Re: Pitch Black: Audio Pong!

2020-05-23 Thread AudioGames . net Forum — New releases room : PitchBlack via Audiogames-reflector


  


Re: Pitch Black: Audio Pong!

Audio Pong V2 has (finally) launched! It fixes some bugs and makes a few general improvements to game play, as well as adding new features..ENDLESS MODE: This allows you to play until you lose, then submit your high score to the all new cross-platform leaderboard!TOURNAMENT MODE: This is where you play ever more difficult opponents, all characters from Pitch Black: A Dusklight Story, until you beat the Emperor (the 5th opponent).We've also improved the tutorial, making in interactive and changing the trainer voice over.Hope you enjoy this new update everybody! Would love to read your thoughts.All the bestHarryiOS: https://apps.apple.com/gb/app/pitch-bla … 1502114873Android: https://play.google.com/store/apps/deta … kAudioPongWindows (64bit): https://www.purplejamaudio.com/product- … ows-64-bitMac OS X: https://www.purplejamaudio.com/product- … mac-os-x-1

URL: https://forum.audiogames.net/post/532843/#p532843




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Re: Square Enix is taking feedback about their game's accessibility.

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Square Enix is taking feedback about their game's accessibility.

@2 I Don't recommend doing that yet, not until they give us more info about the game's accessibility.@8 It's in English here.

URL: https://forum.audiogames.net/post/532840/#p532840




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Re: lucia textual tutorials, once and for all

2020-05-23 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: lucia textual tutorials, once and for all

ilyas booneehee, post 13 has exactly what you are looking for. There is the installation instruction along the interductaries. Next chapters are all about the api, AKA how to use it. If you're looking for a bgt-like documentation you're not in much luck. That one was mainly a whole programming tutorial, while lucia is not a specific language of its own. If you're looking for a python tutorial you should google it. Lucia's documentation goes as far as an api reference

URL: https://forum.audiogames.net/post/532841/#p532841




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: EID mubarak!

happy eid to muslim frends

URL: https://forum.audiogames.net/post/532842/#p532842




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Re: Square Enix is taking feedback about their game's accessibility.

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Square Enix is taking feedback about their game's accessibility.

@2 I wouldn't recommend doing that yet, not until they've given us more info about the game's accessibility.@8 It's in English here.

URL: https://forum.audiogames.net/post/532840/#p532840




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Re: guyde for killing the magical ball in bk 3

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

WAW. that works.

URL: https://forum.audiogames.net/post/532839/#p532839




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Re: guyde for killing the magical ball in bk 3

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : Slaughter via Audiogames-reflector


  


Re: guyde for killing the magical ball in bk 3

To get the Magical Ball with easy way: 1. go to Bonus Schopp at stage 23 and buy the Super UFO. 2. Than go to 20.3 and find the Magical Ball at Stage 20.3 Go to coordinate 39 and fly up to 41/27 and use 2 c4 bombs there. 3. If you die the first time, go to 20.3 again and you have 3 options there. Fight with the Magical Ball, start the normal level and do nothing. 4. Start the normal level and place a c4 Bomb to the first wall, but don‘t blow it up. 5. Press tab for the Sub Menu and go to exit. 6. If you holding T and press enter on the exit Button, the Bomb Menu opens again, but its not translated. Press the Down-Arrow key one time and than press enter. The c4 bomb detonates and you will get the Magical Ball. If the Szene plays, you can skip it with A or enter. Note: It is a buck and you don‘t get levels for it. But if you want to level, take your uptained Magical Ball and your Magical Edge, switch to the shadow Mode at 20.3 then you fight with the Magical Ball and defeat him again. And you get more than 1040 Levels and alot of experience.

URL: https://forum.audiogames.net/post/532838/#p532838




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Re: Square Enix is taking feedback about their game's accessibility.

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : Gilly B via Audiogames-reflector


  


Re: Square Enix is taking feedback about their game's accessibility.

It seems as though the accessibility feedback form linked in the article is only in Japanese. Did a quick Google search and didn’t find anything. Am I missing something here?

URL: https://forum.audiogames.net/post/532837/#p532837




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Re: AudioMagos is out in the stores

2020-05-23 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: AudioMagos is out in the stores

JamesPotter wrote:hello, good evening.A friend bought the pack with the 2 things in android and it does not go to him, had that to buy the history and the disappearance of sondaman separately. wanted to know if in ios it happens the same since I prefer to buy the 2 things. and with respect to the version stteam, they have to launch update of the English version, is not right we have to pay the Spanish those that we wanted Spanish is unjust to have to pay doublewow, my english is bad, bad, bad, bad.Hi James (otro dia podemos hablar en castellano si quieres)I answer to that, because it is a good time to explaine once more.We already explained why we decided to translate this game, but needed the people to pay for it. We also told that we decided to change the monetization system because mobile industry is very much based on in app purchases, and our previous monetization system didn't pay that well. And yeah, it is a different game or a different package, as you prefer to consider it. The translation has not been free, and localization to spanish took its time. We did localization because people asked for it, but the rules were clear; we had to get our money back. We translated the dialogues, made a campaign among the blind community to get the voice actor (tell me how many do that), make the changes in the code which are not straight forward, and thought about how to get the return of investment, which is the equivalent to 600 downloads of the in app purchases we put (which are just 4 $), then there was absolutely no point to do it. Uploading the new versions to the iOS and Android systems has been also a pain in the ass, ja ja ja.  I'm sorry that it felt unfair to you, but I hope now you change your mind and keep supporting us. We really need people like you.

URL: https://forum.audiogames.net/post/532836/#p532836




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Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: The Synthizer Thread

hijust out of curiosity, what language is this program made in?Also, if you provide a readme displaying how to rap the functions and their var types, I could quite easily make a rapper, I just need the fundamentals, and am not sufficiently knowledgeable in whatever c headers, I don't know what these are, I think pb supports to import them into functions though, I don't know.

