Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Dark When you get to that path with the chest blocking it, follow the south wall east till you can no longer hear it, then go south, then continue west after that. Don't forget to open the chest first though.@BryanP you can releace a manamon. If you put a manamon into the transportal and then press enter on it, there is a option to releace it back into the wild.

URL: http://forum.audiogames.net/viewtopic.php?pid=269352#p269352





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Dark When you get to that path with the chest blocking it, follow the south wall east till you can no longer hear it, then go south, then continue west after that. Don't forget to open the chest first though.

URL: http://forum.audiogames.net/viewtopic.php?pid=269352#p269352





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@threeblacknoises like it was sogested earlier in this topic to another user, try deleting the cookies and history and cach, it might help.

URL: http://forum.audiogames.net/viewtopic.php?pid=269201#p269201





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

In the manual it says yyou can use page down to turn the music down but it does not seem to work, or maybe it's just me.

URL: http://forum.audiogames.net/viewtopic.php?pid=269199#p269199





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

As far as I know, there's no need to perchuse sapi voices, because you can get relatively good ones for free, also. I'll mension dectalk, but that's only because it's my favorite personaly, there are of corse others as well. There are many games that only use sapi 5, and for most of them they could much more easely use screen readers from this one, but nobody complained. While I can understand that it would be much easier to play with elaquonce/another voice of choice, the developer explained why the game is how it is, and I don't think we'll change his opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=269196#p269196





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Jayde I totally agree, I also play entombed with a screen reader myself. I was just sogesting that maybe the developer didn't implement screen reader support for that reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=269171#p269171





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

This is just my opinion, and I might be wrong, but one of the reason why the developer doesn't want to add screen reader support are sounds. Like he stated in one of his privies posts, with a screen reader you can't know when it has finished speaking. You have probably noticed that sounds play at relatively the same time as when something is spoken. With screen readers that couldn't be cone, because he can't predict when a screenreader will say something. Some people have their speed at 75 % and some just at 15.Anyone who tried to play entombed with a screen reader probably knows why it's better to play it with sapi.For everyone that hasn't: to put it simply, after you press attack or choose a spell the sounds will just play one after another without caring for the speech. they might finish playing long before the speech stops or long after.

URL: http://forum.audiogames.net/viewtopic.php?pid=269164#p269164





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

This is just my opinion, and I might be wrong, but one of the reason why the developer doesn't want to add screen reader support are sounds. Like he stated in one of his privies posts, with a screen reader you can't know when it has finished speaking. You have probably noticed that sounds play at relatively the same time as when something is spoken. With screen readers that couldn't be cone, because he can't predict when a screenreader will say something. Some people have their speed at 75 % and some just at 15.Anyone who tried to play entombed with a screen reader probably knows why it's better to play it with sapi.

URL: http://forum.audiogames.net/viewtopic.php?pid=269164#p269164





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I personally have dectalk installed, so I'm quite fine as far as the sapi voices go. Still, screen reader support would be nice, though not necessary.I just played for quite some time, captured some manamons, got them to level 10 or so, then alt tabbed to something else just for a moment. Soon, the computer restarted for no reason at all.Ah well, lesson learned. Save more often. Though it would be nice if we could have autosaves, like it was in paladin where it saved the progress when you went to bed. I allways forget to save and then my computer makes me pay for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=269102#p269102





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Have played this for a bit now and like it so far. Probably not going to buy it but still a interesting game. True, in some ways it's just a clone, but still why not? It's a nice game nuntheless, and it's nice the blind players can now jump on the pockeman bandwagon.

URL: http://forum.audiogames.net/viewtopic.php?pid=268979#p268979





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Re: Beyond the Bullet rereleased!

2016-07-20 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Beyond the Bullet rereleased!

Ok, lets ignor that this is a ultrapower clone for a second and give it actual critisisem.1. It kicks me from the surver every minute, without my internet conection dropping, or any reason. O lets play btb! Fun! OH, I was kicked! Fun! Oh, now the surver is down! Funfun!2. most weapons are the same as in ultrapower. Even the ultralaser is here, which I thought was a weapon specific to up. True,  this thing has some differences, but they just lead to more bugs. The wands can be used anywhere, you can kill people in the safe zone with them. If you use the floating spell in the sz, you can't get out. The longer jumps option often brings you in uncharted area.3. longterm players against newbies: Basicly all you need in this game is to have the strongest weapon, a lot of it in case it breaks, loads of ammo (not hard when you get money so easely) and good stats. Or you could just walk around picking items for ever till you get enough mine damadge, then just dr
 op mines here and there. Instakills are fun, for sure. the player with most items wins.4. content: there's just one well known map. ultrapower survers usually at least had several. Currently all we can do is kill eachother till we get bored of the crashes and just delete the folder.I'd tell you to try to do something else, because while true, now there are a lot of people playing your ultrapo ... um I mean btb, not sure how long the fame will last, and soon even those will agree thet up should just be left alone. There are so many more interesting games you could make (or remake, whatever), but you have shown no interest in that so far.Guess you're in love with ultrapower. I wish you the best in your relationship. Disclamer: nothing in this post was ment to be afending. if you are afended by it, that wasn't my intention.

URL: http://forum.audiogames.net/viewtopic.php?pid=268929#p268929





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Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I can't say for other admins, but I get that sorte of stuff whenever I log on. Oh hi Mayana me was baned on stw pliz unban me. Some of them just ask and ask for ever, others want to kill me because then I'll for sure unban them. Then there are also people who believe that if they kill me in redspot, I'll get angry and ban them on stw, for some reason.I think I will just try not to use the name Mayana on any other multi player games, and just use a name nobody knows of. There, problem solved.

URL: http://forum.audiogames.net/viewtopic.php?pid=268678#p268678





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

A warning for everyone else that has such ideas. If you see that someone who is an admin on survive the wild (or some other game you got banned on) enters redspot, do not try to convinse them to a match where if they win you will stay banned and if you win they will unban you. That's not how it works. Admins aren't seposed to unban or ban on their game because of something that happened on another game. Admins also have to follow the rools of the game developer, so if they say they can't unban you, leave it at that. And threatening to hack that admin won't help, eather. People usually don't like being threatened, you know?Sorry for the rant guys. But several people have tried this so far and if I stop even one future one so the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=268655#p268655





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

A warning for everyone else that has such ideas. If you see that someone who is an admin on survive the wild (or some other game you got banned on) enters redspot, do not try to convinse them to a match where if they win you will stay banned and if you win they will unban you. That's not how it works. Admins aren't seposed to unban or ban on their game because of something that happened on another game. Admins also have to follow the rools of the game developer, so if they say they can't unban you, leave it at that.Sorry for the rant guys. But several people have tried this so far and if I stop even one future one so the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=268655#p268655





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-17 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

If I remember right, you have to unlock the forest to unlock the beach, though I might be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=268428#p268428





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-17 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

For the bubbles, before you press enter to start the game, in the instructions screen, you can press the numbers to play the sounds. press 1 to hear the sound for the bubbles. after you start the game, locate one of the bubbles, get it in the middle, then press up arrow till you get to it. continue going north and taking bubbles till you reach the end.To close the valves press: Up, right, down, left, in that orter till it's closed.

