Re: Migrated Godot accessibility to GitHub

2021-02-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Migrated Godot accessibility to GitHub

So, I'm starting to hear more and more about Godot, and I decided to give it a try.So, a few questions:1) What's with Godot accessibility right now? What can we and what we cannot?2) Godot is an open source project. Can we count on Godot accessibility officially?3) So what do I need to do to get started? Step by step if I'm using Windows. At least for a start.Thanks in advance!

URL: https://forum.audiogames.net/post/612437/#p612437




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Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

@JayJay,Errors due to interpreter and dynamic typing at runtime

URL: https://forum.audiogames.net/post/612143/#p612143




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Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

I think here we have already given enough information for the author of this topic, the rest will be holywar.

URL: https://forum.audiogames.net/post/612118/#p612118




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Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

@JayJay, @mohamed,Yes, Python is cross-platform when we talk about Windows/Linux/MacOS. But what about Android/IOS?And what about bug-free? Many bugs can only be detected at runtime with Python.

URL: https://forum.audiogames.net/post/612098/#p612098




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Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

Hello.My advice is to try both Python and C#. C# has the advantage of being cross-platform and bug-free, but since the advent of Lucia, Python is also an interesting option.

URL: https://forum.audiogames.net/post/612079/#p612079




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,Then.Can you tell me where I can read, how can I prepare my own speech base? For example, based on an audio book. Do they have anything about this in the documentation?

URL: https://forum.audiogames.net/post/566874/#p566874




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Connecting to listen.bible.is (listen.bible.is)|54.88.119.92|:80... connected.HTTP request sent, awaiting response... 302 FoundLocation: http://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:51--  http://live.bible.is/bible/NANTTV/Matt/1/DResolving live.bible.is (live.bible.is)... 54.200.172.9, 100.20.89.10Connecting to live.bible.is (live.bible.is)|54.200.172.9|:80... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: https://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:52--  https://live.bible.is/bible/NANTTV/Matt/1/DConnecting to live.bible.is (live.bible.is)|54.200.172.9|:443... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: /bible/NANTTV/MAT/1/1 [following]--2020-09-03 20:28:53--  https://live.bible.is/bible/NANTTV/MAT/1/1Reusing existing connection to live.bible.is:443.HTTP request sent, awaiting response... 200 OK

URL: https://forum.audiogames.net/post/566843/#p566843




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Connecting to listen.bible.is (listen.bible.is)|54.88.119.92|:80... connected.HTTP request sent, awaiting response... 302 FoundLocation: http://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:51--  http://live.bible.is/bible/NANTTV/Matt/1/DResolving live.bible.is (live.bible.is)... 54.200.172.9, 100.20.89.10Connecting to live.bible.is (live.bible.is)|54.200.172.9|:80... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: https://live.bible.is/bible/NANTTV/Matt/1/D [following]--2020-09-03 20:28:52--  https://live.bible.is/bible/NANTTV/Matt/1/DConnecting to live.bible.is (live.bible.is)|54.200.172.9|:443... connected.HTTP request sent, awaiting response... 301 Moved PermanentlyLocation: /bible/NANTTV/MAT/1/1 [following]--2020-09-03 20:28:53--  https://live.bible.is/bible/NANTTV/MAT/1/1Reusing existing connection to live.bible.is:443.HTTP request sent, awaiting response... 200 OKLength: 63943 (62K) [text/html]Saving to: ‘xxx.html’

URL: https://forum.audiogames.net/post/566843/#p566843




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

ffmpeg version 3.4.8-0ubuntu0.2 Copyright (c) 2000-2020 the FFmpeg developers  built with gcc 7 (Ubuntu 7.5.0-3ubuntu1~18.04)  configuration: --prefix=/usr --extra-version=0ubuntu0.2 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared  libavutil      55. 78.100 / 55. 78.100  libavcodec     57.107.100 / 57.107.100  libavformat    57. 83.100 / 57. 83.100  libavdevice    57. 10.100 / 57. 10.100  libavfilter     6.107.100 /  6.107.100  libavresample   3.  7.  0 /  3.  7.  0  libswscale      4.  8.100 /  4.  8.100  libswresample   2.  9.100 /  2.  9.100  libpostproc    54.  7.100 / 54.  7.100mp3_to_wav: No such file or directorysox FAIL formats: can't open input file `mp3_to_wav.wav': No such file or directoryffmpeg version 3.4.8-0ubuntu0.2 Copyright (c) 2000-2020 the FFmpeg developers  built with gcc 7 (Ubuntu 7.5.0-3ubuntu1~18.04)  configuration: --prefix=/usr --extra-version=0ubuntu0.2 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared  libavutil      55. 78.100 / 55. 78.100  libavcodec     57.107.100 / 57.107.100  libavformat    57. 83.100 / 57. 83.100  libavdevice    57. 10.100 / 57. 10.100  libavfilter     6.107.100 /  6.107.100  libavresample   3.  7.  0 /  3.  7.  0  libswscale      4.  8.100 /  4.  8.100  libswresample   2.  9.100 /  2.  9.100  libpostproc    54.  7.100 / 54.  7.100download/mp3/*.mp3: No such file or directory

URL: https://forum.audiogames.net/post/566841/#p566841




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

It cannot download audio files from bible.is. I don't know, due to problems on my part, or from them.

URL: https://forum.audiogames.net/post/566839/#p566839




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

philip,When you have time, if you can, look my log, please:https://www.dropbox.com/s/zbwxkl4s1tso9 … p.out?dl=0

URL: https://forum.audiogames.net/post/566822/#p566822




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,The log is very big, but I couldn't find the file upload error.It something read. But next the sox errors started, and next ln.

URL: https://forum.audiogames.net/post/566807/#p566807




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,I did everything according to the readme, and came to "Create Alignments For A Language".After executing the command:nohup ./bin/do_found fast_make_align indices/TGKIBT.tar.gz &Half an hour later, in the nohup.out file, I have the error:ln: Could not access 'v/wav/). wav': No such file or directory

URL: https://forum.audiogames.net/post/566802/#p566802




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,GitHub has a heading like this:Create Alignments For A LanguageFor example, there is Tajik in the list of languages. We want to install this for Flite. What will the command for preparation for compilation look like?There is a command there:nohup ./bin/do_found fast_make_align indices/NANTTV.tar.gz &But it doesn't work.

