he does add more links to the list and update some of the site descriptions with new games.As to Gma, well I do recall David greenwood last year saying that new versions of Gma Tank commander, Vipmud and lone wolf were in the works, though as is usual with Gma we won't hear anything until they're done. However Gma is one of those companies you can always be sure will be working away on new releases in the background, and will come up with something eventually even if it has been a couple of years sinse their last updat e. URL: http://forum.audiogames.net/viewtopic.php?pid=214412#p214412 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Game Engine
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Audio Game Engine And just as a distinction, BGT is not an engine in the same way unity or unreal or quake 3 is, it's more of a scripting language. There really haven't been any audiogame engines to my knowledge, although there was an environment for you to build in but it was very restrictive and I cannot recall the name. URL: http://forum.audiogames.net/viewtopic.php?pid=214411#p214411 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bible Trivia Games
Re: Bible Trivia Games Well according to a recent discussion on audeasy there are some accessible bible trivia games on Ios, one called simply bible trivia though not having tried these I can't say for certain, and would therefore recommend checking on applevis.I will say however I've never particularly gone out of my way to look for bible trivia or games about the bible so it's possible there may be more out there that i've simply not heard of or not come across, it just surprises me that main trivia sites like freerice don't have a category for bible verces sinse it's a very wide field of study that obviously lots of people would be interested in. URL: http://forum.audiogames.net/viewtopic.php?pid=214410#p214410 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bible Trivia Games
Re: Bible Trivia Games Well according to a recent discussion on audeasy there are some accessible bible trivia games on Ios, one being bible trivia though not having tried these I can't say for certain. I will say however I've never particularly gone out of my way to look for bible trivia or games about the bible so it's possible there may be more out there that i've simply not heard of or not come across, it just surprises me that main trivia sites like freerice don't have a category for bible verces sinse it's a very wide field of knolidge that obviously lots of people would be interested in. URL: http://forum.audiogames.net/viewtopic.php?pid=214410#p214410 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: DeathMatch, a new beginning
Re: DeathMatch, a new beginning Mister prajawl, I believe that is spam, you posted this exact same request twice, and also in the follow up to dmnb topic, and pmd me with it, and for the record, all of though's actions are making me want to unban you less and less. URL: http://forum.audiogames.net/viewtopic.php?pid=214409#p214409 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Psycho Strike - New Strategy/Action game
2015-04-30
Thread
AudioGames . net Forum — New releases room : arabic Three Thousand via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi! Can you please add screen reader support in the game? URL: http://forum.audiogames.net/viewtopic.php?pid=214408#p214408 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
Re: Reality mud client, a small and lightweight portible mud client Neither can I. MUSHclient just is unbeatable in features and capabilities. Danny, if you do ever implement sound support, I hope it's the interpretation of an actual programming language, as that adds much more flexibility to your client, and will attract me to it (if it is good enough, although considering our feud, maybe not). I'm sticking with MUSHclient, since I like it and it suits me perfectly. URL: http://forum.audiogames.net/viewtopic.php?pid=214407#p214407 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Game Engine
Re: Audio Game Engine The reason I don't recommend BGT is because it uses braces, and when you have an extremely complicated algorithm, and it has lots of if's and for's, it really can get extremely difficult to track exactly what if or for your in. That's why I suggest a BASIc language: You can track the if's and for's your in, and development will be extremely easy. URL: http://forum.audiogames.net/viewtopic.php?pid=214406#p214406 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: onai, zoe's adventure i send e-mail for them a lot of times and they don't answer. i realy want to play this. URL: http://forum.audiogames.net/viewtopic.php?pid=214405#p214405 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Problem with audio usb and Vmware
Re: Problem with audio usb and Vmware I only tried it on Windows XP, so I am not sure. URL: http://forum.audiogames.net/viewtopic.php?pid=214404#p214404 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Game Engine
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : soundworx via Audiogames-reflector
