Re: Monthly chat May 2015

2015-05-03 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: Monthly chat May 2015

Well, as for me the month of May is certainly off to a good start. For one thing it is finally beginning to warm up in Ohio, and we are no longer dealing with the effects of the cold we had this past winter. The last couple of days it has gotten up into the 70's, is sunny, and has a fair breeze. So that in of itself is good.My son and I went to a flea market yesterday and I purchased a guitar amp for $20. It was a decent practice amp, and I think it is something we both will enjoy as it is both small but has a number of effects on it.I also managed to take my son to a pawn shop yesterday and replaced his Playstation 2 with a used one. So we spent a couple of hours yesterday just playing games like Nascar Thunder 2004 and Off Road Racing 2005. Both were fun although not accessible enough for me.In other news I am working my way through Steve Berry's Cotton Malone series. I've read the books before, but not in order and one after another so it is 
 fun reading them all in chronological order. At the moment I am now on the Emperor's Tomb which is the sixth book in the series.As a side project I have updated one of my older laptops with 2 GB of ram, a 100 GB hard drive, and restored it to Windows XP. The main purpose behind fixing up this older laptop is to turn it into a gaming machine. As people know some games such as Eaman don't work on newer versions of Windows as well as some of my favorite IF interpreters so I am fixing up an older computer with XP to serve the purpose of playing and running older software that doesn't meat newer specifications. So far that is turning out well for my purposes.Fortunately, a lot of the stuff I want to run doesn't need the latest and greatest hardware. Eaman is just a glorified text based roll playing game, and most of the Dos games like Piledriver, Wrestling League Manager, and Any Night Football don't need super specs either. Any machine that can run
  16-bit Dos apps will do the job.I also have the added bonus that I have some relatively modern apps like Windows Media Player 11 on there so it isn't just all gaming. I can listen to mp3s, play DVD movies, and pretty much turn that laptop into a multimedia computer and reserve office type work, programming, and the internet for a machine running a newer version of Windows or Linux.

URL: http://forum.audiogames.net/viewtopic.php?pid=214650#p214650




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Re: Tentative Entombed 2 Design Decisions

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Thanks dark. Tried to play entombed today to bring back memories, but I can't remember my name or pw or email. Haven't played in forever hahaha, and I don't want to exactly buy it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=214651#p214651




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Re: Shadow Line full voice demo released!

2015-05-03 Thread AudioGames . net Forum — New releases room : harison91 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Thanks so much .I also installed the instant translate but I cant figure out how to use it. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=214652#p214652




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Re: Shadow Line full voice demo released!

2015-05-03 Thread AudioGames . net Forum — New releases room : harison91 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Also, sorry for the double post, but the clipboard add on, I found one that says fake clipboard one. is that the right one? if so, what are the keys to use it? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=214653#p214653




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Re: DeathMatch, a new beginning

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: DeathMatch, a new beginning

[[wow]], danny. Lots of awesome stuff going on here.One question: How do you take the owner of a planet?

URL: http://forum.audiogames.net/viewtopic.php?pid=214654#p214654




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

I just got ore information. Evidently, the list I gave you corresponds to the columns of a steno paper. It's like putting those letters on top of the Braille paper. You punch the letters belowweach column so thaty line up properly.The row below the number bar for the left hand is s, t, p and H.The row below that for the left hand is s, k, w, r. Notice how the s key is present on both rows.Then we have the asterisk key.The vowel keys are a, e, o, and u.On the right hand we have f, p, l, t and d.On the row below that for the right hand we have r, b, g, s, z.Now get ready to learn some combos.The initial consonants atht are used are: b, soft C (cell), d, English LetterStenotype LetterS, T, K, P, W, H, R, A, O, *, E, U, F, R, P, B, L, G, T, S, D, Z.ExampleCommentsInitial B   PWInitial C (Soft)  K   RcellUse for soft c onlyInitial CH 
 ; K  HInitial D TKInitial F T PInitial G TKPWInitial H     HInitial JS K W RInitial K  KcallIncludes hard cInitial L     HRInitial M   P HInitial N T P HInitial P   PInitial QU  K WInitial R      Rare, our, hourInitial SSis, whizInitial T TInitial VS     RInitial W    WInitial Y  K W RyouInitial ZS *Final consonantsFinal B        BFinal CH     F PFinal D      DFinal DZ      DZfriendsUse only for words that end with dsFinal F     FFinal G   GFinal J<
 br />       PBLGFinal K        B GFinal L  LFinal M       P LFinal MP     FRPFinal N       PBFinal NG       PB GFinal NJ       PB GFinal NK  *    PB GFinal P       PFinal R      RFinal RCH     FRPBFinal RF     FR BFinal RVE     FR BFinal S     SFinal SH      R BFinal T    TFinal V  *  FFinal X        B G SFinal Z       ZFinal SHUN   G SFinal KSHUN  *     B G Spunctuation: Comma      R B G Spunctuation: Correction (Asterisk)  *punctuation: Paragraph  P    Fpunctuation: Period (.)     F P L Tpunctuation: Question MarkST P HVowel soundsVowel A       AVowel A (Long)       A  EUVowel Aw       A   UVowel E   EVowel E (Long)       AO EVowel I   EUVowel I (Long)       AO EUVowel O OVowel O (Long) O EVowel OI O EUVowel OO       AOVowel OU O  UVowel U    UVowel U (Long)       AO  UThis is just a basic list of combination most commonly used by stenographers, but theories can change, and each chord ca
 n be customised according to the computer-aided translation dictionary being used.A key combination can stand for different things depending on whether it appears on the initial side of the syllable or the final. In example, you would writee for the eh sound, k for the K sound, s for the z sound, a for the short a sound, pl for the final M, and p for the p sound, and l for the ending sound.eksaplpl NOtice how the combination p and L repeat. The first PL stands for the final M, but the second one stands for the ending consonants of the word. This would require you to make two separate strokes, since you can't hit PL twice without letting go first.Sometimes, the initial Z is commonly chorded by pressing all the keys of the left hand to avoid thousands of possible conflicts.Also, if a word has more than two syllables, it is more common to use the initial consonants for the first half of the word and then use the ending consonants towards the second ha
 lf of the word.You can find more information on Wikipedia:Stenotype

URL: http://forum.audiogames.net/viewtopic.php?pid=214655#p214655




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

I just got ore information. Evidently, the list I gave you corresponds to the columns of a steno paper. It's like putting those letters on top of the Braille paper. You punch the letters belowweach column so thaty line up properly.The row below the number bar for the left hand is s, t, p and H.The row below that for the left hand is s, k, w, r. Notice how the s key is present on both rows.Then we have the asterisk key.The vowel keys are a, e, o, and u.On the right hand we have f, p, l, t and d.On the row below that for the right hand we have r, b, g, s, z.Now get ready to learn some combos.English LetterStenotype LetterS, T, K, P, W, H, R, A, O, *, E, U, F, R, P, B, L, G, T, S, D, Z.ExampleCommentsInitial B   PWInitial C (Soft)  K   RcellUse for soft c onlyInitial CH  K  HInitial D TKInitial F T PInitial G TKPWInitial H     HInitial JS K W RInitial K  KcallIncludes hard cInitial L     HRInitial M   P HInitial N T P HInitial P   PInitial QU  K WInitial R      Rare, our, hourInitial SSis, whizInitial T TInitial VS     RInitial W    WInitial Y  K W RyouInitial ZS *Final consonantsFinal B        BFinal CH     F PFinal D      DFinal DZ      DZfriendsUse only for words that end with dsFinal F     FFinal G   GFinal J       PBLGFinal K  &
 nbsp;     B GFinal L  LFinal M       P LFinal MP     FRPFinal N       PBFinal NG       PB GFinal NJ       PB GFinal NK  *    PB GFinal P       PFinal R      RFinal RCH     FRPBFinal RF     FR BFinal RVE     FR BFinal S     SFinal SH      R BFinal T    TFinal V  *  FFinal X        B G SFinal Z       ZFinal SHUN   G SFinal KSHUN  *     B G Spunctuation: Comma      R B G Spunctuation: Correction (As
 terisk)  *punctuation: Paragraph  P    Fpunctuation: Period (.)     F P L Tpunctuation: Question MarkST P HVowel soundsVowel A       AVowel A (Long)       A  EUVowel Aw       A   UVowel E   EVowel E (Long)       AO EVowel I   EUVowel I (Long)       AO EUVowel O OVowel O (Long) O EVowel OI O EUVowel OO       AOVowel OU O  UVowel U    UVowel U (Long)       AO  UThis is just a basic list of combination most commonly used by stenographers, but theories can change, and each chord can be customised according to the computer-aided translation dic
 tionary being used.A key combination can stand for different things depending on whether it appears on the initial side of the syllable or the final. In example, you would writee for the eh sound, k for the K sound, s for the z sound, a for the short a sound, pl for the final M, and p for the p sound, and l for the ending sound.eksaplpl NOtice how the combination p and L repeat. The first PL stands for the final M, but the second one stands for the ending consonants of the word. This would require you to make two separate strokes, since you can't hit PL twice without letting go first.Sometimes, the initial Z is commonly chorded by pressing all the keys of the left hand to avoid thousands of possible conflicts.Also, if a word has more than two syllables, it is more common to use the initial consonants for the first half of the word and then use the ending consonants towards the second half of the word.You can find more information on Wikipedia
 :Stenotype