URL: https://forum.audiogames.net/post/566760/#p566760




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,GitHub has a heading like this:Create Alignments For A LanguageFor example, there is Tajik in the list of languages. We want to install this for Flite. What will the command look like?There is a command there:nohup ./bin/do_found fast_make_align indices/NANTTV.tar.gz &But it doesn't work.

URL: https://forum.audiogames.net/post/566760/#p566760




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Re: Making a speech synthesizer

2020-09-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Making a speech synthesizer

Philip,There are already created languages. And it writes that I can use them on Android with Flite. But there are only a few voices in Flite, not all 700. Where can I install the rest?

URL: https://forum.audiogames.net/post/566753/#p566753




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Making a speech synthesizer

2020-09-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Making a speech synthesizer

Hello.I would like to talk about a very relevant topic.There are speech synthesizers. Look, how many English synthesizers there are. Lots of.We have recently created a new Russian synthesizer for RHVoice.Of course, it's useful and necessary, but unfortunately, not relevant.Who will use the new Russian voice? Agree, move from one voice to another is a difficult and long process.But the essence of my post is not a criticism of what is being done. But a request for help in creating something that doesn't exist.Have you ever wondered that there are languages for which there are no speech synthesizers?Or is there, but they are so poor quality that it's better not to use?I would like to give a specific example that prompted this letter.Uzbek language.What is there?Espeak with Uzbek voice. Yes, it is. But ask a native speaker of Uzbek how it reads. Answer: Bad.What is being done?Unknown.My friend who is a native Uzbek speaker says he contacted the creator of RHVoice, Olga Yakovleva, about creating an Uzbek voice for RHVoice.But alas, there has been no news for a long time.I learned articles by programmers who had experience in developing speech synthesis. As a result, from a development point of view, the development of the voice engine is a laborious and difficult task.Therefore, the only option is to use ready-made tools.And here is a question for those who have learned this topic.What can we do ourselves? Without the help of truly professional specialists? And can we at all?So far, I see it as a single option, to modify the existing Espeak voice.But maybe someone can suggest another solution?And after all, Uzbek is not the only language that needs a speech synthesizer...Thanks in advance!

URL: https://forum.audiogames.net/post/566466/#p566466




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Re: PyTeamTalk

2020-09-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: PyTeamTalk

@camlorn,Thank you, I'll take that next time.

URL: https://forum.audiogames.net/post/566425/#p566425




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Re: PyTeamTalk

2020-09-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: PyTeamTalk

@camlorn,About decorators, the only thing I understand is that there is a function inside which it is defined that I can add something there. And the decorator adds this to the function.I created this with an example from source code.About try, but why! If so it catches all errors.

URL: https://forum.audiogames.net/post/566261/#p566261




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Re: PyTeamTalk

2020-09-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: PyTeamTalk

Hello.I don't know decorators very well.The documentation says that I can use:t.subscribe("messagedeliver", message)But how can I use this?I'd like to have a bot that sends messages to the user by nickname. To do this, I need to send 2 messages. Nick and message.But I don't know how to do this in a decorator, or without them.I have developed in one message. It works, but please look if it's developed correctly. How could I improve this?Thanks in advance.import teamtalkt = teamtalk.TeamTalkServer("audio-club.net", 10334)@t.subscribe("messagedeliver")def message(server, params, check=False):    user = server.get_user(params["srcuserid"])    if params["type"] == teamtalk.USER_MSG:        nickname = user["nickname"]        content = params["content"]        if not "@" in content:            server.user_message(user, "Sorry. What do you want from me?")            return        content = content.split("@")        try:            for u in server.users:                if u['nickname'] == content[0]:                    check = True                    g = server.get_user(u["userid"])                    server.user_message(g, nickname + " writes to  you:\n" + content[1])                    print(nickname + " sending message to " + content[0] + ": " + content[1])                    server.user_message(user, "Message has been sent")            if check == False:                            server.user_message(user, "I don't see such.")        except:            server.user_message(user, "I don't see such")            returnt.connect()t.login("Bot", "", "", "TeamTalkBotClient")t.handle_messages()

URL: https://forum.audiogames.net/post/566204/#p566204




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Re: Console file manager in Python

2020-09-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Console file manager in Python

camlorn,My friend knows Linux and the terminal. But he would like such a file manager, because it saves time.We see no problem, but we are looking for keyboard pressing in the console and one tool for both Sappy and Speach Despatcher

URL: https://forum.audiogames.net/post/566177/#p566177




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Re: Console file manager in Python

2020-09-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Console file manager in Python

I repeat again. ls displays a list of files on the screen. But if the user wants to move to the desired folder with the arrows, and pressing Enter open it by executing cd...

URL: https://forum.audiogames.net/post/566139/#p566139




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Re: Console file manager in Python

2020-09-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Console file manager in Python

Not.NVDA and Orca read the output text.But I want to navigate the list with arrows. Because it doesn't work.

URL: https://forum.audiogames.net/post/566114/#p566114




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Console file manager in Python

2020-09-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Console file manager in Python

Hello.My best friend wants to develop a console file manager in Python for Windows and Linux.It should be like Total Commander. 2 directories at the same time.He wants this to work with NVDA and Orca, but we didn't find one library for that. Therefore he wants to use SAPPY and Speach despatcher.What libraries can we use to read lists of folders and files?What libraries can we use for key pressing in the console? For arrows and tab?And what libraries can help us in general?Thanks in advance!

URL: https://forum.audiogames.net/post/566105/#p566105




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The program for playing audio files by the key

2020-01-19 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


The program for playing audio files by the key

Hello.My friend asked me to develop an application for his work. I decided that this is a very good idea, because I can use this as a portfolio.The tasks of the program are very simple.There is a main window. In this window I can get into the program settings through the menu. There I can choose a playback device.Further, in the program, I can press CTRL + any key. The audio file selection dialog opens. There, I should select an audio file.Further, when I press this key without CTRL, this file will be played on the device that is selected in the settings.I plan to do this through an ini file. It is correct?In addition, I would like to create a double thread. Output to the device selected in the program settings, and output to the playback device by default.I would like to create this in Python.What libraries should I use?And in any case, which libraries should I use with C#?Thanks in advance!

