Re: UFC 3 demo available with blind acessible trial

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

Oh not at all! It's a very good point, as hear and react style gameplay wouldn't be much fun. However, the parade will weather the storm I think, as I'm still very excited to see what happens with this game and the new awsom effort that's being put into accessibility by this company. Also, I think that some of what isn't translatable into audio may be translatable in other ways, because as we've seen the amount of information we can gain already through vibration is impressive to say the least, and surely the good ideas won't stop at vibration. Of course I'm not expecting anything completely 100 percent accessible in every way, because I am aware that sight is a very complex thing, but I am expecting something groundbreaking givin the right amount of time and with the right minds working at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=337220#p337220





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Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3duxThanks for your reply in post 89. It makes sense and I'll give it a try again to see if I can get it to work. If not, then I'll pack it all into a zip file so you can have a look at what I'm doing wrong.I'm sorry to hear about the family member as well. Of course the family comes in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=337219#p337219





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Re: UFC 3 demo available with blind acessible trial

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

Very similar to a real fight, you can't rely on reacting all the time... you can't just expect to block high or block low. Both fighters will be moving, and sighted people rely on things that aren't always translatable into audio. And I didn't mean to rain on your parade... was just making a point. 

URL: http://forum.audiogames.net/viewtopic.php?pid=337216#p337216





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Dark via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Good grief it's the Baltimore invasion! Well assuming my finger hasn't fallen off from unrestricting everybody, everybody is welcome and we look forward to trying out your various game projects, we're always up for trying new audiogames, and it sounds like there are  on the way.

URL: http://forum.audiogames.net/viewtopic.php?pid=337214#p337214





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-11-07 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

JasonBlaze wrote:Hi there nathan.So, last feb was my birthday and I got something that I could change to the donation items, is that still usabel now? , I haven't exchange it to anything since febI think you're still able to.

URL: http://forum.audiogames.net/viewtopic.php?pid=337210#p337210





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

Thanks for putting the repo back up, though, you are missing bop it...

URL: http://forum.audiogames.net/viewtopic.php?pid=337205#p337205





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Re: UFC 3 demo available with blind acessible trial

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

I am personally hoping that they don't give us a cue when strikes are coming and we just react... that would turn it into another hear and react game. The sound s that are already there are enough, and any additional cues wouldn't give you time to react unless they slowed the game down, which would not be good imo. This way, it still keeps the realism of a fight where you don't know exactly what is coming all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=337204#p337204





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Re: The killer(New first person shooter)

2017-11-07 Thread AudioGames . net Forum — New releases room : Aarush via Audiogames-reflector


  


Re: The killer(New first person shooter)

Dude, what's wrong now? have been checkin since last night, and server's down for everyone   i checked with some other layers as well but not workin.

URL: http://forum.audiogames.net/viewtopic.php?pid=337203#p337203





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Re: Request a name change version 2

2017-11-07 Thread AudioGames . net Forum — Site and forum feedback : Rory via Audiogames-reflector


  


Re: Request a name change version 2

Could my name be changed from Rory to BlindJedi?

URL: http://forum.audiogames.net/viewtopic.php?pid=337202#p337202





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

@Ethin, look also at the speed, and the performance of the code which is generatedthis is the case!, sometimes a compiler generates junk code between the instructions while the other doesnt, or vice versa which impacts speed and performance so much

URL: http://forum.audiogames.net/viewtopic.php?pid=337201#p337201





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Re: Rock Band 4 discussion

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Rock Band 4 discussion

@blindndangerousNice! Thank you for that website. Not sure what all of the buttons at the top are though heh, but yeah that makes things much easier once you get passed all the unlabled crud.

URL: http://forum.audiogames.net/viewtopic.php?pid=337200#p337200





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-11-07 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hi there nathan.So, last feb was my birthday and I got something that I could change to the donation items, is that still usabel now? , I haven't exchange it to anything since feb

URL: http://forum.audiogames.net/viewtopic.php?pid=337199#p337199





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

@visualstudio, just because different ASM instructions are different doesn't mean the compiles are totally incompatible. Yes, the ABIs are different, but considering the extremely large amount of instructions in the Intel CPUs alone (I think there's nearly 1000 of them) there's probably a massive amount of redundancy in there. You could, if you wanted to, mix and match asm code for the same architecture and OS but using two different compilers; it's just incredibly difficult to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=337198#p337198





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Re: Why I am 100 percent against schools for the blind

2017-11-07 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: Why I am 100 percent against schools for the blind

@24 Not having been in the situation, I have briefly shared your thought process, but I agree with post 27 in that there is a definite degree of fear. I'd also like to add though that not being in a place like that for years (gosh, one year feels like a long time, students attended these schools for a lot longer than that) eliminates the connection that you'd have with the place. Even if you hate it, you'll still likely be scared to rebel against its system.

URL: http://forum.audiogames.net/viewtopic.php?pid=337197#p337197





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Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

2017-11-07 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

so people are installing windows 10 because they think it's easier to install than 7 or 8?there are talking installers for both available and I use them a lot for fixing people's computers. after a full install of win 7 for example narrator will work strait off at the setup screen.I refused to upgrade from xp to vista back in the day because I knew too much about it. it was badly written and badly supported and businesses weren't even going near it.when 7 came out I was happy to upgrade to that. loved it and still do. I still don't understand why Microsoft don't; as somebody mentioned earlier; just bring out optional updates for things like the visuals, start menus or what ever and just stick to windows 7 as they should have. instead they brought out 8 which was a total flop and now 10 which pretty much nobody I know likes and my friends who work in large companies on the tech teams tell me they are refusing to upgrade to again like they did with vista.a lot of huge companies in England are only just switching from xp because ms stopped support and updates and so then anti virus companies etc did as well. I'm even getting messages on websites now telling me they don't support internet explorer and to update to edge so even people running windows 10 are going to have that problem unless jaws finally fixed it in the new version.most computers you buy now will come with win 10 pre installed and you have no choice. they can't be roled back because of the convoluted way it works with the bios and the hard drive. it's doable, I've done it for a couple of people but it is insanely complicated and I don't think ms have the rite to force that on people if they don't want it. they force it to the point that if you have a 7th gen processor, one of the windows 7 updates detects that and keeps telling you to update to windows 10 and runs like crap if you ignore it.

URL: http://forum.audiogames.net/viewtopic.php?pid=337196#p337196





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

hello,@Ethin, i mean in terms of abi and the code which was generatedalso compile a C++ code with different compilers and check the generated asm code then you will know that they are different

URL: http://forum.audiogames.net/viewtopic.php?pid=337195#p337195





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-07 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

Well, I never had problem with using it.