URL: http://forum.audiogames.net/viewtopic.php?pid=214655#p214655




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

I just got more information. Evidently, the list I gave you corresponds to the columns of a steno paper. It's like putting those letters on top of the Braille paper. You punch the letters below each column so they line up properly.The row below the number bar for the left hand is s, t, p and H.The row below that for the left hand is s, k, w, r. Notice how the s key is present on both rows.Then we have the asterisk key.The vowel keys are a, e, o, and u.On the right hand we have f, p, l, t and d.On the row below that for the right hand we have r, b, g, s, z.Now get ready to learn some combos.English LetterStenotype LetterS, T, K, P, W, H, R, A, O, *, E, U, F, R, P, B, L, G, T, S, D, Z.ExampleCommentsInitial B   PWInitial C (Soft)  K   RcellUse for soft c onlyInitial CH  K  HInitial D TKInitial F T PInitial G TKPWInitial H     HInitial JS K W RInitial K  KcallIncludes hard cInitial L     HRInitial M   P HInitial N T P HInitial P   PInitial QU  K WInitial R      Rare, our, hourInitial SSis, whizInitial T TInitial VS     RInitial W    WInitial Y  K W RyouInitial ZS *Final consonantsFinal B  BFinal CH     F PFinal D      DFinal DZ      DZfriendsUse only for words that end with dsFinal F     FFinal G   GFinal J PBLGFinal K  B GFinal L  LFinal M P LFinal MP     FRPFinal N PBFinal NG PB GFinal NJ PB GFinal NK  *    PB GFinal P PFinal R      RFinal RCH     FRPBFinal RF     FR BFinal RVE     FR BFinal S     SFinal SH      R BFinal T    TFinal V  *  FFinal X  B G SFinal Z ZFinal SHUN   G SFinal KSHUN  *     B G Spunctuation: Comma      R B G Spunctuation: Correction (Asterisk)  *punctuation: Paragraph  P    Fpunctuation: Period (.)     F P L Tpunctuation: Question MarkST P HVowel soundsVowel A AVowel A (Long) A  EUVowel Aw A   UVowel E   EVowel E (Long) AO EVowel I   EUVowel I (Long) AO EUVowel O OVowel O (Long) O EVowel OI O EUVowel OO AOVowel OU O  UVowel U    UVowel U (Long) AO  UThis is just a basic list of combination most commonly used by stenographers, but theories can change, and each chord can be customised according to the computer-aided translation dictionary being used.A key combination can stand for different things depending on whether it appears on the initial side of the syllable or the final. In example, you would writee for the eh sound, k for the K sound, s for the z sound, a for the short a sound, pl for the final M, and p for the p sound, and l for the ending sound.eksaplpl NOtice how the combination p and L repeat. The first PL stands for the
  final M, but the second one stands for the ending consonants of the word. This would require you to make two separate strokes, since you can't hit PL twice without letting go first.Sometimes, the initial Z is commonly chorded by pressing all the keys of the left hand to avoid thousands of possible conflicts.Also, if a word has more than two syllables, it is more common to use the initial consonants for the first half of the word and then use the ending consonants towards the second half of the word.

URL: http://forum.audiogames.net/viewtopic.php?pid=214655#p214655




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Re: DeathMatch, a new beginning

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

In order to be assigned to a planetary colony, you must be on the ship that probed the planet itself, however I think an awsome way around this problem is to implement an actual planetary colony building with security and such. One thing as well, a new change, moons, even if they are orbitting non habbitable planets, can now have landing sites on them. So yes, you can get moon side colonies.

URL: http://forum.audiogames.net/viewtopic.php?pid=214656#p214656




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Help with Reaper please

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Dgleks via Audiogames-reflector


  


Help with Reaper please

Hello!I ergently need help with a project in Reaper, I'm using ReaAccess.My friend came over and recorded some songs. However, at some points he messed up and I recorded him on other tracks, I mean he picked up where he left off on other tracks, but now I need help on how to delete certain parts of tracks so I can delete the parts on the first track where he messed up.Any help would be appreciated!Thanks!-Dgleks-Dglexsoft

URL: http://forum.audiogames.net/viewtopic.php?pid=214657#p214657




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

I just got more information, and I updated post no. 8 to reflect those changes. Evidently, the list I gave you corresponds to the columns of a steno paper. It's like putting those letters on top of the Braille paper. You punch the letters below each column so they line up properly.The row below the number bar for the left hand is s, t, p and H.The row below that for the left hand is s, k, w, r. Notice how the s key is present on both rows.Then we have the asterisk key.The vowel keys are a, e, o, and u.On the right hand we have f, p, l, t and d.On the row below that for the right hand we have r, b, g, s, z.Now get ready to learn some combos.English LetterStenotype LetterS, T, K, P, W, H, R, A, O, *, E, U, F, R, P, B, L, G, T, S, D, Z.ExampleCommentsInitial B   PWInitial C (Soft)  K   RcellUse for soft c onlyInitial CH  K  H<
 br />Initial D TKInitial F T PInitial G TKPWInitial H     HInitial JS K W RInitial K  KcallIncludes hard cInitial L     HRInitial M   P HInitial N T P HInitial P   PInitial QU  K WInitial R      Rare, our, hourInitial SSis, whizInitial T TInitial VS     RInitial W    WInitial Y  K W RyouInitial ZS *Final consonantsFinal B  BFinal CH     F PFinal D      DFinal DZ      DZfriendsUse only for words that end with dsFinal F     FFinal G   GFinal J PBLGFinal K&nbs
 p; B GFinal L  LFinal M P LFinal MP     FRPFinal N PBFinal NG PB GFinal NJ PB GFinal NK  *    PB GFinal P PFinal R      RFinal RCH     FRPBFinal RF     FR BFinal RVE     FR BFinal S     SFinal SH      R BFinal T    TFinal V  *  FFinal X  B G SFinal Z ZFinal SHUN   G SFinal KSHUN  *     B G Spunctuation: Comma      R B G Spunctuation: Correction (Asterisk)  *punctuation: Paragraph  P    Fpunctuation: Period (.)     F P L Tpunctuation: Question MarkST P HVowe
 l soundsVowel A AVowel A (Long) A  EUVowel Aw A   UVowel E   EVowel E (Long) AO EVowel I   EUVowel I (Long) AO EUVowel O OVowel O (Long) O EVowel OI O EUVowel OO AOVowel OU O  UVowel U    UVowel U (Long) AO  UThis is just a basic list of combination most commonly used by stenographers, but theories can change, and each chord can be customised according to the computer-aided translation dictionary being used.A key combination can stand for different things depending on whether it appears on the initial side of the syllable or the final. In example, you would writee for the eh sound, b, g, and s for the ending x sound of the first syllable, a for the short a sound, pl for the final M, and p for the p sound, and l for the ending sound.Ebgsaplp
 l--Notice how the combination p and L repeat. The first PL stands for the final M, but the second one stands for the ending consonants of the word P and L. This would require you to make two separate strokes, since you can't hit PL twice without letting go first.Sometimes, the initial Z is commonly chorded by pressing all the keys of the left hand to avoid thousands of possible conflicts.Also, if a word has more than two syllables, it is common to use the initial consonants for the first half of the syllable and then use the ending consonants towards the second half of the syllable. They are divided by the vowels in between. In the case where the word starts with a vowel, the ending consonants are used at the end of the syllable before another syllable is written.

URL: http://forum.audiogames.net/viewtopic.php?pid=214655#p214655




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

I just got more information, and I updated post no. 8 to reflect those changes. Evidently, the list I gave you corresponds to the columns of a steno paper. It's like putting those letters on top of the Braille paper. You punch the letters below each column so they line up properly.The row below the number bar for the left hand is s, t, p and H.The row below that for the left hand is s, k, w, r. Notice how the s key is present on both rows. In reality, the S key is in between the two rows.Then we have the asterisk key.The vowel keys are a, e, o, and u.On the right hand we have f, p, l, t and d.On the row below that for the right hand we have r, b, g, s, z.Now get ready to learn some combos.English LetterStenotype LetterS, T, K, P, W, H, R, A, O, *, E, U, F, R, P, B, L, G, T, S, D, Z.ExampleCommentsInitial B   PWInitial C (Soft)  K   RcellUse for 
 soft c onlyInitial CH  K  HInitial D TKInitial F T PInitial G TKPWInitial H     HInitial JS K W RInitial K  KcallIncludes hard cInitial L     HRInitial M   P HInitial N T P HInitial P   PInitial QU  K WInitial R      Rare, our, hourInitial SSis, whizInitial T TInitial VS     RInitial W    WInitial Y  K W RyouInitial ZS *Final consonantsFinal B  BFinal CH     F PFinal D      DFinal DZ      DZfriendsUse only for words that end with dsFinal F     FFinal G  &nbs
 p;GFinal J PBLGFinal K  B GFinal L  LFinal M P LFinal MP     FRPFinal N PBFinal NG PB GFinal NJ PB GFinal NK  *    PB GFinal P PFinal R      RFinal RCH     FRPBFinal RF     FR BFinal RVE     FR BFinal S     SFinal SH      R BFinal T    TFinal V  *  FFinal X  B G SFinal Z ZFinal SHUN   G SFinal KSHUN  *     B G Spunctuation: Comma      R B G Spunctuation: Correction (Asterisk)  *punctuation: Paragraph  P    Fpunctuation: Period (.)     F P L Tpunctuation: Question MarkST P HVowel soundsVowel A AVowel A (Long) A  EUVowel Aw A   UVowel E   EVowel E (Long) AO EVowel I   EUVowel I (Long) AO EUVowel O OVowel O (Long) O EVowel OI O EUVowel OO AOVowel OU O  UVowel U    UVowel U (Long) AO  UThis is just a basic list of combination most commonly used by stenographers, but theories can change, and each chord can be customised according to the computer-aided translation dictionary being used.A key combination can stand for different things depending on whether it appears on the initial side of the syllable or the final. In example, you would writee for the eh sound, b, g, and s for the ending x sound of the first syllable, a for the short a sound, pl for the final M, and p for the 
 p sound, and l for the ending sound.Ebgsaplpl--Notice how the combination p and L repeat. The first PL stands for the final M, but the second one stands for the ending consonants of the word P and L. This would require you to make two separate strokes, since you can't hit PL twice without letting go first.Sometimes, the initial Z is commonly chorded by pressing all the keys of the left hand to avoid thousands of possible conflicts.Also, if a word has more than two syllables, it is common to use the initial consonants for the first half of the syllable and then use the ending consonants towards the second half of the syllable. They are divided by the vowels in between. In the case where the word starts with a vowel, the ending consonants are used at the end of the syllable before another syllable is written.

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Re: walkthroughs for these games.

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: walkthroughs for these games.

Well Ishen, go and look at the topic I mentioned in new releases which has something like around 500 posts and then tell me the Blind swordsman isn't popular .remember to do a walkthru takes a little technical wangling, particularly to do a propper walkthru with  voiced comments and not just reccord the game's audio.Heck in my own podcasts I've had to limit myself to only games I can play on speakers.

