Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

At 21 and 22, I never said shit doesn't happen anywhere else. I am fully aware of what a cespool the internet can be. But whatever attacks on game devs and individuals that exist on mainstream forums, it doesn't degrade to people insulting, for example, Yoshinori Ono when Street Fighter V didn't have an arcade mode. Sure they threw his name under a monstertruck, but because of how big the community is, noone who knew Ono personally entered the conversation on either side, and most of said shit in the mainstream gaming community happens on a non-personal basis. Someone just said it simply. Business relationships and personal relationships should not be one and the same. Unfortunately, this community is so small that such results occur, when developers are favourable to friends, or at least where such accusations can be legitimately made. In mainstream multiplayer games, particularly on console, there's no admin to blame crap on... you can blame a company for bad
  netcode and that's about it. But developers don't come into play saying a game borrowed from another, or accuse others of stealing their ideas. they're smart enough to keep those discussions off the public map.All that to be said, I'm in no walled off communities... and that's frankly a litle offensive to assume, simply because I mention that this has more personal drama than some other places on the internet. Someone said that four threads about drama on a multiplayer game isn't a lot... but uh, yes, it is, especially when it degenerates into accusing admins, those admins coming on to defend themselves which leads to more heat, and the developer coming into defend whoever they feel like, and then all of this spilling over to people getting banned, or using cheats to get revenge on other players IC, and all that coming round full circle right back onto the forum. 

URL: http://forum.audiogames.net/viewtopic.php?pid=330542#p330542





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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Samurai riot

Hmm. So is the game pure CoOp? Or can you play single player as well. It does look neat.

URL: http://forum.audiogames.net/viewtopic.php?pid=330541#p330541





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Re: Humans vs robots, public beta released!

2017-09-22 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

hey guys? , what's the condition of this game? , and what's new on the latest version? , it seams the  changelog isn't updated.

URL: http://forum.audiogames.net/viewtopic.php?pid=330540#p330540





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Re: Let's talk about apple and what they came out with yesterday.

2017-09-22 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Let's talk about apple and what they came out with yesterday.

The Apple Watch is the only thing that caught my attention, because of LTE. But it only works with "Approved" carriers, you need to share carrier between watch and phone, and--at least at the moment--there's a monthly recurring fee. So, that's a no, then. For now, anyway. My second-gen watch with Wi-Fi is just fine, in many many cases. Give Apple time to iron the bugs out, and widen the net of supported carriers, before considering a new watch. Or buy it now, to future-proof yourself, if that's your whim.For the loss of the App Store in iTunes, the trick is tethered caching or the caching service, both built in to macOS as of 10.13 High Sierra (previously, you had to purchase macOS Server separately to use the caching service). Of course, for the
 se, you need a Mac--either one running on your local network to offer the caching service, or one to which your iOS devices attach directly via USB, for the tethered cache. It is regrettable, indeed, that Apple did not see fit to make these features integral to iTunes, so that it could be used by Windows users. However, it does solve the problem that using the native App Store app on each device consumes bandwidth for every download of the same content, and really, it is an elegant solution when implemented.The other major downside for Windows users has been the loss of iBooks management. You can't use iTunes to manage a library of books in one place, both those bought by iBooks and those you import into your library. For a long time now (since OS X 10.9 Mavericks) this has actually been a Windows advantage, since Mac users have been forced to use the turd that is iBooks for Mac. However, if you take precautions to manage any external content in a directory of your own, 
 you should never lose data. Either access the files over the network with iOS, or else use iTunes to manually copy-paste those specific files (it works for tones, too, by the way). Additionally, you can go all cloudy, at the expense of having no local copies of books at all, if that is your preference (it's not mine, personally).

URL: http://forum.audiogames.net/viewtopic.php?pid=330539#p330539





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Re: Junction gate

2017-09-22 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: Junction gate

Hello. You can't play beta for now, it's still in developmend. About playing, well, it's a space strategy, where you have to do deplomatic, investment and combat/defend activities, mining and building ships from blueprints also is implemented. That's pritty cool game i have to say.

URL: http://forum.audiogames.net/viewtopic.php?pid=330538#p330538





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Re: Contemplations of A Soon-to-be Adult

2017-09-22 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

I am in a similar position at the moment, I'm going to be 18 in about four months. However, it's difficult for me to look forward to it. I'm not sure what I'm going to do. At the moment computers are an interest of mine, and I'm thinking I may work in either programming or IT, however I'm still afraid of living. I still have issues with feeling like a failure to some extent, and while I'm aware it doesn't help, it still persists. Knowing that after this last year, I'm going to be thrown out in to the world is a bit scary, and I don't know if I have much to offer. I've been told I'm a cool person by several people, but I'm just not sure how the things I'm interested in would contribute to the world. At this point I haven't even decided what I'm going to do yet, and I'm not sure whether the conventional root of college and a job is right for me or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=330537#p330537





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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Samurai riot

Differing opinions, I suppose. Just because we both love sound design so much doesn't mean we have to have the same opinions! hahaha. I love Samurai Warriors 4 and Dynasty Warriors 8's sound design. The music is very interesting in this game, though. But the hit sounds and voices could definitely use a bit more, just in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=330536#p330536





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Anybody using USB keyboards here?

2017-09-22 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Anybody using USB keyboards here?

Hi there,If you happen to be using a USB keyboard,preferbly a US or any other english keyboard, you could be of help to me in testing something.I am using a macbook pro,and whilst its doing great, on bootcamp I have to use a utility known as sharpkeys to have windows and alt keys in their actual places rather than slightly wierd mac ways.But now my down arrow key seems to be slightly depressed (seems to be in the air)  its working fine,but I am thinking with more use it may just stick down and never work at all. hence I am considering getting a usb keyboard and was wondering if sharp keys will work with the keyboard at all,that is switch the alt and windows keys positions or if I get a USB keyboard I'll have to deal with windows being to the left of the spacebar and alt after that.So could you please test it out? using your USB keyboard with sharpkeys
 ,make those changes as it says here solution 2 is what we are looking for.You can apply changes as the guide says above, test it out,and then delete the changes you made,and uninstall the software without any issues at all.Why not a bluetooth keyboard,you ask? after all I could certainly use the USB slot the USB keyboard would be taking up, that is because sharpe keys at least here on my logitech bluetooth keyboard doesn't work oh and plus its rather small only useful for when I use IOS for long periods of times without access to a pc,and doesn't have a numpad. I wonder if there are bluetooth keyboards with numpad at all?So if you could test and help me out, it'd be really great as I'd rather not spend money on a usb keyboard only to find out that it doesn't work with sharpkeys.Thanks!Grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=330535#p330535





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Come on kids. why are we bitching about stolen ideas or sounds? By your own logic, I can't make a chiptune that is inspired by Mario and even shares some of its themes, because oh my god, that's stealing! How dare I write something inspired by Mario but isn't a direct copy! For the record, Ivan specifically says that TK takes some ideas from Redspot and BtB, right in the readme. Welcome to The Killer, an online FPS with similar functionality of games like Redspot and btb!

URL: http://forum.audiogames.net/viewtopic.php?pid=330534#p330534





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: The killer

MODERATION:@luiscarlosgm: you've been warned before, mind the public insults. There is no need for them. You can express yourself without needing to bandy insults and abuse like that about. If you do that again there will be a sanction. Please stop. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=330533#p330533





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Let's Build an RPG!

So I think you mainly want the game assets to be packed in order so that they can't be individually accessed, but packing the assets doesn't protect them, just as zipping up a bunch of files into a .zip doesn't protect them. They need to be encrypted inside the pack or otherwise someone can use a pack extracter and just access the files easily.

URL: http://forum.audiogames.net/viewtopic.php?pid=330532#p330532





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Re: Craving a naval warfare game...

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Cryingfire97 via Audiogames-reflector


  


Re: Craving a naval warfare game...

I can't say how long I've wanted a game like this. Or to be honest, just a boring saling game where you don't do much. I really should learn how to make things.

URL: http://forum.audiogames.net/viewtopic.php?pid=330531#p330531





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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Samurai riot

Hm, for me the game sounds really great! I like sound design so much and it's much better especially compared to Koei games which well, I don't like so much. 

URL: http://forum.audiogames.net/viewtopic.php?pid=330530#p330530





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

Hay everyone, I have another update.  I spent today coding even more of the cards, and I am now left with only 13 cards to program.  I think I will be finished with the cards by this weekend, and then I can start on coding the duelists you face in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=330529#p330529





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Re: Craving a naval warfare game...

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Craving a naval warfare game...

Hi Locudus.Well that's two of us. I would love to see a game like this. Lone wolf and time of conflict are out there, but you're right there is a lot more to do then what they put in there. I may tackle this sometime in the future, I can't right now but it would be awesome to have a game with space or sea naval battles. We had dmnb for a while which could've given us some of those kinds of things, but that blew up a few days ago. There are a lot of great developers on here, I hope someone will pick this up.

URL: http://forum.audiogames.net/viewtopic.php?pid=330528#p330528





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Craving a naval warfare game...

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Locutus via Audiogames-reflector


  


Craving a naval warfare game...

Hey all,So, I wish this topic was to announce the creation of such a game, but alas, my programming skills simply don't exist. That said, I've recently been reading at least two series that are, at least in part, about naval warfare of one kind or another. For anyone curious, said series are David Weber's Safehold series, and Taylor Anderson's Destroyermen series. Anyways, I've been absolutely fascinated by how naval battles work, and also about the ships discussed in the books... And while looking up various ship classes on YouTube, it occurred to me how amazing it would be if we had an audiogame focusing on that sort of thing. Yes, I know, Lone Wolf is still out there, and that's a great concept, old as it is. That said, it could be taken so much farther! One could play a campaign mode that takes you through commanding various different kinds of vessels, from different destroyers, to subs, to aircraft carriers! There could be a first-person p
 ilot perspective, or a realtime based captain-like interface where you issue different orders to different members of your crew. There could be weather, all sorts of enemies, varying sea features... Heck, perhaps even a ship and mission creator for online play and such!I would totally pay for such a game, and believe it would provide hours and hours of fun! Any of our various developers out there interested in such a project? I'd be totally willing to sharpen up my sadly neglected sound design chops for this!

URL: http://forum.audiogames.net/viewtopic.php?pid=330527#p330527





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Hello.Well I'm sorry I was just trying to stop something before it got out of control. I went through this topic quickly, so I didn't get the whole thing. I deleted my previous post. Now that I've read through the topic I understand it better.@The earlier post, I was not threatening to tattle, I'm not a child. I was simply trying to make the mods jobs a little easier. I have only so much to do these things, so I can't help but make mistakes every once in a while. And no that is not an excuse, that is simply what happened earlier.

URL: http://forum.audiogames.net/viewtopic.php?pid=330526#p330526





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Let's Build an RPG!

A few things here. Thanks for your responses.Voice-acting will be one of the very last things I gun for. The game can live without it, but once my script is finalized, that's a time to start chasing that dream. Maybe, and only maybe, I can release the game without it first, see how much interest it generates, then use some of the money to purchase the voice talent I'm after?Regarding the discussion of communication/motivation/all that jazz, I hear ya. I'm fairly professional about this, and I'm pretty good about staying in touch. Nobody's perfect of course, but if I've got people who are committed to doing this thing, then we'll push forward and try to get stuff done.Now, as to the issue of obfuscation, let me clarify something. I'm not talking about massive encryption or whatnot here. What I want is for the game to run as an executable, and for a player to be unable to access the individual game sound/music/map files ju
 st by opening up the game's folder. If the folder opens and every single file the game uses is there just waiting to be accessed, that's not okay with me. But beyond that, the game will be a paid product so I do need some sort of security...but beyond that, no. It doesn't need to be so super-protected that even a pro hacker couldn't crack it. Ultimately I know that if someone really wants to break a game, they'll break it.

URL: http://forum.audiogames.net/viewtopic.php?pid=330525#p330525





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Let's Build an RPG!

Hi Jayde.I understand what you're saying, and I don't mind working with another programmer as long as we can get along. As far as security in python, I do know that this is an issue. I will talk to camlorn, who does a lot of neat stuff with python, he might be able to help as far as security goes. Nobody can guarantee a program will be 100% secure, but I will try my hardest. I may have to switch to another language eventually. Also as far as voice acting, some options on this forum might be dark, Aaron Baker, Philip Bennfall, BryanP and there are probably more that I'm forgetting. But you should talk to these people they have great voices for games. I wouldn't mind doing some vvoice acting either. I can do a lot of accents and things like that, but somebody else would have to edit them I'm not too good with sound design.If we can get this rpg rolling have you thought about any company names? And we would also need to find a domain to buy, unles
 s someone on here has extra server space. All this doesn't matter right now,  I just enjoy thinking ahead.

URL: http://forum.audiogames.net/viewtopic.php?pid=330524#p330524





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

@Defender on post 22: Couldn't have said it better. Go look on Twitter, FB, anywhere you can, it's everywhere. Sure, we've had a fair share of threads that did actually evolve into flame wars, but this one, compared to the others, isn't half bad, as it does discuss why admins really, and I mean really, should never be bias. I don't care who is and isn't a friend of an admin, administrating/managing anything is an order of business, and business and personal relationships should really not be one and the same. Plain and simple.@Guitarman While I agree that unnecessary language use, particularly if it's directed as a personal attack is going too far, in all fairness there really is no direct rule of, pardon the _expression_ but, using language *for the hell of it*, just as long as it doesn't cross into personal attack territory. For the record:9: Someone swore!Though this board used to try and regulate some bad langua
 ge, we've come to the conclusion that free speech is a much better idea, as well as being easier to maintain. So, as long as someone isn't insulting you personally but simply using words that they may consider okay even if you don't, please try to show some toleration.

URL: http://forum.audiogames.net/viewtopic.php?pid=330523#p330523





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Re: death match a new beginning v3

2017-09-22 Thread AudioGames . net Forum — New releases room : ankr098 via Audiogames-reflector


  


Re: death match a new beginning v3

for this reason I do not play games with the central server, they usually exist very shortly, when the central server drops then from a good game there is only a pile of garbage on the computer.Sorry: I'm translating from Russian into English using Google.

URL: http://forum.audiogames.net/viewtopic.php?pid=330522#p330522





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: The killer

@BigGun don't get me wrong, I was not trying to issue a warning at all, because I'm sure the moderators are going to handle this the way they can, in fact I admire what they're doing. I just can't stand the fact that so many topics are more or less the same. I also think that complaints should be directed to the game's creator instead of posting a new topic/post. Anyway, this was my last post regarding those dramas

URL: http://forum.audiogames.net/viewtopic.php?pid=330521#p330521





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Re: Prometheus: The Eternal Wars

2017-09-22 Thread AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Also, wasn't there an academy in the game that you go to to learn how to play? Or am I confusing this with another game? If so, where is this academy?

URL: http://forum.audiogames.net/viewtopic.php?pid=330520#p330520





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Re: Prometheus: The Eternal Wars

2017-09-22 Thread AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hmm. Is the military application based on the status level, or is it down? I get that there are no applications available or something to that effect.

URL: http://forum.audiogames.net/viewtopic.php?pid=330519#p330519





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Re: Survive the Wild!

2017-09-22 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Survive the Wild!

Thanks guys for the explinations.

URL: http://forum.audiogames.net/viewtopic.php?pid=330518#p330518





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Let's Build an RPG!

Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be  because they lacked one or more of the following:Self motivation: If the project sponsor (the person woh cares the most about the project), loses motivation, he brings the entire team down with him, nothing gets done, which leads to an even greater demotivation.Visible progress being made: This is a big problem with young developers who have to juggle school and homework and stuff. progress often happens in spurts followed by long times of inactivity. Those inactive times can really lead to no productivity at all. A way to hold everyone accountable to this progress is to create a sort of checklist of the various tasks everyone has to do, so they can check it off, to show that things are still happe
 ning, and give a sort of scope about how much work still needs to be done. Which leads me to ...An accurate and detailed description of requirements. It looks like you have a much better idea than most people do. Including I, who for most of the time I was developing games, just added random ideas as I felt like it. That turned into all my games being unfinished when I swamped myself with too many ideas. In our system analysis classes we talk about feature creep, where the business wants the programmers to add way too much stuff that is not necessarily needed for now. It's better to roll out a version of the product with a solid feature set that is decided at the beginning. That also means that the checklist of things to do doesn't change much, which means that the programmer and asset creators don't waste time creating assets and code that don't actually get used, or have to scramble to add something last minute.Communication and affirmation: This 
 has not actually been a problem with too many people I've worked with because the quality of my work speaks for itself. It's important though that not only the project sponsor, but also others on the team, stay in communication with each other, so that they are all working toward the same goal. For the prospective 3 man team you mentioned (head designer, program, and sound creator), the communication roles might be something likeHead designer: communicate with programmer about the interface he has coded. Communicate with sound designer about the message the audio is conveying. Asking for at least placeholder sounds until the particular feature is finalized.Programmer: Communicate with designer about the various algorithms used, the efficiency of such algorithms and possible performance bottlenecks, and the amount of time it will take to have a certain feature coded to specification. TO the sound designer, ensure that the sounds are of the correct type; sample r
 ate; decide on an encryption scheme, make sure that sounds are synchronized to what's happening in the game (for example, making too long of a game assets loading sound might just cause unnecessary memory utilization)Sound maker: to the head designer, indicate what sort of possibilities for various sounds he has, and of course provide placeholder files. Audio overload seems to be an issue that people seem to neglect, especially the younger sound designers, so it's important that listeners aren't hit by a wall of sound, no matter how impressive it is, and a compromise must be made somewhere if this occurs. To the programmer, the least amount of communication is necessary, as hopefully the head designer has screened all the sound assets before they reach the programmer and approves of them, thus the programmer only needs to implement them into the code.With all that said, I would be interested in sound designing for your game, if you believe that you are a 
 good shepherd of your project. Because that's really what it boils down to. I have an extensive sound collection, and almost nine years of experience doing this stuff for both myself and for others, and I am very punctual about responding to communications. But I will also temper this with the fact that I am in school, and the schoolwork is laborious, I am easily distracted by other games, sleep, reading, and other similar pursuits. Anything to keep my brain active and doing different things. Because doing the same thing over and over is anathema to me. But that is what you are getting. You can check out some of mywork such as in the grave of redemption concept demo (2014), the Demon Wars Cycle tactical battle map pack (2014-2016), Battle Zone demo 2 (2015),  or the empire mud soundpack (present day).PS. quality Voice acting is very difficulty to get hold of in this community. So you will almost certainly have to go on to a website that specializes in voice actors a
 nd hire a few from there which will actually add a good amount to the price. You'll want to make sure that 

Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : BigGun via Audiogames-reflector


  


Re: The killer

@guisewhy do we have to go throo this?1. nor redspot, nor ultrapower, to the best of my nolige aren't licenced. that meens that they don't even exist to the world of copyright.2. there is no need to hand out mod wornings or such your self. if you think that something someone said was insulting, there is a report button, get over that. I haven't pressed it because I am not the kind of guy witch reports every bad activity that he sees, because that's not shurely, and never will be, a stat increaser on this forum.3. this is an ofitial topic about the game, and it would be stupid having to make a new topic just because someone wanted to try to say something and he had gon to farr.Kind regardsAleksandarps: that's only what I think, and trust me I all reddy got a worning for such so...

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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Guitarman The rules don't forbid that kind of language, and unless it is directed specifically at you, then you have no grounds to curtail it's usage.And unless you are a mod, and I don't think you are but I could be wrong it's hard to keep up with, than threatening to tattle is a bit silly, not to mention ineffective, I'm sure the mods will be watching such an active thread anyway...The only real choice you have is to not look if you don't want to see.Big gun, I wasn't saying your post was personal, I was saying it wasn't.Assault Freak, I agree that the divide between player and individual member on a game development team is wider in the mainstream, non indi world, but that's kind of natural with the massive amount of users and the large team.However, personal attacks happen all the time, not that it's even comparable really since this is such a small community, all of which suffer from
  the same thing. Just look at gamer gate, a wide spread knee jerk reaction followed by simultaneous heated but useful discussion about the current integrity of game journalism, equal parts trolling and legitimate serious harassment including death threats and doxing, and some serious attention whoring from some of the victims.How about all the drama around PewDiePie and his, likely not hateful but still stupid racial comments, or the crap storm that happens when someone popular is caught cheating or gam bling.How about people that get turned into memes and made fun of incessantly about stupid shit, like Gabe Noel and his weight.Or forums dedicated to harping on game devs for making controversial decisions, yes, usually directed at the company at large but if a scapegoat is found than they will burn them at the stake.I don't know what kind of walled off communities you frequent but this is the kind of thing that the, admittedly, drama hungry media end up 
 reporting on weekly, so it's kinda hard to miss.I mean, have you ever played a multiplayer game? you must have, people can be shitty everywhere, not just in certain places, and yeah, again, I still think this community is over all not that bad at all compared to many, many others.I'm not saying it's the best either, there are some really chill spots on the web to hang out but, this is pretty much all we've got for our little niche and it could be way worse.

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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Let's Build an RPG!

Btw jade, I have thought about sound design for your game and I've only ever designed for free projects including my own. When I design for someone else's project, it's a little harder for me to keep up the drive and the motivation, but that seems to be  because they lacked one or more of the following:Self motivation: If the project sponsor (the person woh cares the most about the project), loses motivation, he brings the entire team down with him, nothing gets done, which leads to an even greater demotivation.Visible progress being made: This is a big problem with young developers who have to juggle school and homework and stuff. progress often happens in spurts followed by long times of inactivity. Those inactive times can really lead to no productivity at all. A way to hold everyone accountable to this progress is to create a sort of checklist of the various tasks everyone has to do, so they can check it off, to show that things are still happe
 ning, and give a sort of scope about how much work still needs to be done. Which leads me to ...An accurate and detailed description of requirements. It looks like you have a much better idea than most people do. Including I, who for most of the time I was developing games, just added random ideas as I felt like it. That turned into all my games being unfinished when I swamped myself with too many ideas. In our system analysis classes we talk about feature creep, where the business wants the programmers to add way too much stuff that is not necessarily needed for now. It's better to roll out a version of the product with a solid feature set that is decided at the beginning. That also means that the checklist of things to do doesn't change much, which means that the programmer and asset creators don't waste time creating assets and code that don't actually get used, or have to scramble to add something last minute.Communication and affirmation: This 
 has not actually been a problem with too many people I've worked with because the quality of my work speaks for itself. It's important though that not only the project sponsor, but also others on the team, stay in communication with each other, so that they are all working toward the same goal. For the prospective 3 man team you mentioned (head designer, program, and sound creator), the communication roles might be something likeHead designer: communicate with programmer about the interface he has coded. Communicate with sound designer about the message the audio is conveying. Asking for at least placeholder sounds until the particular feature is finalized.Programmer: Communicate with designer about the various algorithms used, the efficiency of such algorithms and possible performance bottlenecks, and the amount of time it will take to have a certain feature coded to specification. TO the sound designer, ensure that the sounds are of the correct type; sample r
 ate; decide on an encryption scheme, make sure that sounds are synchronized to what's happening in the game (for example, making too long of a game assets loading sound might just cause unnecessary memory utilization)Sound maker: to the head designer, indicate what sort of possibilities for various sounds he has, and of course provide placeholder files. Audio overload seems to be an issue that people seem to neglect, especially the younger sound designers, so it's important that listeners aren't hit by a wall of sound, no matter how impressive it is, and a compromise must be made somewhere if this occurs. To the programmer, the least amount of communication is necessary, as hopefully the head designer has screened all the sound assets before they reach the programmer and approves of them, thus the programmer only needs to implement them into the code.With all that said, I would be interested in sound designing for your game, if you believe that you are a 
 good shepherd of your project. Because that's really what it boils down to. I have an extensive sound collection, and almost nine years of experience doing this stuff for both myself and for others, and I am very punctual about responding to communications. But I will also temper this with the fact that I am in school, and the schoolwork is laborious, I am easily distracted by other games, sleep, reading, and other similar pursuits. Anything to keep my brain active and doing different things. Because doing the same thing over and over is anathema to me. But that is what you are getting. You can check out some of mywork such as in the grave of redemption concept demo (2014), the Demon Wars Cycle tactical battle map pack (2014-2016), Battle Zone demo 2 (2015),  or the empire mud soundpack (present day).

URL: http://forum.audiogames.net/viewtopic.php?pid=330515#p330515





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Re: Contemplations of A Soon-to-be Adult

2017-09-22 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

Thanks to all who read the above post and got something out of it; I try to put my heart into every word I write out here.  I've gotten that compliment about going into writing books and the like from my mother-in-law of all people.  Sadly, I'm good at retelling true stories; I'm not good with imagining ficticious works into being, though I'm honestly slightly jealous of those who are as I wish I could.

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Re: for all you table top game players

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Jabberwocky via Audiogames-reflector


  


Re: for all you table top game players

Give Fight Club 5th edition a try. It's not perfect, but so far, I find it surprisingly easy to use. You get 1 free character. The caveat, it comes with only open srd content, but if you're willing to do a little work, you can import content other users have created to get everything you need. The way that works is you'll have to copy these xml files into your dropbox, and then load them into the app. Also note it requires you to have the dropbox app on your phone. That seems to be the only way it connects to dropbox.See this dropbox folder for xml files to import. I recommend going under compendiums and using whichever files from there you want. I found those to be the most comprehensive.If I haven't scared you off with all that, cheers. As for the book, I've been using a combination of what wizards of the coast offers for free, the 5ESRD, and any other free sites. You might already know about those. I only started d a few months ago, so I'm pretty new to this. 

URL: http://forum.audiogames.net/viewtopic.php?pid=330513#p330513





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Re: Contemplations of A Soon-to-be Adult

2017-09-22 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

Hello.@Nocturnus, that was a great post, very touching! I hope someday I will have a relationship like you and your wife. Really, you should take up writing novels or something, that post was really beautiful. I gave you a thumbs-up.

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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Samurai riot

Yeah, the impact sounds were, lackluster IMO. If they were, say, on the level of like, samurai warriors 4, that would work well.

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Re: Madden Accessibility Update

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : JCion via Audiogames-reflector


  


Re: Madden Accessibility Update

Yes, trust me as a hip-hop fan is  getting more difficult   to defend was being played on the radio.*Laughs* I just got a hold of a copy of the game from my nephew, so i'll play with it tonight, and give some feedback tomorrow.

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Re: shadow rine full voice version released

2017-09-22 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: shadow rine full voice version released

Hello. Please, I have one problem with this game. When I want to set mi controler, it is not translated yet, but I want to use qtranslator, and it says I can't rekognize the language, sellect it manually. I will do it, but still the same problem. When I play bk 2 or 3, it works. but in this game not. How can I fix it?

URL: http://forum.audiogames.net/viewtopic.php?pid=330509#p330509





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Re: has anyone got a link to these series?

2017-09-22 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: has anyone got a link to these series?

Hi Orco.Lol thanks! Yes I do realize that was a lot. I gave you a thumbs-up, and if there's anything I can do for you just ask. Thanks again! I'm really going to enjoy these. I actually didn't think they would all be available.

URL: http://forum.audiogames.net/viewtopic.php?pid=330508#p330508





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Re: Contemplations of A Soon-to-be Adult

2017-09-22 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

[[wow]].Its good all of you guys had a good experience.For me Um well, how to turn my raging which I still feel into tips.Well In no actual order because I have loads and loads of them here we go.Firstly and above all, everything you are told at school and at your various independence  courses and job type courses is a lie at least it was for me.In school you are pushed into the line that you will get a job, a family, kids, loads of cash and have a really cool life.If I could travel back in time I'd tell my self how fucked up life is and that I should either kill myself or fight back and actually not go with the flow.I sadly went with the flow assuming that I would automatically pass go and collect my 200 dollars.I really wish now knowing what I know now that I was more proactive and really tried to push myself in the direction I should have gone which I know is really hard, but I didn't.As soon as you leave scho
 ol you will notice a few things.1.  not everyone is your friend, jobs are hard or can be hard to come buy.Your funding agency of choice will give you the run about.You may have to fight for what you believe and your equipment choice must not be default.I got what I was told worked and boy did I pay for it.Always chace up never assume, thats how I recieved stuff late in the piece  ie when I didn't need it anymore.Never ever stop fighting for your rights as a person.Not the blindness entitled type thing but rights in general.In school you are put on a line which if you don't watch it you can assume like I did that you will advance to the next and the next line.I went to 2 job courses and a living schools flatting course.I didn't notice it till the age of 24 when university was finnished.I had a good support network but sadly due to visual papers I had to cut out early.Here is the thing tho
 ugh.You are now free to do what you need to do.Sadly allyour job and vocational staff that were creative at least in new zealand are well not existing.You are recomended to jump on job search sites and job add lists.Don't even bother you won't find work  there.In fact I'd go as far to say your blind organisation job advice service is total crap at least mine was, no help there.If you can actively look for things yourself online then again you may be lucky, socalising is the key, and not just the blind, almost anyone, you need to have an idea and push what you want to do and you will get there.Eventually, that is, I mean I am still trying to be optimistic and I am still not in the right place.The only thing I have managed to do is complete my cv, however it appears that if you are not the outgoing type and I am not, jumping on the train will eventually yeald the last station.Then you need to go by bus and wait 
 at the station.I am still waiting for that bus.Its not to bad as such, I live with my family, but thats not for ever.Eventually I guess I will find some disabled home to live I guess, its an end, not the best end, but an end that I can see to be honest.I am still bitter about my early years of over expectations.In school as I said your expectations are put up so high so when reality comes in you have a long way to fall down.For me before courses, I was happy as a poor helpless blind person.My life was happy then, I knew no better.Now, I don't know, I know more, but it does me no good.I know I am still not where I should be or need to be in the new world order.The world has left me by the side of the road though and has done that for the last 10 years.Every so often I have a spasm and try to make something but it never pans out.I know beggers can't be choosers, but a selfish part of me would be happy to
  be told that I was helpless and to go home.Its a bit of myself that is bitter still.The 2 agencies I had were the main ones here, all the run about, all the bad equipment and experiences all the extra issues at uni with visual stuff I couldn't do, and afterwards well I just don't know.If you have a scholarship thats good.I guess what I am trying to say, is don't  take things at face value as I did, and don't expect that when you are told you will reach the high tower's top that you will go no more than the first step.If you get there and can hold it like the donky cong or pinball games thats all well and good.But like in donky cong, there are just to many plumbers with their pesky barrels trying to knock you off.Here is the thing, when you are in school and the support networks that exist while they try to get you to work, then you are fine.In reality though you are just another person, and in the end you
  are less of one almost it feels like it to me.But then my experiences with the various services were less than perfect.I don't know exactly who I need to rage at but I wish I knew.The fact of the matter was that at the age of 26 I simply decided that my life was over.All that happened was I spun round and round like a tire stuck in the mud and I 

Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: The killer

@luiscarlosgm are you seriously asking me here in public why you crossed the line? Alright let me outlined a few of your comments below:"@Ivan: if you steell something, I promice you, you will be on jail, or in the worst part, the police will kill you of what you've done." Never heard of the police killing someone for stealing..."because he's stolling code from all audiogames I know, because he doesn't have a good programming level..." Do you have any proof of that matter?"Nevermind you're words Ivan, you're so pathetic." This is clearly insulting another member on here which is definitely not a good thing. I'm not planning on replying to that topic anymore since those topics are driving me crazy, but I'm hoping I answered your questions. Please note that I am not trying in any way to defend the creator of this game, however insults are clearly not needed from luiscarlosgm here

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Re: Madden Accessibility Update

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

@cyco I'd be very interested in what audio feedback you are referring to. I'm hearing impaired, so can't really follow the videos. Suggestions are very welcome.

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Re: Madden Accessibility Update

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

I'll submit an email to Karren,  and you guys should submit emails too. THe more emails, the faster things can get done.

URL: http://forum.audiogames.net/viewtopic.php?pid=330505#p330505





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Hi.I'm going to ask you all to knock off the arguing! It's fine to have your opinions, but BigGun you should have known this would start a flame war. I'm going to give you one warning, if this continues I will contact dark and see what he thinks. If you want to discuss the killer and the others that's fine, but quit the arguing. Also watch the language. You can talk without using that language. There are people  on this forum, who don't like that kind of talk, so please respect them and the rules on this forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=330504#p330504





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: The killer

@luiscarlosgm are you seriously asking me here in public why you crossed the line? Alright let me outlined a few of your comments below:"@Ivan: if you steell something, I promice you, you will be on jail, or in the worst part, the police will kill you of what you've done." Never heard of the police killing someone for stealing..."because he's stolling code from all audiogames I know, because he doesn't have a good programming level..." Do you have any proof of that matter?"Nevermind you're words Ivan, you're so pathetic." This is clearly insulting another member on here which is definitely not a good thing. I'm not planning on replying to that topic anymore since those topics are driving me crazy, but I'm hoping I answered your questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=330503#p330503





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Re: Warsim, text based randomly generated stratogy

2017-09-22 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Wastelander: I am just interested. If you can say so, how many words has warsim actually in terms of content? Not exactly, but maybe you know how big it actually is. Just out of couriosity.

URL: http://forum.audiogames.net/viewtopic.php?pid=330502#p330502





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Re: Madden Accessibility Update

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Madden Accessibility Update

Hey, Adolis.Thanks so very much for your help that you have been giving me.You do a great job on the videos.I do agree that there needs to be some audio feedback when it comes to things going on the field.

URL: http://forum.audiogames.net/viewtopic.php?pid=330501#p330501





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Re: Materia Magica 4.6 changelog

2017-09-22 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Materia Magica 4.6 changelog

Go for it, it needs it, I just don't have the care to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=330500#p330500





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Re: Trying to recruit WEBL players

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Trying to recruit WEBL players

aah ok, that makes sense. I also think aprivate region will lack some featuress uch as title fights. I am still not sure what to think of this game at the moment, but it does sound interesting. I don't really know what to call my jim or fighters, I was never the best roleplayer.

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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : Nocturnus via Audiogames-reflector


  


Re: Let's Build an RPG!

If you need anything else, I'm your guy.  Audio production and sound design, soundtrack scoring, etc.  No charge.  My personal pay will be knowing I was allowed to work on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=330498#p330498





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

and what the arabic are you suppoced to say?Like you stollen my game and you want to develope it?No no, that's not good like I'm getting to the street and drink some beer, and that's not correct at the mather of programming.

URL: http://forum.audiogames.net/viewtopic.php?pid=330496#p330496





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Re: Looking for the full version of Smuggler's5.

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : walker via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

So. Do you know any other places to buy Smuggler's 5 other than Gog and Steem? Neither sight is very accessable.

URL: http://forum.audiogames.net/viewtopic.php?pid=330497#p330497





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: The killer

@seb: Crossed my line to what?I think he laks maturity to develop a game, or what the techno I've suppoced to say?I know that Ivan stolled many audiogames, and it just revelates me like I've didn't grow up, I didn't practiced nor studyed programmation?You know, I hate him for that reason, that's when I'm with very good developers.I know, and it just pisses me off to that childish and comfusing and satanic drama that we have, so instead of you have suppoced to say, "Ivan, stop developing things. That will get you angry."

URL: http://forum.audiogames.net/viewtopic.php?pid=330495#p330495





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Re: Madden Accessibility Update

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

Hello,Karren, this is great stuff, thanks for your awesome work.Jason, Yes, I had fun doing the music section of the introduction video.  WHile I understand that there are some wrap fans out there, the stuff being placed on video games, well,  the video tells you. Finally, for the person who asked about kicking,  sometimes your controler will vibrate if your not ligned up. Sometimes it will vibrate a little if there are windy conditions. Aiming is sort of hit and miss. You have to move either left or right, depending on what hash mark you are at. THe left hash,  you move it right, and the right hash you move it left. SOmetimes the announcers don't tell you whare you are, so it's guess work. I think that sort of information should be consistant, such information  like, HOw toe offense is lining up, how the defense is lining up, also what adjustments the other side makes.  I know a lot of it is visual, but having audio feedba
 ck would be super helpful. I hope my explanation of the kicking system helped, and if you have anymore questions, I will try my best to explain it.

URL: http://forum.audiogames.net/viewtopic.php?pid=330494#p330494





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Re: Survive the Wild!

2017-09-22 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector


  


Re: Survive the Wild!

It's just a bgt run time error that happens if you drop the item in your inv botom and then when you hit right or left arrow, the client thinks that you still wanna draw that item while it doesn't exist anymore, and bam.^. And yes, that folder is on sam's computer, the client is compiled as bug so that's why it shows all of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=330493#p330493





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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Samurai riot

I'll have to try it... lol. But the gameplay clip I heard definitely wasn't so good.

URL: http://forum.audiogames.net/viewtopic.php?pid=330492#p330492





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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Samurai riot

@Assault, in my opinion sound design is just perfect! really! I love it!Well, I just started playing it today so I dont know everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=330491#p330491





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

"as for you others, why don't you just watch some kind of show with some funny guise doing loads of boolshit"So... this topic? When does a topic starting with a post about this game's staff ever turn into a fair and civilized conversation? For those of us who say there is this kind of drama in the mainstream gaming world, yes, there is. But those types of bitching are about the game, not about the people behind the game... and don't degenerate into personal attacks. There is a difference between a review, and discussions such as this... which are about politics and who did what to who, not about the merits of the game itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=330489#p330489





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : ernie via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

crose nest

URL: http://forum.audiogames.net/viewtopic.php?pid=330490#p330490





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

the player wrote:All right Folks. It's time for another exciting round of:BITCHING BLINDIES!Our Topic for today is, who stole what from whom? And was that, what was stolen realy stolen?So I welcome you to sit back, grab some Snacks, and enjoy the Show!Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha rofl rofl rofl rofl soy soy soy soy soy!

URL: http://forum.audiogames.net/viewtopic.php?pid=330488#p330488





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Re: death match a new beginning v3

2017-09-22 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: death match a new beginning v3

DakotahRickard wrote:I find this entire process rather disheartening.I got excited the first time I saw this game up again.I was involved when it was temporarily called Fortune's Frontier.This is, with all respect to those at Reality Software, a giant and disappointing yoyo.If there's interest on this game, make it work. Make it playable. Make it good. In point of fact, there have been three highly playable titles: the original DMNB that Danny didn't like because it became too much like any other space moo, Fortune's Frontier, which barely got off the ground, though it was shaping yup pretty well, and DMNB V3, which ... well, looks like an evolution of FF.I love this style of game, and I haven't seen anything like it about. I want a game like this almost more than I can say. On the other hand, this is getting painful.It's kind of like someone says, "Hey. I know you
  like cake, so here's the icing I'm going to put on the cake." They give you a taste of some icing (I.E. extra stuff) with maybe a little cake mixed in. You sit down at table, and then they throw the cake in the trash.Except that this has happened three times now.Please, somebody make a cake, for God's sake, and bake the thing until it's done. Then, put some icing on it when you're done baking. Make a simple way to build structures, make ships, make stuff for them to do, then make the extra stuff. I'm not a dev, I don't get it, and when I was a part of the team, all I could really do was keep throwing out suggestions, because that was my purpose. On the other hand, this is getting ... well, I'll use the word sad.I just want some space cake. It doesn't have to be beautiful; it doesn't have to have icing. One ship, flying around, doing some basic stuff. I'm sure people would even play that.<
 /div>Hay, I'm just as disapointed as you are. But there's not much I can do. At this point, DMNB3 is dead, and there is nothing we can do about it. It definitely doesn't look like Danny or Scot are interested at all at this point.

URL: http://forum.audiogames.net/viewtopic.php?pid=330486#p330486





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Re: death match a new beginning v3

2017-09-22 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector


  


Re: death match a new beginning v3

yeah, i'm sad to see this one go down, i wanted planes on the terminals. well, that's not gonna happen now

URL: http://forum.audiogames.net/viewtopic.php?pid=330483#p330483





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : ernie via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

and for the record, i never said the sounds were stolen, i just said that everyone is resicleing sounds and such so there is no need to be starting things like what big gun started with this topic. I became a paying tk customer way before i met ivan, and it was because tk was riseing from its only other competitor and i payed it gladdly, although people were telling me not to pay for stolen games, etc because i liked the game and didn't care about all of this dromma going on

URL: http://forum.audiogames.net/viewtopic.php?pid=330481#p330481





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Let's Build an RPG!

I think he's also talking about protecting the game assets like sound designs, level maps and such. You'll want to use an encryption scheme like AES-128  to do this. Where this comes in on the programming side is making sure that people can't just grab the encryption key. A lot of BGT games have had their sounds hacked into, because the way that bgt deals with sound encryption is that the programmer sets the decryption key that he will use for all his sound files, and then BGT uses this key to decrypt future sounds that have to be loaded. But where does BGT store that key? In memory of course. So if you can get a memory string scanner, the key is right there in memory. So there has to be a more secure way.

URL: http://forum.audiogames.net/viewtopic.php?pid=330479#p330479





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

This is the general games discussion room, TK is a game, so it's going to be discussed, and if seeing a topic about it upsets you so much, you don't have to click on it.Also, I don't know about you but I've only seen like 3 or 4 topics about TK in the last month, not exactly a flood.

URL: http://forum.audiogames.net/viewtopic.php?pid=330478#p330478





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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Samurai riot

Looks interesting! The sound design could be better, though , imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=330472#p330472





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Big gun why did you even try to post this, you can't possibly be so naive as to think that just asking nicely for people not to start a flame war will actually stop them. LOL and why do you people always have to call it, blindy drama, and say the same old crap about blind people being so ungrateful, winy, entitled and shit, or have you just, ironically, been so sheltered by this blind community that you haven't seen what mainstream forums are like, 4chann, youtube comments, some of the sub reddits...Their are so many examples, and I only know about a tiny portion of it, but even just last week their was a massive uproar about the game Battle Grounds, tens of thousands of gamers were threatening to stop playing because the cosmetic color changes to costumes, skins, that effect the game in no other way were going to start being charged real money fo
 r.Now this, admittedly isn't one of those game's that's free and charges for perks to keep it's self going, but it only costs 30 bucks, where as many other games cost 50 to 80 bucks.The skins don't cost much at all, and I'm guessing you can get them in packs for a discount, because you usually can on other games, many of which, by the way have been doing this for much longer.And yet apparently giving a game a bad review is drama, when in the mainstream community people do it all the time, professionally even on sites like Kataku.So I guess you just want everyone to live with it and not wish for the game to improve, when we have so few games as it is, and to let a known sleaze bag wanabee get away with eroding the integrity of our community by pulling bullshit like this right under everyone's nose.Additionally, TK is now being charged for, so I guess you want to deny a customer the right to give feedback a
 bout their purchase now too?I'm sure you'd appreciate being heckled on the way to the feedback box next time you get bad service at a hotel or restaurant.I could understand some pushback if it was done in a particularly personal or violent way, but it wasn't, at all.I've said it before and I'll say it again, because it doesn't really seem to sink in...The people bitching about blind people being such and such a way are far louder than the people who are actually that way, and I'm not denying that it happens, but even when it does, 7 out of 10 times it's kids doing it because their kids, blind or no, and to deny such an obvious and easily observable fact is just deliberate ignorance.Also, this is one of the nicer blind communities out their, one of the nicer communities out their in general actually, we have it pretty good in this cozy little corner of the internet, so I wouldn't take for granted
  the nice little spot you've got here if I were you.P.S. Mason worked on Redspot with Sam, so the UP sounds aren't stolen they were added by the guy that made UP, which, Sam also helped with, so they could even be his originally.

URL: http://forum.audiogames.net/viewtopic.php?pid=330476#p330476





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Well, the point is that this is no isolated incident either. We've seen many threads about this. You've got a problem with him, take it up with him privately, just as long as it's civil. This board certainly doesn't have the ability to block users in the pm system, so just as long as you're civil about it you're fine. Just tell him to check his pm's, at least until we can get some notification system in the board.

URL: http://forum.audiogames.net/viewtopic.php?pid=330477#p330477





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

This is the general games discussion room, TK is a game, so it's going to be discussed, and if seeing a topic about it upsets you so much, you don't have to click on it.Also, I don't know about you but I've only seen like 3 topics about TK in the last month, not exactly a flood.

URL: http://forum.audiogames.net/viewtopic.php?pid=330478#p330478





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Re: Materia Magica 4.6 changelog

2017-09-22 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Materia Magica 4.6 changelog

I honestly don't like the already existed soundpack. May be at some point, I should make my own and share.

URL: http://forum.audiogames.net/viewtopic.php?pid=330474#p330474





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Re: death match a new beginning v3

2017-09-22 Thread AudioGames . net Forum — New releases room : DakotahRickard via Audiogames-reflector


  


Re: death match a new beginning v3

I find this entire process rather disheartening.I got excited the first time I saw this game up again.I was involved when it was temporarily called Fortune's Frontier.This is, with all respect to those at Reality Software, a giant and disappointing yoyo.If there's interest on this game, make it work. Make it playable. Make it good. In point of fact, there have been three highly playable titles: the original DMNB that Danny didn't like because it became too much like any other space moo, Fortune's Frontier, which barely got off the ground, though it was shaping yup pretty well, and DMNB V3, which ... well, looks like an evolution of FF.I love this style of game, and I haven't seen anything like it about. I want a game like this almost more than I can say. On the other hand, this is getting painful.It's kind of like someone says, "Hey. I know you like cake, so here's the icing I'm going to put on the ca
 ke." They give you a taste of some icing (I.E. extra stuff) with maybe a little cake mixed in. You sit down at table, and then they throw the cake in the trash.Except that this has happened three times now.Please, somebody make a cake, for God's sake, and bake the thing until it's done. Then, put some icing on it when you're done baking. Make a simple way to build structures, make ships, make stuff for them to do, then make the extra stuff. I'm not a dev, I don't get it, and when I was a part of the team, all I could really do was keep throwing out suggestions, because that was my purpose. On the other hand, this is getting ... well, I'll use the word sad.I just want some space cake. It doesn't have to be beautiful; it doesn't have to have icing. One ship, flying around, doing some basic stuff. I'm sure people would even play that.

URL: http://forum.audiogames.net/viewtopic.php?pid=330469#p330469





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Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Samurai riot

Hello,Few days ago Vakofactory released a new scrolling beat em up called Samurai riot.I must say it's really fantastic for everyone who love old stylised brawlers with modern twists. It means, go right and kill everything on your way but with fashion, combos, chains and the best part as far as I know is to play with someone!I tried the game only once and I managed to beat the first level. The sound is just great and music is fantastic!Here's the link:[http://store.steampowered.com/app/658790/Samurai_Riot/

URL: http://forum.audiogames.net/viewtopic.php?pid=330464#p330464





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Re: I'm planning to start a Linux Podcast

2017-09-22 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: I'm planning to start a Linux Podcast

No, arch is fully text based distro. BTW, if my stupid hardware will allow me to, I will be recording a guide on installing arch

URL: http://forum.audiogames.net/viewtopic.php?pid=330468#p330468





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Re: Trying to recruit WEBL players

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : shrike via Audiogames-reflector


  


Re: Trying to recruit WEBL players

hi aaron,I will look into a private region but to be honest most of us would be matched up with each other anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=330467#p330467





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Re: Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Samurai riot

Got a link to this in English?

URL: http://forum.audiogames.net/viewtopic.php?pid=330466#p330466





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Samurai riot

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Samurai riot

Hello,Few days ago Vakofactory released a new scrolling beat em up called Samurai riot.I must say it's really fantastic for everyone who love old stylised brawlers with modern twists. It means, go right and kill everything on your way but with fashion, combos, chains and the best part as far as I know is to play with someone!I tried the game only once and I managed to beat the first level. The sound is just great and music is fantastic!Here's the link:http://store.steampowered.com/app/65879 … /?l=polish

URL: http://forum.audiogames.net/viewtopic.php?pid=330464#p330464





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Re: Survive the Wild!

2017-09-22 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Survive the Wild!

I just got a strange error, maybe not so strange. no clue.Anyway, I had just dropped a handful of mud, and hit left arrow and, bam, got the following error. Wasn't sure if I should send it to Sam, or what's the protocol on that.Call stack size: 5File: C:\Users\SamTupy\projects\survive the wild\stw.bgtLine: 3399 (1)Function: void invmenu()File: C:\Users\SamTupy\projects\survive the wild\stw.bgtLine: 2223 (1)Function: void game()File: C:\Users\SamTupy\projects\survive the wild\includes\net.bgtLine: 125 (1)Function: void login()File: C:\Users\SamTupy\projects\survive the wild\includes\menu.bgtLine: 16 (1)Function: void mainmenu()File: C:\Users\SamTupy\projects\survive the wild\stw.bgtLine: 378 (1)Function: void main()The strange thing is, this path is not where STW is installed, so no clue why its looking at C:\Users|SamTupy\ and so forth.HTh

URL: http://forum.audiogames.net/viewtopic.php?pid=330463#p330463





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need a batch MKV converter, recommendations?

2017-09-22 Thread AudioGames . net Forum — Off-topic room : dd via Audiogames-reflector


  


need a batch MKV converter, recommendations?

Hi,Pretty much what the subject says, I have a bunch of stuff I need to convert to be able to actually send places.Does anyone know of a good program to batch convert MKV files to MP3? Goldwave usually does a decent job at extracting audio from videos, but whenever I try to convert these the result always ends up in mono.I also tried DVD video soft's video to MP3, however they seem to have gone downhill in terms of functionality and accessibility from what they used to be, on top of it saying something about an audio watermark after I tried converting something.Any recommendations would be much appreciated.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=330462#p330462





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

@orkoread the post again. he has bin like that to menny of us, and that';s not the only point I hafve said. and for you who said that I  have said only that Ivan stole redspots code, think allittle bit before saying what a poster is saying I haven't said very mutch did he stole it or anything it was the ideas. and, I bet that those drowing sebben sounds are from up, at lest they aren't Ivan's.that's just it. don't reply to a topic if you are going to fokus on the point where you can score. Kind regards.Aleksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=330461#p330461





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Re: I'm planning to start a Linux Podcast

2017-09-22 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: I'm planning to start a Linux Podcast

arch is gui baced ethone? cause  thinking to try it  but  some times  cannot get  orca sound or audio after run live  u s b

URL: http://forum.audiogames.net/viewtopic.php?pid=330460#p330460





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Re: Contemplations of A Soon-to-be Adult

2017-09-22 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

@Nocturnus [[wow]], this is a wonderful story. I wish you great strength in the time to come and I also wish you both great happiness to continue.

URL: http://forum.audiogames.net/viewtopic.php?pid=330459#p330459





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Re: Junction gate

2017-09-22 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Junction gate

Hi,Are you playing the alpha or beta?

URL: http://forum.audiogames.net/viewtopic.php?pid=330458#p330458





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Re: Contemplations of A Soon-to-be Adult

2017-09-22 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Contemplations of A Soon-to-be Adult

Nice one, aaron!  Another example is this here story if I may:About six years ago, a woman had a child, a child who's father did not want him whatsoever, telling the woman that she should have the pregnancy terminated regardless whether she wanted the baby or not.  She refused and gave birth to a boy whom she cared for diligently.  Through thick and thin that woman struggled to raise this child; her mother assisted as much as she could.  Eventually, the child's father left.  Some time later, the woman met another man whom she was willing to trust and allow into her life.  At what promised to be the height of their relationship, what could have transformed their life into something golden and presented opportunities beyond imagining, this man too walked out on her, after nearly two years, this time not only leaving her in a financial hole she wasn't sure she could get out of, but leaving the woman's mother in debt as well, for
  the woman's mother had just paid down some $2000 for them to live comfortably and peacefully in a rather luxurious home.devastated and still with a child who's father had, up to that point, shown no signs of interest in him whatsoever, that woman joined a prayer group in late November of 2014.  Unsure of where to turn to and what to do with her life, she attempted in many senses to keep together what promised to be a bankrupt relationship with this man who, she discovered by his own admission was leading her and another young woman on.  Deeply hurt by his revelation with a child who had just turned 3 years old and a mother who had recently suffered a work related back injury, she pushed onward with her college education and any other commitments on her plate.Before the year drew to a close, this woman confided everything to a once hardened and rather enigmatic, secretive seeming individual.  What she saw in him the world may never know, but it a
 llowed her to trust in spite of her pain, to love in place of where hate might have been.  On and on she confided to this now somewhat softened, gentle soul, so that by the beginning of February she was certain that at the very least, she had to meet him.  they agreed to this but both suggested that it should not take place until mid to late March so that all the details could be worked out.  Little did she know that she was about to fall into yet worse trouble than she had yet encountered in life.It was the night of February 13th, 2015.  Coughing severely and massively congested she cradled her young child to her chest, attempting to soothe him to sleep.  Succeeding at long last, having had to battle the child's intensely curious, easily excitable and imaginative mind, she struggled to her feet, both weak and exhausted, trying to catch her breath.  She was sure this was no common cold as she had previously guessed, and no medication was brin
 ging her an ounce of relief.  Bedding him down for the night, making sure he was tucked in, safe and sound, she left him, quietly as she could, collapsing into her own bed where she attempted to sleep but found that rest too had abandoned her.Early on Valentine's day morning she finally called her mother with pain in her chest and a simple request to be taken to the hospital as quickly as possible.  There she waited for a few hours while medical technicians rushed around her doing goodness only knew what, for she was heavily medicated almost upon arrival to try and ease the pain and coughing which the doctors were certain was exceptionally dangerous and might have already caused one of her lungs to collapse.  Mustering what strength she could, now lethargic owing to the lack of sleep and the medication coursing through her body, she made a phone call to the one person she was absolutely certain would listen to her and anything she had to say, for he had bee
 n doing this almost constantly for the past 3 months or so. Upon calling she reached his voicemail and left a message in which she pleaded desperately for only one thing.  With her mother taking care of her child and in her medically fragile state, unsure of what the next few days would bring, she knew only that she didn't want to face them alone.  "I need you here,"  she quietly whispered.How could she have known that her plea would be answered?  How could she have known that he would leave it all behind?  How could she possibly even begin to imagine that the solidity and stability of his life would not be more important than her own?  Might it be possible that he would simply say no?  could he turn out to be just as, if not more cruel than every other man she had thus far deeply confided in?  Might he assume the worst of her and say that she was mentally unstable and that he shouldn't pay attention to a single word 
 she had spoken?By the next day they discovered she had a severe case of pneumonia.  Now massively confused as if living in a fog and still heavily coughing, she lay back and awaited 

Re: Junction gate

2017-09-22 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: Junction gate

and how exactly can you play that game? could you provide more informations?

URL: http://forum.audiogames.net/viewtopic.php?pid=330456#p330456





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Re: LWorks Releases Blinded Guide Version 1.1

2017-09-22 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: LWorks Releases Blinded Guide Version 1.1

OK. It looks, like this problem is fixed, maybe. I have sent You liam e-mail about Slovak translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=330453#p330453





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: Let's Build an RPG!

Regarding obfuscation, it can be done somewhat, but keep in mind that python and all of its modules are opensource. Add to that python was never designed for hiding code, and you get a not so great language if you want to obfuscate your code. You can make it harder by compyling python yourself and changing the opcodes, but this technique will not stand up to someone who knows a bit about hacking. All you can do is make it harder for someone, not more. You should probably ask yourself the question why you need a language that obfuscates your code. If you really, really want to try and avoid piracy, you will have to spend a lot of time on something that might break later. Also worth reading is what the bgt manual has to say about the subject. It's another language, but nearly all of the same aspects apply.And about a second programmer, its possible, but it depends on whom you pick. There are many different ways of developing a program, and you'll need to find 2 peopl
 e that fit together.

URL: http://forum.audiogames.net/viewtopic.php?pid=330452#p330452





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Re: Madden Accessibility Update

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: Madden Accessibility Update

Everything I'm writing will eventually be uploaded to an EA site. I'm posting here to get early feedback and to get it into your hands as quickly as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=330450#p330450





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Let's Build an RPG!

Hi there, and thank you for your interest!I'm not in any enormous rush to do this, so giving you a couple of months to brush up on things won't hurt me. I might be in school by January, which will limit my own time, but frankly a lot of my work is done already.I do have an iPhone, but am unused to facetime. That said, I'm willing to work with that, too, if we want to develop something going forward.An RPG is, by all accounts, fairly difficult to code, given the depth we're talking here, but it's not as hard as, say, a first-person shooter. We're looking at top-down navigation (think Manamon here for the way the character moves), and so any sound design should be pretty simple. I do want the whole game to be one package eventually, compressed in such a way that players can't pick it apart without knowing how to hack. I assume python can do this, and that if you don't yet know how, you can work that out?No, I don
 39;t want any graphics in this game. They're unnecessary, as the sighted world has enough great RPGs already and the blind do not. Besides, being a non-multiplayer endeavour, using graphics is just a whole lot more headache than it's worth in my opinion.I am more than happy to try you out and to give you the time you need, given those bits of information.Now, to the community at large: do games like this usually only have one programmer, or would having, say, a pair of them working together be even more advantageous? I ask because if the latter is true, then my door is still open. No, Guitarman, I am not trying to accept you with one hand and shove you aside with the other. I want to make this thing the best that it can be, that's all. I have faith in your ability to learn and to produce good work, until or unless that faith proves unmerited. But hey, if two are better than one, then the project may benefit. Just let me know, guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=330449#p330449





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Re: card aginst humanity

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: card aginst humanity

My new skype is simpaticulalexandruTell me if you sent me a request here cause I am not on that so much to login and to send my main contact cause is a complicated id.

URL: http://forum.audiogames.net/viewtopic.php?pid=330447#p330447





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Re: Madden Accessibility Update

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Madden Accessibility Update

Hey, Karen.Thanks for the manual.I was wondering when will you be uploading it to EA's site?

URL: http://forum.audiogames.net/viewtopic.php?pid=330446#p330446





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Please. This game had too many complaints already. Don't like it? Don't play it. Then se if the developer will make such new games. If he's a person like you talked about, he's not gonna do much shit like this, if you stop talking about him that much and stop caring for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=330444#p330444





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : ernie via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

lol @the player i got my hamberger instead. I love how people get but hurt over random shit and start saying things about people they know little if at all about. Programible timeboms were on tk before they even hit redspot but what ever. I am just gonna wach this dromma.  Today i was unfairly kicked out of redspot and i am not creating topicks and bitching around but i guess

URL: http://forum.audiogames.net/viewtopic.php?pid=330443#p330443





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Re: Random step sound player1.1 released

2017-09-22 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Random step sound player1.1 released

Hello,Thanks Defender for the link. I have uploaded it to yandex disk I hope it won't go down this time.https://yadi.sk/d/UiQ8kJIN3N9Z9MThe first post has also been updated

URL: http://forum.audiogames.net/viewtopic.php?pid=330442#p330442





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Re: for all you table top game players

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: for all you table top game players

cool. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=330441#p330441





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector


  


Re: The killer

blink_wizard wrote:As for my silence...I don' check the forum every day. In fact, I wasn't on my computer for most of the week in the afternoons. I do, like all of you, have an offline life you know.That still does not answer the question abraille asked above about the flat out bullshit you are making up so i'll ask it again. Ivan'sWebsite wrote:Navigation• Home• The killerWelcome to The killer! An online shooter! feetures• 3D maps • online play • vehicles • A large variety of items you can use for distruction. • and more! Purchasing the gameServer costs and other factors caused me to make this game completely paid, however, it is only 5 US dollars. To buy a key, just continue with the paypal screen prompts below. If paypal is not supported in your country, contact me and I'll try to figure something out. Registration NameRegistration EmailPayPal - The safer, easier way to pay online!  downloaddownloadthe q is if you made a mistake in the code, why was your site saying that? oh I know, it got hacked or maybe there was an error that caused the page to make up crap on it's own, or, you were the one that wrote that and then as soon as people disliked it, oh fuck, change this! I am just stating what I think since i find it really damn amuzing haha, looking forword to your answer, ee vaanblindncool wrote:Everyone: Move, the Fuck, On!You don't want to play the game? Don't fucking play it! You want to play redspot? Good, fucking do that, but don't constantly claim Ivan is stealing source code from little Sammy!Sorry if I sound like a jerk. I'm just so fucking sick of this sort of thing being claimed as if it was fact.ya know if you wish you can just ignnore the thread, telling everyone to move on will result nothing ya know.and people are saying this since ivan confirmed it himself, that he stole code from sam, and then after it's been discovered, and ivan realised all the shit going on around him, oh hey Sam can i buy this thing from you, but on one condition don't make me look like a jerk in front of people. Sorry this might sound harsh, but I couldn't resist not saying it heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=330438#p330438





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector


  


Re: The killer

blink_wizard wrote:As for my silence...I don' check the forum every day. In fact, I wasn't on my computer for most of the week in the afternoons. I do, like all of you, have an offline life you know.That still does not answer the question abraille asked above about the flat out bullshit you are making up so i'll ask it again. Ivan'sWebsite wrote:Navigation• Home• The killerWelcome to The killer! An online shooter! feetures• 3D maps • online play • vehicles • A large variety of items you can use for distruction. • and more! Purchasing the gameServer costs and other factors caused me to make this game completely paid, however, it is only 5 US dollars. To buy a key, just continue with the paypal screen prompts below. If paypal is not supported in your country, contact me and I'll try to figure something out. Registration NameRegistration EmailPayPal - The safer, easier way to pay online!  downloaddownloadthe q is if you made a mistake in the code, why was your site saying that? oh I know, it got hacked or maybe there was an error that caused the page to make up crap on it's own, or, you were the one that wrote that and then as soon as people disliked it, oh fuck, change this! I am just stating what I think since i find it really damn amuzing haha, looking forword to your answer, ee vaanblindncool wrote:Everyone: Move, the Fuck, On!You don't want to play the game? Don't fucking play it! You want to play redspot? Good, fucking do that, but don't constantly claim Ivan is stealing source code from little Sammy!Sorry if I sound like a jerk. I'm just so fucking sick of this sort of thing being claimed as if it was fact.ya know if you wish you can just ignnore the thread, telling everyone to move on will result nothing ya know.

URL: http://forum.audiogames.net/viewtopic.php?pid=330438#p330438





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: The killer

@blindncool thank you for expressing my opinion on the matter. Seriously though it seems that drama is increasing as the weeks go by.

URL: http://forum.audiogames.net/viewtopic.php?pid=330439#p330439





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector


  


Re: The killer

what, so that's why i can't access the multy player menu? just cuz i haven't payed for it? absolute bullshit

URL: http://forum.audiogames.net/viewtopic.php?pid=330437#p330437





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: The killer

Everyone: Move, the Fuck, On!You don't want to play the game? Don't fucking play it! You want to play redspot? Good, fucking do that, but don't constantly claim Ivan is stealing source code from little Sammy!Sorry if I sound like a jerk. I'm just so fucking sick of this sort of thing being claimed as if it was fact.

URL: http://forum.audiogames.net/viewtopic.php?pid=330436#p330436





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Re: has anyone got a link to these series?

2017-09-22 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: has anyone got a link to these series?

You don't want much, do you.Hellboyhttp://www.sendspace.com/file/k17ms4Hellboy 2: The Golden Armyhttp://www.sendspace.com/file/xqvc8yBatmanhttp://www.sendspace.com/file/u0nu82Batman: The Dark Knight Riseshttp://www.sendspace.com/file/4vfo3mBatman Beginshttp://www.sendspace.com/file/czyfo3Batman Foreverhttp://www.sendspace.com/file/udb0vsBatman Returnshttp://www.sendspace.com/file/ayjhjdBatman v Superman: Dawn of Justicehttp://www.sendspace.com/file/zrkr2zBatman: The Dark K
 nighthttp://www.sendspace.com/file/2q7g0lSpidermanhttp://www.sendspace.com/file/bmpr19Spiderman 2http://www.sendspace.com/file/zrz1cgSpiderman 3http://www.sendspace.com/file/iolszuStar Trek 01 The Motion Picturehttp://www.sendspace.com/file/thn4i6Star Trek 02 The Wrath of Khanhttp://www.sendspace.com/file/5t3kbuStar Trek 03 The Search for Spockhttp://www.sendspace.com/file/9owkveStar Trek 04 The Voyage Homehttp://www.sendspace.com/file/qmw8a4Star Trek 05 The Final Fronteerhttp://www.sendspace.com/file/p9fkwmStar Trek 06 The Undiscovered Countryhttp://www.sendspace.com/file/5kkz88Star Trek 07 Generationshttp://www.sendspace.com/file/6hi6h7Star Trek 08 First Contacthttp://www.sendspace.com/file/0gfp8sStar Trek 09 Insurrectionhttp://www.sendspace.com/file/be61hlStar Trek 10 Nemesishttp://www.sendspace.com/file/c16rriStar Trek 11http://www.sendspace.com/file/n7jefjStar Trek 12 Into Darknesshttp://www.sendspace.com/file/rpm43rStar Trek 13 Beyondhttp://www.sendspace.com/file/ek6pp0Terminatorhttp://www.sendspace.com/file/8oll9rTerminator 2: Judgement Dayhttp://www.sendspace.com/file/xpeqqtTerminator 3: Rise of the Machineshttp://www.sendspace.com/file/bjekapTerminator: Salvationhttp://www.sendspace.com/file/r3zd2gTerminator: Genesishttp://www.sendspace.com/file/6z88ll

URL: http://forum.audiogames.net/viewtopic.php?pid=330435#p330435





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Re: The killer

2017-09-22 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: The killer

I normally do not post in those kind of topics, but @luiscarlosgm you really crossed the line with that last comment. Hopefully someone takes care of this.

URL: http://forum.audiogames.net/viewtopic.php?pid=330433#p330433





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Re: I want to start using reaper, some questions

2017-09-22 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: I want to start using reaper, some questions

Hello to every one, i want to know, can i make music without using midi?I don't have a midi keyboard now, it is to much money.IF there is, please tell me about it, and how to use it.Thanks and best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=330432#p330432





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Re: Trying to recruit WEBL players

2017-09-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Trying to recruit WEBL players

this really makes me wish the wrestling game wasn't inaccessible.  it used to work so well. 

URL: http://forum.audiogames.net/viewtopic.php?pid=330430#p330430





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