Re: Alter Aeon February 2021 Update

2021-02-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Alter Aeon February 2021 Update

A downside that I'm aware of is that you lose a bit of knowledge of I think all of your skills/spells. Also the fountain is located in a high level area and you need to have some high level player helping you in the area if you're character is not a high level one. Oh and last time I tried it my char was 108. One drink made it 70 and another one made it 26. You shouldn't go below 18 i think. I don't know the downsides to such a low age though

URL: https://forum.audiogames.net/post/613301/#p613301




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-20 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I'm not trying to force people into not learning BGT. My comments and my opinion might be like that, but not trying to forcing them. So I'm just letting out my thoughts about BGT, even though harsh. The person who considers learning BGT may completely ignore my comments and go on with what they have in mind, or they can investigate and see for themselves whether or not that my comments are true. So I'm not trying to stand in anybody's way, even If I say Someone shouldn't learn BGT.Same thing applys to my thought about the existance of try/except in BGT.Choosing a programming language mainly depends on the person's preference. That way of exception handling might be to someone's liking up to the point that they prefer to use only languages that support it, or the other person might not even count that as something so important, like those who start by learning C. Again, these are my thoughts. I think that since BGT was built to make game development uncomplicated and easy, this way of exception handling could really do good in BGT and would ease up things a lot. And this is my thought.

URL: https://forum.audiogames.net/post/608240/#p608240




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-20 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

amerikranian wrote:@kianoosh, I'm interested as to your response to post 371 which brings up an excellent point as to the lack of lag.Re, exception handling, that's not entirely BGT's fault, nore is it unheard of the languages doing the same logic, I.e, this is C:int do_something(int *x)
{
if (*x == 0)
{
return 1; // We failed
}
return 0; // We succeeded
}C lacks try and accept, which we can still get around by doing if (do_something()). If C gets away with it, I don't see try and except as being essential. Are they nice? Sure. Are they a good characteristic of a language, I don't think so.Of course. Support for try and except isn't generally essential for a language. But I personally prefer having this in a toolkit like bgt, that aims to ease the development process. Thus I still think is a feature that could really help the debugging of a BGT game, and by a great amount.like, an engine like BGT that is designed to be easy to use and the fact that its manual says "Who said the process of game creation should be complicated? ", could really use such features. Of course, uncomplicated development will not end at the point where you have a simple game running there. It can of course be extended up to the point where the developer hits an exception, quickly finds it because they properly implemented the try/except, and fixes it without having to spend a lot of time and effort for maybe a line of code which fixing of wouldn't take more than a minute.At conner. STW lags when  like three or four people start having a PK fight near each other, and redspot was definitely laggy and i can clearly remember that, especially with that I don't know what long barril machinegun that would take like I think 50 rounds in a cartrage and would fire into long distances. Of course, these two games have/had such good networking code and have/had much less lag compared to other BGT games, but yet, the huge lag spikes happen in both of them, and usually it's not more than 10 people who cause these spikes

URL: https://forum.audiogames.net/post/608114/#p608114




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-19 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Ah. Then I failed to express my purpose well enough. I'm not at all trying to put all of this on BGT, even though I admit that my post looked like that. The developer himself plays the main role, as you have also suggested. To put it simply, it's just a matter of management. Management of the code, the gameplay, ETC ETC.also, What I meant by that post was that BGT is not suitable for multiplayer games. It is not, as many others have also confirmed. It is using a very old version of ENet library, and definitely the networking system is not complete. One simple example for that would be lack of support for TCP. Not that it is essential for multiplayer games, as I know that FPS-type games use UDP as you can transport packets at a rediculously fast speed. But having support for both types is something that any Network library has. Let alone BGT which is an engine.Again, the inefficiency of BGT's network support is proven before many times and is not something that can be avoided. Even the best developer out there cannot make a multiplayer FPS-style game that uses BGT, with a small lag time. I mean if it was only me thinking like that, I wouldn't post this about BGT. But since I have read here and there about all this, and that I Have had experiences with the engine, I'm also promoting it. The instances you brought up are not really fast-paced online games. I mean the multiplayer part of them isn't. Even crazy party, which really, cannot be compared to an FPS game, used to get extremely laggy. And yet it's not just comparable to an FPS game.And manamon's networking is really not that heavy. It's all some packets sent at a slow rate. Not at all comparable to an FPS game again.I have had online projects both in BGT and Python. And I have seen the performance of both, hence my reason to post all this.Oh. One last thing about what I meant by BGT's improper way of presenting debugging features.Simply, an efficient game engine would present some ways for handling errors and runtime errors in linux. Last but not least, lack of Exception handling matters a lot, and it is not there in BGT. One thing that if were there, the use of "Runtime monitors" would drastically decrease and even there wouldn't be a use for them if the dev would use the exception handling code properly.Sorry, this got too long. My intent for posting this was just to prevent the one person whose going through all of our posts from picking up BGT as their language of choice

URL: https://forum.audiogames.net/post/607809/#p607809




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-18 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Ah. Then I failed to express my purpose well enough. I'm not at all trying to put all of this on BGT, even though I admit that my post looked like that. The developer himself plays the main role, as you have also suggested. To put it simply, it's just a matter of management. Management of the code, the gameplay, ETC ETC.also, What I meant by that post was that BGT is not suitable for multiplayer games. It is not, as many others have also confirmed. It is using a very old version of ENet library, and definitely the networking system is not complete. One simple example for that would be lack of support for TCP. Not that it is essential for multiplayer games, as I know that FPS-type games use UDP as you can transport packets at a rediculously fast speed. But having support for both types is something that any Network library has. Let alone BGT which is an engine.Again, the inefficiency of BGT's network support is proven before many times and is not something that can be avoided. Even the best developer out there cannot make a multiplayer FPS-style game that uses BGT, with a small lag time. I mean if it was only me thinking like that, I wouldn't post this about BGT. But since I have read here and there about all this, and that I Have had experiences with the engine, I'm also promoting it. The instances you brought up are not really fast-paced online games. I mean the multiplayer part of them isn't. Even crazy party, which really, cannot be compared to an FPS game, used to get extremely laggy. And yet it's not just comparable to an FPS game.And manamon's networking is really not that heavy. It's all some packets sent at a slow rate. Not at all comparable to an FPS game again.I have had online projects both in BGT and Python. And I have seen the performance of both, hence my reason to post all this.