Re: Audio Game Engine Another suggestion is Pure Basic, though that language is not specifically meant for the blind. It does, however, allow for some very advanced things, such as graphics, audio, accessible GUI creation, etc. I do recommend BGT for starters though, as that is the language I first learned, and caught on quite quickly. URL: http://forum.audiogames.net/viewtopic.php?pid=214403#p214403 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Problem with audio usb and Vmware
Re: Problem with audio usb and Vmware Ok thanks Soundworx, I've already applied the Brian suggestions, bringing the lag to 14 ms. But for audio usb, when I connect to Windows in vmware, I have to do something to make it works or it should works automatically? You connect the audio usb in a particular way? URL: http://forum.audiogames.net/viewtopic.php?pid=214402#p214402 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I have problems with my computer
Re: I have problems with my computer Hi,Are you sure that you are an admin of your computer? I know that if you are not, you will not be able to open regedit. URL: http://forum.audiogames.net/viewtopic.php?pid=214401#p214401 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Problem with audio usb and Vmware
Re: Problem with audio usb and Vmware If that is not working for you, then you may try the other suggestions Bryan talks about. He says that the USB support was stable, but I have never had good experiences with it. It may work for some people, and it may not for oters. If you do use his suggestion, this will bring the lag down to a bearable state. If you need help with applying this, then either write back here or PM me. PM might take longer as I do not check them often. URL: http://forum.audiogames.net/viewtopic.php?pid=214400#p214400 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Problem with audio usb and Vmware
Re: Problem with audio usb and Vmware Thanks Soundworx, but it's normal that when I connect audio usb doesn't work automatically? In the Brian Smart article at the end suggest to use audio usb to reduce the lag completely. URL: http://forum.audiogames.net/viewtopic.php?pid=214397#p214397 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Removing music vocals in gold wave, is it possible?
Re: Removing music vocals in gold wave, is it possible? Hi all,Vocal removing plugins or effects essentially assume that your vocal is going to be directly in the center of the stereo field. While this is logical, you must keep in mind that there may also be instruments in this channel as well. Also, keep in mind that some songs place harmonies elsewhere in the stereo field, leaving a reduced lead vocal but leaving the harmonies with the instrumental. The only efficient way of removing a vocal or an instrumental is, to find the original vocal/instrumental, and invert that with the original track. In Goldwave, to do this, first you must click invert in the effects menuu on either track. You must not do both tracks. Next, copy the first track. Then, go to the other track, press control+m, and then line the two up by adjusting the mix time in the edit box. Eventually, once you get it right, the vocal/instrumental will cancel itself out of the track. Note, this may leave artifacts, and it sometimes is impossible to entirely align th e tracks due to timing differences or pitch differences. In this case, sadly, there is no other way. There might be software out there that can do it, but I've never heard of it. URL: http://forum.audiogames.net/viewtopic.php?pid=214399#p214399 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Removing music vocals in gold wave, is it possible?
Re: Removing music vocals in gold wave, is it possible? Hi all,Vocal removing plugins or effects essentially assume that your vocal is going to be directly in the center of the stereo field. While this is logical, you must keep in mind that there may also be instruments in this channel as well. Also, keep in mind that some songs place harmonies elsewhere in the stereo field, leaving a reduced lead vocal but leaving the harmonies with the instrumental. The only efficient way of removing a vocal or an instrumental is, to find the original vocal/instrumental, and invert that with the original track. In Goldwave, to do this, first you must click invert in the effects menuu on either track. You must not do both tracks. Next, copy the first track. Then, go to the other track, press control+m, and then line the two up by adjusting the mix time in the edit box. Eventually, once you get it right, the vocal/instrumental will cancel itself out of the track. Note, this may leave artifacts, and it sometimes is impossible to entirely align th e tracks due to timing differences or pitch differences. In this case, sadly, there is no other way. There might be software out there that can do it, but I've never heard of it. URL: http://forum.audiogames.net/viewtopic.php?pid=214398#p214398 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Problem with audio usb and Vmware
Re: Problem with audio usb and Vmware Thanks Soundworx, but it's normal that when I connect audio usb doesn't worka automatically? URL: http://forum.audiogames.net/viewtopic.php?pid=214397#p214397 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: anyone have pacman talks?