URL: http://forum.audiogames.net/viewtopic.php?pid=337192#p337192





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Re: UFC 2 Blind gamer's demo and guide.

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : jeremydhartley1975 via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

One more thing regarding the stand-up combat. I will sometimes trade punches with a fighter, especially if things are going pretty well. Just like in a real fight, there is always a danger of doing that. I think the folks at EA wanted to provide a bit of realistic punching mechanics. In other words, knock out blows appear to be more powerful if the fighter is moving toward the punch while you are throwing it. I have fefinitely knocked my opponent out from standing combat a few times, sometimes it was in the final round and I was actually getting beaten! Grin Also, if you here the wooshing sound that a punch makes when it is dodged, you can always try to go for some punches. If you dodge a big strike, your opponent will be off his guard a bit. But the short answer is that it is rather hit and miss (pardon the pun). Grin

URL: http://forum.audiogames.net/viewtopic.php?pid=337193#p337193





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Re: UFC 2 Blind gamer's demo and guide.

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : jeremydhartley1975 via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

Ahhh. Yeah, I knew I was missing a few topics! Grin Fight now was definitely going to be in the guide, along with purchasing moves.Here's the thing about the questions you had about increasing stamina and punch speed and the like. As you train, your stamina gradually gets better. There isn't a basic stamina drill, but drills like punching bag and feet bag will increase stamina as you continue to train. Same is true with ground drills and clinch drills. Regarding punching speed and power, you will want to really work on heavy bag hands and feet. Regarding going up in training difficulty level, you could probably try medium on some of the ground and clinch drills now, since you have some fights in your pocket. Punching bag training can also be attempted at medium as well. You can always try medium and hard difficulty levels once you have some fights under your belt, which you do now.Yeah, I need to really look over the manual that was posted. Karen very awesomely transcribed the whole thing by hand. The manual uses icons for the controls, so she had to write them all out in text. Which was totally awesome! Grin It is really easy to mix up right stick and left stick. I remember doing that a few times while recording the guide. GrinWill try to get more parts up in the next few days. Things got really busy here over the last week or so. GrinJeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=337191#p337191





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : lucas . wooleyhand via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello! I'm Lucas and I'm a senior in the University of Baltimore's game design program. I was hoping to participate in the forum as a way to get feedback on my final project for my frontiers of game design class. This semester the focus is on audio only experiences in games.

URL: http://forum.audiogames.net/viewtopic.php?pid=337189#p337189





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

@kianoosh, yes, C# can be decompiled if you haven't obfiscated it.

URL: http://forum.audiogames.net/viewtopic.php?pid=337188#p337188





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Re: Why I am 100 percent against schools for the blind

2017-11-07 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Why I am 100 percent against schools for the blind

hard to explain but people didn't dare fight back, at least at the school I was at. most students were there from a very early age and figured that was just the way schools are. kids become very institutionalised in places like that and arguing against the rules or even wondering why they exist just doesn't cross their minds. I did get in to a lot of trouble for questioning things and weirdly, there was no physical punishment so you'd think nothing to be scared of. it was kind of drilled in to you that you were there because you needed to be and that the teachers, house staff etc were all powerful. I can remember being dragged before the head mistress on more than one ocation and shaking like a leeff although I've no idea what I was actually scared of. she was a nun by the way. how could anybody be scared of a nun? ask that to a lot of people that went to catholic schools, especially blind schools or orphanages. they can be bitter and crule but that's not for this topic really.I did eventually get really annoyed after being yelled at for something totally stupid that I don't even remember now and asked if I could see this famous book of rules they kept telling me I was breaking. they didn't have one. or if they did they sure as hell weren't going to show me it. at least prisoners get a rule book to tell them what they can and can't do rather than people in charge making them up on the spot if they're annoyed with you.another of their favourite lines was to tell you, you're lucky to be here. we look after you and help you to learn. no other school will do that for you because you're blind. I seriously did get told that many times and I believed them. at the time in the 80's they were probably rite.at this particular school as well, they had a rule that residential pupils must get changed under a dressing gown. they said it was to stop children looking at each other. interesting rule for a blind school don't you think? I think it was more to cover themselves so that staff couldn't purve at the kids which shows how much they trusted the people that worked there.anhyway, I could go on and on on this subject but I only started out to answer a question that was meant for dark so i'll shut up now.

URL: http://forum.audiogames.net/viewtopic.php?pid=337187#p337187





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Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

all the best with your family problems. and I'm loving this new config for mortal kombat. works a treet.

URL: http://forum.audiogames.net/viewtopic.php?pid=337183#p337183





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Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I'm sorry to hear about your family member, and hoping for the best there. That's always going to come first. Most of us are going to understand that, and the ones that don't are pretty childish/unfeeling. Thanks for all your work!

URL: http://forum.audiogames.net/viewtopic.php?pid=337181#p337181





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

Python can also be very easily decompiled.I'm currently learning c++ in my computer science program and I'll probably stick to that. many of the speech libraries though even for c++ are windows specific or would need much rewriting to get them to work comparably to windows. These include that of tolk, universal speech, and others.I've been working on some speech related stuff for macOS, but nothing close to release yet. school is quite busy at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=337179#p337179





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Re: Why I am 100 percent against schools for the blind

2017-11-07 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Why I am 100 percent against schools for the blind

@post24 With all the bullshit you had to go through, I'm surprised you didn't fight back, and for that matter, nobody else seemed to have done so either. I would not have put up with that what so ever, they would have ended their little strict rules game pretty quick if I were there. Sounds like someone ought to clean up their act for them, same goes for the school I was at 7 years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=337177#p337177





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Re: Considering moving to the UK, any advice?

2017-11-07 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Considering moving to the UK, any advice?

Hi.I've not moved out of my grandparents house so can't help you there. I can tell you that flats (apartments) are expencive in London.How are you going to get money to pay for the flat or house you are thinking of getting?I'm not sure if someone who isn't from the UK can get disability money so that's something to think about.There are busses and trains that tell you what stop you've arrived at.The fredom pass,, which allows you to get on busses and trains for free. (trains must be in London though and the fredom pass will not work outside of it.)There's com cab and taxi card, which is a survice that allows you to get cheeper taxis and, if you're willing to book a day or two in advance, free rides.There's a limit on the free rides though, I can't remember what it is at the moment, I think it's seven miles but could be wrong.I understand wanting to move to another place to see diffirent countries and how they treat the Blind/VI/Disabled and all that but the problem with that, in my oppinion,, is that every country is going to have its good and bad places. So let's say you move to the UK and find that you don't like it, will you have enough money to move back to the US?