URL: http://forum.audiogames.net/viewtopic.php?pid=214658#p214658




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Re: Tentative Entombed 2 Design Decisions

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Well if it was just your name or password you could probably find out, however not knowing the e-mail address you registered under might be a problem. My copy is still registered even though I haven't played for ages, though for some reason I've lost all the unlocks.

URL: http://forum.audiogames.net/viewtopic.php?pid=214659#p214659




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

My bad, I made some mistakes with the rebuild script...  the file path hasn't been correctly wirtten by the script and some other mistakes were done. I corrected that, here's the new file : https://www.dropbox.com/s/tsk1myaf3vs49 … d.bgt?dl=0Replace the rebuild.bgt script by this one and run it.The website download link has also been updated.For controlers, the idea is quite simple : they are created, maybe they keep some informations, and they are called for each tick. They are very similar to actors. So, in a not so far future, they may be added in map files just like actors. Right now the problem is that you have to manually add controlers and configure the game before loading a map. I will try to insert all that in the map files.Yes, actors are the most important thing of the game, they make everything. For your sidescroller you may use a modified version of the FPConroler, for two reasons : the first reason is that the controler is setting the listener on the player actor, and it's orientation is the same. So moving forward will make the camera moving forward too, but maybe you want you character to move left and right when you control it. The other problem is that the FPControler has been made to provide a WASD movement like in 3D FPS. But I can make you a SideControler which will follow the character from the side and let you moving him left or right (you will have to program the other movements  )Controlers often needs a few parameters when they are created. The FPControler takes a string, which is the name of the actor it will be attached to. So, if you have an actor called player, and if you create a controler attached to the player actor, you haev a controler which will control the "targeted actor" which is the player. This way, for a 2 player fighting game for example, you can create two controlers, controling two different actors, and it works very well.

URL: http://forum.audiogames.net/viewtopic.php?pid=214660#p214660




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

My bad, I made some mistakes with the rebuild script...  the file path hasn't been correctly wirtten by the script and some other mistakes were done. I corrected that, here's the new file : https://www.dropbox.com/s/tsk1myaf3vs49 … d.bgt?dl=0Replace the rebuild.bgt script by this one and run it.The website download link has also been updated.For controlers, the idea is quite simple : they are created, maybe they keep some informations, and they are called for each tick. They are very similar to actors. So, in a not so far future, they may be added in map files just like actors. Right now the problem is that you have to manually add controlers and configure the game before loading a map. I will try to insert all that in the map files.Yes, actors are the most important thing of the game, they make everything. For your sidescroller you may use a modified version of the FPConroler, for two reasons : the first reason is that the controler is setting the listener on the player actor, and it's orientation is the same. So moving forward will make the camera moving forward too, but maybe you want you character to move left and right when you control it. The other problem is that the FPControler has been made to provide a WASD movement like in 3D FPS. But I can make you a SideControler which will follow the character from the side and let you moving him left or right (you will have to program the other movements  )Controlers often needs a few parameters when they are created. The FPControler takes a string, which is the name of the actor it will be attached to. So, if you have an actor called player, and if you create a controler attached to the player actor, you haev a controler which will control the "targeted actor" which is the player. This way, for a 2 player fighting game for example, you can create two controlers, controling two different actors, and it works very well.If controlers only move actors on the X/Y coordinates, you will get a 2D world.  but in BGT, Y is forward (depth) and Z upward. So, could you please give me a little more explanations? Maybe I'm doing a mistake between graphic sidescrollers and audio sidescrollers

URL: http://forum.audiogames.net/viewtopic.php?pid=214660#p214660




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

My bad, I made some mistakes with the rebuild script...  the file path hasn't been correctly wirtten by the script and some other mistakes were done. I corrected that, here's the new file : https://www.dropbox.com/s/tsk1myaf3vs49 … d.bgt?dl=0Replace the rebuild.bgt script by this one and run it.The website download link has also been updated.For controlers, the idea is quite simple : they are created, maybe they keep some informations, and they are called for each tick. They are very similar to actors. So, in a not so far future, they may be added in map files just like actors. Right now the problem is that you have to manually add controlers and configure the game before loading a map. I will try to insert all that in the map files.Yes, actors are the most important thing of the game, they make everything. For your sidescroller you may use a modified version of the FPConroler, for two reasons : the first reason is that the controler is setting the listener on the player actor, and it's orientation is the same. So moving forward will make the camera moving forward too, but maybe you want you character to move left and right when you control it. The other problem is that the FPControler has been made to provide a WASD movement like in 3D FPS. But I can make you a SideControler which will follow the character from the side and let you moving him left or right (you will have to program the other movements  )Controlers often needs a few parameters when they are created. The FPControler takes a string, which is the name of the actor it will be attached to. So, if you have an actor called player, and if you create a controler attached to the player actor, you haev a controler which will control the "targeted actor" which is the player. This way, for a 2 player fighting game for example, you can create two controlers, controling two different actors, and it works very well.If controlers only move actors on the X/Z coordinates, you will get a 2D world.  I think in BGT, X is left/right, Y is forward (depth) and Z upward. So, could you please give me a little more explanations? Maybe I'm doing a mistake between graphic sidescrollers and audio sidescrollers

URL: http://forum.audiogames.net/viewtopic.php?pid=214660#p214660




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

My bad, I made some mistakes with the rebuild script...  the file path hasn't been correctly wirtten by the script and some other mistakes were done. I corrected that, here's the new file : https://www.dropbox.com/s/tsk1myaf3vs49 … d.bgt?dl=0Replace the rebuild.bgt script by this one and run it.The website download link has also been updated.For controlers, the idea is quite simple : they are created, maybe they keep some informations, and they are called for each tick. They are very similar to actors. So, in a not so far future, they may be added in map files just like actors. Right now the problem is that you have to manually add controlers and configure the game before loading a map. I will try to insert all that in the map files.Yes, actors are the most important thing of the game, they make everything. For your sidescroller you may use a modified version of the FPConroler, for two reasons : the first reason is that the controler is setting the listener on the player actor, and it's orientation is the same. So moving forward will make the camera moving forward too, but maybe you want you character to move left and right when you control it. The other problem is that the FPControler has been made to provide a WASD movement like in 3D FPS. But I can make you a SideControler which will follow the character from the side and let you moving him left or right (you will have to program the other movements  )Controlers often needs a few parameters when they are created. The FPControler takes a string, which is the name of the actor it will be attached to. So, if you have an actor called player, and if you create a controler attached to the player actor, you have a controler which will control the "targeted actor" which is the player. This way, for a 2 player fighting game for example, you can create two controlers, controling two different actors, and it works very well.When you have a controler attached to an actor, it will provide all the controls described for the controler when the game is running (game.run() ).If controlers only move actors on the X/Z coordinates, you will get a 2D world.  I think in BGT, X is left/right, Y is forward (depth) and Z upward. So, could you please give me a little more explanations? Maybe I'm doing a mistake between graphic sidescrollers and audio sidescrollers

URL: http://forum.audiogames.net/viewtopic.php?pid=214660#p214660




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

My bad, I made some mistakes with the rebuild script...  the file path hasn't been correctly wirtten by the script and some other mistakes were done. I corrected that, here's the new file : https://www.dropbox.com/s/tsk1myaf3vs49 … d.bgt?dl=0Replace the rebuild.bgt script by this one and run it.The website download link has also been updated.For controlers, the idea is quite simple : they are created, maybe they keep some informations, and they are called for each tick. They are very similar to actors. So, in a not so far future, they may be added in map files just like actors. Right now the problem is that you have to manually add controlers and configure the game before loading a map. I will try to insert all that in the map files.Yes, actors are the most important thing of the game, they make everything. For your sidescroller you may use a modified version of the FPConroler, for two reasons : the first reason is that the controler is setting the listener on the player actor, and it's orientation is the same. So moving forward will make the camera moving forward too, but maybe you want you character to move left and right when you control it. The other problem is that the FPControler has been made to provide a WASD movement like in 3D FPS. But I can make you a SideControler which will follow the character from the side and let you moving him left or right (you will have to program the other movements  )Controlers often needs a few parameters when they are created. The FPControler takes a string, which is the name of the actor it will be attached to. So, if you have an actor called player, and if you create a controler attached to the player actor, you have a controler which will control the "targeted actor" which is the player. This way, for a 2 player fighting game for example, you can create two controlers, controling two different actors, and it works very well.When you have a controler attached to an actor, it will provide all the controls described for the controler when the game is running (game.run() ).If controlers only move actors on the X/Z coordinates, you will get a 2D world.  I think in BGT, X is left/right, Y is forward (depth) and Z upward. So when you move forward, you move on the Y axis in an FPS game. And in a sidescroller, forward/backward is on the X axis, and Z is for the height. So, could you please give me a little more explanations? Maybe I'm doing a mistake between graphic sidescrollers and audio sidescrollers but I think their representation is the same 

URL: http://forum.audiogames.net/viewtopic.php?pid=214660#p214660




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Re: Would you be interested in an rc flight simulator?

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

One thing about hacking : we can speak about it here, for the global solutions. The idea, for a multiplayer game, is to never let the client do anything important, but with letting him doing the maximum of the work. For example, in an FPS game, you let clients calculating the game world, movements etc, but when someone lakes damages, you send the information to the client and you count it on the server. Same thing for people dying, client shouldn't send this information. They should send the information of bullets flying, and the server should determine who's dead. And then send the information to the clients. To keep a maximum of security, you should never let clients communicate with each other.Even with this, clients could always try to find solutions, like infinite ammo. Easiest way to secure it : keep the amount of ammunitions in mind. The idea is always the same, for a FPS, a RPG or a simulator : keep track of important datas and never let cl
 ients determine what happened, only what they want to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=214661#p214661




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Re: Would you be interested in an rc flight simulator?