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: anyone have pacman talks? In all fairness, he does have a web site that actually does need updating.Many links are broken.As for GMA, yes, they do have Pacman Talks there as well still.I do wonder if any of David Greenwood's older titles will get new updates, besides Trek 2000, since that is Freeware. URL: http://forum.audiogames.net/viewtopic.php?pid=214396#p214396 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Problem with audio usb and Vmware
Re: Problem with audio usb and Vmware Hi Ambro,USB in VMWare Fusion is quite iffy. I tried it and while audio did work, it broke up massively. My suggestion to you is, visit bryansmart.com and go to the reducing lag in vmware heading, and theck out what he suggests there. URL: http://forum.audiogames.net/viewtopic.php?pid=214395#p214395 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
2015-04-30
Thread
AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! Do make sure to read documentation of Orca itself as well:https://help.gnome.org/users/orca/stable/, its got an NVDA Browse Mode feel to it.As for Speakup, not sure if its only in the CLI version or not. URL: http://forum.audiogames.net/viewtopic.php?pid=214394#p214394 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
2015-04-30
Thread
AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! Sounds like its a trip to the Sonar Support Mailing List:http://sonargnulinux.com/mailman/listin … linux.com/I would try and help you myself, but I for one, do not have a mac, and two, I'm a Chrome OS user. May the luck turn in to gold on your investigation. URL: http://forum.audiogames.net/viewtopic.php?pid=214393#p214393 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 A news for skullgirls fan:Yesterday lab zero announced a new skullgirls encore sequel, skullgirls: second encore.The game will be released on the ps4 and ps vita, and you can play it with a ps3 peripherals.The pc version will be released along with DLC, but it wasn't promised yet, also they are not saying regarding accessibility.The good thing is the story mode.Instead of text, now it is fully voice acted.There will be DLC, but it still hasn't been confirmed yet. URL: http://forum.audiogames.net/viewtopic.php?pid=214392#p214392 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! Hi Trenton, I can't install this Sonar distribution on a virtual machine using vmware. I have an Imac. I don't know if i make right, but when vmware asked me the system I've selected other 3.x Linux gnome or something similar. Then I boot the machine, I wait some seconds, and I press control s to start Orca, but I can't hear anithing. What I can do?Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=214391#p214391 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! Hi Trenton, I can't install this Sonar distribution on a virtual machine using vmware. I have an Imac. I don't know if i make right, but when vmware asked me the system I've selected other 3.x Linux gnome or something similar. Then I boot the machine, I wait some seconds, and I press control s to start Orca, but I can't hear nothing. What I can do?Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=214391#p214391 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! Hi Trenton, I can install this Sonar distribution on a virtual machine using vmware. I have an Imac. I don't know if i make right, but when vmware asked me the system I've selected other 3.x Linux gnome or something similar. Then I boot the machine, I wait some seconds, and I press control s to start Orca, but I can't hear nothing. What I can do?Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=214391#p214391 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: anyone have pacman talks?