URL: http://forum.audiogames.net/viewtopic.php?pid=337176#p337176





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : newmz410 via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi,I'm Cory and I'm currently making an audio only game for a course at the University of Baltimore. Soon, I'll be submitting a prototype of my game in order to gain some feedback.Thanks,Cory

URL: http://forum.audiogames.net/viewtopic.php?pid=337175#p337175





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : ReveeWatts via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi all,My name is Revee' Watts and I am a Senior at the University of Baltimore. I am a Simulation and Digital Entertainment major, studying Level Design for video gaming. I am currently working on an audio-only game for a Frontiers of Game Design class and would like to get some feedback on this project. I aspire to work with 3D game design companies and am currently looking for a game development internship. I hope that you all will allow me to share my progress with you in this forum.Pleased to meet everyone,Revee'

URL: http://forum.audiogames.net/viewtopic.php?pid=337173#p337173





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Jelly_Cat via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello, everyone.My name is Alontaye and I'm a undergraduate at University of Baltimore. I'm currently in a class that's teaching how to make audio-only games and hoping I can get some helpful feedback on my own audio game. As this is my first time replacing visuals with audio, I'm willing to learn some helpful advice to point me in the right direction. It also changes my perspective of how important audio is for games and how it can be used as a mechanic of its own.I'm not that good at coding complex features, but I have an idea of how some of the basic coding for unity work. I hope I don't ask too many coding questions to annoy any of you.Thank you for taking time to reading this.Alontaye

URL: http://forum.audiogames.net/viewtopic.php?pid=337172#p337172





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : kevinwilliams14 via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello my name is Kevin. Due in part of an assignment I am asked to do register an account here and that I introduce myself to prove I'm not a spam bot. In the coming days I will be uploading a game I'm making in this forum. Hope you like it and that its a success. Nice meeting everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=337174#p337174





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Re: this is just a test.

2017-11-07 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: this is just a test.

Your report has been received.  Your test was successfull

URL: http://forum.audiogames.net/viewtopic.php?pid=337171#p337171





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : NDupreeUbalt via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi there! I'm Nathan As of the day this was posted, I am taking an audio-only games class at the University of Baltimore, and learning how to make an audio only game. I'll be posting a game (or some kind of digital audio-only experience) somewhere on here as part of an assignment. In the meantime though, I was told to introduce myself to prove I'm not a spam bot. I hope to learn more about sound editing and making sounds for video games during my time here.  Thank you for taking the time to read this. -Nathan Dupree

URL: http://forum.audiogames.net/viewtopic.php?pid=337170#p337170





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : CmdSarah via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hey, my name is Sarah and I'm in the audio-only game design class at UB. I'm working on an audio-only game that heavily uses music and I'm required to get feedback from strangers for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=337168#p337168





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Eddo via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello everyone! My name is Eddie and I'm a senior at the University of Baltimore, in a game design program. I've only used forums a handful of times, so this is still new to me. I'm currently developing an audio only game and will be uploading my basic prototype soon. So, I hope to eventually receive feedback on said game and hear about possible ways to improve my design! Thanks, Eddie

URL: http://forum.audiogames.net/viewtopic.php?pid=337169#p337169





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

Interestingly, while Windows Defender apparently thinks this game has a virus, Microsoft Security Essentials does not.A new game to play, and from the sounds of it, something that sounds like fun! Thanks for creating and sharing it!

URL: http://forum.audiogames.net/viewtopic.php?pid=337163#p337163





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-11-07 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

Aprone wrote:Excellent work Eric!  I hope you had a great Halloween yourself.Thank you for your kind words...I really appreciate it!  Greetings everyone!I hope you're all having a good week. I've been super busy writing scripts, but I did manage to get some new tracks done for you:On the Fantasy 7 page:"Fantasy World Menu" (Looping)"Fantasy World Menu 2" (Looping)http://soundimage.org/fantasy-7/On the Puzzle Music 2 page:"Frosty Puzzler" (Looping) "Frosty Puzzler_v001" (Looping)"Bounce Light" (Looping)"Bounce Light 2" (Looping)http://soundimage.org/puzzle-music-2/Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=337165#p337165





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

Interestingly, while Windows Defender apparently thinks this game has a virus, Microsoft Security Essentials does not.

URL: http://forum.audiogames.net/viewtopic.php?pid=337163#p337163





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

Hey guys,The repository is online. Feel free to upload more objects! It is now located here

URL: http://forum.audiogames.net/viewtopic.php?pid=337161#p337161





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : adam . mizell via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi, I'm Adam and I'm currently making an audio only game for a course at the University of Baltimore. Soon, I'll be submitting a prototype of my game in order to game some feedback. Thanks,Adam

URL: http://forum.audiogames.net/viewtopic.php?pid=337158#p337158





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : jacobferragamo via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hey my name is Jacob, i'm in an audio only games class. I look forward to posting elements of the game I'm developing in class and getting all your feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=337155#p337155





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : gkeeler13 via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hey there,My name is Gary and I am apart of Professor Oldenburg's Audio-only Game Design course. He's been talking about how great of a resource this forum could be and was hoping to post a prototype of my audio-only game when it's ready for the public.Thanks,Gary

URL: http://forum.audiogames.net/viewtopic.php?pid=337156#p337156





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : aharnold via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi, my name is Aaron. I'm a game developer at the University of Baltimore. I've worked at Code in the Schools. And I'm really eager to start getting feedback on m game about kidnapping and powerlessness.

URL: http://forum.audiogames.net/viewtopic.php?pid=337157#p337157





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-07 Thread AudioGames . net Forum — Off-topic room : sito via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

i personally don't really like using those kind of programs like c cleaner. they usually don't solve problems and they're anoying to navigate

URL: http://forum.audiogames.net/viewtopic.php?pid=337154#p337154





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

C# is also great for game development and software development. It's powerful enough but I heard it can be reverse engeneered. I'm not sure about it though.

URL: http://forum.audiogames.net/viewtopic.php?pid=337153#p337153





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Re: Science Invasion, how to get it to work?

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : Diegogaribay via Audiogames-reflector


  


Re: Science Invasion, how to get it to work?

could you post a link to this game it sounds fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=337151#p337151





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : aoldenburg via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi!  I am teaching an Audio-only Game Design course in University of Baltimore's Simulation and Game Design program.  I've enjoyed using this site as a resource, and have asked students to join the forums and post their games to their works in progress to the Developers Room for possible feedback.  I hope this is ok!  They will be posting within the next few weeks.- Aaron

URL: http://forum.audiogames.net/viewtopic.php?pid=337150#p337150





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this is just a test.

2017-11-07 Thread AudioGames . net Forum — Site and forum feedback : coltonhill01 via Audiogames-reflector


  


this is just a test.

This is just a test of the forum's ability for one to report themselves. I will report this post, and when the mods see this, I would like a reply that they did, at which point I will wait a day and then delete the topic. Thanks in advance for this little bit of amusement, if reporting yourself actually completely works.

URL: http://forum.audiogames.net/viewtopic.php?pid=337148#p337148





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Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

2017-11-07 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

Even though my sole experience of win 10, using my dad's computer, wasn't great, I'm tempted to install it on my old laptop just to check out some of the tweeks people talk about and to see if it really does compete with win 7, or even better it. Also it is inevitable I'll have to upgrade at some point so I could do with getting my eye in. I followed the link to the article, and ended up following another link that took me to a page where you could download a windows 10 media creation tool that lets you create a disc to do a clean install of win 10, which is what I'd rather do. What I'm not sure about though, is that it mentions needing a retail key for win 7, which I don't have, it's OEM, but it says if win 7 is already activated, 10 should activate automatically. Trouble with this is it says the key will then be a win 10 key and will no longer be usable for activating 7. If win 10 is anything like it was on my dad's laptop, slow and annoying, I'll want to go back to 7.I have the disc ready to roll, but am just anticipating a lot of messing I could probably do without. My biggest concern being it won't accept the key for my win 7, and I'll end up either having to buy a 10 key, or reinstall win 7 and all that entails. Not sure I'm bored enough right now to go down this road heheh. Definitely only doing this out of curiosity not necessity.

URL: http://forum.audiogames.net/viewtopic.php?pid=337145#p337145





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Re: UFC 2 Blind gamer's demo and guide.

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

Hi.Oh, that's unfortunate indeed. Because well, knocking someone out with a spinning back kick after draining his or her health would have been awesome.So when you do your fights, do you always do the wear em out in standing combat and finish them in ground and pound strategy or do you have other things to mix up combat?Back in this topic, Carren posted the text manual with the controls, but I think there are some errors in there because for example, the manual says that posture up is the left stick, but for me and in your tutorials, it's the right stick.A part about purchasing moves and the like would be awesome. Also, some information on the following things would be need to know for me.How to increase punch and kick speed and power, how to increase stamina, how to train and get better results on the higher difficulty settings.Also, just for clarification, it would be cool if you could show how to select a fighter in fight now properly. I think left and right arrows change the corner which you fight in and up and down selects the fighter, but with OCR it's a bit hard to look because it seams that it always changes both fighters or there are multiple names there and I don't know which one of these is selected now.Well, I got owned ones already, I think I am standing at 8 or 9 to one now.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=337146#p337146





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Re: UFC 2 Blind gamer's demo and guide.

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

Hi.Oh, that's unfortunate indeed. Because well, knocking someone out with a spinning back kick after draining his or her health would have been awesome.So when you do your fights, do you always do the wear em out in standing combat and finish them in ground and pound strategy or do you have other things to mix up combat?Back in this topic, Carren posted the text manual with the controls, but I think there are some errors in there because for example, the manual says that posture up is the left stick, but for me and in your tutorials, it's the right stick.A part about purchasing moves and the like would be awesome. Also, some information on the following things would be need to know for me.How to increase punch and kick speed and power, how to increase stamina, how to train and get better results on the higher difficulty settings.Also, just for clarification, it would be cool if you could show how to select a fighter in fight now properly. I think left and right arrows change the corner which you fight in and up and down selects the fighter, but with OCR it's a bit hard to look because it seams that it always changes both fighters or there are multiple names there and I don't know which one of these is selected now.Well, I got owned ones already, I think I am standing at 8 or 9 to one now.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=337147#p337147





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Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

2017-11-07 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

Even though my sole experience of win 10, using my dad's computer, wasn't great, I'm tempted to install it on my old laptop just to check out some of the tweeks people talk about and to see if it really does compete with win 7, or even better it. Also it is inevitable I'll have to upgrade at some point so I could do with getting my eye in. I followed the link to the article, and ended up following another link that took me to a page where you could download a windows 10 media creation tool that lets you create a disc to do a clean install of win 10, which is what I'd rather do. What I'm not sure about though, is that it mentions needing a retail key for win 7, which I don't have, it's OEM, but it says if win 7 is already activated, 10 should activate automatically. Trouble with this is it says the key will then be a win 10 key and will no longer be usable for activating 7. If win 10 is anything like it was on my dad's laptop, slow and annoying, I'll want to go back to 7.I have the disc ready to roll, but am just anticipating a lot of messing I could probably do without.

URL: http://forum.audiogames.net/viewtopic.php?pid=337145#p337145





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Re: My new cooking blog

2017-11-07 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: My new cooking blog

@revan, I'm a man and am blind, and I cook every day. All the men in my family  cook. Cooking a meal is one of my favourite things to do. I don't really know what to tell you about getting started cooking for yourself as a blind person though; I learned to cook when I had sight, and just carried on as my sight deteriorated to the point I'm now blind, but still cook all my own meals. So I don't know what it is like to learn to cook while blind, I just know it can be done. Basically if you can cut things up, place them in a pot, cover them with water, and place it on a cooker, you can cook. Stews are probably the easiest things to make. There must be online resources helping blind people who want to get started cooking for themselves. Maybe even Lauren and her friend might post some tips on their blog. All I can say is that it is totally possible for a blind person to cook all kinds of things. And if you live in a culture where it is not normal for men to cook, then you can be the one to start the change. Loads of professional chefs are male. Go for it, I'm sure you'll find it rewarding.

URL: http://forum.audiogames.net/viewtopic.php?pid=337143#p337143





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Re: My new cooking blog

2017-11-07 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: My new cooking blog

@revan, I'm a man and am blind, and I cook every day. All the men in my family  cook. Cooking a meal is one of my favourite things to do. I don't really know what to tell you about getting started cooking for yourself as a blind person though, there's just so much to cover. Basically if you can cut things up, place them in a pot, cover them with water, and place it on a cooker, you can cook. Stews are probably the easiest things to make. There must be online resources helping blind people who want to get started cooking for themselves. Maybe even Lauren and her friend might post some tips on their blog. All I can say is that it is totally possible for a blind person to cook all kinds of things. And if you live in a culture where it is not normal for men to cook, then you can be the one to start the change. Loads of professional chefs are male. Go for it, I'm sure you'll find it rewarding.

URL: http://forum.audiogames.net/viewtopic.php?pid=337143#p337143





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

OK, I was just asking, no need to get uppity.

URL: http://forum.audiogames.net/viewtopic.php?pid=337141#p337141





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Re: UFC 3 demo available with blind acessible trial

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

If I'm being honest, I don't see narrator support happening this time around especially not so close to release. Still though, every little step helps, as does time.

URL: http://forum.audiogames.net/viewtopic.php?pid=337140#p337140





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Re: UFC 3 demo available with blind acessible trial

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

I'll tell you, I've got a lot of faith in this company! If anyone's gonna make a fighting game accessible like we've never seen before it's these guys. The thought of knowing when a strike is coming and reacting to it makes me smile. And yeah, the narrator support would be fantastic.

URL: http://forum.audiogames.net/viewtopic.php?pid=337139#p337139





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-11-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Combat seems a little easier, or at least when flying a horder, that is a level 40 fighter I could take out the easy dracus fighters, and my light miner is pretty tough at doing them in, albeit I'd still like the chance to actually buy weapons for my ship and maybe encounter enemies appropriate to what ship I'm using.Ground combat is a lot more fun now,  the damage is a bit harder to deal with and the dragon healing command doesn't seem to work to heal mangled limbs, also armour crafting needs some looking at but then again I've already put in a bug about that so hay.

URL: http://forum.audiogames.net/viewtopic.php?pid=337138#p337138





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

I'll take this in one by one.Firstly, yes, I'll be hosting this as soon as we get everything assembled.Second, I never intended this game to last as long as it has. Now we have a hole freaking repo of objects. Not that I mind, I just now need to obtain all of them and upload it and the scripts.Third, the reason to use php is because of the changing repo. Would you fancy having to give out the links if I hadn't enough time to post them publicly? Probably not. Php solves this by retrieving all the objects currently in the repository so I don't have to make links for every, single, one.Again, as has been said, I will be hosting it, I just need to get everything together and then upload everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=337137#p337137





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Re: My new cooking blog

2017-11-07 Thread AudioGames . net Forum — Off-topic room : revan via Audiogames-reflector


  


Re: My new cooking blog

hi guys,not sure should I ask here this,I don't know about anything with cookinghow we can do cooking without no sight,here sighted people doing these cooking thingsI am but 26 years oldI know that's too bad to I am asking herejust I want to know are we can cook or we need always someone to cook for usI can do drinking stuff, coffee,  tea etcsome people laughs here when boys going and attempting to cook somethingjust if i am wrong,  please correct mecause I am onethey laughing at me when I attemptedthey saying oh you are boy you shouldn't try do this without sight

URL: http://forum.audiogames.net/viewtopic.php?pid=337136#p337136





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Re: Rock Band 4 discussion

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Rock Band 4 discussion

Yeah, I figured it might be a little iffy. I've never had an easy time with the guitars in previous rock band games, but I think I'll still pick it up though for something different to play, because I'm getting a little burned out on fighting games as cool as they are. I am curious about the store though, as I thought I saw someone mention that they could buy new songs from the xbox website, but I looked and don't see anything that mentions rock band 4.

URL: http://forum.audiogames.net/viewtopic.php?pid=337135#p337135





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

I see Kotlin as a future game development language. Although it currently works on JVM, it's native compiler is in works. But for writing games like RPGs or actions I think BGT just works well, I think STW, Redspot or Manamon is a best example of what you can do with BGT. I will probably switch to C++ once I get more free time to experiment with SDL2 or DirectX. I was trying to follow tutorial for SDL2 on C++, but I got lost quite easily because I was unsure what a certain function or variable does. C++ devs really love using very short variable names, so reading C++ code written by another person is quite difficult unless it's very well commented. I'm even not so much afraid of pointers like I am afraid of complexity and frustration when e.g. sound device is not properly initialized, audio buffers are not loaded properly, program keeps crashing, etc. BGT will at least save you from a bunch of frustration, because it initializes audio devices and input devices for you, giving you more time to think about game logic.

URL: http://forum.audiogames.net/viewtopic.php?pid=337132#p337132





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

The first post has been updated to reflect this.

URL: http://forum.audiogames.net/viewtopic.php?pid=337130#p337130





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

I don't understand, why can't the objects be hosted on the same server as the game? And why do you need php to host them, can't you just zip up each one in a zip file and post links to them like you do the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=337131#p337131





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Re: Science Invasion, how to get it to work?

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: Science Invasion, how to get it to work?

you need to type superdoggy.

URL: http://forum.audiogames.net/viewtopic.php?pid=337129#p337129





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Science Invasion, how to get it to work?

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Science Invasion, how to get it to work?

Hello!Yesterday, I downloaded Science Invasion from a site where you also find a STW guide (not BSG, the site from Jeff (forogt his last Name). A nyway, I wanted to Play and it asked me for a Password.What to do now?

URL: http://forum.audiogames.net/viewtopic.php?pid=337128#p337128





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Re: Warsim, text based randomly generated stratogy

2017-11-07 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

[[wow]], I red the sneak peak of the upcoming update and it sounds very amazing, like always. There is something coming wich is pretty big again. The Post is worth a look. Warsim forever *smile*

URL: http://forum.audiogames.net/viewtopic.php?pid=337125#p337125





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Re: why can't you use asio with a screen reader?

2017-11-07 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: why can't you use asio with a screen reader?

Pipe the audio from the screenreader into your regular soundcard and then simply use your audio interface as normal. That's been my solution... you can also use virtual audio cable to push the screenreader through to the interface, I believe, though I've never done this personally.

URL: http://forum.audiogames.net/viewtopic.php?pid=337124#p337124





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Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

my app version says 2.0.0.28372. strange.

URL: http://forum.audiogames.net/viewtopic.php?pid=337123#p337123





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Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoniFight v1.0 now available

ok I have restored the problem with x86 version by installing vc 2010 x86, but I can not run x64 version of sonifight

URL: http://forum.audiogames.net/viewtopic.php?pid=337122#p337122





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-11-07 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Since the ground combat system was overhauled, I think that space combat should be as well. That system used by Miriani and emulated in the games after it? That's gotta go. I'm specifically talking about moving to evade fire from incoming enemy fire while also keeping within weapons range to fire yourself. I'd like my character to be able to join the SDL, but don't have the player skill to pass the test for it. Ever since Miriani launched I thought the system was meh. Even worse, Cosmic Rage expects people to have played the previous games to know what they're doing, because the help file implies that it's pretty simple to do. I'm pretty sure this is why the new Star Conquest changed it a bit to make it easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=337121#p337121





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Re: UFC 3 demo available with blind acessible trial

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

lol I actually found it on Karen's twitter, so yeah thanks a bunch for that!