URL: https://forum.audiogames.net/post/494223/#p494223




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

So if someone needs, you can download my example here!https://dropmefiles.com/TKO1k

URL: https://forum.audiogames.net/post/492987/#p492987




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

There was a problem with the encoding. But the textbox also works badly...

URL: https://forum.audiogames.net/post/492985/#p492985




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

Is it possible to create an accessible application with QT?I made the application, but it's not accessible!https://dropmefiles.com/cAsVk

URL: https://forum.audiogames.net/post/492980/#p492980




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Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Please help me! Simple notepad with C++

Hello.Today, the day came when I could have sworn that I would never develop GUI applications with C++.I need to do the task for the University. To develop such an application:Simple notepad, with the ability to enter text. On the menu, which will features such as open file, save file, edit functions, undo, copy, paste, etc.I tried the QT, but it's not access well for NVDA.I need to write all the code without using constructors. For this reason, I cannot use MFC.What solutions can I use?Maybe someone has a similar example?I'm even willing to pay for C++ developers work, but I cannot afford more than $10.I'll be glad of any help.Thanks in advance!

URL: https://forum.audiogames.net/post/492976/#p492976




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Re: Shooter with C#

2020-01-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Shooter with C#

My problem is that I have worked with BGT for a long time. Now it's hard for me.I don't know WPF, for this reason, I can not understand this code.

URL: https://forum.audiogames.net/post/490076/#p490076




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Re: Shooter with C#

2019-12-31 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Shooter with C#

But for me the most important question of the separation of the game from the menu.

URL: https://forum.audiogames.net/post/489705/#p489705




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Re: RTR source

2019-12-26 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: RTR source

I want to repeat that my main goal, to restore a list of public servers!

URL: https://forum.audiogames.net/post/488426/#p488426




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Re: RTR source

2019-12-23 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: RTR source

@omer, Talon didn't say there that he was against sharing of this code. He just said that he doesn't advise the code for learning.

URL: https://forum.audiogames.net/post/487998/#p487998




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Re: Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Shooter with C#

@Ethin, I hope my answer will be satisfactory for you.When I look back, I realize how much time I spent in vain.If I continue to choose the programming language, it doesn't give me the experience. I should do.I chose C#, because it is my favorite language. And I understand that in all comparisons of programming languages, in my heart I hope that C# will win.In the end, even Philip Bennefall started with bad tools... I decided to act!

URL: https://forum.audiogames.net/post/487972/#p487972




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Re: Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Shooter with C#

@Ethin, I hope my answer will be satisfactory for you.When I look back, I realize how much time I spent in vain.If I continue to choose the programming language, it doesn't give me the experience. I should do.I chose C#, because it is my favorite language. And I understand that in all comparisons of programming languages, in my heart I hope that C# will win.

URL: https://forum.audiogames.net/post/487972/#p487972




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Re: Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Shooter with C#

@Rastislav Kiss, I can not find, in what file is the Main method.

URL: https://forum.audiogames.net/post/487833/#p487833




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Re: Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Shooter with C#

@Rastislav Kiss, I don't understand your option about maps, but thank you!

URL: https://forum.audiogames.net/post/487781/#p487781




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Shooter with C#

2019-12-23 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Shooter with C#

Hello.I'm going to develop online shooter.I want to use the C# programming language.I'd like to make it as RTR, very similar to this.I think I should start with the development of high-grade offline shooter.I have a few questions. I decided not to create different topics for different questions, and combine them into one topic.So, my questions are:1. Developers A Hero's Call inspired me. Can I use MonoGame for the shooter? Or should I use another?2. I can develop a game field with Windows Forms. But I don't understand how to make some game states.For example, I want to create game menu. Or within the game to create a different menu.How can I separate the game from the menu?It was all easy in BGT. But in C#, events, etc., I don't know how I can do it correctly.3. How to make maps? Dictionaries, or other options?Thanks in advance!

URL: https://forum.audiogames.net/post/487755/#p487755




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RTR source

2019-12-23 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


RTR source

Hello.RTR source code were on Github before. But now it is not there.Does someone has RTR source? Can you share it?My goals:Remind the implementation of maps and shooting in the RTR;Make releace with available list of public servers.Thanks in advance!

URL: https://forum.audiogames.net/post/487753/#p487753




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Audio video games

2019-12-21 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Audio video games

Hello.Developers, I would like to ask your opinion.Is it possible to create high-quality hybrid audio video games?Thanks in advance!

URL: https://forum.audiogames.net/post/487287/#p487287




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Re: John Studio offers beneficial cooperation

2019-12-16 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: John Studio offers beneficial cooperation

@ogomez92, My family never supported me...Do you know the game, A Hero's Call?1 person told me that he was ready to pay for the game $100, if so.

URL: https://forum.audiogames.net/post/486112/#p486112




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Re: John Studio offers beneficial cooperation

2019-12-16 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: John Studio offers beneficial cooperation

@pauliyobo, Do you understand that only a rough outline I have described. Rough statistics, a rough comparison.About money. Neither should all buy in America. I like Russian actors more than American. Many of them speak English and other languages.

URL: https://forum.audiogames.net/post/486110/#p486110




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Re: John Studio offers beneficial cooperation

2019-12-16 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: John Studio offers beneficial cooperation

@Ethin, Perhaps the United States on the other, but in my country, I can buy this game officially for $15.69.