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

One thing about hacking : we can speak about it here, for the global solutions. The idea, for a multiplayer game, is to never let the client do anything important, but with letting him doing the maximum of the work. For example, in an FPS game, you let clients calculating the game world, movements etc, but when someone takes damages, you send the information to the client and you count it on the server. Same thing for people dying, client shouldn't send this information. They should send the information of bullets flying, and the server should determine who's dead. And then send the information to the clients. To keep a maximum of security, you should never let clients communicate with each other.Even with this, clients could always try to find solutions, like infinite ammo. Easiest way to secure it : keep the amount of ammunitions in mind. The idea is always the same, for a FPS, a RPG or a simulator : keep track of important datas and never let cl
 ients determine what happened, only what they want to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=214661#p214661




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Re: Removing music vocals in gold wave, is it possible?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: Removing music vocals in gold wave, is it possible?

thanks assault, I'll try audition then.

URL: http://forum.audiogames.net/viewtopic.php?pid=214662#p214662




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Two consecutive errors from me, I'm very sorry Orin... I'll make you a basic sidescroller controler today if possible. That should help you to forgive me 

URL: http://forum.audiogames.net/viewtopic.php?pid=214663#p214663




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Re: Wheel of time abridged, some fun for WoT fans

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Wheel of time abridged, some fun for WoT fans

For some serious and interesting thoughts, albeit often expressed in an engaging and entertaining fashion you might try Leigh Butler's WoT reread blog that I pointed to in the first post , I don't agree with her all the time (especially some of her feminist opinions that basically say all sexism is against women), but she says a lot of very interesting things very well which is what I tend to like in a person writing reviews or  comments on a work I've already read, (I do not read reviews of things prior to reading sinse I prefer to make up my own mind from the source material). I have read most of WoT twice as far as Winter's heart, (I managed to politic the audio versions from America years ago then later got the michael cramer versions), so I know the series well enough to enjoy things like the above or the blog I mentioned.I probably will reread the full series at some point in the future, particularly now that it has a deffinitive ending
  and you can go start to finish, although WoT is one of these odd series where I found last time I read them I needed to stop for a break and read something else, though admitedly that was only in the slump sections of books 5-10.

URL: http://forum.audiogames.net/viewtopic.php?pid=214633#p214633




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Re: Wheel of time abridged, some fun for WoT fans

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Wheel of time abridged, some fun for WoT fans

For some serious and interesting thoughts, albeit often expressed in an engaging and entertaining fashion you might try Leigh Butler's WoT reread blog that I pointed to in the first post , I don't agree with her all the time (especially some of her feminist opinions that basically say all sexism is against women), but she says a lot of very interesting things very well which is what I tend to like in a person writing reviews or  comments on a work I've already read, (I do not read reviews of things prior to reading sinse I prefer to make up my own mind from the source material). I have read most of WoT twice as far as Winter's heart, (though the books after that I've only read the once), , I managed to politic the audio versions from America years ago then later got the michael cramer versions, so I know the series well enough to enjoy things like the above or the blog I mentioned.I probably will reread the full series at some point in t
 he future, particularly now that it has a deffinitive ending and you can go start to finish, although WoT is one of these odd series where I found last time I read them I needed to stop for a break and read something else, though admitedly that was only in the slump sections of books 5-10.

URL: http://forum.audiogames.net/viewtopic.php?pid=214633#p214633




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Re: Shadow Line full voice demo released!

2015-05-03 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

hello, here is the gamehttp://dl3.freem.ne.jp/archives/win/181 … ce2.14.exeyou enjoy it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214664#p214664




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Re: anyone have pacman talks?

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: anyone have pacman talks?

Hi Dark,Yesterday I checked the Sarah download link on my site and was able to download the game. I have the original recording you did or do you want the mp3 of my mixing in walking sounds and music?

URL: http://forum.audiogames.net/viewtopic.php?pid=214665#p214665




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi all,           nope,    that happened me tons of times,       when  we're getting attacks,    we can't hear our weapons reloading or shooting,            especialy    you can't heal yourself,          cuz you can't hear your field kit's sound,               and yeah,    should be guard talk again,      the latest version i didn't hear any guards talk

URL: http://forum.audiogames.net/viewtopic.php?pid=214666#p214666




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Re: Survive the Wild!

2015-05-03 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Survive the Wild!

aaron, I don't fucking get it. I haven't been saying a word on stw and you say oh god Jesse and instantly start bitching, even though I didn't fucking say a thing!

URL: http://forum.audiogames.net/viewtopic.php?pid=214667#p214667




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Re: Removing music vocals in gold wave, is it possible?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Removing music vocals in gold wave, is it possible?

Yeah, what I really recommend is, you could try adobe audition.

URL: http://forum.audiogames.net/viewtopic.php?pid=214668#p214668




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Re: Tentative Entombed 2 Design Decisions

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I'll post this both here and  on the entombed list and on audiogames.net, so I appologise for the redundency, although sinse some people prefer  mailing lists and others forums it can't really be avoided.I was thinking about magic users in fantasy literature and games (I hate that term but you'll see why I am using it here). For some reason, in most fantasy the terms wizard and mage are relatively interchangeable and mean a generic user of magic, or in those fantasies with some sort of presetup magical social structure, a member (usually but not always male), of a trained set of magic users with specific social status. For example in Ursula Leguin's earthsea, any man who does magic is a wizard (it's in the title of the first book wizard of earthsea), but at the same time the head wizard is an archmage. other terms like magician, warlock, sorcerer or witch though they  could all technically be used to describe a generic c
 lass of magic users (gender not withstanding), tend to be tied specifically by authors to general types of magic in their work. Only Jk Rowling uses "witch" as a  feminine of wizard and thus universal. This seems particularly crazy in the case of "magician" sinse linguistically a magician and a mage are the same thing ie, one who practices magic like the terms comedian and commic.Now what has this to do with entombed ii? it occurred to me that in a game like entombed, still more in entombed 2 there is room for lots of different types of magic user who play differently, and just as we saw shamans, druids, healers and necromancers as well as mages in entombed 1, I'm sure we'll see as many if not more in entombed ii. Entombed ii however has something different that entombed doesn't, environmental factors. One of the things I'm really eager to see in the game are jobs specifically designed to be less effective in battle, 
 but really helpful in the environment. So, why not separate out some of the magic duties. Say a mage is a battle focused job, who is great at blowing stuff up, while a wizard (I personally have no problems with wizards of both genders, or in fact witches for that matter), is someone who's not really up on the big blasty magic, but is awsome at the hole detect traps, detect monsters, unlock magic locks type of stuff. It always confuses me how in so many rpgs, fighters are depicted as dumb muscle heads who just know how to swing a sword, while mages who act as effectively human artilliary are always supposed to be super clever off the battlefield, sinse why should learning to swing heavy objects make you any the less brainless than  learning to swing heavy fireballs! of course in reality, not everyone who fights has a hole in their head, however I can see the point from a game balance perspective, but if this is the case, why make the single mage able to
  do super magic damage and!  be useful in the environment too. I'd therefore as I said suggest a wizard class specifically designed to do out of combat magic as a contrast to the mage. Of course, as I said I'd love to see lots of magic classes. Witches (of both genders), with animal familiars and nasty curses and effects, magicians who can make things appear and magic at will, warlocks with uba dark magic, sorcerers as magical all rounders and of course the return of everyone's favourite undead handlers, Mr. and Mrs. Necromancer! There's all that possible in the future, but as we start thinking about the first few basic jobs, I do think having a wizard and mage as separate entities with different strengths is a good idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=214669#p214669




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Re: How do you manage to use windows with NVDA?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: How do you manage to use windows with NVDA?

Hmm, Off-topic: does that winamp thingy is still on sale anymore? because as I heard before, somebody says that the company who own winamp was actually wants to sell winamp to another company. is that true?

URL: http://forum.audiogames.net/viewtopic.php?pid=214670#p214670




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Just for the record, I'm quite happy to have the guard finally silenced.  I never cared for it and now that we have NPCs, it would make more sense for the guard to be one of those, in a protected area. That way he'd have a different weapon every time. Just a thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=214671#p214671




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Leveled up to level 100 in the stream. This game is unbelievably fun. Granted I think the price is quite a bit high for the content that exists so far, but it's still a very fun game. Hope we get more content later on!

URL: http://forum.audiogames.net/viewtopic.php?pid=214672#p214672




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Re: what do you think of a tts preschool album?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

Hello.@cae_jones, how is the eloquence version of there are 7 days coming along?a small update. I added flint million's vocal writer version of "a whole new world" to the album.

URL: http://forum.audiogames.net/viewtopic.php?pid=214674#p214674




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

That would make sense. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=214673#p214673




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi all,a kinda newb question.  How big is the chance that, if you're a normal character, you will get a fixed copy of a broken item (I.E. damaged shield) you return to the safe zone?  Another question, where can I find ceramic (body not leg) armor?Thanks,Steven.PS. I've decided to start off doing some missions in the bigger warehouse. Is this a bad idea, compared to the smaller one? It just seems that with the bigger house there is more space for the pack of zombies to separate themselves from you.

URL: http://forum.audiogames.net/viewtopic.php?pid=214675#p214675




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Re: Talking dosbox pre pre alpha 0.01

2015-05-03 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

crashmaster, Where's the download link? I've been looking for an authentic pc speaker music tracker!

URL: http://forum.audiogames.net/viewtopic.php?pid=214676#p214676




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Re: Help with Reaper please

2015-05-03 Thread AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector


  


Re: Help with Reaper please

Hi, the best way, for mee, is to split the track into items and then deleting the items you don't need or you don't want! The s key splits the selected item into 2 items at the point where you paused the playback! To be sure not to delete other items or to split them, first press shift+a and then s! Hope it helps! Bye for now! Claudio!

URL: http://forum.audiogames.net/viewtopic.php?pid=214677#p214677




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Last I knew, it is a 7% chance. Ceramics I'm not sure of, sorry.The big warehouse is bigger, but there are more ways for zombies to get in--both docks, repackaging, quality control, and the second floor window. There are also still crates and shelves, so you may not find it much easier to navigate until you get to know the maps.

URL: http://forum.audiogames.net/viewtopic.php?pid=214678#p214678




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Re: Removing music vocals in gold wave, is it possible?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Removing music vocals in gold wave, is it possible?

Adobe Audition works pretty well at removing vocals. Obviously, it does degrade the sound quality a little, but it's the best non-professional program I've used.

URL: http://forum.audiogames.net/viewtopic.php?pid=214679#p214679




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

It isn't as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesn't "move backward", it simply changes its direction, and moves forward. Making it "dodging" an attack by moving backward would be quite simple to do.Thanks to this, the player is by default always facing toward the moving direction (sorry for the bad english). SO, when you decide (through the controler) to trigger its weapon, you are able to shoot or punch anything in front of you. Characters all have a Weapon slot on them, making them able to "equip" a Weapon actor. A standart weapon actor has been added in a previous version, and two example weapons were made. A blunt weapon would also be possible with this standard actor.  A demo has been made about weapons, showing how a simple controler could trigger, switch and reload them. The weapon system is still beta and characters don't save their weapons when a game is saved, even if weapon mechanism works well. The saving system will be slightly modified before letting them being saved.I will post the new version of the engine this evening, with the simple sidescroller and an example project. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214680#p214680




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

It isn't as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesn't "move backward", it simply changes its direction, and moves forward. Making it "dodging" an attack by moving backward would be quite simple to do.Thanks to this, the player is by default always facing toward the moving direction (sorry for the bad english). So, when you decide (through the controler) to trigger its weapon, you are able to shoot or punch anything in front of you. Characters all have a Weapon slot on them, making them able to "equip" a Weapon actor. A standart weapon actor has been added in a previous version, and two example weapons were made. A blunt weapon would also be possible with this standard actor.  A demo has been made about weapons, showing how a simple controler could trigger, switch and reload them. The weapon system is still beta and characters don't save their weapons when a game is saved, even if weapon mechanism works well. The saving system will be slightly modified before letting them being saved.I will post the new version of the engine this evening, with the simple sidescroller and an example project. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214680#p214680




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

It isn't as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesn't "move backward", it simply changes its direction, and moves forward. Making it "dodging" an attack by moving backward would be quite simple to do.Thanks to this, the player is by default always facing toward the moving direction (sorry for the bad english). So, when you decide (through the controler) to trigger its weapon, you are able to shoot or punch anything in front of you. Characters all have a Weapon slot on them, making them able to "equip" a Weapon actor. A standard weapon actor has been added in a previous version, and two example weapons were made. A cold steel weapon would also be possible with this standard actor.  A demo has been made about weapons, showing how a simple controler could trigger, switch and reload them. The weapon system is still beta and characters don't save their weapons when a game is saved, even if weapon mechanism works well. The saving system will be slightly modified before letting them being saved.I will post the new version of the engine this evening, with the simple sidescroller, an example project and maybe a standard wold steel weapon. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214680#p214680




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Re: Help with Reaper please

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Dgleks via Audiogames-reflector


  


Re: Help with Reaper please

Thank you so much! I was about to bang my head on the wall from frustration of not managing to find it. LOL, not latterly. I've sent you a PM, intrested in staying in contact if you don't mind because i'll definitely have more reaper questions downw the road! 

URL: http://forum.audiogames.net/viewtopic.php?pid=214681#p214681




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I actually wish the guard wasn't silenced or if there was a option to inable NPC's speaking or not maybe?

URL: http://forum.audiogames.net/viewtopic.php?pid=214682#p214682




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PetsRPG Games

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : po1040 via Audiogames-reflector


  


PetsRPG Games

hi in topic i said PetsRPG Browser game no pokemon gamei mean in the game people can have pet by pet can combination or fight with owner after kill monster gained EXPif who have genre games or games browser please give link to methanks for reading in first topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=214683#p214683




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PetsRPG Games

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : po1040 via Audiogames-reflector


  


PetsRPG Games

hi in topic i said PetsRPG Browser game no pokemon gamei mean in the game people can have pet by pet can combination or fight with owner after kill monster gained EXPif who have genre games or games browser please give link to methanks for reading in first topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=214684#p214684




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Re: DeathMatch, a new beginning

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings, fello captains, pilots, whatever! I'm perfectly happy to announce, that finily after months of waiting, the typing system has been fixt once and for all. No bad punctuation marks. No missing letters, none of that. It will be in beta 10 once it comes out. Though's who are on the game now will tell you i've been testing it and using punctuation marks all the time, and its worked perfectly.

URL: http://forum.audiogames.net/viewtopic.php?pid=214685#p214685




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netflix with html5

2015-05-03 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


  


netflix with html5

Hello. I was wondering if anyone here has gotten netflix to use html5 instead of silverlight? I can't figure out how to activate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214686#p214686




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

It isn't as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesn't "move backward", it simply changes its direction, and moves forward. Making it "dodging" an attack by moving backward would be quite simple to do.Thanks to this, the player is by default always facing toward the moving direction (sorry for the bad english). So, when you decide (through the controler) to trigger its weapon, you are able to shoot or punch anything in front of you. Characters all have a Weapon slot on them, making them able to "equip" a Weapon actor. A standard weapon actor has been added in a previous version, and two example weapons were made. A cold steel weapon would also be possible with this standard actor.  A demo has been made about weapons, showing how a simple controler could trigger, switch and reload them. The weapon system is still beta and characters don't save their weapons when a game is saved, even if weapon mechanism works well. The saving system will be slightly modified before letting them being saved.I will post the new version of the engine this evening, with the simple sidescroller, an example project and maybe a standard cold steel weapon. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214680#p214680




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I have a suggestion.When we lead a mission, there should be a way for us to figure out how big the reward will be based on our configurations. I think this would be very useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=214687#p214687




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

[[wow]]. that sounds confusing lol

URL: http://forum.audiogames.net/viewtopic.php?pid=214688#p214688




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Re: Shadow Line full voice demo released!

2015-05-03 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

You need the clipboard 2 sapi program.https://dl.dropboxusercontent.com/u/339 … d2Sapi.exeInstant translate is easy to use, just go into your addons manager and press about to learn the keystrokes. Good luck and let us know if you have questions!

URL: http://forum.audiogames.net/viewtopic.php?pid=214689#p214689




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi. Can someone do something with the download link of this game? I can't downloat it. or this game is only for people, who can pay for it? Sorry for this, but  I am little angry of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214690#p214690




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creating an inventory in BGT

2015-05-03 Thread AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector


  


creating an inventory in BGT

Hi, guys.As the title of this topic says, I'd like to know how to make an inventory in BGT. All I know is  that it should be made likea menu.But, my problem is adding the items in it. Let's say, for example, I buy a knife, a pizza and an ice-cream. How I can make these itmes to appear in my inventory? I've thought at a lot of things, but nothing comes to my mind to help me in this problem.Can someone explain me a bit and give an example as well?All that I'd like to know is how do you make these itmes, which could be a tousand different kins of items, to appear in your inventory when you buy, pick up or stal them for somewhere for example.

URL: http://forum.audiogames.net/viewtopic.php?pid=214691#p214691




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creating an inventory in BGT

2015-05-03 Thread AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector


  


creating an inventory in BGT

Hi, guys.As the title of this topic says, I'd like to know how to make an inventory in BGT. All I know is  that it should be made likea menu.But, my problem is adding the items in it. Let's say, for example, I buy a knife, a pizza and an ice-cream. How I can make these itmes to appear in my inventory? I've thought at a lot of things, but nothing comes to my mind to help me in this problem.Can someone explain me a bit and give an example as well?All that I'd like to know is how do you make these itmes, which could be a tousand different kins of items, to appear in your inventory when you buy, pick up or stal them for somewhere for example.I hope I've explained it well... I'm not an expert in BGT, I can work with the menus, string and int variables, and I can combine them to make something... playable. But I really don't know how to use all those things together to make a nice inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=214691#p214691




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Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: creating an inventory in BGT

For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes inheriting from the same class, like Potion, Weapon and Armor, all inherit from Item. So, your inventory perfect would be a class containing an Item@ array and some functions to list it, add and remove items. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214692#p214692




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Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: creating an inventory in BGT

For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes inheriting from the same class, like Potion, Weapon and Armor, all inherit from Item. So, your perfect inventory would be a class containing an Item@ array and some functions to list it, add and remove items. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214692#p214692




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

No fair! Level 100 and level 71! No fair! Its time for me to gain some levels!

URL: http://forum.audiogames.net/viewtopic.php?pid=214693#p214693




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Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: creating an inventory in BGT

For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes inheriting from the same class, like Potion, Weapon and Armor, all inherit from Item. So, your perfect inventory would be a class containing an Item@ array and some functions to list it, add and remove items. other people may give you other solutions and they may be as good as the one I used for my project 

URL: http://forum.audiogames.net/viewtopic.php?pid=214692#p214692




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Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: creating an inventory in BGT

For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes inheriting from the same class, like Potion, Weapon and Armor, all inherit from Item. So, your perfect inventory would be a class containing an Item@ array and some functions to list it, add and remove items. But other people may give you other solutions and they may be as good as the one I used for my project 

URL: http://forum.audiogames.net/viewtopic.php?pid=214692#p214692




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Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: creating an inventory in BGT

Hi,I agree with genroa here. Have a class called item with a name property. Then have a function to create the inventory menu and loop through the array of items and put them lal in the menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=214694#p214694




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Re: PetsRPG Games

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: PetsRPG Games

Hello and welcome to audiogames.netJust in case you didn't know, the site features a database of accessible games. The dropdown link on the main page isn't in working order at the second, but if you go to the "Gamelist" you can display all the games listed in the db and links to each game's entry, while if you go to "search games" you can search via genre such as mmorpg or rpg. As to pet games, There are a few pet type rpgs that are accessible. First off is Braillemon, which doesn't have a db page yet but can be found on http://braillemon.tumblr.com/#an audio and accessible version of pokeon with all the original music and sounds and pokemon. Still in Beta aas far as I know, but things are progressing and more is getting added. In browser games There is puppet knightmares http://www.audiogames.net/db.php?action … ;id=Puppet nightmares a  rather complex game with a dark and adult anime theme where you control creatures called soul puppets, and undergo an ongoing story. Battle system and item system is hugely complex and the pages will take some navigation but it's worth it. Then there is monster breeder: http://www.audiogames.net/db.php?action … id=Monster breederSadly not beeing added to anymore but still playablee, choose monsters, wander around the game world and battle with them. Not as complex as puppet nightmares either to navigate or to play in battles, but a nice game all the same and quite a shame it's not being maintained anymore. Those are probably the best two I know for streight up pokemon style battles and training, though there are a few others such as furry paws, psy pets and some of the show dog, show horse type games that are focused on the pet care.There are a couple of games for Ios, monster kingdom and the haypy monster games, however neither is exactly accessible because monster kingdom has no way of telling what's going on in battless, (plus a few interface shenanigans), and Haypy monster has the labels from hell! (really parts of the game are like gibberish).Sadly the haypy monster devs aren't contactable (or at least they don't answer e-mails), and Monster Kingdom, though initially interested in access, then sent a stat e-mail refusing to "add that feature at this time" (yep, like accessibility is just a game feature), quite annoying sinse monster kingdom access wouldn't be hard to add, but hay there are more types of blind than just malfunctional eyeballs.

