Re: Suggestions for Wayfar 1444 relaunch welcome

2021-03-03 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

Well shit, that rape is cyberspace was an interesting read.Also, what is the command to lookup biomes near by by coords like Dark was describing?

URL: https://forum.audiogames.net/post/619628/#p619628




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: How to create achievements in bgt?

2019-08-16 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: How to create achievements in bgt?

Understanding sarcasm is a dying art ...

URL: https://forum.audiogames.net/post/456045/#p456045




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: How to create achievements in bgt?

2019-08-15 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: How to create achievements in bgt?

I think you take objection to the language used, instead of the message I was sending. For the record it wasn't a personal attack. Bottom line is, try to do something on your own to be more successful. Last time I checked that statement wasn't a personal attack.Speaking of personal attacks, I kinda want to personally attack you for acting riddiculous.

URL: https://forum.audiogames.net/post/455612/#p455612




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: How to create achievements in bgt?

2019-08-11 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: How to create achievements in bgt?

How to do this, how to do that? How do I wipe my ass? If you still accidentally get feces on your hand or the paper gets stuck in your butt after 200 tries, we might proffer some hints, but for fucks sake; try to figure something out on your own. Try to get a grasp of the language instead of asking to have your butt wiped for you.

URL: https://forum.audiogames.net/post/454693/#p454693




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: How to create achievements in bgt?

2019-08-11 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: How to create achievements in bgt?

How to do this, how to do that? How do I wipe my ass? If you still accidentally get feces onr your hand or the paper gets stuck in your butt after 200 tries, we might proffer some hints, but for fucks sake; try to figure something out of your own. Try to get a grasp of the language instead of asking to have your butt wiped for you.

URL: https://forum.audiogames.net/post/454693/#p454693




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: how do I make the kutseen like in manamon and bk1 2 and 3?

2019-07-30 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: how do I make the kutseen like in manamon and bk1 2 and 3?

Read the fucking BGT helpfiles and look at example code. A lot of the things you'll be doing will be based off statements, so brush up on that. Then you need to look up the reference guide for say, the calender object and implement that into the statements.

URL: https://forum.audiogames.net/post/452110/#p452110




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: looking to create a game

2019-07-18 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: looking to create a game

I'd recommend BGT. Seriously easy to get started with and learn, and it has all libraries built in that you need for most game production. Then when you're used to that move on to something like Python or a C-derived language that is more mainstream than BGT, as it allows more flexibility.

URL: https://forum.audiogames.net/post/449725/#p449725




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: List of resources for programmers, developers, and more

2019-07-10 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: List of resources for programmers, developers, and more

One good book I read was called something like Artificial Intelligence Programming and was a host of articles covering many, many subjects. It was a very interesting read. If you can't find it, I'll look for it. Currently reading Conn Iguldens Rise of an Empire though 

URL: https://forum.audiogames.net/post/448087/#p448087




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: fmod sound wrapper for python 3?

2019-05-30 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: fmod sound wrapper for python 3?

yeah I got the wrapper, but I need something with a good documentation.

URL: https://forum.audiogames.net/post/437569/#p437569




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


fmod sound wrapper for python 3?

2019-05-30 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


fmod sound wrapper for python 3?

Keeping the question short and concise, is there a fmod wrapper for python 3? I found pysonic, which was last updated in 2013 and only supports python 2.3. Any alternatives that are decently newbie friendly?I'm currently learning python, and not having done any coding for years and transissioning from BGT makes it a bit of a challenge. However, I'm going through the syntax tutorial and taking notes, which I hope to release to the public as a starter on learning python.I'm using pygame and tolk, well I have them installed and have ran some simple experiments, but I'm nowhere near using them yet as I just started learning.In relation to this, are there any other libraries that I should consider getting that are newbie friendly while retaining flexible use?

URL: https://forum.audiogames.net/post/437387/#p437387




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: null access point - help with some code?

2018-02-25 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: null access point - help with some code?

Hi.@jotes I wanted to be more clean with the code as I wasn't sure how the file ... well I knew you could do that, it just seemed messy to me.@Cae_Jones thanks, I'll try that. I actually attempted something similar but mine was inefficient and caused compilation errors 

URL: http://forum.audiogames.net/viewtopic.php?pid=353835#p353835





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

null access point - help with some code?

2018-02-25 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


null access point - help with some code?

I'm not gonna be apologizing for using bgt heh, although I'm supposed to get around to learning something else. But after not having used it for years I figured I'd rewrite one of my favourite games - super deecout.I could've used simpler code but I wanted the function to be reusable.Anyway this throws up an error I can't seem to solve. I don't remember how to work with handles it seems.class coin{double x;double y;coin(){}} coin@[] generate_coinmap(int coin_counter, int map_size) { coin@[] coinrun;  coinrun.resize(coin_counter); int tempy; int tempx;for(int counter=0; counter 

Re: Request for a bgt class

2017-03-14 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: Request for a bgt class

seriously - you want to code but you don't know how to handle percent? let's find 10 percent out  of 90 shall we?90/100*10 ok what's 150 percent of 90? Easy90*1.5 ... or 150/100 if you want to put it that way what are  you looking to do mate? Sorry you just made me lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=302097#p302097





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a programmers challenge, programmer wanted for dev team project!

2017-03-10 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Re: a programmers challenge, programmer wanted for dev team project!