URL: https://forum.audiogames.net/post/486107/#p486107




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John Studio offers beneficial cooperation

2019-12-16 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


John Studio offers beneficial cooperation

Hello.I have a suggestion that might be interesting for many people. Especially for developers, but this is optional.Do you know many good, high-quality computer audio games?I played in high-quality computer video games, created by professionals. And believe me, I know very little really good sound games. 1 or 2. For example, A Blind Legend.Most audio games was developed by indie developers. That is, when the development of participating 1 person or a very small development team, 3 people, for example.What is required for the development of high-quality video games? A lot of things. Since the money and ending time.What is required for the development of high-quality audio games? It does not need graphics, artists do not paint, etc.It remains the game story, sounds, and of course, the code!Let me remind you that most of audio games have been developed by indie developers. I have not heard anything about the organizations, IT companies, which would be engaged in the development of these games. Or at least, they did not achieve this success.I plan to become a pioneer in this!And now the fun. Let's consider income.There are different data on the number of people with sight problems in the world.Somewhere published exemplary statistic that 2% of all people in the world have severe vision problems. Given the number of today's population is about 150 million people worldwide.According to the World Health Organization, there are about 285 million people with sight problems. Given that these data are not new, I amm sure they are now more than 300 million!Now let's count.The price of GTA is not so many as Swamp.Let's imagine that there is a good audio game. And we will sell it at a cost of $ 30.100 people bought the game, here, we have been $ 3,000.But we are aiming at a wider audience. Is not it?100,000 to buy the game for $30. We have 3 million dollars.Make simple manipulation. We make the game cross-platform, translated into other languages. And now, we have 1 million customers.And the result? $30 million!It is unrealistic, you say? Well, let's do a little more real.I spoke with the familiar blind and visually impaired. They say that if the game is really good, they are willing to pay and $ 100.1 Number of customers already well, $1 million!100,000, well a little more than $10 million.But 1 million customers, $100 million!What do I want to say?There is a niche. And if you take this niche, you can really get rich by doing things you love.Let's imagine that there is a game. The prototype GTA 5 for the blind only. The development of 10 people participated. Given programmers, composers, etc.The game will be really cool. And we find 1 million customers. Find and get a well-deserved $100 million!Divided by 10. A modest amount is obtained. $10 million per person.Unrealistic?For start, yes. But we will begin the game, Call Of Duty prototype, for example. Not as hard as GTA.The development involves 3 people.Price $50. 10,000 customers. $500,000, $160,000 per person.Not enough? So do better. 100,000 customers, $5 million. $1.6 million per person.You can ask me. Why am I so simple it all open? I will answer. Because there are no people who are ready to take it in their hands. The idea is obvious, but until now no one does not do!What am I suggesting?To pioneer with me.I propose to begin to work together. We need everyone. Programmers, musicians, managers, everyone.In the future, I will establish a real company in the United States. And if you want to immigrate to the US, I invite you to my American company.Your job is to do what you love and know how to do.I do not suggest you pay stable. Your payment will depend solely on your effort.We will start with the free projects. We need to express ourselves. Next, we start working on paid projects.Enough words. Go to the link, fill out the form and join!https://forms.gle/27A28k9u5vPrBQADAWe are waiting for you.

URL: https://forum.audiogames.net/post/485984/#p485984




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The task for the course of programming external

2019-11-12 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


The task for the course of programming external

Hello.I'm studying in the first year of University as a programmer.In our first year we learn the C programming language.I decided to take the course externally.I was asked to come up with un application myself, the solution of which can demonstrate my programming skills.Said I could use C++.Solving problems with C++ is easier, so I decided to use this programming language.The teacher gave me an example of a task to implement a database.I came up with another one, to make an interpreter of text quests.For example, as implemented in AkURQ.There are labels. They are responsible for this or that plot.:roomAre you in the roombtn room2, exit the roomBtn button throws on the label :room2. There are also conditions, etc.Can you advise any more tasks that I could solve?Thanks in advance!

URL: https://forum.audiogames.net/post/475793/#p475793




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Accessing of applications on Linux with Java

2019-10-05 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Accessing of applications on Linux with Java

Hello.Tell me please if I develop applications with a user interface for Linux with Java. Will it be access to a screen reader?Thanks in advance!

URL: https://forum.audiogames.net/post/466208/#p466208




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ASP.Net

2019-08-14 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


ASP.Net

Hello.Has anyone worked with ASP.NET? Can you share your impressions?Thanks in advance!

URL: https://forum.audiogames.net/post/455430/#p455430




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Re: The way to choose a programming language for audio game development

2019-07-07 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: The way to choose a programming language for audio game development

CAE_Jones, I always wondered what programming languages you use.

URL: https://forum.audiogames.net/post/447232/#p447232




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Re: The way to choose a programming language for audio game development

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: The way to choose a programming language for audio game development

@Ethin, Thank you for some of the good words from your post.

URL: https://forum.audiogames.net/post/447095/#p447095




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Re: what is a good way to get started in php?

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: what is a good way to get started in php?

@cartertemm, He started learning PHP in my courses, as he told in one of topics. It's clear that he will be on my side.But although he sometimes departs from this when I'm wrong in his opinion.

URL: https://forum.audiogames.net/post/447094/#p447094




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The way to choose a programming language for audio game development

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


The way to choose a programming language for audio game development

Hello.Recently I tried to publish a topic where I talked about programming languages for beginners.I received strong criticism from conservatives like Ethin, pauliyobo and others.But I imagine how we look in the eyes of beginners. They are confused and don't know what to choose.I offer a small way how you can make your choice:The first step, select a programming language. Any programming language, it's not important. If you cannot choose, throw a coin.The second step, learn the basics of programming in this programming language.The third step, if you want to know for yourself which programming language is best for you, learn the basics of programming in other languages that interest you.The fourth step. Develop the same project using these programming languages and make a choice.I can offer:Develop a game where there is a playing field of 20 by 20 cells, where there are sound objects, and the player can move around this field. Can rotate, etc.Implement it in C++, C#, Java, Python, in the languages you choose between.What was most convenient to solve this, it's your choice.Thank you!

URL: https://forum.audiogames.net/post/447075/#p447075




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Re: what is a good way to get started in php?

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: what is a good way to get started in php?

@Belov, Thank you, but you see these people. To be honest, I know only a few developers who are really good.Rastislav Kiss, magurp244, and yes, Munawar.That's really cool people.

URL: https://forum.audiogames.net/post/447070/#p447070




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Re: Java IDE

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Java IDE

@mazen, Ahaha, why?