URL: http://forum.audiogames.net/viewtopic.php?pid=337120#p337120





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

@Orko, there are several negatives that make PureBASIC not suitable any more (yes, it was suitable for DMNB/DMPA, but is not suitable for very advanced projects): scripting, difficult plugins, inaccessibility, and it's commercialism.Scripting: PB feels a bit like scripting: you get every single thing you could ever want, there isn't much of a challenge to implement things, and, of course, there's no object-orientation at all.Second, difficult plugins: the only way to extend the language is via either writing your plugins in assembly language or difficult-to-understand C. (The actual code isn't that difficult to understand at first, but it's not very documented, either, and you need .desc files, which I find a bit confusing.)Inaccessibility: PureBASIC is only accessible on Windows. It has no accessibility whatsoever on Mac OS or Linux, which is incredibly sad; however, it does use CEGUI, so this isn't necessarily the makers of PB's fault, but CEGUI's.Commercialism: Paying almost $105.00 for a programming language is simply outrageous. It's not even worth that much; the demo only allows you to write up to 800 lines of code and you can't load DLLs. That's all. Paying $105.00 or so just to remove those limits is completely stupid, yet you need to anyway.Also, one last thing -- unpopularity. PureBASIC seems to be extremely unpopular these days (the latest you can find are libraries from like 2008-2011, which are no longer compatible with PB). If you look up "PureBASIC" (including the quotes to filter out irrelevant results) you only get 226,000 results, but that's just searching for the language itself. The incredible difficulty comes when you run into an issue and use your search engine to attempt to find a solution (because the documentation can be extremely unclear on things). (The fact that it was translated from French might have something to do with that.) You won't find much at all in finding very many solutions, and the ones you do find are usually lucky guesses.I'm not saying PureBASIC is a bad language; I'm simply saying that if your going to start developing great things, PB might not be the wisest choice.

URL: http://forum.audiogames.net/viewtopic.php?pid=337119#p337119





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Re: Madden Accessibility Update

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Madden Accessibility Update

@sljI've literally had 10 minutes experience ever with this game, though I was able to invite a friend using OCR because the initial friends list is in game and therefore won't read. I've since discovered that there is actually a workaround, thanks to Karen's guide which you can find here:https://www.reddit.com/user/ea_accessib … blind_and/It's probably worth mentioning that this will only work on xbox, unless there's some way to go about it on the PS4 that I have no idea of.

URL: http://forum.audiogames.net/viewtopic.php?pid=337118#p337118





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-11-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

With all these changes I decided to give the game another go. Ship combat seems much fairer and I was actually able to do some asteroid harvesting. I only had two miner issues. Firstly, I thought I'd use a light miner to  mine asteroids and haul them around, so I did all the upgrades created a docking bay etc etc. Small problem, nobody told me the docking bay isn't big enough to hold a shuttle, which makes it pretty pointless. Second rather more major problem. I have my ship, with all the stuff I've run around the galaxy to get, including cargo holds, upgrades for this that and the other, then I slam straight into a star and poof (doubly annoying since I just donated to the game and requested immunity from stars). my own fault I suppose, but I still don't like the idea of running around and buying upgrades again. Oh well, at least I can get the roid hauler.

URL: http://forum.audiogames.net/viewtopic.php?pid=337117#p337117





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Re: why can't you use asio with a screen reader?

2017-11-07 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: why can't you use asio with a screen reader?

What it comes down to is that Windows Audio sucks. It especially did on older versions, anything up to XP was limited and normally had a lot of delay. So a bunch of audio hardware manufacturers came up with their own standard, ASIO. Which is separate from the audio capabilities of Windows. Which is when we come to your question, this is why you can't have a screen reader going through a device that's being used for ASIO. Because when a device is being used in ASIO mode by a DAW, Windows can't access it. The only way you can fix this is either using a different audio mode, like wasapi on Windows 7 or newer, and if it's still too laggy you will need a second soundcard for your screen reader

URL: http://forum.audiogames.net/viewtopic.php?pid=337116#p337116





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Re: why can't you use asio with a screen reader?

2017-11-07 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: why can't you use asio with a screen reader?

From Wikipedia:Audio Stream Input/Output (ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low-latency and high fidelity interface between a software application and a computer's sound card. Whereas Microsoft's DirectSound is commonly used as an intermediary signal path for non-professional users, ASIO allows musicians and sound engineers to access external hardware directly.

URL: http://forum.audiogames.net/viewtopic.php?pid=337115#p337115





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Re: list of football manager games

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : pauliyobo via Audiogames-reflector


  


Re: list of football manager games

lol in tactics i always play with short passes in the midfield.  i play always with a 4-3-3 or 4-1-2-1-2by trainings make more camps during the break between the seasons. and invest as much as you can in the youths

URL: http://forum.audiogames.net/viewtopic.php?pid=337114#p337114





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Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi.I can not run this application, after clicking on x86 or x64 executable file I have an windows error that this program has stopped working.I have tried to install net framework 4.7, but it says that I have installed microsoft net framework 4.7 or later.I am using windows 10 fall creators x64.What I need to install.

URL: http://forum.audiogames.net/viewtopic.php?pid=337113#p337113





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Re: text games controlled by numbers

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: text games controlled by numbers

There aren't that many around actually. I believe some of the old dos games like pile driver were, but even in those days it was more usual to type commands than have numbers. The only other major game I know with number commands is world of legends, which is accessible, if rather silly.

URL: http://forum.audiogames.net/viewtopic.php?pid=337112#p337112





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

Pure Basic all the way. Not only is it easy to work with, it has a lot of built in commands for sound and graphics, both 2D and 3D, and while it may not compare to C/C++ for coding power, the final executables it produces are small, fast, and compare very favorably to C/C++ compiled code.It's also cross platform in that it's available for Windows, Mac, and Linux, and where appropriate in both 32 and 64 bit versions.I do know C/C++ from my professional life, but given a choice, I'll always choose Pure Basic over anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=337111#p337111





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Re: why can't you use asio with a screen reader?

2017-11-07 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: why can't you use asio with a screen reader?

This may be a silly question but, What the fricking heck is asio???

URL: http://forum.audiogames.net/viewtopic.php?pid=337110#p337110





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Re: RedPots: the worst piece of garbage I've ever played.

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: RedPots: the worst piece of garbage I've ever played.

Surprise the Child. Lmao! Thumbs up on that!

URL: http://forum.audiogames.net/viewtopic.php?pid=337109#p337109





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why can't you use asio with a screen reader?

2017-11-07 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


why can't you use asio with a screen reader?

I don't understand why you can't use a screen reader and asio at the same time. Then why would you get a asio driver if you can't use your screen reader at the same time.

URL: http://forum.audiogames.net/viewtopic.php?pid=337108#p337108





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

@Liam, though you may dislike it (ahem...) I'd highly recommend C/C++ if you want absolute speed and best compilation. I'd recommend Rust... but it's simply too new and doesn't have the maturity that C/C++ has. There are others, of course: Go and Java come to mind. The big problem with Java though is that it's easily decompilable, which makes for really bad commercial games, especially when you implement registration systems; and the problem with Go is that... well, there aren't any good 3D audio systems, though there are good game engines (see https://github.com/avelino/awesome-go). (You might want to check out https://github.com/sindresorhus/awesome for even more.) I also found this one git hub repo that created a loop of git hub repos of awesomeness, so it went awesome, then awesome-awesome, awesome-awesome-awesome... all the way to awesome-awesome-awesome-awesome-awesome-awesome. It was, well, awesome. Rofl!

URL: http://forum.audiogames.net/viewtopic.php?pid=337107#p337107





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Re: list of football manager games

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: list of football manager games

Hello all i played true football 3 and game is great! But does any give me some advices about tactics, training, etc, or does have any guide on internet how game work?

URL: http://forum.audiogames.net/viewtopic.php?pid=337106#p337106





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Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SirBadger - The version of SF4 SoniFight supports is the Steam version of Ultra Street Fighter 4 Arcade Edition, if you go to the location of the executable (which will be your steam folder location then steamapps\common\Super Street Fighter IV - Arcade Edition, I believe) you should be able to right-click on the the SSFIV.exe file and select Properties from the pop-up menu, then if you go to the details panel it should have the File version as 2.0.0.29372 and Product version as 2, 0, 0, 93908.In terms of the configs sonification you should have most of the menus covered, along with clock warnings for clock values of 50, 25 and 10, and player 1 and player 2 health, super gauge and ultra guage alerts.Do be aware that the menus use string comparisons against the English versions of the currently selected menu item's 'description' text.@SLJ - You seem to have the process right. If you ping me a link to that version of doom along with the pointer trails you've found I'll look into it for you.Update: After re-reading your post you say you've found 3 pointer chains to the ammo value - it's normal to find more than a single chain that points at the same memory address, so this is fine. You then say you put in all three chains into the same watch as comma separated values - this could be where you're going wrong. Just put a single pointer chain as the watch address, i.e. a series of up to six comma separated values (assuming your max depth for the pointer chain search was 5). If you wanted to check if the pointer chain was working before adding it into a config you could use the pointer chain tester app that comes with sonifight. Just give it the process name to connect to then enter in a single pointer chain and pick your data type (it's probably integer so you can leave it as it is). Then, if the chain tester updates the ammo value as it changes in-game then you're good to update the chain in your config and create triggers that provide sonification for changes in that value. If the chain doesn't work, try using either of the other two and see if that correctly locates the ammo value and so on. As mentioned, you can send me an email with the dropbox link and I'll look into it for you if you like.@whoever-said-they-can't-find-the-strings-in-a-game's-process memory (sorry, can't find that post but I think someone mentioned it). The string data in SF4 is stored as UTF-16, which means there's 2 bytes of data per character. In Cheat Engine there's a UTF-16 checkbox which becomes available when you're doing a search for strings (it's just to the right of the value textbox where you enter the stuff to search for). Check this box then perform the search and you'll find the strings.Not all games will use UTF-16 encoding for string data (the default is UTF-8 - so 1 byte per character), so whether they do or not will be on a per-game basis.

URL: http://forum.audiogames.net/viewtopic.php?pid=337093#p337093





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-07 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hello, thank you for this awsome update and game as a whole!  Me and my friends are really enjoy playing the game! Was wondering... At first I'm sorry if now I'm bringing the topic which were already discussed, so... Is there a possibility that the deck's capacity will expand? We now have up to 60 cards, but with these new cards it is impossible to get a normal deck because you have to choose which cards will be presented in the deck, and what if there is a ton of good ones?  I like the idea that the game forces you to mix cards and decks but... Sometimes I just wanna play pure dark or pure bug heheh. Thank you in advance! 

URL: http://forum.audiogames.net/viewtopic.php?pid=337105#p337105





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-07 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

Hmmm. Maybe I'll try it again, I admit it's been at least a year since I last tried it.After uninstalling the last attempt, I sent Piriform an email detailing many of CCleaner's many accessibility issues at the time, but never got a reply so I assumed they didn't care, and left it at that.Then got used to using other tools to replace CCleaner. The only thing I miss about CCleaner now is the cookie manager, in my searching, which hasn't been exhaustive, I have yet to find one I like, and have considered just writing my own.

URL: http://forum.audiogames.net/viewtopic.php?pid=337104#p337104





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Re: Survive the Wild!

2017-11-07 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Survive the Wild!

Thank you @Amine!  It'll be greatly appreciated!

URL: http://forum.audiogames.net/viewtopic.php?pid=337103#p337103





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Re: Junction gate

2017-11-07 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Junction gate

Thanks to you both for this, I'm sure this will be of a great assistance once I get some time to play after work.I'm looking forward to it very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=337102#p337102





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

Dangit, now I'm going to spend the rest of the week trying to build such a thing, update last year's crappy 3d editor at best, then get beat up by ADHD until I ultimately drown my self-disappointment in reading useless things on the internet. Thanks a lot, great-idea-haver! Blindness? Pfft, executive disfunction is what screws me over. And by extention everyone else, if my narcissistic tendencies are to be believed (don't listen to them!).Well, that was useless, self-centered, and needlessly snarky. Is it 2003 and the past 14.5 years have been a very disturbing dream? Eh, I'll leave it, so 2003-me gets something other than contempt for being *points up* that.But no seriously why don't we have something like a powerpoint for game development? I use powerpoint as the example because it's accessible, we can use it to create images out of autoshapes, and they can in no way compare to sighted artists but it's much better than nothing. Surely I'm not the only one who's thought "yeah, do that, but for games"? Or was that Unity and since it's not a Microsoft product no one cares?OK, how much will it take to get such a project started? I mean, literally take the Powerpoint 2000 help file, and use that as a guide for what to build, with allowances for the necessary tweaks and additions. Money? Someone to do half the work and put it on Github with loads of market-speak? Should I just call up Microsoft's PowerPoint team and ask them to do it? Does everyone who is capable / interested / willing to do this in an everlasting battle with crippling avolition?I mean, I have made games with PowerPoint. I did that from 2001-2004, and then I got good enough at programming to do it the more versatile way. The games I made aren't exactly accessible, and they were made with Jaws 3.7 in mind (this was the main reason I resisted upgrading for so long, if not the only reason), but I could try and upload the one's I can still access, I suppose. I had one or two on my website, but took them down for some reason. There's a Spider-man fighting game and a point-and-click adventure game with crappy action sequences... A version of LC that I can't open because it's on 10 separate floppies... Are the sounds for the adventure game still on my site? I think they might be. Actually, I think the one with the parachute challenge might still be online. I don't even remember how that was supposed to work. I'ma check.But yeah let me put out a public beta of EC, then figure out how the pfargtl Git works, and someone else please contribute because I don't have any Ritalin.[edit]Yes, one powerpoint game is still online. I just opened it in Safari, and of course that just renders it as a series of text and images and not a slideshow that can give you the ability to make choices. Oh, you software companies and making your applications behave more like they were intended, and less like something completely different...  [/edit]

URL: http://forum.audiogames.net/viewtopic.php?pid=337100#p337100





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Re: Just got first ever Midi Controler and need help getting it going.

