Aircraft sound loops please

2015-10-03 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector


  


Aircraft sound loops please

Hello folks. Me and Brian Kurosawa are trying to bring a new aircraft war audiogame to life. But we need sound for various kinds of planes and weaponry in order to add in several unlockables to the game. We got some from freesound.org but if someone can point us to more places to find this kind of stuff, we'd be really glad.A note to the moderators, feel free to move the topic if it is not in the right category.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=233740#p233740




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Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector


  


Re: Audio games in the Web Browser

That slow down effect is so neat!That would also be good for time-shifting, like in the game Lagousy  Of Cane:   Soul Reaver on Playstation, which lets the character go between different worlds.

URL: http://forum.audiogames.net/viewtopic.php?pid=233739#p233739




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Re: What is the most funny/anoying thing you can do with eliquents?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : dd via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

bringing this back up because its a funny topic that should never be lost to time... lolfor any fellow NVDA users, have you noticed that even with the backquote elequence driver it sometimes doesn't work and sometimes does? I'm not sure how to fix it

URL: http://forum.audiogames.net/viewtopic.php?pid=233738#p233738




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Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Appology and other things

Basically, every troll will troll. It goes around a lot on the internet. People take advantage of the fact there isn't emotion behind text, but being hit with that is even worse because it's always gonna be there, what they said, and a lot of people us it as an excuse to attack people. Relationships mean nothing but jealousy for everyone who gets drunk on jealousy, which is a lot of people, especially online. That is no excuse to be a jerk to Ghostrider or anyone about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=233737#p233737




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Reviewing MUSH Client with NVDA

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : LadyJuliette via Audiogames-reflector


  


Reviewing MUSH Client with NVDA

Hi! So I'm shifting from vipmud to mush client. I know how to capture the MUD's output, but not how to just review it normally. Can someone list the commands to switch from the output window back to the place where I enter commands? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233736#p233736




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Re: Python crash course

2015-10-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Python crash course

Input and OutputIO (or I/O) (input/output) is the concept of reading data (the "input") from a file or stream and sending the data to a destination (the "output"). IO can be done in many different ways. In this tutorial, we'll cover IO using the print statement, input() function call, and IO using files.Using print to send output to a file or streamIn Python 3.x, the print statement's syntax looks like this:print(*objects, sep=' ', end='\n', file=sys.stdout, flush=False)You will notice several strange things about the syntax of this functions. The *objects parameter might look out of place because from what I can tell, it has not been referenced. The * operator in a function parameter list means that the rest of the parameter list is infinite. Basically, print() could take an indefinite number of arguments.The sep=' ' parameter is the separator between parameters. This means that after each parameter that is not a parameter that is sep, end, file, or flush, a space is placed. This can be changed to anything you like.The end='\n' parameter is the character (or characters) that is or are placed when the statement ends. By default, a \n (newline) is placed, causing the operating system to push up all the text previously entered and create an empty space below the text at the bottom of the screen for the cursor to be placed. After that's done, the cursor is set back at the beginning of the empty space created on the screen and is ready for more input.the file=sys.stdout parameter is the stream or file (or location) for the output to be sent. This means that the print function could be technically be used to print data to files, although the file operations (covered later in this post) is recommended, as it is quicker and more efficient.The flush=false parameter indicates if all data should be placed into a buffer, and then sent to the location specified in the file parameter or immediately sent to the location specified in the file parameter without buffering it. Usually, this parameter is set to false because buffering allows a memory space to be created for the text to be sent to allow formatting and string concatenation to be completed. If set to true, the entire string will be sent, which may or may not cause errors in the string sent.An example print statement would be as follows:print ("Hello world!")An example print statement using separators and end parameter definitions would be as follows:print ("Hello world!", sep="\0", end="\n")In this statement, the system sends the null character, \0, as the separator, and sends a newline (\n) as an ending line terminator.In python 2.x, the print statement is as follows:print(*objects, sep=' ', end='\n', file=sys.stdout)As you can see, there is no flush parameter, forcing input to always be buffered.Reading and writing to filesReading and writing to files is similar to using standard IO. In this tutorial, I'll use open() to write to files, as it allows one of the cleanest methods of writing to and reading from files.The syntax for open() is as follows:open():open(file, mode='r', buffering=-1, encoding=None, errors=None, newline=None, closefd=True, opener=None)Open() opens file and returns a corresponding file object. If the file cannot be opened, an OSError is raised.file is either a string or bytes object giving the pathname (absolute or relative to the current working directory) of the file to be opened or an integer file descriptor of the file to be wrapped. (If a file descriptor is given, it is closed when the returned I/O object is closed, unless closefd is set to False.)mode is an optional string that specifies the mode in which the file is opened. It defaults to 'r' which means open for reading in text mode. Other common values are 'w' for writing (truncating the file if it already exists), 'x' for exclusive creation and 'a' for appending (which on some Unix systems, means that all writes append to the end of the file regardless of the current seek position). In text mode, if encoding is not specified the encoding used is platform dependent: locale.getpreferredencoding(False) is called to get the current locale encoding. (For reading and writing raw bytes use binary mode and leave encoding unspecified.) The available modes are:'r'open for reading (default)'w'open for writing, truncating the file first'x'open for exclusive creation, failing if the file already exists'a'open for writing, appending to the end of the file if it exists'b'binary mode't'text mode (default)'+'open a disk file for updating (reading and writing)'U'universal newlines mode (deprecated)The default mode is 'r' (open for reading text, synonym of 'rt'). For binary read-write access, the mode 'w+b' opens and truncates the file to 0 bytes. 'r+b' opens the file without truncation.As mentioned in the Overview in the Python documentation, Python distinguishes between binary and text I/O. Files opened in binary mode (including 'b' in the mode argument) return con

Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Appology and other things

you might as well ignore them. They are apparently... class A trolls or something. It's none of their business... and you may as well ignore it. People like that basically don't know what the word stop means or how to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=233734#p233734




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Accessible java environments

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Accessible java environments

I'm looking for an accessible java compiler/runner etc. Eclipse seems to work... ok, but if there's something better out there I'd really like to know about it. Any suggestions would be appreciated, although I am limited to jaws on the laptop I'm using for java. I might be able to bug the IT people to download and install nvda, since they'd have to do thejava software anyways, but I'd rather not.