URL: https://forum.audiogames.net/post/607809/#p607809




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-18 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

You know, It's not that bad to have a public list of BGT games that failed and got taken down. And even some explanation about each game to prevent the newer devs pick BGT as their dev tool of choice. If it wasn't for BGT and its networking system and its weird debugging code, this game wouldn't be taken down.A hint. Do not yell at me "Shut up we're bored of this topic coming up everywhere". There are still people, even talented people, that use bgt as the tool of their choice. And It's for the best if they read through all this negativity towards BGT and eventually stop using it.Thank you!

URL: https://forum.audiogames.net/post/607680/#p607680




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-18 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

You know, It's not that bad to have a public list of BGT games that failed and got taken down. And even some explanation about each game to prevent the newer devs pick BGT as their dev tool of choice. If it wasn't for BGT and its networking system and its weird debugging code, this game wouldn't be taken down.A hint. Do not yell at me "Shut up we're board of this topic coming up everywhere". There are still people, even talented people, that use bgt as the tool of their choice. And It's for the best if they read through all this negativity towards BGT and eventually stop using it.Thank you!

URL: https://forum.audiogames.net/post/607680/#p607680




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-18 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

You know, It's not that bad to have a public list of BGT games that failed and got taken down. And even some explanation about each game to prevent the newer devs pick BGT as their dev tool of choice. If it wasn't for BGT and its networking system and its weird debugging code, this game wouldn't be taken down.A hint. Do not yell "Shut up we're board of this topic ocmming up everywhere" at me. There are still people, even talented people, who use bgt as the tool of their choice. And It's for the best if they read through all this negativity towards BGT and eventually stop using it.Thank you!

URL: https://forum.audiogames.net/post/607680/#p607680




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Re: Build to Survive, version 5.0.5

2020-10-04 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

As of time of this writing it's up

URL: https://forum.audiogames.net/post/577028/#p577028




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Re: Zombie war revived! Now with Online mode!

2020-05-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

Hay. Before doing anything, consider removing all the html code and use the bbcode if you're so willing to make lists and labled links. Thank you

URL: https://forum.audiogames.net/post/534668/#p534668




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Re: bloodstorm

2020-05-01 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: bloodstorm

@138 thanks for the clarification

URL: https://forum.audiogames.net/post/524832/#p524832




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Re: bloodstorm

2020-05-01 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: bloodstorm

I'm sorry. I hate to even bring this up, in case I'm 1 % wrong, but I just need to, well, at least, clarify things for myself.This feels like a copy of ultrapower to me. Now either ultrapower or sbp, or a mixture of the two. And a lot of the sounds are even the same. Could someone please, prove me wrong?

URL: https://forum.audiogames.net/post/524744/#p524744




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Re: Frequency Missing (again)

2020-04-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Frequency Missing (again)

Yeah that game kepped me entertained for hours, back in the time I had it on my mobile. Nice one

URL: https://forum.audiogames.net/post/523417/#p523417




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Re: Undead Assault

2020-04-18 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

Wait. Looks like there was a huge mistake from my side, i'm sorry. i wrote there that by typing %appdata% you could open the temp directory which was wrong. It's %temp% I fixed that post, and thought i'd let u know here so u can fix theerror

URL: https://forum.audiogames.net/post/520488/#p520488




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Re: Undead Assault

2020-04-18 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

So I'm afraid there is not something that I can think of, at least at the moment. Let's see what others have to say though

URL: https://forum.audiogames.net/post/520488/#p520488




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Re: Undead Assault

2020-04-16 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

@EagleEarEntertainment Please read the post number 125. I explained how to fix that error in that post

URL: https://forum.audiogames.net/post/520091/#p520091




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-13 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

Ok i'm a little bit confused here. I think there was going to be a new game added to the list of games that this software supports, but I'm seeing nothing newor at least there isn't a "added support for the game x" section. How does this work? I mean since it works on mk9 could there be a 1 % chance that this is going to work on mk10 as well?

URL: https://forum.audiogames.net/post/518920/#p518920




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Re: Undead Assault

2020-04-11 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

@post 134: Check out post 125 for fixing the issue

URL: https://forum.audiogames.net/post/518172/#p518172




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Re: Undead Assault

2020-04-07 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

Ok here are a few things. First of all, I wonder if this is the best way of recommending manuel cortez to fix bugs/or add features. If it's not, please tell me a better way of contracting him or something because these are prettyu important stuff that should be fixed, and as it sounds they look like pretty simple to fix too.Now for the suggestions and stuff1. Bonuses should be decreased. Since players get a lot of max ammos/instakills, they always end up staying on a certain spot and kill the surrounding undead on the higher rounds, and this takes out the excitement, a lot if not completely.2. Double points should not be provided while an instakill is going on. This is something that must be considered.3. I have a feeling that the way that the zombies gain speed on each round, isn't meant to be like that, and they should get much less speed on each round, or maybe the number of spawned zombies is much more than what it should be on the higher rounds. I just feel something is wrong there.Or wait. Mayube it's because zombies are spawned only around the player. I believe that zombies should spawn all around the map, so that the player won't stay on one spot for the rest of the game. This should force the player to leave their comfort zone and look for zombies   COuldn't find a better term.4. I'm sure you already on that, but just to make a reminder or something of that sort, this game needs much more weapons. Now the players keep looking for an A K 47 and a C Z 75. When they get this weapon combo, they have no concern about their weapons because they know there's not a better option. You may add weapons with different pros and cons so players keep changing their weapons based on the situation. When they need a long ranged weapon they go for a sniper or something, when they need to blast a wave of zombies in a short range they go for a low ranged but stronger machinegun, U know what I'm saying.5. Explosives. Explosives were a good part of call of duty and i know kino der toten had them too as I watched videos of it on youtube. Most of my suggestions are also originating from what i could notice in those videos.6. Although I'm pretty sure you're also on this one, but this map needs more sections, with different tile-types.7. This one is a bit ruff, but it would be perfect if you could turn this game to a 3d fps like call of duty itself. At the very moment there's no aiming, no anything it's just hold down space and ak 47 automatically takes out zombies, No matter if they're behind you. It just, works and this takes out the excitement by a good amount.Again, if there's a better of contacting manuel cortez, please let me know. Thank you