URL: http://forum.audiogames.net/viewtopic.php?pid=214695#p214695




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Re: Monthly chat May 2015

2015-05-03 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Re: Monthly chat May 2015

Hi, i have been on and off the forum for the past 6 months or so, and haven't contributed much, so i figured i'd jump in to this topic to talk about some recent developments. I recently picked up a brand new macbook air, which has been a fantastic experience. I have been looking for a very portable laptop for quite some time now, and think this 11 inch air will fill the bill for me. It's very fast, and i really like how mac OS X works and i like the interface, which is something i'm quite picky about on my windows machines. Also, i have been out of town, spending some time with my girlfriend, who has just had an ovarian cyst removed, and is currently recovering. She is quite sore, and she says it's hard to walk around much, so i have been taking care of her. It gives a lot bonding time, and a lot of time to sit around and watch movies and just chat, which is something we both quite enjoy. I'm waiting to play the new mortal combat x game, which won
 9;t be out for xbox 360 until next month, so i'm looking forward to getting my hands on the game, and pooring a lot of hours in to it. Like tom, i have recently repurposed an old machine for some windows xp gaming, mostly dos and old audio game titles, which i'm looking forward to playing as well. That's about all for now, i'll come back if i think of anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=214696#p214696




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Re: Survive the wild walkthrough part 1 and 2

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Survive the wild walkthrough part 1 and 2

Nice. I will be listening to these for sure. Thanks again dude, for the in game help, and pointing me to these walkthroughs.

URL: http://forum.audiogames.net/viewtopic.php?pid=214697#p214697




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Re: Monthly chat May 2015

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat May 2015

Glad people is using this topic. @Cae,  agreed on  Ios and net browsing,  much as I love vo and the touch screen interface for many things,  using the internet is not one of them, the way it handles even standard stuff like dropdowns and labeled images is just screwy for some reason. It's odd, the choiceofgames titles are all fairly standard html and I can play those fine, but on even comparatively normal websites like here I never find things work well, let alone crazier ones (I once attempted to play core exiles on my phone which didn't work out).With Frozen, I can't say compared to the hype sinse as I said before all the barrage of superhero blockbusters and such has pretty much soured me on popular opinions of hollywood, especially with how most major action films these days tend to come out, get a huge wave of acclaim and then fall off the map almost entirely. Also with disney particularly I have not especially enjoyed much of their pixar cg runaround stuff anyway, and even in 2009 with The Frog Prince which was supposedly an attempt to go back to a traditionally animated disney musical the thing felt rather flat over all and more like a box ticking exercise than as if anyone really cared. that was why frozen surprised me, my expectations weren't exactly high. They weren't blow either, I didn't go in expecting to hate the film, I just wasn't prepared for something with the  writing quality and emotional woomf! Of course also bare in mind I am a fan of both musicals and classic style disneys anyway. For someone who isn't, I don't know how much affect it'd have. @Tom, I've not run across Steve Berry before, what sort of thing does he do? Also I have to say I'm always impressed at anyone who can play anything with strings . @Arq, I'm sorry to hear about your girlfriend that sounds horribly painful even if the watching films and spending time bit sounds nice. Yesterday evening I had  one of my more random friends turn up, cook venison casserol and invite one of his friends who we both refer to as gandalf, sinse he's a doctor of divinity with a long white beerd, a liking for red wine and a definite interest and knolidge of old languages and legends. He's quite a fascinating chap, and I actually do wish I'd recorded him speaking the old welsh Legend of the giant Bran the blessed, which was completely awsome! Also my friend did his usual amount of insanity/generosity and bought several bottles of goodness knows how expensive wine, plus port which was great he also bought me as a present about £70 worth of chocolates, which is wonderful if a bit mad (though most of them I'm saving for his next visit to share with him). Even though I held to my usual practice and partook of the wine in sparing quantities, (I've actually never had a hang over or been too drunk to remember what I was doing sinse I always reach a distinct stopping point when i know I've had enough, the fact we were all up until two Am did mean I've been a little on the dead side today, principley continuing with the wheel of time stuff, but hay it's a Sunday and there's nothing major on the shedule,  well nothing accept god knows how much washing up and cleaning of my kitchin, sinse though he is a fantastic chef, my friend does have an unfortunate tendency to use every single utensil I own and turn my kitchin into a disaster areaa, still it's usually worth it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214698#p214698




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Re: Monthly chat May 2015

2015-05-03 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Monthly chat May 2015

I've been having a good time with my friends these five days. It might have been great, but I assume everything to be better and better. There's an opinion these days sticking on my mind, which conveys me to change from Android to apple, certainly for accessibility purposes, what else could it be?So what do you think? would it be a right decision? Uh?Also, school is going great, although I have to deal with a lot of lessons to be prepared for the final exams. Regretful that soon I'll have to leave some of my friends and some great teachers of this school. Yeah really. It's the first time I feel regretful when the end of school comes!

URL: http://forum.audiogames.net/viewtopic.php?pid=214699#p214699




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Re: Monthly chat May 2015

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat May 2015

Glad people is using this topic. @Cae,  agreed on  Ios and net browsing,  much as I love vo and the touch screen interface for many things,  using the internet is not one of them, the way it handles even standard stuff like dropdowns and labeled images is just screwy for some reason. It's odd, the choiceofgames titles are all fairly standard html and I can play those fine, but on even comparatively normal websites like here I never find things work well, let alone crazier ones (I once attempted to play core exiles on my phone which didn't work out).With Frozen, I can't say compared to the hype sinse as I said before all the barrage of superhero blockbusters and such has pretty much soured me on popular opinions of hollywood, especially with how most major action films these days tend to come out, get a huge wave of acclaim and then fall off the map almost entirely. Also with disney particularly I have not especially enjoyed much of their pixar cg runaround stuff anyway, and even in 2009 with The Frog Prince which was supposedly an attempt to go back to a traditionally animated disney musical the thing felt rather flat over all and more like a box ticking exercise than as if anyone really cared. that was why frozen surprised me, my expectations weren't exactly high. They weren't low either, I didn't go in expecting to hate the film (sinse generally speaking if you begin expecting to hate  something you will), I just wasn't prepared for something with the  writing quality and emotional woomf! Of course also bare in mind I am a fan of both musicals and classic style disneys anyway. For someone who isn't, I don't know how much affect it'd have. @Tom, I've not run across Steve Berry before, what sort of thing does he do? Also I have to say I'm always impressed at anyone who can play anything with strings . @Arq, I'm sorry to hear about your girlfriend that sounds horribly painful even if the watching films and spending time bit sounds nice. Yesterday evening I had  one of my more random friends turn up, cook venison casserol and invite one of his friends who we both refer to as gandalf, sinse he's a doctor of divinity with a long white beerd, a liking for red wine and a definite interest and knolidge of old languages and legends. He's quite a fascinating chap, and I actually do wish I'd recorded him speaking the old welsh Legend of the giant Bran the blessed, which was completely awsome! Also my friend did his usual amount of insanity/generosity and bought several bottles of goodness knows how expensive wine, plus port which was great he also bought me as a present about £70 worth of chocolates, which is wonderful if a bit mad (though most of them I'm saving for his next visit to share with him). Even though I held to my usual practice and partook of the wine in sparing quantities, (I've actually never had a hang over or been too drunk to remember what I was doing sinse I always reach a distinct stopping point when i know I've had enough, the fact we were all up until two Am did mean I've been a little on the dead side today, principley continuing with the wheel of time stuff, but hay it's a Sunday and there's nothing major on the shedule,  well nothing accept god knows how much washing up and cleaning of my kitchin, sinse though he is a fantastic chef, my friend does have an unfortunate tendency to use every single utensil I own and turn my kitchin into a disaster areaa, still it's usually worth it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214698#p214698




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Re: Talking dosbox pre pre alpha 0.01

2015-05-03 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

That would be nice to have, anyway guys I have cooked up as close to a mac version of this talking dosbox as we can get as of now. Will give the link for it once it's uploaded. @Crashmaster: Why would the keysoft1 disks be useless, wouldn't they still work with a fake hardware synth, i e use the virtual bns emulator but make it pose as a keynote sa so that keysoft will recognize it? I'd bring up keynote multimedia but kgm doesn't work in dos anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=214700#p214700