URL: https://forum.audiogames.net/post/532835/#p532835




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RSGames sale

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


RSGames sale

Direct from the RSGames Twitter:RS Games,  Now through 5/26, get our app bundles 25% off! Now is the time! Summer is just around the corner! And now through June 5, ads are just $9.99! Log in to view all our other exciting updates posted in recent announcements!

URL: https://forum.audiogames.net/post/532834/#p532834




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : vaibhavbhandari via Audiogames-reflector


  


Re: EID mubarak!

Happy Eid to all! @3, I think you are talking about Chapati which is also known by the name Roti. It is like a daily food here in India. Have a nice day all.

URL: https://forum.audiogames.net/post/532833/#p532833




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Re: Starting a new youtube Channel devoted to lesser known history

2020-05-23 Thread AudioGames . net Forum — Off-topic room : moaddye via Audiogames-reflector


  


Re: Starting a new youtube Channel devoted to lesser known history

as long as I'm not doing it for school, I'll watch it!

URL: https://forum.audiogames.net/post/532832/#p532832




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Re: any regular gears 5 players around?

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: any regular gears 5 players around?

Another thing I forgot yesturday, did anyone find any other mode to be playable? I know that the storie isn't doable at all, but is there another mode? I have the game in the PC pass, so paying 1 or 4 bucks a month for multiple games isn't so bad, but i due would want to enjoy more of gears 5 or even gears tactics.Greetings Moritz.

URL: https://forum.audiogames.net/post/532831/#p532831




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : yousuf via Audiogames-reflector


  


Re: EID mubarak!

happy eid for all, kull aam waantum bekhair.@1, thanks very much.

URL: https://forum.audiogames.net/post/532830/#p532830




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : makenan53 via Audiogames-reflector


  


Re: EID mubarak!

Happy eid to all my friends.Also, we say "bayram" to eid in turkish. 

URL: https://forum.audiogames.net/post/532829/#p532829




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Re: Paladin of the Sky, new full length audio game RPG

2020-05-23 Thread AudioGames . net Forum — New releases room : robla via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

okay guys, I know this is an old topic but i've been looking through it for literally an hour!a couple of questions. 1. the director told me to meet him on the fifth wing... I completely forgot, have now tried to get to the fifth wing and I'm not allowed up!secondly, is there a certain way you need to defeat gangster jason? I understand that you need to use a dragon strike when the shield is white. but what about yellow and red?edit: of course I defeated jason the very first time I tried after posting this. and answered the first part of my question also. oops.

URL: https://forum.audiogames.net/post/532826/#p532826




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Re: Windows 10 Accessibility Update

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Windows 10 Accessibility Update

@6 I am with you on that one. I was able to use the advance menu with starting narator in the install disk and access the menu from their.

URL: https://forum.audiogames.net/post/532828/#p532828




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Re: Starting a new youtube Channel devoted to lesser known history

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Starting a new youtube Channel devoted to lesser known history

This would be something I would watch.

URL: https://forum.audiogames.net/post/532827/#p532827




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Re: Paladin of the Sky, new full length audio game RPG

2020-05-23 Thread AudioGames . net Forum — New releases room : robla via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

okay guys, I know this is an old topic but i've been looking through it for literally an hour!a couple of questions. 1. the director told me to meet him on the fifth wing... I completely forgot, have now tried to get to the fifth wing and I'm not allowed up!secondly, is there a certain way you need to defeat gangster jason? I understand that you need to use a dragon strike when the shield is white. but what about yellow and red?

URL: https://forum.audiogames.net/post/532826/#p532826




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.Is it normal not to find a shop on floor 1 or floor 2?

URL: https://forum.audiogames.net/post/532825/#p532825




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-23 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Still working here just fine.

URL: https://forum.audiogames.net/post/532824/#p532824




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Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: The Synthizer Thread

@10The short answer is yes for now to BGT and Python is coming.If by work with Python do you mean "could I get out ctypes and use this by writing my own wrapper" then yes, but I suspect what you want is pip install synthizer, which we are close to.BGT is more complicated.  One of the limitations of BGT is that the thing for calling C can only "speak" about half of what C actually has to offer.  The designs I have in mind for much of Synthizer avoid going outside what BGT can handle, but I'm not going to make any particular effort to keep BGT working, and if the choice ends up being between "offer a nice C API" and "BGT works" I'll pick a nice API every time.  Also one of the big limitations of BGT is that you can't use function pointers, so things like custom effects, handling logs, and a variety of other sorts of "respond to the interesting thing" sorts of stuff won't be on the table ever.

URL: https://forum.audiogames.net/post/532823/#p532823




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Re: how far have we really taken these rules on the forum!

2020-05-23 Thread AudioGames . net Forum — Site and forum feedback : Jaseoffire via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

Hmm. Interesting. First, the phrase you may wish to use is No rights Reserved, as I do believe that is the tagline for Creative Commons zero/public domain licensing. As for the excerpt of that contract you presenting, given that it seems to be a seperated list, seperated by commas, could CP fall under a product or service that is not Nintendo's? I am having trouble seeing anything in that language's mark-up that says it has to meet any additional requirements. We should also be careful, as due to all this anyways, we've long since fallen through the ice on the matter of should have known in the event this does become an issue. On that note, though, 150 does make a good point in that if this was to become an issue, chances are the webmasters would be contacted before more pressing legal actions were  taken.

URL: https://forum.audiogames.net/post/532822/#p532822




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Re: Starting a new youtube Channel devoted to lesser known history

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Starting a new youtube Channel devoted to lesser known history

Oooo! My favourite form of history! Just be sure to practice pronunciations.A nice name would be history with an idiot

URL: https://forum.audiogames.net/post/532821/#p532821




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Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: The Synthizer Thread

Hi.@Camlorn, so, for the time being, it'll work only work with C, or will it work with Python?Also, since its C, will it work in BGT? Just out of curiosity

URL: https://forum.audiogames.net/post/532820/#p532820




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: EID mubarak!