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: anyone have pacman talks? Hello.I thought the game could buy in gmagames.comGreetings. URL: http://forum.audiogames.net/viewtopic.php?pid=214390#p214390 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Psycho Strike - New Strategy/Action game
Re: Psycho Strike - New Strategy/Action game Does anyone have any tips and tricks after the first stage. My wife and I keep dying a lot during the second level of the game. And how do I get help from an AI? Do I rescue prisoners from the prison? URL: http://forum.audiogames.net/viewtopic.php?pid=214389#p214389 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Problem with audio usb and Vmware
Problem with audio usb and Vmware Hi guys, I want to ask you an information. I've an Imac and vmware fusion with Windows 8.1. I've bought an audio usb called Inline from Amazon, that works very well connected in a normal Windows pc. But when I connect it to a virtual machine the audio doesn't work. What can I do to use it with vmware? I want to use the audio usb only for the virtualized Windows, because in this way I can reduce the lag of the audio.When I connect the audio usb in the control panel playback, the audio is listed and tells ready. But I can't hear nothing, also connecting headphones in the audio usb jack.Thanks,Ambro URL: http://forum.audiogames.net/viewtopic.php?pid=214387#p214387 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: onai, zoe's adventure hello.the game is a fps developed by la ONCE (a Spanish organization for the blind)If you sent them the mail, you just have to wait until they respond.although they are not very interested in the gaming market now.greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=214388#p214388 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Problem with audio usb and Vmware
Problem with audio usb and Vmware Hi guys, I want to ask you an information. I've an Imac and vmware fusion with Windows 8.1. I've bought an audio usb called Inline from Amazon, that works very well connected in a normal Windows pc. But when I connect it to a virtual machine the audio doesn't work. What can I do to use it with vmware? I want to use the audio usb only for the virtualized Windows, because in this way I can reduce the lag of the audio.Thanks,Ambro URL: http://forum.audiogames.net/viewtopic.php?pid=214387#p214387 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: onai, zoe's adventure What is this game? Never heard of it. URL: http://forum.audiogames.net/viewtopic.php?pid=214386#p214386 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough Just below the dropbox link I will put a sendspace link the link is from a sendspace pro account so the link won't be taken down the dropbox link will also remain active as long as it can . URL: http://forum.audiogames.net/viewtopic.php?pid=214385#p214385 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough Just below the dropbox link I will a sendspace link the link is from a sendspace pro account so the link will be up URL: http://forum.audiogames.net/viewtopic.php?pid=214385#p214385 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
onai, zoe's adventure
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
onai, zoe's adventure hello@fabi how do i play this game? the game isn't for sell and they don't answer my e-mail with the activation code. URL: http://forum.audiogames.net/viewtopic.php?pid=214384#p214384 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! I'm actualy gonna keep it that way, and if it get's to low you die. Maybe, or maybe I'll just make it so you crash if your energy reaches 0. Also, I have a fiew other ideas, sometimes, if someone punches you hard enough, or something, you get nocked out, same for if you fall off a tree and hit your head, etc. What do you think. URL: http://forum.audiogames.net/viewtopic.php?pid=214383#p214383 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Psycho Strike - New Strategy/Action game
Re: Psycho Strike - New Strategy/Action game the problem with prefight orders though is that you can't control them later if you change your mind, most if not all mainstream games with AI partners you can control allow you to give orders mid battle, usually with either one button per order or a menu that pauses the gamealso, why should I have to use up my medkits just to cut down on wait time if I'm already running relatively low? URL: http://forum.audiogames.net/viewtopic.php?pid=214382#p214382 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New macbook air, my thoughts
Re: New macbook air, my thoughts Hi,Essentialy the air is a souped-up IPad with OSX installed. I don't ike that myself, much happyer with my pro and the fact I can probably do a little bit more on it. URL: http://forum.audiogames.net/viewtopic.php?pid=214381#p214381 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bible Trivia Games
