Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Skybear via Audiogames-reflector


  


Re: Screen readers that are not popular?

Hello. I have to agree with you here. The same goes in Canada as well. Its quite sad really, as competition should have been a good thing in this market, but it really is not. Over the last 25 years, Competition has been all about litigation and exclusive agreements, and not on features, performance, and quality. I must also say that this is partly why FS keeps the stranglehold on the market. Because FS knows that they command the market, control the market in accessibility, they can treat customers anyways they want to, and they can even raise their prices. Still I agree with folks that the more options and choices you have, even if its lesser known the better. As for the Narrator comment, I agree that Narrator has certainly improved.

URL: https://forum.audiogames.net/post/536747/#p536747




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Braille display for my IPhone?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Braille display for my IPhone?

I guess that I have been a bit too nice in this forum (as if). So, I think I will start a debate. LOL. I have a bit of extra money in my account. No, I am not saying how much (assume that it is not much over $1000as in no more than 200 to 400 over ). I may be in the market for an accessory for my IPhone. I guess that could start the debate on keyboards, headphones, braille displays, and ETC. So, I am going to have to narrow it down quite a bit. So why would I go with either a  Brailliant BI14 braille display or a Focus 14 Blue 5th Gen braille display? What exactly the difference when it comes to the feel, weight, and features? How well does each work, and why one over the other? Why would I just not go with an orbit or a braille me? When I am talking about the feel I would like to know how the dots and keystrokes and the like feel to the hand. Please be vary descriptive. The more descriptive, the better. Also, money is a bit of an issue here. I will have to have a really really good reason for buying one over the other when I have not exactly seen either of these. I have a PACmate with a PM display here already that I got as a gift years ago. Now let the fighting begin. Let it be long and entertaining. Let it be educational. Let it make the war of the ring seem less  than this. let it be more fun, more entertaining, and more doomed than shades of doom, tank commander,  and mount doom all combined. So, entombed me with lots and lots of info. So let’s launch into the fun shall we?

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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : PatrykK via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

stop making offtop!

URL: https://forum.audiogames.net/post/536745/#p536745




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Re: the report system is broken

2020-06-03 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: the report system is broken

This is bizarre. We've been getting regular reports, and the report you sent actually sent two or three times, so I'm not sure what the deal is. It actually sounds like the site threw you an error while sending the report anyway.

URL: https://forum.audiogames.net/post/536744/#p536744




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Re: Manamon 1: dragon mythicals

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 1: dragon mythicals

Yes, Irroadium and Ziognioss both get their ultimate move at level 75. Taballus gets Magic Wave and also gets Magic Dragon at level 100, but it's pretty underwhelming. The only one I've used extensively is Irroadium, which is a great attacking manamon.

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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

High contrast, subtitles, etc etc etc. are solved problems and games already do them.  keyboard navigation is a solved problem because any game that wants to support a gamepad needs it.  Anyone who wants to make a little in-game screen reader can with little to no effort by just making things speak when they get focus, and we can't make a multi-framework option because 99% of the time the UI is private to the game anyway.  The rest of accessibility is specific to the gameplay.  But in general, everything but blindness is already solved and you can just get Unity plugins for it if it's not built in by default.Have you actually built a game before or are you just saying this stuff? A lot of people forget just because its not part of the dev cycle. There is a real material element to bringing a game to production and a lot of that is what leads to basic "simple" accessibility fixes being lost in the wayside. This is again another reason why you can't rely on developers distributing UIs. Like look, just because ian hamilton gets paid to guilt trip developers into remembering this shit doesn't mean it actually works as an effective means of accessibility.Can you explain in a basic way for those of us who don't get this what exactly it's going to do? From my understanding, a dev can take your tool and make their up coming game accessible, is that right? But if that's so, why use your tool when they could build there own speaking menus etc?I think an analogy for people with no real technical understanding would be like this. Take me (sighted) and you (blind). The game is outside, where there are physically things that are happening that we interpret, I have a sighted interpretation and you have a blind interpretation. Outside is still consistent but we're organizing that stuff differently because your eyes dont work and mine do. We both have unique subjective ways of understanding the same world, and because of this, we interact with it in unique ways too.In a game, you have environments or UIs that have information literally in memory chilling out. What Max does is it makes it really easy to rearrange how that information is accessed, via a UI, and also changes how you interact with it - a lot of people think that a UI is just how you navigate/interpret these environments but it's also how you physically interface back to the game itself. So then you develop this back and forth response similar to the back and forth response you have when using your senses to navigate the real world. And just like how I'm sighted and you're blind, two different UI modules will cause a game to react differently because it's reading the movements slightly differently.Building anything in a game can take a lot of time; which is part of the reason why accessibility is neglected in the first place. Expecting devs to take care of this is inefficient, and as I stated previously there are a lot of problems with a privately owned boxed solution like an accessible Unity/UE4.Actually now I think on it, why would a blind dev want to use your tool? Surely if they were making an audiogame they'd already have the skillset to make that game and wouldn't need your app? I'm quite confused.This is actually a really good question that I think I should talk about more. First, most of the same reasons that a sighted dev would want to use Max (open source core, moddability, multiple language implementations, cross compatibility). But also, because Max is designed to be agnostic with how it manages its resources, audio game developers can build a game that sighted people can later mod and add graphics to or change the topology to, making audio games more accessible to the general public; while still containing the core original UI. It also allows both audio game devs and sighted devs to focus more on producing a preferred UI because it can simply be changed out for a different one.Also, Max enables accessibility for other disabilities as well. If you were to make a game with Max, you could feasibly make a blind-sighted-deaf pipeline without enforcing a UI.the problem with your agnosticism comparison between operating systems and actual games/game engines is that an operating system provides critical services and functionality required for a game -- or any executable binary, for that matter, in some executable format like ELF or PE -- to be executed and to function properly. It does this through abstractions like system calls and other mechanisms to abstract away the underlying physical machine from the programs that actually run on it. A program does not need to be aware of, for example, how a pixel is drawn onto the screen because the GPU drivers handle that for the program, and abstract away the underlying complexities and mechanisms of how the GPU operates. All the driver has to do is expose a system call or two. The problem arises when you try to slip in max as the supposed "operating system" 

Re: Official Sable Contest

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Official Sable Contest

Maybe she's got a braille display? I'll say this much, she does have a pleasant voice. Then again I've always liked British accents LOL.

URL: https://forum.audiogames.net/post/536742/#p536742




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Re: Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : BrendanGriesel1 via Audiogames-reflector


  


Re: Nvda start issue

@5 Thanks brother, but the desktop  was the first thing I checked, so I will see if she wants to create a new desktop.

URL: https://forum.audiogames.net/post/536741/#p536741




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

High contrast, subtitles, etc etc etc. are solved problems and games already do them.  keyboard navigation is a solved problem because any game that wants to support a gamepad needs it.  Anyone who wants to make a little in-game screen reader can with little to no effort by just making things speak when they get focus, and we can't make a multi-framework option because 99% of the time the UI is private to the game anyway.  The rest of accessibility is specific to the gameplay.  But in general, everything but blindness is already solved and you can just get Unity plugins for it if it's not built in by default.Have you actually built a game before or are you just saying this stuff? A lot of people forget just because its not part of the dev cycle. There is a real material element to bringing a game to production and a lot of that is what leads to basic "simple" accessibility fixes being lost in the wayside. This is again another reason why you can't rely on developers distributing UIs. Like look, just because ian hamilton gets paid to guilt trip developers into remembering this shit doesn't mean it actually works as an effective means of accessibility.Can you explain in a basic way for those of us who don't get this what exactly it's going to do? From my understanding, a dev can take your tool and make their up coming game accessible, is that right? But if that's so, why use your tool when they could build there own speaking menus etc?I think an analogy for people with no real technical understanding would be like this. Take me (sighted) and you (blind). The game is outside, where there are physically things that are happening that we interpret, I have a sighted interpretation and you have a blind interpretation. Outside is still consistent but we're organizing that stuff differently because your eyes dont work and mine do. We both have unique subjective ways of understanding the same world, and because of this, we interact with it in unique ways too.In a game, you have environments or UIs that have information literally in memory chilling out. What Max does is it makes it really easy to rearrange how that information is accessed, via a UI, and also changes how you interact with it - a lot of people think that a UI is just how you navigate/interpret these environments but it's also how you physically interface back to the game itself. So then you develop this back and forth response similar to the back and forth response you have when using your senses to navigate the real world. And just like how I'm sighted and you're blind, two different UI modules will cause a game to react differently because it's reading the movements slightly differently.Building anything in a game can take a lot of time; which is part of the reason why accessibility is neglected in the first place. Expecting devs to take care of this is inefficient, and as I stated previously there are a lot of problems with a privately owned boxed solution like an accessible Unity/UE4.Actually now I think on it, why would a blind dev want to use your tool? Surely if they were making an audiogame they'd already have the skillset to make that game and wouldn't need your app? I'm quite confused.This is actually a really good question that I think I should talk about more. First, most of the same reasons that a sighted dev would want to use Max (open source core, moddability, multiple language implementations, cross compatibility). But also, because Max is designed to be agnostic with how it manages its resources, audio game developers can build a game that sighted people can later mod and add graphics to or change the topology to, making audio games more accessible to the general public; while still containing the core original UI. It also allows both audio game devs and sighted devs to focus more on producing a preferred UI because it can simply be changed out for a different one.Also, Max enables accessibility for other disabilities as well. If you were to make a game with Max, you could feasibly make a blind-sighted-deaf pipeline without enforcing a UI.the problem with your agnosticism comparison between operating systems and actual games/game engines is that an operating system provides critical services and functionality required for a game -- or any executable binary, for that matter, in some executable format like ELF or PE -- to be executed and to function properly. It does this through abstractions like system calls and other mechanisms to abstract away the underlying physical machine from the programs that actually run on it. A program does not need to be aware of, for example, how a pixel is drawn onto the screen because the GPU drivers handle that for the program, and abstract away the underlying complexities and mechanisms of how the GPU operates. All the driver has to do is expose a system call or two. The problem arises when you try to slip in max as the supposed "operating system" 

Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

High contrast, subtitles, etc etc etc. are solved problems and games already do them.  keyboard navigation is a solved problem because any game that wants to support a gamepad needs it.  Anyone who wants to make a little in-game screen reader can with little to no effort by just making things speak when they get focus, and we can't make a multi-framework option because 99% of the time the UI is private to the game anyway.  The rest of accessibility is specific to the gameplay.  But in general, everything but blindness is already solved and you can just get Unity plugins for it if it's not built in by default.Have you actually built a game before or are you just saying this stuff? A lot of people forget just because its not part of the dev cycle. There is a real material element to bringing a game to production and a lot of that is what leads to basic "simple" accessibility fixes being lost in the wayside. This is again another reason why you can't rely on developers distributing UIs.Can you explain in a basic way for those of us who don't get this what exactly it's going to do? From my understanding, a dev can take your tool and make their up coming game accessible, is that right? But if that's so, why use your tool when they could build there own speaking menus etc?I think an analogy for people with no real technical understanding would be like this. Take me (sighted) and you (blind). The game is outside, where there are physically things that are happening that we interpret, I have a sighted interpretation and you have a blind interpretation. Outside is still consistent but we're organizing that stuff differently because your eyes dont work and mine do. We both have unique subjective ways of understanding the same world, and because of this, we interact with it in unique ways too.In a game, you have environments or UIs that have information literally in memory chilling out. What Max does is it makes it really easy to rearrange how that information is accessed, via a UI, and also changes how you interact with it - a lot of people think that a UI is just how you navigate/interpret these environments but it's also how you physically interface back to the game itself. So then you develop this back and forth response similar to the back and forth response you have when using your senses to navigate the real world. And just like how I'm sighted and you're blind, two different UI modules will cause a game to react differently because it's reading the movements slightly differently.Building anything in a game can take a lot of time; which is part of the reason why accessibility is neglected in the first place. Expecting devs to take care of this is inefficient, and as I stated previously there are a lot of problems with a privately owned boxed solution like an accessible Unity/UE4.Actually now I think on it, why would a blind dev want to use your tool? Surely if they were making an audiogame they'd already have the skillset to make that game and wouldn't need your app? I'm quite confused.This is actually a really good question that I think I should talk about more. First, most of the same reasons that a sighted dev would want to use Max (open source core, moddability, multiple language implementations, cross compatibility). But also, because Max is designed to be agnostic with how it manages its resources, audio game developers can build a game that sighted people can later mod and add graphics to or change the topology to, making audio games more accessible to the general public; while still containing the core original UI. It also allows both audio game devs and sighted devs to focus more on producing a preferred UI because it can simply be changed out for a different one.Also, Max enables accessibility for other disabilities as well. If you were to make a game with Max, you could feasibly make a blind-sighted-deaf pipeline without enforcing a UI.the problem with your agnosticism comparison between operating systems and actual games/game engines is that an operating system provides critical services and functionality required for a game -- or any executable binary, for that matter, in some executable format like ELF or PE -- to be executed and to function properly. It does this through abstractions like system calls and other mechanisms to abstract away the underlying physical machine from the programs that actually run on it. A program does not need to be aware of, for example, how a pixel is drawn onto the screen because the GPU drivers handle that for the program, and abstract away the underlying complexities and mechanisms of how the GPU operates. All the driver has to do is expose a system call or two. The problem arises when you try to slip in max as the supposed "operating system" abstraction layer. You can't. That is the hard, cold truth. The only way your going to get this to work with mainstream game engines that may not even have plugin support

Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

High contrast, subtitles, etc etc etc. are solved problems and games already do them.  keyboard navigation is a solved problem because any game that wants to support a gamepad needs it.  Anyone who wants to make a little in-game screen reader can with little to no effort by just making things speak when they get focus, and we can't make a multi-framework option because 99% of the time the UI is private to the game anyway.  The rest of accessibility is specific to the gameplay.  But in general, everything but blindness is already solved and you can just get Unity plugins for it if it's not built in by default.Have you actually built a game before or are you just saying this stuff? A lot of people forget just because its not part of the dev cycle. There is a real material element to bringing a game to production and a lot of that is what leads to basic "simple" accessibility fixes being lost in the wayside. This is again another reason why you can't rely on developers distributing UIs.Can you explain in a basic way for those of us who don't get this what exactly it's going to do? From my understanding, a dev can take your tool and make their up coming game accessible, is that right? But if that's so, why use your tool when they could build there own speaking menus etc?I think an analogy for people with no real technical understanding would be like this. Take me (sighted) and you (blind). The game is outside, where there are physically things that are happening that we interpret, I have a sighted interpretation and you have a blind interpretation. Outside is still consistent but we're organizing that stuff differently because your eyes dont work and mine do.In a game, you have environments or UIs that have information literally in memory chilling out. What Max does is it makes it really easy to rearrange how that information is accessed, via a UI, and also changes how you interact with it - a lot of people think that a UI is just how you navigate/interpret these environments but it's also how you physically interface back to the game itself. So then you develop this back and forth response similar to the back and forth response you have when using your senses to navigate the real world.Building anything in a game can take a lot of time; which is part of the reason why accessibility is neglected in the first place. Expecting devs to take care of this is inefficient, and as I stated previously there are a lot of problems with a privately owned boxed solution like an accessible Unity/UE4.Actually now I think on it, why would a blind dev want to use your tool? Surely if they were making an audiogame they'd already have the skillset to make that game and wouldn't need your app? I'm quite confused.This is actually a really good question that I think I should talk about more. First, most of the same reasons that a sighted dev would want to use Max (open source core, moddability, multiple language implementations, cross compatibility). But also, because Max is designed to be agnostic with how it manages its resources, audio game developers can build a game that sighted people can later mod and add graphics to or change the topology to, making audio games more accessible to the general public; while still containing the core original UI. It also allows both audio game devs and sighted devs to focus more on producing a preferred UI because it can simply be changed out for a different one.Also, Max enables accessibility for other disabilities as well. If you were to make a game with Max, you could feasibly make a blind-sighted-deaf pipeline without enforcing a UI.the problem with your agnosticism comparison between operating systems and actual games/game engines is that an operating system provides critical services and functionality required for a game -- or any executable binary, for that matter, in some executable format like ELF or PE -- to be executed and to function properly. It does this through abstractions like system calls and other mechanisms to abstract away the underlying physical machine from the programs that actually run on it. A program does not need to be aware of, for example, how a pixel is drawn onto the screen because the GPU drivers handle that for the program, and abstract away the underlying complexities and mechanisms of how the GPU operates. All the driver has to do is expose a system call or two. The problem arises when you try to slip in max as the supposed "operating system" abstraction layer. You can't. That is the hard, cold truth. The only way your going to get this to work with mainstream game engines that may not even have plugin support is to write a kernel-mode driver that intercepts graphics calls. Max will not be what you think it will be. It cannot be an agnostic mechanism for any game engine to use because even if you were to make it agnostic, a game engine will still have to implement its facilities. You can't just drop Max

Re: Undead Assault

2020-06-03 Thread AudioGames . net Forum — New releases room : mikes0916 via Audiogames-reflector


  


Re: Undead Assault

yeah firs there was so much hope for this and now no of you play it. fucking crap.

URL: https://forum.audiogames.net/post/536739/#p536739




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

Camlorn, now you mention it, I seem to remember Sam having a similar problem with bluehost a few years ago. Somebody was able to take advantage of any audio's uploading system to upload a PHP remote access trogen, and sam didn't have any file type checks in place to prevent that sort of thing from happening. And because bluehost, that person not only had access to Sam's website, but every other website hosted on that particular box. Pretty dam scary, and part of the reason I host my own web server with a VPS these days.