Ah yes. Happy eed to my brothers and sisters and may Alah bless you all. Sahine,  is a milk based drink with raisins, cherries, and vemisely Our Indian friends will know about roti

URL: https://forum.audiogames.net/post/532819/#p532819




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Help with tts language switching on web pages using android

2020-05-23 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Help with tts language switching on web pages using android

Sometimes, when viewing a page with Japanese characters, or maybe an english page based in japan, my tts will switch completely over to the Japanese tts rather than the default one, rendering the English text nearly incomprehensible. Any idea how to resolve this issue? I'm using a samsung s9 plus. My default screen reader is talkback, and I tried switching to voice assistant with no luck, so I dont think it's the screen reader itself. Ideas would be appreciated.Thanks.

URL: https://forum.audiogames.net/post/532818/#p532818




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Re: Manamon 2: Impressions Thread

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Use the search feature.And seriously, the game has a keystroke that lets you check the spelling of any given manamon. How exactly do you get coretangilar from Quartantula?

URL: https://forum.audiogames.net/post/532817/#p532817




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Re: Windows 10 Accessibility Update

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Windows 10 Accessibility Update

These are cool enhancements. Hopefully the update will be available starting May 28. I'm still waiting for a fully accessible Advanced Startup Options menu and Narrator Remote Desktop support. Maybe those will come in 20H9?

URL: https://forum.audiogames.net/post/532816/#p532816




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Re: Logical problem in manamon and some other questions

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Logical problem in manamon and some other questions

When the original topic creator asks "why x can hurt y", I think he's generally asking "why is x super-effective against y?".Short answer for almost all of them: because reasons.

URL: https://forum.audiogames.net/post/532815/#p532815




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Re: Manamon 2: Impressions Thread

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : orange1331 via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

how can I tranform coretangilar to symphonic

URL: https://forum.audiogames.net/post/532814/#p532814




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Re: What Gives, YouTube

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: What Gives, YouTube

I tried tweeting @YouTube. I guess that's not the right Twitter account?

URL: https://forum.audiogames.net/post/532813/#p532813




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Re: icecast and accessible source clients?

2020-05-23 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: icecast and accessible source clients?

I am happy! finally figured out how to do what I wanted to do, although I know it can be done more gracefullythis will do the following:1. Get all the files inside a folder named music and play them in random order, reloading them every 24 hours.2. When you use anything to connect to your icecast using live.mp3 as the mountpoint, the main mountpoint, in this case mine is named jam,  will pause whatever it is playing, and switch to that immediately, abruptly, no transition sound, no warning. You are now live!3. when you disconnect from your client, it will resume playing, or continue exactly where it left of. Of course, your listeners will never get dropped or anything, and they won't need or have to do anything, either.start of main.liq file:# Music playlistsmusic1 = playlist.safe(reload=86400,"~/music")radio = random([music1])#Add support for live streams.full =  fallback(track_sensitive=false,           [input.http("http://localhost:8000/live.mp3"),            radio])# Stream it outoutput.icecast(%mp3,host = "localhost", port = 8000,password = "YourIcecastSourcePassword", mount = "jam",name="jams radio", description="experimental", full)end of main.liqso now, a few remarks: This is really sad because there should be a different port probably for connection, and also it should be done using the propper harvor input feature so that you can use a different password, protect your radio from anyone  that knows your source icecast username and pass that you have configured there, from just interrupting your stream and whatever... but it gets the job done. For now, its what I need. Hope it helps someone as well.

URL: https://forum.audiogames.net/post/532788/#p532788




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Re: icecast and accessible source clients?

2020-05-23 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: icecast and accessible source clients?

awesome that is working for you!as noted, I think the documentation provides great examples and really shows off the impressive features of such a robust great software, but, the lack of a more detailed explanation of the code really is something that sets anyone back. Especially, the syntax of this and that, and why should you enclose things into braces and how you have to put a  variable inside of another (like radio inside full) to achieve the desired outcome... in this case, full is a source that also goes to the same output, shares the output of radio, so that is why they have to be nested. But that is not specified anywhere in docs and not all of us really are that familiar with that kind of programming language.

URL: https://forum.audiogames.net/post/532812/#p532812




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Re: icecast and accessible source clients?

2020-05-23 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: icecast and accessible source clients?

I am happy! finally figured out how to do what I wanted to do, although I know it can be done more gracefullythis will do the following:1. Get all the files inside a folder named music and play them in random order, reloading them every 24 hours.2. When you use anything to connect to your icecast using live.mp3 as the mountpoint, the main mountpoint, in this case mine is named jam,  will pause whatever it is playing, and switch to that immediately, abruptly, no transition sound, no warning. You are now live!3. when you disconnect from your client, it will resume playing, or continue exactly where it left of. Of course, your listeners will never get dropped or anything, and they won't need or have to do anything, either.start of main.liq file:# Music playlistsmusic1 = playlist.safe(reload=86400,"~/music")radio = random([music1])#Add support for live streams.full =  fallback(track_sensitive=false,           [input.http("http://localhost:8000/live.mp3"),            radio])# Stream it outoutput.icecast(%mp3,host = "localhost", port = 8000,password = "YourIcecastSourcePassword", mount = "jam",name="jams radio", description="experimental", full)end of main.liqso now, a few remarks: This is really sad because there should be a different port probably for connection, and also it should be done using the propper harvor input feature so that you can use a different password, protect your radio from anyone  that knows your source icecast pass from just interrupting your stream and whatever... but it gets the job done. For now, its what I need. Hope it helps someone as well.

URL: https://forum.audiogames.net/post/532788/#p532788




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Re: Sonus GDE 2.3.1

2020-05-23 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector


  


Re: Sonus GDE 2.3.1

@32, I don't hate it. I just have to think rally hard if i want to try and impliment something that's not done pretty quickly, or rather, not easily doable.  SHRUGIEs,

URL: https://forum.audiogames.net/post/532811/#p532811




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Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: The Synthizer Thread

@8If you or someone else writes and maintains it, yes. Otherwise no.  Even if I had a particular interest in non-mainstream languages, if I start being responsible for all the bindings, I won't have time to write the library itself.