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: Bible Trivia Games I'm surprised too; I thought there would be more out there. URL: http://forum.audiogames.net/viewtopic.php?pid=214380#p214380 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough I will revise the walkthrough soon hope you injoy this one though for now URL: http://forum.audiogames.net/viewtopic.php?pid=214379#p214379 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough
Re: Survive the wild walkthrough Great job with the walkthru and a thumbs up from me. While I agree with slj the volume isn't ideal,I didn't find it too bad on my headphones. I've been wanting to check out survive the wild, partly for interest but also because it will need a database page as well, so thanks for a very well explained intro. Btw, I hope you are going to keep the walkthru on dropbox perminantly sinse I would like to put a link on the db entry when it is done as that way new players will find it more easily. URL: http://forum.audiogames.net/viewtopic.php?pid=214378#p214378 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the wild walkthrough
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough Ok so I fixed the above link it should ask to download automatically URL: http://forum.audiogames.net/viewtopic.php?pid=214377#p214377 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! One thing i didn't like about their 2014.1 is that speakup wasn't available for the console, I hope this is fixed for the 2015.1 because i use both the GUI and the console, switching between them is mad easy. URL: http://forum.audiogames.net/viewtopic.php?pid=214376#p214376 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
Re: Reality mud client, a small and lightweight portible mud client Maybe its just a matter of opinion, but I'd rather see the IP and Port on one dialog box with 2 edit fields with a tab to switch between. I don't like when things step through like that slowing me down. It crashed when i mistyped the info to one of the muds i play.I just checked it out, I can't be bothered to switch off MUSHclient since i've used it for the longest. But cool, hope it goes good for you. URL: http://forum.audiogames.net/viewtopic.php?pid=214375#p214375 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Crimson Currents
Re: Crimson Currents I think the chords you play on the piano is spelled C, H, O, R, D, S. *laugh*, and yes it's coords for the abbreviation. URL: http://forum.audiogames.net/viewtopic.php?pid=214374#p214374 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Controllers for Top Speed
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Controllers for Top Speed I use an xbox 360 controller which has a cable with a USB connector on it. The full name is xbox 360 controller for windows, it was like #20 bucks for a refurb one i think. There are others, but i really don't know. URL: http://forum.audiogames.net/viewtopic.php?pid=214373#p214373 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Tentative Entombed 2 Design Decisions
Re: Tentative Entombed 2 Design Decisions @Nina, the reason iceblast was most damaging in Entombed 1 was more to do with how it was launched. All the power went into one powerful blow, where as firebolt hit a number of medium strength blows at the opponent. try a fairy mage and you'll see how devastating firebolt could get. They did in fact do different sort of elemental damage, but sinse there were so few enemies in Entombed 1 with elemental weaknesses or affinities you rarely got to see this accept with actual elementals as opponents.Also remember however that Entombed1, not only the intelligence of the caster made a difference, but also the hardness of the enemy's skin, and at lower levels that could get quite ridiculous, one reason why even powerful fighters couldn't usually guarantee much damage even with tough weaponry unless they had the crytical hits skill, and why your wolf and ranged weapons became utterly pointless. This is one thing that is very much going to get tweaked in Entombed 1.About Entombed 2 though, Jason has already said earlier in this topic different damage types will be in the game, and armour, and likelly enemy creatures that resist different damage types, maybe even some that are weak to different damage types (remember that old D&D thing about skeletons being weak to bludgioning weapons but not that bothered by edged or piercing ones). Again, something I'd very much like to see and just more tactical options to play with. Imagine for example you've been going along having your super fighter with their big pointy sword slice their way through everything, well it'd be quite different to encounter say a spector or a shade that wasn't damaged by physical weapons, sinse then your mage would get to way in, and of course being able to freeze a firy dragon or bring down a sylph with some earthy magic justice is always awsome! URL: http://forum.audiogames.net/viewtopic.php?pid=214372#p214372 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone [[wow]] this new loot system in itself makes swamp a whole new beast to play. I'll be sure to renew my account ASAP so I can get in on the fun to be had. URL: http://forum.audiogames.net/viewtopic.php?pid=214371#p214371 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bible Trivia Games
