Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2014-02-21 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

NVDA should not be doing that, but what its doing is it thinks you're still holding the NVDA key even though you're notwhen that happens to me I just press the NVDA key again, usually fixes itand no, walking in the BK games is done like in most other games, there's a certain max walking speedto run hold shift and hold the arrow keysURL: http://forum.audiogames.net/viewtopic.php?pid=166219#p166219

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Audio Fortress 2

holy crap this is amazing! gonna go try this outblackbird, thank you for writing this mod! been wanting to try TF2 for a really long timealso on the background thing, could you maybe make it a key to turn it on and off? that way if people want the game to be more challenging by having the environment sounds playing they can do thatURL: http://forum.audiogames.net/viewtopic.php?pid=166277#p166277

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Audio Fortress 2

holy crap this is amazing! gonna go try this outblackbird, thank you for writing this mod! been wanting to try TF2 for a really long timealso on the background thing, could you maybe make it a key to turn it on and off? that way if people want the game to be more challenging by having the environment sounds playing they can do thatedit: does anyone know how to do the captcha with steam account creation? web visum doesn't work with itURL: http://forum.audiogames.net/viewtopic.php?pid=166277#p166277

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Re: [Audiogames-reflector] kung fu strike now 80% off on steam!

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: kung fu strike now 80% off on steam!

question for anyone who has this game, can they please explain how to get passed stage 8? I've tried and tried time and time again, but always die in the second phaseURL: http://forum.audiogames.net/viewtopic.php?pid=166631#p166631

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-05 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

hey Mr.brunete, if you're doing recordings of SSB can you do a recording as snake? lol wanna see him in action, as well as hear the apparent encounter remix that's in the gamealso found myself a copy of MGS HD collection, gonna start playing it in the next few daysURL: http://forum.audiogames.net/viewtopic.php?pid=167628#p167628

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[Audiogames-reflector] vip mud sound trouble, help please?

2014-03-07 Thread AudioGames.net ForumGeneral Game Discussion: dd


vip mud sound trouble, help please?

just wondering can anyone help out with this?I was setting up a sound trigger for my star conquest sound pack for the organization channel, and I saved the scriptthe trigger is in the set file, but the only problem is it doesn't play when playing the game, and it doesn't seem to load when the communication file is loadedany help would be greatURL: http://forum.audiogames.net/viewtopic.php?pid=167856#p167856

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Re: [Audiogames-reflector] vip mud sound trouble, help please?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: vip mud sound trouble, help please?

no its not a script that I'm trying to load, its a trigger in the communications file that is for some reason not executing though everything else in it isURL: http://forum.audiogames.net/viewtopic.php?pid=167975#p167975

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[Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


metal gear solid 2 players, starter tips?

so I plan to start playing this game in the next couple days, I just have a couple questionsfirstly, is it possible to play the entire game in FPV so you can hear guards all the time?secondly, what's the recommended difficulty for a first playthrough? baring in mind  I have beaten the first game although using an emulatorlastly, are there any particular gamefaqs guides you guys used to beat this game? I would look through them myself but there are about 15 of them there, and I currently don't have much timeany answers would be greatly appreciatedthanksURL: http://forum.audiogames.net/viewtopic.php?pid=168000#p168000

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

careful use of first person view, a good gamefaqs walkthrough, occasional help from sited people and lots and lots of patients my friend... and it took quite a long time I'll tell youURL: http://forum.audiogames.net/viewtopic.php?pid=168007#p168007

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

bradp, is there a particular guide you're using? because I can't seem to find one that gives spot on directionsalso how does the auto aim feature work? I can't seem to even get it to work half the time lolURL: http://forum.audiogames.net/viewtopic.php?pid=168067#p168067

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

alright now on the fight with olga, quite a bit of trouble here with the tarp and the spotlight anyone got tips for this? I'd try stun grenades if I had any, but I unfortunately do notURL: http://forum.audiogames.net/viewtopic.php?pid=168116#p168116

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

no, the USP uses different ammo than the M9 since it fires real bullets instead of trank roundsjust wondering can someone tell me how to get inside the ship from the aft deck? debating starting over again to try and find some stun grenades so I can actually finish the fightURL: http://forum.audiogames.net/viewtopic.php?pid=168136#p168136

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

yeah I want to go in from the port side, since there's stuff to get over there and and just going through the ship in order, collecting everything there isURL: http://forum.audiogames.net/viewtopic.php?pid=168142#p168142

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-10 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

wait a minute, shouldn't the port side be going west instead of east? lol or is that just the weird way the ship's deck is laid outthanks though, I'll give that a whirl after school todayURL: http://forum.audiogames.net/viewtopic.php?pid=168189#p168189

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-10 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

but why do you head north then east? that would be the starboard side wouldn't it? lolunless you actually have to loop around like thatURL: http://forum.audiogames.net/viewtopic.php?pid=168274#p168274

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-10 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

wait, but I thought the wheel hatch was the way to get in to the ship? lol or am I missing something hereURL: http://forum.audiogames.net/viewtopic.php?pid=168293#p168293

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

wha? lol this is slightly odd URL: http://forum.audiogames.net/viewtopic.php?pid=168349#p168349

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

just wondering when it comes to auto aim, does it lock on as soon as you hold L1? or do you have to wait a second before you press square to shootbecause I noticed the only way I could actually hit olga was by holding L1 for about a second then firing, unless that was just because she moves so fastalso on auto aim, do you hold L1 before you press square? or do you hold L1 after you press and hold square to go in to the aiming modethanksURL: http://forum.audiogames.net/viewtopic.php?pid=168437#p168437

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

yeah, I just tried again just now and she turned the damn light on me again... might just get a sited friend to help me shoot out that damn thing lolURL: http://forum.audiogames.net/viewtopic.php?pid=168442#p168442

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Re: [Audiogames-reflector] metal gear solid 2 players, starter tips?

2014-03-12 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: metal gear solid 2 players, starter tips?

yeah that's what I'm attempting to do, but the problem is I can never hit it because I don't know where to aim vertically for the spotlight or the tarpI can center it just fine, but then I can only take 1 shot because she throws a grenade at youURL: http://forum.audiogames.net/viewtopic.php?pid=168490#p168490

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Re: [Audiogames-reflector] Thoughts on Steam?

2014-03-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Thoughts on Steam?

KG, there is a guide to using steam with VDA, look in the first post of the accessible mainstream games topichthURL: http://forum.audiogames.net/viewtopic.php?pid=169938#p169938

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Re: [Audiogames-reflector] Just beat Papa Sangre II, my thoughts

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Just beat Papa Sangre II, my thoughts

I'm still on the original game, I'm stuck on the level with the singing lady, the chickens and the ice where the keys aremy problem is I can find the first 2 or 3, but then the rest of them I can not seem to locate at allURL: http://forum.audiogames.net/viewtopic.php?pid=170592#p170592

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Re: [Audiogames-reflector] Just beat Papa Sangre II, my thoughts

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Just beat Papa Sangre II, my thoughts

I'm gonna assume that its similar to shadow line, where the choices you make with the story influence what kind of ending you getURL: http://forum.audiogames.net/viewtopic.php?pid=170611#p170611

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-11 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

hey MR. brunete, I'm curious how you manage to find the golden scarabs? I always need to get sited help for themthanks for any help, this'll make it so I don't have to wait for someone to be at home lolURL: http://forum.audiogames.net/viewtopic.php?pid=171818#p171818

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

holy I don't know how you do it but hats off to you!I could never find the scarabs by just using that guide, if I had some vision maybe but I am a total blind so the instructions in that guide are very very unhelpful! hahaI'm also having enough troubles with MGS2URL: http://forum.audiogames.net/viewtopic.php?pid=171952#p171952

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Re: [Audiogames-reflector] First person shooter for the blind - working title "Nightfall"

2014-04-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: First person shooter for the blind - working title "Nightfall"

the thing with the radar though is that if it was a local option that would mean everyone with it on would have an advantage over everyone who had it off, simply because of the distinct beeping sound it makesthat's why I suggest it be made a server side toggle, instead of localURL: http://forum.audiogames.net/viewtopic.php?pid=171919#p171919

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[Audiogames-reflector] papa sangre, ending questions? spoilers

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: dd


papa sangre, ending questions? spoilers

okay so I finally beat the gamebut just wondering though, is your character supposed to die at the end? its either you or the girl that dies if you choose to take her with you, not sure what happens if you don't thoughquestion, if I want to attempt another path in the story eg not saving or saving one of the people, can I do that from the select level menu? or will i have to start the game from the beginning to do thatURL: http://forum.audiogames.net/viewtopic.php?pid=172092#p172092

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[Audiogames-reflector] godwars2, mush-z based soundpack

2014-04-20 Thread AudioGames.net ForumGeneral Game Discussion: dd


godwars2, mush-z based soundpack

hi,just wondering does anyone know if this is still available for download? I was looking for it but the old link seems to not be working anymorethanksURL: http://forum.audiogames.net/viewtopic.php?pid=172670#p172670

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Re: [Audiogames-reflector] godwars2, mush-z based soundpack

2014-04-21 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: godwars2, mush-z based soundpack

huh, guess nobody hosts this anymore thenURL: http://forum.audiogames.net/viewtopic.php?pid=172796#p172796

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

just wondering, has anyone been to the dragon tooth mines and the part past the landslide with the waggon and the wall that has a crack in it? been trying to figure out how to get past that, but I can't find anything like a pick anywhereand it does not seem to mean pickax, still said I need a toolthanks for any infoURL: http://forum.audiogames.net/viewtopic.php?pid=150216#p150216

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-01 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

ah thanks alex, so it was a command problem I was havingURL: http://forum.audiogames.net/viewtopic.php?pid=150267#p150267

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

oh, sorry for the double post but I was just wondering if that wagon full of mithrel in the tunnel serves any real purpose? or is it just there for kicksURL: http://forum.audiogames.net/viewtopic.php?pid=150415#p150415

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

aw damn, was hoping there was like, some sort of super secret thing you could do with the stuff in thereoh well, hahaURL: http://forum.audiogames.net/viewtopic.php?pid=150428#p150428

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Re: [Audiogames-reflector] I need tips on how to play as a thief in AA.

2013-10-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: I need tips on how to play as a thief in AA.

just wondering, does anyone have tips for playing as a warrior thief?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=150463#p150463

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: need help from an alter aeon player

@bryan, a tonberry is something out of the final fantasy games, but I don't actually know what they look likeURL: http://forum.audiogames.net/viewtopic.php?pid=150534#p150534

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Re: [Audiogames-reflector] an attempt to play japanese games, urgent help needed!

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: an attempt to play japanese games, urgent help needed!

I think if the entire system language was changed, the only way is to find someone who knows japanese if possible to change it backas a very last resort your friend might have to reformathth, if not sorry I couldn't helpURL: http://forum.audiogames.net/viewtopic.php?pid=150824#p150824

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-14 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

bladestorm, just a little note on fitnessI could be wrong, but as far as I'm aware it also has an impact on how much HP and stamina you get per level if you level up either of those 2 statswhen I played through the first time, the higher fitness was, the more HP/stamina I gotURL: http://forum.audiogames.net/viewtopic.php?pid=151857#p151857

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Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-10-20 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano daiboukenn topic

all those questions you're asking can be found in the bokurano 3 topic, a bit farther back then the most recentURL: http://forum.audiogames.net/viewtopic.php?pid=152491#p152491

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

james, spoilers aheadwhat you want to do is go to the computer and type in this passwordorawayamizinndanyango in to the emails and documents, read everything you can then exit, you'll get a cutscene where if I remember right your character finally starts to know what's really going onthen go to the bookshelf and interact with it for another cutscene, and then to the object at the bottom left to teleport outURL: http://forum.audiogames.net/viewtopic.php?pid=153003#p153003

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

the T key for sky racer can lock on to anything, it'll track things and let you know if they're either higher or lower than you with a beeping soundalso yukio, not sure if you'll get this any time soon but in the last stage, if you beat it the stage background sound will stay playing for the rest of the game, even the ending and the creditsURL: http://forum.audiogames.net/viewtopic.php?pid=153081#p153081

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

D only works if you're fighting other planes, nothing elseURL: http://forum.audiogames.net/viewtopic.php?pid=153106#p153106

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

no actually, its like your normal object menu in that it helps you see missiles, makes it much easier to dodge things and in the case of the battleship, find where the missile pack is so the weapon carrier has less distance to travel and you won't be hit as muchURL: http://forum.audiogames.net/viewtopic.php?pid=153118#p153118

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-26 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

bradp, for the record 5-4 has been mentioned several times in the main topic and you can find information there, but I'll answer it here anywaysyou have to kill the demon on the top of the tree before you can kill the small ones, otherwise the small demons will just keep coming back until the boss dieshow I usually do this is knock the boss demon off the tree using the sasumata, then start slashing once he's on the groundURL: http://forum.audiogames.net/viewtopic.php?pid=153279#p153279

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Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-26 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daiboukenn 3, basic tips.

I actually did that too once, but the thing is if you knock him out of the tree first you don't have to worry about the smaller demons following you up the tree later because the big one will be on the groundURL: http://forum.audiogames.net/viewtopic.php?pid=153286#p153286

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

camlorn, actually I just noticed, its almost exactly like super marioand there are moving lifts later in the game, but only the last few stagesURL: http://forum.audiogames.net/viewtopic.php?pid=153368#p153368

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-30 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

giving yourself 100 defense? um...URL: http://forum.audiogames.net/viewtopic.php?pid=153725#p153725

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-31 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

really? I never had that problem, I always ran the right way when I pressed the arrowpun intended, btw URL: http://forum.audiogames.net/viewtopic.php?pid=153785#p153785

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-04 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

that's why, is because you don't have a good balance of your statsa good attack can kill things sooner, but that means jack all if you get killed in one hitgrind more, kill more enemies and get the whip and the bronze knifeURL: http://forum.audiogames.net/viewtopic.php?pid=154349#p154349

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Re: [Audiogames-reflector] Hospital quest help in Alter Aeon?

2013-11-05 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Hospital quest help in Alter Aeon?

enter the portal that appears after you kill it, then be ready for a hardish boss fightURL: http://forum.audiogames.net/viewtopic.php?pid=154491#p154491

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-06 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

grind, grind, grind moneyURL: http://forum.audiogames.net/viewtopic.php?pid=154608#p154608

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Re: [Audiogames-reflector] first project yugioh game log

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: first project yugioh game log

ug my cards probably got deleted by now, lolgotta build it all over againURL: http://forum.audiogames.net/viewtopic.php?pid=154776#p154776

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Re: [Audiogames-reflector] mainstream: you don't know jack classic pack released on steam!

2013-11-09 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: mainstream: you don't know jack classic pack released on steam!

just out of curiosity does this include the latest game? the one that came out on PS3URL: http://forum.audiogames.net/viewtopic.php?pid=154862#p154862

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Re: [Audiogames-reflector] sound packs for different muds

2013-11-15 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

just wondering, does anyone know what to do if this pack doesn't work? I have a friend who plays the game, but she says there's no sound even though the pack seems to have installed properlyURL: http://forum.audiogames.net/viewtopic.php?pid=155503#p155503

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Re: [Audiogames-reflector] sound packs for different muds

2013-11-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

pelantas, actually auto log in can't be a factor in this because I never use auto log in in any of my mud characters, yet the pack is still workingso for both my friend and yours, this isn't the issuealso my mud name is STAR CONQUEST, and it still worksI wrote it like that because my system locale is set to japanese, and the way vip mud is coded makes all your written information go weird unless you use uppercase lettershope this can help you narrow down the source of the problem, I'm running against a wall trying to help my friend at this pointif you find anything please let me knowthanksURL: http://forum.audiogames.net/viewtopic.php?pid=155609#p155609

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Re: [Audiogames-reflector] Video Game Questions

2013-11-20 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Video Game Questions

metal gear solid 2 for PC is not accessible, sounds are not in stereo at allalso there doesn't seem to be any auto aimURL: http://forum.audiogames.net/viewtopic.php?pid=156013#p156013

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[Audiogames-reflector] star conquest sound pack for VIP mud, new download link

2013-11-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


star conquest sound pack for VIP mud, new download link

hello everyone,since the author of the pack has removed this awesomeness from his website, I'm taking it upon myself to put it here on dropbox so people can download it if they want tohttps://dl.dropboxusercontent.com/u/114 … ackV03.exeenjoyURL: http://forum.audiogames.net/viewtopic.php?pid=156121#p156121
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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

what've you tried doing? what part are you having trouble withwhen you ask for help please be more specificURL: http://forum.audiogames.net/viewtopic.php?pid=156136#p156136

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-22 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

oh, I read it as him being stuck on the final battle with yokotanku, lolalso just out of curiosity am I the only one curious how they made that voice? I wanna be able to do that with my voice hahahaURL: http://forum.audiogames.net/viewtopic.php?pid=156171#p156171

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

okay I have no idea where you are anymore, hahaURL: http://forum.audiogames.net/viewtopic.php?pid=156213#p156213

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Re: [Audiogames-reflector] star conquest sound pack for VIP mud, new download link

2013-11-23 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: star conquest sound pack for VIP mud, new download link

just wondering, would anyone happen to know why a soundpack would not be working? I'm asking for a friend who doesn't have an account on herethe game itself works great and everything seems to be where its supposed to be on her computer, yet no errors, not even the welcome messagecan anyone help?URL: http://forum.audiogames.net/viewtopic.php?pid=156261#p156261

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Re: [Audiogames-reflector] Can someone send me a link to brave of cloudia?

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Can someone send me a link to brave of cloudia?

there is a BOC discussion topic a while back in the forum, please use the forum's search functionI recall putting a link up to the latest versionURL: http://forum.audiogames.net/viewtopic.php?pid=156280#p156280

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Re: [Audiogames-reflector] Can someone send me a link to brave of cloudia?

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Can someone send me a link to brave of cloudia?

you spelled the title right, just search for thatURL: http://forum.audiogames.net/viewtopic.php?pid=156300#p156300

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Re: [Audiogames-reflector] Can someone send me a link to brave of cloudia?

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Can someone send me a link to brave of cloudia?

speaking of that game I need to get back in to playing, on I think its the 5th or 6th stage but haven't played in monthsURL: http://forum.audiogames.net/viewtopic.php?pid=156313#p156313

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Re: [Audiogames-reflector] Video Game Questions

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Video Game Questions

no I haven't played MGS3, I'm still trying to 100 percent MGS1 lolguitarman, if you want MGS2 get it for PS2, PS3 or X360 if possible, or as a last resort use a PS2 emulatorbut if you use an emulator you need a pretty damn good graphics card and processor as far as I understand, the game's not meant to be run on regular PC hardwareURL: http://forum.audiogames.net/viewtopic.php?pid=156328#p156328

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Re: [Audiogames-reflector] Video Game Questions

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Video Game Questions

no I haven't played MGS3, I'm still trying to 100 percent MGS1 lolguitarman, if you want MGS2 get it for PS2, PS3 or X360 if possible, or as a last resort use a PS2 emulatorbut if you use an emulator you need a pretty damn good graphics card and processor as far as I understand, the game's not meant to be run on regular PC hardwareURL: http://forum.audiogames.net/viewtopic.php?pid=156328#p156328

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Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-28 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: The Metal Gear Solid games

I was curious about that, how playable is MGS3? I still haven't even gotten MGS2 myself, but MGS3 sounds like fun if only I knew how playable the game wasURL: http://forum.audiogames.net/viewtopic.php?pid=156659#p156659

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Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-29 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: The Metal Gear Solid games

I'm just wondering, can someone tel me exactly how MGS3 is playable? I've looked up walkthroughs, and it seems like the D Pad and analogue sticks are different walking speeds, and the D pad is kinda slowso do we just use the stalking mode? or how does that workalso I'm curious about the stealth camo and IFP, is there a way to get that for us?URL: http://forum.audiogames.net/viewtopic.php?pid=156740#p156740

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Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-30 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: The Metal Gear Solid games

but does moving the stick left and right turn you? or make you sidestep like the D pad did in MGS 1 and 2because if its the first one, I can see some major playing problemsURL: http://forum.audiogames.net/viewtopic.php?pid=156794#p156794

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Re: [Audiogames-reflector] sound packs for different muds

2013-12-02 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

bradp, so you're having the same problem my friend is having? this is really weird, I wonder what causes this on some people but not others?URL: http://forum.audiogames.net/viewtopic.php?pid=157092#p157092

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Re: [Audiogames-reflector] sound packs for different muds

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

clearly not just a win 7 thing, because I'm on a windows 7 X64 system here and sounds all seem to work greatURL: http://forum.audiogames.net/viewtopic.php?pid=157181#p157181

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Re: [Audiogames-reflector] sound packs for different muds

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: sound packs for different muds

can't be, because my school comp is 32 bit too, and it also works well thereURL: http://forum.audiogames.net/viewtopic.php?pid=157233#p157233

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Re: [Audiogames-reflector] entombed cheats

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: entombed cheats

the cheat isn't worth it imo, all it does is just give you a human brawler, but you can't control itURL: http://forum.audiogames.net/viewtopic.php?pid=157234#p157234

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Re: [Audiogames-reflector] Need help with shank

2014-05-06 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Need help with shank

I think we might actually be stuck in the same area, I'm somewhere where you swing across something, then explosions just start going off like crazyURL: http://forum.audiogames.net/viewtopic.php?pid=174253#p174253

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

PS2 is region free I believe, or if its modded you can just find the iso somewhereURL: http://forum.audiogames.net/viewtopic.php?pid=142095#p142095

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Re: [Audiogames-reflector] bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2013-07-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

so wait but why is it saved as a text file then, why not just make it RTF? lolURL: http://forum.audiogames.net/viewtopic.php?pid=142097#p142097

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Re: [Audiogames-reflector] Metal gear solid walkthrough

2013-07-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Metal gear solid walkthrough

I don't know how to describe this any betteras soon as you pick up the ration in the watergo east until you hit the wallgo south for exactly a half secondgo east for another half secondgo north, you should be out of the waterURL: http://forum.audiogames.net/viewtopic.php?pid=142127#p142127

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Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-07-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano daiboukenn topic

just wondering, could someone tell me how to unlock the megaton punch, the boss stage and the item spawning stage? I can't find anything anywherethanks allURL: http://forum.audiogames.net/viewtopic.php?pid=142130#p142130

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

mr. brunete, if you already know the story of MGS4 then feel free to watch this one, its the final boss cutscene and battle in japaneseURL: http://forum.audiogames.net/viewtopic.php?pid=142156#p142156

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-24 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

mr. brunete, if you already know the story of MGS4 then feel free to watch this one, its the final boss cutscene and battle in japanesehttp://www.youtube.com/watch?v=wCQv0xKG214URL: http://forum.audiogames.net/viewtopic.php?pid=142156#p142156

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Re: [Audiogames-reflector] Metal gear solid walkthrough

2013-07-25 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Metal gear solid walkthrough

just out of curiosity does anyone know the status of this thing? is it abandoned? no updates in a very long timeseb, if you're busy these days sorry, I don't mean to sound impatient or something@simba you should be good, those specs are way better than mine and I run the game just finehell you could probably run PS2 games on that, lolURL: http://forum.audiogames.net/viewtopic.php?pid=142205#p142205

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-26 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

hey mr. brunete, how long did it take you to beat challenge 300? lol it took me at least 12 hours of total play time spread across a couple weeks if I remember rightalso if you don't mind, I have a few questions on MGS2 and 3, how do you do these things? because I'm planning on getting the HD collection for PS3 because I honestly think that this series is worth paying forMGS2metal gear photossensor shootinghold ups/dogtags for special itemsfatman boss battlemissile guidance to hit the electricity boxfighting vamp, both timesstrut sniping with emmaMGS3IFP/stealth camofood hunting in generalcamo indexany info on these would be greatthanksURL: http://forum.audiogames.net/viewtopic.php?pid=142341#p142341

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[Audiogames-reflector] star conquest soundpack, need help with setup

2013-07-27 Thread AudioGames.net ForumGeneral Game Discussion: dd


star conquest soundpack, need help with setup

so I sent this to a friend, its the self extracting versionextracting the files went just fine, but the thing is? she's got no sounds, no errors either as far as I knowcan anyone help please?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=142407#p142407

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Re: [Audiogames-reflector] star conquest soundpack, need help with setup

2013-07-27 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: star conquest soundpack, need help with setup

maybe that's it then, because I don't know what she called the vip characterthanks both for the assist, I'll let her know when she's back on skypeURL: http://forum.audiogames.net/viewtopic.php?pid=142415#p142415

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Re: [Audiogames-reflector] star conquest soundpack, need help with setup

2013-07-27 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: star conquest soundpack, need help with setup

yeah, I told her to change it beforehand because I had to do it myself, and we're both on win7 64URL: http://forum.audiogames.net/viewtopic.php?pid=142462#p142462

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Re: [Audiogames-reflector] star conquest soundpack, need help with setup

2013-07-27 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: star conquest soundpack, need help with setup

yeah we tried the remaking character thing but that didn't work, even reloading the script from the menus didn't workalso I did tell her to switch the folder, so that's not it eitherURL: http://forum.audiogames.net/viewtopic.php?pid=142470#p142470

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2013-07-31 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: my fighting/mainstream games recordings

huh, okay thanks! I may just get the whole HD collection this weekend, seeing as its 3 games for 30 bucks, not too bad imoURL: http://forum.audiogames.net/viewtopic.php?pid=142895#p142895

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Re: [Audiogames-reflector] star conquest soundpack along with tips and tricks

2013-08-08 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: star conquest soundpack along with tips and tricks

my friend was having the same exact problem, but she's on windows 7 64 and not windows 8URL: http://forum.audiogames.net/viewtopic.php?pid=143905#p143905

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[Audiogames-reflector] request for clip reader

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


request for clip reader

I'm just wondering, could someone upload clip reader? because I seem to have lost my old copy and I can't seem to find it anymorealso just for curiosity's sake, how hard would it be to code an addon for NVDA that does the exact same thing but with a toggle?URL: http://forum.audiogames.net/viewtopic.php?pid=144547#p144547

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Re: [Audiogames-reflector] request for clip reader

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: request for clip reader

oh, thanks! didn't know about thatI'll goo look for it right nowURL: http://forum.audiogames.net/viewtopic.php?pid=144585#p144585

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Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano daiboukenn topic

20-3for the second group, I tend to stand at position 269 and as soon as the alarm goes off and the bombs/robots spawn, take them out if they're where the people come upif they don't pop there, just step as soon as the timer resets and you'll usually be fine, they shouldn't get blown upURL: http://forum.audiogames.net/viewtopic.php?pid=144590#p144590

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

just wondering, does anyone know what to do in the lake after you talk to someone, then someone starts following your party around?I don't know where to go nowif it helps any, this is the part where the music switches from the normal music to the sub boss music, but there are no enemies and I don't know where to gocan anyone please help?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=144591#p144591

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-13 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

brad, unfortunately I don't, because I just came back to the game from a 2 or 3 month long breaksorryURL: http://forum.audiogames.net/viewtopic.php?pid=144599#p144599

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Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-15 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano daiboukenn topic

you need a certain number of small figures before you can get it, also you need to jump off the boat and get back on itURL: http://forum.audiogames.net/viewtopic.php?pid=144811#p144811

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

hey bladestorm, just wondering could you help me out with the wind forest? the part with the 3 switches, the locked door and a lot of screens, plus some pretty strong enemiesI did manage to find a stamina wall somewhere in there, but the thing is I can't seem to find anything, I hit one of the switches but that's itthere's a locked door straight north of where you start out, and all the way east, north then a little west there's another door north which leads to 2 mini bosses and 2 more locked doorscould you please give me a little help with this part?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=144825#p144825

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-15 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

hey bladestorm, just wondering could you help me out with the wind forest? the part with the 3 switches, the locked door and a lot of screens, plus some pretty strong enemiesI did manage to find a stamina wall somewhere in there, but the thing is I can't seem to find anything, I hit one of the switches but that's itthere's a locked door straight north of where you start out, and all the way east, north then a little west there's another door north which leads to 2 mini bosses and 2 more locked doorscould you please give me a little help with this part?thanksedit: okay just got through it, and to think you're pretty much just going in one big circle...in the cave now, lets see how this goesURL: http://forum.audiogames.net/viewtopic.php?pid=144825#p144825

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-16 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

does anyone happen to have tips for the snake boss in the lake level? because I'm playing on hard right now, and I can not beat this thingis there any way to tell where its attacks are going? because half the time I'll think I avoided the attack, and wind up eating it right in the faceany help here would be greatthanksURL: http://forum.audiogames.net/viewtopic.php?pid=144967#p144967

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-16 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: How do you get past a level in Shadow rine?

oh, okay I never noticed thatthanks bladestorm!URL: http://forum.audiogames.net/viewtopic.php?pid=144986#p144986

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Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: shadow rine, new japanese rpg

for my first playthrough I don't actually remember getting the level 2 upgrade until after the ruins, so its not really needed but it makes your life easierURL: http://forum.audiogames.net/viewtopic.php?pid=145074#p145074

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Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: Bokurano daiboukenn topic

the only tip I can give you is, make sure the people are always, and I mean always right behind youthis way if bombs spawn behind the people you don't have to worry about them getting hit, just start moving as soon as you hear themhthURL: http://forum.audiogames.net/viewtopic.php?pid=145076#p145076

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Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: dd


Re: shadow rine, new japanese rpg

you go back to the temple and press enter at where you got the sword to begin with, if you have enough exp you'll here some music followed by a very loud clanging soundalso everyone, check these 3 recordings out! it seems to be a revamped version of shadow line, but its fully voiced and with the characters actually saying their lines instead of text boxesand there seems to have been a sound redesign as wellapparently its scheduled for release sometime this yearhttp://comb.uzusionet.com/g.l/bosyu/sr_special.htmURL: http://forum.audiogames.net/viewtopic.php?pid=145084#p145084

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