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-03 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

well hello there,  let me add a few tit bits to what has been said, and throw my own pallets in to the mix. first off a few observations is in order.I completely do agree with many of the posters that microsoft should enable basic sound support from the get go. how ever due to the diverse hardware platforms out there most of it is not possible. but, in todays modern technology since windows vista, they now use a generic, hi defenition audio controler chip. driver. what this meens is, that windows has already the generic basic standard run of the mill driver to interact with any sound card that conforms to the hi defenition audio standard. this is why, for example, most sound cards, such as realtech, and many others wil just work, even though it meens there advanced features is disabled.the issue as to why microsoft cant  offer this support in to there basic windows P E in vironment, is what is bugging me, lets look at an example. u start up your windows
  repair disk to restore your computer from a system image you created.it is as easy as py for microsoft to have incorperate this hi defenition audio driver. so that any USB audio device wil work, or be recognised,in fact again, any sound card conforming to this, wich is almost all of them, except those who uses proprietory drivers, like creative, just to name one? wil not work.but, for me this is vital that they should at leest in clude some sort of basic support. it wil not be gigs in size. rather only megs. as we only need basic generic out put. to gain access to the hi defenition audio buss.  in fact, incorperating narrator in to that basic repair disk image wil not be huge either. they can, easily create narrator to run, again, they do not even have to do that. all they need to do is, if u do use windows image backup. to backup your system, and it asks you if u wish to create a repair disk. the only thing it has to ask u then is, would u like to crea
 te a repair disk using speech, or no speech. simple. if u say speech. narrators included. there's so many easy ways microsoft can allow a talking install to happen.because, even if u do have. a sound card that does not conform to the generic hi defenition audio stack, u stil wil have a USB headset or sound card, right? and guess what. again windows has basic generic audio drivers for them. this is why, when u buy a whireless USB headset from the shops. windows recognises them easily and u ahve speech,we'll not even get started as to why microsoft does not allow u to use the  windows audio service in safe mode. yep its disabled, u got to use a registry hack to tell windows to use the service in future. when u startup safe mode. and its only valid again, for the USB audio devices and so on.i have rambled quite a bit. but i do hope i made the points clear.1. its defenatly possible for MS to input sound support for inisial install. from
  a instelation disk, or repair disk. 2. its defenatly possible to in corperate narrator. or basic version there of. allowing a keypress to activate it.but guys, sadly,3. they wil not do so.because here is how they work.they work acording to profitability, feezability, and in so dooing, they ask the question. what bugs/suggestions can we fix and make better in windows that wil in proove most peoples experiences.sadly guys, we are in the minority.what i am saying is, sure they no they can do this for us.but we represent a very, very small portion of there income sorce. this is why narrator has stagnated over the years. yes its in prooving. but it could go so much further.it can,so i do hope that in time, it will.but those are just my inputs here and i hope i cleared up some confusion about why MS does what it does.i am stil trying my self to try to get a windows recovery invironment that is sixty 4 bit with NVDA b
 ecause i stil have to use the windows repair disk, and i sometimes forget the steps needed to restore my system. image of a sad face.so sadly i also struggle with this at times.i wish i new of a backup selution that u can just work with outside windows.if any one nose about one. please pop me a tip so i can track it down.and buy it.i actualy brought the levtec recovery in vironment standard software, but its a very, very, very slow process, and you have to input a slew of boot commands to get things working again after image restoration on win seven.since they use a newer boot scheme.

URL: http://forum.audiogames.net/viewtopic.php?pid=214701#p214701




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-03 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

well hello there,  let me add a few tit bits to what has been said, and throw my own pallets in to the mix. first off a few observations is in order.I completely do agree with many of the posters that microsoft should enable basic sound support from the get go. how ever due to the diverse hardware platforms out there most of it is not possible. but, in todays modern technology since windows vista, they now use a generic, hi defenition audio controler chip. driver. what this meens is, that windows has already the generic basic standard run of the mill driver to interact with any sound card that conforms to the hi defenition audio standard. this is why, for example, most sound cards, such as realtech, and many others wil just work, even though it meens there advanced features is disabled.the issue as to why microsoft cant  offer this support in to there basic windows P E in vironment, is what is bugging me, lets look at an example. u start up your windows
  repair disk to restore your computer from a system image you created.it is as easy as py for microsoft to have incorperate this hi defenition audio driver. so that any USB audio device wil work, or be recognised,in fact again, any sound card conforming to this, wich is almost all of them, except those who uses proprietory drivers, like creative, just to name one? wil not work.but, for me this is vital that they should at leest in clude some sort of basic support. it wil not be gigs in size. rather only megs. as we only need basic generic out put. to gain access to the hi defenition audio buss.  in fact, incorperating narrator in to that basic repair disk image wil not be huge either. they can, easily create narrator to run, again, they do not even have to do that. all they need to do is, if u do use windows image backup. to backup your system, and it asks you if u wish to create a repair disk. the only thing it has to ask u then is, would u like to crea
 te a repair disk using speech, or no speech. simple. if u say speech. narrators included. there's so many easy ways microsoft can allow a talking install to happen.because, even if u do have. a sound card that does not conform to the generic hi defenition audio stack, u stil wil have a USB headset or sound card, right? and guess what. again windows has basic generic audio drivers for them. this is why, when u buy a whireless USB headset from the shops. windows recognises them easily and u ahve speech,we'll not even get started as to why microsoft does not allow u to use the  windows audio service in safe mode. yep its disabled, u got to use a registry hack to tell windows to use the service in future. when u startup safe mode. and its only valid again, for the USB audio devices and so on.i have rambled quite a bit. but i do hope i made the points clear.1. its defenatly possible for MS to input sound support for inisial install. from
  a instelation disk, or repair disk. 2. its defenatly possible to in corperate narrator. or basic version there of. allowing a keypress to activate it.but guys, sadly,3. they wil not do so.because here is how they work.they work acording to profitability, feezability, and in so dooing, they ask the question. what bugs/suggestions can we fix and make better in windows that wil in proove most peoples experiences.sadly guys, we are in the minority.what i am saying is, sure they no they can do this for us.but we represent a very, very small portion of there income sorce. this is why narrator has stagnated over the years. yes its in prooving. but it could go so much further.it can,so i do hope that in time, it will.but those are just my inputs here and i hope i cleared up some confusion about why MS does what it does.i am stil trying my self to try to get a windows recovery invironment that is sixty 4 bit with NVDA b
 ecause i stil have to use the windows repair disk, and i sometimes forget the steps needed to restore my system. image of a sad face.so sadly i also struggle with this at times.i wish i new of a backup selution that u can just work with outside windows.if any one nose about one. please pop me a tip so i can track it down.and buy it.i actualy brought the levtec recovery in vironment standard software, but its a very, very, very slow process, and you have to input a slew of boot commands to get things working again after image restoration on win seven.since they use a newer boot scheme.. and o, yes, i am stil trying to investigate as to how to get a propper sixty 4 bit selution for nvda to work on. but the moment i do, i wil share it, but until then, i am stuck as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=214701#p214701




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Re: I have problems with my computer

2015-05-03 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: I have problems with my computer

hi chriss, it does sound to me as if you are defenatly not the  admin of that pc, how ever, i ahve seen malware behave in a similar fassion. i have a few pieces of advice, first off, get up to date anty virus software, secondly, download malware bites antimalware. and run it. ask if u get stuck. run a full scan, it wil take hours. but be warned, back up all important documents and files from your windows drive before u mess around with its registry. trust me on that, i lurned the very very hard way. grins. if all else fails. create a new user account with admin privelidges.  and see if that account can acces reg edet. if not. get back to us. there's alot u can try,, but these are some randum warnings and tips. smile

URL: http://forum.audiogames.net/viewtopic.php?pid=214702#p214702




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi allI reached level 70, found an item called grenade pack in the black market, but hey, wher I can get the grenade launcher from? I went to the weapon shop but, nothing but rifles and their cartriges and some other previous weapons, so how to get it?

URL: http://forum.audiogames.net/viewtopic.php?pid=214703#p214703




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

See, this "Unexpected Token" error is what really makes me want to switch from BGT to something else that doesn't have braces, and relies more on indents.The rebuild.bgt worked, but the problem is with this code now. Everything looks right. The "Unexpected Token" error is the most common error I've gotten with BGT and I really want to learn how to avoid it. I've indented as much as possible here and all the menu if/else seem to be opened and closed correctly...#include "HeatEngine\\Game.bgt"
#include "dynamic_menu.bgt"
Game game("Test");
sound music;

void main()

{
dynamic_menu menu;
int choice;
menu.add_item_tts("New Game");
menu.add_item_tts("Continue Game");
menu.add_item_tts("Exit Game");

choice=menu.run("Please choose an option from the following menu.", true);

if(choice==-1)
{
alert("Error", "There was a problem with menu loading.");
exit();
}

if(choice==1)
{
game.load();
}
if(choice==2)
{
if(file_exists("saves\\save.hemap"))
game.config.setMapFile("saves\\save.hemap");
else
alert("Woops," "There is not a saved game to load.");
}


if(choice==3)
exit();
}
}

URL: http://forum.audiogames.net/viewtopic.php?pid=214704#p214704




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-03 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

Flyby, the advancement of the technology which is around nowadays, certainly must allow us to use a talking installer during the initial setup.I think the problem which has Microsoft is big not only for the lack of money put on this section, but also because there's not a serious staff working on the screen reader. It's not the same for all, of course. Apple, for example, has put a lot of efferd in improving the accessibility, and in fact has done a pretty good job and iPhone is spreading among the blind community. so It's gaining success, isn't it?I don't have access and I don't have information on how many people and who works on Apple for the accessibility, but I know that they have done the best job in improving accessibility so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=214705#p214705




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Re: A Modern Day Comparison of JAWS and NVDA

2015-05-03 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: A Modern Day Comparison of JAWS and NVDA

hi guys, alright, time for me to say what i did say before about jaws and NVDA, i said it else ware, but i wil say all this here again.there was a time, when jaws was king, remember that nice jaws rap song that some one made and released? it was a kool song, it stated that jaws had you covered, its the king  of the block. there was a time by, just mensioning the name jaws for windows. it was regarded as the best screen reader hands down.but sadly that times has changed,my reasons in a nut shell as to why i permanently use nvda now. is the following.1. size, jaws for windows is dramatically huge, and unnededly so? do you no why? its not cause its packed full of features. no no. its because of its stupid vidio intersept driver, oops. ah, sorry, hush hush, now, its new name is, mirror display driver. supposed to work much better in windows seven. uh hem, coff coff coff. that is to say if it does not crash due to a baldy installed graffic
 s driver, wicked grin.one up for nvda cause nvda goes right on working, ware jaws cursers, and all else fails. most of jaws huge size today is devoted due to its need to install that vidio intersept driver, i had a close look at the setup file for jfw. because in my cuntry bandwith costs money. so i got utterly disgusted with it.reason2.anty piracy.while every single business has a right, and a obligation to protect its products. it has no right to treet its customers like sheeps, nor like pyrets  if they did nothing wrong.i have seen this countless times.reason3.cost. due to its expensive cost. and pointless updates, and due to the fact that FS only lissens to the V I P cliants, or the chairmen of this or that, or the counceler for who knows what. features that could have been in jaws long ago. only makes it in if its really rrocking the boat. in other words. what they done now in jaws sixteen they could have done in 
 14 already, they purpusfully holding back, causing us to waste money on needless and pointless S M ays.reason 4. lag.jaws is laggy, there is no 2 ways about this. it just is, it lags, if a machines slow, or it lags even if another ap is miss behaving, thumbs up for nvda because in most caces, nvda is lag free, even on slower machines with single core pc's.and yes, they stil very much around.the last reason in this summery of a reply is this.usability/portability/ease of use/ and quick get up and no fuss, just works, featchers  of NVDA.nvda is the smallest screen reader around. is portable. and is far easier to run, and work with, then jaws, why? o sure u mite get a portable version of jaws. but guess what? there's a catch.for deeper and tighter integrated functions ists recommended to in stall the? here we go again. vidio intersept driver. also known as, mirror display driver.so by by portability.basically if
  jaws is helping you. and u feel it works, i am happy for you.  sure i wil always use and test it. and i also happily agree that on some areas its defenatly more aksessable then nvda, sure, and i even use it at my work, for limmited areas. agreed,  but guys, nvda is closing the gap fast. very soon in time, FS is going to be left on the road side. because nvda is gonna pass them buy.FS  rely on there past successes, and government and schools funding, but in time when the crunch gets tighter, and people starts to look for alternative cost effectave selutions. u tell me? who they gonna choose. jfw? or nvda. i no wich one many business in my cuntry would choose.