Re: Bible Trivia Games There is a bible trivia file with Jim Kitchin's game but I believe that is quite short, similarly though This page on if wiki lists various religious themed interactive fiction games, I'm not sure how many actually touch upon the Bible seriously or are even any good sinse the only one I have played, jarrod's journey was pretty dire, as one review said, the game reads more like a long lecture from ned flanders of the simpsons than anything seriously connected with knolidge of the bible and christianity.I'm actually amazed there isn't more out there,indeed I'm surprised a site like www.freerice.com doesn't have a bible verses category, (especially with what freerice is actually for). URL: http://forum.audiogames.net/viewtopic.php?pid=214370#p214370 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's Plays with Audio Descriptions
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector
Re: Let's Plays with Audio Descriptions This is a good idea. I tippicly watch lps where the player reads the dialog, and most other text that appears on screen, but there are some games I have watch that I don't quit understand because the screen it self is not described. URL: http://forum.audiogames.net/viewtopic.php?pid=214369#p214369 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Tentative Entombed 2 Design Decisions
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions dingo, I am curious, will enemies be weak to certain spells? In entombed every thing seemed to fall, or at least take a lot of damage from ice blast. While fire bolt even at level 5, and casted by a powerful mage class did little damage at all. URL: http://forum.audiogames.net/viewtopic.php?pid=214368#p214368 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone I'm trying to log into the game, but it keeps saying can't connect to the website. URL: http://forum.audiogames.net/viewtopic.php?pid=214367#p214367 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: DeathMatch, a new beginning
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning pliz danny don't ban me I will not brake rools URL: http://forum.audiogames.net/viewtopic.php?pid=214366#p214366 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Crimson Currents
Re: Crimson Currents Haha, yes dark. I won't be leaving those messages in, they were original alert boxes and then I was lazy and just took out a symbol and turned it into a tts message, and with my screen reader cords sounds the same as cords. Anyway, I'm glad you enjoyed it! The aim is for a more modern day oceanic war game. The boats that you'd be piloting you can imagine as small two or three person patrol boats that have mounted 50 cals or other similar weaponry. URL: http://forum.audiogames.net/viewtopic.php?pid=214365#p214365 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: sonic the hedgehog, audio edition
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: sonic the hedgehog, audio edition Hello.I have understood that the game ends therebecause it gives the error.It 's a shame, I also wanted to play as a child I played a lot of Sonic for Sega.greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=214364#p214364 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Psycho Strike - New Strategy/Action game
Re: Psycho Strike - New Strategy/Action game Hi.Mostly I go solo. It's fun to have people with you but they're cash demands are a bit much some times, so I just let them die out and continyu my characters journey alone. URL: http://forum.audiogames.net/viewtopic.php?pid=214363#p214363 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Crimson Currents
Re: Crimson Currents Hi. Look okay thus far, though when you said boat simulation I was rather hoping for something piratical with a sailing ship and a crew . Either way everything seems to be working as it should, and I'll be interested to see how you handle stuff to shoot or land on or pickup when you add to the game, though I do have a few points. first, the messages from sapi saying "ahoy your degrees are" or "hello your speed is" were rather long winded for my taste and a tad annoying when just wanting to check a number, particularly when I've sat through "hello your speed is" odds are I've probably already sped up .So, while I love the idea of making the messages in the game a bit nortical, for essential info like speed and direction I'd suggest just leaving it to the numbers. lastly, I could be incorrect, but last I checked "cords" were what you played on a piano or an organ or a fancy name for bits of rope, and wasn't a short form of saying coordinates. I've heard the word coords (two o's), used occasionally, but not cords. So either this is a use I've not heard of or there is an error in the wording, which is why I thought I'd mention it. URL: http://forum.audiogames.net/viewtopic.php?pid=214362#p214362 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Psycho Strike - New Strategy/Action game
2015-04-30
Thread
AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I will second the suggestion for orders, though I'd be all right if the orders were pre-mission, and included a bail out level at which they flee, Ordering in the midst of the chaos might actually be harder.As for the regeneration rate, this forces some choices on you. Remember that medkits are available so if someone is taking too long, use one. Also, you can choose a larger gang size so that while three are healing, three others can be out causing pain in the world. URL: http://forum.audiogames.net/viewtopic.php?pid=214361#p214361 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
sonic the hedgehog, audio edition
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
sonic the hedgehog, audio edition hello.in this game i can't play green hill zone act 3. it give me a null pointer access error. how can i continue playing?i am using bgt free vercion. URL: http://forum.audiogames.net/viewtopic.php?pid=214360#p214360 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: DeathMatch, a new beginning
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: DeathMatch, a new beginning hello danny pliz un ban me pliz vigger I m sorry for hacking u r account but I cood not understand rools properly that's my faulte and danny give mee only 1 chance pliz iff I will brake rools u can ban me permanent URL: http://forum.audiogames.net/viewtopic.php?pid=214359#p214359 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Crimson Currents
Crimson Currents Crimson Current is going to be the first boat warfair game in the audio genre. It is set to be released whenever I feel like it, so don't ask!I just started working on this yesterday, and it isn't much. I just wanted to give you guys a taste of what's to come. Currently Crimson Currents has the ability to accelerate, decelerate, turn in a 360 degree motion, and fire your weapon, though there isn't anything to shoot at yet.There's no readme because there's only 9 controls.Up arrow accelerate.Down arrow decelerate.left and right arrows change your direction.Spacebar, fires your weapon.S, check speed.D, check direction, in degrees.x, check cords.Let me know what you guys think, and what kinds of features you'd like to see based on this concept demo.Some answers to questions I can already see coming.Is CC going to be a multiplayer online game, or single player. Answer, It is currently being made to play as single player, but if development goes smoothely and I can nail down a dedicated server a multiplayer online version might also be made available.Question, Is CC going to be freeware, or pay to play.Answer, I'm aiming for free to play, and perhaps donater perks if it's hosted for multiplayer, though this might change in the future.Question, Where did you put my underwear!Answer, If you are asking this question, you probably shouldn't be allowed near a computer.download link is below.https://dl.dropboxusercontent.com/u/81832970/CC.zip URL: http://forum.audiogames.net/viewtopic.php?pid=214358#p214358 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
AudioGames.net fixes and updates
AudioGames.net fixes and updates As you might have noticed, the PHP system behind AudioGames.net has been spitting out some crazy warnings and notices here and there. Furthermore, the game database neglected to show any information about your precious audio games. What happened? Our server was upgraded to PHP 5.4 which required some unforeseen updates to the AudioGames.net system. Bit by bit, everything is reinstalled and the game pages should work again. The drop down list of the games at the bottom of the pages (Quick Links) does not work yet for some reason, and Sander/Sendermen is doing his best to find the line of code that omits some technical command we're not going to bore you with. So instead of hitting the Go!-button and obtaining empty pages, you can access the games via the game list: http://audiogames.net/list-games/ or via the game search page: http://www.audiogames.net/search-games/Should you find anything odd, weird, scary, crazy, gobsmacking or just annoying, please let us know and we'll try to fix it. By the way, Dark and I renamed some of the pages that used to be named 'archive'. We're not even sure why all games are stored in an archive instead of a game database, so as of today, these archives Are now 'games'. 'Search archive' has been renamed to 'search games' in the main menu. URL: http://forum.audiogames.net/viewtopic.php?pid=214313#p214313 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bible Trivia Games
2015-04-30
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Bible Trivia Games For games, best to look on ios... since those are the only bible trivia games that I know about, but I haven't personally played any of them. As for the other resources, best keep that in the off topic room. But reading the Bible over is never a bad idea... biblegateway.com is the go to for everything related, and it's also helpful to find other versions that have footnotes or things of that sort. URL: http://forum.audiogames.net/viewtopic.php?pid=214357#p214357 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released!