URL: https://forum.audiogames.net/post/516853/#p516853




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Re: Undead Assault

2020-04-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

Ok. Here are a few things I can recommend you guys to do, to get your speech back.First, open run by holding down the windows key and pressing r, and type %appdata% followed by enter to open your temp directory. Then, look for a folder named gen_py. I know there are like a thousand folders there so to make your life easier, you can simply type gen so it poses the cursor on the folder I'm talking about. Delete the gen_py folder and you're done with the temp directory. Now, open the main directory of undead assault. I'm talking about the folder where undead assault's executable file is located. Delete a folder named com_cache. If you ran the game at least once, and haven't deleted the said folder, and you don't find the folder in your game's directory, it should be the reason your screen reader doesn't speak anything and I, unfortunately, have no idea of why such a thing would happen because it never happened to me. Usually deleting of the gen_py folder would fix this issue. I don't think it'd make that much difference but you could also delete a folder named config there. It clears your configuration but it "might have" some effect, but it's just unlikely to fix that issue. It's only one guessed solution of me

URL: https://forum.audiogames.net/post/516615/#p516615




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Re: Undead Assault

2020-03-31 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

Lol @98 I can see that the russian guy is the favorite of not some but many people   Yeah he's funny. I like the doctor as well. I lied if I say I wasn't shocked when I heard him saying oh, their screams are so erotic   

URL: https://forum.audiogames.net/post/514286/#p514286




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Re: Undead Assault

2020-03-30 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

Hi @manuel cortez, There is a bug that is kinda annoying. When playing in a team, even though if I have set my weapons sound volume to 10 % I can hear other's firing sounds as loud as the player sounds group. What if I want to keep my footsteps and other players footsteps loud enough to hear but not hear they firing their weapons as loud? Could you please make it so the weapon sounds volume affect not only my own weapons but my other teamate's weapons as well? Thanks.

URL: https://forum.audiogames.net/post/514132/#p514132




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Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Undead Assault

Hay. Thanks for the update. There's an issue though, sometimes, after a while of playing, there goes a latency on each sound play

URL: https://forum.audiogames.net/post/513282/#p513282




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

I admire your hard work. But just one thing that annoys me the most. Every big game that came out recently was using the turn based combat system, which I think, has become kind of boring. You *can implement an interactive (First person shooting style) combat system that visually impared users can handle. I ensure you if you do this you will get much more players. What's done is done though. Take this suggestion for the next titles.Thanks.

URL: https://forum.audiogames.net/post/499127/#p499127




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Re: Survive the Wild!

2020-01-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Survive the Wild!

criticview wrote:kianoosh wrote:The idea of having an actual backpack sounds good. But I kinda don't agree with that ship thing. it is proved that when in a game there's a place where players feel safe, they generally stick to that place, or just hang around it and I dout if anyone wants that to happen to stw. That's what I thinkWho said that the ship would be a safe spot. It might partially function as a kind of shelter that can not be destroyed, but it's mainly there for you to prepare yourself to survive, by allowing you to perform certain actions like say cut a dead animal into raw meat, for instance bind some branches together to make transport easyer... etc... How the game would know when the ship should throw you out, can always be thaught of to prevent people from being lazy or what not... The main idea is just to have long term players not lose everything to become a new player, but at the same time not provide an excuse not to play the game. There could also be some differences between paid and free accountsm like hut layout, say still 100 of each item to be stored... etc...oh that makes sense then. BTW I meant a place where players feel safer by a safe spot not a safe zone. Yet the idea is still good IMO. Although if that's going to happen, there better be a limit for the amount of items that can be stored both for payed and free accounts, only the limit amount should be different between the two.

URL: https://forum.audiogames.net/post/494603/#p494603




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Re: Survive the Wild!

2020-01-19 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Survive the Wild!

The idea of having an actual backpack sounds good. But I kinda don't agree with that ship thing. it is proved that when in a game there's a place where players feel safe, they generally stick to that place, or just hang around it and I dout if anyone wants that to happen to stw. That's what I think

URL: https://forum.audiogames.net/post/494080/#p494080




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Re: Sequence Storm Rhythm Racing Game

2019-09-30 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

at special magic games, Thanks. That made a lot of sense now. I'm glad that I now have a game that I can play with my sighted friends as well and actually compete with them.

URL: https://forum.audiogames.net/post/465252/#p465252




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Re: Survive the Wild!

2019-09-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Survive the Wild!

Hi. if sam left the forum what's the point of these suggestions? Is there anyone hear that transfers these ideas to sam? If not you better suggest them via the game itself. Use /suggest your_text.These cool suggestions are much better than to be missed specially skills that aren't yet in the game so I think it's worth mentioning in the game itself

URL: https://forum.audiogames.net/post/465131/#p465131




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Re: Sequence Storm Rhythm Racing Game

2019-09-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi guys, Just got into this game and i have a big dificulty turning around. It says I can hold h and use f or d to turn around but first of all, I don't know why i should do that because it looks like it automaticly turns, second, I just don't know when to turn and how to say I'm turning. Thank you

URL: https://forum.audiogames.net/post/465113/#p465113




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Re: TGHub, my first real game.

2019-09-14 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: TGHub, my first real game.

Mata. It's hard to even imagin the code of your first games. You really should not expect more than this from an audio game developer. Even enemies as variables are hard enough to code, To be researched for weaks about the algorhythm of such a very very simple game.Plus, He posted this in the very right room. So you can't even call it a complete and official release of an official game. I hope I explaned my point clearly enough, I need to go for the dinner

URL: https://forum.audiogames.net/post/461940/#p461940




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hi. So there's this bug that if a player while a game is going on disconnects it stops the hoal game after the round is finished. This is so annoying because I got a lot of my time wasted due to this bug.

URL: https://forum.audiogames.net/post/451423/#p451423




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Re: Plants V.S. Zombies

2019-07-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Plants V.S. Zombies

I dicied to give this game another try. After I managed to beat the first level, the winning sound kepped looping and I fell in a loop with chinese characters are over the place. I Got out of it by killing the process from task manager

URL: https://forum.audiogames.net/post/447067/#p447067




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Re: Plants V.S. Zombies

2019-07-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Plants V.S. Zombies

I have this game. I mean I got it back when it got released or at least it got published in our forum, But it was like 90% chinese or if it had any english texts it was nearly hard to understand. Or maybe theo nly english source were the manuals and the sounds. Sounds were fine but manual was so hard to understand that I couldn't even plant one of those plants that give you suns. I always loved the mainstream version of this game, I have a lot of chldhood memories with this

URL: https://forum.audiogames.net/post/447010/#p447010




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

People obsessed with the word "clone" lolWe avoid getting the clone generator on bk3 because it clones things and is bad.Ok two things. 1. You really should expand pits. I mean they should be much wider to challenge the player.2. Make the cannon throwers calculate the real angle between the cannon thrower and the player, then throw the ball in that angle. Today I was standing on a point and the cannon thrower couldn't hit me no matter how much it tried

URL: https://forum.audiogames.net/post/444879/#p444879




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

People obsessed with the word "clone" lolWe avoid getting the clone generator on bk3 because it clones things and is bad.

URL: https://forum.audiogames.net/post/444879/#p444879




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

People obsessed with the word "clone" lol

URL: https://forum.audiogames.net/post/444879/#p444879




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah. I agree with defender. You could release it after you put some more changes in it, Meanwhile I know how that feels when you want to publish your first legal project. experiencesAt Liam people can change, and that's so likely to happen. Someone who enters a small community like ours, where most of the latest games are known by community members, Chances are this user receives a sourcecode from someone out since the user is really new to this community and stuff like , age and so on, He's so likely to edit the sourcecode just a bit and release it to the community and name it their game. But there's no obligation that this user will do this again if he finds out that what he did was wrong. I think OP is farely new to the development and programming as well. So such a mistake shall be forgivable. Yet I don't know much about him and I'm assuming that glass breaker was his only cloned project. Even if not, This time he's not doing a bad action here and we sometimes shouldn't punish people just for their passed. Specially if what they're doing currently isn't wrongIf we keep saying damn you. Go away you idiot cloner and having such bad attitude, Not only we're demotivating a possibly future developer, but we're ruining the reputation of someone. It could be less important if it was not taking place in such a small community like ours. But unfortunately it is as important as that. This forum is accepting new users like each two days, if not daily. Of course there can be someone who might be curious about new releases of audio games community. They might go read the first two or three pages of this room and a title like this topic takes their attention. They enter the topic, and see what people say about a person in the topic, even though the OP haven't done anything bad in the said topic. Of course it feels bad.Unfortunately we've become like this recently. I was checking through my topics. When I released lucky cop, my first published project, I got really positive opinions and comments, despite the very true fact that my game wasn't a big thing, and it was obvious that a kid through it all together, then liked his own work and uploaded it somewhere for publishing. That game was so buggy but I was still receiving good opinions and comments about that game. I also did code that game based on a source code mason gave me to I think tell me how a map system with walls and a very very simple enemy worksIt's so unfortunate that we've become too picky and too sensetive now a days

URL: https://forum.audiogames.net/post/444872/#p444872




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah. I agree with defender. You could release it after you put some more changes in it, Meanwhile I know how that feels when you want to publish your first legal project. experiencesAt Liam people can change, and that's so likely to happen. Someone who enters a small community like ours, where most of the latest games are known by community members, Chances are this user receives a sourcecode from someone out since the user is really new to this community and stuff like , age and so on, He's so likely to edit the sourcecode just a bit and release it to the community and name it their game. But there's no obligation that this user will do this again if he finds out that what he did was wrong. I think OP is farely new to the development and programming as well. So such a mistake shall be forgivable. Yet I don't know much about him and I'm assuming that glass breaker was his only cloned project. Even if not, This time he's not doing a bad action here and we sometimes shouldn't punish people just for their passed. Specially if what they're doing currently isn't wrongIf we keep saying damn you. Go away you idiot cloner and having such bad attitude, Not only we're demotivating a possibly future developer, but we're ruining the reputation of someone. It could be less important if it was not taking place in such a small community like ours. But unfortunately it is as important as that. This forum is accepting new users like each two days, if not daily. Of course there can be someone who might be curious about new releases of audio games community. They might go read the first two or three pages of this room and a title like this topic takes their attention. They enter the topic, and see what people say about a person in the topic, even though the OP haven't done anything bad in the said topic. Of course it feels bad.Unfortunately we've become like this recently. I was checking through my topics. When I released lucky cop, my first published project, I got really positive opinions and comments, despite the very true fact that my game wasn't a big thing, and it was obvious that a kid through it all together, then liked his own work and uploaded it somewhere for publishing. That game was so buggy but I was still receiving good opinions and comments about that game. It's so unfortunate that we've become too picky and too sensetive now a days

URL: https://forum.audiogames.net/post/444872/#p444872




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Re: world of zombies concept demo

2019-06-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Yeah. I agree with defender. You could release it after you put some more changes in it, Meanwhile I know how that feels when you want to publish your first legal project. experiencesAt Liam people can change, and that's so likely to happen. Someone who enters a small community like ours, where most of the latest games are known by community members, Chances are this user receives a sourcecode from someone out since the user is really new to this community and stuff like , age and so on, He's so likely to edit the sourcecode just a bit and release it to the community and name it their game. But there's no obligation that this user will do this again if he finds out that what he did was wrong. I think OP is farely new to the development and programming as well. So such a mistake shall be forgivable. Yet I don't know much about him and I'm assuming that glass breaker was his only cloned project. Even if not, This time he's not doing a bad action here and we sometimes shouldn't punish people just for their passed. Specially if what they're doing currently isn't wrong

URL: https://forum.audiogames.net/post/444872/#p444872




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

Gahahahah damn it that was what I expected sometime to come. Cool thing gonna download it.

URL: https://forum.audiogames.net/post/444871/#p444871




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Re: world of zombies concept demo

2019-06-28 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: world of zombies concept demo

Could we, possibly, avoid being so negative, Specially on our new developers? From what I found out, It's no problem if you edit a sourcecode of an open sourced game, and mention that your game is based on x's sourcecode and release it. No wonder the developer commented on this topic and said nothing against this game. We have to support the new developers. Otherwise don't expect a good range of choices when you want to play games, in the near future.At #1 now that you added these, You might wanna try adding new types of zombies, Hell even human or robot enemies to extend the storyline of the game. Speaking about a storyline, Why not add one!

URL: https://forum.audiogames.net/post/444818/#p444818




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Re: Bokurano Daibouken 3 : secondary topic

2019-05-31 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

And you know if the cat goes further than what it should, the game will be broken as I said

URL: https://forum.audiogames.net/post/437638/#p437638




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Re: Bokurano Daibouken 3 : secondary topic

2019-05-28 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

so please do something about item master as well. I'm now playing powerful mode to get clone generator. But to own the item master i have to play the hell mode as well which I know i'm not going to level that much in it specially after defeating the magical ball another time.ultra yoyo makes more sense as it is craftable after completing the extream mode which is enemy level * 50. This is much better because i know I surely will ge a good amount of levels in it.BTW I think 450 peaces of wall is so much for the cat spear. You can only get that much of peace of walls if you put the game in a bug loop where the cat breaks the tiles like an idiot so you can collect it's trash. And doing this sometimes leeds to a problem where no objects can be spawned even the magical hook because there are a very large amount of objects in the map and nothing can be spawned anymore.This happened to me once and I had to restart the stage

URL: https://forum.audiogames.net/post/436964/#p436964




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Re: Bokurano Daibouken 3 : secondary topic

2019-05-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Yeah. That's an integer maximum value and if your coins pass that value, expect about -214700 coins for your player. Yeah dude I think I put the game grinding more than ten hours and worked fine. Just when I came to check my things out, I opened combat log and that was where my client died. Went not responding and never came back so I forcefully closed it and got what I lost by memory hacking which I really didn't like to do . oh by the way. There's another bug. in one of the tutorials where you press a switch and a scate board comes and hits one of those toy cars, if you summon a cat, the cat owns the scate board and if you don't have the grappling hook or summon another cat you can't get passed that wall

URL: https://forum.audiogames.net/post/436734/#p436734




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Re: Bokurano Daibouken 3 : secondary topic

2019-05-26 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

well yeah that's right. This tactick can also be used in stage 8 or 10. If you unlock the gold coin collecting bonus, and spawn 50 powerful bears, then you'll rock. Put it doing that thing for some hours and no need to grind for coins anymore.And no, It didn't do anything harmful to my system. It might depend on your cpu and RAM but that's so unlikely as those systems that are really low in cpu that a game like bk3 can harm them after some time are already out.

URL: https://forum.audiogames.net/post/43/#p43




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Re: Bokurano Daibouken 3 : secondary topic

2019-05-26 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Ok. Huge, huge spoilers ahead about collecting gold coins and stuff like that.spoiler begins:go on stage 4-2, launch around 60 saw cruisers, and summon two cats around you. Mute bk3 within the volume mixer and go take a nap, possibly a long sleep at night.wake up and without opening your combat logs, proceed to the end of the level. Then you are able to buy a lot, I mean a lot of fruits to enhance your attack, defense and stamina therefore you'll be able to beet magical ball in the normal mode. I did it myself. For that, you need a lot of alrge sized super speed drinks, a lot of magic armors to defend magical ball's weird attacks such as thunder and dark projectile,. BTW I managed to make eight of the needle launchers too

URL: https://forum.audiogames.net/post/436565/#p436565




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Re: branble takes a walk through the morning bramble bushes

2019-05-16 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: branble takes a walk through the morning bramble bushes

Nice one bran. The game design and game play is great, just as the sound design. And the large amount of power ups amazed me, too. Keep up the good work. I hope we'll see other cool titles from you in near future again.

URL: https://forum.audiogames.net/post/434090/#p434090




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Re: oh darn, by rory

2019-05-08 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: oh darn, by rory

there is no "need" of new feature for a game to be apart from a clone, as long as the dev have coded the game and used their own sounds. If we're talking about the worth of playing a game then it's what you said. And that's why I said if you don't like it don't play it. Oh btw I had to use copy instead of clone erlier

URL: https://forum.audiogames.net/post/432245/#p432245




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Re: oh darn, by rory

2019-05-08 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: oh darn, by rory

So So let me clarify something before it happens. Let's not forget that minigames that are in the same type as oh shit are always welcome. Only the fact that rory named it oh darn it, went too far with this complaining sentences that are put as games names. Don't make me code a game and name it holey cow Joke aside, let me tell you that the next game that is going to be like oh shit that you might want to break stuff, or avoid stuff should not be bashed because this is a type of game and developers are free to code games in this type as much as they want. If you're board of this type of game, simply don't play them. Or if you think another game in this type is better, go with that one but you really have no writes to say that the upcoming games in this genre are all clones of oh shit and ah damn it and possibly my holey cow Oh. No harmful message intended in this comment, to those who think like they should(logical). I just tend to prevent another flame war. But at rory, You went too far with these type of titles(oh shit, ah damn it and now oh darn). If other devs would think like that, we would have (oh my god, oh gosh, bullshit! god damn, oh crap, f**k! and my legendary holey cow  )Take care

URL: https://forum.audiogames.net/post/432239/#p432239




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Re: Dreamland-official version

2019-04-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Dreamland-official version

Myne does not lag either. I'm In iran though maybe that's the main reason.

URL: https://forum.audiogames.net/post/430104/#p430104




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Re: Ah Damn It!

2019-04-23 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Ah Damn It!

Could you make it so we just die when we step on cactuses instead of being one step unit away from them?

URL: https://forum.audiogames.net/post/428853/#p428853




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Re: Ah Damn It!

2019-04-23 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Ah Damn It!

What the actual stuff is this? As I got the first version from that link, whenever I redownload  this, I get the first version again IDK what's wrong with my internet or maybe your servers. Yeah servers as I have the same problem with mason's shooter.To be back in topic, Could you make it so we just die when we step on cactuses instead of being one step unit away from them?

URL: https://forum.audiogames.net/post/428853/#p428853




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Re: Ah Damn It!

2019-04-23 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Ah Damn It!

What the actual stuff is this? As I got the first version from that link, whenever I redownload  this, I get the first version again IDK what's wrong with my internet or maybe your servers. Yeah servers as I have the same problem with mason's shooter.

URL: https://forum.audiogames.net/post/428853/#p428853




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Re: Ah Damn It!

2019-04-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Ah Damn It!

K. A few things I want to point out. First congrats, This thing is addictive like Oh shit.Second I think that zombie caught me in the air. Is that normal?Third, Bats are a bit over powered IMO

URL: https://forum.audiogames.net/post/428537/#p428537




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Re: Ah Damn It!

2019-04-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Ah Damn It!

K. A few things I want to point out. First congrats, This thing is addictive like Oh shit.Second I think that zombie caught me in the air. Is that normal?

URL: https://forum.audiogames.net/post/428537/#p428537




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Re: Ah Damn It!

2019-04-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Ah Damn It!

I guessed that it's something like oh shit as soon as I saw the name in new releases room. Downloading it. I like this kind of game types. Keep it up. I'm beginning to feel better as new and new titles get released here

URL: https://forum.audiogames.net/post/428533/#p428533




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Re: Dreamland-official version

2019-04-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Dreamland-official version

vitality is needed for you to be able to pick up materials that are dropped on the ground

URL: https://forum.audiogames.net/post/425310/#p425310




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Re: Dreamland-official version

2019-04-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Dreamland-official version

At post 109. Zyenshi is also known as dimend. These can be gotten only by paying real chinese money which I odn't know the spelling. You can get 75% of that number by paying linshi or also known as ingot

URL: https://forum.audiogames.net/post/425264/#p425264




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Re: Dreamland-official version

2019-04-04 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Dreamland-official version

linshi is the ingot not the dimend. Those are found in red envelopes, Level awards and probably other stuff except donation. Dimends however, Are only to be found by paying real money. Also by charging uans(don't know how to spell this one, Lol! ) You are able to get the charging reward that gives you the horse. I'm not sure about the wolf but I'm sure I saw this in the charging rewards last night

URL: https://forum.audiogames.net/post/424834/#p424834




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Re: Dreamland-official version

2019-04-04 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Dreamland-official version

linshi is the inget not the dimend. Those are found in red envelopes, Level awards and probably other stuff except donation. Dimends however, Are only to be found by paying real money. Also by charging uans(don't know how to spell this one, Lol! ) You are able to get the charging reward that gives you the horse. I'm not sure about the wolf but I'm sure I saw this in the charging rewards last night

URL: https://forum.audiogames.net/post/424834/#p424834




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-03-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

wait what? Seventh of the price? We get linux and windows servers here with a same price. Guess something's wrong in my country 

URL: https://forum.audiogames.net/post/423381/#p423381




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-03-29 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

wait what? Seventh of the price? We get linux and windows servers here with a same price. Gues something's wrong in my country 

URL: https://forum.audiogames.net/post/423381/#p423381




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Re: Dreamland-official version

2019-03-28 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Dreamland-official version

people. Locale emulator does not seem to be able to operate correctly on win10 builds higher than 1803

URL: https://forum.audiogames.net/post/423260/#p423260




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-03-28 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

Wow. Thirty six? May I know what are the specs?

URL: https://forum.audiogames.net/post/423103/#p423103




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Re: IDT balling by the IDT group!

2019-03-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Oh. This one shouldn't be my falt as ironcross was able to get it with no problem. I had similar experiences before. What I can recommend is deleting the downloading data of the game from the software you use to download IDT balling. If it's internet download manager, it should be in a list when you open the software. simpley press delete on it then press enter.

URL: https://forum.audiogames.net/post/422994/#p422994




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Re: IDT balling by the IDT group!

2019-03-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

When did you get it steev. If it was the time you told me in that skype group you have to redownload it. The zip file was corropted. The link is still the link in the first post

URL: https://forum.audiogames.net/post/422985/#p422985




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Re: IDT balling by the IDT group!

2019-03-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

I'm sorry. It looks like the game wasn't zipped correctly. I used linux to zip it that's why. i'm reuploading the game. That's why you didn't have the sounds and stuff like that

URL: https://forum.audiogames.net/post/422826/#p422826




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Re: IDT balling by the IDT group!

2019-03-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Of course there's a sound for both of them ironcross. Make sure the sounds are properly placed. Look at the any audio page I sent here and check the sounds with the instructions I was giving. I checked each single sound and told you guys what is it for.

URL: https://forum.audiogames.net/post/422822/#p422822




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Re: IDT balling by the IDT group!

2019-03-26 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Hay guys, I just want to announce that the update is out. Feel free to check it out and let me know what you think. If you want a tutorial, listen to this audio:http://anyaudio.net/listen?audio=3K6PJLE3Xch6pThere's a manual included in the main game folder. It's inside the "manual" directory

URL: https://forum.audiogames.net/post/422632/#p422632




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Re: Oh Shit!

2019-03-25 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Oh Shit!

@wlomas what I can suggest you to do is deleting the gen_py folder located in appdata/local/temp

URL: https://forum.audiogames.net/post/422161/#p422161




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Re: IDT balling by the IDT group!

2019-03-25 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

a sound for hitting the boundries is already added in the update

URL: https://forum.audiogames.net/post/422143/#p422143




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Re: IDT balling by the IDT group!