URL: http://forum.audiogames.net/viewtopic.php?pid=268423#p268423





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-17 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Up, right, down, left, in that orther till it's closed.

URL: http://forum.audiogames.net/viewtopic.php?pid=268423#p268423





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Re: something for utter bordum, the randomness of sound

2016-07-13 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: something for utter bordum, the randomness of sound

Alright. I finally made a soundpack. Or well, it's actually just one object, but I might make more sometime maybe. So, you can finally throw bottles at people. Here's the link:https://www.dropbox.com/s/7lz93he2xfp0z … e.zip?dl=1I got all sounds from freesound.org. If you think the sounds are to quiet, I could allways use diferent bottle breaking sounds, there are a lot of them there. Hope you like it.

URL: http://forum.audiogames.net/viewtopic.php?pid=267969#p267969





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Re: something for utter bordum, the randomness of sound

2016-07-13 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: something for utter bordum, the randomness of sound

Alright. I finally made a soundpack. Or well, it's actually just one object, but I might make more sometime maybe. So, you can finally throw bottles at people. Here's the link:https://www.dropbox.com/s/7lz93he2xfp0zde/bottle.zipI got all sounds from freesound.org. If you think the sounds are to quiet, I could allways use diferent bottle breaking sounds, there are a lot of them there. Hope you like it.

URL: http://forum.audiogames.net/viewtopic.php?pid=267969#p267969





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

About jobs, that's actually a good idea. Maybe when you create a character you get the option to choose only a fiew jobs, and can then get stw points for those jobs. If you are a hunter you can get a fiew points whenever you kill something, if you are a killer you get a lot of points if you kill somebody, if you are a fisherman you get points if you catch a fish with fishing pool and lure., etc.For everyone that wants dfc and teleporters removed still after this, because they are not realistic ... if we remove them the game won't be much more realistic, because I could list a load of things that aren't realistic in this game.- gifts- stores that get stocked all the time- animals can walk through walls- drugs that will increace your energy and health- you can cure viruses with antibiotics. In real life if you are a sick, you won't get better if you eat 5 antibiotics at the same time.- you get energy with mints and juice boxes,
  but not with other kinds of food like fish or water- you can have a open water bottle in your bag but nothing will speal- you have piles of dirt, mud, marsh and drity water in your bag, but other items are still somehow cleanShould I go on? I think not. A game can't be real life, because in a game you should have fun. In real life if I would be thrown in the middle of the wilderness I would be eaten by the first bear.Go read through some of the pages of this topic. People were even complaining that the game is to realistic, and that they find no fun in it because of that. There were people that wanted the coordinates system back, said that thirst goes up to fast and that it's imposible to survive.Poor Sam, whatever he does will be complimented for some time, then people will later decide "nah, we want the old stuff back, this is no longer good".I will continue liking this game, no matter what it turns into. Others might leave,
  but at least you can count that I'll stay.

URL: http://forum.audiogames.net/viewtopic.php?pid=267426#p267426





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

About jobs, that's actually a good idea. Maybe when you create a character you get the option to choose only a fiew jobs, and can then get stw points for those jobs. If you are a hunter you can get a fiew points whenever you kill something, if you are a killer you get a lot of points if you kill somebody, if you are a fisherman you get points if you catch a fish with fishing pool and lure., etc.For everyone that wants dfc and teleporters removed still after this, because they are not realistic ... if we remove them the game won't be much more realistic, because I could list a load of things that aren't realistic in this game.- gifts- stores that get stocked all the time- animals can walk through walls- drugs that will increace your energy and health- you can cure viruses with antibiotics. In real life if you are a sick, you won't get better if you eat 5 antibiotics at the same time.- you get energy with mints and juice boxes,
  but not with other kinds of food like fish or water- you can have a open water bottle in your bag but nothing will speal- you have piles of dirt, mud, marsh and drity water in your bag, but other items are still somehow cleanShould I go on? I think not. A game can't be real life, because in a game you should have fun. In real life if I would be thrown in the middle of the wilderness I would be eaten by the first bear.Go read through some of the pages of this topic. People were even complaining that the game is to realistic, and that they find no fun in it because of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=267426#p267426





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Re: Survive the Wild!

2016-07-09 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Well, seems some people didn't quite understand what I was trying to say, or maybe I put it in a wrong way.I just find it funny that before we had pk, people were complaining that they get killed to often, and it went so far that Sam had to add pk because of those people. And mind you, back then there were only a fiew weapons. Now nearly everyone has granades, or if not that at least a shotgun with 100 shells. A shotgun can't kill you with one hit if you have 1000 health, true, but if you have 700 then it's a instakill. Granades can remove up to 2500 health, I think.And how would you remove dfc and teleporters? if you just outright remove them, many people will lose their money. I guess sam could stop selling them but let those people who bought them before that, but you wouldn't find that fair, eather.And again we are back with the story about the donkey and those 2 men. No matter what you do, it will never be perfect. True, currently it seem
 s like there are many people complaining, but there are a lot more people playing STW that don't even check theforums, or have bad English.I guess sam should make a vote, then, to see what should go and what should stay, and post the link in the message of the day. Even then, 90 % of people wouldn't even participate.

URL: http://forum.audiogames.net/viewtopic.php?pid=267405#p267405





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Re: Survive the Wild!

2016-07-08 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

About pk:I once read a story about a father, his sun and a donkey. Those 3 were going to the city. When the father was riding on the donkey, people were saying that the sun should ride on it, because he's yunger. When sun was riding on it, people were saying that the father should ride on it, other people said that the father should ride on it, because he has older bones and can't walk as well. If boath of them were on the donkey it wasn't right, if nun of them were on it it again wasn't.When we didn't have pk, everybody was complaining (mind you, not everybody, but the complainers did), because they died to much, everybody was killing everybody, they couldn't survive, and what's the point of playing survive the wild if it's imposible to stay alive.Now, we have pk, and people want there to be no pk, because what's the point in a surviving game if there's no effert in surviving.Honestly I could tell sam to do a fie
 w days try-out of no pk, and revert back to pk after that just to see the reactions, but that would take a lot of work and people would hate him for it. Having no pk is not a option anymore. We have shotguns, granades, weapons that can usually kill you in one hit. Sure, we have dfc but you guys want those removed as well.True, the items in the store provide sam the money, as you know he doesn't exactly have his job at this point, still a schooler. And even if his parents give him money, I don't think they give him that much for a simple game. The stw store keeps the surver running, pays for the sound effects, etc. Also, if you removed the teleporters and dfc now, you would have a lot of people who spent their money, and their money would be waisted. Would you steal someone's money just because stw is not what you, a single player among many, want it to be?That's all for now, going to write more after I actually get some sleep. I hope the post makes se
 nce, if not, guess I can't write understandable posts.And just so you know, I am not addressing any of the posters personally with any names, and I do not mean to affend anyone. I agree, stw isn't what it used to be anymore, but we'll have to find ways to change that without removing huge parts of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=267345#p267345





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Re: Redspot, blood and paril. First public beta released!