URL: https://forum.audiogames.net/post/536738/#p536738




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Re: HomePod, more treasure than trashcan

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Makiocento via Audiogames-reflector


  


Re: HomePod, more treasure than trashcan

lol. I actually do not care too much about my house mates, so ñeh.I wish i could buy a google home hub now...

URL: https://forum.audiogames.net/post/536737/#p536737




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Re: Mause game, new killing game!

2020-06-03 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: Mause game, new killing game!

It is sidescroller, you fight with employeers of the mause company.

URL: https://forum.audiogames.net/post/536736/#p536736




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Re: Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: Nvda start issue

create another desktop. that's all i can think of, and move all the contents from the desktop folder within file exploarer to the new ly created desktop. or go take a look in the resyclebin to see if there is not any thing that she can find.

URL: https://forum.audiogames.net/post/536735/#p536735




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : PatrykK via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

I enabled php, who give me that script?

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Re: Manamon 1: dragon mythicals

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : derekedit via Audiogames-reflector


  


Re: Manamon 1: dragon mythicals

I think by "dragon mythicals" the OP meant irroadium, zeognioss and tabalus. The others aren't dragons, but rather more like horses. That said, the only one I've really played extensively is polosses. Again, not what you're asking. You don't get to see the dragons until you've started into the postgame, which is quite short. I'm fairly certain that when you catch the dragons, they come with things like magic lights and wing slash. They also get draco blitz, which will lock you into using it for a few rounds and then will confuse you. Tabalus starts at level 80 while the other two start at level 70 or so. Irroadium will get oblivion slash at level 75 or 80, I can't remember which. Same for zeognioss, but with white lance instead. I'm not sure what tabalus gets, magic wave maybe?

URL: https://forum.audiogames.net/post/536732/#p536732




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Re: Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : BrendanGriesel1 via Audiogames-reflector


  


Re: Nvda start issue

We managed to get it fixed. Thanks. But while we are on the topic, her desktop has somehow disappeared. She can still access it from This PC, but if she hits windows+M, NVDA only says pane. Any solution for that?

URL: https://forum.audiogames.net/post/536733/#p536733




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : MyDearWatson via Audiogames-reflector


  


Re: Screen readers that are not popular?

My nightmare was the Jaws screen reader. That 40 minute demo, insain cost, regular crashes, i started to think that i wouldn't be able to use computer in any reliable way back then. Now when i look back, That PC had it's fair share in the bad experiance. Dell PCs came with crazy bloatware back then. Not sure what's the situation now. But Jaws, it is bad in my opinion, but, objectively speaking, it's good to have options.Also, when i said that noone used these screen-readers these days, that was intended in a general sence. Non of the centers and offices where i go to, none of my friends  have these screen readers. It's mostly Jaws and NVDA that i come accross.

URL: https://forum.audiogames.net/post/536731/#p536731




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Re: Galactic Colonies: Public accessible alpha version available

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Skhye via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Has anyone been successful at getting rewards from a trade port? I have a colony that requires to trade port rewards. Right now the trade port wants 800 crystals, which I sent there from a crystal warehouse. However, when I tap deliver at the bottom of the trade port screen, I am taken back to the regular colony screen, and the trade port did not complete the task or give me the reward. Is there anything else I should try? I hope I can get past this colony, or I will be stuck. Thank you!

URL: https://forum.audiogames.net/post/536730/#p536730




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Re: Galactic Colonies: Public accessible alpha version available

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Skhye via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Has anyone been successful at getting rewards from a trade port? I have a colony that requires to trade port rewards. Right now the trade port wants 800 crystals, which I have sent there from a crystal warehouse. However, when I tap deliver at the bottom of the transport screen, I am taking back to the regular colony screen, and the trade port did not complete the task or give me the reward. Is there anything else I should try? I hope I can get past this colony, or I will be stuck. Thank you!

URL: https://forum.audiogames.net/post/536730/#p536730




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

@13Chroot isn't really secure.  Attacking it takes significantly more effort, but you can and info on how is available.  Cgroups are the best you can do, but cgroups are attackable as well--docker (which is just an abstraction on cgroups) gets a new hole in it every 6 months to a year.@14It's not about if you run php or not.  It's about if the person who might want to attack you runs php or not.  You can turn it off all you want but that doesn't eliminate this, because the other person can still run scripts.

URL: https://forum.audiogames.net/post/536729/#p536729




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Re: Any recommendations for 'cooking genre' style games?

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Any recommendations for 'cooking genre' style games?

unfortunately, i don't think this exists.i know aprone was working on something similar, a resteraunt management game but i don't know what's the story on that.

URL: https://forum.audiogames.net/post/536728/#p536728




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

I’m going to go ahead and ask this here ahead of time. if a library, ethno world six by best service in this case, says that it works in contact and is nks ready, are there any other accessibility issues I might need to worry about. It's A giant purchase so I just want to make sure something doesn’t go to hell at the last moment.Also, having used it in the past, the reaper accessibility page is pretty helpful and stands as a contradiction to what Camlorn said earlier. I literally found it by just searching reaper accessibility a couple of months ago. It’s not perfect, and I feel like there could be more on music editing in general, but it's there and it teaches you stuff.

URL: https://forum.audiogames.net/post/536723/#p536723




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

@9High contrast, subtitles, etc etc etc. are solved problems and games already do them.  keyboard navigation is a solved problem because any game that wants to support a gamepad needs it.  Anyone who wants to make a little in-game screen reader can with little to no effort by just making things speak when they get focus, and we can't make a multi-framework option because 99% of the time the UI is private to the game anyway.  The rest of accessibility is specific to the gameplay.  But in general, everything but blindness is already solved and you can just get Unity plugins for it if it's not built in by default.We would have better games if we had better tools.  People here don't even know trig.  People keep explaining things like how to update the game with a delta every tick.  If I (as a new programmer, not as myself) sit down and want to make Shades of Doom I have to start with math that I only learn as a high school senior at best, and often not at all because I'm blind.  What tools exist can't be debugged, are inaccessible, etc etc etc.  While on the one hand you're right that there's an attention span problem, it takes an order of magnitude more effort than it should to even get to the point of "My character can walk around and I can save the game".  "My character can walk around and I can save the game" could and should be 30 to 50 lines of code and no math learning.  The real problem with attention spans is that this takes an ecosystem and only a few of us here know how to even start building one, and it takes a manual and tutorials, which have to be written by someone who has a full understanding of the concepts involved, and if you try to do it from the ground up you're going to spend months until there's something worth showing.@12If you read my post again, I sort of carved you out as your own category.  I don't think you'll succeed, but you've picked a reasonable avenue of attack on an actually open source engine that we have enough control over and have said reasonable things about the scope of what you want to do with it.  You're basically the only person who has talked about this from the perspective of being able to propose something that's at least this side of possible, and also from the perspective of having some understanding of the coding effort.  Almost without exception, every other time someone has started this discussion ends at "and then big corporations have to care and give us access to Unity" or similar (and that includes this thread, honestly).I still think you fail in the end, either because it's such a long project that something pulls you and/or anyone else with the skills to do it off, or because it turns out that really most sighted people don't care even if the pieces exist.  I think in the end probably a mix of both.  But you're not proposing something infeasible, there's a difference between infeasible and multi-year personal software project, and it's not like your chances are concretely worse than the 90% or so of other multi-year personal software projects that have failed.You've been around less long than me. The thing is that there have been so many iterations of this discussion over the years that I can't count them.  It's recently become more popular, but "what if all the sighted games were accessible" is the audiogame equivalent of the "what if I go become a firefighter, blind people can totally do anything" attitude.  I think you'd be more impactful if you wrote an engine for audiogames, by my measure of "do we have good games".  But you have a different metric of productivity than me here, which is fine, it's not morals.  And also it's not that I think it shouldn't be done either.  I may not jump on the bandwagon, but if someone lays out a possible strategy and has sound technical/social reasons as to why it might be possible, go for it, I'm not going to shoot it down.But the problem is, you're the only one who has.  Everyone else in this category just sort of spins their wheels on it, flails around, and thinks they're making progress, or pines for it and doesn't do anything realistic instead.@13I don't even know where to start on this.  Reinventing all of UI, then hoping that everyone is going to jump on how you reinvented all of UI, and somehow this is going to solve accessibility and make an endlessly customizable game engine where everyone can swap the components for their accessibility needs?  And also game engines are going to make accessibility laws to shut each other down?  No, that's not going to happen.  Also, frankly, Discord probably cares about accessibility for the educational market, not because games have to be accessible.  Things like the CVAA hit games because the requirements just happened to include them, anyway, not because the goal was make games accessible--your XBox is covered because your XBox also does things like let you watch TV, not because it's to do with games.If big game co

Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

I’m going to go ahead and ask this here ahead of time. if a library, ethno world six by best service in this case, says that it works in contact and is nks ready, are there any other accessibility issues I might need to worry about. It's A giant purchase so I just want to make sure something doesn’t go to hell at the last moment.Also, having used it in the past, the reaper accessibility page is pretty helpful and stands as a contradiction to what Camlrn said earlier. It’s not perfect, and I feel like there could be more on music editing in general, but it's there and it teaches you stuff.