@Connor sorry mate, but the "flight sims" ... what the fuck ... they aren't any good, what so ever. Furthermore, it's going to be well ... cargo and passangers mainly. Remember, I said realism here. A scaled down version of fsx with more audible queues and stuff.@ethin what we don't know I guess the internet knows. I'm sure we could get a physisist too since one of the guys in the team knows a lawyer, and I personally know a couple of pilots. I also have prier experience in programming so I know what the programmer has to do and what part he solves vs what the designers do.The only reason I am not personally working on the Project from the programming aspect is because I lost a fuck tun of work once and totally lost the interest after that.

URL: http://forum.audiogames.net/viewtopic.php?pid=301454#p301454





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

a programmers challenge, programmer wanted for dev team project!

2017-03-10 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


a programmers challenge, programmer wanted for dev team project!

greetings fellow developers and programmers, this post is directed to the programmers mostly.As some of you know, back in the Eurofly topic under the new releases room I said well let's build our own flight sim then. I've got a team together with sound engineers and airplane-knowhows, but we still require a programmer.It's a very ambitious project and I think there's a huge demand for a good flight simulator. Flying is something I believe a lot of blind people have done, at least I did as a kid to get my operations. Sadly though, it's not  something we can do.We have every kind of game out there, aside from a good flight simulator.we need a programmer to help us develop a prototype, and if it reaches our expectations and the programmer is willing to go further we will kickstart the project to get money for sounds, voice actors and licenses. We're hoping to sell the final product and split it up amongst us or use it for f
 uture projects, this is not clear yet.    We require an experienced programmer, or at least someone who has had a few successful games under his belt and maybe want to step it up a challenge. This is a flight sim, not a game of black jack.We're not sure about the programming language yet but we need a language that can support a relatively decent MAP API, in my personal view the accuracy of the map isn't super important, it's first and foremost the mecanics and interface.To anyone who's wondering what we want to accomplish with the flight sim, here are a few things:1. realistic airplane physics. Not down to the very core of course, mostly because new things about aerodynamics is being discovered constantly, but to the level to which a beginner pilot has knowledge about, winds, throttle, rudders, elevators, hydraulics, etc.2. real checklists with real procedures, that actually change the behaviour of the airplane an
 d isn't just button pressing for button pressings sake.3. realistic sounds. What's an accessible flight sim without the feeling like you're actually in a plane?4. game continuity. Goals to work towards, improving your piloting skills, building up your career, competing with others, and more.5. realism. I can't stress this enough. We want you to feel like you're actually flying a Boeing 747 or a Cesna Skyhawk for real (without the airsickness of course)if you want to be applied for a position as a programmer (sadly without payment for now) write me an email at:vdrum2012 (at) gmail.comremove the parenthesis, and put it into one whole chunk to get the email address. This is done as a protection against spambots.another alternative way of contacting me is through skype, this is actually probably faster, my skype isandreas.andersson1996We are all looking forward to receiving applications from possible prog
 rammers because this is something we want a lot, no I correct myself; this is something we need a lot.Best regards:Andreas, airplane freak.

URL: http://forum.audiogames.net/viewtopic.php?pid=301441#p301441





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Discussing the average random

2016-11-13 Thread AudioGames . net ForumDevelopers room : LordLundin via Audiogames-reflector


  


Discussing the average random

Far too often, the outcome of a game is determined by random factors  which is beyond the reach of a player.In the case of BGT, and the standard random function, this case is true for the developers as well.So why does this matter?Well, in cases of competative games for one, the outcome of the game should definitely not be determined by the computer.I think this extra creditsyoutube clip explains it better than I could ever dream of. And yes thanks Aprone for linking to that channel in some obscure topic I can't even remember. I'm in love with them and if you're a game dev you definitely oughta check out as many as possible of their amazing videos.Random random (though if we're being technical it's not really random because every random function (yes, even those not native to BGT) uses an algorithm) ... ok god damn I got side tract again.Random
  random makes a game look unprofessional. How? Well it just does.Coupled in with all the reasons mentioned in the above link, which if you haven't checked it out yet, it's time you do so.So what's the matter? Why am I bringing this up?Because I had the idea of creating a BGT class which would let things still be random but it would make sure  the random complimented itself. So say if you picked a random number between 1 and 10, and the number ended up on 1, the next one ended up on 9, the next one on 5 ... that's three cycles ... 1 + 9 + 5 = 15, average being 5 then the next random would also be 5. 20 / 4 = 5I quickly realized that while this sounded easy in my head, it wouldn't be putting it all together.What's your solutions to this problem? I realize that not many people probably have  thought of this as a problem but now that it's being brought up I hope that smarter people than myself are actually able 
 to address this (and of course we're not limiting ourselves  to just BGT).Here's two of my half finished solutions that ... probably won't get finished unless someone does that for me Create a class (for usability's sake) the idea is that the nitty gritty things are being handled outside  the scope of the end scripter / programmer.This class contains an array which stores  the results of previous rrandoms. This way, the we can make a function which looks through the randomly generated content to ... end up doing something with it?Control value? Like ... how does the end scripter / programmer control what the end value is? If you wanted  your results to always end up being 8 no matter what, how would this value come into play? (8 as in a random 2 and a random 6 would still be 8). When I put it like that, it seems like thi
 s wouldn't be random because one random number determines the next number which takes away the point of random at all. But if you have say ... random value between 1 and 12 ... average being 6 ... ugg  guys. Figure  this out, the array was just the basic idea. On to my next one which is less practical but more solid.If you know the end result like 100, you could randomly dissect it into chunks to be redistributed throughout the gameplay. I'm still not sure how you'd go about doing this (because I'm an idiot)... but  yeah ...Okay inteligent people, take over ... I'm going to go cry in a corner. 

URL: http://forum.audiogames.net/viewtopic.php?pid=285681#p285681





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector