Re: [Audiogames-reflector] I want to make the online audio game

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: I want to make the online audio game

What I ment by needing to know at least some audio editing is if you intend to make massive cutseens, which this guy sounds like he want's to do. And as others have said, creating an audio game isn't easy. Plenty of payshants and your willingness to try will help along way towards going for that.URL: http://forum.audiogames.net/viewtopic.php?pid=172087#p172087

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Re: [Audiogames-reflector] I want to make the online audio game

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: I want to make the online audio game

Sorry to spoiol your plans, but your better off doing away with trying to find audio game maker. It could, with some effert most likely do a simpple, we are talking very simpple shooter. This is with out features like saving and loading, item upgrading, or even simpple things like an inventory menu. You would get it done faster if you did programming. And you might want to get some practice with sound editing first, because when writing a game, no matter how menny sound designers and testers you have, your going to end up doing sounds yourself eventualy, weather it be walking or vehicles.URL: http://forum.audiogames.net/viewtopic.php?pid=172057#p172057

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Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Addressing Some Concerns About USA Games

I also agree that writing games for cross platform is a must. I myself used to use linux as my main operating system, and one of the things that made me switch back was the lack of games. Sure you can play muds, but orca's support in terminal isn't the best. It works, but its not the best. As a matter of fact since the language of choice I am using is cross platform, I am willing to look into cross platform compatibility, I just haven't had the time to look into it, nore the resources at the moment. So, developing games for cross platform isn't a waist at all.URL: http://forum.audiogames.net/viewtopic.php?pid=171701#p171701

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Re: [Audiogames-reflector] Where I can download Deathmath

2014-04-08 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Where I can download Deathmath

Here you go, as requested. https://dl.dropboxusercontent.com/u/2662127/dmsetup.exe I will warn you that since I coded it when I was still in the beginner stage of learning programming, it does have quite a few bugs some of which I haven't been able to fix, and the tutorial doesn't explain all that much. Anyways hope you enjoy.URL: http://forum.audiogames.net/viewtopic.php?pid=171520#p171520

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Re: [Audiogames-reflector] bug reports

2014-04-01 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: bug reports

Hi, sorry for double posting, but I just red the topic owners message fully and realized I forgot to address one thing. Saying please release an update to beta 3 isn't going to get it to you. As a matter of fact, the more you ask I release an update, the less likely I am to do it. To point out if these were critical showstoppers, I would have most likely done an update already, and given the long delay between betas 2 and 3, I would have most likely found them already. I'm just saying, because games like this take time to maintain.URL: http://forum.audiogames.net/viewtopic.php?pid=170945#p170945

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Re: [Audiogames-reflector] bug reports

2014-03-31 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: bug reports

OK, this is getting really old. First, its a beta. Gear hasn't been implemented, and online snowboards haven't been coded, hents why it doesn't work in online. If the option doesn't do anything when you press enter on it, it means it hasn't been implemented, its not a bug. Now, to adress the multiple topics ishue. If you have a question and or a bug report, please ask in the snow race topic under new releases room, its called snow race beta released. This way if you have a question you won't need to clutter up the general games discussion with bug reports and questions. Hope this helps. On a good note, glad you like the game. I will need to admit I was sort of nervice when developing it since this is the first time someone's ever done a snowboarding game in audio. Glad to see its well received though.URL: http://forum.audiogames.net/viewtopic.php?pid=170943#p170943<
 /p>

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Re: [Audiogames-reflector] snow race questions

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: snow race questions

Though's 2 options arn't implemented in that beta currently.URL: http://forum.audiogames.net/viewtopic.php?pid=170624#p170624

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Re: [Audiogames-reflector] how to download of snow race beta 3?

2014-03-26 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: how to download of snow race beta 3?

Hmm, this is the second topic you have created asking for beta 3. The answer is still the same. It will be ready when its ready, and currently its not.URL: http://forum.audiogames.net/viewtopic.php?pid=170203#p170203

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Re: [Audiogames-reflector] snow race question

2014-03-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: snow race question

Hi, I know beta 3 is taking forever and forever to complete, however the reason its taking so long is so I can finish off race event. Its almost done, but i'm taking my time to insure I don't have a rushed release as in the case of beta 2.URL: http://forum.audiogames.net/viewtopic.php?pid=170133#p170133

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: I'm making a new game, but have a question

The reason its not in new releases room is because its not released yet. He created this thread to ask a question, not to release it. Please read before posting.URL: http://forum.audiogames.net/viewtopic.php?pid=169933#p169933

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-22 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: I'm making a new game, but have a question

Hi, having tested the game I can provide some insite. This is steven's first game so go easy on him. As for how the game is played, the user simpply draws a card from what I can understand and has to place it in the position the card says. But it isn't as simpple as that, because you can't just place cards in each position. Its sort of hard to explain right now given I spent a hole hour trying to test my own game, but this is what I figured out from testing it so far.URL: http://forum.audiogames.net/viewtopic.php?pid=169815#p169815

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Re: [Audiogames-reflector] A good working PS2 emulator?

2014-03-22 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: A good working PS2 emulator?

Must be my computer then. I did have an ishue were the emulator would crash when run under windows 8 for long times, and on vista it just runs extremely slow even after I have changed settings.URL: http://forum.audiogames.net/viewtopic.php?pid=169789#p169789

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Re: [Audiogames-reflector] A good working PS2 emulator?

2014-03-22 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: A good working PS2 emulator?

Saddly not, since these games are at least a gig if not more in size. If this is something you really want to do, payshants is a requirement as their is really no way to get the emulator to run smoothly on all games. Pcsx 2 itself can be found via google, its the bios files that are gonna be a bit of a problem.URL: http://forum.audiogames.net/viewtopic.php?pid=169680#p169680

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Re: [Audiogames-reflector] A good working PS2 emulator?

2014-03-21 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: A good working PS2 emulator?

If you can at all possible I would advize getting a ps 2 if you can find one, since their's really not an optamol configuration for most games, and hents I would only use it if I want to see what a game is like. If your really intrested in playing the game from start to finish though, unless your up for a lot of fustrations its better to get a ps 2.URL: http://forum.audiogames.net/viewtopic.php?pid=169530#p169530

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Re: [Audiogames-reflector] accessible SSX games

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: accessible SSX games

Well also, aside from ssx and espn winter x games snowboarding, the only other snowboarding game for console I can say to try is 1080 avalanche if you get hold of a gamecube. Last time I played it the options did sort of talk. I was going to list 1080 snowboarding, but not only do you need to get hold of an nentendo 64 for that but its hard to get to grips with the game controls.URL: http://forum.audiogames.net/viewtopic.php?pid=169508#p169508

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Re: [Audiogames-reflector] A good working PS2 emulator?

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: A good working PS2 emulator?

It will lag no matter what you change, such is the way of ps 2 emulators. My only idea is to change the renderer in the pluggin settings dialog to direct 3d 10 null or direct 3d 9 null. It stops the game from displaying grafics and speeds up gameplay, but if your planning on actualy trying to full on play the game with sited assistants along the way, good luck.URL: http://forum.audiogames.net/viewtopic.php?pid=169507#p169507

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Re: [Audiogames-reflector] A good working PS2 emulator?

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: A good working PS2 emulator?

@hanif that's exactly what I was talking about. What game are you trying to run?URL: http://forum.audiogames.net/viewtopic.php?pid=169481#p169481

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Re: [Audiogames-reflector] accessible SSX games

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: accessible SSX games

Hi, it depends on which ssx you intend to go for. Ssx and ssx tricky, both for ps 2 and gamecube feature talking menus, though ssx tricky's menu is more accessible. As for playability i'm not sure if your intending to go full out on the races. I mostly played the free ride. Their are 2 sequels after though's, ssx 3 and ssx on_tour. I would go with ssx 3 as it features a free roming type system allowing you to simpply cruise down the mountain and do whatever you please. I also baste snow race off of a less well known title, kanami's atempt at a snowboarding game called espn winter x games snowboarding, but i'm not sure of the accessibility of that one since I haven't played it fully on ps 2 in quite a while, and it doesn't work well under emulation.URL: http://forum.audiogames.net/viewtopic.php?pid=169480#p169480

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Re: [Audiogames-reflector] accessible SSX games

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: accessible SSX games

Hi, it depends on which ssx you intend to go for. Ssx and ssx tricky, both for ps 2 and gamecube feature talking menus, though ssx tricky's menu is more accessible. As for playability i'm not sure if your intending to go full out on the races. I mostly played the free ride. Their are 2 sequels after though's, ssx 3 and ssx on_tour. I would go with ssx 3 as it features a free roming type system allowing you to simpply cruise down the mountain and do whatever you please. I also baste snow race off of a less well known title, kanami's atempt at a snowboarding game called espn winter x games snowboarding, but i'm not sure of the accessibility of that one since I haven't played it fully on ps 2.URL: http://forum.audiogames.net/viewtopic.php?pid=169480#p169480

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Re: [Audiogames-reflector] A good working PS2 emulator?

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: A good working PS2 emulator?

Just a bit of advice is you may need to tinker with the settings a lot to get some games to work on pcsx 2. If you need to do that, a lot of payshants helps and a lot of google searching.URL: http://forum.audiogames.net/viewtopic.php?pid=169414#p169414

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-15 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: I'm making a new game, but have a question

Hi, the ishue with pure tts is a random bug that popt up on my end as well when I first installed pure basic. I'm not sure what appears to be causing the problem, but it seems related to sapi 4 because when the bug pops up and you have sapi 4 installed, sapi 4 will proceed only to speak the first letter of the text you sent to it. I can't remember on how I fixt it, and its hard to reproduce because it only happens when you have pure basic first installed. I can look into it though.URL: http://forum.audiogames.net/viewtopic.php?pid=168845#p168845

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Re: [Audiogames-reflector] racing games and interesting action games?

2014-03-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: racing games and interesting action games?

Their's also snow race, which is in early beta. It has racing elements, but you snowboard instead of driving a car.URL: http://forum.audiogames.net/viewtopic.php?pid=168564#p168564

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Re: [Audiogames-reflector] Flight Simulating

2014-02-22 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Flight Simulating

While I haven't used its your plane, I have used fsx and for the most part its accessible. Their is a bit of a problem when first starting the program where the home screen of the sim pops up and you can't access the buttons for creating a flight and such, but if you use your screen readers review functions you can access the buttons and from their on out use the program.URL: http://forum.audiogames.net/viewtopic.php?pid=166235#p166235

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Re: [Audiogames-reflector] link for tf2

2014-02-16 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: link for tf2

That's because tf 2 requires the steam client. You need to install steam and than in the client itself you can install tf 2.URL: http://forum.audiogames.net/viewtopic.php?pid=165679#p165679

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Re: [Audiogames-reflector] i want to create audio games

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: i want to create audio games

@roary no, not sure where you got that idea from. Programming isn't as simpple as that.URL: http://forum.audiogames.net/viewtopic.php?pid=164968#p164968

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Re: [Audiogames-reflector] i want to create audio games

2014-02-08 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: i want to create audio games

Depends. In bgt and c++ its the main function, but in others like visual basic and pure basic it can be practicly anything else. @roary notepad can be ran with windows r and typing notepad into the edit box. Do note however that, and this is where programming falls flat for most people that it isn't something you can simpply jump onto right away. It all depends on how fast you learn and what you learn by, exampples or tutorials. Myself I learn by exampples but that's besides the point. And this is where careful planning comes into play. If you over plan your more likely just gonna sit and not do anything. If I had to describe it I would say its a balance you must maintain. When do you implement that next system, and when do you plan for that next system. If you get the balance just right, what comes out is a very good program.URL: http://forum.audiogames.net/viewtopic.php?pid=164881#p164881
 

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Re: [Audiogames-reflector] i want to create audio games

2014-02-07 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: i want to create audio games

You don't run bgt like that. You open a notepad window and write your code, and save it as a .bgt extention. Then, you press enter on the file where you saved it and it runs.URL: http://forum.audiogames.net/viewtopic.php?pid=164749#p164749

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Re: [Audiogames-reflector] i want to create audio games

2014-02-07 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: i want to create audio games

Wo, lets not get to hasty here. First creating audio games isn't something you can just pick up. Its not a skill you can learn right away simpply by having someone teach you. If you have bgt, their's a language tutorial and some exampples. If you use them you should be good to go.URL: http://forum.audiogames.net/viewtopic.php?pid=164734#p164734

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Re: [Audiogames-reflector] i want to create audio games

2014-02-07 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: i want to create audio games

Hi, the importent thing to know is it depends on how payshant and willing you are to learn that makes learning a programming language easy. With that in mined for beginners I would say bgt. But you will need to start small, like create a simpple guess the number game or something like that. Then you can get into bigger projects.URL: http://forum.audiogames.net/viewtopic.php?pid=164730#p164730

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Re: [Audiogames-reflector] Ripping Sounds from Games?