2019-03-24 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

I'm sorry for being too late here, I'm now back at home. So would you both, post 44 and 45 tell me what were the errors you were getting, Cause the update I was talking about is now 90% ready. So why not performing the an update with no strange errors?I wait for your replies, please let me know of any features you want to be coded in a 3d balling game. So I might be able to code some before I update the game. Please note, there's no jumping. Both player and the ai can shoot the ball in the air without jumping because it doesn't go up that high for now. I might add another shooting mode where you shoot the ball high in the air so the aponent needs to jump to get the ball but not now.

URL: https://forum.audiogames.net/post/422033/#p422033




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Re: IDT balling by the IDT group!

2019-03-24 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

I'm sorry for being too late here, I'm now back at home. So would you both, post 44 and 45 tell me what were the errors you were getting, Cause the update I was talking about is now 90% ready. So why not performing the an update with no strange errors?

URL: https://forum.audiogames.net/post/422033/#p422033




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Re: IDT balling by the IDT group!

2019-03-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Yeah it looks coolI've been messing with the things and managed to add long shoots that go into the air, and soon have to add jumping to be able to catch the said shoots. The game is also 3d now, which means you can go forward/backward, left/right to defend and shoot the ball in the way you want

URL: https://forum.audiogames.net/post/421508/#p421508




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Re: IDT balling by the IDT group!

2019-03-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Yeah it looks cool

URL: https://forum.audiogames.net/post/421508/#p421508




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Re: IDT balling by the IDT group!

2019-03-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

I actually can, But I really can't promice when. Since this game engine i'm working with is farely new to me and I have to get used to it

URL: https://forum.audiogames.net/post/421412/#p421412




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Re: IDT balling by the IDT group!

2019-03-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

it is a single player game

URL: https://forum.audiogames.net/post/421363/#p421363




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Re: IDT balling by the IDT group!

2019-03-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

People want to play a new game. They would go play showdown if they wanted to play something like that. Audio game completely relys on audio therefore one must be creative and different than the other.

URL: https://forum.audiogames.net/post/421358/#p421358




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Re: IDT balling by the IDT group!

2019-03-22 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Hi there. Thanks for the motivative comments  I'm working on the update. Added a good bounce sound, You can now indicate where the ai is by listening to his moving sound, added the  s key to check for the current scores, and last but not least changed the movement keys to left and right arrow keys. The update that has arrow keys instead of A and D is already uploaded on the server and is downloadable form the first post's link. But the other updates I mentioned are still in hand. Please give me any other suggestions that you might have. oh BTW, Yeah the ball moving sound is so unnatural and I don't have any others to replace with. The control of the pan is not in my hands, that is the way fmod pans sounds. I might be able to change it a bit but I do not promice to be able tyo do that

URL: https://forum.audiogames.net/post/421354/#p421354




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Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

You need to install directX.

URL: https://forum.audiogames.net/post/421142/#p421142




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Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

It works fine on my end. I know two other people that could successfully extract this. So I did test it for sure. Anyways. Link is changed. Get it from the first post.

URL: https://forum.audiogames.net/post/421130/#p421130




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Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

oh my god then it looks like 7z ultra cannot be extracted by some applications. I'm fixing it in a sec.

URL: https://forum.audiogames.net/post/421118/#p421118




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Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Hi again. I tried to fix the problem. Please consider re downloading the game from the same link. Please, If the game failed to run, or gave you any errors, Open the logfile.log file inside the same folder as the game's executable and paste its content here. Thanks.

URL: https://forum.audiogames.net/post/421080/#p421080




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Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: IDT balling by the IDT group!

Oh my. it ran on my system with no problem at all. I'm fixing it

URL: https://forum.audiogames.net/post/421037/#p421037




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IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


IDT balling by the IDT group!

Hi there. I'm happy to announce that i'm here again, with another small title from IDT(Iran development team). This game of course involves a ball, and an interesting aponent. As soon as the game starts, the ball which is at the center, comes randomly either towards you, or towards your aponent. Whenever the ball comes towards you, Either at the start of the game or when your aponent shoots it, You have to defend it and shoot it back. Hold down A, or D, To move left or right. Try to center the ball and hold w to shoot straight, hold e to shoot to the right or hold q to shoot to the left. The game field is square shaped so If you shoot the ball to the right, or to the left, it diagnally moves to the left or to the right, depending on how you did shoot it. Then it bounces the side of the game field and goes towards the oposite wall. You can use this to strategicly score a goal. Each time you place the ball in your aponent's goal he becomes slower and you gain two scores and he loses the same amount of score and vice versa. Which means, If he put the ball inside your goal he becomes faster, you lose two scores and he gets the same amount of score. Whenever someone shoots the ball, the speed of the ball increases so be careful! I hope this game can be something enjoyable for you all. Here is the download link:http://idt-group.ir/games/IDT_balling.7zTake care

URL: https://forum.audiogames.net/post/421006/#p421006




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IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


IDT balling by the IDT group!

Hi there. I'm happy to announce that i'm here again, with another small title from IDT(Iran development team). This game of course involves a ball, and an interesting aponent. As soon as the game starts, the ball which is at the center, comes randomly either towards you, or towards your aponent. Whenever the ball comes towards you, Either at the start of the game or when your aponent shoots it, You have to defend it and shoot it back. Hold down A, or D, To move left or right. Try to center the ball and hold w to shoot straight, hold e to shoot to the right or hold e to shoot to the left. The game field is square shaped so If you shoot the ball to the right, or to the left, it diagnally moves to the left or to the right, depending on how you did shoot it. Then it bounces the side of the game field and goes towards the oposite wall. You can use this to strategicly score a goal. Each time you place the ball in your aponent's goal he becomes slower and you gain two scores and he loses the same amount of score and vice versa. Whenever someone shoots the ball, the speed of the ball increases so be careful! I hope this game can be something enjoyable for you all. Here is the download link:http://idt-group.ir/games/IDT_balling.7zTake care

URL: https://forum.audiogames.net/post/421006/#p421006




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Wow dude, Congratulations for that! It works really fine! And hay, thanks for making it open source. I mean you said it haha. This'll help people to develop much more better games in future, I hope. At least I will be able to do that I think. Good job

URL: https://forum.audiogames.net/post/409435/#p409435




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Re: Here, have my source... what's left of it.

