Re: Collection of Accessible emulators for the blind

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : stefan_ilioaica via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

Hi everyone,I don't know if everyone else have encountered this, but I'm having some weird issues with the playstation2 emulator.When I try to press any key while I'm in a game, nothing happens, like the keys aren't set up or something, even I know they're set up by default.Does anyone have any idea what's going on?

URL: http://forum.audiogames.net/viewtopic.php?pid=301064#p301064





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Re: Is it me or is bgt really terrible with memory consumption

2017-03-08 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Is it me or is bgt really terrible with memory consumption

That's exactly it, thanks stewie. This works, though:int foo() {
  int a=1,b=2,c=3;
  return a;
}But declaring variables after executing some statement won't work, for example:int foo() {
  int a=1;
  bar();
  int b=3;
  for(int c=0;cThis would crash even two times, because b was defined after executing bar() and because c gets defined inline in the for loop head. That's the C89 standard, as stewie already said, and to maintain as much backwards compatibility it's recommended to do so in even later C standards. That's why it developed to be "good code" to declare variables at the beginning of the corresponding code, at least in team-environments, so people don't have to bother finding the actual variable, checking it's type and actually setting breakpoints to debug them correctly. and all that other stuff you can imagine to do with variables at all.Best Regards.Hijacker

URL: http://forum.audiogames.net/viewtopic.php?pid=301065#p301065





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any Code Lyoko fans out there?

2017-03-08 Thread AudioGames . net Forum — Off-topic room : stefan_ilioaica via Audiogames-reflector


  


any Code Lyoko fans out there?

Hi, everybody.I was wondering if  we have any Code Lyoko fans here.It's a french animated television series, a science fiction one to be exact. Quantum computers, artificial intelligence, virtual worlds,... What's is it about?Jeremie Belpois, a 13-year-old boy attending boarding school at Kadic Academy, discovers a quantum supercomputer in an abandoned factory near his school. Upon activating it, he discovers a virtual world called Lyoko with a young girl, Aelita, trapped inside it. A series of bizarre events begin to occur at Kadic Academy. Jeremie learns of X.A.N.A., a malevolent artificial intelligence multi-agent system who also dwells within the supercomputer. X.A.N.A.'s goal is to conquer the real world and all human beings.In my opinion, the series are really great, with a good plot which becomes more and more complex as the series progresses, and quite complex and interesting characters.Below you have an youtube link to t
 he opening songhttps://www.youtube.com/watch?v=HKNDZLZbEZE

URL: http://forum.audiogames.net/viewtopic.php?pid=301066#p301066





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: TBD

Thanks for making the change to this topic Sebby, actually it was apparently being changed while I was typing a post.  That old post no longer applies so I'm starting over on this new one.To everyone who posted on this topic before reading what Mason wrote, please take note that you were probably responding to incorrect information.  A mistake was made in relying a message from Mason, and Mason should not be held to any of what was said.  I suppose this is a problem with the "he said", "she said" game, haha.Mason, don't back down from what you actually want, regardless of the mistake that was made in this topic.  I for one don't want you caving in to some bizarre form of peer pressure here.

URL: http://forum.audiogames.net/viewtopic.php?pid=301067#p301067





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: TBD

I changed the title and text. For those unaware, it promised that Mason had liberated the code. I mistook his allowing DM for all of UltraPower. I think this is reasonable, if you consider that DM is just one such UltraPower derivative, albeit rather better than most.But now for the real questions. Mason, if you aren't opening it up, what exactly are you proposing? If we were to allow DM, how is it different from allowing any game? And how will we know which of the games to allow, and which not? And if all it takes to get access to your code is to raise an embarrassing stench on this board, how is it good for the forum, and what kind of a message are we sending that code stealing is OK, you'll get your way eventually, just shout very loudly on a public topic?I want to respect your wishes, I really do. And to others who have observed, you're quite right it's a bloody difficult and annoying thing to have to do, and we do it because we're princi
 pled and give a damn and we don't want to see bad behaviour rewarded. But sooner or later there must come some definite end to this drama. Sooner or later, we will either absolve ourselves, by absolute necessity, of all responsibility of this kind, or simply forbid anything. We'll probably have to write a rule, to the effect of "no theft", regardless, and that's just what every new developer wants to read when writing a new game, I'm sure you'll agree.Come on Mason, please decide, once and for all. Whatever you decide, we will respect your wishes, but we will make it policy and there will be no turning back. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=301068#p301068





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: TBD

Ta, Aprone. I changed the title and text. For those unaware, it promised that Mason had liberated the code. I mistook his allowing DM for all of UltraPower. I think this is reasonable, if you consider that DM is just one such UltraPower derivative, albeit rather better than most.But now for the real questions. Mason, if you aren't opening it up, what exactly are you proposing? If we were to allow DM, how is it different from allowing any game? And how will we know which of the games to allow, and which not? And if all it takes to get access to your code is to raise an embarrassing stench on this board, how is it good for the forum, and what kind of a message are we sending that code stealing is OK, you'll get your way eventually, just shout very loudly on a public topic?I want to respect your wishes, I really do. And to others who have observed, you're quite right it's a bloody difficult and annoying thing to have to do, and we do it because we�
 39;re principled and give a damn and we don't want to see bad behaviour rewarded. But sooner or later there must come some definite end to this drama. Sooner or later, we will either absolve ourselves, by absolute necessity, of all responsibility of this kind, or simply forbid anything. We'll probably have to write a rule, to the effect of "no theft", regardless, and that's just what every new developer wants to read when writing a new game, I'm sure you'll agree.Come on Mason, please decide, once and for all. Whatever you decide, we will respect your wishes, but we will make it policy and there will be no turning back. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=301068#p301068





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: TBD

Ta, Aprone. I changed the title and text. For those unaware, it promised that Mason had liberated the code. I mistook his allowing DM for all of UltraPower. I think this is reasonable, if you consider that DM is just one such UltraPower derivative, albeit rather better than most.But now for the real questions. Mason, if you aren't opening it up, what exactly are you proposing? If we were to allow DM, how is it different from allowing any game? And how will we know which of the games to allow, and which not? And if all it takes to get access to your code is to raise an embarrassing stench on this board, how is it good for the forum, and what kind of a message are we sending that code stealing is OK, you'll get your way eventually, just shout very loudly on a public topic?I want to respect your wishes, I really do. And to others who have observed, you're quite right it's a bloody difficult and annoying thing to have to do, and we do it because we�
 39;re principled and give a damn and we don't want to see bad behaviour rewarded. But sooner or later there must come some definite end to this drama. Sooner or later, we will either absolve ourselves, by absolute necessity, of all responsibility of this kind, or simply forbid anything. We'll probably have to write a rule, to the effect of "no theft", regardless, and that's just what every new developer wants to read when writing a new game, I'm sure you'll agree.Come on Mason, please decide, once and for all. If you want it to disappear, no problem. If you want to give it away and end all the doubt, that's cool too. Whatever you decide, we will respect your wishes, but we will make it policy and there can't be any turning back. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=301068#p301068





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Re: Need suggestions for Instant Messanger program

2017-03-08 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: Need suggestions for Instant Messanger program

I tried Miranda NG once. That program's accessibility is simply atrocious from my experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=301069#p301069





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-08 Thread AudioGames . net Forum — Off-topic room : GhorthalonTheDragon via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

The X86 executable is broken, yeah. If you look at the size it's 14 kb. That's definitely not right, considering the x64 one is, like, 300?Not sure what happened there. If you get the program stopped working dialog, probably some directX component or what not isn't working right. Although you're the first one who seems to have this issue. 

URL: http://forum.audiogames.net/viewtopic.php?pid=301070#p301070





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: TBD

Ta, Aprone. I changed the title and text. For those unaware, it promised that Mason had liberated the code. I mistook his allowing DM for all of UltraPower. I think this is reasonable, if you consider that DM is just one such UltraPower derivative, albeit rather better than most.But now for the real questions. Mason, if you aren't opening it up, what exactly are you proposing? If we were to allow DM, how is it different from allowing any game? And how will we know which of the games to allow, and which not? And if all it takes to get access to your code is to raise an embarrassing stench on this board, how is it good for the forum, and what kind of a message are we sending that code stealing is OK, you'll get your way eventually, just shout very loudly on a public topic?I want to respect your wishes, I really do. And to others who have observed, you're quite right it's a bloody difficult and annoying thing to have to do, and we do it because we�
 39;re principled and give a damn and we don't want to see bad behaviour rewarded. But sooner or later there must come some definite end to this drama. Sooner or later, we will either absolve ourselves, by absolute necessity, of all responsibility of this kind, or simply forbid anything. We'll probably have to write a rule, to the effect of "no theft", regardless, and that's just what every new developer wants to read when writing a new game, I'm sure you'll agree.Come on Mason, please decide, once and for all. If you want it to disappear, no problem. If you want to give it away and end all the doubt, that's cool too. Whatever you decide, we will respect your wishes, but we will have to make it policy and there can't be any turning back. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=301068#p301068





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Re: My Road to Rage server is now alive

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: My Road to Rage server is now alive

So, what have you done to fix the empty player thing?

URL: http://forum.audiogames.net/viewtopic.php?pid=301071#p301071





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Roat to rage: How does the map maker work?

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Roat to rage: How does the map maker work?

Hi.My question is simple: How does the map maker work? I don't find any readme or anything which explains how it works, and there is no menu in the program. What am I missing, and where can I read more about this?

URL: http://forum.audiogames.net/viewtopic.php?pid=301072#p301072





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Re: Need suggestions for Instant Messanger program

2017-03-08 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Need suggestions for Instant Messanger program

never had any problems with it, but then again, I had been using its parent program Miranda IM before and knew how to set it up properly.  When MS did away first with XMPP and then dropping support for skype APIs, both programs became absolutely useless to me.  Today I simply use skype for all my IM needs as most everyone I talk to has it anyway, and those who don't do have iPhones.

URL: http://forum.audiogames.net/viewtopic.php?pid=301074#p301074





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Re: Collection of Accessible emulators for the blind

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : stefan_ilioaica via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

Sorry for double posting, but for those who want to download the complete  emulation collection that DRG created, you have the link below:https://dl.dropboxusercontent.com/u/849 … lection.7zEnjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=301073#p301073





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Orin wrote:I'd love to register and help out, if I can get the game to run.The game never opens correctly.Because the server is now closedwaiting for open

URL: http://forum.audiogames.net/viewtopic.php?pid=301076#p301076





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

did anyone else pre-order this one? I know Mason has had a bit of trouble in the Community but what I'm seeing so far is good for being an alfa, or even early beta.The combat system needs to be completely changed though to more the style of what Stewie described earlier, although I also agree that guns make it unrealistic. Perhaps you start out with a glock and you have just a few clips.Also diffrent weapons are different effective against different stuff. Maybe a sword would be effective against say tigers and giants and whatever, while a hammer would be most effective against skeletons, and bullets / Arrows would be most effective against a harpy?Also the enemies AI needs to be reworked. But I'm sure this'll come.

URL: http://forum.audiogames.net/viewtopic.php?pid=301075#p301075





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Re: Best Space MOO for RP

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Best Space MOO for RP

Tough question, Lady juliette. With sc you are out of luck. The admins already said they'll only support pilots, nothing more. Miriani the pb isn'tmuch into rp, last time I checked. Neiter is cr as rp there isn't exactly enforced..

URL: http://forum.audiogames.net/viewtopic.php?pid=301077#p301077





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

I'm torn in half here. DracoSelene89, while I do agree with your over all sentiment you should've ... been a lot more forgiving and worded it nicer. Eurofly has it's good side too.Idk what else to say really, I mostly have a whole list of ideas and features in my head but those would be a pointless waste of my time to share.

URL: http://forum.audiogames.net/viewtopic.php?pid=301079#p301079





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

yes,server is offline now,but,i don't play this game anymore,because i don't have real money to buy items,if no money,you impossable get good eq and level.

URL: http://forum.audiogames.net/viewtopic.php?pid=301078#p301078





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi again, everyone, Since this topic is alive again, maybe someone can help me figure out one thing. So, I got all the weapons, and I also know how they work. But, just, what the hell is on number 6 on the number row, if anything? And most importantly, how do you get a  hold of that weapon if indeed there is 1 for six in the row?

URL: http://forum.audiogames.net/viewtopic.php?pid=301080#p301080





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Re: Monumental news out of GDC

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Monumental news out of GDC

Update:Well, this is going to be tricky. While it's true that Stainless do, indeed, develop Magic, according to the person I was on the phone to (I did not ask a name, as it was a receptionist), they might not be able to add the API without Wizard of The Coast's consent.The email address on their page is their corporate address, so I don't know about using that address to contact them.Now, I did say I'm a blind gamer. I mentioned recent events at gdc, such as the xbox game pass. I then said that the next announcement was the one that interested the blind community, the API, I said that this could be used to read the menus and text. I said one of the projects could benefit from it.She asked which project. So, I said magic. The trouble with magic, is we are only developers, you'd have to speak to someone from wizards of the coast. We just make what we're told, was the answer that I got.I don't know what to do next. Doe
 s anyone have any suggestions?

URL: http://forum.audiogames.net/viewtopic.php?pid=301081#p301081





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

So mason, one question. will you do more than 10 levels or tombs? bytheway, good game. 

URL: http://forum.audiogames.net/viewtopic.php?pid=301082#p301082





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Re: Monumental news out of GDC

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Monumental news out of GDC

Update:Well, this is going to be tricky. While it's true that Stainless do, indeed, develop Magic, according to the person I was on the phone to (I did not ask a name, as it was a receptionist), they might not be able to add the API without Wizard of The Coast's consent.The email address on their page is their corporate address, so I don't know about using that address to contact them.Now, I did say I'm a blind gamer. I mentioned recent events at gdc, such as the xbox game pass. I then said that the next announcement was the one that interested the blind community, the API, I said that this could be used to read the menus and text. I said one of the projects could benefit from it.She asked which project. So, I said magic. The trouble with magic, is we are only developers, you'd have to speak to someone from wizards of the coast. We just make what we're told, was the answer that I got.I don't know what to do next. The
  thing is, I was in contact with a receptionist, and as Ian says, this was more of a cold call, and perhaps, not a good idea. Does anyone have any suggestions as to how to proceed?

URL: http://forum.audiogames.net/viewtopic.php?pid=301081#p301081





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

The thing with that list is it is not my first email to the developers. I have sent by my own count five emails to the developersEmail #1 was a polite introduction stating who I am and why I felt Eurofly had good points, and what I wished for in updatesEmail #2 was a follow up to email #1, basically building up on the points and features (which frankly people in both topics have stated though) and it was respectful and well worded and took the form of essentially an open letterEmail #3 was a request for information on certain features, and a correction to map data and scaling in certain parts of the world (that has still not been implemented by the wayas well as adding in missing parts of the world)Email #4 was basically a slightly blunter response to the latest update asking, essentially, this:Why are you adding joystick support instead of opening up the sim platform more to the communityAnd email #5 is that list up there.It�
 39;s important to note that with the exception of email #5, at no point did I basically state Eurofly was a pile of shit. I stated in my first email that the sim had good and bad points, and stated why, and what I would like in updates. That went unanswered and none of the suggestions were in the update in question. Same for emails 2 and 3. went unanswered asidee from a remark that my data must be wrong for the third email (in which I had used math to work out where a missing chunk of a country was as well as cities, towns and airports should be) and I was told, point blank I didn't kno w what I as doing when it came to the map and it wasn't my job to add anything but airports to the map.Side note: The area in question? It's one of the biggest areas in this particular country and it is nowhere to be seen in Eurofly, so to be told basically, I don't know my own country's geography or how a map works was an insult.So, email 4 came and went. I
  put the question to the devsWhy are you adding joystick support instead of spending that time and effort on other, more important things such as more tasks, modding tools and so forth.Guess what? No reply at all.So, email 5. That list.I may have come off as caustic and nasty but the thing is, I have tried being nce. I have tried putting my criticism and suggestions in a calm and rational tone. I have tried providing evidence. I have tried roviding real world data back up my claims on certain issues.And all that is met with silence and nothing from the dev at all. So you can quite probably understand why I put that list together out of frustration about the silence and progress. I specifically in my 4th email, asked for a task creator to be made public. I asked for an easier to use plane maker without having to dive into the documents, and the ability toya knowsomething as simple as to bee able toya knowable to allow us to autop
 ilot land in all weather conditions. The code is already in, we have autopilot code, we have weather, but..absolutely nothing from the developers.But, I kid you not, the moment I send in an airport request, bang, email back from the devs with a reply for more info about the airportdespite the fact I had provided a lot of info about the airport in the original email in the form of links, and typed in information about it.So. In short.YesI'm angry, yes I'm frustrated with the sim and it shows in that list. But, it's understandable when I have tried being nice, I have tried being calm, I have tried explaining my points, and I have got nothing but silence. I have essentially been ignored by the developer except when I dare to send in airport requests, then bang, suddenly the developer is active. I've tried contacting the developer directly on FB, I've even tried alerting the developer to possible licensing issues before, but no r
 eply. When an aircraft manufacturer is willing to shut down free mods and games for using a virtual model of your aircraftthtat is something a developer should know about, but no..turns out Kissoft didn't want to know about any possible legal issues with Eurofly.Soyes, you can get why I got frustrated in the end after this, and going back throug h the topic shows I'm not the only one  who is this way.It sucks because the sim COULD be so much more, if the developer would simply ya knowmake the sim better and take the time and effort to do so. But...no. Instead of correcting map errors he adds in joystick support. Instead of taking constructive feedback in January and February, more updates, with no new content bar airports is pushed out. No new official planes or tasks. No response to any requests for information on how to make tasks, or how to extend the longevity of the game, or even any word on if new tasks will even be coming out
  in the future.So, yes, if that list is what it takes to get a response from the developer, so be itbut I somehow doubt even that 

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

This game has superb potential. By the way, about the combat and some stuff. First of all, guns would make it unrealistic, but you could start out with one or two firearms, since you came from modern age. And, the sword can stand one hit is good, since it's explained in the readme that it can't stand more because of dark energy. And could you do that right sift can be used for looking? Since i'm using my right hand only, and looking with left sift is hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=301084#p301084





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-03-08 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

Hi everyone,This week's new free tracks are from my sci-fi and horror pages. They are:"Sewer Monsters"_Looping http://soundimage.org/sci-fi-2/"Closing In 2"_Looping "Night Stalker"_Looping "Disturbed Soundscape"_Looping"Lurking in the Shadows"_Loopinghttp://soundimage.org/horrorsurreal/I've also been getting emails asking if my tracks are free to use in commercial projects. The answer is yes (with proper attribution.) Please see my homepage for attribution information. :-)Eric

URL: http://forum.audiogames.net/viewtopic.php?pid=301085#p301085





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

yeah a new combat system could be nice. please not space bar mashing again... I do like stewie's idea, that you could do light punch/kick or heavy punch/kick, it will be super cool if you could add a combos 

URL: http://forum.audiogames.net/viewtopic.php?pid=301086#p301086





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Re: Brain Station Demonstration tonight

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Brain Station Demonstration tonight

haha Brainy McBrainface

URL: http://forum.audiogames.net/viewtopic.php?pid=301087#p301087





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Mason,Good start!I didn't read about any guns in the read-me file.Maybe a gun could be found that has silver bullets for killing certain un-dead characters.I have a problem with reading the main menu.I am using JAWS and maybe that is why.All I get is,Tomb Hunter main menu.Play game pI don't get anything else when hitting up and down arrows.If you put a full list of main menu hot keys I could use them.I hit x for exit by mistake.

URL: http://forum.audiogames.net/viewtopic.php?pid=301088#p301088





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Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-08 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

BTW, I'd love a copy of this too.

URL: http://forum.audiogames.net/viewtopic.php?pid=301089#p301089





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Re: Need suggestions for Instant Messanger program

2017-03-08 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Need suggestions for Instant Messanger program

I'm not sure how instantbird works for now, but maybe you could try.

URL: http://forum.audiogames.net/viewtopic.php?pid=301090#p301090





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Re: any Code Lyoko fans out there?

2017-03-08 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector


  


Re: any Code Lyoko fans out there?

Code Lyoko is pretty cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=301091#p301091





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Re: Warsim, text based randomly generated stratogy

2017-03-08 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

There should be a titan smashes the throne room and attacks encounter! Or some sort of invasion thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=301092#p301092





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Re: Collection of Accessible emulators for the blind

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : kaigoku via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

Does anyone know where I can find the ROM packs for the emulators? Dropbox links don't seem to work.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=301093#p301093





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Re: Request a name change version 2

2017-03-08 Thread AudioGames . net Forum — Site and forum feedback : TheGreatCarver via Audiogames-reflector


  


Re: Request a name change version 2

Hahahaha! My last name is Carver, so that's why I picked that name! ROFL!

URL: http://forum.audiogames.net/viewtopic.php?pid=301094#p301094





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Re: Best Space MOO for RP

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Shadow via Audiogames-reflector


  


Re: Best Space MOO for RP

I'm afraid if you want RP and space, you might have to branch out into a MUSH. I personally don't like MUSHes because of the way the commands work, but it might not bother you. Check out the Mud Connector. You can sort muds by category there and you may find what you're looking for.Best of luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=301095#p301095





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: TBD

See, this is hard because I get what you're saying. I just wish MP never happened to be honeest and to say I'll have nothing of it would be unfair. You also have to understand that it's not just my code at stake here. It's Sam Tupy and NS Studios's code and I'm not willing to decide for both of them. I made a mistake in deciding what I did in the first place, not even thinking about Sam or NS. This was a bad move on my part, and me and Sam had a not so nice discussion about it which made me realize some things. While it's true a lot of you may not like Sam for one reason or another, it is also true that quite a bit of UP's core code was written by Sam. For instance, the initial server code, as well as the inventory and map systems, to name a few.So as I've said before, I'm not OK with making the final decissions on this one. I hope you understand. I hope that me, Sam, you, and NS can make a final decission that nobody
 's mad about here.

URL: http://forum.audiogames.net/viewtopic.php?pid=301097#p301097





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Re: Monthly chat march 2017

2017-03-08 Thread AudioGames . net Forum — Off-topic room : tabutcu via Audiogames-reflector


  


Re: Monthly chat march 2017

aaron, i can give to my crazy party save, all gyms allready unlocket, all minigames allready unlocket, all boards already unlocket!

URL: http://forum.audiogames.net/viewtopic.php?pid=301098#p301098





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: TBD

Hi. So, I believe I should have a say in this matter, especially on this DM clone in particular ware a lot of the "fun" on that game was exploring the maps. I want it to be noted in what ever decision that I honestly should have a say in because of this, but the map system, and the inventory system are both mine that I gave to mason when the project was still a good project. I still use these systems today so it is not even outdated code or anything. I know I gave it to mason but that was when the project was still going strong before this all started. I really believe I should have at least a bit of athoritive say in the matter, sense we are talking about stolen source code.

URL: http://forum.audiogames.net/viewtopic.php?pid=301096#p301096





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Re: List of Muds for Cooking, Crafting, Farming, and Exploration

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: List of Muds for Cooking, Crafting, Farming, and Exploration

well I think I should check it out soon, currently I am still busy with empire mud 

URL: http://forum.audiogames.net/viewtopic.php?pid=301099#p301099





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Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-08 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

Here it is, just extract it and copy the LNG to the directory the game is in:https://ia601501.us.archive.org/zip_dir … Remake.zipKeep in mind that until Dropbox fix this 429 error, I will not be able to update the file so that the link stays the same. I'll notify you with any corrections whenever one is made. I'm actually one of the translators for the original English file but found that it had a lot of mistranslations (either in transferring the meaning or in the English structure/grammatical form) so came up with this file. Some asked me to keep the cards' names as they are in Pokemon, but actually haven't done so, Carlos AKA KeyIsFull did an improvement on my version, keeping the same Pokemon cards names while I tried to transmit the original French message as best as I could. In all cases, whether you like the Pokemon nominations for the cards or not, it's OK. I may upload Carlos's version if you want, and that has several pretty good improvements battle-wise.

URL: http://forum.audiogames.net/viewtopic.php?pid=301100#p301100





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Re: Collection of Accessible emulators for the blind

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : DracoSelene89 via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

Gonna try this out now, if I can get a few of my original PS2 discs to work on this I'll be excited.PSX ones too and N64 games too. Gimme my Smash Bros already gah...hat game is oddly fun.Now if only the rom pack links work, butI can easily get games for the older systems, it's the PS2 era I run into issues with file sizes

URL: http://forum.audiogames.net/viewtopic.php?pid=301101#p301101





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Ahoy thereI don't necessarily disagree with things that could make this game better, but its the entitlement thing and the general attitude that DracoSelene89 has.To each question/suggestion you demand, you should keep in mind that this game is being provided to you and others for free. which means the developer isn't obligated to take your suggestions under consideration or to reply to you in anyway or form.Now what you and others can do is request/ provide suggestions, and if the developer thinks that's what he wants his game to be as, or that suggestion is the one he has the time for and so on, he may/may not add that in. You have no right to ask why the developer does X Y or Z and why not A B and C, why he is adding the laser of doom and why not the cannon of distruction and so on.That out of the way, here are things you may want to consider."This game was supposed to be a sort of a geographical educational software first, a
  flight simulator second" the developer and his english rep has stated that quite a few times,you might want to think on that before you get on the developers back.Second, English isn't the main developers language, I have no clue if he can communicate in that at all,and the other stuff you see is done by people who understand both languages or volunteers that aren't being payed. at least as far as I know,anyway.at this point considering not just this,but other shit I have seen people throwing around, even if I could develop audiogames, I don't think I would consider doing so, specially not for free.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=301102#p301102





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

server has open

URL: http://forum.audiogames.net/viewtopic.php?pid=301103#p301103





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Can someone tell me how the map maker works? I don't find any readme or information explaining how it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=301105#p301105





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

kratos wrote:So mason, one question. will you do more than 10 levels or tombs? bytheway, good game. You can read an answer for this question in post 34. 

URL: http://forum.audiogames.net/viewtopic.php?pid=301104#p301104





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hi.I know, the question has been there some pages before this post, but if you have to decide, I would actually not mind paying for that game if I have a demo which shows me maybe not all, but some of the things available in the full game.That's the problem with the most demos in my opinion, they show you a little bit, but not that much that would convince me to buy the game.BTW, i know, you had to answer that questions multiple times now xD, but if you need a beta tester or sound designer, feel free to contact me.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=301106#p301106





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: TBD

@Moderator or Admins: Mason is not developing this game now this game is a clone though, and the source code of this software has been modified and the source code is shared here at the same time there are very big changes in the game, I think the topic of how to play this game you must open the ultra power is stolen from the source code change was made though in this game a lot, watch, changes and so on, plane, train, and more. I think this thread should open.

URL: http://forum.audiogames.net/viewtopic.php?pid=301109#p301109





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Yeah I agree that finding ammo lying around ancient temples would be unrealistic. I just feel like actually carrying single weapons that weren't one off items contributed to the atmosphere more, especially as its unrealistic that this person randomly entered dangerous areas without one. Also why didn't they bring a flashlight or lantern?

URL: http://forum.audiogames.net/viewtopic.php?pid=301108#p301108





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

could we have a pistil or something for the first level? just so we can get past the snakes and skeletons.

URL: http://forum.audiogames.net/viewtopic.php?pid=301107#p301107





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Has the developer said anything, so far? It would be wonderfull if the game could be properly translated to English.

URL: http://forum.audiogames.net/viewtopic.php?pid=301110#p301110





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Re: Need suggestions for Instant Messanger program

2017-03-08 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Need suggestions for Instant Messanger program

Mozilla Thunderbird has a chat feature which lets you connect to Facebook, but Instant bird may still work.

URL: http://forum.audiogames.net/viewtopic.php?pid=301112#p301112





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: TBD

I think a generalized no theft policy should be in effect. But, its not the Mod team's responsibility to decompile every new game and check it against source code already in existence, its the job of the developer who might suspect their code is being used in such a manner to report it. That, or a concerned player who suspects this.

URL: http://forum.audiogames.net/viewtopic.php?pid=30#p30





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Re: Survive the Wild!

2017-03-08 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

Hello everybody and Sam!I have a few questions about updating the game.1. Why did the size of the game increase? It weighs a lot, as much as 400 megabytes. In the file changelog.txt it is written that new sounds are added. The question is: where? Everything, as in the previous update. I did not notice any new sounds.2. The game has a very low response to the space bar. In the current update, the space bar worked faster. And in this update the bike is barely moving. Is it possible to fix this inconvenience?3. Why wait for an hour to turn off the PK? It's so uncomfortable! Because you turn on the PK, and you do not have to leave the game to wait for the shutdown time. The current update was good with this. Given a minute 3, or 5, so we could turn off the PK. And now what do we see?In general, I want to say that I did not like this update. I would very much like the developer to take into account these wishes and try to fix everything.I have it all.
 Thank you all for your attention!

URL: http://forum.audiogames.net/viewtopic.php?pid=301115#p301115





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Re: any Code Lyoko fans out there?

2017-03-08 Thread AudioGames . net Forum — Off-topic room : stefan_ilioaica via Audiogames-reflector


  


Re: any Code Lyoko fans out there?

Yep, it really is.Code Lyoko: evolution is really nice as well.A lot of questions are answered during  this series, but unfortunately it brings more questions and mistery which haven't been solved yet...

URL: http://forum.audiogames.net/viewtopic.php?pid=301114#p301114





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: TBD

Tabutcu I am having difficulty understanding what you are trying to say.  If you would, please rephrase your message so I can hopefully understand it better.Mason and Sam, if the Ultra power code contained work from 3 developers (you both and NS), and I can assume that none of you wanted the code to make its way into the hands of so many people, then I agree you should all have a say in this manner.  I would like to hear what you have to say.When it comes to the initial misunderstanding on this thread, it sounds like the only question was whether or not Mason would allow the recent Desafio Mortal game to use the "stolen" source code.  By choosing to give permission for that game to use the code, it would allow that game to once again be discussed and supported here on the message board without any forum rules being violated.Now that the misunderstanding has been pointed out, I can't help but think even the decision to help the Des
 afio Mortal team, was not something you intended to do.  Reading that giving such permission may involve 2 other developers besides yourself further complicates things, even if you are ready to grant Desafio permission to use that code.The way I see it, nothing said here will change this forum's rules regarding the use of stolen code (code used without the original developer's permission).  Even if Mason, Sam, and NS were to all grant total permission to use anything they've ever written, it would not affect the forum's rules.  After all, at the moment we are focusing on an incident involving Ultra power code, but next week we may be faced with an entirely different developer's code being misused.If Mason, Sam, NS, or anyone else involved in the creation of the Ultra power code, choose to give official permission to the Desafio team to use that code, I have to wonder what exactly that would accomplish.  The moderator team�
 39;s job will not have changed, it will only mean there is 1 less game we have to "keep off" the forum.  The work of investigating the Desafio game has already been done, so making an exception for this 1 game is not going to save us from anything.  Now of course I'm not trying to convince you to NOT help out the Desafio team, but I have the feeling that you may only be considering it as some way to make life easier on the moderation team.  If that was in fact your motivation, then please rethink your plan because it would not.Regardless of what you decide, the moderators will still have the same rule against people using code without permission.  Regardless of what you decide, the laborious work of investigating Desafio Mortal was already done.  The only thing you may choose to change here, is to allow the Desafio team to bring their game back to this forum without first removing (or crediting you for) the original Ultra power source c
 ode.

URL: http://forum.audiogames.net/viewtopic.php?pid=301113#p301113





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Re: Three-D Velocity Open Sourced

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

You know what, that was stupid.  I figured out where my error was.  I thought the voice was just calling it a plant, but it was a tank I was blowing up.  Found the powerplant, destroyed it, and I'm back on track.  Sorry for the confusion.

URL: http://forum.audiogames.net/viewtopic.php?pid=301116#p301116





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Re: Survive the Wild!

2017-03-08 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

Hello everybody and Sam!I have a few questions about updating the game.1. Why did the size of the game increase? It weighs a lot, as much as 400 megabytes. In the file changelog.txt it is written that new sounds are added. The question is: where? Everything, as in the previous update. I did not notice any new sounds.2. The game has a very low response to the space bar. In the current update, the space bar worked faster. And in this update the bike is barely moving. Is it possible to fix this inconvenience?3. Why wait for an hour to turn off the PK? It's so uncomfortable! Because you turn on the PK, and you do not have to leave the game to wait for the shutdown time. The current update was good with this. Given a minute 3, or 5, so we could turn off the PK. And now what do we see?In general, I want to say that I did not like this update. I would very much like the developer to take into account these wishes and try to fix everything.I have i
 t all.Thank you all for your attention!

URL: http://forum.audiogames.net/viewtopic.php?pid=301115#p301115





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

so, guys, let's create a flight sim shall we? Seems like there's a huge desire for it. add me to skype all who's interested, I'll pull a Group together. We sorta need every available person on this Project from designers, testers, motivators, programmers, sound engineers, you name it. Hell, maybe I can even start up game development again.To arms, um I mean skies, my Brothers, to skies!andreas.andersson1996  add me or write me if you already have me in your Contacts and wish to participate in this. We've got plenty of compitence here in the Community so let's make something off of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=301119#p301119





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Re: cloud OCR users, I need you!

2017-03-08 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: cloud OCR users, I need you!

Unfortunetly, I have not had much luck with Cloud OCR. I would suggest that you use the NVDA OCR addon that you can get from the official addons page.

URL: http://forum.audiogames.net/viewtopic.php?pid=301118#p301118





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Re: Need suggestions for Instant Messanger program

2017-03-08 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Need suggestions for Instant Messanger program

The problem with Miranda is Aim is also getting rid of the third party server which Miranda used. I'll look into instantbird thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=301117#p301117





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Woops. My name on skype is carvernoah309. Sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=301123#p301123





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Re: cloud OCR users, I need you!

2017-03-08 Thread AudioGames . net Forum — Off-topic room : blindndangerous via Audiogames-reflector


  


Re: cloud OCR users, I need you!

Post 3, did you upload this to the cloud ocr's github so that it can be added into the official release?

URL: http://forum.audiogames.net/viewtopic.php?pid=301121#p301121





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

I would be more than happy to help. As I am unable to access Skype, please add me. Also, if any of you guys wannah send me a contact request, I am The Great Carver.

URL: http://forum.audiogames.net/viewtopic.php?pid=301120#p301120





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Nuno, sent you an email to the new address, let me know what else needs to be done.

URL: http://forum.audiogames.net/viewtopic.php?pid=301122#p301122





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

So this has the feeling of tomb raider type games, if you look at the more recent editions of tomb raider, I believe she has a sword or guns, so I don't think that it'd be unrealistic to have guns if needed, as well as melee weapons.

URL: http://forum.audiogames.net/viewtopic.php?pid=301124#p301124





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Re: List of Muds for Cooking, Crafting, Farming, and Exploration

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: List of Muds for Cooking, Crafting, Farming, and Exploration

Okay, more info. I sent 4D an email and got a very nice and enthusiastic message back from the game's head admin, and indeed yes both egg collecting and skinning bugs fixed and now crafting seems to be going rather better. One thing I will say for 4D is that it's important to look at everything read the descriptions of objects, for example when I created a bag of wheat through farming, the bag itself told me where to get it ground into flower. I am well impressed at the response when bugs were reported, so I would recommend 4d, indeed they have asked me to do a db page for the game, which I will do when I've seen a little more of things.

URL: http://forum.audiogames.net/viewtopic.php?pid=301126#p301126





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey all, since this topic is back I want to download it again.  What version is the game on?

URL: http://forum.audiogames.net/viewtopic.php?pid=301128#p301128





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Re: 4dimentions mud

2017-03-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay more info on said bugs. Yes indeed they were bugs, now however I submitted a bug report and they are squished. One thing I wil say about 4d is that while they don't have many players on at a time, the admins are very responsive to info about bugs etc, indeed now I'm getting on better now I no longer have to mess with those bugs. The one thing I will say is 4D really is! a game where you need to look at everything, even with things like crafting, for example examining a bag of wheat tells you where the mill is to get it ground into flour, then examining the flower tells you where the baker who will buy it off you is. So, I'll persist with this one for a while, and I can advice people try it, indeed I'll hopefully be getting a db page up for it soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=301127#p301127





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Re: Survive the Wild!

2017-03-08 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@adiluralbaev, to answer your first questions, just because sounds were added that doesn't mean you'll see them right away. Most of the sounds are new ambiences and step sounds, which means that you'll get to hear them only when someone makes a map using them. I'm sure you'll get to hear some of them soon enough, for now please be patient. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=301129#p301129





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: TBD

Sam Tupy, Mason Armstrong, and Ns studios are ultrapower developers, but this users was shared to codes, and this code was abandonware, and desafio mortal team changed to much features, planes, trains, watchs, drinks, and more! i think open to desafio mortal topic, because ultrapower source is abandonware, and all users creating a ultrapower server and btb server. i think open the desafio mortal topic!

URL: http://forum.audiogames.net/viewtopic.php?pid=301130#p301130





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: TBD

Tabutcu, even if a game becomes abandonware, it does not mean the game's code is open for people to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=301131#p301131





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

@1902 that weapon is the MK14, according to when I last played the reason it doesn't actually ever spawn is because of a typo in item code somewhere

URL: http://forum.audiogames.net/viewtopic.php?pid=301132#p301132





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manamon transformations topic

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : abdullah_mohammad via Audiogames-reflector


  


manamon transformations topic

hello guyshow are you all doingi thought of this today while playing manamoni was wondering at which level my manamon will be transforming?then i was thinking of, what if i create a topic and then we all add the manamon transformations? that will be coolwhat do you all think? 

URL: http://forum.audiogames.net/viewtopic.php?pid=301136#p301136





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Ok.I sent a pm to拓And I am waiting now.I want to play this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=301135#p301135





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

But wasn't the MK14 removed in the first place? If not, what's that folder called Rico for in the weapons folder? As in, how does one get that weapon?

URL: http://forum.audiogames.net/viewtopic.php?pid=301134#p301134





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Re: I'd like to write a Collaborative Story

2017-03-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: I'd like to write a Collaborative Story

Here's the link to a google doc, anyone should be able to edit it if I set up the sharing correctly.Do not open this if you're easily offended. I'd like to see what happens. I have an original of the story that I will continue on if people don't write to it aved offline in case people want to be dicks and screw it up. I'd like to ask that if you do want to partake in writing this, that you can write in English fluently, other than that, have fun, I can't wait to see what yall come up with.

URL: http://forum.audiogames.net/viewtopic.php?pid=301133#p301133





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Re: My Road to Rage server is now alive

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: My Road to Rage server is now alive

guys, me and sito are on rtr if you  guys want to join us

URL: http://forum.audiogames.net/viewtopic.php?pid=301137#p301137





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Re: My Road to Rage server is now alive

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: My Road to Rage server is now alive

and a new map would be great. also, does someone hav a link to the entities for the game? can't download them from the site.

URL: http://forum.audiogames.net/viewtopic.php?pid=301138#p301138





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Re: request your game walkthroughs here!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: request your game walkthroughs here!

could you do one on Mysteries of the Ancients?

URL: http://forum.audiogames.net/viewtopic.php?pid=301139#p301139





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Can someone please post the link for the latest version?

URL: http://forum.audiogames.net/viewtopic.php?pid=301140#p301140





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : Dragos via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hello Mason.I can not buy the game because I have only 14 and my mum does not want to buy games and we do not have pay pall.But I can be a beta tester or a recorder for the voices.Contact me if you want on skype:Angel

URL: http://forum.audiogames.net/viewtopic.php?pid=301141#p301141





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Re: cloud OCR users, I need you!

2017-03-08 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


  


Re: cloud OCR users, I need you!

it was a really quik, dirty fix. I didn't want to go uploading anything in case it turned out to screw something up there. Much safer to throw a link to what I did and if the guy that developed the addon came across it he could use it if he wanted.

URL: http://forum.audiogames.net/viewtopic.php?pid=301142#p301142





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Re: request your game walkthroughs here!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: request your game walkthroughs here!

do you mean the old mota betas or Mason's tomb hunter?

URL: http://forum.audiogames.net/viewtopic.php?pid=301143#p301143





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Re: Warsim, text based randomly generated stratogy

2017-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi,I'm a bit stuck. I now ahve 16000 men and have destroyed a few factions, but my gold keeps on going down to 0 each turn, and sometimes not all of the end of turn report text is on screen ebcasue a lot seems to go on now. What can I do to try to gain gold? I'm allied with two factions but can't even afford to send gifts.

URL: http://forum.audiogames.net/viewtopic.php?pid=301145#p301145





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Re: Collection of Accessible emulators for the blind

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Collection of Accessible emulators for the blind

pcsx2 has been developed a ton since this emulator pack was made. I don't know how well the version that's included here will run things

URL: http://forum.audiogames.net/viewtopic.php?pid=301144#p301144





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Re: Survive the Wild!

2017-03-08 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

adiluralbaev wrote:Hello everybody and Sam!I have a few questions about updating the game.1. Why did the size of the game increase? It weighs a lot, as much as 400 megabytes. In the file changelog.txt it is written that new sounds are added. The question is: where? Everything, as in the previous update. I did not notice any new sounds.The fact that the game size increased due to more sounds is because it will allow new maps to be built using new surfaces, new ambiences and even new music tracks. Though this is a rather important type of progress, i do understand the question you have. The only thing i can suggest, is to cross your fingers in hopes of new maps soon.2. The game has a very low response to the space bar. In the current update, the space bar worked faster. And in this update the bike is barely moving. Is it possible to fix this inconvenien
 ce?The fact that the bike is moving slower in this version is caused by some much needed in game adjustments. It has nothing to do with your connection, it's just the way things work now. It will take time to get used to the somewhat slower movement, but eventually, things will start to feel natural again.3. Why wait for an hour to turn off the PK? It's so uncomfortable! Because you turn on the PK, and you do not have to leave the game to wait for the shutdown time. The current update was good with this. Given a minute 3, or 5, so we could turn off the PK. And now what do we see?The pk timer had to be extended so that people would think twice to turn on pk. The extended time in pk gives shelter owners at least a chance to try and catch the destroyer, and, will make sure that people who just prefer to run away, can still be found and eventually killed.In general, I want to say that I did not like this update. I would very much like the developer to take into account these wishes and try to fix everything.I have it all.Thank you all for your attention!I'm not the developer, but I tryed to give you a as clear as possible explanation on all your questions. Since everything has had its reasons to be adjusted, chances are small they will be reverted.Kind regards

URL: http://forum.audiogames.net/viewtopic.php?pid=301146#p301146





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : DjkW25 via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Well i'd like to help if I could. I'm only a teen lol so I guess i'm relatively new to computers and have never made a game before, but I guess i'm ok at sounds and ideas and stuff. I feel we do need a comprehensive flight sim that covers way more than eurofly and if they won't make it, then let's do it ourselves.

URL: http://forum.audiogames.net/viewtopic.php?pid=301147#p301147





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : braille0109 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

http://www.agarchive.net/pagesstdevs/dragonapps.html

URL: http://forum.audiogames.net/viewtopic.php?pid=301148#p301148





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

um... that's... not a weapon

URL: http://forum.audiogames.net/viewtopic.php?pid=301149#p301149





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Re: request your game walkthroughs here!

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: request your game walkthroughs here!

the betas. what's the last one he made? the last one i have is 22.

URL: http://forum.audiogames.net/viewtopic.php?pid=301150#p301150





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hi,Hmm, there seems to be quite some speculation on the attack and the way weapons should be handled. As for reworking the AI, not sure what should be done here exactly, a bit more info please? I may go for a numbers to select weapons or something like that possibly type interface, but it just seems so generic to me, like every game has that kind of combat system, select a weapon with number row, spacebar to shoot at the enemy, bam done. Hmm.About the level system, I may need to rework some of that because while I would like 40 levels, it takes time to write a good level and writing 40 of them...I could do it but it may take longer than I'd like and it may not even get released until quite a long ways into the future. I'm not talking more than a year, but maybe 4 or 5 even months and I was hoping to have the release by sometime next month or the beginning of May. Thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=301151#p301151





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: TBD

Like I said, I'm going to leave that up to the other participants of that code now. I'm OK with whatever they choose and I'm not willing to choose for them.

URL: http://forum.audiogames.net/viewtopic.php?pid=301152#p301152





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

The only issue I have is when changing nose angle, it always goes up and down by a value of 2 or 3 when I press the keys at random same with turning, it never used to, but it does now so flying anything manual is almost a no go for me.I have also ended using turbo a lot just because I don't want to be sitting round for 8 hours flying a plane with nothing to do after you leave.The fact you can control the weather while convenient well who knows things change quickly.Bar heavy snow, hail and the like maybe really heavy rain I have been on flights landing and taking off in the rain.The fact the dev doesn't seem to appear on the forum makes me wander previously it was due to being busy and the trafic on here which is understandable but I have not got a responce to the occasional mail I sent about things not that I sent many.Its a nice game and I am playing it.However once I finnish it its likely I will keep a backup of my profile so if I n
 eed to play it again I won't need to bother with it redoing the thing over several weeks.Its a nice fly over maps game, but there is little to do once you are going round the place.No outside view, inside view cabin view like in tubesim.And I know planes are more involved, the newer catogry 2 and 3 types may in deed be fully computer controled but hmmm.Also there has never been any emergencys or anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=301154#p301154





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

DjkW25 wrote:Well i'd like to help if I could. I'm only a teen lol so I guess i'm relatively new to computers and have never made a game before, but I guess i'm ok at sounds and ideas and stuff. I feel we do need a comprehensive flight sim that covers way more than eurofly and if they won't make it, then let's do it ourselves.That's the sperit!

URL: http://forum.audiogames.net/viewtopic.php?pid=301153#p301153





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Fair enough, the problem is though, if I wait 5 or so months, my life will become quite crazy in June or so, so I may not have that long to wait. We'll have to see.

URL: http://forum.audiogames.net/viewtopic.php?pid=301157#p301157





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Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

i don't mind waiting 5 or so months.

URL: http://forum.audiogames.net/viewtopic.php?pid=301155#p301155





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-08 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Is there a good manual on the types of guns are available and the best way to use them?

URL: http://forum.audiogames.net/viewtopic.php?pid=301156#p301156





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: TBD

so if desafio mortal get's the goahead here, and is allowed to use the code in question I think they should be allowed a completely fresh thread. I think the origenal thread should be either removed or be allowed to be buried over time. I'm certainly not comfortable with the thaught of it being constanyly bumped up  on the first page of new releases, given the toxic posts contained within.

URL: http://forum.audiogames.net/viewtopic.php?pid=301158#p301158





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Re: TBD

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: TBD

I was thinking about that earlier, and like I said, I just wish I wasn't such an idiot and leaked the code. Seriously, if I wasn't so ridiculous about eh matter, this would have never happened. But nope, I had to zip that ultraCrapper source code to Wiam or whatever the hell his name is, and from there it went to Vad's hands, and then it just...flew all over the gaming community. Yeah, I released the code and said it was OK to do whatever you want with it, but you need to understand I did that out of frustration. A lot of stuff was going on with Colton and I and another individual. Not trying to post this because I want people to be sorry for me, but I just want to publicly set the story straight on how the source code even got leaked. It wasn't really Colton's fault because he told me not to give it out. But like always, I didn't listen. Hell, I wasn't even gonna log in to the main Ultrapower server. But sometimes I do things on impulse. As to t
 he DM situation, my thing is this. I don't think its fair to Sam Tupy, me, Colton, NS, and Mason. Colton and I did plenty of work on BTB, which is what these people are using. So we work our asses off to have this really nice working game and some person changes it, and boom? Its his? No, sorry. You could say I have no room to talk, but I am using as much source code, which is quite a bit, as I can with out going to my bib folder when I'm coding Tk. I have another project in the works that's. even less relying on that code, and no, its not a shooter. That's another story for another day though. Now I'm just getting out of topic. Well that's it for now, I'll be back when I get this work done.

URL: http://forum.audiogames.net/viewtopic.php?pid=301159#p301159





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