URL: https://forum.audiogames.net/post/532810/#p532810




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Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: The Synthizer Thread

wow, cool!Will there be a pure basic rapper for this?It's my native programming language and the sound3d in it is less than optimal. You can't even tell the different from behind or in front sounds.

URL: https://forum.audiogames.net/post/532809/#p532809




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Re: db entry for rb farm?

2020-05-23 Thread AudioGames . net Forum — Site and forum feedback : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: db entry for rb farm?

@Meatbag, what's your beef with Rory? What did he do to cause you to hop In his topics and go off on him?

URL: https://forum.audiogames.net/post/532808/#p532808




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Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: The Synthizer Thread

We now have:A basic C API. Example here.  This is fragile; in particular there's at least one concurrency related thing that I haven't found yet, which seems to be causing rare crashes/freezes.  If you want to try it synthizer.h is the functions, synthizer_constants.h is the constants, and synthizer_properties.h is a DSL that shows you what the properties on various things are.CI infrastructure for Windows.  Build status is here.And finally, build artifacts.  This is way too early for an official release to be worth doing yet, but every CI build on Appveyor gives you a zip file containing the most recent versions of the public headers and 64-bit versions of the library in all combinations of debug/release static/dynamic named as synthizer[d]_[static].lib and synthizer[d]_[static].dll (so dynamic release is synthizer.lib/synthizer.dll).I'll work out 32-bit artifacts eventually.  The library works on 32-bit machines if you build it, but it's not so trivial to make Appveyor do both without putting in more time than I want to put in at the moment.All of this is literally so untested that I haven't even tried playing more than one source yet, to be clear; while playing more than one source is interesting, being able to give things to people is also interesting, especially when giving things to you now just means committing something and doing git push.  After I write python bindings, hopefully this weekend but we'll see, I'm going to put together some sort of testbed where you can walk around with playing sources.  That'll knock a lot of the obvious bugs out.  But be warned: here there be incredibly alpha-quality software.The one notable limitation is that we only support wav as well.  That's going to be changing, probably in the order mp3, flac, ogg as I have time.  There's also obvious necessary improvements needed to the HRTF if you start playing with elevation.  But like with not having tested things thoroughly, HRTF working, Python bindings, etc. are higher priority than other audio types at the moment.

URL: https://forum.audiogames.net/post/532807/#p532807




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Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: The Synthizer Thread

We now have:A basic C API. Example here.  This is fragile; in particular there's at least one concurrency related thing that I haven't found yet, which seems to be causing rare crashes/freezes.  If you want to try it synthizer.h is the functions, synthizer_constants.h is the constants, and synthizer_propertiers.h is a DSL that shows you what the properties on various things are.CI infrastructure for Windows.  Build status is here.And finally, build artifacts.  This is way too early for an official release to be worth doing yet, but every CI build on Appveyor gives you a zip file containing the most recent versions of the public headers and 64-bit versions of the library in all combinations of debug/release static/dynamic named as synthizer[d]_[static].lib and synthizer[d]_[static].dll (so dynamic release is synthizer.lib/synthizer.dll).I'll work out 32-bit artifacts eventually.  The library works on 32-bit machines if you build it, but it's not so trivial to make Appveyor do both without putting in more time than I want to put in at the moment.All of this is literally so untested that I haven't even tried playing more than one source yet, to be clear; while playing more than one source is interesting, being able to give things to people is also interesting, especially when giving things to you now just means committing something and doing git push.  After I write python bindings, hopefully this weekend but we'll see, I'm going to put together some sort of testbed where you can walk around with playing sources.  That'll knock a lot of the obvious bugs out.  But be warned: here there be incredibly alpha-quality software.The one notable limitation is that we only support wav as well.  That's going to be changing, probably in the order mp3, flac, ogg as I have time.  There's also obvious necessary improvements needed to the HRTF if you start playing with elevation.  But like with not having tested things thoroughly, HRTF working, Python bindings, etc. are higher priority than other audio types at the moment.

URL: https://forum.audiogames.net/post/532807/#p532807




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-23 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Internet sluggish do to covid-19.Sable says it's expired, so no project or demo or anything.If only Sable ran offline...Later!

URL: https://forum.audiogames.net/post/532806/#p532806




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Re: Windows 10 Accessibility Update

2020-05-23 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Windows 10 Accessibility Update

Yes, as far as I am aware the may update indeed refers to  Windows  10 version 2004.

URL: https://forum.audiogames.net/post/532805/#p532805




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Re: rb studios now has a cp server

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: rb studios now has a cp server

I'll give you one advice, ignore them. If you try to respond to everybody who is criticizing you on the Internet or take things too personally, you won't have a good time in life. Just remember that probably 99 percent of this forum doesn't know you personally and never met you. Reply to constructive criticism, ignore the rest. Try not to be depressed because someone told you something on a forum. There is life outside of the Internet. You aren't obliged to develop anything or give any updates, so do that as time permits. Finally, good luck, and hopefully you will find a better way to deal with the issues you are facing. In the end what you can always do is focus on something completely different, read books, watch something, all depends on what interests you to  clear your thoughts.

URL: https://forum.audiogames.net/post/532804/#p532804




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Re: rb studios now has a cp server

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: rb studios now has a cp server

21, I've heard some pretty atrocious things, an even come up with some myself, but that what you wrote right there bloody me choke, and subsequently vomit, my roti. Only the internet can breathe such vileness and filth and It makes me sad and angry the world can create such inhumanity

URL: https://forum.audiogames.net/post/532803/#p532803




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Re: rb studios now has a cp server

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: rb studios now has a cp server

Rory what you are saying is 100 percent true. And meetbag has certainly crossed a line. But I do also believe that he has a reason to be like, oh this has happened before so... His personal attacks are too much though, I agree.

URL: https://forum.audiogames.net/post/532802/#p532802




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

X, tab, enter. Or if you used a scroll of mapping then you can do sift+x, tab, enter.

URL: https://forum.audiogames.net/post/532801/#p532801




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Re: how I can make a program to respond

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: how I can make a program to respond

@5, I think you mean Amazing world of gumball corporate haha

URL: https://forum.audiogames.net/post/532799/#p532799




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Re: manamon 2 key

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector


  


Re: manamon 2 key

You get an email.

URL: https://forum.audiogames.net/post/532800/#p532800




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Re: how I can make a program to respond

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: how I can make a program to respond

Just fix it the jaidon way, shout, bloody hell very loudly in your best Brittish or Scottish accent, start tapping the mousepad area with alot of force, pull and push your screen forward and backwards, insuring it hits your head, and another hard object, then find a high powered air compressor, first blow it in your ear, then mouth, cuz it's fun, then blow out the vents in your pc, then toss your device in the microwave for exactly 1 hour and 43 minutes, then go to the tallest building and toss it off.Or, you can do it the normal, boring way and wait for the programme to respond. But I much prefer the first way

URL: https://forum.audiogames.net/post/532797/#p532797




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Re: Trimps

2020-05-23 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: Trimps

I just really wish the accessibility past zone 230 ish for the dimmentional generator, and the spire minigames would be fixed.

URL: https://forum.audiogames.net/post/532798/#p532798




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.can someone explain how to target shops and altars again?Do I need to pres x then tab then enter, for shops or just x then tab?

URL: https://forum.audiogames.net/post/532796/#p532796




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


Re: EID mubarak!

but is it just me or, this ramadan is like a woosh, it ended really quick, days pass quickly I mean...

URL: https://forum.audiogames.net/post/532794/#p532794




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Re: What Gives, YouTube

2020-05-23 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: What Gives, YouTube

I'm not a big fan of youtube myself either. The cast they keep deleting your accounts... fisshy.

URL: https://forum.audiogames.net/post/532795/#p532795




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Re: Windows 10 Accessibility Update

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Windows 10 Accessibility Update

Will it be in 2004 version of Windows 10?

URL: https://forum.audiogames.net/post/532793/#p532793




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Re: icecast and accessible source clients?

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: icecast and accessible source clients?

Oh boy, it's working! Thanks a lot.

URL: https://forum.audiogames.net/post/532792/#p532792




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Re: AudioMagos is out in the stores

2020-05-23 Thread AudioGames . net Forum — New releases room : JamesPotter via Audiogames-reflector


  


Re: AudioMagos is out in the stores

hello, good evening. A friend bought the pack with the 2 things in android and it does not go to him, had that to buy the history and the disappearance of sondaman separately. wanted to know if in ios it happens the same since I prefer to buy the 2 things. and with respect to the version stteam, they have to launch update of the English version, is not right we have to pay the Spanish those that we wanted Spanish is unjust to have to pay doublewow, my english is bad, bad, bad, bad.

URL: https://forum.audiogames.net/post/532790/#p532790




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Starting a new youtube Channel devoted to lesser known history

2020-05-23 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Starting a new youtube Channel devoted to lesser known history

Soon I will be starting a history Channel of sorts. It’s going to be mostly dedicated to topics that do not receive much coverage or those that are somewhat obscure. I've planned for the first video to be on the history of Paraguay and what sets it apart as a country. It's going to be in audio presentation form, with music and sound effects. I'm hoping to have it up in the next week or 2, but will not make any promises because I have to do research for the first video. Have not yet thought of a good name.

URL: https://forum.audiogames.net/post/532791/#p532791




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Re: AudioMagos is out in the stores

2020-05-23 Thread AudioGames . net Forum — New releases room : JamesPotter via Audiogames-reflector


  


Re: AudioMagos is out in the stores

hello, good evening. A friend bought the pack with the 2 things in android and it does not go to him, had that to buy the history and the disappearance of sondaman separately. wanted to know if in ios it happens the same since I prefer to buy the 2 things. and with respect to the version stteam, they have to launch update of the English version, is not right we have to pay the Spanish those that we wanted Spanish is unjust to have to pay double

URL: https://forum.audiogames.net/post/532790/#p532790




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Re: Is Wordpress a good deal if it comes to static sites

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Is Wordpress a good deal if it comes to static sites

Are you hosting it on a VPS?  WordPress isn't the issue, you're probably just getting lucky with your WordPress config.Look up the HTTp cache-control header.  You need to set that to not cache.  If you can't, find out what it's currently being set to with curl -v and decide if that's too high.  It is actually both normal and desirable to require f5 to see immediate changes, believe it or not; usually cache-control will be set to a few minutes or so and whenever someone goes away and comes back tomorrow they'll see the change.  This keeps you from wasting a bunch of bandwidth if you get a lot of readers.

URL: https://forum.audiogames.net/post/532789/#p532789




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Re: icecast and accessible source clients?

2020-05-23 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: icecast and accessible source clients?

I am happy! finally figured out how to do what I wanted to do, although I know it can be done more gracefullythis will do the following:1. Get all the files inside a folder named music and play them in random order, reloading them every 24 hours.2. When you use anything to connect to your icecast using live.mp3 as the mountpoint, the main mountpoint, in this case mine is named jam,  will pause whatever it is playing, and switch to that immediately, abruptly, no transition sound, no warning. You are now live!3. when you disconnect from your client, it will resume playing, or continue exactly where it left of.start of main.liq file:# Music playlistsmusic1 = playlist.safe(reload=86400,"~/music")radio = random([music1])#Add support for live streams.full =  fallback(track_sensitive=false,           [input.http("http://localhost:8000/live.mp3"),            radio])# Stream it outoutput.icecast(%mp3,host = "localhost", port = 8000,password = "YourIcecastSourcePassword", mount = "jam",name="jams radio", description="experimental", full)end of main.liqso now, a few remarks: This is really sad because there should be a different port probably for connection, and also it should be done using the propper harvor input feature so that you can use a different password, protect your radio from anyone  that knows your source icecast pass from just interrupting your stream and whatever... but it gets the job done. For now, its what I need. Hope it helps someone as well.

URL: https://forum.audiogames.net/post/532788/#p532788




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Re: What Gives, YouTube

2020-05-23 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: What Gives, YouTube

@Dan_Gero. Have you tried tweeting @TeamYoutube?

URL: https://forum.audiogames.net/post/532787/#p532787




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Re: Windows 10 Accessibility Update

2020-05-23 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Windows 10 Accessibility Update

this will be an interesting update.

URL: https://forum.audiogames.net/post/532786/#p532786




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : JasonBlaze via Audiogames-reflector


  


Re: EID mubarak!

@3 wow what is that? can you describe more?

URL: https://forum.audiogames.net/post/532785/#p532785




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Re: how far have we really taken these rules on the forum!

2020-05-23 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

I'd like to post in here one more time and then forget about this topic.  As someone who relys heavily on sound and generally invests a ton of time on audio production and sound design and someone who has the community's best interest in mind, my aim in this particular post is now to settle this debate once and for all.  I know there will always and forever be skeptics, but studdying over the past week or so that this topic has been going has left me with no doubt that what I'm about to write is in fact the only way forward and will in essence get the ball rolling in the right direction again.  I couldn't be absolutely certain when I first began writing on here, which is why I tried to shift the conversation to one of how copyright law is broken; it is.  That having been said, the terms in licensing, are not; If you are a mod/admin for ag net, a developer who wants to hopefully have his or her games included on ag net or somewhere in between I urge you to please read this post carefully and pass its information around if necessary.  Nocturnal post Copyright Saturday, may 23rd, 2020, all rights rejected.  Redistribution of the information in this post is proactively encouraged and yada yada yada, blah blah.So, lets get some technical crud out of the way in this section concerning copyright.  It does exist and is supposed to protect from people profiting from other people's work.  In essence and in the scope of this particular discussion, the idea here is that if you create/ produce/record a sound for wider consumption or broadcasting purposes someone else should not be able to take credit for it or unfairly profit from it.Notice I said unfairly profit?  Awhile back on this particular topic the concept of fair use was brought up, and that raised the question of what precisely fair use was and how it applies to this discussion, if in fact it applies at all.  In order to get into that particular aspect of this discussion, though, we're going to have to get into something called licensing, a separate concept altogether from copyright.Licenses are important to understand.  when you purchase/download individual sounds or sound libraries what you are actually doing is buying/obtaining the ability to use them; you do not own them.  Licenses vary from one company to another, so it would be in your best interest to understand the terms by which you are bound when purchasing/downloading sound effects.  Overall, however, there are basics that apply across the board owing to similarities in how the licenses are written.1.  Practically all sound design companies allow syncronization rights.  What this means is that if you use sounds in a sound sequence you are in fact using the sounds as they should be used.  If, for example, you have three sounds and you have in mind that those three sounds should be used in a sound sequence, provided that none of those sounds are isolated in such a way that they could then be redistributed as single sounds, you're in the clear.2.  Licenses for sound effects are generally granted for perpetual use, meaning that they can be used and reused and reused and reused infinitely provided you have access to them and have obtained them by legal means.without further payment.3.  In addition, provided that you have obtained sounds and or sound libraries legally, you are also free to store them as necessary for backup purposes.4.  Redistribution of sounds or sound libraries is generally not allowed as it deprives the copyright holder fair profit from their product.  Others should have to download or otherwise legally obtain the sound.5.  Network sharing and or transfer is generally prohibited and frowned down upon.6.  In many instances attribution is required.  Wherever it is possible, particularly as it pertains to royalty free music and sound effects it is necessary or at the very least courteous to mension composers, audio producers and sound designers so that credit is given where credit is do.All of this is important because as stated previously, many sounds have been used and reused throughout the blind community, mostly by audio games.  Whether free or paid, titles include but are not limited to, Swamp, Lunimals, Rs-Games, QuentinC's playroom, Super Liam, Judgment Day, Shades of Doom, Tank Commander, Time of Conflict, q9, Jungle, Alien outback, the Alter Aeon mush-z soundpack, the miriani soundpack used for VIP-mud, audioquake, all spoonbill games, all kitchensink games, light Cars, Light Locater, and on and on we could go probably throughout the entirety of the database.  In at least two of the instances I've mentioned, the sounds are readily available for anyone who downloads the games in their own folder.  Whether this was an oversight of the developer or flat out intentional is beyond me and I honestly don't care, nor do I believe has anyone else, until now.  The issue is now being discussed because as it currently stands,

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

hi.I wonder if the devs will see my post.It's a great game.

URL: https://forum.audiogames.net/post/532783/#p532783




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Re: rb studios now has a cp server

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: rb studios now has a cp server

roryboxing was a dead bgt project with stolen soundscookie clicker was a console gamethe dungeon crawler was disliked by everyonelife simulator was in the developers roomThe life simulator braillenote edition, well, I don't even need to touch on that one.The point is that I am working on a LOT of stuff and the rewrite of rbfarm is going to take me a very long time.Also, cookie clicker web was lost on a dead hard drive, and as for all my other projects, console games, or stolen sounds lay within them. I was accused of stealing code in rory soundtheme generator when but in fact I hadn't. I accidentally released the bgt version of pack creatorI also had sediment going on and on to me about how crappy my games were and how I deserved nothing more than to be shot, poisoned, and turned into a prostitute to have sex with none other than a dog.I faced social isolation at school, and was met with empty promises of freedom and aspiration upon entering secondary school.I understand that literally all of my past projects have left many unhappy, but there really was almost two reasons for all of those project's death.However, I do intend and in fact am continuing rb farm among other projects right now including the administration of a team talk server and the development of an MUD.But people like meatbag jump the gun and stay over the line.

URL: https://forum.audiogames.net/post/532782/#p532782




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : mohamed via Audiogames-reflector


  


Re: EID mubarak!

hihappy eid to you all, and hope that you have a good and a nice day. wait wait, where is my eidia?

URL: https://forum.audiogames.net/post/532781/#p532781




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Re: NVDA BTSync addon

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: NVDA BTSync addon

I don't think so, I will keep an eye on this topic, because i'm also looking for this.

URL: https://forum.audiogames.net/post/532780/#p532780




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: EID mubarak!

happy EID to all muslims and everyone else! question to the muslims, do you have rotty(think I spelt it wrong) and saywine(I think I spelled that wrong also) for EID? my dad makes it for me and my family?

URL: https://forum.audiogames.net/post/532779/#p532779




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Re: will skullgirls work on my intel 2000 graphics?

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : AnamLion via Audiogames-reflector


  


Re: will skullgirls work on my intel 2000 graphics?

Hi fredd! try Mesa OpenGL for windows. it should work.it is a open sorce library which you have to download and copy in your C:\windows\system32try that and tell me whether  it works or not.

URL: https://forum.audiogames.net/post/532778/#p532778




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Re: db entry for rb farm?

2020-05-23 Thread AudioGames . net Forum — Site and forum feedback : rory-games via Audiogames-reflector


  


Re: db entry for rb farm?

god meatbag and I am getting sick and tired on you constantly going at me about how it isn't taken care of and ug! I just don't know how to word this! It isn't abandoned, it isn't incomplete, it is being worked on, so is the state of my mental health considering I wanted to commit suicide after term one being complete social isolation and exclusion from everything that could  be refered to as normal, just stop going on and on and on and on and on about it, please! I'm getting sick and tired of it!

URL: https://forum.audiogames.net/post/532777/#p532777




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Re: EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


Re: EID mubarak!

hey! happy EID to you too!

URL: https://forum.audiogames.net/post/532776/#p532776




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Re: how I can make a program to respond

2020-05-23 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: how I can make a program to respond

hardy ha ha

URL: https://forum.audiogames.net/post/532775/#p532775




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Re: Manamon 2: Impressions Thread

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I don't mean to spread already asked questions, but I asked this in the trade and battle thread and haven't exactly gotten a response. I created a team that I want to use for the game after completing the first stadium. What I mean is that it contains a lot of late game Manamons, but they're all level 5 and have good stats according to the stat checker.So, I'm wondering if anyone here can make it so I can use this new team for the entire game (excluding the first stadium)? So far, I think this is how it works. Correct me if I'm wrong. I create the team and trade it to someone, then beat the first stadium on a new game. After that, I reset the room and that same person gives the Manamons back to me. Is this correct? I have a new save with the first stadium beaten, and I downloaded a completed save from the forum to use so I could create the team since it involves the Manamon you get for filling the whole Manapedia. I'm available until 10:30 PM eastern time tonight, and if that doesn't work I can reopen the room tomorrow. Currently, it's open and is called math. No capitals or anything, just the word math.

URL: https://forum.audiogames.net/post/532774/#p532774




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Am I the only one having trouble getting coordinates to work? I did everything from doing init myself to using arnold's prepackaged crawl, nothing helped. It still doesn't show coordinates no matter what. And it's a serious pain to play. I'm going old style right now and can only wish it worked already. Arnold had a check at my map yesterday and said nvda read my map weird also. Not that it always did but still annoying nonetheless compared to how well people can play with map read out fine. Despite of that, I anaged to get my chars to d10+ a few times, though havent't yet beaten the game myself...Arnold was like "I don't wonder anymore why you die so much".

URL: https://forum.audiogames.net/post/532773/#p532773




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Re: A crossword program?

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: A crossword program?

those are word searches, not crossword puzzles.And @3, why jump to such a conclusion? My website will be up indefinitely whether or not I don't work on it (which I will)

URL: https://forum.audiogames.net/post/532772/#p532772




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EID mubarak!

2020-05-23 Thread AudioGames . net Forum — Off-topic room : JasonBlaze via Audiogames-reflector


  


EID mubarak!

Salam for all my friends here , especially my muslim friends. I would like to say happy EID.Also I would like to apologize for my mistake, including those post that I written here.How are you all doing? ? Does korona effecting your day?Here is really quiet, kindda make me sad honestly, it just feels diffrent...

URL: https://forum.audiogames.net/post/532771/#p532771




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Re: Windows 10 Accessibility Update

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Windows 10 Accessibility Update

This is going to be a good update

URL: https://forum.audiogames.net/post/532770/#p532770




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Re: Fortnite Screening Feature Film In Game

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Fortnite Screening Feature Film In Game

I really don't care about the game, and I can say from the stuff I see about the game it is a stupid one. yes and their are people who are so into the game that they will not put the game down if ever.

URL: https://forum.audiogames.net/post/532769/#p532769




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Re: Fortnite Screening Feature Film In Game

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Fortnite Screening Feature Film In Game

I really don't care about the game, and I can say from the stuff I see about the game it is a stupid one

URL: https://forum.audiogames.net/post/532769/#p532769




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-23 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Oh yeah, you can really see the potential.

URL: https://forum.audiogames.net/post/532768/#p532768




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Re: bloodstorm

2020-05-23 Thread AudioGames . net Forum — New releases room : mohamed via Audiogames-reflector


  


Re: bloodstorm

hi all, new versions 4.2.0 and 4.2.1 has been releasedfrom the changelognew in version 4.2.1*fixed some buggs.New in version 4.2.0. +added a new weapon. throwing knives*moved to a older version of the gameEngine. this one is better and not laggy as the old one.+now you can upload your online or offline sound with out the need to send it to a developer. press f5 to use it. you must put the sounds in the onofs folder. on.ogg and off.ogg.+Your buffer logs contain your name in the .log file, hope that will help. +Adds robots, thanks Killer for the sounds.

URL: https://forum.audiogames.net/post/532767/#p532767




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Re: BBC BASIC , is it good?

2020-05-23 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: BBC BASIC , is it good?

http://www.bbcbasic.co.uk/bbcwin/tutorial/index.html

URL: https://forum.audiogames.net/post/532766/#p532766




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Re: BBC BASIC , is it good?

2020-05-23 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: BBC BASIC , is it good?

I have never heard of this language, could you maybe link to the readme? And what game used it? Sounds sort of similar to PureBasic, #justsaying.

URL: https://forum.audiogames.net/post/532765/#p532765




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Re: Bluesky, an awesome runner game

2020-05-23 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

I do think something needs to be done regarding spacing. I've had instances where I jump a pit and find another one tile away with no time to react. Same goes for multiple obstacles close together. Some minimum distances definitely need to be established.

URL: https://forum.audiogames.net/post/532764/#p532764




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NVDA BTSync addon

2020-05-23 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


NVDA BTSync addon

Hi.Is a Python 3 compatible version of the BTSync addon for NVDA available? If so, where would I get it? If not, has anyone heard of plans to make one?Thanks

URL: https://forum.audiogames.net/post/532763/#p532763




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Re: Fortnite Screening Feature Film In Game

2020-05-23 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Fortnite Screening Feature Film In Game

ah, that reminded me about the little reddit post i did about there accessibility and some suggestions. Sense i know htis topic wasn't made just for that, i'm going to ask first, but would anyone want that reddit link?

URL: https://forum.audiogames.net/post/532762/#p532762




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Fortnite Screening Feature Film In Game

2020-05-23 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Fortnite Screening Feature Film In Game

As reported by [rockpapershotgun]:Fortnite is acting as a venue yet again by screening an upcoming Christopher Nolan film for free in game, on their newly christened combat free [Party Royale] Island, I think. There's no word yet on an exact date other than later this summer,  but the Trailers been blasting non-stop on Party Island so far, one of which you can watch [here]. For those curious of the plot, the trailers seem to suggest a largely contemporary setting, but with time distortion or Inception like dream effects mixed in.

URL: https://forum.audiogames.net/post/532761/#p532761




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Re: Square Enix is taking feedback about their game's accessibility.

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector


  


Re: Square Enix is taking feedback about their game's accessibility.

This is great stuf, thanks for sharing the  article. I just used the form to give them some feedback.

URL: https://forum.audiogames.net/post/532760/#p532760




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Windows 10 Accessibility Update

2020-05-23 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Windows 10 Accessibility Update

As reported by [rockpapershotgun]:Marking Global Accessibility Awareness Day, Windows is going to see some improvements for low vision and blind users scheduled for its May update. These improvements include a thicker cursor with custon color, size, and an indicator. Improvements to Narrator aimed at producing more complete sentences with proper pronounciation, and the ability to hear notifications for things like "scan on" and "scan off" as tones instead. Narrator will now also automatically start reading web pages from the top, along with page summaries on demand, and the ability to find out where a link goes before clicking.

URL: https://forum.audiogames.net/post/532759/#p532759




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Re: Bluesky, an awesome runner game

2020-05-23 Thread AudioGames . net Forum — New releases room : octoross via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

uh! sorry if this is a stupid question. What is doomday! and i think a hand in this game is a bit unfair. For example: you jump over a pit and the hand get you back and you fall to the pit you jumped over? Hmmm! i hate it!

URL: https://forum.audiogames.net/post/532758/#p532758




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Re: NVDASAPI: convey SAPI speech through NVDA

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: NVDASAPI: convey SAPI speech through NVDA

Try using 7zip, it worked for me.

URL: https://forum.audiogames.net/post/532757/#p532757




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Re: C#. SoundPool, Timers, and more?

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: C#. SoundPool, Timers, and more?

@32I'm writing an HRTF engine from scratch in C++ under the Unlicense, with a C API.  It's here.  It's not ready for wide usage yet, but should be in the near future, probably on the order of a month or two until some degree of stability and 3-4 months before it has reverb and all the other things you'd want.  There's an audiogames.net thread here for when I have progress (which should be soon, even though that's not been updated in a while).  Eventually it'll get a blog instead.4-5 years ago, my first attempt at 3d audio was using OpenALSoft.  I had to fork it and hack it to have HRTF enabled reliably, and my current implementation sounds almost as good without having tried super hard.  It may have improved a lot since then, but I doubt it.Changing the HRTF table doesn't matter.  There aren't enough datasets available, processing what datasets we do have requires hours of time and a good bit of know-how, and making a dataset for yourself requires hypothetical things from papers by Microsoft without any real-world implementation outside their research lab or access to an anechoic chamber for something like 8 hours.I don't object to Fmod on a technical standpoint.  I object to Fmod on a licensing standpoint.  "You can release one piece of software every 12 months or you have to give us at least $5000" does not make me happy.

URL: https://forum.audiogames.net/post/532756/#p532756




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Re: will skullgirls work on my intel 2000 graphics?

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: will skullgirls work on my intel 2000 graphics?

ok, so i have determened that i cant play this do to this needing the pix 3.0 thing

URL: https://forum.audiogames.net/post/532755/#p532755




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Re: how far have we really taken these rules on the forum!

2020-05-23 Thread AudioGames . net Forum — Site and forum feedback : an idiot via Audiogames-reflector


  


Re: how far have we really taken these rules on the forum!

There’s no way he wouldn’t have mentioned that he had permission. That would have put a stop to the sound effort all together.

URL: https://forum.audiogames.net/post/532754/#p532754




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Re: Alternatives to BT Sync, any tips?

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Alternatives to BT Sync, any tips?

I know my main turn off with Resilio were the fact that it started showing adds and behaving much like the u-torrent client.  That coupled with the whole you can get more if you pay just didn't impress me in comparison with the btsync client and how quick, efficient and smooth the setup/overall process of transfering and syncing files is, was, and always has been.  No, I don't have all the bells and whistles Resilio has to offer such as being able to opt out of various files or folders or whatever, but I don't need them either.  I'd rather keep it free and as close to the original principle.  My take on it is that if I want to sync a folder, chances are I want everything in that folder, so it really doesn't matter if their are sus or sub-subs inside those subs or whatever.  I want it all anyway.

URL: https://forum.audiogames.net/post/532753/#p532753




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I didn't even notice that.  literally my first autoexplore found them and I was like how did you guys get here?  

URL: https://forum.audiogames.net/post/532752/#p532752




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Re: will skullgirls work on my intel 2000 graphics?

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector


  


Re: will skullgirls work on my intel 2000 graphics?

lol, but the research has helped me, i am not expecting it to run perfectly, but i am hoping it will at the least run

URL: https://forum.audiogames.net/post/532751/#p532751




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