2019-01-13 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Here, have my source... what's left of it.

You won't be able to do that, Unless you code it from the scratch. Unless you find the client source somehow, and you get a good knowledge of pure basic, Included but not limited to network programming.

URL: http://forum.audiogames.net/post/405022/#p405022




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Re: Here, have my source... what's left of it.

2019-01-12 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Here, have my source... what's left of it.

Hehehe. To make sure I'm allowed to do it, and some people won't run upon me saying you weren't allowed and this is someone else's idea and stuff like that.

URL: http://forum.audiogames.net/post/404875/#p404875




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Re: Here, have my source... what's left of it.

2019-01-12 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Here, have my source... what's left of it.

The pushy whining bitching community? Ok. *I'm not demanding anything, from anyone, in this post. Absolutely*But honestly, When the news about new gta comes out, I'll spam the heck rockstar games email and ask them for the release date of the game, And just try to act as pushy as possible. See if they care dude!Those games are all out now. But let me say this. It's danny's falt that he bragged about his games before he's having any decision about releasing them. He could stay quiet and do his development and once his games are ready, He then could post them on audio games forum. And after all, that's a big lak of patience that danny had during his development. Let me be even more honest. A developer without patience should not, and I repeat! Should not expect anything good from themselves, which looks like, danny does the same. And that patience aplys to every single topic of development. You don't have patience to publish your game, You surely end up releasing a buggy and unplayable game. You don't have patience to the pushy users of a community that you published your games in, you'll end up messing everything together and you either jump from project to project or completely leave the development world and you waste a good time in your life that you could do other stuff rather than developing games and getting yourself headache. I'm Nearly done. All I have to say on this topic is that danny did not have the required patience in his development period. And one last thing I have to say.Dude danny if you're reading this, I want to ask you for permission about letting us to code games like yours in other programming languages. More presysely, I want to ask you for the permission to let us make games like yours, But not based on your code.Thanks for reading, If anyone did. 

URL: http://forum.audiogames.net/post/404871/#p404871




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Re: Here, have my source... what's left of it.

2019-01-11 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Here, have my source... what's left of it.

Yeh I hope the client for dmnb v1 can be gotten somehow. Well there are still people who can resume the development or at least fix the bugs.

URL: http://forum.audiogames.net/post/404591/#p404591




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Re: Engkwentro, an audio action adventure game for android

2018-12-10 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Engkwentro, an audio action adventure game for android

i don't like the sound designing

URL: http://forum.audiogames.net/post/397834/#p397834




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Re: Alter Aeon November 2018 Update

2018-11-06 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Alter Aeon November 2018 Update

Hi there. I have a problem when i log in to altar aeon which i thought i better share it here because i don't know if the problem is from my end or that's coming from the server. I'm using much-z client to connect to altar aeon. When ever I log in, after getting the map and the message that says my health is full, It looks like it blocks my connection. None of my commands pass to the server and i get no output. Although before logging in to the map, everything works fine such as character info enterring, that page which says tyype 1 to loggin, etc etc. I have this problem for a very long while and have no clue how to fix it. My most used characters were edward and goldenb

URL: http://forum.audiogames.net/post/391311/#p391311




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Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-01 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Garrett's Life Emulator, The First Life emulator Ever Made!

Lol i haven't seen those other two instances but this one. Waisted about 5 to 7 minuts of my life that i never can get back. Hay! Let's not forget two things: 1. I'd be happy if i could get the 8.13 mb of my internet traffic back, and 2! Does that mean every way in your life leeds to an exit? Or your life is the exit itself or your life has already been exited. Let's not do it again 

URL: http://forum.audiogames.net/viewtopic.php?pid=357786#p357786




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Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-01 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Garrett's Life Emulator, The First Life emulator Ever Made!

Oh yes. That game was amazing specially that there are three options in the main menu. Exit, exit and exit.

URL: http://forum.audiogames.net/viewtopic.php?pid=357780#p357780




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Re: Swamp, zombie FPS by Aprone

2018-03-31 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh my god this game had so much that i missed. Is there any campain repossetories and where can I find some podcasts about playing the game? I can only kill zombies and be killed at last lol

URL: http://forum.audiogames.net/viewtopic.php?pid=357624#p357624




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-27 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi. Could someone please tell me what are the unique items? I sold my master forge hammer and saved my game hoping that was the one and it wasn't so i lost it. I don't want to lose anything else. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=349628#p349628





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Re: the table flipper has been open sourced

2018-01-15 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: the table flipper has been open sourced

It's no problem; Thanks guys, It's really good that some of our game deves want to help others too, Actually i was telling to myself it'd be good to they put the source opened to everyone so i can check at least what algorythm is used to make the download sound do those funny stereo moves lol, THanks

URL: http://forum.audiogames.net/viewtopic.php?pid=347804#p347804





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-13 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hello. Well there's a thing i want to tell you, But i'm not sure if it's a bug or a part of the quest. I wanted to give the note i found to freida but she was gone, She wasn't there at the bedroom. Is that part of the quest or a game crash caused this?

URL: http://forum.audiogames.net/viewtopic.php?pid=347365#p347365





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-12 Thread AudioGames . net ForumNew releases room : kianoosh via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

at zaiko:spoilers, for the third time!the note is named misteries of deepwood. Try searching your inv; you might have already picked it up. Another hint. The note was stored in a container there. Don't miss any containers in this game. I found the sacred stone in a skeletel remains. Some players might never guess that such an item would be there. Usually chests and these sort of stuff contain speciall items but no, The ationt shrine in the mines does not have any special items, The same items you can find in other usual containers.may someone please give me a hint about going over linario mausoleum's rubbles? I already cleared those two other mausoleums(I mean I've deactivated the runestones), Just the one in the linario is remaining. Lol i'm becoming brainless these days; I feel i can't clarify things for myself, I forget things i try to keep up in my mind. By the way My browser searching feature seems to be somewhat broken or something, It sometimes works and sometimes doesn't. So please, if possible, Mention it again because it annoys a bit to paste all the text in notepad and search through them. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=347250#p347250





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