URL: https://forum.audiogames.net/post/446943/#p446943




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Re: what is a good way to get started in php?

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: what is a good way to get started in php?

@Belov, Don't you understand?Most here don't have any good experience.They can speak, but I have not seen real projects.

URL: https://forum.audiogames.net/post/446925/#p446925




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Java IDE

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Java IDE

Hello.What IDEs are convenient for blind Java developers?Where can I use hints and generate code?Thanks in advance!

URL: https://forum.audiogames.net/post/446928/#p446928




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Re: what is a good way to get started in php?

2019-07-06 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: what is a good way to get started in php?

@Belov, You don't understand?Most here don't have any good experience.They can speak, but I have not seen real projects.

URL: https://forum.audiogames.net/post/446925/#p446925




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Re: what is a good way to get started in php?

2019-07-05 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: what is a good way to get started in php?

@9Here I will answer Ethin and all those who consider PHP to be a good programming language.It will be rude. For this reason, if you don't want, don't read this.PHP teaches simple things to do through the ass, for example, to work with the RFC 6455 protocol with several lines of code is not enough. The language is old, it was created haphazardly, randomly, by specialists from different languages, very few people write in the language itself, everyone uses frameworks. Often bikes are written in this language, which are already built into the language itself. PHP crap in one word, old. At one time, he fired only due to a simpler syntax than in ASP 1.0 supplied with IIS 3.0. The language itself began with the implementation of a simple counter of visits, the purpose of the language was not to create something big that couldn't affect the implementation of the language itself. Imagine that you need to swim across the river in the wilderness, but you have nothing with yourself except nails and teeth, you will make yourself a boat of twigs and leaves, the creators of PHP did about the same. What do you think this language will teach you?Besides. In post 2, cartertemm wrote that he liked the tutorial / reference from w3schools.Here, not only PHP will teach you bad things. W3schools will teach you bad things.First thing’s first. I’m really glad they put this at the top, but they are still teaching you the wrong way even though they said this themselves. So they aren’t even listening to their own words.However, with ease comes danger, so always be careful when allowing file uploads!Ok, let’s take a look at their final code because that’s what we’re going to go after and I’m going to grill it for teaching bad things aka bad coding habits.12$target_dir = "uploads/";3$target_file = $target_dir . basename($_FILES["fileToUpload"]["name"]);4$uploadOk = 1;5$imageFileType =   strtolower(pathinfo($target_file,PATHINFO_EXTENSION));6// Check if image file is a actual image or fake image7if(isset($_POST["submit"])) {8  $check = getimagesize($_FILES["fileToUpload"]["tmp_name"]);9  if($check !== false) {10  echo "File is an image - " . $check["mime"] . ".";11  $uploadOk = 1;12  } else {13  echo "File is not an image.";14  $uploadOk = 0;15  }16}17// Check if file already exists18if (file_exists($target_file)) {19  echo "Sorry, file already exists.";20  $uploadOk = 0;21}22  // Check file size23if ($_FILES["fileToUpload"]["size"] > 50) {24  echo "Sorry, your file is too large.";25  $uploadOk = 0;26  }27// Allow certain file formats28if($imageFileType != "jpg" && $imageFileType != "png" && $imageFileType != "jpeg"29&& $imageFileType != "gif" ) {30  echo "Sorry, only JPG, JPEG, PNG & GIF files are allowed.";31  $uploadOk = 0;32}33// Check if $uploadOk is set to 0 by an error34if ($uploadOk == 0) {35  echo "Sorry, your file was not uploaded.";36// if everything is ok, try to upload file37} else {38  if (move_uploaded_file($_FILES["fileToUpload"]["tmp_name"], $target_file)) {39  echo "The file ". basename( $_FILES["fileToUpload"]["name"]). " has been uploaded.";40  } else {41  echo "Sorry, there was an error uploading your file.";42  }43}44?> Ok so the first few lines of code already teaches you the wrong way of doing it.1basename($_FILES["fileToUpload"]["name"])That’s how NOT to do it.What does this line do? Well, it pretty much takes the original name and then you can append it to a variable which you can then reference. The intent of doing so is just to be able to upload the file and give the file its original name. This is actually incredibly bad. Not just bad practice, but security wise as well.Here’s a scenario to demonstrate why that’s bad. So say Person A uploads a file from their phone called IMG_001.JPG. It successfully goes through and they can view that image. Looks pretty cool on the web. Now, let’s say Person B comes along and uploads a file from their phone called IMG_001.JPG. Whoops, now Person B just replaced and overwrote Person A’s image because you have that line to give the uploaded file its original name.You think that’s appropriate to do if you want people to upload hundreds of images? Not really.This is also a security concern because in a poorly implemented upload system, someone can actually overwrite your uploading file whether it’s named upload.php or index.php, they can pretty much overwrite and replace that uploader.Now, let’s take a look at this line.1$imageFileType =   strtolower(pathinfo($target_file,PATHINFO_EXTENSION));This line pretty much is for the intent of checking to make sure the image is an actual image. However, this is not the way you should be doing it. The PHP documentations and the official language does not say for you to do this. This is what “w3schools” is telling you to do. “w3schools” is not affiliated nor are they connected or have any relevance to the official PHP site, documentations, nor the official PHP team. “w3schools” 

Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@8, I agree, C# or Java can teach object-oriented programming better than C++.@Ty, The truth is that C++, Java and Python are more independent than C#.C# will not cease to exist anytime soon, however, the way C# defines is Microsoft.@Ethin, No theory can teach you without practice.Python can give bad practice.@Hijacker, C syntax is simpler than C++ syntax. But in solving problems, C++ is simpler than C.

URL: https://forum.audiogames.net/post/446737/#p446737




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

@8, I agree, C# or Java can teach object-oriented programming better than C++.@Ty, The truth is that C++, Java and Python are more independent than C#.C# will not cease to exist anytime soon, however, the way C# defines is Microsoft.@Ethin, No theory can teach you without practice.Python can give bad practice.

URL: https://forum.audiogames.net/post/446737/#p446737




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Re: Witch is easier to learn? c++ or python?