2016-07-08 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

There are loads of other games you could play. And I'd question anyone's sanity who would jump off a building just because of a game. You can survive, Jimmy, come on. World won't fall down.

URL: http://forum.audiogames.net/viewtopic.php?pid=267294#p267294





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-06 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

The reason why it says play 1 unlocked mini game 1 jem is because you have to pay 1 jem to play a game. when you enter the rewords room you will be told how much jems you have, you can check with pressing page up or down to check the history. the 1 jem, 8 jems, 15 jems ... on the items is just how much each item costs.

URL: http://forum.audiogames.net/viewtopic.php?pid=267058#p267058





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

For flying, use rocks, like I recommended in one of the last posts. Works great! Just go with a deck of only rock cards, with the large rocks you can kill them in just 4 hits for the strongest one.

URL: http://forum.audiogames.net/viewtopic.php?pid=266876#p266876





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-04 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

For fighting online I really don't recommend inventory decks. You could allways have 1 main decks, like I said with most cards from one groop, and some lower level attack or healing cards from the other.

URL: http://forum.audiogames.net/viewtopic.php?pid=266789#p266789





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-04 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Use manage decks. I never use the inventory deck, I just don't find it useful. It depends on who you're fighting. It's probably the best to focus on 1 tipe and get all cards from it except the ones you have no use for, and then just add the cards without a level from other types to that deck to have some more attacks. That's my strategy for the gyms I don't know have the weekness cards for. If you have rock type and are fighting the flying gym, then just put all rock types in one deck and nothing else. works nice.Those are my strategies, but make your decks what you like. Just try and you'll figure what's the best, I just started myself as well.Also, try to send one post a time, the edit button exists. Not complaining or anything, just a recommendation, some people might find it annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=266787#p266787





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-04 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Use manage decks. I never use the inventory deck, I just don't find it useful. It depends on who you're fighting. It's probably the best to focus on 1 tipe and get all cards from it except the ones you have no use for, and then just add the cards without a level from other types to that deck to have some more attacks. That's my strategy for the gyms I don't know have the weekness cards for. If you have rock type and are fighting the flying gym, then just put all rock types in one deck and nothing else. works nice.Those are my strategies, but make your decks what you like. Just try and you'll figure what's the best, I just started myself as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=266787#p266787





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-04 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

@nibar I think you can only choose the cards that you have in your deck. If you use a inventory decks the cards will be random each time. At least if by types you mean swiching the tipes during the battle. if you mean something else then I don't know what it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=266769#p266769





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-30 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Strange, I remember pressing it exactly that way but it didn't work. oh well, time to retry! thanks for help!

URL: http://forum.audiogames.net/viewtopic.php?pid=266374#p266374





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-30 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Could I get some help with Close the Valves? I can't figure it out, tried it several times.Help would be aprishiated.

URL: http://forum.audiogames.net/viewtopic.php?pid=266357#p266357





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Re: Survive the Wild!

2016-06-29 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@momo7807, the water is east (on the start, that's right) of the clay, west/left of the grass. When you first create your account, you can just press up arrow a fiew times and you'll already be at the water, you allways spawn there for the first try. There is a water bottle in your survival pack, combine it with your hand to open it. You also have a bag of cups, each of them can have 5 water in it when filled. To find items, you press m and read what's in the menu. for finding diferend landtipes like clay or tree, you press k. after that, just walk twords it and press n to see how far it is from you.

URL: http://forum.audiogames.net/viewtopic.php?pid=266277#p266277





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Re: Survive the Wild!

2016-06-28 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Well, If that gets implemented we would need to at least change the worth of some items, so you wouldn't need as many of them. Water should stop being a sepret item from pots and water bottles, we could cary money in a pouch or something. It's nice that we can currently carry 10 fish, cooked or raw, in a skillet, so at least a little less space. But still, try surviving with just 100 items. It will be hard, because there are more than that even in the survival pack itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=266146#p266146





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Re: Survive the Wild!

2016-06-27 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

while having the 100 of each item limit for a free account is survivable, especially because the limits for water and stored water are higher ... having 100 items in your bag, at least for the current gameplay, just isn't enough. if you are playing that way you might as well just have a fiew pots and water, and then nothing else. While there could be item limits, they would need to be much higher.Currently, everyone can enter your shelter. Everyone can pick items. Anyone can blow up your shelter. If you drop some items and if nobody picks them up for some reason, they might be cleared by admins, because we do that if there are to many items on the surver because of the lag, or even more likely this days, cleared by the surver. To make this work out sam would have to change a lot of the game, actually.And no, free accounts can collect 16 gifts per day. As far as I know, limited items are only real limitation so far, that, and not having the shiny * before your name
 .

URL: http://forum.audiogames.net/viewtopic.php?pid=266075#p266075





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Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@luiscarlosgm:Admins have no command to delete someone's account specificly. The only way your accound could be deleted would be with a spam char kill. Those delete any accounts that have 4 or less letters, or only numbers in their name. They also delete the accounts that have only the starting inv and nothing else.If your account was deleted, then the name was maybe to short, and I'm sorry about that. If you had a lot of items I'll make sure you'll get some back, eather me or some other admins. Just keep in mind to have a name at least 5 letters long.If your account was deleted, but the name and inventory were fine, then I don't know what's wrong. The surver is down now anyway, so can't do much at the moment.Edit: it seems the surver is up, so if I can help in any way, just say.

URL: http://forum.audiogames.net/viewtopic.php?pid=265751#p265751





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Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@luiscarlosgm:Admins have no command to delete someone's account specificly. The only way your accound could be deleted would be with a spam char kill. Those delete any accounts that have 4 or less letters, or only numbers in their name. They also delete the accounts that have only the starting inv and nothing else.If your account was deleted, then the name was maybe to short, and I'm sorry about that. If you had a lot of items I'll make sure you'll get some back, eather me or some other admins. Just keep in mind to have a name at least 5 letters long.If your account was deleted, but the name and inventory were fine, then I don't know what's wrong. The surver is down now anyway, so can't do much at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=265751#p265751





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Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@luiscarlosgm:Admins have no command to delete someone's account specificly. The only way your accound could be deleted would be with a spam char kill. Those delete any accounts that have 4 or less letters, or only numbers in their name. They also delete the accounts that have only the starting inv and nothing else.If your account was deleted, then the name was maybe to short, and I'm sorry about that. If you had a lot of items I'll make sure you'll get some back, eather me or some other admins.

URL: http://forum.audiogames.net/viewtopic.php?pid=265751#p265751





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Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

It's down.

URL: http://forum.audiogames.net/viewtopic.php?pid=265726#p265726





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Re: something for utter bordum, the randomness of sound

2016-06-22 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: something for utter bordum, the randomness of sound

Ahahaha, nicely done!

URL: http://forum.audiogames.net/viewtopic.php?pid=265458#p265458





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Re: something for utter bordum, the randomness of sound

2016-06-22 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: something for utter bordum, the randomness of sound

Hmm, maybe when I have time I'll make a small TTS pack, it's strange elaquonce isn't in here yet. This game is a fun timekiller.

URL: http://forum.audiogames.net/viewtopic.php?pid=265445#p265445





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Re: Survive the Wild!

2016-06-20 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Fine, here's your changelog:New in 0.92.0Added an official rules and polocies document! Yes, finily, it's here, you can now reorder your inventory with alt + Up or down arrow! Did something to sounds that's needed to happen for well, quite some time now. Sounds now update when players walk. This has needed to happen for so long now. If you used voice chat and walked around, the position of your voice wouldn't change. Well, now it does! Fixed a bug with voice chat that allowed anyone to play any sound they wanted to reguardless of the length. Added cassette players! Cassettes can ocasionally be found at the gass station or the general store. However, plan to add a music store to the fishing village. Note, when you use a cassette, the game may lock up for a couple of seconds while the file is downloading. Cassettes are stored serverside so I can add more with out needing to update the client. You are now able to write on 
 paper with a pen! First interact your pen with a piece of paper. A new note will be created, and it will ask you for a subject. Enter something like, directions to gassstation or whatever. Once you have completed your note subject, the new item in your inventory will be something like SamTupy_note_directions_to_gass_station, replace SamTupy with your characters name. Then, get out your pen, and combine with that note. It will ask for a letter. Type in a letter, or a space or punctuation etc and you will hear the note being written to. Keep doing this until you have completed your note. Added an entire quest system! For now, quests are usually as simple as finding all the items needed in one place, to solve mystories etc. They arn't required. If you complete a quest, you will get stw_points, something you can not give or drop. There will soon be other ways as well to get stw points. You can build these up, and get items. Maybe teleporters or death free cards, but probably 
 mostly things that arn't in the store. Now, making string only takes 10 grass, not 25. Now in some stores, it's possible to dig in trashcans! Just find one and press space on it. It's teedius and slow and you usually get paper or something, but on ocasion, you could find something useful! You'll need a shovel, but in the mining area, they are in abundence and in the future may have many uses. Just use the shovel on a trashcan, accessible with the m menu. Fixed like 99 percent of our annoying little look bug! There are now vending machines! Right now there is one outside the gas station that cells pop and protein bars, but there will probably soon be many more! Now speedhack protection is much much better do to a mini breakthrew I made, so to the admins? If there's a speedhack warning, it's 80 percent likely it's real instead of 25, and better yet? It detects in less than a second! Ghost fires have now been oblite
 rated! Bullet proof vests now actually work like there supposed to! Hey cheaters, no more launching a flair and grabbing things faster than your supposed to. Also cheaters? Good buy to the exit prompt stay in the air loophole! You know how sometimes when you pressed enter to send your chat message and you'd randomly clap or enter the OOC prompt again? Or when you'd very quickly grab a grenade, close your inv and take a step to the left and miss? That has all been fixed now! Fixed a rather rediculis bug, enjoy connecting quite litterily exactly 250MS faster! Thank you garret Turner for telling me about the now fixed bug of receiving map data, coordinates etc in raw packets. Added 5 more menu music tracks, just cuz I could. Fixed bike helmets. Now, only one version of stw can be open at a time, go die in a big black hole, stupid cheaters. Also cheaters, there is now antiproxy code. Just for fun, you can now ge
 t drunk if you can find a beer_bottle! Also there is the ability to smoke. If you smoke to much though you will become adicted and bad things will happen. Smoking a cigarrette temperarily gives you energy and stuff, but temperarily. You shouldn't really smoke much. Also, if you find an open beer bottle, press alt space to throw it! It doesn't take off an amazing amout of health, but causes a temperary stunNow, the survival_packs come with a pack of battories, which contains 15 battories. Moved the stun code from redspot into stw, so things like beer bottles can actually stun you. Have fun swinging around a wet towel like an idiot and trying to wak people! Alternatly use in water to get wet. It will stay wet for 5 minutes. Added the forestfire natural disaster! Added a couple of music tracks to the game thanks to Eric Matyas (soundimage.org). Now, tracking with the K menu is 3 dimentional, no more tracking tiles that are 200 squares above
  you! Now there is a different sound when filling up a cup with pop. I have added a little control interface, so if the server wants your game to do something such as walk forward, it can! Used mainly when your drunk right now, but could 

Re: Survive the Wild!

2016-06-20 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Sam, the update is awesome! Thanks very much for it, even if we had to wait a while.There seems to be a bug with the sharks. in the deepocean1, on 0 50 0, there are allways loads of sharks, there were more than 30 sharks there on one time. even with admingun I can't kill them all, they keep coming back.I know that free accounts should have limitations but ... not on stw points. I think that should be unlimited, because now it simply isn't fair that we get 100 points when we should get more than 700.

URL: http://forum.audiogames.net/viewtopic.php?pid=265249#p265249





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Re: Survive the Wild!

2016-06-18 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hmm no, that's to simple. We have bears and wolves, wissles and bells. We can improvise. Bears growling the lower tones, wolves howling the higher ones, bels and wissles for the rithem. Smoke-j could even get us some drums. I'm sure it would sound exelent.

URL: http://forum.audiogames.net/viewtopic.php?pid=265018#p265018





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Re: Survive the Wild!

2016-06-18 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hell yeah, if I'm ever going to have a wedding myself, it will take place in the bear forest, for sure. Not sure if the bears could growl out the wedding song, but oh well, it would sure make for a interesting experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=265011#p265011





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Re: Survive the Wild!

2016-06-16 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

The gift limit does aply, yes. But if there are 100 gifts on the ground and you picked up just 14 gifts so far, you can pick those 100 gifts from the ground with no problem, at least it was like this when I last tested it. So basicly what they could do is drop all the gifts in one place, then the main char would pick them up all at once, then go pick up the gifts in the giftshop as well to reach the limit.

URL: http://forum.audiogames.net/viewtopic.php?pid=264696#p264696





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Re: Survive the Wild!

2016-06-16 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

This way people still can get gifts with multiple chars, just loged one then another. For that you don't need boath of them loged on anyway, because you can pick gifts up only with one at a time. Though true, I guess people could use it for other kinds of cheating. The account swiching is quick though, so can't see  people using it for many things.Not that I'm complaining, mind you, any way of cheating removed is good with me, 

URL: http://forum.audiogames.net/viewtopic.php?pid=264669#p264669





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Re: Survive the Wild!

2016-06-16 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

The only one stw game open at a time one will be annoying. I often want to have 2 chars open at one time, so I can transfer stuff betwean them. Not cheating, I just have many accounts and like to trade sometimes. now it will be annoying because i'll again have to drop stuff on the ground then quickly log on and hope nobody picks it up. Oh well, we'll survive. Otherwise, the changelog looks awesome. Finally, Smoke-J can smoke and get drunk! Siriusly though, this is awesome, hope I'll survive the waiting till the update.

URL: http://forum.audiogames.net/viewtopic.php?pid=264649#p264649





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Re: Redspot, blood and paril. First public beta released!

2016-06-16 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

This topic was first a topic about a a awesome game. then it became full of complaints about cheaters, then hacking, and I see a death fret in the last post. And no, even if English isn't your first language, saying that you'll kill somebody isn't good, in any way, and I think this is the time for at least 1 ban here.For the hacking thing, I don't have much to say. Ivan clearly feels proud of what he has done and there's not a way to change that. The process he mensioned is a windows system processs, so I won't believe a word of it till I hear a word of Sam, if that will ever be. It's sad though, that with all the ways your problems could be solved, the best one you find is to hack somebody. And then you say we are stupid blind people because of knowing that hacking is wrong? I wouldn't say so. Try hacking a actual game not made for the blind, and we'll see what happens. The diference will be, here people say they will call the po
 lice. There, they would.This community is really becoming terrible sometimes. In one topic they are having a exelent conversation, in the next we have hacking, cheating, threats of death ... Can't you just ... be normal for a change? Humanity is easyly lost but not so easyly gotten, it seems.

URL: http://forum.audiogames.net/viewtopic.php?pid=264647#p264647





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Re: Redspot, blood and paril. First public beta released!

2016-06-12 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

It's sad, really. if sam works on redspot, people are crying that he isn't working on stw. if Sam works on stw, people are crying because he isn't working on redspot. If Sam works on nothing ...Guys, we must remember, sam is just a human. he has other things besides developing, and while true, the school has ended, he still can't just sit infrun of his computer all day. He's doing the best he can. It's not easy to stop cheaters. if it would be, then there wouldn't be any to begin with. But it isn't easy, because if you stop them one way, they'll figure another one. That's just how it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=264099#p264099





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Re: Redspot, blood and paril. First public beta released!

2016-06-11 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

For everyone that's jumping to conclusions: I just mensioned what people said in the chat in redspot, about them having their own special version of the game where they have endless items and so on. How much of that is true though, I don't know, so maybe it is not as bad as it seems.

URL: http://forum.audiogames.net/viewtopic.php?pid=263991#p263991





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Re: Redspot, blood and paril. First public beta released!

2016-06-11 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

At least from what I heard by reading the chat on redspot, several users seem to have their special edited versions of redspot. One person (that was going by mother bitch at the time ...) said that s/he has a version where items don't get removed from your inventory when you use them.If what they are saying is true, well, then sam has bigger problems than just speedhacks.

URL: http://forum.audiogames.net/viewtopic.php?pid=263974#p263974





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Re: Redspot, blood and paril. First public beta released!

2016-06-11 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hello,I was just standing there and checking the players on the tracking list, because I wanted to find somebody close to kill. I just died, and it seemed I spawned far from most people. So I press t and check a fiew players, and then suddenly I get some sort of alarm and "speedhack detected". I'm not sure what's wrong, I am not a cheater and I wasn't doing anything besides tracking people. Any ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=263972#p263972





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Re: Survive the Wild!

2016-06-10 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@JimmyDub, a simple and quick way to put you in a coma.1. log on to stw.2. open your inventory, select your hammer, close your inventory.3. combine your hammer with your head (you'll know how to do it when you do it)4. you'll wake back up when you hear SamTupy just came online.

URL: http://forum.audiogames.net/viewtopic.php?pid=263896#p263896





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Re: Survive the Wild!

2016-06-07 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

True, but I guess Sam might not want to releace it because the first quest that we'll have, is (or so I think, nearly sure about it) going to happen on that map.And when we are talking about maps, current placement of the maps is a bit strange, in my opinion. The rainforest is south of the landscape. the south part of the landscape is a beach, so I can't see why exactly right south of that beach with nice ocean sounds there's a rainforest.

URL: http://forum.audiogames.net/viewtopic.php?pid=263387#p263387





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Re: Survive the Wild!

2016-06-07 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

As far as I know, all the sounds that are in windy wolf alreadby are in the game, except the ones needed for the quest, I guess. Besides, Sam didn't even really do that much work on windy wolf, primeraly it's smoke's map.

URL: http://forum.audiogames.net/viewtopic.php?pid=263353#p263353





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Re: Survive the Wild!

2016-06-07 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@bee_songkran, it's understandable that some people might not have the best inglish, though I can't understand how can they play a game if they don't know English at all. Most people that want something from the admins at least try to explain it somehow. it's not hard to say: "help me, I'm in unknown area"If you want an admin who would be able to speak your language, then you should find one who can do that and speak English as well, and let sam decide.Also, yes, channels are here for a reason. If you ask for something on English channel, it must be in English. it can be bad English, like "plis help, me in unnovn aria", but still it must be English.

URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26





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Re: Survive the Wild!

2016-06-06 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

About the admin thing: I'm online at least once a day, during the week after school, on weekends on diferent hours of the day. Mayana Storm is my admin char, though boath me and the other admins of corse have other accounts. I'm often there on another account, and I've seen others (dementor, Naday, smoke) often online as well. if you are stuck and there's no admin online, that doesn't mean you have to kill yourself. just wait and log on later and ask if an admin could move you from unknown area again.

URL: http://forum.audiogames.net/viewtopic.php?pid=263220#p263220





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Re: Redspot, blood and paril. First public beta released!

2016-06-03 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Even if there isn't any lag on the surver (which there for many people still is), you can produce it by just pooling the internet cable out, or turning of the wi fi and turning it  back on. Also, I'd guess they figured some other way to cheat besides the lag, though I don't know what it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=262826#p262826





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Re: Super kolkhoz, public alpha released!

2016-06-03 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Super kolkhoz, public alpha released!

While the game isn't much, we still have to remember that this compony is new, and that the game is a alpha.  The concept currently isn't much, because just sitting around while the game does the work by itself isn't that fun. But like I said, it is a alpha, and every developer has to start somewhere, and this is quite a good start. With a fiew (or well, a lot) changes, it could become a strategy game that is fun to play, even if it doesn't seem so now.In my opinion, you should continue to develop this, but you'll have to change a lot of things to make it worthwhile. But again, it's a good start, for one of your first games.

URL: http://forum.audiogames.net/viewtopic.php?pid=262825#p262825





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Re: Super kolkhoz, public alpha released!

2016-06-03 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Super kolkhoz, public alpha released!

I'm not the developer, but still:https://www.dropbox.com/s/hfjhmv22n66bxa6/spk.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=262815#p262815





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Re: Super kolkhoz, public alpha released!

2016-06-03 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Super kolkhoz, public alpha released!

To change the language press down arro 3 times, enter, then down arrow 3 times, then choose English. I don't see much fun in the game, basicly you just wait while mining is done automaticly. the ones with the highest level will be the ones with the most time, I guess. also, I kept getting this bgt error:Call stack size: 10Function: void net_loop()Function: void game()Function: void join()Function: void main_menu()Function: void game()Function: void join()Function: void main_menu()Function: void create_new_player()Function: void main_menu()Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=262799#p262799





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-31 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Thanks for the new update, Aprone. Time to kill the brain eating bear for once!The rage bug still doesn't seem to be fixed, though. tried playing as a warrier and had 10 rage at that point. the enemy I got had only 3 health, but still, after I killed it, I had no rage left:Rushing out from behind rocks, these spiders bite and sting without mercy. This creature has 3 health and deals between 2 and 3 damage per attack.It took 2 swings to kill the Wrathful Tarantula, and it dealt 4 damage to you in the process. You have gained 6 gold.2 swings is a bit to much, because I had 10 rage, enough to scare some week little spider.

URL: http://forum.audiogames.net/viewtopic.php?pid=262489#p262489





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-31 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I agree with Dark's idea that there could be a way to not fight the gardions. Maybe you can choose to not fight them, but get a gold penalty, though that  could be problematic if you had less gold than the penalty was. Basicly, there should be a penalty for not fighting them, something like:"You know that you can't possibly survive this, so you instead choose to run like a chicken. Unfortunatly, while you are running, some gold coins fall from your bag."Or there could just be a page saying that the gardion tells you to eather pay him money or fight, a troll like thing, pay to continue.

URL: http://forum.audiogames.net/viewtopic.php?pid=262478#p262478





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-31 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@sswwaaiikkee, no, this game doesn't have music or  sounds, at least not yet, though they might be there in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=262449#p262449





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-31 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

The new modes are awesome. I love theath, I like having loads of money and traveling slower. The gardions are much overpowered though. I'm not sure if you can even beat them, if you don't have lots of rage, that is. I died 7 times so far, 5 or 6 times it was because of the gardions. If anyone at all managed to beat them, please, tell how. I can't, not even after I buy several upgrades. I allways land on 50 or 100, guess it's my destiny to allways die by the hands of the brain eating bear.

URL: http://forum.audiogames.net/viewtopic.php?pid=262432#p262432





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-31 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

The new modes are awesome. I love theath, I like having loads of money and traveling slower. The gardions are much overpowered though. I'm not sure if you can even beat them, if you don't have lots of rage, that is.

URL: http://forum.audiogames.net/viewtopic.php?pid=262432#p262432





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-30 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Probably I mensioned enough bugs for today, but still. I am playing with the ranger, and the arrow count doesn't show up, so I can't see how much arrows I have. I didn't try other classes yet so I can't yet say if it does the same for them, though I'll check that also.

URL: http://forum.audiogames.net/viewtopic.php?pid=262381#p262381





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-30 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hello,@Aprone, the updates are awesome, at least from what it sounds like. there's only one problem. Well, at least one for now, I'm sure I'll find many more of them. When I loged in, I was surprised that there didn't seem to be any setelments yet. But when I came to a safe clearing, I guess I figured why. whenever you try to make a setelment on a safe clearing, it stops responding for a bit, then you get a page not found error.

URL: http://forum.audiogames.net/viewtopic.php?pid=262378#p262378





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-29 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I personally find the warrier stronger than the mage, but maybe it's just my preference and stile of playing. But maybe the armer coulb be a little cheaper? even if just 70 or 80 coins, it's nearly imposible to get 100 coins, at least if you want to buy things to survive.@smoothgunner o, thanks. If that's so,  I'll make sure that I make several more setelments in the future, but now most safe clearings are probably already stolen, would have to go to 400 or so. Because I can't say the messages on my setelments are my favorite, I find the ones from blind knight quite nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=262209#p262209





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Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I'm having a lot of lag on this thing. when it isn't lagging I can have a normal fast ping of 200 ms usually, but when ti is, it just stops working, sometimes for more than 30 seconds, it's imposible to play. Rockets are nearly imposible to avoid, yes. I can do it when my net is fast, and even then only sometimes.I don't know if the voice chat makes any diference if it's there, but I see no reason why anyone would use voice chat in redspot. in stw, I can understand, but redspot is a game where if you talk to much, you die. So yeah, Sam can remove it, it would probably be better.Jets are really buggy. shift +, or . don't work, you can't track anybody, you can't use items, you can't even check your ping, basicly all you can do is press p all the time and just hold space when you see a player and hope you hit, because amming is nearly imposible. avoiding shots is imposible as well, you can turn but it's still not good enou
 gh when somebody is shooting you with a rifal. and you can't do anything because you can't see them or track them.

URL: http://forum.audiogames.net/viewtopic.php?pid=261504#p261504





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Re: Redspot, blood and paril. First public beta released!

2016-05-22 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

You review the chats and most other stuff with , and .@marrow no, I didn't mean getting loads of items and then leaving the team and joining after I die, that would be pointless anyway because people can still kill you, just a bit less of them. what I want is to leave from the team, for ever. by stats you probably mean items and you lose those each time you die, so that isn't a problem, actually I'll probably be dying solo even more.And from what I saw, stat pingers actually are for some other random person's stats, not yours.

URL: http://forum.audiogames.net/viewtopic.php?pid=261278#p261278





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Re: Redspot, blood and paril. First public beta released!

2016-05-22 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I also think that you shouldn't lose stuff when you log off, especially because this game has a lot of lag and crashes often for me. Also, I joined your team, Sam, but now can't leave it. one person removed me from the team, but I'm still in it. I find the teams a bit unfair, so wanted to go solo, but can't.

URL: http://forum.audiogames.net/viewtopic.php?pid=261263#p261263





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Re: Redspot, blood and paril. First public beta released!

2016-05-21 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Not generaly a fan of games where you just kill or get killed, but will try it out still, maybe I'll be surprised this time. From what I've heard it sure does sound good.I wish you would work on bloodshed a bit more, because currently it's full of bugs, but I redspot will probably be much better anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=261243#p261243





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Re: Survive the Wild!

2016-05-07 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@Smoke-J, [[wow]], this website is exelent! So far from what I've looked into it it's got basicly everything about stw, only a fiew small mistakes. I'd be glad to help with the content in any way I can, but you have it pretty much covered, so me telling you I can help doesn't mean much. Also, going to just send most noobs to your website from now on. Yay for less work!So pyro, Jimmy, Smoke, continue being amazing.

URL: http://forum.audiogames.net/viewtopic.php?pid=259659#p259659





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Re: Merry Battle Zoness from Game Madness Interactive!

2016-05-06 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Merry Battle Zoness from Game Madness Interactive!

Hello,I can even understand why people would like Key to work on this more. But even in they do, they still can and should, at least tell it much, much more politely. If you demand from him like this, I am not sure he'll even listen. You don't have some specific rights to get game updates every fiew days. if Key decides to work on this he will. if he decides to drop it then true, it's sad, because so far this looks nice, but hey.Anyway, people, calm down. this was a Christmas game, maybe he's just waiting till the other Christmas to surprise you with a huge update. would be a nice present, I'm sure. And also:Post 133: "I cannot code a game myself."post 135: "hey key, are you going to finish this game or am I going to have to do it for you?"Sorry for posting, just found it funny for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=259601#p259601





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Re: Survive the Wild!

2016-04-29 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Point is, it was very easy to get lots of items. lets take eatable fishes for example, in one single gift you could get around 50 fishes. so if you opened the gifts every day, and maybe found some corpses or cooked some fishes, it was easy to get items. so a lot of items isn't a cheat, it is just how the game was.I, personaly, wasn't complaining about the limit. 16 $ is to much, true. I don't mean to buy it, true. But still, complaining won't change anything, because sam has probably already made up his mind on that. There could be some changes that would make it fair at leas, and the limit could be higher, like at least 500 items, but we'll see what happens.And no, there were never any rools for stw, as far as I know. if there were any, I never read them. rools are just what sam told us admins to inforse, and commen sence, it seems. Sam said he'll make a rools document long ago, but seems that's a low priority.And if people wan
 t to leave the game, let them. they have a good reason to. if they return, sure, they'll have to get all the items themselves, but because of the limit it's not like they'll be losing much, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=258584#p258584





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Re: Survive the Wild!

2016-04-29 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Point is, it was very easy to get lots of items. lets take eatable fishes for example, in one single gift you could get around 50 fishes. so if you opened the gifts every day, and maybe found some corpses or cooked some fishes, it was easy to get items. so a lot of items isn't a cheat, it is just how the game was.I, personaly, wasn't complaining about the limit. 16 $ is to much, true. I don't mean to buy it, true. But still, complaining won't change anything, because sam has probably already made up his mind on that. There could be some changes that would make it fair at leas, and the limit could be higher, like at least 500 items, but we'll see what happens.And no, there were never any rools for stw, as far as I know. if there were any, I never read them. rools are just what sam told us admins to inforse, and commen sence, it seems. Sam said he'll make a rools document long ago, but seems that's a low priority.

URL: http://forum.audiogames.net/viewtopic.php?pid=258584#p258584





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Re: Survive the Wild!

2016-04-29 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,Sam, while I understand why you made it this way, I still feel that it's a bit unfear. 100, as a limit, is very low for a lot of things. for example, 100 metal arrows? if you are in a fight, you waist them quickly, because even when you do hit, they are week. I can kind of understand the energy and health limit, that was a bug anyway. but I feel if our energy and health don't go to above 1000, the paid accounts shouldn't have that as well, because it was not ment that way in the firstplace, and it would make the game really, really not fair.Limiting access to some maps? Why? If you mean some of the stores, some items can't be gotten anywhere else. hell, most items in this game, as realistic or not it might be, can only be gotten in gifts. but a unpaid account can get 5 for day. what about a paid one? no limit? Well then.Some of my, not so useful, thoughts. I could go and rant more, but I really don't feel like it. I was thinking ab
 out leaving the game, but I'm an admin, so I probably shouldn't, because especially now when no one can even have a normal number of items, admins will need to help the best they can.I don't have the money to buy the account or any means to get it. In some countries pay pal is even banned. True, those were usually also the countries with most cheaters, but still.

URL: http://forum.audiogames.net/viewtopic.php?pid=258557#p258557





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Re: STE, Survive the enemies new game from CH-Games!

2016-04-27 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: STE, Survive the enemies new game from CH-Games!

The dropbox site usually just desplays the word download without any indification that it's a link, but it works just like a normal link, you can press enter on it. not sure why it does that.

URL: http://forum.audiogames.net/viewtopic.php?pid=258345#p258345





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Re: Survive the Wild!

2016-04-26 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@nibar: true, the surver can now detect speedhacking, though as anything else, that system can still be wrong. The nubie thing wouldn't make sence because then all people would just remove the nubie flag and cheat as usual. Also, often we have to help people  and sins admins can't just send items to someone's inv like masters can, we must go to their location, the only way to see their map is by looking at them (though having a feature that showed on what map a person is would be nice, so we don't need to look players as much).All in all, I think the looking feature should stay, because most people won't trust admins just so they can look at them once, especially not if that way admins would see they are cheating.For the location checking thing ... the only admins that are female are me and Diana, and I don't think any of us would use admin powers to check someone's location, not that I know how to do that. but whenever you crea
 te a new account, you must tipe /private each time, because that's a option you have to set for each account, it doesn't remember it for all your accounts. So maybe the person in question forgot to hide their location fast enough. Other than that, I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=258195#p258195





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Re: Survive the Wild!

2016-04-24 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@nibar, just to answer to your sogestion to make admins and masters unable to look at players if they don't trust them:That's a pretty new feature still, for a long time admins couldn't look at people without those people trusting them. Sam made it like that now so admins can easely see what map a person is to help them, see if they are really in unknown area and where, watch people that are speedhacking so they see if they really are or it's a bug, etc. So I think this will stay, because it's better that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=258040#p258040





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Re: Survive the Wild!

2016-04-24 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,I had no idea that admins or masters could check your location even if you disabled it, didn't even know admins could get your ip as well. if it's so, I agree that it should be disabled. if you don't want people to know your location, no one should.As far as I know, most admins here are not children. True, I'm still a teenager, but I wouldn't go and check that information, I have no reason to, and I respect people's privacy.

URL: http://forum.audiogames.net/viewtopic.php?pid=257982#p257982





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Re: Survive the Wild!

2016-04-24 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,I had no idea that admins or masters could check your location even if you disabled it, didn't even know admins could get your ip as well. if it's so, I agree that it should be disabled. if you don't want people to know your location, no one should.As far as I know, most admins here are not children. True, I'm still a teenager, but I wouldn't go and check that information, I have no reason to.

URL: http://forum.audiogames.net/viewtopic.php?pid=257982#p257982





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Re: Survive the Wild!

2016-04-23 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@Muhammad Hajjar, amine already answered your question, but still. We admins don't, and as far as I know, still can't, delete accounts one by one, so the only reason why your friend got his account deleted is probably because leon is 4 letters, and every account with 4 letters or less or only numbers is automaticly deleted when we clear the spam. I'd recommend your friend to change his name to 5 letters or longer, and if items that he lost are a problem, he can ask me or one of the other items, and we'll gladly help him out.Apologies for the frustration you and your friend probably had.

URL: http://forum.audiogames.net/viewtopic.php?pid=257905#p257905





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Re: Survive the Wild!

2016-04-10 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

As for the boat, yeah, as long as 2 persons are in the same tile they can paddle togeather. it's not only 2 though, think the limit is 5 or 6 though never tried that many.

URL: http://forum.audiogames.net/viewtopic.php?pid=256615#p256615





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Re: Survive the Wild!

2016-04-03 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Well, seems the surver really is down, though when it's up there isn't much diference for me, because my conection keeps dropping, even though my internet is ok. Guess that we should send messages when the surver is up and isn't laggy as hell, because that happens less often. Surver has lag all the time (when it's even up) and I really hate the rain at this point. it's just annoying and pointless and causes lag.

URL: http://forum.audiogames.net/viewtopic.php?pid=255922#p255922





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Re: Beyond the Bullet

2016-03-13 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Beyond the Bullet

From the time I spent playing this game, it's like others said, very similar to ultrapower. the only diference are sounds and maps, but other ultrapowers at least had many maps, this one has just one, and that one is so ful of mines that unless you play all the time and pick all the items and maybe even cheat, it's imposible to have any sorte of fair game. It also crashes twice as often as all other ultrapower clones. it's interesting how many people seem to love it though. To each their own, I guess, but I really hope this game doesn't ever get paied, because this is just stealing of code.

URL: http://forum.audiogames.net/viewtopic.php?pid=253821#p253821





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Re: Survive the Wild!

2016-03-10 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

I haven't been able to log on stw for quite a fiew hours now. anyone else having problems?

URL: http://forum.audiogames.net/viewtopic.php?pid=253365#p253365





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Re: Castaways 2 public beta

2016-03-07 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Castaways 2 public beta

@superantoha the reason why files are missing might be because the files weren't copied into their folders, but just are all in one folder. If you can't see a folder named sounds, this might be It, it my 7 zip also did that. you can fix it by opening the .zip file and then just copying the sounds folder, so everything will stay in the sounds folder like it should.

URL: http://forum.audiogames.net/viewtopic.php?pid=252946#p252946





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Castaways 2 public beta

For everyone else having the same problem with 7-zip, you can just open the zip file, then copy just the sounds folder, that should fix it. Not sure why it does that, because it doesn't do that with any other files, just the castaways 2 one, but no one else got that error, so like I said, it might be my computer.I don't have an account, but I've tested the single player mode and it's kind of nice. I haven't figured out that much yet, but I'll do it eventually. Sometimes there will be no long grass on the map anymore though, and then I usually get stuck, because it doesn't grow back.Very nice game, Aprone, keep the great work up!

URL: http://forum.audiogames.net/viewtopic.php?pid=252847#p252847





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Re: Survive the Wild!

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@SamTupy, I sent you a pm here on audiogames about some ishues with deleteing of spam chars.

URL: http://forum.audiogames.net/viewtopic.php?pid=252784#p252784





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Re: Survive the Wild!

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

No, that dying thing happened to people with pretty big inventories. like I said, some of them even had dfc s. So that can't be the reason, I think?

URL: http://forum.audiogames.net/viewtopic.php?pid=252774#p252774





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Re: Survive the Wild!

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@SamTupy, to add to what Draq said, several players seemed to eather die or use dfc today. they just loged on and died for no reason at all, or if they had a dfc, just lost that. No player or animal killed them, and we got a fiew reports of that even before, but this time several people were reporting it, so clearly this is becoming a Sirius problem.@Draq the reason why your char got deleted might be because in the new update, when an admin delets spam chars, all accounts that had just a survival pack, a pen, 2 paper and 20 coins (aka. only the starting inventory) and not anything else, get deleted. Basicly chars that were made but never use. there should probably be some system preventing that from happening to people who just died and just didn't log on yet, or else this new addition might delete spam, for sure, but also delete accounts of normal players, but that's for Sam to fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=252746#p252746





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Re: Castaways 2 public beta

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Castaways 2 public beta

@Aprone, o, totally didn't remember to check the debuglog, sorry. I seem to have figured out what was wrong. When downloading the zip file, sounds are in sepret folders in it. For some reason though, when I used 7-zip to extract the files, it just put everything in one folder, instead of putting the sounds in the folders they belong in. Seems to be some 7-zip problem, so will experiment with it to fix it, and just put the sounds in the folders they should be in myself it that doesn't work out. I apologise for causing problems because of my stupidity.

URL: http://forum.audiogames.net/viewtopic.php?pid=252745#p252745





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Re: Castaways 2 public beta

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Castaways 2 public beta

I tried that, but that doesn't seem to fix it. It's probably my stupid old computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=252673#p252673





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Re: Castaways 2 public beta

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Castaways 2 public beta

Well, I don't have an account and have no way of getting it, but still wanted to try single player mode out, but, when I try to run the game it just opens the program, but nothing happens for some time. if I press space or enter, or wait for enough time, I will get this error:run-time error 91: Object variable or With block variable not set

URL: http://forum.audiogames.net/viewtopic.php?pid=252670#p252670





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Re: Castaways 2 public beta

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Castaways 2 public beta

Well, I don't have an account and have no way of getting it, but still wanted to try single player mode out, but, when I try to run the game it just opens the program, but nothing happens for some time. if I press space or enter, or wait for enough time, I will get this error:run-time error 91: Object variable or With block variable not set

URL: http://forum.audiogames.net/viewtopic.php?pid=252670#p252670





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

With me it's the same, in the first fiew days I usually just don't give anyone any food at all, because they are usually all full, and I can manage to get more than 130 food. But later on I can't find as much food, so I usually have to just leave some people to die, but in that case people can get depressed pretty quickly. Also the "gready" trate is annoying, because for a person to get a full rassion, that person has to be really very hungry. I myself think that even people who were used to eating a lot probably wouldn't just get afended if they got a bit less in a situation where no one is getting any more food than them in real life. Maybe we could change it so those people only get afended if they get no food, or if they get less than half.

URL: http://forum.audiogames.net/viewtopic.php?pid=252644#p252644





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2016-03-05 Thread AudioGames . net ForumNew releases room : Mayana via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

With me it's the same, in the first fiew days I usually just don't give anyone any food at all, because they are usually all full, and I can manage to get more than 130 food. But later on I can't find as much food, so I usually have to just leave some people to die, but in that case people can get depressed pretty quickly. Also the "gready" trate is annoying, because for a person to get a full rassion, that person has to be really very hungry. I myself think that even people who were used to eating a lot probably wouldn't just get afended if they got a bit less in a situation where no one is getting any more food than them in real life. Maybe we could change it so those people only get afended if they get no food, or if they get less than half.

URL: http://forum.audiogames.net/viewtopic.php?pid=252644#p252644





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