Re: Ping Pong 5D

2017-08-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Ping Pong 5D

When an app crash on IOS, you are not getting any error at all. The game just crash and you are thrown back to the home screen. So that's why you can't tell any errors after the game stop working on IOS. I can't speak for Android though.

URL: http://forum.audiogames.net/viewtopic.php?pid=323668#p323668





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-09 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Mason: Are you willing to pay 5 dollars for a server each month? Then I might be able to offer you something depending on what you need.

URL: http://forum.audiogames.net/viewtopic.php?pid=323530#p323530





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-07 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

masonian wrote:Ah, if only it were that easy...Why is it not that easy?

URL: http://forum.audiogames.net/viewtopic.php?pid=323256#p323256





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-08-07 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

@Jonnyboy1991: I haven't tried to load the updated server into Wine yet, but shouldn't Wine run in 64 mode as default? I think I saw a way to do that, but I don't remember how to do it, if 32 bit is set as default.

URL: http://forum.audiogames.net/viewtopic.php?pid=323188#p323188





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Re: death match a new beginning v3

2017-08-07 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match a new beginning v3

Hi.Great website. The news section don't seem to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=323186#p323186





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Re: Redspot, blood and paril. First public beta released!

2017-08-03 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Yeah I'm wandering as well. Some friends of mine who are playing ReadSpot a lot have mentioned the server is down, and they wander what's going on.

URL: http://forum.audiogames.net/viewtopic.php?pid=322664#p322664





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Re: You're a Cyclepath!

2017-08-01 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: You're a Cyclepath!

Yes, regarding the walls, I think it's because we don't know what to listen for. Therefore, a learn sounds menu would be great. I also use the ambiances to tell where the walls are.

URL: http://forum.audiogames.net/viewtopic.php?pid=322295#p322295





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-31 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

trevor wrote:guys; i need add my server in server list any one can help me? thancsOnly Ghorthalon can add the servers to the server list.

URL: http://forum.audiogames.net/viewtopic.php?pid=321777#p321777





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.Here are my thoughts so far after having played the game.The game runs fine on my Mac. No issues there, and sadly, I have no idea on why it won't work for some people. I do control click on the application (VO m) and choose open, and the game runs without any issues.Sometimes I need to turn off Voiceover and turn it on again before it'll read the text, but I'm not sure if there is any way to fix that.I'll recommend people to turn off Voiceover while playing the game. Quick navigation have killed me a lot of times. I like the sounds, and especially the 3D sounds. For some reason, the 3d sound only works on my Mac, and not on my virtual Windows.Congratulations on getting the game to work on Mac computers as well. It's really good to have more games for Mac.I like the concept of the game, but the gameplay itself is not
  something I'll keep playing for days. Not saying the game is bad though.I'm not able to hear the walls, and I've done my best to pay attention to any sound, but I don't hear it. It's damn annoying to crash into a wall because you don't know how close you are to it.In my opinion, some of the sounds needs to be adjusted. I have died a ton of times, simply because I didn't heard a car coming towards me, either because the sound was too low or because of other random noise such as the ambiance. Other times, all the sounds feels overwhelming.I'm not good at the game. I can't reach level 3, and for some reason, playing a game which takes more than 10 minutes doesn't advance me to level 3. It's feels like I'm doing my best without crashing, but I'm not doing the right thing accept for keeping the bike going.A learn sounds menu would be great to have. There are a lot of sounds which I don't know w
 hat means, and maybe a documentation would help as well.I love the achievements, unlockables etc. and find the game quite entertaining in generel. Keep up the great job.

URL: http://forum.audiogames.net/viewtopic.php?pid=321660#p321660





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: You're a Cyclepath!

Oh, that helped. Thank you. Lol. I feel a bit stupid. 

URL: http://forum.audiogames.net/viewtopic.php?pid=321653#p321653





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi.The game is cool, but I'm missing some of the basics: What do I do when I crash? I have played the game like 10 times, but the statistics still say I have played 0 games. There don't seem to be any way to quit the game, so I just press alt f4.

URL: http://forum.audiogames.net/viewtopic.php?pid=321648#p321648





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Re: Interactive audio fiction with Earplay!

2017-07-28 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

Hi.I have just tried the latest version, and here are my opservations:1. Voiceover don't read what title of the game you are pressing play on. It just reads "Play" so you don't know what title you are choosing. I don't remember seeing this issue previously.2. When I have to speak the very first command in Path, the game crashes. Voiceover don't even read the buttons on the screen, but jumps to the status line at the top. That means I can't play the game, and I'm forced to close the app by the app switcher.It would be very nice to make the choices directly on the screen instead of being forced to use the voice commands. I look very much forward to see what's coming in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=321359#p321359





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-07-28 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Hi.[[wow]]. So I just updated my game to see if it was still running. I'm surprised by all the new things and all the new maps in the game. It's sad that the new updates aren't being announced in this topic. I'll recommend people to check this out...

URL: http://forum.audiogames.net/viewtopic.php?pid=321351#p321351





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-07-28 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

As I mentioned above, you need to allow the files in your antivirus. Yes, this is indeed possible. I don't know if you can configure it to ask what to do before deleting the files. This is the reason for I've turned it off on my system.If you don't wanna mess with that, an other antivirus which don't mess with your files is the way to go. Otherwise, you'll never get rid of this issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=321294#p321294





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Re: The killer

2017-07-28 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

mahdi wrote:i find link.who can register from me? and pade?Save up some money yourself. that's what all other people are doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=321291#p321291





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Re: death match a new beginning v3

2017-07-28 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match a new beginning v3

Hi.It's sad to see the offline story being dropped, but I understand the reason for only working on the online part of the game. I could imagine working on both modes would be too much to handle. Keep up the great job.

URL: http://forum.audiogames.net/viewtopic.php?pid=321288#p321288





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-07-27 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Then, make your antivirus programs allow the files. Configure them to never delete files, but ask you what to do instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=321175#p321175





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Re: The killer

2017-07-27 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

As long as the developers won't put the official download link in the first post, then the game keeps getting difficult to find. Just look at the previous posts in the topic and you'll find the link.

URL: http://forum.audiogames.net/viewtopic.php?pid=321172#p321172





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Re: Ping Pong 5D

2017-07-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Ping Pong 5D

Hi.You can download the Audio game hub to see how those self voiced menus works. They works very well.

URL: http://forum.audiogames.net/viewtopic.php?pid=320873#p320873





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Re: Fruit pot

2017-07-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Fruit pot

Hi.I have mostly the same questions. However, I can answer one of them.  Yes, it seems like you can unlock all the mini games without purchasing them.I also enjoy the game very much. This is the first game, which really learned me how those games works. I have always been wanting to play games like this, but never understood how they worked...

URL: http://forum.audiogames.net/viewtopic.php?pid=320872#p320872





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

[[wow]]. Thanks a lot for the update, and thanks for putting the link to the server in post 1. You're awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=320871#p320871





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Re: Interactive audio fiction with Earplay!

2017-07-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

Hi and welcome on the forum.I'm a huge fan of Codename Cygnus. I have known about your new project for quite a while, and have played the demos. It's really cool. My only complaint is to be forced to use the voice to play the games. I'm often at public places, where I don't wanna talk with my devices. I have also contacted Telltale games regarding to making their games more accessible for blind people. I didn't got ignored, but got a reply back saying that they might look into this in the future. But nothing has happened so far. It's a huge shame because their games are beatable by blind people if you have extremely much patience. But exploration is very, very difficult and takes many hours, where sighted people just point and click to interact with people and objects. So I'm really exciting for this project...

URL: http://forum.audiogames.net/viewtopic.php?pid=320870#p320870





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Ping Pong 5D

Hi Sasharp and welcome to the forum.Before you turn on Voiceover to check out how it works, you need to go into the settings, generel, accessibility, scroll down to the very last item which is accessibility shortcut, and set that to VOiceover. Then you can press the home button three times as Dark mentioned. If you turn on Voiceover without doing that, you can't turn it off again, unless you know how the screenreader works.You mention that the SDK is not accessible, like you can't make it to work with Voiceover. For this reason, you might need to add your own gestures as you say. If that's the case, then I'll highly recommend you to contact some of the other developers who have made their games accessible to blind people. One of the developers have made the game called Crafting Kingdom, which you'll find a huge topic about in the new releases room here on the forum.There are many iPhone users on the website called: www.applevis.com which also have a huge forum. There are a lot of active developers there as well.Maybe you already have read this page when you're developing for IOS, but Apple have made a huge page about making apps accessible for everyone:https://developer.apple.com/accessibility/ios/I hope you'll be able to make your game accessible. Then I would love to give it a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=320762#p320762





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Yes, that would indeed be awesome. But I'm not sure if there are any plans for the game in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=320760#p320760





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Thanks for your reply. I would have updated the server this morning before I leave my home for work, but I don't remember the link to download the server, and I can't find the link on the previous pages in this topic. It would be nice if you would update the first post with the server download link, and maybe change the post to inform people that you don't host the actual game anymore. Reading the first post, people might think you're still hosting the game. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320723#p320723





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Re: Humans vs robots, public beta released!

2017-07-23 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

I don't get why the first post isn't being updated with the official link.

URL: http://forum.audiogames.net/viewtopic.php?pid=320637#p320637





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-23 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi Aprone.Thanks a lot for this update.Do I have to delete the data file before the new update works?It would be awesome if you could make the following new features in the future, but I don't know how difficult it would be:1: A way to see on the server side what server window is in focus. I'm running two versions of the game, and currently, the window title is the same. So if I have to shut down one of the servers, I have to guess which one to close. 2. A simple online chat. It would be cool to chat with the other online players while playing the game.3. A way to see who's online.The chat and online list should open in a new window, so you can have the game running at the same time. If you make a chat on the same site as the game, it might be a big window when the chat messages comes in. That could be fixed by adding a chat hea
 ding.Well, just some thoughts if you wanna work on this in the future. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320636#p320636





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Re: Survive the Wild!

2017-07-21 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

You need to write something with your pen, but what, I don't know. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320359#p320359





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-18 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Where does the server stores the information about the banned players?

URL: http://forum.audiogames.net/viewtopic.php?pid=319987#p319987





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-18 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Ghorthalon: You're awesome... Thanks so much for the new update. I'll play around with the new version and set up the server again, if the uncle susi is totally removed.

URL: http://forum.audiogames.net/viewtopic.php?pid=319957#p319957





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Hi and welcome to the forum.Hmm, [[wow]]... So, is this really accessible to blind gamers? An audio review on how this works would be fantastic. I have no idea on how to get started, and I have no experience with mindcraft.

URL: http://forum.audiogames.net/viewtopic.php?pid=319955#p319955





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-17 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Because of cheaters and troublemakers, I have decided to close my server. I hope the server side will be improved in the next version. Read more at:http://forum.audiogames.net/viewtopic.p … 34#p319834

URL: http://forum.audiogames.net/viewtopic.php?pid=319843#p319843





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Re: The killer

2017-07-17 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

cuddley wrote:is this thing still gonna say virus when i download, or is it safe nowYou don't seem to understand the previous discussion. There has never been a virus in this game. Not at all. This is your antivirus software which plays a trick on you.

URL: http://forum.audiogames.net/viewtopic.php?pid=319841#p319841





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Re: Humans vs robots, public beta released!

2017-07-17 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi.It would be awesome to hear about any future plans for HVR.

URL: http://forum.audiogames.net/viewtopic.php?pid=319763#p319763





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Re: The killer

2017-07-16 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

Hi.I haven't tried the latest versions because I've been busy with lots of other things.Better than Redspot, that's up to people to decide. But it's different. Vehicles, aircrafts, I read that drones has been added lately, you can buy things in a shop if that hasn't changed, and I think some bombs works differently than in Redspot. So, yeah, the game is quite different.

URL: http://forum.audiogames.net/viewtopic.php?pid=319684#p319684





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Re: Humans vs robots, public beta released!

2017-07-16 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

zaiko wrote:I have been playing swamp for over 3 years since version 2.8 and I have many reasons not to want to buy more accounts due to lack of game update and many other things. It's my opinion and my taste for not liking this game anymore. If you like and defend so much it the problem is yours. We ended this topic here because we should not be discussing swamp hereWas it me who started to discuss Swamp in this topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=319682#p319682





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Re: Humans vs robots, public beta released!

2017-07-16 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

So, for how long time have you played Swamp online? I don't get your arguments at all. If you don't like Swamp, then just don't play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319621#p319621





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Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.Skipping the z coordinate when navigating out in space might be a good idea.But, it would be so great to have this on the planets and on the ships as well, so you can walk, jump etc. in full 3d. Fall down and loose health if you don't watch out, and have a camera scanning system like in BK3, STW, Redspot.The important thing is to make the game easy but intertaining to play for new players, and of course keep more advanced and difficult things in the game for players who want a big challenge as well. There should be something for everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=319617#p319617





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Sonnar wrote:Can you please comment on where could we put the PC version in the future?Steam?Itch.io?Gog.com?Humblebundle?Any other ideas?Just whatever platform which is accessible by screenreaders. Or simply purchasable from a website.

URL: http://forum.audiogames.net/viewtopic.php?pid=319475#p319475





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Re: Humans vs robots, public beta released!

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

asredojevic wrote:SLJ wrote:Better than Swamp? Nah, I don't agree at all there. Where is the armor? Where are the quest? Missions? Random events? The mini games? Swamp have many more skills you can upgrade. Human vs. robots is a good game, but better than Swamp? No...well, Why would we need armer if we can just allocate our stat points to max hp and defence. Quests and  missions are practicly y that you go froo all of the maps, You don't nee to be  toled what you have to do! Randem events  can happen by them  selfs . Can they not? hahahahahahahaha.1. Why would you need armor? To protect yourself of course when being hit.2. Regarding missions and quest, I don't get this argument. What is the reason for going through all the maps if you have no missions to do?4. You don't have to be told 
 what to do. This is the reason for missions and quests in Swamp is an optional thing. You can do them if you wants to.5. No, random events do not happen by themself in Swamp, and there haven't been any like this in HVR as far as I know.6. Where comes the multiplayer and interacting part with the other players in HVR?7. Why are we even comparing two games which are that much different?

URL: http://forum.audiogames.net/viewtopic.php?pid=319474#p319474





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Re: The killer

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

cuddley wrote:the message of the day said redownload the game, i did that. opened it, and oh look, an error saying there's unwanted software or a virus, and windows defender yells at me too. that, is a virus. deleted the entire dam folder before it could do anythingWell, I think it's time for you to simply not play audiogames anymore. There have been other topics where people talks about the same issue, that audiogames are being cut as virus by antivirus software. If you don't trust the developers but only your crappy antivirus software, then I think it's time for you to stop playing audiogames, and do something else. I see no need to talk to the developers like this. Please don't make me push the report button...

URL: http://forum.audiogames.net/viewtopic.php?pid=319472#p319472





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Re: Delight Games: Choose your own adventure audio game (Android)

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Delight Games: Choose your own adventure audio game (Android)

Hi.Having the games with human speech would be fantastic, but I think that would be extremely much work to do. Lots of text which have to be read.

URL: http://forum.audiogames.net/viewtopic.php?pid=319436#p319436





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.[[wow]] what a cool idea Dark. I agree that it would be awesome to spent money from the casino on unlockables, new sound packs etc. Maybe new themes for the different games. Items which unlocks an achievement etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=319435#p319435





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Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Orko wrote:I did some experimenting and discovered that the Themedia DRM that Code Factory is using on their Eloquence for Windows is part of the problem. When I switched NVDA to ESpeak the problem disappeared. Although I don't use it because it is unlicensed, I also tried a copy of Eloquence for NVDA and that worked too.Just to be sure, after the experiments, I removed the unlicensed Eloquence for NVDA and restored my usual setting of having NVDA use SAPI which is set to use my Eloquence for Windows from Code Factory and the locking up after the intro sound returned along with the missing DLL error from Themedia.Earlier I said that the Themedia DRM the Code Factory is using is only part of the problem. That is correct, because DMPA is also part of the problem. No other program that uses SAPI, including NVDA, causes any problems with the Themedia DRM.My feeling at this point is that I shouldn't have to m
 odify my preferred system configuration just to run a game. I'll be more than happy to try this game out sometime in the future when it no longer requires that I change my system configuration just to run it.For now there are other games to look at.This is really great that you have taken the time to do some research to figure out what the problem is. I'm not the developer, but I'll still thank you a lot for doing that. It is great to know in generel for future research, and of course to hopefully get it fixed in DeathMatch in the future. I have no idea if Danny will be able to fix that or not. But it's so great to at leased know what causes this problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=319430#p319430





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Re: The killer

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

cuddley wrote:oh [[wow]] ivan, didn't know you'd upload a virus on your site. that folder is deleted, and that is the end of it. i will be deleting this game until you fix it/take the virus out of the programWhich post say it is a virus? Please show us it is a virus before saying things like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=319429#p319429





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Re: Humans vs robots, public beta released!

2017-07-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Better than Swamp? Nah, I don't agree at all there. Where is the armor? Where are the quest? Missions? Random events? The mini games? Swamp have many more skills you can upgrade. Human vs. robots is a good game, but better than Swamp? No...

URL: http://forum.audiogames.net/viewtopic.php?pid=319428#p319428





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.I just spent a lot of time on the new game while traveling by train.First a bit about what I don't like:What is the difference between the Simon game and the bomb game? When playing the tutorial, those games seem very much simuler.I'm not a music composer or anything like that, and I find it difficult to hear the difference between the 4 tones. They sounds like when pressing the numbers on a phone. More standard beep tones would be much better to hear the difference in my opinion.Now to the things I like:The new black jack game is pretty awesome. Very easy to play, but something which I could see myself keep playing again and again.All the achievements and scoreboards, just [[wow]]... Thanks a lot for all that. I'm not the kind of gamer who choose to spent all my life constantly being the best on scoreboards, but it's very nice it's there, and getting achievements is really a great way to keep people motivated.<
 br />I'm amazed that you have continued to make all the menus, achievements etc. selfvoiced. [[wow]] this guy who speaks this must have used a lot of hours on that. This is an amazing job. The voiceovers in generel is awesome.I've found a small bug, which I'm not sure on how to reproduce:I got some achievements while playing the archery game. The achievement message got repeated like three times, after each round. I'm not sure on what I did, but I might have scored the achievement twice which might have tricked that. Keep up the great job guys. This is awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=319143#p319143





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Re: Survive the Wild!

2017-07-13 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.I can confirm that you don't always get the purchase ID when you buy something. I bought my account some weeks ago, but never got the ID in a mail. I only received the mails from Paypal, and I don't have a spam folder. When you purchase something, the ID is also shown on the webpage. I don't know what you should do to get your purchase ID if you missed it on the website after the purchase.

URL: http://forum.audiogames.net/viewtopic.php?pid=319089#p319089





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Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi Orko.Have you tried with the default voice in NVDA, just to see if you are getting the same message? Just to clarify what trickers the error. This is indeed pretty strange.

URL: http://forum.audiogames.net/viewtopic.php?pid=319088#p319088





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Re: IOS Audio Game Hub 2.0

2017-07-12 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.Congratulations for the new release. This sounds really great.

URL: http://forum.audiogames.net/viewtopic.php?pid=319085#p319085





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Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

@Orko: I have never tried to make you switch to an other screenreader. I was just saying that NVDA is better for gaming, since it's harder to make Jaws work with games. So if you thought I was going to make you switch, then I'm sorry you didn't got my point. As I told you, I'm using both screenreaders.Regarding the error you're getting about the missing DLL files: I don't think it has anything with screenreaders to do. There must be some missing files on your system. I see no reason for me to give you any advice anymore, because we have got enough misunderstandings already... 

URL: http://forum.audiogames.net/viewtopic.php?pid=318972#p318972





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-11 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

nyanchan wrote:OK, I'll make the full installer in a few days. But sorry if the server stops due to too much traffic. I really don't know how much the limit of bandwidth on my server is; I couldn't get the answer even though I emailed my server provider about that. Hope they can increase the limit since I'm paying for it every year.If you need an alternative host, I might be able to offer you something for free. Please send me a private mail, not private message, if you need this, and we'll figure something out.

URL: http://forum.audiogames.net/viewtopic.php?pid=318969#p318969





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Re: Delight Games: Choose your own adventure audio game (Android)

2017-07-11 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Delight Games: Choose your own adventure audio game (Android)

Hi and welcome to the forum.It sounds like a cool game. Will there be a release for IOS in the future?

URL: http://forum.audiogames.net/viewtopic.php?pid=318968#p318968





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Re: Survive the Wild!

2017-07-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

joshknnd1982 wrote:I'm having fun exploring the map. I am in a thin grassy forest by a river north of the mainland. My friend jason known as kb3icc on stw gave me some compasses and I made more. I could get around ok without a compass, but having one and knowing how to make compasses really helps out a lot.You can look up how to make a compass on the blackscreen gaming website.

URL: http://forum.audiogames.net/viewtopic.php?pid=318848#p318848





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.My server is now running again after a big crash where I messed up my server.I have made some changes where the map now should change each 15 minute, or if someone get 50 kills.Ghorthalon: There might be a big bug on the server which I wanna talk to you about. What's the best way to write to you privately?

URL: http://forum.audiogames.net/viewtopic.php?pid=318803#p318803





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Re: Survive the Wild!

2017-07-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Mayana wrote:@SLJ, I'm glad that you created another STW channel. However, I would like to remind everyone that there is a official STW server made by Sam himself. samtupy.com, 10333 for both ports, username Guest. There are some other STW channels around as well, and of course you can use any of them. Just let the others know, else you'll be alone! Oh, thanks for letting me know. I didn't know Sam already have created a Teamtalk server or channel for the game. Is this information found on his website or on the Blackscreen gaming website? If it is, then I'm sorry that I've missed it. I won't try to take over something which others have made, and I'm not trying to get people to use mine instead of others. It don't fill up the server, so it's just there if people wanna u
 se it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=318791#p318791





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Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

danny wrote:@orko OK, I downloaded and installed the demo of jaws, and ran it with my copy. I got the following results. I first ran it with out putting jaws to sleep. Jaws was able to read the menus, but required me passing keys through to be effective at aeroing in the menus. When I enabled sleep mode jaws did the exact same thing you described. I'm gonna have to go hunt around for this, I do remember their being a way to do it outside of bgt that would not require you to put jaws to sleep but i'm gonna have to find what it was.Maybe it's worth asking in the developers room if you haven't already done so?

URL: http://forum.audiogames.net/viewtopic.php?pid=318790#p318790





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Re: Swamp, zombie FPS by Aprone

2017-07-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The standard ports for Teamtalk is 10333.

URL: http://forum.audiogames.net/viewtopic.php?pid=318789#p318789





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

braille0109 wrote:if you create a new map, SLJ, we will not be able to connect, unless you send us it. your server is stable, but the factory map isn't the most exciting. could you please change it, so that maps update more often? and speaking of that, anyone has a documentation on map builder, or a list of server commands?Thanks for your feedback. I'll look at this as soon as possible, and let you know when I've done so.I searched my harddrive again and finally found the map maker tutorial. You can download it here:https://dl.dropboxusercontent.com/u/979 … torial.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=318719#p318719





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Re: The killer

2017-07-10 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

deathtime wrote:Hello all. I having a problems with the game. When i downloaded and extracted the killer, i try to launch tk.exe, but nothing happens. And after 10-20 seconds tk.exe has bin automaticly deleated from my computer. What can i do to play this game?This is not the games fault, but your antivirus or anti malware programs fault. You need to configure it so it don't automatically removes files, but ask what to do instead. If you can't configure your antivirus, then remove it and you need to find a more accessible solution. You'll continue to have this problem if you don't do something about it. Please let me know if you need more explanations on this.

URL: http://forum.audiogames.net/viewtopic.php?pid=318718#p318718





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Re: Survive the Wild!

2017-07-09 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.I have just created a STW channel on my Teamtalk server. Feel free to use it as much as you likes to.Connect info: Address: server.coolfortheblind.dk on standard ports.Go to "The audiogames channel, in english", then STW and press ctrl j to jump to the channel.Please let me know if you have any suggestions on how to improve this, or if there are any issues. I hope you enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=318717#p318717





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Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Orko wrote:@sljI understand what you are saying, but it is my choice to make, not yours, and besides, the problem has gone beyond what screen reader I use, the program locks up even when JAWS isn't running.Yes, this is only your choice to choose what screenreader you wanna use. We can't help when you don't wanna install the solution which works.The game does also sometimes hang on my system, but it works anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=318715#p318715





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Re: Swamp, zombie FPS by Aprone

2017-07-09 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Rory wrote:Is there a teamtalk server where swamp players normally hang out? People use it but i'm not sure where to find swamp players, could a server adress be posted as well as the port and other info as needed for connecting? Thanks.Hi all.I have now created a Swamp channel on my Teamtalk server. Feel free to share this information, and use it as much as you like. Connect info:Address: server.coolfortheblind.dk on standard ports.Go to the channel called "Audiogames, in english" and then to the "Swamp" channel, and press ctrl j to jump to the channel.Please let me know if you have any issues, or if you have any suggestions on how to make this better.

URL: http://forum.audiogames.net/viewtopic.php?pid=318714#p318714





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Re: The killer

2017-07-09 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

TheGreatCarver wrote:That's because they're beta items. And BTW, the next person who emails me for a payed key to TK will get crash codes for every synth. You have been warned. Just because I beta test for TK, I can't, and wouldn't, give out keys. An optional payed mode is put in to this game for a reason. And besides, the free version has no limits. You just get occasional messages to upgrade. So please stop asking for keys! Thanks.What do you mean by crash code codes? Oh my gard, what an attitude on a public forum. Just ignore the stupid messages regarding requests for payed accounts.

URL: http://forum.audiogames.net/viewtopic.php?pid=318610#p318610





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Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.I have a comment for Orko and then a comment for Danny.@Orko:I'm both a Jaws user and a NVDA user, simply because I need to. Jaws is good for some tasks, and NVDA is good for other tasks. Getting Jaws to work with audiogames has always been a huge challenge for developers. That's what all the developers are saying. I'm not a developer, so I don't know what the issue is about. But, you have the choice to use both screenreaders, which will make things much more flexible and easier for you. So, saying that games which don't support Jaws aren't accessible is totally wrong. It is you who choose not to install solutions which makes things work. I'm not saying you should switch to NVDA full time. You can just use NVDA for gaming, and Jaws for everything else. That's up to you.@Danny: [[wow]], a lot of things are happening fast. The deathmatch mode sounds awesome. I haven't tried it yet, but I will be glad to host suc
 h a server as soon as I'm able to do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=318609#p318609





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-09 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Hi.Congratulations on releasing the translation. I'll start playing this awesome game again in the future, which will be a much better experience now that the game has been translated into english. This is properly one of the biggest audiogames we have regarding to replayability or unlockables, or am I wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=318602#p318602





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Re: death match project alpha update public beta

2017-07-05 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.I'm so glad to hear that the lag is gone. I'm a bit busy those days, but I look forward to play without any lag.

URL: http://forum.audiogames.net/viewtopic.php?pid=318029#p318029





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Re: Redspot, blood and paril. First public beta released!

2017-07-05 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

blindncool wrote:I can't even get the game to start. The starting logo plays, then it says speedhack detected and closes automatically.Also when using Jaws or NVDA as the screenreader?

URL: http://forum.audiogames.net/viewtopic.php?pid=318028#p318028





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Re: Redspot, blood and paril. First public beta released!

2017-07-04 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi.A while ago, someone figured out that the speed hack detection happened if you are using sapi. A friend of mine had the same issue some days ago, and switching to his screenreader fixed it. That was for STW, but I think it works the same way. So if you are using sapi, then try to switch to the screenreader instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=317907#p317907





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Re: death match project alpha update public beta

2017-07-02 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

TheGreatCarver wrote:Hi. What are the movement keys in this game? How do I play? Are there any instructions?Press f1 and read the instructions.

URL: http://forum.audiogames.net/viewtopic.php?pid=317789#p317789





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-02 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

@jolomifenemigho: Thanks for your comment. It's very nice to know that the server is stable.@Ghorthalon: Thanks for all your replies. I have a few more questions about the current version of the game:1. Previously, I had a big issue where players didn't got logged out of the server. So players who has left the server was still on the players list, and the server got filled up by 50 players or more because the list didn't got cleaned. But suddenly, this got fixed. Do you have any idea on why this was happening, and how to stop this from happening in the future?2. I would also like to know what map send is on the server side. Does it mean I can create a map and the server will send the map to all the players who connect?I'll keep my server running, but I think I'll focus on the new game instead of making a lot of things on the old game. I have the feeling that we might have the new game in a few months. Will the maps in the new game h
 ave full 3D so you also can go up and down? Properly fall down and loose some health if you don't watch out? That would be awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=317630#p317630





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Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.1. It would be great if an update feature was in the client.2. It's so great to see all those new things. Is a changelog being made or do you remember to keep the instructions updated?3. Is there any news regarding the connection dropping issue? It happens so often for me, so it starts to get annoying to play the game.4. I would love to see full multiplayer features such as the following:You can hear where a player is walking, you can hear a player interact with something, choosing something from the inventory and almost everything other players are doing. I think this is very important when doing teamwork on ships. It would be great if you could do voicechat directly in the game. I have two ideas for that:1. Hold down a key and speak which plays from the players persition like in Survive the wild.2. make a communication system where people could choose a channel, or maybe even cooler, a system for each ship, so people who are on t
 he same ship could talk together when working on a mission. This would especially be handy when players are on multiple decks on the same ship.If full multiplayer integration  like this would be added in the future, it would be much easier to help newbies as well. I'm not comparing DeathMatch to other games, but I have realized how awesome and how big a difference it makes, for example in Survive the wild. You know exactly what an other player is doing if you know the sounds, and you are able to help in a much better way.I don't remember if you already can do this, but it is important to be able to track a player, or at leased see where the player exactly is.I have no idea on how difficult it would be to make all this, but I hope this will be considered in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=317539#p317539





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-29 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

I would like to ask if my server also is stable? I have forgot to check up on this for a while, but will of course do so, if people are interested.

URL: http://forum.audiogames.net/viewtopic.php?pid=317302#p317302





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Re: Survive the Wild!

2017-06-29 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.The game does not contain any viruses. So just let the game pass through your antivirus and enjoy one of the greatest online games ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=317301#p317301





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-28 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

[[wow]]. I'm exciting for all this. It's very interesting that it works in a webbrowser as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=317254#p317254





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-28 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Ghorthalon: Thanks so much for adding my server to the list. The server runs much more stable that I ever thought it would do.Will the new game be backwards compatible with the old maps? Would it be worth it to start building a map in the old game, or should I wait to the new game comes?

URL: http://forum.audiogames.net/viewtopic.php?pid=317147#p317147





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-27 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Feel free to try my server at: server.coolfortheblind.dk

URL: http://forum.audiogames.net/viewtopic.php?pid=317022#p317022





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2017-06-27 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

Hi.There is 99% chance that the mobile version is not accessible. Even if the menus are readable with Voiceover, I don't think the controls are accessible. But I haven't tried it.

URL: http://forum.audiogames.net/viewtopic.php?pid=317021#p317021





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Re: Humans vs robots, public beta released!

2017-06-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Thanks Sneak. I'm glad to know that there are more reasons to visit the maps than I thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=316792#p316792





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Re: text adventures co.uk

2017-06-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: text adventures co.uk

Hi again.I have briefly taken a look at the creation system, not knowing much about what I was doing. The Quest program for Windows might be usable with NVDA, but it don't seem to be fully accessible.However, the web creation seems to be very accessible, but takes some time to get used to. I think, if you know what you are doing and if you know how Quest works, you'll find it accessible. Currently I don't have much time to look into this, but I hope that people who have more experience with this wanna give it a try to see if it really works.I have two questions:1: Do you know if it's possible to save your progress when playing in the browser?2. To my big surprise, I saw you can choose between different languages when creating a game. Does that mean you have to make all commands from scratch, or does the game know some standard co
 mmands which has been translated?

URL: http://forum.audiogames.net/viewtopic.php?pid=316791#p316791





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Re: text adventures co.uk

2017-06-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: text adventures co.uk

Is Quest easier to learn than Inform7? Time to check this out...

URL: http://forum.audiogames.net/viewtopic.php?pid=316788#p316788





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Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.@DracoSelene89 and others: I'll tell you exactly what happened, why I died and why I don't find it fair:I accepted a mission, not the ship fighting mission, but the ground combat mission. Then, I wasn't sure on where to go, so I planned just to leave the place and fly to Earth again. I entered my ship, and got strait into the mission. I got warned by the story text, where the only option was to press enter to continue. At this time, I didn't know you had to log out and in again to see your ground combat weapon. As soon as I pressed enter, an enemy started to attack me, I got some errors which froze the game so I couldn't move, and I died in 3 seconds.Well, as I have to start from scratch anyway, I feel like giving it a try again. It was just not that fun to loose 10 credits, and access to my ships.Thanks for the guide in the articles room. Sounds a bit complicated, but something which is possible to learn. Sounds very fun...<
 /p>

URL: http://forum.audiogames.net/viewtopic.php?pid=316787#p316787





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Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.I failed on a mission and died. My character got removed because I died, which I think is quite extreme. I'm not asking to change how it works when you die, but I'm just saying I won't touch missions again when you loose all your credits and stuff when you die.

URL: http://forum.audiogames.net/viewtopic.php?pid=316743#p316743





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Re: Humans vs robots, public beta released!

2017-06-24 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi.I got the game to work. My downloaded file was corrupt, so redownloading the game solved my issue.I like the game, and it's great to see so many new things has been added. But I won't play the game for very long, because there aren't much to do accept for leveling up, buy new weapons and kill stronger enemies. There are new places to go when you are in high enough level, but there only seems to be stronger robots and nothing more.It would be cool to have missions and other things to keep the players entertained. I'm not sure if this already is in the game, but items on only one map which you can't buy in the store, so you have a reason to reach the different maps.In games like Swamp or Survive the wild, there are items which only spawns on a special map, so you have the reason to go there.I like the stats and a lot of other things in the game, but I'm missing the reason to level up my character and to go to the other m
 aps. Maybe it might just be me who haven't played the game enough, I don't know. 

URL: http://forum.audiogames.net/viewtopic.php?pid=316692#p316692





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Re: Humans vs robots, public beta released!

2017-06-23 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

I still can't connect, and I'm getting a message which I don't understand when trying to do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=316512#p316512





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-20 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Sounds awesome. I look forward to see where this goes...

URL: http://forum.audiogames.net/viewtopic.php?pid=316170#p316170





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Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

flame_elchemist wrote:any tips on how to get past the electric trap.It has previously been mentioned that the game ends with the electric trap.

URL: http://forum.audiogames.net/viewtopic.php?pid=316011#p316011





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Re: Humans vs robots, public beta released!

2017-06-18 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi Skylord.I have send my reply on your mail as a private message and replied on the private message you have send as well, but I haven't received any reply from you yet. You might be busy, but I would just let you know that I've tried to reply this way as well.Feel free to post what we have talked about here on the forum if you wants to.

URL: http://forum.audiogames.net/viewtopic.php?pid=315925#p315925





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Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.So, I tried once again to create a new character, so I could explore Nova and give it a try. But, the ship is gone... I'm not sure on what's going on... 

URL: http://forum.audiogames.net/viewtopic.php?pid=315788#p315788





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Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.[[wow]], what an awesome update.It would be great if the game could update automatically directly through the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=315665#p315665





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Re: The Inquisitor Audiogame Bundle (iOS)

2017-06-16 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The Inquisitor Audiogame Bundle (iOS)

Hi.Have you ever thought about fixing all those bugs in Inquisitor 2 and 3, which makes the games nearly unplayable and not worth the money? Just thought I would ask since you are mentioning those games.I've completed Inquisitor 2 by cheating all the way through the game because of the bugs, and Inquisitor 3, well, I have given up long time ago. This is totally waist of money. I'm normally not that harsh, but we have mentioned those frustrating bugs many times on the forum which makes the games unplayable, and they haven't been fixed yet. So I hope you're willing to fix the bugs.The worst bug is as follows:Suddenly without any warning, you are randomly unable to progress in the story. Also if you are doing exactly the right thing. If you are using the cheat, you can't make any progress either. You can do everything in the game which you have unlocked so far, but you are just unable to progress in the story. The only way to fix that 
 is to restart the progress and start from scratch. Then, this randomly happens again.An other bug is: Suddenly, items or people disappears, which makes you unable to progress in the story as well. This bug started in Inquisitor 1, got fixed as far as I know, it still happens in Inquisitor 2 but you don't see it if you're lucky, and it happens quite often in Inquisitor 3. The only way I have found to continue is yet again to start from scratch. If those bugs aren't going to be fixed in an update, then I'll highly recommend people not to buy Inquisitor 2 and 3. They are simply totally waist of money. It's not fun to be forced to cheat to complete a game just because of a bug. The bugs are so extreme in Inquisitor 3 that you can't even complete the game by cheating...I look very much forward to hear your opinions on this, because I would have loved all the games if it wasn't because of all those bugs. I think Inquisitor 2 is way too 
 short, but the story is great. Inquisitor 1 is a fantastic game to play through, and I love all the challenges. I can't speak for Inquisitor 3 other than it looks interesting, because I haven't managed to play very far in the game. Inquisitor heartbeat is way too simple in my opinion, but you can't make games which is for everyone. It was a nice playthrough the first time, and the puzzle at the end is interesting, but too simple in my opinion.I hope to see more puzzle based games in the future. Keep up the great job, but please fix the bugs in your games before announcing any discounts...

URL: http://forum.audiogames.net/viewtopic.php?pid=315634#p315634





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Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.What is Nova? I haven't seen this yet. Is it a planet? I've only seen the Earth so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=315628#p315628





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Re: The killer

2017-06-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

Thanks for your replies. that's quite interesting.Regarding the ping: If you are far away from the server, like at the other side of the globe, you'll get a slower ping. That doesn't mean the connection is slow or the server is slow. This is simply because you are far away from the server, and it therefore takes more time to reach your computer.It's interesting that the server has been down for so long, because the reason for the switch to an other server was because, they needed to start the server on their own when it crashed.Again, I hope the best for the project, and I hope the server issues get solved. Because server downtime is one way to kill a great project.

URL: http://forum.audiogames.net/viewtopic.php?pid=315593#p315593





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Re: Humans vs robots, public beta released!

2017-06-15 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi Skylord.I have replied on every mails I have received from you. So I'm not sure on what's going on.Please send me a PM using the forum and I'll remember to check those. I'll send my reply to your mail in a PM later on.

URL: http://forum.audiogames.net/viewtopic.php?pid=315592#p315592





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

@Farhad Ali Bhatti: Danny is very busy and mainly focusing on the online mode. So it's not because he don't wanna answer you. He is simply busy. He haven't finished the offline mode yet. I'll see if I can get time to play through the offline mode in a few days and help you.@Sean-Terry01: Regarding the offline mode: The room descriptions haven't been added yet. You need to find the door, and interact with it by pressing E.Regarding the online mode: Currently, you can buy ships, fly around using manual navigation or auto navigation and mine asteroids. You can also explore the big space out there. It is very huge.

URL: http://forum.audiogames.net/viewtopic.php?pid=315458#p315458





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Re: The killer

2017-06-14 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: The killer

Hi.I have a question, which I don't hope starts a flamewar. Was the server more stable then I hosted the game?I would like to hear the players opinions on this, if the server was more stable or not..I fully understand that the developers needed to find their own solution so they can restart the server when needed. I really hope their own server is more stable than mine, because I do at mid  there were a lot of crashes because they needed me to start the server again then it crashed.I'm not mad at all on what previously happened. I've moved on to new projects which makes me busy. I just hope the best for this great project.

URL: http://forum.audiogames.net/viewtopic.php?pid=315355#p315355





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Farhad Ali Bhatti wrote:thank you slj bro, i need some more help from you. i hope you will be. the keys you told could not work, so i have recorded a little demo specially for you, please listen and must answer. i hope you will never ignore me. link is https://www.dropbox.com/s/w2g9yv6lw3w4x … e.mp3?dl=1sorry for my english, because it is too week!waiting for you and danny or for you slj bro.Hello.I'm sorry that I misunderstood your previous question. I can't help you yet, because I'm not that far in the single player mode yet. I haven't played this much.

URL: http://forum.audiogames.net/viewtopic.php?pid=315353#p315353





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Re: Mobile Action Game - Blind Samurai

2017-06-14 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

The IOS version is coming.

URL: http://forum.audiogames.net/viewtopic.php?pid=315351#p315351





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Re: Swamp, zombie FPS by Aprone

2017-06-14 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Bump what?If you have the money for an account, I'm sure you can transfer it in other ways to Aprone.

URL: http://forum.audiogames.net/viewtopic.php?pid=315350#p315350





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Re: Redspot, blood and paril. First public beta released!

2017-06-14 Thread AudioGames . net ForumNew releases room : SLJ via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi.I stay away from the game because of the following:1: So many things aren't explained in the documentation. Then, you just get killed by something strange you even don't know what is.2: There are no limites at all, so those who have the time to pick up things for 10 hours becomes close to undead. I simply don't have that much time for gaming. Especially not if I get killed after having spent 3 hours on picking up some great stuff, and then have to start from scratch.If the game had some limites and experienced players were more equal to new players, then I would play the game for sure.I don't see why players aren't put into ranks, and play with other players who are in the same rank, just like some mainstream games. Then, newbies could play against newbies, and when they get good enough, they'll move to the next rank and fight against other players on their same level.But currently the way the game works, this is
  simply not for me, and therefore I just stay away from the game. However, I'm glad to hear that a lot of people like the game as it is. It's impossible to make a game for everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=315292#p315292





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