URL: http://forum.audiogames.net/viewtopic.php?pid=214706#p214706




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

The last if condition has no opening brace, so there is one closing brace in the end which shouldn't be there.. You will encounter this problem with all languages, they all have to specify where a bloc of code starts and where it ends. I've seen some BGT/C++/Java programers using this syntax, maybe it will help you:if(choice==1)
{//opening choice 1
...
}//closing choice 1They comment each and every brace. This way, it would be exactly as if you were specifying them in Basic, with a If Then EndIf  or While EndWhile 

URL: http://forum.audiogames.net/viewtopic.php?pid=214707#p214707




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Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

The last if condition has no opening brace, so there is one closing brace in the end which shouldn't be there.. You will encounter this problem with all languages, they all have to specify where a bloc of code starts and where it ends. I've seen some BGT/C++/Java programers using this syntax, maybe it will help you:if(choice==1)
{//opening choice 1
...
}//closing choice 1They comment each and every brace. This way, it would be exactly as if you were specifying them in Basic, with a If Then EndIf  or While EndWhile One last thing : again, you can't call game.load() if you didn't specified any file to load, using game.setmapFile(string file); If you want to create an empty game, call game.run() but you couldn't do anything. The best thing to do is to load a different map file for each level. So, starting a new game would need to load the level 1 map file 

URL: http://forum.audiogames.net/viewtopic.php?pid=214707#p214707




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Re: What ever you do,do not buy beats whireless headphones.

2015-05-03 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: What ever you do,do not buy beats whireless headphones.

hi, i havbe a pare of creative sound blaster tactic 3d rage whireless headset with 17 hours battery life. and after i configured it just righte, it rocks. and, because u can share settings amungst users. its easy to get it up and running in a snap.here's a small preview of what i  am talking about hope it helps. have a nice dayhttps://www.dropbox.com/s/bfc8j1z212ltg … r.mp3?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=214708#p214708




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-03 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

This could become better than VipMUD after saved connections and soundpack support are implemented. Keep up the good work, danny!

URL: http://forum.audiogames.net/viewtopic.php?pid=214709#p214709




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

i noticed, if you turn graphics on, the guard starts talking again. i'm not sure if then turning graphics back off again silences him, but it could be the case.

URL: http://forum.audiogames.net/viewtopic.php?pid=214710#p214710




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

Steve, you probably want this excellent tool by Ponteshttp://www.pontes.ro/ro/divertisment/ga … rd-1.0.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=214711#p214711




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Re: PetsRPG Games

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector


  


Re: PetsRPG Games

Dark, it seems that the games db still has problems..

URL: http://forum.audiogames.net/viewtopic.php?pid=214712#p214712




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-03 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

@18, I don't think so. Aliases will be one of the most difficult things to implement, but soundpack support will also be difficult. VIPMud has features that just can't be done in PureBASIC. However, other aspects might make it surpass VIPMuD if danny doesn't terminate development like he did last time.

URL: http://forum.audiogames.net/viewtopic.php?pid=214713#p214713




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Re: Reality mud client, a small and lightweight portible mud client

2015-05-03 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Reality mud client, a small and lightweight portible mud client

@18, I don't think so. Aliases will be one of the most difficult things to implement, but soundpack support will also be difficult. VIPMud has features that just can't be done in PureBASIC. However, other aspects might make it surpass VIPMud if danny doesn't terminate development like he did last time. Overall, it is a good product, although it needs lots of improvements to catch my interest. At the moment, MUSHclient will do.

URL: http://forum.audiogames.net/viewtopic.php?pid=214713#p214713




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

severestormsteve1, Ceramic armor can be found on map 3.It would indeed be nice if there were a possibility to figure out in advance how much experience and reputation/food you would get. Aprone once said that adding that to the mission menu wouldn't really work because the server would have to calculate the rewards for each mission type individually, plus would have to consider the amount of crates and the amount and type of zombies as well. But wouldn't it be possible to add a slash command or an additional menu item when a mission was led or joined by you which says something like "show rewards"? It is possible to display the rewards for joiners from the join menu, so something like what I've mentioned shouldn't be impossible to implement.

URL: http://forum.audiogames.net/viewtopic.php?pid=214714#p214714




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

severestormsteve1, Ceramic armor can be found on map 3.It would indeed be nice if there were a possibility to figure out in advance how much experience and reputation/food you would get. Aprone once said that adding that to the mission menu wouldn't really work because the server would have to calculate the rewards for each mission type individually, plus would have to consider the amount of crates and the amount and type of zombies. But wouldn't it be possible to add a slash command or an additional menu item when a mission was led or joined by you which says something like "show rewards"? It is possible to display the rewards for joiners from the join menu, so something like what I've mentioned shouldn't be impossible to implement.

URL: http://forum.audiogames.net/viewtopic.php?pid=214714#p214714




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Level 83 now, having a lot of fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=214715#p214715




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Re: Tentative Entombed 2 Design Decisions

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Interesting idea, but I do think it would highly confuse people who basically use the mage/wizard/sorcerer terms interchangeably.Another thing that worries me is that if you start out with only one person in your party, and that person happens to be a character which has sacrificed a lot of battle abilities for environment detection, you are going to be quite weak in a fight, or else you're not really going to fight at all, which would make for a rather boring experience on the first few floors. Of course given the map structure you could return to those floors later on, but I don't think I'd like doing it that way very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=214716#p214716




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : cansino via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

has anybody tried to run it on the mac by using wine skin? I created the wrapper but it freezes just after the party ends.

URL: http://forum.audiogames.net/viewtopic.php?pid=214717#p214717




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Anyone know about this   so called secret mode or  has anyone else other than just one person manage to make it work?

URL: http://forum.audiogames.net/viewtopic.php?pid=214718#p214718




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Re: Tentative Entombed 2 Design Decisions

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi.The good thing with entombed1 is that once you have everything you just backup your saved games folder in my documents I think all players entombed saves or something, and your settings are ok.Delete your bones and your world and autoworld and as long as your preffs are in tact there is no real issue at all.You don't loose your unlockables just don't kill the unlock file.I have forgot my account userid and password to but I don't need them as long as I have the file backup which exists on several locations including my online account.As for my email I brought the game on my gmail so its easy enough to get that back.Then again you can probably ask Jason about your email you registered on so you could get your password etc done.You in theory can change all that info within account maintainence and it should be ok but as I said I never got that far.I really should try again and try to go with my favourite ogre and get 
 the large clubs going to my advantage I always went with the goblin king rather than the rock guardian to get the extra weapons and the like but on the other hand who knows.I havn't touched the game in years I need to do so again.

URL: http://forum.audiogames.net/viewtopic.php?pid=214719#p214719




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Re: Tentative Entombed 2 Design Decisions

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dark, I think the email is registered under my mom's email, seeing I was 12 at the time. I tried a series of user names and passwords, and think I found the right one, because when I enter it in, it says the account has no valid payment. Then it says that Paypal sent a verification key to the email. But, I emailed Jason, so hopefully he'll get back to me so I don't have to buy the game again haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=214720#p214720




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Re: Talking dosbox pre pre alpha 0.01

2015-05-03 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

What!?I thought I put it in.I am playing catchup today.the upgrades to the house have gotten a bit less noisy so hopefully I will get on dmnb today I promise I will try the next 2 weeks will bequiet.Anyway the link.https://dl.dropboxusercontent.com/u/1407689/oldgames.7z

URL: http://forum.audiogames.net/viewtopic.php?pid=214721#p214721




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-05-03 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hay Hanif, and anyone else interested, here is my final general demo for Theatrhythm Final Fantasy curtain Call for the 3ds.Link ishttps://www.dropbox.com/s/qz7ueh64rby6e … 4.ogg?dl=0It took a little longer to record, but I think it turned out well.

URL: http://forum.audiogames.net/viewtopic.php?pid=214722#p214722




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Re: A Modern Day Comparison of JAWS and NVDA

2015-05-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: A Modern Day Comparison of JAWS and NVDA

Hello,Definitely NVDA all the way here. I have noticed jaws lagging, but the thing that's amazing with NVDA is a: the amount of voices, b: instant translate addon, and c: portability.

URL: http://forum.audiogames.net/viewtopic.php?pid=214724#p214724




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Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I was having the same problems when doing missions.what I did is took all the zombie attack sounds and went into goldwave and lowered themthat's the best advice I can give.

URL: http://forum.audiogames.net/viewtopic.php?pid=214723#p214723




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Re: Anybody here interested in Stenography?

2015-05-03 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

I downloaded his programme, and it's definitely interesting! I might share it with my friend.But anyhow, I hope you're able to benefit from the information I gave you before. I might blog about it in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=214725#p214725




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

its not all that exciting if its what I think it isspoilersall it is is you send your people out with AI control, and you watch from the POV of one of them instead of playing yourself

URL: http://forum.audiogames.net/viewtopic.php?pid=214726#p214726




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