2019-07-05 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

magurp244, With Python you will not understand the full meaning of encapsulation for example.

URL: https://forum.audiogames.net/post/446592/#p446592




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Re: Witch is easier to learn? c++ or python?

2019-07-04 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Witch is easier to learn? c++ or python?

I'd advise to learn both.C++ and Python in combination give you a lot of power.With Python, you cannot develop system software, but you can do it with C++.If you don't have enough performance with Python, you can not search for a solution inside Python, but optimize with C++.Answering your question I can say that Python is simpler. But Python will teach you wrong programming.For this reason, I'd advise starting with learning C++, and then learning Python along with it.But it all depends on your goals. If your goal is to develop applications or games, I'd look at C#.

URL: https://forum.audiogames.net/post/446556/#p446556




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Re: what is a good way to get started in php?

2019-07-04 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: what is a good way to get started in php?

pauliyobo, Maybe he just doesn't know what PHP is.

URL: https://forum.audiogames.net/post/446080/#p446080




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Re: what is a good way to get started in php?

2019-07-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: what is a good way to get started in php?

Why PHP?It will teach you bad things. I'd advise to learn other programming languages for Backend, such as Python, JS, C#, etc.

URL: https://forum.audiogames.net/post/446061/#p446061




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Re: C++ vs C#

2019-07-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: C++ vs C#

magurp244, Look at this:https://attractivechaos.github.io/plb/And at this:https://github.com/frol/completely-unsc … benchmarks

URL: https://forum.audiogames.net/post/445802/#p445802




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Re: Programming language for online games and Android

2019-07-03 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming language for online games and Android

kianoosh, Dude, look at pauliyobo's answer.pauliyobo, That is what I meant.

URL: https://forum.audiogames.net/post/445770/#p445770




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Re: Programming language for online games and Android

2019-07-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming language for online games and Android

kianoosh, Dude, ok, I'll quote:Google.comC, C++, Go, Java, PythonIt means that google.com uses C, C++, Go, Java, Python.YouTube.comC, C++, Python, Java, GoIt means that Youtube uses not only Python.Python as an add-on, not the primary language. I'm sure that C and C++ provide performance when Python, Java and Go do the rest.

URL: https://forum.audiogames.net/post/445745/#p445745




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Re: Programming language for online games and Android

2019-07-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming language for online games and Android

kianoosh, https://en.wikipedia.org/wiki/Programmi … r_websites

URL: https://forum.audiogames.net/post/445664/#p445664




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Re: Programming language for online games and Android

2019-07-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming language for online games and Android

kianoosh wrote:Please take a look at world of tanks. Google what world of tanks is written in. World of tanks is one of the most popular multiplayer games in mainstream community.As I told you, Python is only an addition to C++ in these applications.

URL: https://forum.audiogames.net/post/445643/#p445643




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Re: Programming language for online games and Android

2019-07-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming language for online games and Android

mazen, Your arguments?

URL: https://forum.audiogames.net/post/445636/#p445636




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Re: Programming language for online games and Android

2019-07-02 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming language for online games and Android

Linux servers are best done with C++ or Java. With Python, this often causes glitches.

URL: https://forum.audiogames.net/post/445629/#p445629




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Re: Android development

2019-07-01 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Android development

Rastislav Kiss, Remember how you showed Java and C#?I showed it to a familiar Java programmer. He asked to show you this:activateButton.setOnClickListener(this::okButtonClick);

URL: https://forum.audiogames.net/post/445383/#p445383




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Re: Android development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Android development

Rastislav Kiss, https://www.freelancinggig.com/blog/201 … ritten-in/

URL: https://forum.audiogames.net/post/444785/#p444785




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Re: Android development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Android development

Rastislav Kiss, A blind legend Was developed with C#?I have long wanted to know what it was developed with.About the Telegram application. no. This application was developed for Android with C++ QT.

URL: https://forum.audiogames.net/post/444683/#p444683




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

@50, I was not talking about this post specifically, about it in general.

URL: https://forum.audiogames.net/post/444629/#p444629




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

@41, In my opinion, C++ is the best for all things. But it's not always profitable, and it's difficult to learn.ogomez92, JS, like Python, want to implement everywhere.Although in my opinion Python is more structured than JS.magurp244, You just love Python. Don't deny it. And I understand you.Personally, I can't work with a programming language with dinamic typing, which is aimed at simplicity so much that when I meet with list generators and others, I lose strength in understanding this.In any case, I'm learning Python for WEB applications, because it's becoming more popular. I think it makes sense to develop things like MUD games with Python.But it makes sense to develop audio games with C#. This is my opinion, this is my position.

URL: https://forum.audiogames.net/post/444625/#p444625




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

@41, In my opinion, C++ is the best for all things. But it's not always profitable, and it's difficult to learn.ogomez92, JS, like Python, want to implement everywhere.Although in my opinion Python is more structured than JS.magurp244, You just love Python. Don't deny it. And I understand you.Personally, I can't work with a programming language with static typing, which is aimed at simplicity so much that when I meet with list generators and others, I lose strength in understanding this.In any case, I'm learning Python for WEB applications, because it's becoming more popular. I think it makes sense to develop things like MUD games with Python.But it makes sense to develop audio games with C#. This is my opinion, this is my position.

URL: https://forum.audiogames.net/post/444625/#p444625




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Re: Android development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Android development

Ethin, Telegram was developed with C++. Facebook messenger was developed with C++.To be honest, I don't know a program developed with C# for Android. Or maybe I know and use such programs, but I don't know that it was developed with C#.About C. C is simpler than C++, if only because the C++ standard is 7 times larger than the C standard.C is simpler than C++. But this doesn't mean that C is simpler than C++ in solving problems, writing code.A small example of creating an email address:C++string compose(const string& name, const string& domain) {   return name+'@'+domain; }In the C-version, it's necessary to work directly with symbols and memory:char* compose(const char* name, const char* domain) {   char* res = malloc(strlen(name)+strlen(domain)+2); // space for lines,  '@', и 0   char* p = strcpy(res,name);   p += strlen(name);   *p = '@';   strcpy(p+1,domain);   return res; }

URL: https://forum.audiogames.net/post/444618/#p444618




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Re: Android development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Android development

Ethin, Telegram was developed with C++. Facebook messenger was developed with C++.To be honest, I don't know a program developed with C# for Android. Or maybe I know and use such programs, but I don't know that it was developed with C#.About C. C is simpler than C++, if only because the C++ standard is 7 times larger than the C standard.C is simpler than C++. But this doesn't mean that C is simpler than C++ in solving problems, writing code.A small example of creating an email address:C++string compose(const string& name, const string& domain) {   return name+'@'+domain; }In the C-version, it's necessary to work directly with symbols and memory:char* compose(const char* name, const char* domain) {   char* res = malloc(strlen(name)+strlen(domain)+2); // место для строк,  '@', и 0   char* p = strcpy(res,name);   p += strlen(name);   *p = '@';   strcpy(p+1,domain);   return res; }

URL: https://forum.audiogames.net/post/444618/#p444618




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Re: Android development

2019-06-28 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Android development

Ethin, Telegram был разработан с C++. Facebook messenger был разработан с C++.Если честно, я не знаю ни единой программы, разработанной на C# для Android. Или может я знаю и использую такие программы, но не знаю, что это было разработано с C#.О C. C проще C++ хотя бы потому, что стандарт C++ в около 7 раз больше стандарта C.C проще C++. Но это не значит, что C проще C++ в решении задач, написании кода.Небольшой пример:

URL: https://forum.audiogames.net/post/444614/#p444614




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Re: Programming languages for audio game development

2019-06-27 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming languages for audio game development

thggamer, Not a complete topic. Nothing about C++, C#, Java.

URL: https://forum.audiogames.net/post/87/#p87




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Re: Android development

2019-06-27 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Android development

Can someone say about Android development in C++?Rastislav Kiss, maybe you?

URL: https://forum.audiogames.net/post/57/#p57




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Re: Programming languages for audio game development

2019-06-27 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming languages for audio game development

Belov, I'm glad to see you here, and thanks for your feedback!I advise you to C#. But I think you should focus on Python, it will be easier for you.

URL: https://forum.audiogames.net/post/444371/#p444371




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

I think we should finish this holywar.In the end, for beginners, I want to remind one thing that I talked about earlier.I have a familiar system administrator. In one book he read a method of choosing from two or more options.Parable about the two-handed gangsterThe gangster runs off and shoots himself. He found 2 pistols, but doesn't know which of them is less likely to misfire.First thought: Make 10 shots from one and 10 from another pistols and compare. There mathematically understands further that it's wrong.Correct tactics: Shoot from the first pistol, when this pistol misfires, go to the second. When the second misfires, go to the first. And so constantly.Hope this helps you.

URL: https://forum.audiogames.net/post/444164/#p444164




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

kianoosh wrote:Please. Please! Someone tell him what is the difference between an audio game and a video game. You can build up a perfect and fine-working audio game, without performance issues with python, with no dout.I've talked to experienced developers about this.As a result, we came to the conclusion that we can create audio games with Python. But in the event that I plan big maps, open world, performance is important. They told me that in case I want to use Python, in the mechanics of my game I need to use C++.kianoosh wrote:In my opinion, If even an audio game that has everything a version of gta  has, won't make a problem on python. Python is probably slower at graphical operations but first it's not as slow as jonikster says, second we're talking about audio games so it's out. Done.Offline game? Maybe so. But I doubt Python will be able to work with maps of the same size as in GTA without optimization.Create an online game like GTA, it is impossible in Python without optimization.kianoosh wrote:Who told you There's no android development on python? I better say, have you ever put the effert to look and search through git hub and google to possibly find python-for-android, or other stuff that might be there except python-for-android? I'm really amazedKianoosh, are you sure you read my post carefully?jonikster wrote:No, you can, but with Python, this is not enough.kianoosh wrote:Hay wait wait I forgot about this. The title of this post is about audio game development. May I know why "grand theft auto" mentioned here, Why did video games came under my cursor? It's how something can be illogical.Because I take these games as examples.If you remove graphics, physics from these games, you still need performance.Yes, 80% of performance in video games is used by graphics. But map processing is also an important thing.kianoosh wrote:Oh wait wait I again forgot about something. Go check out world of tanks. It's enough for someone who's really after picking up a good programming language for audio game development, even though world of tanks is not an audio game but it is listed in the most played games so Probably when python does its job that well for world of tanks, will do the same even better on our audio gamesYou repeat the mistake of many developers.***Use Python! Youtube uses Python. Ok. world of tanks uses Python.***But don't forget that world of tanks doesn't use only Python. The game engine uses C++.

URL: https://forum.audiogames.net/post/444150/#p444150




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

visualstudio, You have not said anything new here.

URL: https://forum.audiogames.net/post/444079/#p444079




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

visualstudio, read 14

URL: https://forum.audiogames.net/post/444072/#p444072




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

Sam_Tupy, I'm glad if at this time you really think so.What is happening here, holywar, I'd say so.

URL: https://forum.audiogames.net/post/444068/#p444068




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

visualstudio wrote:the cost of network depends on many factors such as connection, distance with the server, etc.input/output will always be orders of magnitude slower than executing code. Even if it is writing one byte to a local socket versus a complex algorithm.

URL: https://forum.audiogames.net/post/444066/#p444066




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

I'm sorry for another post, but I'd like to tell one more thing.Python is simple. Only because of this, many use.So this thing:You need to be a professional, really professional in Python to write simple and efficient code using this.

URL: https://forum.audiogames.net/post/444061/#p444061




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

Sam_Tupy, Guy. First, learn to act independently. Learn to independently calculate formulas for the RotationPack, etc., and not use the tips of teachers.You have been developing Redspot in Python for a year or more.

URL: https://forum.audiogames.net/post/444059/#p444059




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

Rastislav Kiss, Thank you. In fact, I also wanted to say this, but I couldn't.nuno69, Do you know what the main argument is about the performance of those developers who advise Python?***Python has been used in big projects. Google uses Python, etc.***But they forget that there Python is not the only programming language.