URL: http://forum.audiogames.net/viewtopic.php?pid=233733#p233733




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Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Appology and other things

Really? Falling in love with someone online is immature?Tell that to the companies who rake in boatloads of cash with online dating services...

URL: http://forum.audiogames.net/viewtopic.php?pid=233732#p233732




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

I haven't been able to get it to work at all. The command insert shift t does nothing, and yes, I've done the new layered keystrokes as well. It acts like the key command is conflicting with something else, because it sometimes reads the title bar when I do this. Using the latest version of NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=233731#p233731




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Re: Good accessible calculators that will work under Windows 10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


Re: Good accessible calculators that will work under Windows 10

Try the built-in calculator that shipped in windows from 7 and up. Jaws works a lot better than nvda with it i believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=233730#p233730




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Re: swords and sandals game recording

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: swords and sandals game recording

Hello Fatih. I know that game from a long time ago. How did you manage to play it? I've heard your recording but I couldn't understand much of what you was talking due to the ambient's reverb.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=233729#p233729




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Re: Python crash course

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: Python crash course

 string formatting There are 2 ways to format a string in python. String formatting essentially means that you replace some words in the string where denoted. Strings are like templates and you fill them with stuff.Example 1. string formatting with %s:mystring = "hi, %s! how are you doing?"
print mystring%("dhruv")Essentially, you denote where words should be replaced in the string with the %s tag. This can do a lot more crazy stuff, like digits and floating point numbers and whatnot, so googling might be helpful.example 2. string formatting with .format:mystring = "Hi, {}! how are you doing?"
print mystring.format("bob")In this example, we use {} to denote the place where stuff should be put. .format and %s are pretty much functionally equivalent, so use what you're more comfortable with. string concatenation Many people will probably be familiar with this. In the first post, cae_jones showed us this.The difference between string formatting and string concatenation is that string "templates" are reusable. In string formatting, you have a template you can plug your variables in, whereas in string concatenation you just add strings and they're not reusable. Example below:example 3. string concatenation:myname = "rambo"
print "hi", + myname+"!"Essentially, you add (concatenate) strings together to make a new string.

URL: http://forum.audiogames.net/viewtopic.php?pid=233728#p233728




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hay wastelander, I like some of the new editions you've added that we can load at the start of a game.I would like to request something like an almost perky edition; or something like that; where you start with 3 to 5 perks a level until you reach the point where you'd get 6; if that happens at some point.The reason is that I've used the perky edition to test some things and thing that; while it does give the player a hand up at the beginning, I feel that something like I just described could help players out without making them to OP.Thanks for reading.Later!PS: good work so far, Can't wait for the full version; as in 1.0.

URL: http://forum.audiogames.net/viewtopic.php?pid=233727#p233727




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

yup, there are a few mutations that can royally screw you, still what you may not know is that plants can cure them! if you find one's with the right effects

URL: http://forum.audiogames.net/viewtopic.php?pid=233726#p233726




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Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Audio games in the Web Browser

I have added example 6, music with a "slow down everything" button:http://jlpo.free.fr/webaudioAs far as I understood, the "slow down" parameter only works on the AudioBufferSourceNode, so the room echo wouldn't be affected. It would be nice if the simulation would slow down too. Anyway this effect could be interesting to enter menu mode to inform the player that the game is slowing down or freezing while the player is in the menu. Another use is for an acceleration potion or power where the player character have the impression that everything is slowing down, which is very useful because this would give more time for the player to identify the surroundings and make various actions that would be too hard in real time.

URL: http://forum.audiogames.net/viewtopic.php?pid=233725#p233725




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Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: Appology and other things

It has been brought to my attention that I am being immature. I fell in love with a girl online, that's immature apparently. I apparently act haughty and arrogant because I roleplay. I apparently use my girlfriend as an excuse to be a jerk. I do not use my girlfriend for anything. I love her. So, I'm appologizing for all of those things. Thank you guys, for being here and giving me advice. I'll see you all someday.

URL: http://forum.audiogames.net/viewtopic.php?pid=233724#p233724




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Re: UltraPower

2015-10-03 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: UltraPower

okay, server and client updates are out on the site! Your autoupdaters should work! You know how to update servers, /updateversion and clients just click yes when it says there's an update. Enjoy! And by the way, look at documentation soundslist.txt!

URL: http://forum.audiogames.net/viewtopic.php?pid=233723#p233723




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Re: UltraPower

2015-10-03 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: UltraPower

I will add that server to the list. I am about to release the new update to server and client, wait until I give the okay to update client and server. And as for the unfairness of it all, I unfortunately can do absolutely nothing about that. I do my best not to be corrupt, however I do usually give myself some ud to buy things like item_quantifier so I can get lots of ammo and food from picking it up. But I don't, spam, with notify, and I yell at people who overnuke. The hole point of the nuke command was to clear up lag, by freeing all items from the server and the boom and moving was just a bonus because it's a nuke. Please stop comparing this to rtr, this is not rtr, and it will never be. Yes I do agree it can be a bit unfair, you should have seen me starting out in version 8 when I wasn't even an admin. but like I said, that is out of my control. By the way, joseph's server got wiped again, due to some major drama that went down with some stupid chief mod c
 hanging, my, password and banning like crazy and updating the server when there wasn't an update, and so we wiped it all because nobody could trace the guy. We are gonna be more strict about the admins on there, and I'm doing my best to prevent cheating, I'm not level 100, am I?

URL: http://forum.audiogames.net/viewtopic.php?pid=233721#p233721




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

mine still works...Then again I haven't really needed for that many translations today.

URL: http://forum.audiogames.net/viewtopic.php?pid=233722#p233722




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Core-Exiles and overall accessibility?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : csm120 via Audiogames-reflector


  


Core-Exiles and overall accessibility?

Hello. I've been playing CE for a while now. However I'm a little concerned about overall accessibility in general. I know that there is a VI mode and I've turned that on. However, I know that Coops and the other dev that I can't remember his name have started a new game that doesn't have total accessibility built in. My first question was why? Core has a VI mode so coops presumably has a good idea of what's involved in general accessibility for web pages and the like. So why wasn't this used from the start? Then today I found out that they have finally done away with the flash based chat interface in game. Coops announced that they have a new html5 based chat room. However, it's not accessible. It's powered by Kiwi IRC. It is open source, so it could be made accessible I would think?https://kiwiirc.com/I don't know how many blind/VI players are out there. But I have spent a lot 
 of time and enjoyment playing core. I have also spent some money because of it. I am disturbed about the lack of accessibility especially in new projects when the developer has some familiarity. Does anyone have some info here? I would like to write coops and ask him, but I'm not sure how to explain web apps and games accessibility in a coherent way as I'm not a programmer and can't really talk the talk too much.Thanks for any thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=233720#p233720




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

In the default units file I gave them attack, defend and move.

URL: http://forum.audiogames.net/viewtopic.php?pid=233719#p233719




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

By the way, you will want to create some kind of attack skill, otherwise the units won't see any purpose in moving anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=233718#p233718




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

Mine worked for a few translates, then it acted up. Mine is showing the following, I removed the path though:instantTranslate\globalPlugins\instantTranslate\translator.py", line 79, in runHTTPError: HTTP Error 503: Service UnavailableIt's still showing this, and it's still version 4. I'm not sure what's happened on my end.

URL: http://forum.audiogames.net/viewtopic.php?pid=233717#p233717




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

That's strange. Mine is showing the following, I removed the path though:instantTranslate\globalPlugins\instantTranslate\translator.py", line 79, in runHTTPError: HTTP Error 503: Service Unavailable

URL: http://forum.audiogames.net/viewtopic.php?pid=233717#p233717




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Re: MindWarp

2015-10-03 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: MindWarp

Awesome! I love this game! Still have my Brain Warp.

URL: http://forum.audiogames.net/viewtopic.php?pid=233716#p233716




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Good accessible calculators that will work under Windows 10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Good accessible calculators that will work under Windows 10

Hi,I was wondering what recommendations people had for free, preferably scientific, accessible calculators?The reason I ask is because, once you've completely disabled UAC in Windows 10, you lose access to the calculator app, as well as all other native apps. So, I'm looking for something third party that will work reasonably well. A basic calculator would be all right, too, but I'll see what suggestions you guys have. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233715#p233715




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Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector


  


Re: Audio games in the Web Browser

nice!I can't wait to check that out when it arrives.Making small steps, turn in to more excitment!!

URL: http://forum.audiogames.net/viewtopic.php?pid=233714#p233714




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Erm sorry, I meant to say the move skill does have all of those flags.

URL: http://forum.audiogames.net/viewtopic.php?pid=233713#p233713




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Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Audio games in the Web Browser

Actually, I have fixed and updated example 3. Sorry for not informing you earlier. It happened by chance that example 4 and 5 worked completely with Chrome, so I did the same thing in example 3 to make it work with Chrome (a default value of 0 was missing in a function call).Yes, the initial idea was the sound of music behind the heavy door of a club. To make the door heavier I have used the Audacity effect called "change speed, affecting both Tempo and Pitch", which could be called: "what this object/animal would sound like if it were smaller/bigger?".I wonder if this effect can be done in real time with AudioBufferSourceNode.playbackRate . According to this doc and this example, it is possible, and the parameter can even change during playback:https://developer.mozilla.org/fr/docs/W … aybackRatehttp://mdn.github.io/decode-audio-data/I will try to make an example where you can freeze time and listen to the world slow down (the music, in this example). Then the world would progressively resume at full speed.

URL: http://forum.audiogames.net/viewtopic.php?pid=233712#p233712




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Those are not skills, they are flags.As mentioned before, what does your move skill file look like?

URL: http://forum.audiogames.net/viewtopic.php?pid=233711#p233711




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The game modes are in the extra menu. You also have access to the  jukebox once you get the jukebox key, along with some other cool things.

URL: http://forum.audiogames.net/viewtopic.php?pid=233710#p233710




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

That's skin rot, once you drink it you are basically screwed.

URL: http://forum.audiogames.net/viewtopic.php?pid=233709#p233709




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swords and sandals game recording

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


swords and sandals game recording

hi,I made a recording of a game called swords and sandals 2. This game was a very popular game among my sighted friends. It is played from a browser. Basically you are a gladiator trying to become a champion. Here's a link to the recording:https://dl.dropboxusercontent.com/u/920 … ording.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=233708#p233708




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Re: Python crash course

2015-10-03 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Python crash course