2014-02-01 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Ripping Sounds from Games?

It all depends on what game your trying to extract the sounds from. Psound is grate for ps 1 games, and it can do ps 2 games as well but I found it doesn't get that much from them.URL: http://forum.audiogames.net/viewtopic.php?pid=163997#p163997

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

I will take a try at that if I can't get sound tap working.URL: http://forum.audiogames.net/viewtopic.php?pid=163786#p163786

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

And hents why i'm looking for something else to record with besides sound tap. Virtual audio cable is out of the question since it makes the game crash for some odd reason since it lags.URL: http://forum.audiogames.net/viewtopic.php?pid=163666#p163666

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-30 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

Well we will need to see how much implementing of multiplayer mode I can get too. That depends as we did have some server ishues earlyer, hents why the website was down, thanks linux for going rong during a reboot command. But yes, look forward to demoing it.URL: http://forum.audiogames.net/viewtopic.php?pid=163561#p163561

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-29 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

Well since I can now do voice recordings, layter this weak possibly I plan to release another more up to date recording that has me explaining the controls and will let you here the brand new sound design, thanks @sneek for helping out with that. And I may even have time to demo the multiplayer free ride option, considering I did get that implemented.URL: http://forum.audiogames.net/viewtopic.php?pid=163547#p163547

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-26 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

Thanks for the comments, and to clairify some things, the reason I couldn't do voice was it was late at night, and sound tap still splits files into chunks if I do voice and audio together, but I do plan to make a voice recording once I have the multiplayer system fully operational to let you guys here that.URL: http://forum.audiogames.net/viewtopic.php?pid=163219#p163219

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-26 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Prometheus: Eternal Wars

Wasn't this mud posted to new releases as well?URL: http://forum.audiogames.net/viewtopic.php?pid=163182#p163182

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-26 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

OK, you will need to add me as my skype isn't very nice when I try to add contacts. My skype name is dannystandley1URL: http://forum.audiogames.net/viewtopic.php?pid=163174#p163174

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-26 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

Only a few currently. I did the 180 the most because it boosts your points up.URL: http://forum.audiogames.net/viewtopic.php?pid=163170#p163170

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Re: [Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-26 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: recording for snow race, my snowboarding game is here

@sneek I remember 1080 avalanche, good sequel in my opinion but does fall apart. Anyways, the hole balancing act was me adjusting the boards nose. I lowered the pitch to allow me to land, but on sirten characters their's a limit to what your nose can be at when you touch down to regain your balance. As well, thanks for the comments guys, glad to here you liked the game preview. And I know, it was a lot of 180's. Its good to do to gain points.URL: http://forum.audiogames.net/viewtopic.php?pid=163153#p163153

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[Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


recording for snow race, my snowboarding game is here

Hi all, since we were all talking about a snowboarding game on the death match thread, and since I finily was able to record a demo of gameplay, I have decided to make its own thread for the game and post the recording here. The recording is me taking on 2 tracks, one on the stunt event mode and the other on a race against a bot, and then me demoing the downloadable content system at the end. So with out further ado, here is the link. https://dl.dropboxusercontent.com/u/266 … raelor.mp3 If you have any comments or questions let me know in this thread.URL: http://forum.audiogames.net/viewtopic.php?pid=163079#p163079
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Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-01-05 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: The Official Gameplay/Commentary/Let'sPlay Thread!

In terms of mainstreem games, a few games for the ps 2 that I really used to like during my childhood, and in terms of audio games i'm honestly not sure. Your tackling swamp and rtr already, so i'm not sure what audio games really need explaining besides them.URL: http://forum.audiogames.net/viewtopic.php?pid=160680#p160680

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Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-01-04 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: The Official Gameplay/Commentary/Let'sPlay Thread!

Good. I was asking because their's a few mainstreem games I would like to do lets play's on. Might do some on audio games as well.URL: http://forum.audiogames.net/viewtopic.php?pid=160676#p160676

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Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-01-04 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: The Official Gameplay/Commentary/Let'sPlay Thread!

Sounds awsome. I do have one question though, is it only for audio games, or can we also do mainstreem games. I'm just wundering.URL: http://forum.audiogames.net/viewtopic.php?pid=160674#p160674

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Re: [Audiogames-reflector] Game ideas!

2014-01-03 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Game ideas!

And as far as I know its still a good game. At the most though, at least this was true for mk when it begun was at the beginning of a projects life span at a gaming company, it normaly starts with 1 person on sound design, 1 person on programming and 1 that coordinates and makes sure though's 2 other people are still working on the game. I know this was true for mk at the start of its life but as for other games I could be completely rong.URL: http://forum.audiogames.net/viewtopic.php?pid=160529#p160529

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2014-01-02 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Catchfish, a new game in development!

@ammericandad2005, what dropbox folder? Currently we don't have catchfish in a dropbox folder. I do have a scrap of it in vb 6 that I did put into my death match alpha's folder for testing, but I scrapt it soon afterwords because I had a lot of trouble with figuring out a good way to pan sounds in direct x.URL: http://forum.audiogames.net/viewtopic.php?pid=160402#p160402

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Game ideas!

It depends. Remember player taists varie grately, and it all depends overall on the balance of the game is. E.G lets say we were doing a game on snowbording. How do we make it from a hard and very fustrating game that acts more as a simulator to the stile of game play enjoyed by most gamers who, just want to play a game. I'm using the mainstreem series of ssx as an exampple. While I do think games made by more than one person might be better, remember, it also depends on how well the team interacts with each other, from coding and telling the story. Poor coordination always leads to bad game design.URL: http://forum.audiogames.net/viewtopic.php?pid=160378#p160378

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Game ideas!

@articuno yes, I know what your saying. I was meaning if it was a single project using 1 dev, and that 1 dev only as the idea thinker and the game coder. But yes, I agree with the create small and dream big stile, because then if you plan to make sequels to the game you have built, first you would start small to get the core of the game idea down, then as you create the sequels then you get bigger with each new release.URL: http://forum.audiogames.net/viewtopic.php?pid=160368#p160368

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Re: [Audiogames-reflector] Game ideas!

2014-01-02 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Game ideas!

I honestly need to agree with blackbird here. One lesson I learned while designing games is you should at least have, apart from having an idea for the game, have another idea on how the previous idea will work. Confusing? What I mean is, lets say I was building a fighting game. I could sit down and start writing one, but the actual show stopper is how I want the system to work, because it needs to be fun, yet balanced at the same time, so the majority of my time isn't struggling with programming. Its countless hours of planning, more planning, and yes, you guest it, even more planning till I have the design thought out, then its to the coding part, which at least for me is the easy part. So its not a matter of you not having ideas, its a matter of you needing to think how you want them to work before taking the keyboard and writing them into actual code.URL: http://forum.audiogames.net/viewtopic.ph
 p?pid=160300#p160300

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Re: [Audiogames-reflector] New Game in BGT! Open Sourced!

2013-12-26 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: New Game in BGT! Open Sourced!

I'm only gonna say this once, their is practicly know objective. Its basicly 3 sex acts male to male using game devs names. Why this person would find this funny I have no idea, but that, and I mean that, is the objective of the game. That's all you need to know. I'm not posting the readme here since it describes it in full detail, but I would also agree to close this topic.URL: http://forum.audiogames.net/viewtopic.php?pid=159691#p159691

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Re: [Audiogames-reflector] OT: 3d sound rendering libraries

2013-12-24 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: OT: 3d sound rendering libraries

No, free sl is a rapper for open al that I use in most of my games, see the another christmas gift for you all in the new releases room. I would need to find the site for it again, but their is a c++ and a pure basic implementation.URL: http://forum.audiogames.net/viewtopic.php?pid=159528#p159528

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Re: [Audiogames-reflector] OT: 3d sound rendering libraries

2013-12-24 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: OT: 3d sound rendering libraries

Hi, free sl is a good open al rapper that supports environmental effects and 3d audio. I don't remember the address to it but it's worth taking a look at.URL: http://forum.audiogames.net/viewtopic.php?pid=159509#p159509

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Re: [Audiogames-reflector] New Game in BGT! Open Sourced!

2013-12-23 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: New Game in BGT! Open Sourced!

All I can say is no. I downloaded it and tryed playing it but got too grossed out to even continue. Just a question, but are the developers mentioned in this game even ok with this?URL: http://forum.audiogames.net/viewtopic.php?pid=159400#p159400

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Re: [Audiogames-reflector] Three-D Velocity 2 Trailer

2013-12-22 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Three-D Velocity 2 Trailer

Hi, the demo is very good. Make sure you have the games required dot net fraimwork version installed. I think its 3.5. If you don't have it the installer should download it for you, at least it did for me when I installed it.URL: http://forum.audiogames.net/viewtopic.php?pid=159213#p159213

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Re: [Audiogames-reflector] Game ideas!

2013-12-21 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Game ideas!

@goastrider to you mayby, but to some sited people its the best thing ever created. The problem here with just adapting mainstreem games to audio games is you can't simpply take sounds and ideas and bam you have a clone. Then you have copyright to deal with.URL: http://forum.audiogames.net/viewtopic.php?pid=159148#p159148

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-12-20 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Well, its not your age that matters. You can practicly be 10 years old and still develop a game, its your willingness to sit down and learn the programming language of your choice, weather it be bgt, pure basic or c++, its going to take some time and effert to create a game.URL: http://forum.audiogames.net/viewtopic.php?pid=159041#p159041

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Catchfish, a new game in development!

that ishue has already been talked about, and mostly we can't do that because if we were to use a payed voice its technicly not legal. Pluss, its simpply easyer to have sapi speak the text.URL: http://forum.audiogames.net/viewtopic.php?pid=158186#p158186

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-11 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Catchfish, a new game in development!

It will be like in dm.URL: http://forum.audiogames.net/viewtopic.php?pid=158122#p158122

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Re: [Audiogames-reflector] bgt error, some help?

2013-12-02 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: bgt error, some help?

Hi, blast bay studios are indeed still selling bgt as far as I know.URL: http://forum.audiogames.net/viewtopic.php?pid=157076#p157076

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-12-02 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Depends on what we are talking about in terms of controling sounds and voices. If its tts I simpply write 1 line of code into the game and tts speaks, so its not hard to go and change around unless we are talking displaying text along with the spoken text, as is the case with dm 2. But since this is going to be audio only their shouldn't be a massive problem.URL: http://forum.audiogames.net/viewtopic.php?pid=157074#p157074

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Re: [Audiogames-reflector] unreal tournament

2013-11-22 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: unreal tournament

Their is a way to make the game accessible using a mod someone created. Can't remember what the name of it was or the adress to get it, but I know it has been done. Its simpply a mod you run that runs the game and talks in the menus and in the game itself.URL: http://forum.audiogames.net/viewtopic.php?pid=156135#p156135

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Re: [Audiogames-reflector] Success using smugglers 5 with NVDA!

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Success using smugglers 5 with NVDA!

I also have used nvda with the game, and its very playable. Though for me at least, some of the information I was reading tended to go into other information, for example when I was reading about a fighter when buying a new ship nvda had the corvette class information mixt in with it as well. Though, in my opinion I was very impressed by the game's demo.URL: http://forum.audiogames.net/viewtopic.php?pid=154828#p154828

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Of course I'm still on the project . Its because more programmers means faster work, and I can get slow on coding something if I don't have a good idea on how it works or other factors. So yes, I'm still developing this project, just not as fast as I should lol.URL: http://forum.audiogames.net/viewtopic.php?pid=153047#p153047

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Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: what was the first audiogame you ever played?

I can't remember very well what my first audio game was, think it was accessible battleship. Before that since I still had a little vision, I played mainstream games, mostly on the ps2, though I did own a Gameboy at one point. Ofcourse, I wasn't very good at the games, and because when I look at a television screen things tend to move around to much for me to see them, but it was still fun to play the games. All I can remember is when I got my first computer, I wasn't very interested till my parents showed me audiogames, and even then I was still thinking meh, these can't be quite as interesting as console gaming, considering the first games I remember being shown were accessible battleship, G M A mine buster and pack man talks. It was only when I found the huge gaming list that pcsgames had to offer that I found this site and got my intrest in audiogaming.URL: http://forum.audiogames
 .net/viewtopic.php?pid=151141#p151141

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Re: [Audiogames-reflector] Death Match now has a website

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Death Match now has a website

For some reason the website doesn't seem to be working at the moment. I'm looking into it.URL: http://forum.audiogames.net/viewtopic.php?pid=150847#p150847

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Re: [Audiogames-reflector] Death Match now has a website

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: Death Match now has a website

Actuley, he is helping out with dm. And even if he isn't it doesn't mean he can't setup a site for it, in fact I like it when that happens. It shows that the game is growing and expanding. I'm sorry if this comes off as being rood, that was not my intention but I think that post was made a little rushed.URL: http://forum.audiogames.net/viewtopic.php?pid=150832#p150832

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

In terms of programming I do have the main menu done, however I'm waiting for Cassandra to respond to my question on Skype, that being if she want's the gender menu where you select which character you want to play to be voiced by tts, or by voice clips since she didn't send me the clips to that. What we also must remember is that not only do I have this to work on, I have deathmatch and its multiplayer support to finish off as well, so progress will be slow with the both of them.URL: http://forum.audiogames.net/viewtopic.php?pid=150208#p150208

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Would be grate to use it on Linux. I do sometimes use Linux but not all the time do to the lack of games for it and the sluggishness of orca in sirten apps.URL: http://forum.audiogames.net/viewtopic.php?pid=150177#p150177

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

I never said they spent 2 years on the audio, I said they spent 2 years on the game itself, more over I never claimed to be a complete sound expert. Speaking of camlern audio, I have gotten it and the read me says I need visual studio 2010. I'm wundering does it only work with that or does it work with 2012?URL: http://forum.audiogames.net/viewtopic.php?pid=150159#p150159

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

I do agree audio games could sirtenly be better, however I'm honestly not sure on making it dead space quality. So far as I know, electronic arts built the engine dead space runs on, and a lot of sounds, such as the main computer in the game are actuley recorded as standard and modified with a cool filter effect inside the game. I know this since I have red up on the way dead space sounds worked. However what we all need to take into account is that dead space was a 2 year project spanning not only a game, but a movie to prequel it and explain the story, and about 6 commics which also unfold the story. So while dead space did start as a simple game and a simple project, it grew rapidly into a trilogy. But going back on topic, in terms of progress with the game I have gotten the main menu done and the story menu done. I will do more once I'm not falling asleep at the keyboard and typing gibberish lol.URL: http://forum.audiogames.net/viewtopic.php?pid=150114#p150114

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Yes, you were misreading. What I ment is on the subject of dead space, audio games don't need to have that good in audio quality. Of course games need good audio, just not that good I'm gonna jump out and rip your face off audio quality.URL: http://forum.audiogames.net/viewtopic.php?pid=150108#p150108

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Though in general while we are on the subject of audio games, ethin we still need to take into account that dead space is built by electronic arts, a large company with billions of cash to spend on voice acters who spend weaks and weaks recording and re recording their lines. What Cassandra was simply asking for here was people who were willing to put their time in effert into the game for the game, not for the money. In your compairison to dead space and deathmatch, dm and ds are 2 different games, all be it dm is modeld around the dead space series. While we are on the subject, I will say this. You won't get the engine that powers dead space, no matter how hard you try, unless your a billionair and plan to spend at least 2 years on developing a single game. And lets not forget that you wouldn't need that engine, considering audio games don't require that much of audio. Dead space was built for ps 3 and xbox, of course EA needs to make it the best quality it can, b
 ut that's about 15 or 20 programmers working on it. Audio games are only specificly designed around audio and so hents the audio quality doesn't matter very much.URL: http://forum.audiogames.net/viewtopic.php?pid=150106#p150106

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Most likely ethin's earlier post and the fact he got his addiction strate from me since I'm a dead space freek. And, oh no, not the dreaded math please, just kidding. Seriously I was never a math wiz. I have gotten somewear in c++, and have generated a few message boxes in it and such, but my knolige of the programming language is very rusty at the moment. Lol we should have Skype for talking about this sort of thing.URL: http://forum.audiogames.net/viewtopic.php?pid=150105#p150105

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Uhh, where did the topic of dead space come from? Lol. Anyways, I have got the basic main menu setup. Camlern, please remember we all have are choice of programming languages. You might prefer what you prefer for programming, I prefer to stick with bgt, its simple and does what I need it to do. BGT is sirtenly powerfull enough to do complex games, look at parelis hearts for an example. Grate game yet entirely coded in bgt.URL: http://forum.audiogames.net/viewtopic.php?pid=150102#p150102

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-19 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Ahh, will also remember to take a look at that when I get time.URL: http://forum.audiogames.net/viewtopic.php?pid=149161#p149161

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-18 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Thanks for the tutorials on python, will have a look at though's. Lol I have several projects along with this one, my main one being a game called deathmatch, since I havn't got any programde content for this project at all. Anyways, I will need to redownload python again since I had to reformat again 2 days ago, and switched over to windows 8.1. Anyways, will take a look at the tutorials and see what I can do.URL: http://forum.audiogames.net/viewtopic.php?pid=148984#p148984

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-17 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Actuley, no, it came out weerd because of stupid internet exploder, er I mean internet explorer. As for the key down event, that was intended to go in a game loop, which is a good way of keeping track of things in bgt. So, like this. void gameloop() // We check for game stuff here. { if(key_pressed(KEY_ESCAPE)) { exit(); } if(key_pressed(KEY_C)) { voice.speak(player_x); } } That's the way bgt does things, I advize you to look at the bgt manual first before saying stuff like that. Just saying. As for python and c++ I'm trying to learn them and have made some progress with c++ though python is kind of a different story since I can't find a good tutorial to start on. If you could point me to one it would be grate. Sorry if the code confused you.URL: http://forum.audiogames.net/viewtopic.php?pid=148909#p148909

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-17 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

And as for the subject of the main menu, a main menu isn't required for any game. All its their for is a prytty way to start the game and change options, all of which can be coded with out coding a main menu, and it doesn't reely provide anything speshel to start a game with. Its just a prytty system of up and down aeroing that developers like to implement I guess as a way to intraduce options and such, but their are quite good games out their that don't have a main menu at all, pack man I think is a good example of that. And as for the statements made here about implementing walking and such, yes, while walking may seem like a simple thing and a menu look complex, walking is actuley harder. Take this code for example. This is for simply walking forwards in a 2d game. if(key_down(KEY_UP)) { if(walktimer.elapsed>=300) { sounds.play_stationary("sounds/steps/step"+random(1, 3)+".ogg", false); y++; pool.update_listener_2d(x, y); walktimer.restart(
 ); } } } This is just for walking up, and you need to repeat that entire sequence for walking left, down, and right. However, a menu is easy to do. Take this for example. dynamic_menu menu; menu.allow_escape = true; menu.add_item_tts("new game"); menu.add_item_tts("learn game sounds"); menu.add_item_tts("exit game"); while(true) { int choice = menu.run("Please select a menu option.", true); if(choice==3) { exit(); } wait(5); } } Though the menu code looks complocated, remember we are only doing that for 1 menu, not for everything else. Walking however as in the prev code above requires us doing that for up, down, left and right. I apolygize if that looks confusing, perhaps someone else can explain it better is all lol. I think what camlern was simply trying to state is the menu is easy compaired to the actual game development, and yes, the game will take a while to develop. However, don't let that throw you off from trying to make this ga
 me a reality. That was not my intention and I'm still up to the task of programming this game. I apolygize if it affended anyone on the team.URL: http://forum.audiogames.net/viewtopic.php?pid=148896#p148896

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

[[wow]], a lot of posts. Anyways, as reguards to the programming front I'm happy to start on it any time. However, the reason I havn't started on it is because Cassandra said she wanted to wait till the menu options were recorded, pluss I don't have any permanent or temp sounds to use for each of the levels, so I'm quietly waiting until I get the ok to start programming on this project. As for sound, I think I sort of see where Cassandra is coming from with respect to sound. From what I understand, she want's the concept demo to make a good lasting impression that will make people want to play the game when it comes out, which I completely understand. But on the other hand, what everyone is simply trying to say here is that we should do the codebase in, like building a building. We need the bottom bricks/the codebase, then we can start putting the finishing touches onto it, that's the sound design. It doesn't need to be released at the exact time
  the code is done. In fact developing a project of this type basicly entails lots and lots of testing from not 2 but several people, and we can take that time to add new things and add a hole buntch of sounds. In fact its better to graduley do that then gather all the sounds up and code that way, then release. It eliminates the possibility for bugs to crop up that testers didn't spot, pluss the result is far better. Developing this will take time, lots of time, but if we stick to the project and what we have pland, it will turn out for the better. Remember game development is a hard thing to do but the results are grate to see.URL: http://forum.audiogames.net/viewtopic.php?pid=148861#p148861

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-30 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Couldn't have agreed more with that statement luke. And also, this is the last bit of advice I will give out to the poster who posted that rood post reguarding the main menu, what you also need to take into account is that we all have rl to deal with which hinders are availability to work on games. For exampple, I won't be around during the first weak of october do to an operation being done on my left hip, which will no dout hinder some development of this project. And while I see your point of games taking a while to develop, also take into account the programming language. For exampple, in bgt games are easy to produce. This is also true for D F E. So, I agree with luke here, please read the thread in its entire thing before making such judgments.URL: http://forum.audiogames.net/viewtopic.php?pid=146671#p146671

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-30 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

As me being the main programmer for this project I must say one thing. I agree with luke here. Camlern, you half to remember we arn't professionals. While my skills in bgt are sifishint to code feature ritch games, I do admit I am not an expert in bgt and we all have problems. Pluss, all of us do things diffrently in terms of coding. I for one tend to get a menu done before the game to insure the game runs properly. After all, I don't want to spend the time to write up a game something in the main code, debug it, then break it even more when I go to add a main menu. As for what tools we intend to use, please read the rest of the thread first before jumping to conclusions like that. Casandra and I have already decided on bgt as are language of choice. And as for your statement reguarding tts, if you also red the thread you would see that casandra does intend to use tts for the concept demo. I would start on the programming but i'm waiting for the voice clips of the m
 ain menu. I know that my post may have sounded rood or afensive and if it is I apoligize, but I think that post was simpply rood.URL: http://forum.audiogames.net/viewtopic.php?pid=146661#p146661

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Re: [Audiogames-reflector] rail racer 2?

2013-08-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: rail racer 2?

You must have dot net fraimwork 1.1URL: http://forum.audiogames.net/viewtopic.php?pid=146142#p146142

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Re: [Audiogames-reflector] rail racer 2?

2013-08-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: rail racer 2?

And yes, if you played the demo on your computer fine you shouldn't have problems with the full release, unless you don't have dot net fraimwork 1.1 installed. I found that if that isn't installed the full release doesn't seem to run.URL: http://forum.audiogames.net/viewtopic.php?pid=146124#p146124

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Re: [Audiogames-reflector] rail racer 2?

2013-08-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: rail racer 2?

That is most likely rail racer 2 then. I am looking forward to buying the beta once I have got enough money. I remember buying rail racer back in 2008, and played it the entire day.URL: http://forum.audiogames.net/viewtopic.php?pid=146116#p146116

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Re: [Audiogames-reflector] rail racer 2?

2013-08-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: rail racer 2?

Hi, if your talking about the old rail racer demo that's not rail racer 2, its rail racer 1 and its very out of date, compaired to the full release of the latest rail racer 1 game. If you have the beta can you tell me what's new in it? Because I was very impressed with the first rail racer and i'm curious as to what's new in it.URL: http://forum.audiogames.net/viewtopic.php?pid=146075#p146075

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Re: [Audiogames-reflector] rail racer 2?

2013-08-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: rail racer 2?

I don't know, i'm assuming it will have a demo when its released.URL: http://forum.audiogames.net/viewtopic.php?pid=146073#p146073

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Still, its a grate engine for producing games and is well worth a shot.URL: http://forum.audiogames.net/viewtopic.php?pid=146068#p146068

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Re: [Audiogames-reflector] rail racer 2?

2013-08-25 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: rail racer 2?

Their actuley is, though its still in development as far as I know, though you can order the beta, according to the rail racer main page. I intend to order the beta once I saved enough money, but from what I here, its loads better than the first rail racer.URL: http://forum.audiogames.net/viewtopic.php?pid=146067#p146067

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-23 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

I agree with you luke on reguards to a consepte demo having quolity sound, as well as the consepte of using bgt. As for the subject of kids and programming, I myself finished 8th grade last year and am now moving onto high school. Though, I must say i'm not an expert in bgt. What prompted me to learn it was strangely an insadent that happened in may, that being me fracturing my left hip, rendering me the inibility to walk for 6 or more weaks. Since I had nothing to do at the time, I guess I just decided to take another look at bgt, seeing as I had tryed dragonflaim the day before I started on bgt, and was quite impressed with how easy it was to pick up. And I don't know, I guess after reading the manual everything just sort of clicked in my head. I didn't pay that much atention to the language tutorial or game programming exampples. Rather looked at the exampples of the various libs and just sort of picked things up from their. But anyways, enough ranting. And what 
 everyone was saying here was to build a demo of the game with the good sounds you can get, however hold off on grabbing people who havn't recorded voices until the world is their. Still, I can see where cassandra is coming from.URL: http://forum.audiogames.net/viewtopic.php?pid=145950#p145950

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

OK cassandra, just sent you a contact request.URL: http://forum.audiogames.net/viewtopic.php?pid=144544#p144544

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Sounds like its a bug in gwconnect. We know what your going for, characters interacting with each other. We are just trying to give you advice, and trying to help you not make the same errors as other devs who start simmler projects do. Please understand we didn't mean fully use screen reader support, all we said was tts is a very good starting point. If you skip strate to the high-quolity voice acting, what happens when you decide to change a characters voice during development? or, what happens when voice acting doesn't get done? You will get voice actors, but its better to have something to show them. I understand why most voice acting is payed. Offten times, it takes several days to do a single seen. It requires lots and lots of recording to make sure that they sound at their best. Trust me I know what its like, you just want the game development to progress so we can all play it, but developing a game takes time and I think we might need to slow down a bit. Here
 9;s my advice. As others have said, develop a consepte demo first. This insures you can at least get that far. Then, at this stage, now that you have something to show people, lots of voice actors will jump on board. If you have someone programming for you, after they have a consepte demo done and you have voice actors, you can then turn your attention to the awsome action of this game, now that you have the bottom of the structure built. I'm not sure how good an analigy this is, but building a game is like building a building. If you rush it and try to do one brick before the bottom structure, the building falls, same here. You don't need to take my advice if you don't want to, but i'm just throwing it out here for any aspiring game dev, and I would love to see this project off the ground and into reality. Hell, I will jump on board the beta testing team or where ever I can help, just tell me either here where I can help or if I can force my skype to add you, th
 en tell me over their.URL: http://forum.audiogames.net/viewtopic.php?pid=144512#p144512

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

@jack No, you wouldn't use dialogs for screen reader support. I must say this again, implementing screen reader support, if you use bgt is very easy, and if not that even using sapi is very simpple. If you played deathmatch, you will notice I used screen reader support. I used an interface where the screen reader speaks large amounts of text, and the player presses enter to continue after its done speaking or if you just want to interrupt it, and people seem to do fine with it. For a fast paste action game, screen reader or sapi is purfict. Look at audio quake. Its a fast paste action game and people murder on their and sapi is fine for it. Same applys here.URL: http://forum.audiogames.net/viewtopic.php?pid=144422#p144422

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Arg, stupid skype. dannystandley1 is my skype name. As for the subject of this topic, all this talk is inspiring me to take a break from my current project and work on a shooter or something else. Anyways, try adding me. Just note if I do become a programmer I tend to not be very fast at getting things done, so progress might be slow. I'm still battling that cold I had yesterday so still can't take calls, but i'm willing to give advice and help out. And Its understandable if your not programming to put voice actors and storyline ahead of game development. I know we all some times think, man, programmers pump out several games a month or 2 months, it must be very easy to program! Its not, but at the same time us programmers love to do it.URL: http://forum.audiogames.net/viewtopic.php?pid=144413#p144413

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

And just because the storyline is intence doesn't mean it does require voice acters or sapi. I have seen some awsome mainstreem games that don't use voice actors at all. Fallout is a good exampple. Well, that game does use voice acting, but if you notice despite having a good story fallout doesn't do very much talking. In fact from what I remember of the game its mostly selecting what to say and just getting the character responces, and mayby the radio uses voices, but that does not mean the game is horible. I know lots of people like the series for its storyline and gameplay. The storyline is the front bone to explain the game, the programming itself is the heart of the game. You try to do the voice acting and storyline with out the heart, it won't work. Understand we are not being mean to you at all. I want to see this project off the ground, but we are giving you tips to help you not become the tuns of gost projects on the forums. And its ok if your game use
 s sapi at first. That's why we call it alpha or consepte demo. If anyone does complain about it not using voice actors, just shrug them off. Developing a game is hard, but I would get that out of the way first, at least to a demo. If you want to see what happens if a game is rushed, the montazuma's revenge demo from alcamey game studios is a grate exampple.URL: http://forum.audiogames.net/viewtopic.php?pid=144407#p144407

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

We are not coming from a programmers standpoint. Yes, story comes first, but voice actors and getting sounds don't always first. When people start projects, what they useuly do is think up a game idea, write it down, polish the story so they have something to go on, and then get some sounds and write a consepte demo of what they are thinking. I know it sounds like assault_freek and I are coming from a programmer's standpoint but understand that in order to make this project into reality and not just a buntch of ideas, you need to look at the programming side of things. It would be a horible thing to suddenly start the programming, stop and say hey, this voice actor didn't do a good job I don't like it anymore and then have them change it. It slows down development a lot. Its better to voice it with sapi for now, then, once you have a demo that you can navigate around in and the files are voiced by sapi, then do voiceovers. But understand this. I know you said y
 ou arn't doing the programming side of things, but its still importent to look at the development process. Its all part of developing a game.URL: http://forum.audiogames.net/viewtopic.php?pid=144402#p144402

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Actuley assault_freek sorry if I spelled your name rong, tha'ts exactly right for development of a game. Out of all the mainstreem games I played, most of them used some kind of visual thing to tell the player what was happening, accept for in games like the metal gear series which have the words displayed on the screen along with voice acting. Here's my advice, and keep in mined this is coming from someone who has coded a game. I would at least collect the sounds and do the music, and then develop a consepte demo. That insures that you actuley can take on the project from the planning stages to the actual development stages. And since it sounds like their is a lot of characters in your game, I would use screen reader or sapi to voice what they say, that way you don't need to halt development because of missing voice actors. Its much easyer, because all you need to do is jot down a script in the game, speak it via screen reader or sapi, and your done and over with, 
 you can move directly on to the next thing. I would wait till the full game is finished before voice acting, as things can change during the development process. One thing I learne witdh programming is things don't quite always turn out the way we want. In fact, it takes a lot of determination to get the game exactly as you pland it. So, make sure the game is what you want it to be first before voice acters come in. Because, once you jot down that games code and its not what you want, it can be hard to change it if its at all possible. I'm not saying against your choices here, in fact I do think dfe has a lot of patential, i'm just trying to give you advice which will save you a lot of swairing and errors layter or early in the development process.URL: http://forum.audiogames.net/viewtopic.php?pid=144394#p144394

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

I honestly need to agree with you luke, however audiogames are more than just variables, lol. As for articuno, depends on the programming language, talking of screen readers. I know that at least in bgt, its a peace of cake to develop a lib for a screen reader, and even if it does require a bit of work, that's the fun of programming isn't it? Like a developer once said, in order to make and program a game, you need to have fun making it. If you just look at it like a paper for history class, trust me, you will end up just throwing the project aside. Remember, to develop any game espeshily a game like this, it will take a while, perhaps mayby a year depending on what features you want to implement. And what features do you want in your game? Because I know DFE is a grate game engine, but for a game like this it looks like more suited to bgt, just my thoughts, because I have noticed dfe is missing a lot of key features for a game. For each menu, you will need to develop it
  by hand since their is no menu script, and that's gonna be a lot harder than simpply doing a screen reader part and having it say text. That's just my opinion though. Though, if dfe does get to a point where it can offer more functionality comparable to bgt, I will gladly use it.URL: http://forum.audiogames.net/viewtopic.php?pid=144367#p144367

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

I'm personally gonna need to agree with slj, having developed a game, before you start highring voice acters and all that, its assential to at least make sure you have at least a playable demo of the project to show people that this project isn't just a collection of ideas. I'm not douting you or anything, in fact this project would be cool if finished, but I think you should focus on game development first before you start going out and looking for voice acters. I do have some free time and can program it, but understand I'm not always available for coding, so things might not get done very swiftly, but, before we can start we do at least need sounds, such as the one you described in an earlyer post. Further more, I need a final disision on what game type, side scroller or 2d. I'm saying because once we pick, their is no turning back. Pluss, I will need all of the stories if you plan to combine them into one game, or if your just planning a series that�
 39;s fine as well. One idea is to use tts for the script or a screen reader to read the scripts untill you are able to get voiceovers. If you are intrested, let me know, and you can add me at skype, dannystandley1. Though, note if you do add me I may not be up for calls because i'm down with a nasty cold, so my voice isn't at its best.URL: http://forum.audiogames.net/viewtopic.php?pid=144289#p144289

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-08 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

I have red the entire script and I must say i'm a bit confused. Their only seem to be 3 godis's, but their isn't a mention of the forth god. So, where does he belong in the games plot?URL: http://forum.audiogames.net/viewtopic.php?pid=143947#p143947

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-06 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

Hmm, story looks good, that should be a good start. As for jumping, that can be done with 2d. What I do in my game which is on the new releases forum is to have control and aeros to jump. For jumping on brantches and such, mayby you would need to be 2 steps away and control jump in the direction it is. I incurage 2d, as it makes for better exploration of the world.URL: http://forum.audiogames.net/viewtopic.php?pid=143600#p143600

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-08-06 Thread AudioGames.net ForumGeneral Game Discussion: danny


Re: if your an audiogames fan, read this

I'm still confused as to what you said. Personally i'm willing to help program, but i'm currently working on something else, but would always be glad to start on something else after i'm done with that project. However, more information is needed. I have red the storyline and the voice script, though i'm confused as to how the game will progress. I mean, what does your character do in order to get to the final boss? And as for all stories that will take a while. Programming takes a very long time, lots of fittling around with stuff, and all that. Personally I think 2d would be grate, and then for climbing you could have a climbing interface like a ladder system. Once the character gets to it, they can press enter to step onto the ladder and use up and down to climb up and down it. Though, side scrollers are good for starting games.URL: http://forum.audiogames.net/viewtopic.php?pi
 d=143578#p143578

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