URL: https://forum.audiogames.net/post/444051/#p444051




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For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


For beginners. Why is C# better than Python for audio game development

Hello.I'm creating an audio lesson for a Russian audio gaming site about C#.I don't speak English enough to record such a lesson in English. For this reason, here for beginners, I'd like to tell why C # is better than Python in programming audio games.In the beginning, I want to say. Those people about whom I will speak, don't judge me, because you know that I'm right.Many developers here advise Python as a programming language for audio games.I agree that this is a simple, good programming language. But I believe that every tool should perform its tasks.Those who advise you to use Python have not developed a single game.SoundRTS, Undead Assault, is the most popular games developed in Python.But if you ask me if there are any good games in Python, at least one good game, I'll answer you, no!Are there any games in C#? Yes.3-D velocity, A Hero's Call, Tactical Battles, Entombed, should I continue?I'll tell you 3 things. Only 3 things that I believe should lead you to the truth. If this is not enough, I'll be happy to answer your questions in this topic. Or go with Python, but you may regret...1. Performance.Python is slow. It's true.In order for your code to be fast, you need to optimize it. Use libraries that are already optimized. Use cython, but I'll please you, it will not help in all cases.While you're creating small games like Redspot, Ultrapower (I think these games are small games), this problem may not disturb you.But if you want to create a game like STW or more, like video games like Call Of Duty, or even more so Grand Theft Auto...In short, in this case, I'll not feel sorry for your housemates who will hear your curses.For offline games, you can use BGT. But for Online ...Do you know that networking in C# is better than networking in Python?The cost of network input / output is so high that the performance of the runtime environment doesn't matter at all. High-quality Python code does an excellent job with c10k. But CLR is much better at utilizing resources than Python VM, so for a very large application under very serious workloads, using C# is more profitable.2. Cross-platform.With Python, you can't develop for Android. No, you can, but with Python, this is not enough.C# has Xamarin. C# has Mono, Monogame, with which you can develop applications not only for Android, but also for iOS.3. Python teaches improper programming.Don't tell me that in most European and American schools and universities, Python is used to teach the basics of programming. I know about it.But for the basics of object-oriented programming, for some reason use such programming languages as Java. Have you ever wondered why?Because there is no object-oriented programming in Python!Rather, like this: Because in Python there is no proper object-oriented programming!Dear developers, I'm sober. I understand what I'm saying now.In Python, everything is an object. I know, I remember.Have you seen encapsulation in Python? If not, ever learn it. If yes, I'll not continue...In C#, you can learn proper object-oriented programming and more. More difficult things, pointers, as you wish.P.S.Python is a good programming language. I'm still learning this for web applications. But I'll never use it for audio games ...

URL: https://forum.audiogames.net/post/444000/#p444000




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Re: Game programming languages

2019-06-24 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Game programming languages

I know about Python.SoundRTS, Undead Assault

URL: https://forum.audiogames.net/post/443722/#p443722




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Re: Programming languages for audio game development

2019-06-18 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming languages for audio game development

Ethin, Did I say that I'm an expert?Show me this message!I spoke the facts from my experience.

URL: https://forum.audiogames.net/post/442484/#p442484




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Re: Programming languages for audio game development

2019-06-17 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming languages for audio game development

The only project I published is an online text game.https://github.com/Jonikster

URL: https://forum.audiogames.net/post/442224/#p442224




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Re: Developing a new social network for the blind and visually impaired

2019-06-15 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

keyIsFull, All my applications are in Russian.I'm ready to share the code if you understand this.

URL: https://forum.audiogames.net/post/441705/#p441705




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Re: Developing a new social network for the blind and visually impaired

2019-06-14 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

Ethin, I had an idea to create a dating site.For many developers, dating sites and applications are business. I'd like to create a free application.nidza07, As I said, you cannot search in Facebook for people by parameters.michaelhoffman1976, I know a lot of blind guys and girls who support me in this. They would like to find a boyfriend or a girlfriend among the blind. This social network can help them.About criticism. I treat criticism the way Bill Gates treated.

URL: https://forum.audiogames.net/post/441600/#p441600




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Re: Programming languages for audio game development

2019-06-12 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming languages for audio game development

pauliyobo, Not difficult, but not difficult for me.I conducted many experiments, but didn't publish it. I'm not Samtupy, and don't want to show an incomplete project.

URL: https://forum.audiogames.net/post/440673/#p440673




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Re: Developing a new social network for the blind and visually impaired

2019-06-11 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

michaelhoffman1976, I don't think it's right to discuss why this is necessary.This will be used by those who need it.I know blind people who are not separated from the sighted, they actively communicate with the sighted, they are not separate from them. But at the same time, these people don't want to have a sighted boyfriend or girlfriend, relationships.And other reasons.Guitarman, Did you watch my video?Not only for the blind and visually impaired. For all people who are interested in this.About why.For example, you are a guy. And you would like to find a girl for a relationship among the blind and visually impaired. What would you do?Or another example. You are from the USA and would like to know how blind people live in Brazil.What are you going to do?Many many other examples.Ethin, You just don't understand the idea.My idea is not about separating the blind from the sighted.We can take me as an example. I'm blind. But I have nothing against communicating with the sighted. Most of my friends are sighted.But it would be interesting for me to communicate with the blind and visually impaired from specific countries, besides, I'm only interested in relationships with the blind and visually impaired.These are my preferences. And I think, who will see the meaning, will use my social network.For all people.This social network in the future may become an ordinary social network.For example, show me social networks where I can search for people by parameter. Gender, age, marital status, city, etc.I know only Interpalls and one Russian social network that is not used by foreigners ..

URL: https://forum.audiogames.net/post/440630/#p440630




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Re: Programming languages for audio game development

2019-06-11 Thread AudioGames . net ForumDevelopers room : jonikster via Audiogames-reflector


  


Re: Programming languages for audio game development

Liam, my experience is experimenting. I developed games with C++, C#, Java, Python, PB.

URL: https://forum.audiogames.net/post/440625/#p440625




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