classesA class is like a template. You say "I want to make a cat" and you create a cat class:class Cat(object):    passNow you have a class for a cat. Next we need to figure out what a cat has and what it does. A cat has an age, so we can identify an age. It also has a name, so we can name it. It also purrs and it catches mice.So lets create this template for a class with age, name, purr and catch mice.We are going to use something called an init function. init is short for initialize and is run every time you create an object. We can pass the init function arguments, so we will do that. We can identify the attributes of the cat class by using the "self" keyword. So in the init function we pass in some variables as arguments and we set the self.variables to equal the passed in variables.Cat class:class Cat(object):    def __init__(self, name, age):      &n
 bsp; self.name = name        self.age = age    def purr(self):        print("purr... purr...")    def catch_mice(self):        print("%s goes and stocks a hapless mouse and at the last moment the cat pounces on it! Yummm..." % self.name)OK, so now we have a cat class with a self.age and a self.name. This Cat class is not a cat, it is all cats, so we need to create a cat that we can pet and play with:midnight = Cat("midnight", 3)Now we have a cat named midnight. Lets look at his age:print(midnight.age)3This means that when we were creating the Cat class "self" just identified this nebulous, unidentified object. We needed to actually "create" a cat by saying "I am god, let there be midnight that is a Cat!" Now if you needed to change something to only midnight, you woul
 d need to use midnight rather than self. Otherwise you would change all cats.For example:midnight.age = 5print(midnight.age)5So we have midnight who is an object of Cat. What else can he do? He can purr! Lets watch him purr:midnight.purr()purr... purr...Awesome! Now your midnight cat purrs and has an age. He also has a catch_mice function he can do as well! But what happens if we try and make our midnight bark? We will get an error that midnight doesn't have that function. We can make it though:def bark():    print("Midnight expands his neck into a veritably massive lump of flesh and lets out the strangest woof ever!")midnight.bark = barkSo now we have, in a sense, trained our midnight to bark. Lets say we would like another cat, lets create one:frisky = Cat("Frisky", 7)Now we have 2 cats, frisky and midnight. Lets check that they are both cats:prin
 t(frisky.age)7print(midnight.age)5frisky.purr()purr... purr...midnight.purr()purr... purr...midnight.bark()Midnight expands his neck into a veritably massive lump of flesh and lets out the strangest woof ever!frisky.bark()ERROR ERROR Cats can't bark!Frisky has all the properties of a cat, but not the special property we gave to midnight. we would have to give him special training in order to have him bark.This is a class. It is really simple, so sorry for taking such a long post to explain it. A class is just a template, like a document or email. You create the class which has fields and properties that you specify (an email has subject, to and body for the properties and send, reply and forward for the functions). Then you create an instance of that object. midnight = Cat("Midnight", 3). When we create the object, our __init__ function is run, setting the self.name as name and th
 e self.age as age. Then it replaces self with midnight.That's all, when you create midnight, you are saving that specific template under the name of midnight. It is an instance of the template Cat, but is it THE template Cat? no! midnight is just 1 Cat.

URL: http://forum.audiogames.net/viewtopic.php?pid=233707#p233707




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Yes it does have all of those skills. Units aren't automatically moving or attacking.

URL: http://forum.audiogames.net/viewtopic.php?pid=233706#p233706




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi,finaly I've managed finish in stage 25 alreadyI beat the game!can I change other modes now?  or game is finished?anyone can tell me how i can change between the game modes?

URL: http://forum.audiogames.net/viewtopic.php?pid=233704#p233704




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

What does your move skill file look like?Does it have all of these flags?tilemove_selfai_moverange=1move_keys

URL: http://forum.audiogames.net/viewtopic.php?pid=233705#p233705




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi,i beat game finaly!and so that means finish or can i select other modesi don't know how do i can change difficulty mod or other

URL: http://forum.audiogames.net/viewtopic.php?pid=233704#p233704




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Re: best free text to speech engine for html 5 for windows 10

2015-10-03 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: best free text to speech engine for html 5 for windows 10

Ivona has a free speech cloud as well. But you send a post request and it returns chunks of audio data and you can play those chunks.https://www.ivona.com/us/for-business/speech-cloud/

URL: http://forum.audiogames.net/viewtopic.php?pid=233703#p233703




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector


  


Re: Rule changes in developers room?

Dark I'd be happy to make such a post, I'm just not sure where to start, or what exactly it should contain.  I'll give it some thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=233702#p233702




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Rock Band 4 is on its way

I definitely hope they'll include practice mode back in down the line. I'm wondering whether this update coming soon will address some of those issues, as November is when ease of access is supposed to hit xbox one it would be interesting if they do stuff to do with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=233701#p233701




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Would anyone know why enemy units are just constantly spamming the stock defend skill on a map pack I'm trying to make? I copied the starting out maps and just started replacing units. Movement occurs by spending movement points instead of actions and attack skills still use them. The default units file gives them more than enough points to use the skill multiple times per turn, yet they just constantly sit there and spam defense. The default units file also gives the attack, defend and move skills by default and the units I have set up don't add the skill multiple times or anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=233700#p233700




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

yes, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233699#p233699




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Did my instructions fix your problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=233698#p233698




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Ian Reed via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

I just checked and mine still works.I recently downloaded it from here:http://addons.nvda-project.org/files/in … nvda-addonHTH

URL: http://forum.audiogames.net/viewtopic.php?pid=233697#p233697




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Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Instant Translate 4.0 has stopped working

Hello all,Well, it's happened. Instant Translate has once again stopped working, the NVDA log says https 503 service unavailable.So, we once again have to wait for an update.

URL: http://forum.audiogames.net/viewtopic.php?pid=233695#p233695




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

I've been trying to remake zombies live from storm 8 into a map campagne.

URL: http://forum.audiogames.net/viewtopic.php?pid=233696#p233696




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Open the map pack settings.txt file for the map pack that is doing this.Then remove the line that says:load_scripts=ian_reedOr if there are multiple people's names on that line, just remove the ian_reed portion.My scripts don't do anything useful in normal game play.They are just for demonstration purposes for people learning about scripting in TB.Out of curiosity, which map pack was doing this?

URL: http://forum.audiogames.net/viewtopic.php?pid=233694#p233694




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

First I have to say that my wife and I have had a lot of fun and entertainment playing the Wastes. I eagerly await the updates! I do have one question though. Sometimes I will drink a vile and I'll notice my health continually decrease even when I'm not getting attacked. What causes it, and is there a cure?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=233693#p233693




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Re: UltraPower

2015-10-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: UltraPower

Greetings!Prometheus Enterprises now has an Ultrapower server running. To connect to it, the details are:host: prometheus-enterprises.comPort: 25560Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=233691#p233691




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello,I think Instnat Translate has stopped working again, even with the development version. In the nvda log it says http 503 service unavailable once again, so at the moment I can't play this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=233692#p233692




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you want specific songs in Rock Band, you can suggest them for inclusion via the Harmonix song request form (please read the instructions carefullyFinally for now, I believe this particular thread deserves some input from gamers who will benefit from it.  I'm not saying go on there and scream at them about wanting all the menus to speak or things like that which they have relatively no control over.  As RB4 is "a
  platform", in which currently practice mode is not included (according to a fellow gamer who heard the news on a game stream as well as it being posted on the Harmonix forum), suggestions calling for its inclusion as well as the reintroduction of "traditional easy mode" with 3 buttons instead of the 5 buttons+chords thrown in could go along way if pushed for correctly and aimiably.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you want specific songs in Rock Band, you can suggest them for inclusion via the Harmonix song request form (please read the instructions carefullyFinally for now, I believe this particular thread deserves to some input from gamers who will benefit from it.  I'm not saying go on there and scream at them about wanting all the menus to speak or things like that which they have relatively no control over.  As RB4 is &quo
 t;a platform", in which currently practice mode is not included (according to a fellow gamer who heard the news on a game stream as well as it being posted on the Harmonix forum), suggestions calling for its inclusion as well as the reintroduction of "traditional easy mode" with 3 buttons instead of the 5 buttons+chords thrown in could go along way if pushed for correctly and aimiably.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: MindWarp

2015-10-03 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: MindWarp

I have no idea how I missed this, but I'm definitely checking this out right now!Brain Warp was my favorite handheld game, in fact I still have one, so I'm really looking forward to checking out the PC equivalent!

URL: http://forum.audiogames.net/viewtopic.php?pid=233690#p233690




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you want specific songs in Rock Band, you can suggest them for inclusion via the Harmonix song request form (please read the instructions carefully

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

Is ist possible to get this new eloquence addon on jeffs nvda add-on sight?

URL: http://forum.audiogames.net/viewtopic.php?pid=233688#p233688




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Moderation!I am going to close this topic. This thread does not seem to getting productive. My suggestion now would be to contact Quentin in private, but please, be kind about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=233687#p233687




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other, but mostly avoiding off topic posting.  Omar's original post was looking for help in how to do something in BGT, so that is what this entire thread was created for.  Starting from post 6 this thread was hijacked, and done so in the hostile way that my fellow programmers take such a delight in.  This was simply not called for, and it needs to stop happening each and every time someone brings up a programming question!Moderation over.I'm going to rant a bit now, as just another guy, not a moderator.Pointing out that someone else is wrong and you are right, seems to be the reason most people even become programmers.  Half of the developers floating around type more lines in
 to holier-than-thou rants then they type as code in their projects.  For decades I have seen how much these people light up, with huge smiles on their faces, the moment they can butt in on a conversation to shower people with their godlike knowledge.  Who in the  thinks this is appropriate?!Imagine a person posts something about a sick relative in the hospital, and in the message gives a major clue about their religion.  Would any of you think it was appropriate if someone replied with a long rant about how wrong they are for being that religion?  What if they've spent more years in their religion (and must therefore know better)?  What if they can cite crap out of 10 times as many books or talk to a larger number of people at their church?  None of that matters at all, because no one Asked for a religious debate!  Slop down pages upon pages of junk trying to show that the sick relative is following the wrong deity, and all you'
 ;re doing is becoming a bigger and bigger douche.I don't have to mention names for everyone here to know exactly who the most hostile people have been.  To those people I'd like to say that if anyone cared to hear about your programming opinions, they'd have made a thread asking for them.  If you want to stand above everyone, preaching your programming wisdom, then go make your own thread dedicated to it.  I am sick and tired of everything being just 1 more excuse to stand up and preach!  It is none of your business what people choose to do, and if you don't want to answer their questions then don't.It was basically said that this community is held back because it uses the wrong languages and tools.  It was also stated that the mainstream language-specific communities have their own versions of these huge arguments.  Do you know why that is, because I do.  The people who always feel the need to jump in and &qu
 ot;correct" others are themselves the broken ones.  Even if you gave them their way and everyone started using the same tools, they'd just go around looking for the next thing to argue about.  You have to show other people that you know more than them, and you have to point out the flaws of others to feel superior right?  It will never stop with those people, and I'm saying so out of experience.  I don't know how I compare to everyone else on this forum, but I've been dealing with programmers for 18 years now.  I've seen these same people from the time I was in high school, through university life, and out in the real world.  The self righteous pricks never grow out of that need to feel superior, and they continue to pull the same crap over and over.  They like to think that everyone else has a problem when at their core they have a problem much worse than choosing the "wrong" tool for a project.I real
 ly am sick of this crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=233686#p233686




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other, but mostly avoiding off topic posting.  Omar's original post was looking for help in how to do something in BGT, so that is what this entire thread was created for.  Starting from post 6 this thread was hijacked, and done so in the hostile way that my fellow programmers take such a delight in.  This was simply not called for, and it needs to stop happening each and every time someone brings up a programming question!Moderation over.I'm going to rant a bit now, as just another guy, not a moderator.Pointing out that someone else is wrong and you are right, seems to be the reason most people even become programmers.  Half of the developers floating around type more lines in
 to holier-than-thou rants then they type as code in their projects.  For decades I have see how much these people light up, with huge smiles on their faces, the moment they can butt in on a conversation to shower people with their godlike knowledge.  Who in the  thinks this is appropriate?!Imagine a person posts something about a sick relative in the hospital, and in the message gives a major clue about their religion.  Would any of you think it was appropriate if someone replied with a long rant about how wrong they are for being that religion?  What if they've spent more years in their religion (and must therefore know better)?  What if they can cite crap out of 10 times as many books or talk to a larger number of people at their church?  None of that matters at all, because no one Asked for a religious debate!  Slop down pages upon pages of junk trying to show that the sick relative is following the wrong deity, and all you'
 re doing is becoming a bigger and bigger douche.I don't have to mention names for everyone here to know exactly who the most hostile people have been.  To those people I'd like to say that if anyone cared to hear about your programming opinions, they'd have made a thread asking for them.  If you want to stand above everyone, preaching your programming wisdom, then go make your own thread dedicated to it.  I am sick and tired of everything being just 1 more excuse to stand up and preach!  It is none of your business what people choose to do, and if you don't want to answer their questions then don't.It was basically said that this community is held back because it uses the wrong languages and tools.  It was also stated that the mainstream language-specific communities have their own versions of these huge arguments.  Do you know why that is, because I do.  The people who always feel the need to jump in and &quo
 t;correct" others are themselves the broken ones.  Even if you gave them their way and everyone started using the same tools, they'd just go around looking for the next thing to argue about.  You have to show other people that you know more than them, and you have to point out the flaws of others to feel superior right?  It will never stop with those people, and I'm saying so out of experience.  I don't know how I compare to everyone else on this forum, but I've been dealing with programmers for 18 years now.  I've seen these same people from the time I was in high school, through university life, and out in the real world.  The self righteous pricks never grow out of that need to feel superior, and they continue to pull the same crap over and over.  They like to think that everyone else has a problem when at their core they have a problem much worse than choosing the "wrong" tool for a project.I reall
 y am sick of this crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=233686#p233686




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

Your welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=233685#p233685




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

My headphones use a patch cable that has two audio-in connections, one end of the cable goes into the headphones, and one goes into the audio jack on the device in quesiton.

URL: http://forum.audiogames.net/viewtopic.php?pid=233684#p233684




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

Okay, I didn't say that, (and if I have, I apologize), so please don't rage at me. Thanks!  anyhow, yes, yes it is. Also yeah, there aren't much examples of audiogames in python. I'm trying to fix that but i'm neither a math guy nor a physicist so I can't do complex games. I, at least, am a newbie and just trying to post stuff about the programming language I use. I'm not bashing any language. It is really inadvisable to do that here. So i'm just posting stuff that might be helpful if you want to do python. Also Ethin, the oficial python tutorial is kind of confusing. It's good when you become familiar with the language, but as a beginner thing it really sucks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233683#p233683




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

hm. Oh is it now Druv? That would've been a useful tidbit to know when being commanded to read it and switch!

URL: http://forum.audiogames.net/viewtopic.php?pid=233682#p233682




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

@burack, what city? The fishing village or the radiated city?

URL: http://forum.audiogames.net/viewtopic.php?pid=233681#p233681




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

@dhruv, you do realize that the Python tutorial is also a good way to learn Python? It's not a good "introductory" course, but it still teaches you Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=233680#p233680




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@burak, you can go to the village, south there un til you get to the south harber, then press shift enter there, then go east in the ocean. then you Will be in the city, but there is not much interesting there, really.

URL: http://forum.audiogames.net/viewtopic.php?pid=233679#p233679




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

@teardrop. You should be able to type in your username, then press enter and type in your password then press enter again. You should get a success message, then you would press enter again to log into the game. This could be something with your connection and the game being unable to connect to the server, you may wish to check your firewall settings. Another idea, is that it could be your antivirus softwhare if you have it, that could be blocking the game from connecting, i've scene many such programs do that. I've also scene a fiew cases whare a said computer wasn't able to connect to the game for no reason that we could figure out. I recommend 1. check your firewall settings to make sure nothing is blocked there, then if you have it, to add stw.exe to your antivirus's whitelist.

URL: http://forum.audiogames.net/viewtopic.php?pid=233678#p233678




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

how does an interchangeable cable work? And woud those be 3.5mm or usb/

URL: http://forum.audiogames.net/viewtopic.php?pid=233677#p233677




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

thanks datajake. Just tried that version of eloquence... and to be honest, I'd rather stick with proper voices for those three languages. Eloquence doesn't butcher them, but there's just something about them I don't like... just my opinion, of course. English is the only language I like eloquence in. 

URL: http://forum.audiogames.net/viewtopic.php?pid=233676#p233676




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

It would definitely come in handy to get headphones with an interchangeable cable if you haven't done so already, because those will last you a lot longer. Usb headsets are definitely the way to go if you can, because those have stronger connection and the only way those break is if the actual connection bends which is hardly likely.

URL: http://forum.audiogames.net/viewtopic.php?pid=233675#p233675




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help on killing the dark blaze on TDV

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


help on killing the dark blaze on TDV

hi all, especially to dark(who was originally played his role as dark blaze).I'm at the final part of the story mode, which is killing this dark blaze aircraft.I'm at the second round of the fight. I call a refueler, but then the chopper shoots me with a gun and dark blaze always teleport when I fire a cruise missile at him.sometimes, the enemy also fire a cruise missile at me, doing an instant kill to me.does anyone know how do I kill dark blaze(which is actually here also, hahahaha)?

URL: http://forum.audiogames.net/viewtopic.php?pid=233674#p233674




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Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Can I use old pipe sounds?

I could help you with sound design. I know of the hollywood edge pack, but that's really for eithe going pro or if you really want your game to sound good, well it's probably hundreds of dollars anyway. Ns Studios has a good sound library and that's a good starting point as well as 1001 sound effects, his library is 50 bucks and also includes some production music.

URL: http://forum.audiogames.net/viewtopic.php?pid=233673#p233673




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Rock Band 4 is on its way

I know I've exported RB1, 2 and Green Day. I have Lego RB, but that code has probably expired.How do I get in contact with these reps you speak of?Not sure how to search my purchase history, I can't remember if I exported Lego.

URL: http://forum.audiogames.net/viewtopic.php?pid=233672#p233672




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

OK, I think you shouldn't spoil and take them into your pocket in that form, I used to damage headphones and buy new ones month per month until I bought my laptop and used them at school. Insert them to your pocket in a neet form and I think they will last a little longer. Also if you are worried by your day, job or school, do not crash them onto the table or where you put them. I bought a pear of headphones by Samsung and they have strong wires. I don't really like some new models of headphones and I always strive to find a pear of new of them. Once, my brother bought me a pear of iPhone 5 headphones, not original, by the way, and they didn't last longer than 1 month.