2017-11-07 Thread AudioGames . net Forum — Off-topic room : kianoosh via Audiogames-reflector


  


Re: Just got first ever Midi Controler and need help getting it going.

You need to pay for the high quality ones. But sometimes you may find some good ones in the free vsts lists. Like fab base is free I think and it's not that bad.Some people also get their vsts aleaggle which i'm not gonna talk about because forum rules probably prevent me from doing that.

URL: http://forum.audiogames.net/viewtopic.php?pid=337101#p337101





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Re: I'm Not Sure What to use to code

2017-11-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

Dangit, now I'm going to spend the rest of the week trying to build such a thing, update last year's crappy 3d editor at best, then get beat up by ADHD until I ultimately drown my self-disappointment in reading useless things on the internet. Thanks a lot, great-idea-haver! Blindness? Pfft, executive disfunction is what screws me over. And by extention everyone else, if my narcissistic tendencies are to be believed (don't listen to them!).Well, that was useless, self-centered, and needlessly snarky. Is it 2003 and the past 14.5 years have been a very disturbing dream? Eh, I'll leave it, so 2003-me gets something other than contempt for being *points up* that.But no seriously why don't we have something like a powerpoint for game development? I use powerpoint as the example because it's accessible, we can use it to create images out of autoshapes, and they can in no way compare to sighted artists but it's much better than nothing. Surely I'm not the only one who's thought "yeah, do that, but for games"? Or was that Unity and since it's not a Microsoft product no one cares?OK, how much will it take to get such a project started? I mean, literally take the Powerpoint 2000 help file, and use that as a guide for what to build, with allowances for the necessary tweaks and additions. Money? Someone to do half the work and put it on Github with loads of market-speak? Should I just call up Microsoft's PowerPoint team and ask them to do it? Does everyone who is capable / interested / willing to do this in an everlasting battle with crippling avolition?I mean, I have made games with PowerPoint. I did that from 2001-2004, and then I got good enough at programming to do it the more versatile way. The games I made aren't exactly accessible, and they were made with Jaws 3.7 in mind (this was the main reason I resisted upgrading for so long, if not the only reason), but I could try and upload the one's I can still access, I suppose. I had one or two on my website, but took them down for some reason. There's a Spider-man fighting game and a point-and-click adventure game with crappy action sequences... A version of LC that I can't open because it's on 10 separate floppies... Are the sounds for the adventure game still on my site? I think they might be. Actually, I think the one with the parachute challenge might still be online. I don't even remember how that was supposed to work. I'ma check.But yeah let me put out a public beta of EC, then figure out how the pfargtl Git works, and someone else please contribute because I don't have any Ritalin.

URL: http://forum.audiogames.net/viewtopic.php?pid=337100#p337100





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Re: Restricted/new users: introduce yourself!

2017-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Everbyte via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi audiogames community!My name is Jan and im developer at everbyte – a three people indie game studio based in Germany. We just switched from beeing students to the unsecure but exciting road of beeing full time indie devs.During our studies we released „Sinister Edge“ a horror adventure (above 4,0 rating with nearly 1 Million downloads) and „Anybody out there: Dead City“  - a textadventure in messenger look (has been in the German iOS Top 10 for 2 Weeks). We’re now working fulltime on our first „well planned project“ and guess what – its an audiogame I have to admit that non of us ever played an audio game before we started working on this title but i promise, we did our homework  We’re looking forward to be part of this community and cant wait to share more information (in the appropriate section) with you!Thanks for reading!Jan

URL: http://forum.audiogames.net/viewtopic.php?pid=337099#p337099





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text games controlled by numbers

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


text games controlled by numbers

Hi all, does anyone know if there  exist other text based offline games wich are controlled by typing numbers, similar to warsim? They should be fully accessible ofcourse. If there are other games wich can be played offline, where can I find them?Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=337098#p337098





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text games controlled by numbers

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


text games controlled by numbers

Hi all, does anyone know if there  exist other text based offline games wich are controlled by typing numbers, similar to warsim? They should be fully accessible ofcourse. If there are other games wich can be played offline, where can I find them?Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=337097#p337097





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Re: 30 seconds between search, why?

2017-11-07 Thread AudioGames . net Forum — Site and forum feedback : Sendermen via Audiogames-reflector


  


Re: 30 seconds between search, why?

I set it to 5 seconds. Please let me know if the server becomes less responsive.

URL: http://forum.audiogames.net/viewtopic.php?pid=337096#p337096





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Re: 30 seconds between search, why?

2017-11-07 Thread AudioGames . net Forum — Site and forum feedback : Sendermen via Audiogames-reflector


  


Re: 30 seconds between search, why?

Hi! I think this is default in the forum software. Currently, a backup of the data on this forum is over 450 Mb. You can imagine that searching in this all this data might cause a heavy load on the server. My guess is that this is the reason...

URL: http://forum.audiogames.net/viewtopic.php?pid=337095#p337095





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Re: New sonification software for increased accessibility

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector


  


Re: New sonification software for increased accessibility

@sanslash332 - Just out of curiosity I tried running the Pointer Chain Tester under Linux via Mono. While I can connect to a process to find its base address, as soon as you enter anything for a pointer chain it crashes because it can't find kernel32.dll to access the ReadProcessMemory function. It may be possible to link it properly in the future, but not at present.Also, Wine is no use here because it sandboxes the running process away from other processes on the system, so we can't see the game process to connect to.Finally, Cheat Engine doesn't ship with linux builds and might be a pain to make work with Linux. However, there's a program called scanmem (which can use a front-end GUI called Game Conqueror) which apparently does the same thing. Oh, and Linux pointer chains will likely be different to Windows chains, but at least the process to find them will be the same.So in summary, not yet, but perhaps in the future!

URL: http://forum.audiogames.net/viewtopic.php?pid=337094#p337094





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