URL: https://forum.audiogames.net/post/536723/#p536723




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Re: Problem with Code 7

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Problem with Code 7

hi, i'm currently having this issue and i aksed the devs over on discord how to fix it but got no where.could you tell me how you ran this tool?

URL: https://forum.audiogames.net/post/536726/#p536726




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Re: Disgusted by the moderators on this site

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Disgusted by the moderators on this site

@55, thanks for clearing that up.

URL: https://forum.audiogames.net/post/536725/#p536725




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : MyDearWatson via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

Where do i access this whatsapp group and the dropbox folder?

URL: https://forum.audiogames.net/post/536724/#p536724




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

I’m going to go ahead and ask this here ahead of time. if a library, ethno world six by best service in this case, says that it works in contact and is nks ready, are there any other accessibility issues I might need to worry about. It's A giant purchase so I just want to make sure something doesn’t go to hell at the last moment.

URL: https://forum.audiogames.net/post/536723/#p536723




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

I’m going to go ahead and ask this here ahead of time. if the library, ethno world six by best service in this case, says that it works in contact and is nks ready, are there any other accessibility issues I might need to worry about. It's A giant purchase so I just want to make sure something doesn’t go to hell at the last moment.

URL: https://forum.audiogames.net/post/536723/#p536723




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

@13, the problem with your agnosticism comparison between operating systems and actual games/game engines is that an operating system provides critical services and functionality required for a game -- or any executable binary, for that matter, in some executable format like ELF or PE -- to be executed and to function properly. It does this through abstractions like system calls and other mechanisms to abstract away the underlying physical machine from the programs that actually run on it. A program does not need to be aware of, for example, how a pixel is drawn onto the screen because the GPU drivers handle that for the program, and abstract away the underlying complexities and mechanisms of how the GPU operates. All the driver has to do is expose a system call or two. The problem arises when you try to slip in max as the supposed "operating system" abstraction layer. You can't. That is the hard, cold truth. The only way your going to get this to work with mainstream game engines that may not even have plugin support is to write a kernel-mode driver that intercepts graphics calls. Max will not be what you think it will be. It cannot be an agnostic mechanism for any game engine to use because even if you were to make it agnostic, a game engine will still have to implement its facilities. You can't just drop Max into (say) MK 11 and expect it to work out of the box; MK 11 has to be able to support Max, to detect it even exists, and to utilize it. That is why Camlorn said that this was such an infeasible goal. The comparison between OS and Max being some kind of plugin just doesn't hold -- an OS is about a million times more complex, and far lower level, than Max is. And making it agnostic through a kernel-mode driver will be a very, very non-trivial task, because every kernel-mode environment is different on every operating system.

URL: https://forum.audiogames.net/post/536721/#p536721




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Screen readers that are not popular?

Yeah, that was quite possibly the only actually good thing it did.

URL: https://forum.audiogames.net/post/536722/#p536722




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

I’m going to go ahead and ask this here ahead of time. if the library, ethno world six by best service in this case, says that it works in contact and is nks ready, are there any other accessibility issues I might need to worry about.

URL: https://forum.audiogames.net/post/536723/#p536723




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Re: Grand theft Accessibility Has Arrived!

2020-06-03 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hi Liam i have question. Did you changet the keys? I dont have numpad how i AM have to Play IT?

URL: https://forum.audiogames.net/post/536713/#p536713




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Re: Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Nvda start issue

Hi.Has she looked in her recycle bin?I can't find any setting to enable NVDAs shortcut.If she can find her NVDA.exe file, she can press aplocations on it, then arrow up to properties, press enter then tap twice then press n then tab to ok and press enter and everything should be back to normal.

URL: https://forum.audiogames.net/post/536720/#p536720




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

@13, the problem with your agnosticism comparison between operating systems and actual games/game engines is that an operating system provides critical services and functionality required for a game -- or any executable binary, for that matter, in some executable format like ELF or PE -- to be executed and to function properly. It does this through abstractions like system calls and other mechanisms to abstract away the underlying physical machine from the programs that actually run on it. A program does not need to be aware of, for example, how a pixel is drawn onto the screen because the GPU drivers handle that for the program, and abstract away the underlying complexities and mechanisms of how the GPU operates. All the driver has to do is expose a system call or two. The problem arises when you try to slip in max as the supposed "operating system" abstraction layer. You can't. That is the hard, cold truth. The only way your going to get this to work with mainstream game engines that may not even have plugin support is to write a kernel-mode driver that intercepts graphics calls. Max will not be what you think it will be. It cannot be an agnostic mechanism for any game engine to use because even if you were to make it agnostic, a game engine will still have to implement its facilities. You can't just drop Max into (say) MK 11 and expect it to work out of the box; MK 11 has to be able to support Max, to detect it even exists, and to utilize it. That is why Camlorn said that this was such an infeasible goal. The comparison between OS and Max being some kind of plugin just doesn't hold -- an OS is about a million times more complex, and far lower level, than Max is.

URL: https://forum.audiogames.net/post/536721/#p536721




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

also their is a whatsapp group for komplete kontrole and a dropbox folder as well

URL: https://forum.audiogames.net/post/536719/#p536719




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Re: Any recommendations for 'cooking genre' style games?

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : jescat277 via Audiogames-reflector


  


Re: Any recommendations for 'cooking genre' style games?

Same here.

URL: https://forum.audiogames.net/post/536718/#p536718




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Re: Official Sable Contest

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Official Sable Contest

Hi.I've just watched all the videos and listened to all the recordings, and I'm really impressed by what people have made so far.@Scarlet: I wander how you read the chat when you turned off the screenreader on your stream?@johanntrm7: Just wow. Holy shit I'm impressed on what you have made so far. You must be genius and extremely good at sound editing and music writing.What system have you used to translate what you are saying in the recording? That is really impressive as well.That's really fantastic job man. I'm totally blown away.

URL: https://forum.audiogames.net/post/536717/#p536717




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Re: Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Nvda start issue

NVDA creates a shortcut on the desktop and in the start menu. For both shortcuts, Windows lets you assign custom hotkeys to launch them. If you want a slightly less intrusive shortcut, access the start menu entry's properties with alt+enter or right click on the NVDA shortcut, press applications on the keyboard, or press f10 to trigger its context menu and choose properties from there.Next, tab to or click on the shortcut key input box and type your hotkey (the default being ctrl+alt+n).Click on okay and accept user account control if it pops up to allow the changes.Your shortcut key should now work.

URL: https://forum.audiogames.net/post/536716/#p536716




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

what's rong with reaper? i herd others using it with komplete kontrole and it works just fine, i honestly backed off the idea of buying a mac sence i already have what i need on windows,  so their isn't a point of buying one if i'm going to use it for audio production, and  reaper isn't really all that hard, their are many resources out their to get you started, you just have to work your brain with it

URL: https://forum.audiogames.net/post/536714/#p536714




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Re: Grand theft Accessibility Has Arrived!

2020-06-03 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hi Liam i have qestion. Did you changet theys? I dont have numpad how i AM suposet to Play? It

URL: https://forum.audiogames.net/post/536713/#p536713




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

And here's mine.Email: hailyme...@aol.com. Yes I use fucking AOL mail, sue me. Also, cont...@arqeria.com is a thing, because I can't not have my own mail server.Twitter: @arqeria. Also, go follow @CyberDuckBot @donald_soto00 and @unfiltered123! /Plug.Discord: arqeria#6038.Facebook.Credit card number:For me to know and for you not to find out. Hah!

URL: https://forum.audiogames.net/post/536715/#p536715




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Screen readers that are not popular?

Hi.Yeah Thunder was bad, it has an interesting thing where when you when down a line it would play a lower tone and going up would play a higher one, but that's all I can really say about it.

URL: https://forum.audiogames.net/post/536712/#p536712




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Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : BrendanGriesel1 via Audiogames-reflector


  


Nvda start issue

A friend of mine accidentally disabled her NvDA shortcut key. And she can't find the setting to re enable it. Any help would be appreciated.

URL: https://forum.audiogames.net/post/536711/#p536711




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Re: Disgusted by the moderators on this site

2020-06-03 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Disgusted by the moderators on this site

The first post of this thread made me laugh a bit, its the typical melodramatic one that just complains but suggests nothing... actually, it does not do anything else, it just takes up space, sincerely. however, I honestly like where all of this is going. For one, I would be happy organizing stuff and maintaining databases if help is needed at some point.

URL: https://forum.audiogames.net/post/536709/#p536709




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : brad via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

Hi.@daigonite, No, I don't think I'm proud of being able to play a video game. for me it's more like, oh that's a nice thing or in the case of Last of us 2, wow that sounds awesome! But pride, nah.Can you explain in a basic way for those of us who don't get this what exactly it's going to do? From my understanding, a dev can take your tool and make their up coming game accessible, is that right? But if that's so, why use your tool when they could build there own speaking menus etc?What makes your tool special?Actually now I think on it, why would a blind dev want to use your tool? Surely if they were making an audiogame they'd already have the skillset to make that game and wouldn't need your app? I'm quite confused.

URL: https://forum.audiogames.net/post/536710/#p536710




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Re: Disgusted by the moderators on this site

2020-06-03 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Disgusted by the moderators on this site

The first post of this thread made me laugh a bit, its the typical melodramatic one that just complains but suggests or actually does not do anything else, it just takes up space, sincerely. however, I honestly like where all of this is going. For one, I would be happy organizing stuff and maintaining databases if help is needed at some point.

URL: https://forum.audiogames.net/post/536709/#p536709




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Screen readers that are not popular?

Thunder. Oh man fucking Thunder. I used it for a little while back in, I think 2011 / 2012? I still have nightmares about that thing.I also used SA to go for a while back in 2015, then again in 2017 for a few months. Thing really wasn't bad for what it was back then, well apart from obviously being web based and at the time, possibly still, requiring IE in order to work. Not sure how it holds up these days, should really give it another go.I actually used hal back in 2009 all the way up to 2014 when I finished primary school. At that point I was moved over to supernova by my secondary school because school machine and such. The two screen readers are basically the same thing minus all the extras like magnification and such supernova includes. I herd they renamed their entire thing to access sweet not too long ago, what's up with that?

URL: https://forum.audiogames.net/post/536708/#p536708




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

Hi all, my contact info is as follows:Email address: ashleygroble...@gmail.comI am not going to ever give my skype info to any one, as i've got a bad history with that one.But if you want to send me a whatsapp, just use the following number:+27658915688You can use this number to find me on tellegram also.

URL: https://forum.audiogames.net/post/536707/#p536707




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Re: Crystal Caverns Gwen Question

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Adina via Audiogames-reflector


  


Re: Crystal Caverns Gwen Question

SPOILERS!Based on your gender, you can get a different scene with each of the four characters. It happens after you complete the three main quests, in the tavern. I've gotten Simeon and Matthias on two different playthroughs and other friends got Sister Alexia or Gwen. So... It's possible, and as far as I know the crystal caves thing ensures you get Gwen, or Sister Alexia, depending on who you have in your party at that moment so she can make that remark.

URL: https://forum.audiogames.net/post/536706/#p536706




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

Oh blah!  For the love of all it seriously can be done!  Windows 10 isn't that much of a pile of crap.  I'm not going to write out a complete komplete tutorial on this post but I'll help you get started.1.  Once you receive a key that gives you access to all of your native software, go ahead and download native access.  You will need this to install all of your software-side stuff, instruments, loops, yada yada yada...  Install once downloaded, then launch.2.  Once launched you should be prompted to sign in with the email address you provided and used to register your software products and such.  I do not immediately recall how that is laid out and if you can just tab to and through it or not, but the worst case scenario is that you'll have to use NVDA-object nav and some OCR to navigate through or some variant of it depending on your screen reader of choice.3.  Once signed in, the window will change and, yet again you may need to use a bit of object nav to access parts of it.  All of the tabs are organized under a section called navigation items.  IN there you'll seee things like, add a serial, not installed, available updates, and finally, install.  I do not recall having to enter in my serial number when I first signed in but simply went to the not installed button and activated it.  I was then able to see a list of all the products that weren't installed and the button required to install them.  I don't remember how long it took to grab and install all of select which is what I got owing to my limited funds, but I know it was no less than an hour, so you're best leaving this for a moment in time when you know you won't be needing the machine in question, such as when you go to sleep?  I dunno.  I sat around and did a lot of thumb twiddling.  NA is pretty good about selecting defaults for your instruments and such, so I'd leave the paths alone unless you have a seriously good reason to go about messing with them, such as another SSD you need to install to, which honestly isn't a bad idea, or another larger drive you would rather the products be temporarily downloaded to before install.  For the sake of this small, thing, we'll just say C:\Program Files\Native Instruments and be done with it.4.  If you're following the instructions under this section it is assumed everything from 1 to 3 has completed successfully.  i suggest browsing C:\Program Files\Native Instruments or whatever other directory you may have chosen if you decided to opt out of the smartness of Native access before proceeding.5.  Make sure your A-49 is connected to your PC via the cord provided.6.  Launch Komplete kontrol; it should be on your desktop.  Give it some time as it has to figure out what you've installed, where it is and how to use it.  It does not hurt to hit NVDA plus R to use windows 10 OCR here and check things out from time to time.  This process can yet again, take you a fair amount of time depending on your purchases.7. when hitting NVDA+R it is worth checking to see if you are receiving any messages to update the firmware to your KK hardware.  Don't see a button, you say?  All you're seeing is words that seem like words of acknowledgement and consent but no real way to click them?  No problem, hit enter on said words and NVDA should act as it always does when confronted by visible buttons and the like.  The idea here is that any OK or yes or such button may not appear as a button but simply a word.8.  the final thing that will happen is that you may receive a tutorial that you cannot really gain much from owing to how inaccessible it generally is.  Do whatever you must to dismiss it and get on with your life.  Again, a bit of OCR may be necessary.9.  Close the KK software.  You'll not be using it for much else as it is generally best to use everything you now have at your fingertips inside a DAW.10.  Configure reaper as necessary.  this means you must figure out precisely what you need as far as mixer/audio-interface and sound system is concerned.  As I don't know precisely what you have I can't really help you here, but it would suffice to say that you need a buffer size that will give you as little latency as possible.  If you can, do yourself a favor right off the bat and see if your soundcard/interface/whatever you're using to manage audio has an ASIO driver.  Again, as I know not what you have this part is one I can't really help you with.The rest to follow, but I'd like to get you through all of this first, and since, as I understand it, you don't have your keyboard yet I'd feel rather foolish backtracking and trying to answer questions you don't already have and or haven't already posed.  Sadly, the only other suggestion I can give you at present is that since you're going to use KK with reaper, you should read the reaper accessibility page.  There is a ton there that may seem slightly hidden and may require you to put it all together 

Re: the ickabog by j.k rowling!

2020-06-03 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


Re: the ickabog by j.k rowling!

#2, yeah. but, as long as we're enjoying the story, we shouldn't care.

URL: https://forum.audiogames.net/post/536704/#p536704




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

Oh blah!  For the love of all it seriously can be done!  Windows 10 isn't that much of a pile of crap.  I'm not going to write out a complete komplete tutorial on this post but I'll help you get started.1.  Once you receive a key that gives you access to all of your native software, go ahead and download native access.  You will need this to install all of your software-side stuff, instruments, loops, yada yada yada...  Install once downloaded, then launch.2.  Once launched you should be prompted to sign in with the email address you provided and used to register your software products and such.  I do not immediately recall how that is laid out and if you can just tab to and through it or not, but the worst case scenario is that you'll have to use NVDA-object nav and some OCR to navigate through or some variant of it depending on your screen reader of choice.3.  Once signed in, the window will change and, yet again you may need to use a bit of object nav to access parts of it.  All of the tabs are organized under a section called navigation items.  IN there you'll seee things like, add a serial, not installed, available updates, and finally, install.  I do not recall having to enter in my serial number when I first signed in but simply went to the not installed button and activated it.  I was then able to see a list of all the products that weren't installed and the button required to install them.  I don't remember how long it took to grab and install all of select which is what I got owing to my limited funds, but I know it was no less than an hour, so you're best leaving this for a moment in time when you know you won't be needing the machine in question, such as when you go to sleep?  I dunno.  I sat around and did a lot of thumb twiddling.  NA is pretty good about selecting defaults for your instruments and such, so I'd leave the paths alone unless you have a seriously good reason to go about messing with them, such as another SSD you need to install to, which honestly isn't a bad idea, or another larger drive you would rather the products be temporarily downloaded to before install.  For the sake of this small, thing, we'll just say C:\Program Files\Native Instruments and be done with it.4.  If you're following the instructions under this section it is assumed everything from 1 to 3 has completed successfully.  i suggest browsing C:\Program Files\Native Instruments or whatever other directory you may have chosen if you decided to opt out of the smartness of Native access before proceeding.5.  Make sure your A-49 is connected to your PC via the cord provided.6.  Launch Komplete kontrol; it should be on your desktop.  Give it some time as it has to figure out what you've installed, where it is and how to use it.  It does not hurt to hit NVDA plus R to use windows 10 OCR here and check things out from time to time.  This process can yet again, take you a fair amount of time depending on your purchases.7. when hitting NVDA+R it is worth checking to see if you are receiving any messages to update the firmware to your KK hardware.  Don't see a button, you say?  All you're seeing is words that seem like words of acknowledgement and consent but no real way to click them?  No problem, hit enter on said words and NVDA should act as it always does when confronted by visible buttons and the like.  The idea here is that any OK or yes or such button may not appear as a button but simply a word.8.  the final thing that will happen is that you may receive a tutorial that you cannot really gain much from owing to how inaccessible it generally is.  Do whatever you must to dismiss it and get on with your life.  Again, a bit of OCR may be necessary.9.  Close the KK software.  You'll not be using it for much else as it is generally best to use everything you now have at your fingertips inside a DAW.10.  Configure reaper as necessary.  this means you must figure out precisely what you need as far as mixer/audio-interface and sound system is concerned.  As I don't know precisely what you have I can't really help you here, but it would suffice to say that you need a buffer size that will give you as little latency as possible.  If you can, do yourself a favor right off the bat and see if your soundcard/interface/whatever you're using to manage audio has an ASIO driver.  Again, as I know not what you have this part is one I can't really help you with.The rest to follow, but I'd like to get you through all of this first, and since, as I understand it, you don't have your keyboard yet I'd feel rather foolish backtracking and trying to answer questions you don't already have and or haven't already posed.  Sadly, the only other suggestion I can give you at present is that since you're going to use KK with reaper, you should read the reaper accessibility page  There is a ton there that may seem slightly hidden and may require you to put it all together t