URL: http://forum.audiogames.net/viewtopic.php?pid=233671#p233671




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Re: Prometheus: The Eternal Wars

2015-10-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!You can now clip many suppliers on your belt. The game will swap automatically to the most powerful one when shooting, until all of them are used. When unclipping them from belts, the game will swap if it detects any that are more powerful than the current one, otherwise the general procedure of armor removal, if armor is on, will be used.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=233670#p233670




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


  


Re: Rule changes in developers room?

People can state their opinions as long as they don't do it divisively. That would preclude hostile thread takeovers. This is not dissimilar to the approach taken by sites such as StackOverflow (which is, of course, hardly free of this nonsense either). Having said this, I feel it's important to recognise that programming languages, like everything, have costs and benefits and it's not appropriate to exclude discussion of them.Of course, ignoring only works if you have already concluded that the person you're ignoring is beyond reprieve. I don't say it's an ideal approach in an environment that is hoped to be friendly, but it is an option; if everybody did it, the trolls* would go away. In my opinion, it's a good idea to make a habit of it, both because it minimises the impact of flame wars and because it is a reality on other, more free-for-all forums and mailing lists that people don't know restraint or good manners.* I am re
 luctant to use the word "Troll" in this context because merely being an impolite, grandstanding, self-obsessed and egotistical individual (and thereby being incapable of tolerance towards others) is not actually the same as a deliberate attempt to anger or inflame. But, if the cap fits ...

URL: http://forum.audiogames.net/viewtopic.php?pid=233669#p233669




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Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Silversword IOS game is now accessible

I'm going to be honest. The navigation thing isn't a problem for me. It'd just be super nice to have combat read automatically instead of me swiping to the right like a mad man hoping to get to the right spot.

URL: http://forum.audiogames.net/viewtopic.php?pid=233668#p233668




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : danny via Audiogames-reflector


  


Re: Rule changes in developers room?

Exactly what I was also trying to get across severe storm steve, and that's exactly what's fustrated me as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=233667#p233667




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

Last I recall, learn python the hard way was mainly syntax and etc. Has this significantly changed? because you do need to do one, if not LPTHW then some other book. Trying to develop games without completely knowing the syntax is, well...let's just say you won't have much success, heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=233666#p233666




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : severestormsteve1 via Audiogames-reflector


  


Re: Rule changes in developers room?

I agree with you moderators, -- whatever solves that problem is fine as far as I'm concerned. But here's what really got me ticked.In post 1 of the "Ideal way of creating a map parser?" topic, Omar Alverado wrote,Hello again.This is something that I've been wondering about for a while.Here is what I have theorized.Ideally, I need to create a class/constructor.I should, ideally, load the map into a file, and then deserialize it into a dictionary.Here is where I get a little confused, in terms of logistics, not in terms of code ok, actually both.I get that bgt has a dictionary.exists function. In theory, I could use that, to find my values set in my map file.So let's say I have the ability to set the room's starting x (roomx), ending x (roommaxx), sound (roomsound), and type (roomtype) (footstep sounds) for now.I could use the dictionary.exists function to find those values roomx, roommax
 x, roomsound, and roomtype, assuming those are the values I have defined in my roombuilding class.What I don't know, is how I can get the engine to load the file nicely, in other words prevent the engine from creating a room, on top of a room.Keep in mind this is all sudo code, so I actually haven't sat down to try putting it into bgt code.If I did the engine would probably think I was trying to end the world lols.Thanks for reading!  This strongly emplys he is using bgt,  he says so. It's what he needs help in. Then, post 6 comes out of nowhere, written by Ctoth.*drops a dead horse**pulls out a whip*Ahem.You know, if you used a higher level language, maybe even one inspired by a particular British comedy troop, a lot of this stuff becomes a simple matter of calling a library function that someone's already helpfully written for you.Want to parse your map? Well, write it in YAML or a similar s
 erialized data structure format and just read it in, have stuff transparently and magically go where it belongs.Want to use a physics engine? Go pick one and use it. Box2D is great and easy to use.Want to see how to do something? Use the resources of the full sighted programming community, get access to StackOverflow, to millions of lines of code already written for you.The time it takes to get up to speed in a mainstream language repays itself quickly, and then just keeps paying off.In fact...I feel pretty strongly about this, so why not put my actions behind my words?If anyone wants to come to me with running BGT source code, I will help you port it to Python. I'm pretty busy during the day, but will mentor anyone who wants the help, and even directly help you port the code over an evening or two.That in no way helps Omar. He needed help with BGT as he said. So while I agree with you guys that friendly debates should be allowed, it i
 s my personal belief that when someone asks a question about BGT, only to have another member jump all over them (and was that not a snarky, rude remark?), telling them to switch languages, that's waay too far. It's one thing to debate such issues, another to force someone into debating these issues. So again, if you need to know the source (or final source) of my frustration,http://forum.audiogames.net/viewtopic.php?id=17061

URL: http://forum.audiogames.net/viewtopic.php?pid=233665#p233665




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

Hmm, that eloquence driver doesn't seem to recognize the japanese characters, like those used in bk3, as japanese characters. Makes it kind of piontless imho.

URL: http://forum.audiogames.net/viewtopic.php?pid=233664#p233664




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Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Can I use old pipe sounds?

Ok, thanks. Perhaps I need to find a sound designer, because I'm not really good in sound design. I could always use other sounds, but that'd not really make it the way pipe 1.0 was. I looked at the library and based on the samples there are indeed a lot of pipe sounds in there, but I don't know if the sounds I need are there too, do to the limited samples. All I really need would be the sound the water makes when going threw the pipe, the wrong pipe sound, the correct pipe sound and the hammer sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=233663#p233663




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

You can get a version of the eloquence addon with chinese, japanese, and korean from http://grossgang.com/tts/synthesizers%2 … nvda-addon

URL: http://forum.audiogames.net/viewtopic.php?pid=233662#p233662




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Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Can I use old pipe sounds?

The short answer: not legally, and if somebody did per sue you (either the original sound creators or the game dev) yes, you could potentially be in deep trouble.The longer answer: You can use the same sounds in a game, if you have the libraries they came from. Keep in mind though that a lot of game devs will mix and/or edit multiple sounds together to make what they want, so you'll have to be creative.I can tell you that several (though not all, or even most) of the pipe sounds came from soni's 1001 sound effects collection.This is a great little pack, covering a massive number of different subjects, for sale for $10. Its a great starting collection for any dev, and has a lot of sounds that will work without any editing at all.The specific sounds I remember being used (though I must admit to limited pipe 1.0 exposure and not having the pack open as I'm writing this)  are the movement between pipe sounds. If the cut scenes use the same s
 ounds as pipe 2.0, then the radio voices are also from this pack.

URL: http://forum.audiogames.net/viewtopic.php?pid=233661#p233661




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Re: microsoft eva and mark voices windows10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: microsoft eva and mark voices windows10

send them here!

URL: http://forum.audiogames.net/viewtopic.php?pid=233660#p233660




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

Just don't snag the wires on stuff, don't yank it out of the jack by the wire,pull it from the connector, stuff like that. I've had headphones last me for years and years. I had a nice set of bose though, and it lasted one year, I got them for christmas, and destroyed them next year right around christmas because I cut through the cord with them on, listening to King of the Hill while wrapping presents. I was pissed at myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=233659#p233659




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Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Can I use old pipe sounds?

Hello,I was thinking about creating a game similar to pipe 1.0. I have some ideas conserning multyplayer and such, but that's not relevant yet, since I've not done any coding. I'd just like to have your oppinion, would I be able to use the pipe 1.0 sound effects excluding voice recordings? could I get into serious trouble if I used them?

URL: http://forum.audiogames.net/viewtopic.php?pid=233658#p233658




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3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


3.5 mm headphones, how to make them last longer?

Hi, having a problem with 3.5mm headphones. It seems like within 2 weeks to a month of using them, the connection between the headphone cord and the place where they go into the headphone jack gets weaker and weaker. Usually this is accomponied by the loss of sound in one of the ears, or being forced to turn the connection in the jack a certain way to get both channels. I'm not sure what causes this problem, but no one else in my family seems to be having it, even with the cheap $1 headphones because they are able to last them for several months or more before  losing audio. I can tell when this is in danger of happening by the cord slowly leaving the place where you insert it into the jack. I want to know either why this is happening or how to prevent it. I was thinking about maybe taping the two together with duct or packing tape while they were working but not sure if that would affect the audio or even help secure the connection.on a related note, if i were to 
 buy a USB headset, would it have this problem? It seems like the connection between USB cables and their connectors is a lot thicker than that of 3.5mm headphone  cords and their connectors.

URL: http://forum.audiogames.net/viewtopic.php?pid=233657#p233657




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3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


3.5 mm headphones, how to make them last longer?

Hi, having a problem with 3.5mm headphones. It seems like within 2 weeks to a month of using them, the connection between the headphone cord and the place where they go into the headphone jack gets weaker and weaker. Usually this is accomponied by the loss of sound in one of the ears, or being forced to turn the connection in the jack a certain way to get both channels. I'm not sure what causes this problem, but no one else in my family seems to be having it, even with the cheap $1 headphones because they are able to last them for several months or more before  losing audio. I can tell when this is in danger of happening by the cord slowly leaving the place where you insert it into the jack. I want to know either why this is happening or how to prevent it. I was thinking about maybe taping the two together with duct or packing tape while they were working but not sure if that would affect the audio or even help secure the connection.

URL: http://forum.audiogames.net/viewtopic.php?pid=233657#p233657




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you can read all the documents in the museum in the extra section of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=233656#p233656




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Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : fa1ckg via Audiogames-reflector


  


Re: Silversword IOS game is now accessible

the game is fun, you can double tap on screen for listen your coordinate and know the way in from of you. go to the setting for slowly text and go to the forum for know where are the zone, i have the walk trough.Sorry my english is very bad, it's no my language natal.

URL: http://forum.audiogames.net/viewtopic.php?pid=233655#p233655




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Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Silversword IOS game is now accessible

That's rather surprising given how indifferent he made out to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=233654#p233654




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

To the person who was asking about the dial, I haven't done anything with it yet, and won't be until I get my defense up to what it was before. I know that some of the numbers will change what weapon appears on 19-1, but nothing else. Also, I just beat the first boss on the second difficulty level, exciting I think, and it dropped a monster guide about the powerfull bear. How do you read all these documents. I also can't read the ones in the stage 24 shop, because they don't show up in collection items.

URL: http://forum.audiogames.net/viewtopic.php?pid=233653#p233653




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

spoilerThe shop in stage 17 has a UFO capture. Most of the items for the super yoyo are found in there. You wil also need a regular yoyo.

URL: http://forum.audiogames.net/viewtopic.php?pid=233652#p233652




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Re: microsoft eva and mark voices windows10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector


  


Re: microsoft eva and mark voices windows10

shall i send it hear?or u can get it on  skipe?and ya i am using those with n v d a

URL: http://forum.audiogames.net/viewtopic.php?pid=233651#p233651




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

@aproneI didn't Repeet, but Aminiel is always lying by Saying I'm Swiss-carl, and That's not true@roroCarl know's Aminiel's Lastname, and You couldn't find it using google, but only contacting himI checked the presentition, but there is A Little Info about Aminiel, Carl said and He Translated to mealso Carl knows wich Webhost aminiel used, and he created A Website using dinadot.com@aminiel Carl said that he Studied with you  in Schooldid You Remember him?his Fullname is Carl James Carlos

URL: http://forum.audiogames.net/viewtopic.php?pid=233650#p233650




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hey,I've finally found out how to make the rocket launcher, but getting 80 of those iron mass items will take me a while, at least if I keep doing stage 12-4 until I have enough items to make that many. Is there a faster way to get them?Further, can anyone tell me how to get the items required for the super yo-yo or the hyper buster blade?Regarding the piggy bank of contents, it's in 12-4, if I remember correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=233649#p233649




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