Re: Uncharted 4 accessibility: There is hope

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Uncharted 4 accessibility: There is hope

Hi.I'll play the game some more to find out if it's playable or not. I'll let you know as soon as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=267850#p267850





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How can I get Kodi to speak with NVDA?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


How can I get Kodi to speak  with NVDA?

Hello everyone.I was there at the mason's channel  on any audio, and found a demonstration of Kodi made by him and Rich Yamamoto. At first I thaught that it wasn't gonna be very interesting for me, but after I heard about the radio addons and stuff like that, I became more and more interested and imediattely whent to the oficial website  too grab a coppy of it, since I love that kind of software and tapin radio sucks these days.But unfortunately I noticed that it does not speak out of the box, and Mason couldn't publish the article. So I ask mason or someone who uses Kodi if you can please explain me how to set it up to get it working with NVDA. Any help will be very apreciated, again I love too much these kind of software and I felt like I had to have it.Thanks so much  for your answer!Edit: And this is the moment when you feel like a freaking idiot! I actuaully digged into the description of the thing, and found the article. 
 Maybe my ancciety to get the thing up and running closed my eyes, and didn't  allowed me to seek and find.I sincerely apologize for opening a thread, and asking very  sincerely without noticing that the helpful hint was there, about to bite me!

URL: http://forum.audiogames.net/viewtopic.php?pid=267845#p267845





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Re: Dark Crime (A game under development!)

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Dark Crime (A game under development!)

Hi I agreed with tech master thumbs up for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=267849#p267849





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Re: SoundRTS mod: Blitzkrieg

2016-07-12 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Greetings. Just wanted to say I really enjoy the mod and would love to host a server for it if there is not one currently hosted for it. I think there could be more campaines added in if you wanted the help. I am currently learning how to add them, so if there is any help I may give you on the project just let me know. But yes, its a good project, and I look for further advancements on this in future.Good work, and keep it up

URL: http://forum.audiogames.net/viewtopic.php?pid=267848#p267848





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Re: How to get started with Pokemon GO

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : stefan_ilioaica via Audiogames-reflector


  


Re: How to get started with Pokemon GO

[[wow]], this is very interesting. Continue developing this

URL: http://forum.audiogames.net/viewtopic.php?pid=267847#p267847





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sound effect editors.

2016-07-12 Thread AudioGames . net Forum — Developers room : kianoosh shakeri via Audiogames-reflector


  


sound effect editors.

hi. all. I've post this topic, for giving suggestions about sound effect editors.well, you can post your comment that wich software do you choosed to editing your sound effects.I bigan with myself.I'm currently using adobe audition3.0.1 and sony soundforge pro11.0.note: adobe audition may crash when you want to open a file. I don't know how to solve this but yeah.I also was a user of audacity but I think it don't have advanceges as much as audition and soundforge has. But audacity can support molti-tracks wich is more accessible for us.I use reaper to playing/mixing musics. I couldn't find any ways to open an audio file such as wav, ogg, and stuff like that.now it's your turn. let's shaire it! it can be helpful for us and for some nubies that they wanna edit their own sound effects, or they wann
 a edit by their selves.

URL: http://forum.audiogames.net/viewtopic.php?pid=267846#p267846





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sound effect editors.

2016-07-12 Thread AudioGames . net Forum — Developers room : kianoosh shakeri via Audiogames-reflector


  


sound effect editors.

hi. all. I've post this topic, for giving suggestions about sound effect editors.well, you can post your comment that wich software do you choosed to editing your sound effects.I bigan with myself.I'm currently using adobe audition3.0.1 and sony soundforge pro11.0.note: adobe audition may crash when you are opining a file. I don'tknow how to solve this but yeah.I also was a user of audacity but I think it don't have advanceges as much as audition and soundforge have. But audacity can support molti-tracks wich is more accessible for us.I use reaper to playing/mixing musics. I couldn't find any ways to open an audio file such as wav, ogg, and stuff like that.now it's your turn. let's shaire it! it can be helpful for us and for some nubies that they wanna edit their own sound effects, or they wanna
  edit by their selves.

URL: http://forum.audiogames.net/viewtopic.php?pid=267846#p267846





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How can I get Kodi to speak with NVDA?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


How can I get Kodi to speak  with NVDA?

Hello everyone.I was there at the mason's channel  on any audio, and found a demonstration of Kodi made by him and Rich Yamamoto. At first I thaught that it wasn't gonna be very interesting for me, but after I heard about the radio addons and stuff like that, I became more and more interested and imediattely whent to the oficial website  too grab a coppy of it, since I love that kind of software and tapin radio sucks these days.But unfortunately I noticed that it does not speak out of the box, and Mason couldn't publish the article. So I ask mason or someone who uses Kodi if you can please explain me how to set it up to get it working with NVDA. Any help will be very apreciated, again I love too much these kind of software and I felt like I had to have it.Thanks so much  for your answer!

URL: http://forum.audiogames.net/viewtopic.php?pid=267845#p267845





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Hello Again,So i have updated the first post in this topic with more details etc.Please read it carefully as all you need is included.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=267844#p267844





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Re: The Any Audio Network!

2016-07-12 Thread AudioGames . net Forum — Off-topic room : Sam_Tupy via Audiogames-reflector


  


Re: The Any Audio Network!

you can upload unlimited mp3 files with a size limit of 50 megs simply because i'm paying for the server space.

URL: http://forum.audiogames.net/viewtopic.php?pid=267843#p267843





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Re: Does anyone know a good bit torrent client with no ads

2016-07-12 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

Ahoy thereLooks like I need to give FDM a go. really surprising that it allows torrent downloads and imo for being free it does sound really good.I wonder why do people   use payed downloaders such as IDM if FDM is so good?Or at least,it sounds really good. I'll download it and give it a run.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=267842#p267842





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : Xoren via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

A few of you don't seem to have grasped the concept that this is a game / engine in development, not a new release. Key hint: It's in the developer's Room, not in new releases.XSense is posting code freely, so that he can share his work and progress, and so that others can benefit from it... the playable executable is probably still far down the road. Lets not put the wagon before the horse, folks.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=267841#p267841





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Re: Does anyone know a good bit torrent client with no ads

2016-07-12 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

Ahoy thereLooks like I need to give FDM a go. really surprising that it allows torrent downloads and imo for being free it does sound really good.I wonder why do people insist on using payed downloaders such as IDM if FDM is so good?Or at least,it sounds really good. I'll download it and give it a run.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=267842#p267842





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Re: The Any Audio Network!

2016-07-12 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


Re: The Any Audio Network!

[[wow]]! This is just amazing, I hope you guys can keep it up. I've been  looking for something like that, and although I have an account at yourlisten.com I might  consider uploading my stuff here. Now a question: yes, this looks so super dooper nice, but what are the limitations? hw many audios can yuo upload? and what's the size limit? I'd like to know this before creating an account and migrating.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=267840#p267840





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Re: are there any other playable roguelikes or rpgs besides entombed?

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: are there any other playable roguelikes or rpgs besides entombed?

Hi arron! how do you play the game the waste? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267839#p267839





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Hi x sense but I cannot find the executable of this game or the setup file I only have the file which I cannot open ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267838#p267838





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

this swamp forum turned from cheaters that exploit bugs that argue back and forth all day, into French toast suggestions. um aprone plz come out with this update quick fast and in a hurry this world is going mad lol

URL: http://forum.audiogames.net/viewtopic.php?pid=267837#p267837





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Re: looking for a mud to get into

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: looking for a mud to get into

o ok, thanks guys.I do like the fact that sighted players are on there with us tho

URL: http://forum.audiogames.net/viewtopic.php?pid=267836#p267836





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Re: are there any other playable roguelikes or rpgs besides entombed?

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : niall via Audiogames-reflector


  


Re: are there any other playable roguelikes or rpgs besides entombed?

Hey there Aaron,I would strongly recommend dungeon crawl stone soup. it's a little tricky to learn, but rewarding once you get over the learning curve.I play it with NVDA, and while you need a little pacience, the game is quite beatable. It has around 50 dungeon levels, all sorts of themed areas, around 20 different gods you can follow as well as roughly two dozen races and classes. But in other ways it  is a little simplified in comparison to entombed. There are no weapon or armour materials, and combat is a straight forward hit point system, meaning a a lot of repeated text. Here's the link to the download page, make sure to get the ascii version.https://crawl.develz.org/download.htm

URL: http://forum.audiogames.net/viewtopic.php?pid=267835#p267835





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How to get started with Pokemon GO

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


How to get started with Pokemon GO

This is a quick explanation on how to play Pokémon GO with limited sighted assistance.I decided to write this up to give people a quick reference on how to begin playing Pokémon GO with limited sighted assistance, which isn’t as much of a hassle as it might seem. This is due to the application’s tendency to draw a number of people together in one location who all have at least one common interest. If you have any friends who are able to see without any sort of visual impairment, this is intended to give you the information to communicate with those around you who may be helpful enough to lend you some aid. If you are an individual on the opposite end of the spectrum, (Someone with no visual impairments, and encounters someone with one, and are stopped to render assistance) this is intended to help you understand what a person with a visual impairment might request.Number one: getting Started.To start, this is a list of things you’ll need to make sure you have before requesting assistance.1. A smart phone with a data connection and GPS capability.2. A google account, usually means just having a Gmail account registered to you.3. The Pokémon GO app, this can be found by visiting the play store or the App store on IOS devices.4. Launch the game and wait until it pulls up the Google account login screen, and sign in. As a side note, be sure to take Extra security precautions with your Google account by enabling two-step verification.Congratulations, you should be set up to request assistance.Next, go through character creation. This process is done by selecting the following fields.1. Male or Female, 2. Skin color.3. If female, you choose to wear a hat or not, if male, you choose to wear a vizier or not.4. Hat/vizier color.5. Hair color.6. Eye-color.7. Shirt style and color.8. Pants     style and color.9. Shoe style and color.10. Backpack style and color.More information on how the game functions and plays can be found here.https://en.wikipedia.org/wiki/Pok%C3%A9mon_GooNow that you have a general understanding of how the game works, and the principles behind the game, we can get into some of the features an individual with a visual impairment might be interested in learning about.1.    Poke-stops.Poke stops will pop up on the screen as you move about the world around you. When this happens a chime rings out, it sounds almost like an 8 bit bell ringing, or maybe even an old style bike bell. After you hear this, you can either have the person who is helping you click on it, or you can attempt to do it yourself by tapping around on the screen until you hear it make an 8 bit whoosh sound. When moving about on the screen with your finger, try moving it about a quarter of a centimeter at a time, and hold it there until you hear the chime in the background of the music play. Also, only the area between about 4 centimeters above the home key and the top of the screen holds the over-world, if you tap around below that point you will start clicking on screen tabs. After you have successfully located the Poke-Stop, and have heard the subsequent “Whoosh” sound, you will next need to swipe your finger on the same spot either to the left or right. This spins the stop, which rewards you with eggs, Pokeballs, and other related rewards. You will then have to click around on the screen until everything is collected. Once you are finished, click directly above the home button. This should exit you from the Poke-stop, and return you to the over-world.2. Augmented versus not augmented. By default the application is set to augmented mode, this means that whenever you encounter a Pokémon, the user must turn about in the real world to capture the Pokémon. In non-augmented mode, the user must turn about in the game world by turning a dial in the application, and then throw a Pokeball. I haven’t tested either mode very extensively, but non-augmented is by far the easier of the two options for an individual with a visual impairment to use. When the user is in an encounter, they must tap and hold the Pokeball, which is located about 4 centimeters above the home button. You’ll want to be careful not to tap two low, doing so may result in pressing the options menu. You will hear a low sound play as you touch the Pokeball, once you hear the sound, you can then flick your finger up the screen to launch the Pokeball at the Pokémon. The speed and angle of the throw will determine how the ball is thrown. The timing of the throw determines your accuracy. Too late, and you’ll miss, too slow and the Pokémon will escape. Once you have successfully captured your Pokémon, you can then tap near the bottom of the screen to close out of the Poke-stats menu. If it is a new type, you will then be presented with a Pokedex entry for that Pokémon species. To exit this screen press near the bottom of the screen. This will return you to the over-world map.3. Poke battles: To be written.4. Menus, to be written.5. If 

Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: New game - the return of the king

Hellothere updated guide about how to play this?greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=267834#p267834





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How to get started with Pokemon GO

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


How to get started with Pokemon GO

This is a quick explanation on how to play Pokémon GO with limited sighted assistance.I decided to write this up to give people a quick reference on how to begin playing Pokémon GO with limited sighted assistance, which isn’t as much of a hassle as it might seem. This is due to the application’s tendency to draw a number of people together in one location who all have at least one common interest. If you have any friends who are able to see without any sort of visual impairment, this is intended to give you the information to communicate with those around you who may be helpful enough to lend you some aid. If you are an individual on the opposite end of the spectrum, (Someone with no visual impairments, and encounters someone with one, and are stopped to render assistance) this is intended to help you understand what a person with a visual impairment might request.Number one getting Started.To start, this is a list of things you’ll need to make sure you have before requesting assistance.1.    1. A smart phone with a data connection and GPS capability.2.    2. A google account, usually means just having a Gmail account registered to you.3.    3. The Pokémon GO app, this can be found by visiting the play store or the App store on IOS devices.4.    4. Launch the game and wait until it pulls up the Google account login screen, and sign in. As a side note, be sure to take extra security precautions with your Google account by enabling two-step verification.5.    Congratulations, you should be set up to request assistance.Next, go through character creation. This process is done by selecting the following fields.a.    1. Male or Female, b.    2. Skin color.c.    3. If female, you choose to wear a hat or not, if male, you choose to wear a vizier or not.d.    4. Hat/vizier color.5. Hair color.6. Eye-color.e.    7. Shirt style and color.8. Pants     style and color.9. Shoe style and color.10. Backpack style and color.More information on how the game functions and plays can be found here.https://en.wikipedia.org/wiki/Pok%C3%A9mon_GooNow that you have a general understanding of how the game works, and the principles behind the game, we can get into some of the features an individual with a visual impairment might be interested in learning about.1.    Poke-stops.2.    Poke stops will pop up on the screen as you move about the world around you. When this happens a chime rings out, it sounds almost like an 8 bit bell ringing, or maybe even an old style bike bell. After you hear this, you can either have the person who is helping you click on it, or you can attempt to do it yourself by tapping around on the screen until you hear it make an 8 bit whoosh sound. When moving about on the screen with your finger, try moving it about a quarter of a centimeter at a time, and hold it there until you hear the chime in the background of the music play. Also, only the area between about 4 centimeters above the home key and the top of the screen holds the over-world, if you tap around below that point you will start clicking on screen tabs. After you have successfully located the Poke-Stop, and have heard the subsequent “Whoosh” sound, you will next need to swipe your finger on the same spot either to the left or right. This spins the stop, which rewards you with eggs, Pokeballs, and other related rewards. You will then have to click around on the screen until everything is collected. Once you are finished, click directly above the home button. This should exit you from the Poke-stop, and return you to the over-world.3.    2. Augmented versus not augmented. By default the application is set to augmented mode, this means that whenever you encounter a Pokémon, the user must turn about in the real world to capture the Pokémon. In non-augmented mode, the user must turn about in the game world by turning a dial in the application, and then throw a Pokeball. I haven’t tested either mode very extensively, but non-augmented is by far the easier of the two options for an individual with a visual impairment to use. When the user is in an encounter, they must tap and hold the Pokeball, which is located about 4 centimeters above the home button. You’ll want to be careful not to tap two low, doing so may result in pressing the options menu. You will hear a low sound play as you touch the Pokeball, once you hear the sound, you can then flick your finger up the screen to launch the Pokeball at the Pokémon. The speed and angle of the throw will determine how the ball is thrown. The timing of the throw determines your accuracy. Too late, and you’ll miss, too slow and the Pokémon will escape. Once you have successfully captured your Pokémon, you can then tap near the bottom of the screen to close out of the Poke-stats menu. If it is a new type, you will then be presented with a Pokedex entry for that Pokémon species. To exit this screen press near the bottom of the screen. This will return you to the 

Re: Question regarding networking

2016-07-12 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Question regarding networking

Hmmm. Page not loading? Ok, you are going to have to do a few things before you can connect this to your old one. I or someone else will have to go look it up online to tell you the exact steps, but you will want to change the address of this new one, and you will want to put it into bridge mode. So, before you connect to the old one, you will have to set it up as a completely different network so that you can get into it. When you get into it, that is when we make the changes. Did it come with a user guide? If so, that will tell you how to set it up as a new network which in turn will allow you to put it in to bridging mode and allow you to change the address of it. I will go look it up on line to see if I can figure out what is going on with it for you. I personally haven't done a two router network before, but it should be easy enough. Are you running a cable from the old to the new?

URL: http://forum.audiogames.net/viewtopic.php?pid=267832#p267832





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Re: Dark Crime (A game under development!)

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Dark Crime (A game under development!)

Ok. Just give us something to work with, then we'll  see, from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=267831#p267831





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

To my knowledge, you don't if you're using the international tts, that's just a sapi bridge.You don't

URL: http://forum.audiogames.net/viewtopic.php?pid=267830#p267830





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Re: Bokurano Daibouken 3 : secondary topic

2016-07-12 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

i  m in really  big problem  bk 3 members  include  main devoloper off bk 3  plese  help me  i loss all my wapons  after  playing  byo mode  games  sentor  then  sky r fight  i cannot open  menu  after playing  that  game  sentor  game  saying  you dont have  weppons  plese help me  sorry for  bad  english . urjent  help need  skype name  iloveprajwal

URL: http://forum.audiogames.net/viewtopic.php?pid=267829#p267829





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New game - the return of the king

Hey people. I've finaly started playing the game. Unfortunately the objects aren't translated. I just would like a list of the bascic ommands.

URL: http://forum.audiogames.net/viewtopic.php?pid=267828#p267828





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Re: Survive the Wild!

2016-07-12 Thread AudioGames . net Forum — New releases room : blindgamer via Audiogames-reflector


  


Re: Survive the Wild!

so, dfc and teleporter is really pretty stuf in game. but more good stufs need to add in this game

URL: http://forum.audiogames.net/viewtopic.php?pid=267827#p267827





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Re: looking for a mud to get into

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: looking for a mud to get into

Nope, alter is just text like most muds, at least using Mushclient. I believe there is a custom client with icons, but that doesn't actually add graphics to the game, just icons to click on for doing activities.I'd suggest your friend gets used to text, though for a lot of people brought up on the hyper 3D monstrosities of modern games that can be a stretch.

URL: http://forum.audiogames.net/viewtopic.php?pid=267825#p267825





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Re: looking for a mud to get into

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: looking for a mud to get into

I know about the sound pack and all when it comes to AA, but it is all just texts at the base. Not only that, It uses a command line type inerface that we don't mind, but most sited people would want ot point in click. The website may have a more sight really client.

URL: http://forum.audiogames.net/viewtopic.php?pid=267826#p267826





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Re: Request a name change

2016-07-12 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change

Done and done. Enjoy the new names, Toto and MRMagenta

URL: http://forum.audiogames.net/viewtopic.php?pid=267824#p267824





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

So is there nything coming soon? It's been quiet and I'm curious if thre's anything new, like an update.

URL: http://forum.audiogames.net/viewtopic.php?pid=267823#p267823





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Re: How monthly payments work for blind people in your countries?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: How monthly payments work for blind people in your countries?

@Afrim, In the Uk we have the similar registered blind vs registered partially sighted, however the application forms for bennifit are more setup based on what you can do than how much you can see. Actually a lot of people fall fowl of them because there has been a tendency to find any reason to reject, especially more recently. For example one question requires "additional medical evidence" which most people leave blank, but actually which needs a statement from someone like an ocupational therapist to count, indeed the friend of mine who is in a wheel chair etc nearly failed on that basis.

URL: http://forum.audiogames.net/viewtopic.php?pid=267822#p267822





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New game - the return of the king

Yes, I did.

URL: http://forum.audiogames.net/viewtopic.php?pid=267821#p267821





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Re: Role playing audio games

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Role playing audio games

Hello!As a quite experienced player I have to say somethiiing on this topic1. Good and really good climatic storyline, this is only minus of BK, there's even a character of the developer, easter eggs are cool but not that many2. Complex skill system like in The WItcher3. Challenging combat system.

URL: http://forum.audiogames.net/viewtopic.php?pid=267820#p267820





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: New game - the return of the king

Hi!NVDA won't translate fields, because they're standart windows dialogues, but did you downlaod the game from my mega link?

URL: http://forum.audiogames.net/viewtopic.php?pid=267819#p267819





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New game - the return of the king

Hello, I've downloaded all the files on the article about this game. What happens is that the main menu is translated but its in sapy. My nvda doesn'ttranslates the fields on character creation. What do I need to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=267818#p267818





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Re: NVDA Instant Translate Solution

2016-07-12 Thread AudioGames . net Forum — Off-topic room : JWoodill21 via Audiogames-reflector


  


Re: NVDA Instant Translate Solution

http://addons.nvda-project.org/files/ge … ile=it-dev

URL: http://forum.audiogames.net/viewtopic.php?pid=267817#p267817





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Re: Role playing audio games

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Re: Role playing audio games

@boy: Thank you for the suggestion, and maybe I will check out Text Game Maker as I am learning Japanese, but I plan to program my own engine for this game so that it can have voice acting and such. I might put out something smaller as I'm working on it, but I have a dream to create a game that is professional quality one day-- and the best way to make 'one day' happen is to start working now :)

URL: http://forum.audiogames.net/viewtopic.php?pid=267816#p267816





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Re: Role playing audio games

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Re: Role playing audio games

@boy: Thank you for the suggestion, and maybe I will check out Text Game Maker as I am learning Japanese, but I plan to program my own engine for this game so that it can have voice acting and such. I might put out something smaller as I'm working on it, but I have a dream to create a game that is professional quality one day-- and the best way to make 'one day' happen is to start working now 

URL: http://forum.audiogames.net/viewtopic.php?pid=267816#p267816





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Re: Role playing audio games

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Role playing audio games

Have you ever tried using Text Game Maker to make RPGS? If you use version 0.80, you can have all the features that the other people who posted asked for. The only thing is that you need to know some Japanese, and the music has to be midi files. You can have everything accept voice acting, including sounds and a challenging combat system depending on how you make the game. You can also just translate the manual and you wouldn't need to know a lot of Japanese. All you need for the game is just some Japanese words that I can post here if your computer can't write Japanese. I made a game in Text Game Maker recently, and it seems like some people tried playing it. I'm just asking if you've tried it, because you can really make good games if you know how to program with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=267815#p267815





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Re: Question regarding networking

2016-07-12 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Question regarding networking

Yes, I am connecting new to an old one, when I try to connect this new router and type 192.168.1.1 i get an loading error of firefox

URL: http://forum.audiogames.net/viewtopic.php?pid=267814#p267814





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Re: Dark Crime (A game under development!)

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


Re: Dark Crime (A game under development!)

Hi, sorry for the long absence. Thank you very much for your help. I wonder if they would be away if I can put a trailer together to show how I won the game or actually how I am Magent the game to sound. I also have another idea. Why not be able to  by mods for your vehicles. Sorry about the spelling mistakes. What I meant to say is I wonder if I should put a trailer together to show how I want the game to be. Actually what I mean is how I imagine the game to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=267813#p267813





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

French toast really good. Mix it with blowing things up and you have an extra good bone crunching stomach dropping bloody fear filling swamp fest. All I can say is yum.

URL: http://forum.audiogames.net/viewtopic.php?pid=267812#p267812





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Re: My new musical from BGT

2016-07-12 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: My new musical from BGT

here, have a demo. This is a lot of my testing things... http://anyaudio.net/listen?audio=YrcOwND1qtjcyje

URL: http://forum.audiogames.net/viewtopic.php?pid=267811#p267811





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Re: Question regarding networking

2016-07-12 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Question regarding networking

First of all, you cannot have two devices, and that includes routers, on the same network with same address. It's like having two houses with the same address. How will the postman know which one to deliver mail to? That may be part of your problem. I do not know the exact router you have, but is it getting pass the username and password? If so, it may be written on a sticker on the router somewhere. Another question I have is are you connecting the new router to the old? It sounds like you are, but it is worth asking. I some other questions I would like to bring up, but one thing at a time.

URL: http://forum.audiogames.net/viewtopic.php?pid=267810#p267810





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : ZK via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Well I do like the idea of crafting weapons and stuff, but as long as get our French toast out of it, and the burnt toast throwing stars 

URL: http://forum.audiogames.net/viewtopic.php?pid=267809#p267809





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Re: Prometheus: The Eternal Wars

2016-07-12 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I checked last Friday sometime and it was still up. So, I don't know. It has been, to some degree or another, losing players for a while. I also don’t know how many would had joined up with Prometheus 2 seeing that it is taking a while to come out. I suspect that part of why Prometheus is losing players is that Prometheus 2 might be around the corner. Cosmic Rage, may have taken some if not most of those who were and are weighting on Prometheus 2. Add those who may not, for whatever reason, that doesn’t like the hosts of Prometheus, and you have a bit of a dent. Some of Cosmic Rage does sort of feel like Prometheus, but play it up through some of the higher levels and you really do start to see where the differences are. Then again, the only things that do remind me of Prometheus the most in Cosmic Rage are the trash collecting and some of the vehicles. In short, it may be that some just like Cosmic Rage better.

URL: http://forum.audiogames.net/viewtopic.php?pid=267808#p267808





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

While i don't disagree with the concept of french toast in cast aways 2. I feel the joy of making french toast, coupled with learning what others like on there french toast. Could make for some fun times in swamp to. And if  we got burnt french toast throwing stars out of the deal. WEll all the better! And hell yeah to crafting. We need something so we can make our weapons, ammo, armour and clearly french toast.

URL: http://forum.audiogames.net/viewtopic.php?pid=267807#p267807





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I am level 178. What is a good way to get the points? Just wondering. I mostly did Volcano Harvesting, and Mechanical Mining to get to this level.

URL: http://forum.audiogames.net/viewtopic.php?pid=267806#p267806





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Is there any chance you can put this on github or something? Keeping track of everything as a zip file is probably going to get convoluted and clunky as you go on.

URL: http://forum.audiogames.net/viewtopic.php?pid=267805#p267805





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hahaha, perhaps not the french toast idea, but I do think it should be possible to craft in Swamp. I'd love to make my own weapons, armor, loot, etc. I really wish Swamp could be what castaways 2 is. By that I mean, the ability to craft things should be such fun in Swamp. Thing is, I'm really not much into strategy type games. I like killing things, fighting things, blowing things up. I love action and mayham, which is why I really like Swamp and mainstream fighting games. There is strategy in every game, but the bulk of it is either fighting or killing, which I enjoy. I take it many on this forum love that too, because whenever games that have to do with destruction and chaos come out, they're immediately purchased, or downloaded. So if we had crafting features in Swamp, I'd probably be on it all day long making stuff to use in the battlefield. If Aprone then created a fighting game with RPG elements to help strengthen and level up our chars, I'd be all o
 ver that as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=267804#p267804





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Re: How monthly payments work for blind people in your countries?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: How monthly payments work for blind people in your countries?

In my country, blindness is divided into two categories. In the first group, there are those who are considered to be completely blind, while in the second are those people who are visually impaired. Based on this criteria, if you are completely blind you will get 200 dollars, while if you are visually impaired, which means you can move on your own, read normally as others do, and perhaps do the jobs the sighted people can, you get 100 dollars. It's not too bad, though the lowest salary by law is 250 dollars here.Today was announced the first change which I mentioned in the first post. So, if you find a job in a legal institution, albeit private or public, your monthly income will be cut. This could be called a shame, because one out of 10 blind people could find a job that offers a reasonable wage. Many of them will be hired in call services, such as client service in mobile companies, or simply call centre, not forgetting that many of the employees will refuse to hire
  blind folks.The cane training here is completed while you're in the special school. We have a class which they call something like physical education, and during these classes you get training, which is of course free. My trainer was a very bad one. She didn't have any type of specialisation for blind puples, but fortunately we had a french team who trained us when I was on the eighth grade.We also had computer training which was held locally in major cities of Albania. The teacher was nice and there I learned to use Word and Excel. It was there where I learned to create tables and write rich documents with lots of features she taught us. At that time I was very intelligent compared to this time. 

URL: http://forum.audiogames.net/viewtopic.php?pid=267803#p267803





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Pokemon go?

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Pokemon go?

From what I've heard, it's not accessible. My question is, was it made by big companies or more of an indi dev or devs? If the ladder is the case, could we get in contact access wize?

URL: http://forum.audiogames.net/viewtopic.php?pid=267802#p267802





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Re: Bokurano Daibouken 3 : secondary topic

2016-07-12 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

You need to use a weapon carrier as soon as you defeat the battle ship. It will get the book, and then you need to face the direction of the weapon carrier so it will bring the book to you. It's the same thing with the destroyers in 20-4.

URL: http://forum.audiogames.net/viewtopic.php?pid=267801#p267801





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-12 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

Problem there is you have to buy one of baum's products, which are expensive as all hell (more so than jaws IMO). It doesn't help either that bau,'s software (vergo and cobra in particular) are little known in my country.

URL: http://forum.audiogames.net/viewtopic.php?pid=267799#p267799





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are there any playable rpgsor roguelikes?

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


are there any playable rpgsor roguelikes?

Hi all,So Entombed has got me thinking, are there any other playable roguelikes out there? I use NVDA. Kerkruip is quite good and I also enjoyed The Wastes. I'm looking for more offline style games for now. I actually found an old version of Warp Rogue which I might try out when I get a bit more time if I can figure out how the elevators work in that one.

URL: http://forum.audiogames.net/viewtopic.php?pid=267800#p267800





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Re: record voice and sound simultaniously, any good programs accept SDT?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: record voice and sound simultaniously, any good programs accept SDT?

And Virtual Recorder doesn'twork  udner windows xp, because it relies on windows wasapi to function.

URL: http://forum.audiogames.net/viewtopic.php?pid=267798#p267798





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Re: Does anyone know a good bit torrent client with no ads

2016-07-12 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

It seems my experiences mirror the rest of you. U torrent is an adware minefield i'll try bit torrent client or bitcommet, thanks guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=267797#p267797





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Re: I found l tts 3000 sapi4 with american english voices

2016-07-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

Josh, two things. Keynote was first made by Burkley Speech Technologies. Fun fact: The original verisn ohad an actual female voice, and for any Japanese speakers out there, yes, it did speak Japanese. So Duch is not the only language the Braillenote lacks. Second, Keynote was never partt of a windows speech api of any kind, but regarding Infovox or any other sapi4 synth, we kind of already have that figured out. The Baum International Tts! This speech system is a multilanguage tts bridge for Baum products, but it's more than that. When used, the system is a sapi bridge! Therefore, you can select your voice that the bridge will utilize, and it can be sapi4 or 5. Once you select your .preferred voice, you can go to speech properties and select Baum International Tts, and you'll have your preferred voice come to you as sapi 5!

URL: http://forum.audiogames.net/viewtopic.php?pid=267796#p267796





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Re: Survive the Wild!

2016-07-12 Thread AudioGames . net Forum — New releases room : The coll gamer via Audiogames-reflector


  


Re: Survive the Wild!

Yeah that would be cool. I think it also would be cool if beer bottles and cigarette packs spawn in the tavern, like the survival packs in the camp ground. I don"t like it when you have to waste 20 or 25 coins for that and you are low on coins like me.Hope Sam will add that

URL: http://forum.audiogames.net/viewtopic.php?pid=267795#p267795





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Re: Does anyone know a good bit torrent client with no ads

2016-07-12 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: Does anyone know a good bit torrent client with no ads

@grryfindor I used nvda to test UTorent. Innitialy, When installing UTorent, I ran into some error. But when I got it to work, it didn't respond to any keystrokes with nvda

URL: http://forum.audiogames.net/viewtopic.php?pid=267794#p267794





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Re: Survive the Wild!

2016-07-12 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: Survive the Wild!

hiyeah drack is right here. i wish there was a pilot mode in stw like the game danny is developing.for example when you drawn bike, and sat down you will be in a pilot mode whitch allows you to use up and down arrows to use your bike and left and right errow keys to turn. same thing with the sailboat

URL: http://forum.audiogames.net/viewtopic.php?pid=267793#p267793





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Re: Survive the Wild!

2016-07-12 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector


  


Re: Survive the Wild!

hiyeah drack is right here. when the sailboat is done, you don't need to press t like with the boat. i wish there was a pilot mode in stw like the game danny is developing.for example when you drawn bike, and sat down you will be in a pilot mode whitch allows you to use up and down arrows to use your bike and left and right errow keys to turn. same thing with the sailboat

URL: http://forum.audiogames.net/viewtopic.php?pid=267793#p267793





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

that French toast idea is more so good for cast aways2. I really don't want to be blasting zombies while making French toast. the two of them just don't mix

URL: http://forum.audiogames.net/viewtopic.php?pid=267792#p267792





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: New game - the return of the king

You can buy member card, but you don't have to use real money, but you can if you're lazy.

URL: http://forum.audiogames.net/viewtopic.php?pid=267791#p267791





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Re: looking for a mud to get into

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: looking for a mud to get into

becoming very addicted to alter eon. not sure if to many people can answer this, but for those with vision, how does the game look? I want to introduce one of my sighted friends to the game, but he doesnt play most audio games because you only see text on the screen. so can you actually see your character moving , is it pics, any ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=267790#p267790





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Re: Role playing audio games

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Re: Role playing audio games

Thanks, guys. I am taking note of all of these things and I'm going to try to work out a strategic battle system that is challenging but still enjoyable to play. It will take a while to get a fully featured game out but I think this is an interesting challenge and I hope I can make something good.

URL: http://forum.audiogames.net/viewtopic.php?pid=267789#p267789





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New game - the return of the king

I see. And is any of the game paid?

URL: http://forum.audiogames.net/viewtopic.php?pid=267788#p267788





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Re: Prometheus: The Eternal Wars

2016-07-12 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I think the promo 2 is Cosmic Rage. Seriously. Nobody is going to want to play Promo when they see Cosmic Rage. Since Jack hasn't posted here in a while and he was the driving force behind promo, it looks as though it's been abandoned.

URL: http://forum.audiogames.net/viewtopic.php?pid=267787#p267787





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: New game - the return of the king

High role character is high level character

URL: http://forum.audiogames.net/viewtopic.php?pid=267786#p267786





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New game - the return of the king

Link to the return of the king in my drop box:https://www.dropbox.com/s/gg4ekrklj96e7 … 5.rar?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=267785#p267785





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Re: New game - the return of the king

2016-07-12 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New game - the return of the king

Hello guys. Just two questions. One in the game what is a high role character?And second, quests aside, what helce's there to do? I'm just so curious and eager to start playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=267784#p267784





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I don't think Volcano Harvesting is too much. It helps powerlevel. I think that for the amount of problems I had getting dredging set up, I earned way way less. Mechanical Mining is seriously better than Trash Collecting, Volcano Harvesting and even to some extent, building deliveries. Deliveries give more credits than Volcano Harvesting and Mechanical Mining, but less points.For points, Mechanical Mining all the way in the mid-level range-- 45-100.

URL: http://forum.audiogames.net/viewtopic.php?pid=267782#p267782





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Thanks for the suggestion .However i allready wrote the whole puzle system , and content so i have a sort of TODO list.Which will be added on the source as well, The object collission and 3d movement will be working fine for anyone playing the game, as i will make the first room a tutorial level so to say.So people will be able to play this without issues.The engine itself "Source" is what im hoping that people will enjoy as well and inspire more people to build more mainstream type of games for the community .It's time to have everyone experience mainstream games as this will feel the same, including movement sounds, acheivements and more.And since this is chapter one , there will be a lot more chapters to follow up on this game 
 with a big twist .And i hope people will be able to use the mouse as i will implent it when looking up and down or when walking on top of a object and such.The idea is directional sound for example try this in real life.Walk around and listen to your steps, then look towards your feet, and keep listening then look up and listen to the differences.Im trying to make the 3dimensions work with audio not just left right front and back but also up and down.So down should be higher  volume then looking up when something happens on the ground and the other way around as well.For example if something is making a sound above you , when looking up it should get louder.Anyways, im going in to much detail here, i allready cleaned up  a lot of code for the next release, and addedd a few more features.I will make a proper topic "first
  post in this topic with current features and in progress features.Thanks again,Hope more people will provide feedback.PS The instructions.txt is in the root folder of the zip file.

URL: http://forum.audiogames.net/viewtopic.php?pid=267783#p267783





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I don't think Volcano Harvesting is too much. It helps powerlevel. I think that for the amount of problems I had getting dredging set up, I earned way way less. Mechanical Mining is seriously better than Trash Collecting, Volcano Harvesting and even to some extent, building deliveries. Deliveries give more money than Volcano Harvesting and Mechanical Mining, but less points.For points, Mechanical Mining all the way in the mid-level range-- 45-100.

URL: http://forum.audiogames.net/viewtopic.php?pid=267782#p267782





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Re: game's sound effects and stuff like that. Can I use them?

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : kianoosh shakeri via Audiogames-reflector


  


Re: game's sound effects and stuff like that. Can I use them?

ahem. Thank you, how about muds sound packs? Just like alter eon. I saw that some bodies takeing their game sound effects from there

URL: http://forum.audiogames.net/viewtopic.php?pid=267781#p267781





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Well I'm now level 36 and have tried fishing. At the moment my one cryticism is again volcano harvesting is wy! nuts. When fishing gives me 9 k credits per ish and a full backpack of 20 or so fish therefore gives a couple of hundred, as compared to getting several hundred mill for a full load of harvesting, not to mention goodness knows how many points.It's nice to not have to grind, ut it's a shame when I have spent 400 mill to be able to fish realizing that from a purely utilitarian perspective I probably would've been better just sitting around and ducking in and out of that volcano . Heck, even with my new equipment and autoclean upgrades for trash collecting I'm not making that much. I am now going to get a boat and try dredge and rock analysis, or at least I will when I've got the cash to begin and get the skil
 ls up.

URL: http://forum.audiogames.net/viewtopic.php?pid=267780#p267780





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : ZK via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

well kI think that if you cook it over the fire you should run the risk of getting flies on it, but should also get a beter reward because of the risk.  And I like the idea of using burnt as a weapon, you could make burnt French toast throwing stars 

URL: http://forum.audiogames.net/viewtopic.php?pid=267779#p267779





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

hey Jyro22 the weekend has already passed.what's the status of the game?are you going to let me download the game or what?I'm starting to get impatient again and if I don't get the game in my inbox I'll just keep waiting til the game is ready.

URL: http://forum.audiogames.net/viewtopic.php?pid=267778#p267778





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Yes, I did do something stupid. The ship was in the same spot of the planet. So, it was a  matter of using the teleport command from the landing pad of that planet. Being a bit tire and or close to my bed time that might of helped with that. LOL. I personally don't see how I was allowed to teleport back to the ship when the control room had been destroyed by fire. I will learn how to salvage. Speaking of salvaging, the only hints I got about what to look out for was from other players. I guess I thought that there would be a little bit more of a hint about what I might want to get for stander ship equipment to do this activity from the help files.. LOL. All I got to say is please don’t let my stupidity get in the way of this being a good game. On the other hand, I would like to know a little bit about space walking within this mud. Maybe I should say something about my stupidity in the profile I am thinking about writing so that I have an excuse to be that way. Rofl. My lesson is always ask for things I might need before I go and do them within this mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26





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Re: NHL 2004 accessibility

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

You should use the normal pass button and just tap it. I only saucer the puck over an opponent's stick when I'm tight in the offensive zone

URL: http://forum.audiogames.net/viewtopic.php?pid=267776#p267776





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Re: Request a name change

2016-07-12 Thread AudioGames . net Forum — Site and forum feedback : sswwaaiikkee via Audiogames-reflector


  


Re: Request a name change

hiI want change nick namesswwaaiikkee change tototothanks

URL: http://forum.audiogames.net/viewtopic.php?pid=267775#p267775





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Question regarding networking

2016-07-12 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Question regarding networking

Hello,I have a question.I have quite big house, and in the bottom part the signal from router that is on the first floor isn't working on bottom, so I wanted to connect another router TPLink tlwr 340G but I ccannot access its panel at 192.168.1.1. So, how can i connect it?

URL: http://forum.audiogames.net/viewtopic.php?pid=267774#p267774





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Re: what do you think of a tts preschool album?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

Thanks for the update family mario!

URL: http://forum.audiogames.net/viewtopic.php?pid=267773#p267773





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Re: Psycho Strike - New Strategy/Action game

2016-07-12 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Awesome game

URL: http://forum.audiogames.net/viewtopic.php?pid=267772#p267772





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Re: Survive the Wild!

2016-07-12 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: Survive the Wild!

Sorry to ppost here. But i am getting a little annoyed that the   game kics me out saying, "speed hack detected" Now i have spoken to sam on skype about it after my char got banned. But still it does make it hard to play when every 4 or 5 minutes my game kicks me out just because i have a pore internet connection and my char is very thursty.

URL: http://forum.audiogames.net/viewtopic.php?pid=267771#p267771





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

ERrr that was turn in to a zombie.  Also question can we use french toast as a weapon. like french toast throwing knives made of burnttt french toast? :d

URL: http://forum.audiogames.net/viewtopic.php?pid=267770#p267770





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Re: Swamp, zombie FPS by Aprone

2016-07-12 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I think if you put that on french toast badger you just might turn in to a ombie. Spread of the virus and all that. As for cooking french toast on the camp fire on map 4. That may then need some sort of protection against the outside. the last thing i want on my freshly cooked french toast is zombie flies. Although perhaps thats the risk you take cooking french toast on a camp fire. Also do you think french toast gives hc players a boost in food?

URL: http://forum.audiogames.net/viewtopic.php?pid=267769#p267769





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Ishan, good idea! It can help indeed, that game has alot of pusles.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=267768#p267768





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Re: question about rhythm tengoku

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: question about rhythm tengoku

Hay moor2it, I think you're stuck on dr. bacteria.I have the directions, but not on me at the moment.I'll edit this post later today with them.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=267767#p267767





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I actually noticed the prices changing when I bought my trash collecting truck, and [[wow]] they can really vary. the only problem I have now is I managed to do something very stupid, and got out of my volcano harvester to investigate something in a volcano. I hope I can get my harvester back now .

URL: http://forum.audiogames.net/viewtopic.php?pid=267766#p267766





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How to interact with notifications that pop out in windows 8.1?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


How to interact with notifications that pop out in windows 8.1?

Hi guys,Since I'm using windows 8.1 about 3 months now, and I have a question: How to interact with the notification that popping out? for example, when I inserted a USB drive, or a memory card with my cardReader, a message popping up: at removable disk (f). tap to choose what happen with removable drive.But I don't have a screen that build in touch screen support. is there another ways to interact with it on keyboard? I know on windows 10 you can access it in action center by pressing windows key  plus A. But how about windows 8.1?any helps would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=267765#p267765





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Re: NHL 2004 accessibility

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: NHL 2004 accessibility

Hi.Wel, the good news first, I now feel that I have some control over the players in my team.I am wondering if I set it up correctly so that the auto line changes and auto aim are enabled for the home team, I think I got it.I am still wondering on two things.1: How to for example get the puck from an opponent? I heard that you can body check him or steal the puck off him, is that right?2: Do i need to just tap the pas button? I heard that when you hit the button for longer, that the pass gets harder, so, how long do I need to press the button? And while we are at it, is it always save to use the regular pass or when do I need to use the saucer pass?

URL: http://forum.audiogames.net/viewtopic.php?pid=267764#p267764





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Hi x sense well thumbs up for your work. there is a buggy game is called descent into madness. I'll suggest you to play it once maybe you can find anything which will help you to add puzzles and other thing. but I cannot play this it seems that the debug version as you talked about in the instruction file is not there. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267763#p267763





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Re: Luna Stories 3d Audio Game Open Source c#

2016-07-12 Thread AudioGames . net Forum — Developers room : Socheat via Audiogames-reflector


  


Re: Luna Stories 3d Audio Game Open Source c#

Interesting! Hope it will come out soon. waiting! 

URL: http://forum.audiogames.net/viewtopic.php?pid=267762#p267762





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파워출장샵 www.paw26.net 카톡 Nc25 출장업소 출장안마 퇴폐업소 애인대행 휴게텔 오피스걸

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : chaebong via Audiogames-reflector


  


파워출장샵 www.paw26.net 카톡 Nc25 출장업소 출장안마 퇴폐업소 애인대행 휴게텔 오피스걸

파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25

URL: http://forum.audiogames.net/viewtopic.php?pid=267761#p267761





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파워출장샵 www.paw26.net 카톡 Nc25 출장업소 출장안마 퇴폐업소 애인대행 휴게텔 오피스걸

2016-07-12 Thread AudioGames . net Forum — General Game Discussion : chaebong via Audiogames-reflector


  


파워출장샵 www.paw26.net 카톡 Nc25 출장업소 출장안마 퇴폐업소 애인대행 휴게텔 오피스걸

파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6. n e  t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6. n e  t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6. n e  t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6. n e  t 카톡 Nc25

URL: http://forum.audiogames.net/viewtopic.php?pid=267760#p267760





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2016-07-12 Thread AudioGames . net Forum — General Game Discussion : chaebong via Audiogames-reflector


  


파워출장샵 www.paw26.net 카톡 Nc25 출장업소 출장안마 퇴폐업소 애인대행 휴게텔 오피스걸

파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25파워출장샵, 출장마사지 A급 20대 관리사와 함께하는 출장서비스..h모텔 집 사무실 어디든지 출장가능합니다^^홈페이지 참고-+ w w w . p a w 2 6 . n e t 카톡 Nc25

URL: http://forum.audiogames.net/viewtopic.php?pid=267759#p267759





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Re: How to change the nickname here?

2016-07-12 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: How to change the nickname here?

And also, you posted this topic in the wrong place, though. but nevermind, since you are a newbie.. 

URL: http://forum.audiogames.net/viewtopic.php?pid=267758#p267758





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