Re: what do i need in an rpg engine?

2020-06-03 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: what do i need in an rpg engine?

@2, ah i see what you meen. I just wanted to know what does the RPG engine need in order to make an rpg while testing the engine, but thanx for the advice though.@3, Thanx for the advice, maby i am not yet ready to do some thing this hard... i don't know how hard it might be, but as you said i will probably fail, and don't worry, i don't feel offended at all. you're just giving feedback after all.@4, about coffee shop: it is not going to be made, as i don't see any point at making that game, since it is all just going to be menu based after all, well that's what i had in mind. so yeah. once again, thanx all for the advice, maby when i have some more expierence, i should try this task?

URL: https://forum.audiogames.net/post/536703/#p536703




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Re: Manamon 1: dragon mythicals

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : ManiaCs via Audiogames-reflector


  


Re: Manamon 1: dragon mythicals

Hello!IF i remmember corectlly the strongest of them is the ice type one.In a team the fire one and the ice one are good the the lightning one is bad.Thats my opinion!

URL: https://forum.audiogames.net/post/536702/#p536702




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Screen readers that are not popular?

As queenslight said, Dolphin originally had Hal as the screen reader, Luna as the magnifyer, and supernova as screen reader with magnification, however then around version 11 they for some reason decided to rename everything supernova, and also sell supernova screen reader as one package also including magnification. Sadly, though, their version 16, which was supposed to have windows 10 support was just not up to the job, even for basic things like windows mail, or heck supporting chrome. Chrome support was apparently added in version 17, and I think they're probably on to 18 by now, but I was so disheartened that the screen reader which in the xp days would be able to cope with most readable text things by default had now devolved to basically just working with those bits of the operating system dolphin decided to work with, and supporting those programs they chose to support, I'm not really interested in paying for the version upgrades to find out, I'd rather donate to NVDA instead.

URL: https://forum.audiogames.net/post/536701/#p536701




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Re: the ickabog by j.k rowling!

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: the ickabog by j.k rowling!

Isn't this literally just meant for young children? I'd be wary of anything written by her right now though TBH.

URL: https://forum.audiogames.net/post/536700/#p536700




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Screen readers that are not popular?

As queenslight said, Dolphin originally had Hal as the screen reader, Luna as the magnifyer, and supernova as screen reader with magnification, however then around version 11 they for some reason decided to rename everything supernova, and also sell supernova screen reader as one package also including magnification. Sadly, though, their version 16, which was supposed to have windows 10 support was just not up to the job, even for basic things like windows mail, or heck supporting chrome. Chrome support was apparently added in version 17, and I think they're probably on to 18 by now, but I was so disheartened that the screen reader which in the xp days would be able to cope with most readable text things by default had now devolved to basically just working with those bits of the operating system dolphin decided to work with, I'm not really interested in paying for the version upgrades to find out, I'd rather donate to NVDA instead.

URL: https://forum.audiogames.net/post/536701/#p536701




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Re: Problem with dreamland on android

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Problem with dreamland on android

try the second last option? don't have it installed, so yeah.

URL: https://forum.audiogames.net/post/536699/#p536699




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

oh I se, anyway php is by difallt is disabled and you have to enable it so that maybe a bit safe...

URL: https://forum.audiogames.net/post/536698/#p536698




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

Most of these web hosts croot jail you into your folder, so you probably couldn't get out of it even with a script, it would just see / as the root of your FTP dir. Well, I hope so anyway...

URL: https://forum.audiogames.net/post/536697/#p536697




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the ickabog by j.k rowling!

2020-06-03 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


the ickabog by j.k rowling!

hello guys,thanks to twitter, I got to know about this,https://theickabog.com/it's a new story by j.k rowling, she's publishing it for free chapter by chapter on this website, 15 chapters are already out, and I'm loving the story so far.if you haven't, go check it out already, and we'll discuss the story here.

URL: https://forum.audiogames.net/post/536696/#p536696




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the ickabog by j.k rowling!

2020-06-03 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


the ickabog by j.k rowling!

hello guys,hello guys,thanks to twitter, I got to know about this,https://theickabog.com/it's a new story by j.k rowling, she's publishing it for free chapter by chapter on this website, 15 chapters are already out, and I'm loving the story so far.if you haven't, go check it out already, and we'll discuss the story here.

URL: https://forum.audiogames.net/post/536696/#p536696




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

@11the potential attack vector is I go sign up for the same service as someone else.  I then use the fact that mostly these are going to be deployed at /home/username to find out who else is on the server I'm on by trying to list /home, then I go /home/meatbag and write whatever I want.  And if the directory listing doesn't work, I can possibly still just guess usernames, or assume that everyone is in a nonstandard folder and list the directory .. instead (which gets the parent directory of the script).This is a simple example. I'm not an expert at such things, but much more complicated things are possible.  A VPS is much more secure because it's an isolated VM.  That said you can do free hosts right, I'm just not convinced that anything that's letting PHP scripts write files knows what they're doing because that opens up too many potential issues.

URL: https://forum.audiogames.net/post/536695/#p536695




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

__name__ is the name of the current module (for example a.py, b.py, etc. without the py).  It's not the file name, it's the name of the module that Python sees it as when you import it for the first time.  How file is different from module is kind of esoteric and not important.But when you run a script, the script isn't imported, it's the first file, and it needs a module name. So Python pretends it's __main__.You can just not bother with that line, but the reason people do it is because documentation and other code analysis tools import all your modules, which runs the code in them.  So if you run something like Sphinx and you don't have it, your game is going to start up instead of you getting docs.  When something like Sphinx runs it's using __main__ because it started up first, and when it gets to your code it's not __main__ anymore (because it's a different module) and everything is fine.You don't need to fully understand it, just use it.  You'll probably never use __name__ for anything else ever, though __file__ (the path to the current file--not the name of the module, remember they're different) can be really useful for finding game resources and stuff, sometimes.

URL: https://forum.audiogames.net/post/536694/#p536694




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

lol I literally made this thread to give an update and got the gamer response, here goes, I got a few replies since these are long.@8also I will just say what no one else is saying: your project is technically infeasible.  It'll never be finished, and when anyone asks "should I use Max or write it myself" they're just going to write it themselves, because writing it themselves by calling TTS is pretty easy but using some baroque thing that tries to somehow be game agnostic is hard and costs money by taking expensive programmer-hours.  You can't make this agnostic.  The UI is almost always tied tightly to the gameplay.This view comes from a naive understanding of the interaction between UI and process, encouraged by the way we develop video games. In comparison, while complete UI agnosticism is truly impossible, high levels of agnosticism can be observed directly in an operating system - the problem is that the development of this agnosticism is not encouraged because of systemic design problems in both project management (as seen in Linux) and ownership (as seen on Windows). In fact operating systems are designed to be agnostic to some extent. This is basically how Max is designed.You can't convince any of the people you want to somehow prevent from doing whatever it is you think they're going to do instead that they need to try to use whatever it is you think you can build, which frankly is incredibly unclear at this point anyway.  All that's here is aspirational statements.  "It's JSON for accessibility" is only a good way to put things if you're a unicorn startup revolutionizing quantum uber ride-scheduling technology or something.Yeah bro, that's why I linked the source. I should have stated where we are in the project, we just got the object-memory model working. Currently, my friend is working on cross compatibility with windows (which will also have useful applications outside of this project) but hopefully after that we hope to have the core linked to the C# abstraction soon. However we had to take away resources for a little bit to work on something else this week.Basically how it works is it uses a messaging system to communicate between an information-space (where all the game data is stored) and a UI space, which is generated by an external module. The module parses the information differnetly. It rearranges the objects and how you interact with them based on these modules. We're probably going to change them a lot over time to adapt to the needs of the engine, and I want to release a few out-of-the-box basic accessibility modules that can be used as templates for future modules developed by blind-only people (or other kinds of disabled people)You have to remember that a lot of the sighted-dev-imposing-structure stuff coming from accessibility comes from having to develop one UI that achieves all tasks, Max is trying to rearrange how we develop UI in general.I didn't want to get into too many technical details in my OP to not overwhelm people because its a very technical task.We expect a release by the end of the year. If we don't we'll give an update. We plan on using a similar UI topology for the sneak program we're currently prioritizing so hopefully we can prove that the model works sooner than that - developing a whole game engine that manages memory and is cross compatible on the machine level is extremely difficult and takes time.The first step of software engineering for a multi-year project is to recognize that it's going to be a multi-year project, but the second step is to scope it, which you don't seem to have done.  If you get halfway through your long-running project and basically start over, that's not a good sign that you understand the problem and more than anything should be telling you that you maybe should step back until you do.Yes, this is because I got a new developer who helped me develop the main abstraction of our ideas. We are aware that the project is a several year project. I was not "half-way" through my project, I just started and went through several refactors before settling on this design, and I think that based on its capabilities we shouldn't require any other major refactors. Max is very early in development. It's also extremely naive to assume that you will know where a project will be in a few years time, the waterfall method does not work for software development and this has been proven repeatedly in industry for years.But fine, let's say that it's technically feasible and everything is amazing and you've got a release tomorrow.  This doesn't give us any sort of control over anything.  If you're right about how big tech is going to try to take over game accessibility through whatever narrative you've arrived at, you've done nothing to stop it.  They'll just disregard you and do it anyway.No, we would have created a game engine where blind people can develop their own modules to organize the game dat

Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

how can they log in if they dont know the password, stil though, my knolige about such stuf is not really much

URL: https://forum.audiogames.net/post/536693/#p536693




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Re: how to access new notification from skype.

2020-06-03 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: how to access new notification from skype.

thanks. i too dont know this

URL: https://forum.audiogames.net/post/536692/#p536692




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

@9because if the scripts you can upload can write data to the directory you've uploaded them to, can you trust them to have actually gotten all the permissions right?  Are you 100% sure someone can't write yours by just logging in as someone else and writing a script to touch your folder?  By all means use it, but it's still creepy.

URL: https://forum.audiogames.net/post/536691/#p536691




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

lol I literally made this thread to give an update and got the gamer response, here goes, I got a few replies since these are long.@8also I will just say what no one else is saying: your project is technically infeasible.  It'll never be finished, and when anyone asks "should I use Max or write it myself" they're just going to write it themselves, because writing it themselves by calling TTS is pretty easy but using some baroque thing that tries to somehow be game agnostic is hard and costs money by taking expensive programmer-hours.  You can't make this agnostic.  The UI is almost always tied tightly to the gameplay.This view comes from a naive understanding of the interaction between UI and process, encouraged by the way we develop video games. In comparison, while complete UI agnosticism is truly impossible, high levels of agnosticism can be observed directly in an operating system - the problem is that the development of this agnosticism is not encouraged because of systemic design problems in both project management (as seen in Linux) and ownership (as seen on Windows). In fact operating systems are designed to be agnostic to some extent. This is basically how Max is designed.You can't convince any of the people you want to somehow prevent from doing whatever it is you think they're going to do instead that they need to try to use whatever it is you think you can build, which frankly is incredibly unclear at this point anyway.  All that's here is aspirational statements.  "It's JSON for accessibility" is only a good way to put things if you're a unicorn startup revolutionizing quantum uber ride-scheduling technology or something.Yeah bro, that's why I linked the source. I should have stated where we are in the project, we just got the object-memory model working. Currently, my friend is working on cross compatibility with windows (which will also have useful applications outside of this project) but hopefully after that we hope to have the core linked to the C# abstraction soon. However we had to take away resources for a little bit to work on something else this week.Basically how it works is it uses a messaging system to communicate between an information-space (where all the game data is stored) and a UI space, which is generated by an external module. The module parses the information differnetly. It rearranges the objects and how you interact with them based on these modules. We're probably going to change them a lot over time to adapt to the needs of the engine, and I want to release a few out-of-the-box basic accessibility modules that can be used as templates for future modules developed by blind-only people (or other kinds of disabled people)You have to remember that a lot of the sighted-dev-imposing-structure stuff coming from accessibility comes from having to develop one UI that achieves all tasks, Max is trying to rearrange how we develop UI in general.I didn't want to get into too many technical details in my OP to not overwhelm people because its a very technical task.We expect a release by the end of the year. If we don't we'll give an update. We plan on using a similar UI topology for the sneak program we're currently prioritizing so hopefully we can prove that the model works sooner than that - developing a whole game engine that manages memory and is cross compatible on the machine level is extremely difficult and takes time.The first step of software engineering for a multi-year project is to recognize that it's going to be a multi-year project, but the second step is to scope it, which you don't seem to have done.  If you get halfway through your long-running project and basically start over, that's not a good sign that you understand the problem and more than anything should be telling you that you maybe should step back until you do.Yes, this is because I got a new developer who helped me develop the main abstraction of our ideas. We are aware that the project is a several year project. I was not "half-way" through my project, I just started and went through several refactors before settling on this design, and I think that based on its capabilities we shouldn't require any other major refactors. Max is very early in development. It's also extremely naive to assume that you will know where a project will be in a few years time, the waterfall method does not work for software development and this has been proven repeatedly in industry for years.But fine, let's say that it's technically feasible and everything is amazing and you've got a release tomorrow.  This doesn't give us any sort of control over anything.  If you're right about how big tech is going to try to take over game accessibility through whatever narrative you've arrived at, you've done nothing to stop it.  They'll just disregard you and do it anyway.No, we would have created a game engine where blind people can develop their own modules to organize the game dat

Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

lol I literally made this thread to give an update and got the gamer response, here goes, I got a few replies since these are long.@8also I will just say what no one else is saying: your project is technically infeasible.  It'll never be finished, and when anyone asks "should I use Max or write it myself" they're just going to write it themselves, because writing it themselves by calling TTS is pretty easy but using some baroque thing that tries to somehow be game agnostic is hard and costs money by taking expensive programmer-hours.  You can't make this agnostic.  The UI is almost always tied tightly to the gameplay.This view comes from a naive understanding of the interaction between UI and process, encouraged by the way we develop video games. In comparison, while complete UI agnosticism is truly impossible, high levels of agnosticism can be observed directly in an operating system - the problem is that the development of this agnosticism is not encouraged because of systemic design problems in both project management (as seen in Linux) and ownership (as seen on Windows). In fact operating systems are designed to be agnostic to some extent.You can't convince any of the people you want to somehow prevent from doing whatever it is you think they're going to do instead that they need to try to use whatever it is you think you can build, which frankly is incredibly unclear at this point anyway.  All that's here is aspirational statements.  "It's JSON for accessibility" is only a good way to put things if you're a unicorn startup revolutionizing quantum uber ride-scheduling technology or something.Yeah bro, that's why I linked the source. I should have stated where we are in the project, we just got the object-memory model working. Currently, my friend is working on cross compatibility with windows (which will also have useful applications outside of this project) but hopefully after that we hope to have the core linked to the C# abstraction soon. However we had to take away resources for a little bit to work on something else this week.Basically how it works is it uses a messaging system to communicate between an information-space (where all the game data is stored) and a UI space, which is generated by an external module. The module parses the information differnetly. It rearranges the objects and how you interact with them based on these modules. We're probably going to change them a lot over time to adapt to the needs of the engine, and I want to release a few out-of-the-box basic accessibility modules that can be used as templates for future modules developed by blind-only people (or other kinds of disabled people)You have to remember that a lot of the sighted-dev-imposing-structure stuff coming from accessibility comes from having to develop one UI that achieves all tasks, Max is trying to rearrange how we develop UI in general.I didn't want to get into too many technical details in my OP to not overwhelm people because its a very technical task.We expect a release by the end of the year. If we don't we'll give an update. We plan on using a similar UI topology for the sneak program we're currently prioritizing so hopefully we can prove that the model works sooner than that - developing a whole game engine that manages memory and is cross compatible on the machine level is extremely difficult and takes time.The first step of software engineering for a multi-year project is to recognize that it's going to be a multi-year project, but the second step is to scope it, which you don't seem to have done.  If you get halfway through your long-running project and basically start over, that's not a good sign that you understand the problem and more than anything should be telling you that you maybe should step back until you do.Yes, this is because I got a new developer who helped me develop the main abstraction of our ideas. We are aware that the project is a several year project. I was not "half-way" through my project, I just started and went through several refactors before settling on this design, and I think that based on its capabilities we shouldn't require any other major refactors. Max is very early in development. It's also extremely naive to assume that you will know where a project will be in a few years time, the waterfall method does not work for software development and this has been proven repeatedly in industry for years.But fine, let's say that it's technically feasible and everything is amazing and you've got a release tomorrow.  This doesn't give us any sort of control over anything.  If you're right about how big tech is going to try to take over game accessibility through whatever narrative you've arrived at, you've done nothing to stop it.  They'll just disregard you and do it anyway.No, we would have created a game engine where blind people can develop their own modules to organize the game data in ways that make sense for them, eli

Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

dont really know how is it scary, 000 webhost also gives you ftp support, though 000 gives you 300mb while freevar gives 1500mb

URL: https://forum.audiogames.net/post/536689/#p536689




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Re: TTDo you know any sites hosting a free team talk server?

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: TTDo you know any sites hosting a free team talk server?

everyday someone comes and say hey! I have a free tt hosting and bla bla bla, so there are a lot of choices for you, just search in the off topic room

URL: https://forum.audiogames.net/post/536688/#p536688




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Re: Jumping in 2d games in bgt?

2020-06-03 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Jumping in 2d games in bgt?

I don’t know jumping either

URL: https://forum.audiogames.net/post/536687/#p536687




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Re: how to access new notification from skype.

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: how to access new notification from skype.

@nidza07, Yes, I use the universal Windows clipboard all the time, though accessibility tends to fluctuate.

URL: https://forum.audiogames.net/post/536686/#p536686




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Screen readers that are not popular?

@PatrykK, Well no! Hence why Cobra isn't being further developed!@BlindJedi, Never thought I'd see so many screen readers in one place. I *believe* Sunshine was an old Android screen reader, though I may be thinking of Spiel or Shine Plus instead. By the way, do you mean ZDSR (the Chinese screen reader for Windows)?

URL: https://forum.audiogames.net/post/536685/#p536685




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

@3Reaper works fine.  Trying to learn Reaper ends terribly unless you put in very significant amounts of time because there's no good resources and what does exist is impossible to find/not updated/"join this specific dropbox folder"/all of the above.I was able to teach myself digital signal processing from first principles without sighted help, can learn new programming languages in literally a day, learning is sort of my superpower.  But while I know some reaper and could learn more, I can't do it quickly.  Which really should say something.

URL: https://forum.audiogames.net/post/536684/#p536684




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

The only Mac I have already has logic installed. Thing is, it’s a 128 GB machine, with only 4 GB of RAM. Most of its space is already taken up by logic instruments. It's kind of old as well. My windows has 8 gb and 256 gb.

URL: https://forum.audiogames.net/post/536680/#p536680




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TTDo you know any sites hosting a free team talk server?

2020-06-03 Thread AudioGames . net Forum — Developers room : code-master via Audiogames-reflector


  


TTDo you know any sites hosting a free team talk server?

Hi:I have a question for you in this location. As you can see in the title, I want a server. Can you give me a place like a free hosting site?

URL: https://forum.audiogames.net/post/536683/#p536683




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

The only Mac I have already has logic installed. thing is, it’s a 128 GB machine, with only 4 GB of RAM. most of its space is already taken up by logic instruments. It's kind of old as well. My windows has 8 gb and 256 gb.

URL: https://forum.audiogames.net/post/536680/#p536680




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

@thetechguy, Good point! How dare I forget about Discord?! Minionslayer#7549 if you for some reason ever wanted to contact me privately.

URL: https://forum.audiogames.net/post/536681/#p536681




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

@7that is very scary and very weird.

URL: https://forum.audiogames.net/post/536682/#p536682




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

The only Mac I have already has logic installed. thing is, it’s a 128 GB machine, with only 4 GB of RAM. most of its space is already taken up by logic instruments. It's kind of old as well.

URL: https://forum.audiogames.net/post/536680/#p536680




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

@6 no no, with freevar you can just upload a new text file and work with it, it supports php and ftp and that's all he nead as far as my knolige go's

URL: https://forum.audiogames.net/post/536679/#p536679




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Re: Interesting question about plextalk ptp1 and linio

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Interesting question about plextalk ptp1 and linio

I know for a fact the PTP1 and the BookPort Plus use the exact same hardware. The software may be almost identical as well, aside from a few tweaks by APH. Any info you can provide on the PTP1 is very much appreciated. The Linio may have slightly different specs.

URL: https://forum.audiogames.net/post/536678/#p536678




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Re: Mause game, new killing game!

2020-06-03 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: Mause game, new killing game!

Hi guys i have a new game here have a link bye!Whoa whoa whoa. Let's rewind here. What is it about? What do you do in it? Is it multiplayer? Is it single player? Is it a sidescroller? 3d? 2d?So many stuff left out.

URL: https://forum.audiogames.net/post/536677/#p536677




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Re: Problem with dreamland on android

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : mikes0916 via Audiogames-reflector


  


Re: Problem with dreamland on android

i have a wierder issue on windows the game will just says that it crashed and that windows is trying to solve the problem or something and then it just disappears and also what it does is this after the update process is done when relaunching the thing after that.

URL: https://forum.audiogames.net/post/536676/#p536676




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Jumping in 2d games in bgt?

2020-06-03 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


Jumping in 2d games in bgt?

Hi,I was wondering the best way to implement jumping in a sidescroller? As some of you probably already know, I've never made a sidescroller, at least, not one with jumping support. I tried making a method but ended up failing on a level of stupidity. In fact I probably might be stupid asking this right now because people probably already know how to do this. However, any sort of help, even just a little, would be appreciated.Thanks.

URL: https://forum.audiogames.net/post/536675/#p536675




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

@5Only if he has enough access, which given that he spent an entire thread not wanting to pay for things, he probably doesn't.You can't just write a text file unless you have permissions for that.

URL: https://forum.audiogames.net/post/536674/#p536674




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

Hey isnt there a share your name thread in general game discussion for this? It's even sticky. I never give my WhatsApp info, got enough telemarketers calling me as it is, but you can find my open contact info there in that thread post 67.

URL: https://forum.audiogames.net/post/536673/#p536673




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

Discord: thetechguy#6929.and of course you can reach me via the broken PM system!

URL: https://forum.audiogames.net/post/536672/#p536672




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

ok so I dont really know what's the point of this linein the lucia exambles file in each examble this line is in the endif __name__ == "__main__":I googled it and got a unfarely complecated anser about main class and bla bla, so if someone can make it simple for me it will be greatthanks

URL: https://forum.audiogames.net/post/536670/#p536670




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

Trust me, I don't like it either... I just got a stupid live account because MS and windows 10 and bla bla bla, and here I am.  Nocturninja is awesome sauce stuff.

URL: https://forum.audiogames.net/post/536671/#p536671




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Re: private messages(1)

2020-06-03 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: private messages(1)

Isn't that like beating someone to death and then boiling them alive?

URL: https://forum.audiogames.net/post/536669/#p536669




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Re: what do i need in an rpg engine?

2020-06-03 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: what do i need in an rpg engine?

I'm going to say something a bit harsh but,When I see the coffee shop game then I'll put faith in this.

URL: https://forum.audiogames.net/post/536667/#p536667




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

well if he means a visiter number script you can easyly thro a simple one using php and a text file

URL: https://forum.audiogames.net/post/536668/#p536668




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : BlindJedi via Audiogames-reflector


  


Re: Screen readers that are not popular?

Thunder is garbage.Or at least, it was garbage when I gave it a go 3 or so years ago, and I don't think its been updated in any recent days, so it'll probably always remain that way.Someone mentioned tdsr on here, I haven't got that going yet, but I'd like to. Got a question though, if its not inappropriate of me to be asking in such a topic as this, but will I need bash 5 to run it? Tyler has not included any info on that in the readme on his github page and apple still ship bash 3 even on the new macs such as my 2019 mac book pro.Sunshine is another mac screen reader, isn't it? Am I remembering that correctly?Oh, and one folks have not mentioned yet as far as I'm aware is system access, also pretty crap if I recall, though I hardly used it so thats up for debate, lol.Edit: forgot theres also orka and SSH for linnex (sorry about bad spelling) though one could argue that orka at least is pretty popular for raspberry pie users, ssh probably less so though, no?

URL: https://forum.audiogames.net/post/536663/#p536663




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