Re: Breaking! Sonar GNU/Linux 2015.2, Now Released! Hi,I would like to warn all who read this topic that Orca is going through some rather... maddening problems. First, it glitches, which is extremely annoying. Second, it can't use everything, which is understandable. However, do not send bugs to the orca team as the people who develop orca are idiots and do not listen to bug reports (their lazy ass holes). Just stick with the command line version. URL: http://forum.audiogames.net/viewtopic.php?pid=214356#p214356 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp Campaign Scripting (SCS)
Re: Swamp Campaign Scripting (SCS) Truecraig, I see that you're giving the player a negative number of supply crates after they turn them in. That seems like the right way to do it, so my guess is that somewhere in that code is where the problem is. When you give negative amounts of an item, it won't go below zero so you can skip trying to use a variable. You could do this instead to see if this solves the problem:if cratesHeld>0 then give item -999 -Supply crate URL: http://forum.audiogames.net/viewtopic.php?pid=214355#p214355 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: hacking the wifis
Re: hacking the wifis Hello!@Omer, it's clear to me that you're about a 13 year-old kid with nothing better to do than attempt to get into what's not yours.When I go to the store, do you think I debate on the best way to steal a computer? No, because that's not how people usually think.Ceriously, get a life. URL: http://forum.audiogames.net/viewtopic.php?pid=214327#p214327 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio Game Engine
Re: Audio Game Engine Be warned, though, that BGT is just a scripting language, although a good one for starters. If you need something more advanced, just PM me and we'll get something set up for you. (Of course, you could also just start a new topic and ask on that topic too.) URL: http://forum.audiogames.net/viewtopic.php?pid=214354#p214354 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: anyone have pacman talks?
Re: anyone have pacman talks? Hmmm,you are right, the links on the pcs games site that should lead to the packman talks demo or the main packman talks page aren't working. I'll e-mail Phil Vlasac and ask if these can be fixed, sinse I assume the game is still being sold. URL: http://forum.audiogames.net/viewtopic.php?pid=214353#p214353 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client
Re: Reality mud client, a small and lightweight portible mud client hey it telling I p and port enter to connect to server sso danny tell what is that URL: http://forum.audiogames.net/viewtopic.php?pid=214352#p214352 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: what do you think of a tts preschool album?
2015-04-30
Thread
AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: what do you think of a tts preschool album? Hay guys, could you get eloquence to sing "there are 7 days"? URL: http://forum.audiogames.net/viewtopic.php?pid=214351#p214351 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp Campaign Scripting (SCS)
Re: Swamp Campaign Scripting (SCS) Would Aprone still check this thread? I've got a pretty bad bug effecting me in newer versions. Well, in case he does swing by, I'll post it anyway. In my warehouse missions in my Black October campaign, I've noticed a recent bug when you drop off crates. On the first drop off, all goes fine. You drop off, and then you have no crates in your possession. After the first lot of crates are dropped off, when you drop off, the crates still remain in your inventory. So essentially, you can stand there hitting enter and dropping off more and more crates! Kinda annoying.Here is my crate dropping off segment. Let me know if it's me doing something wrong here.+-1+block while chapterNum=3 and location enter event 85,17,89,30item count cratesHeld=-Supply crateif cratesHeld=0 then say=You must pick up some supplies first// subtract the crates held from zero to see how many to strip the player ofif cratesHeld>0 then set var inverseCratesHeld=0if cratesHeld>0 then subtract inverseCratesHeld by cratesHeld// give item with a negative number removes items from the inventoryif cratesHeld>0 then give item inverseCratesHeld -Supply crateif cratesHeld>0 then subtract cratesToGet by cratesHeldif cratesHeld>0 then play sound items\crate.wavif cratesHeld>0 then radio=[player.name] has dropped off [cratesHeld] crates. You must find [cratesToGet] more cratesif cratesHeld>0 then quest=Bring [cratesToGet] more crates back to the truck// if all the crates are retrieved, move them onto the next missionif cratesToGet<=0 then campaign=Black October Chapter3a.txtend eventAny help gratefully received. URL: http://forum.audiogames.net/viewtopic.php?pid=214350#p214350 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector